mirror of
https://github.com/GTAmodding/re3.git
synced 2025-02-18 05:44:53 +00:00
Merge branch 'miami' into lcs
# Conflicts: # README.md # premake5.lua # src/audio/MusicManager.cpp # src/core/main.cpp # src/core/re3.cpp # src/extras/postfx.cpp # src/render/Font.cpp
This commit is contained in:
commit
f6910d35f7
42 changed files with 801 additions and 283 deletions
|
@ -191,7 +191,7 @@ project "librw"
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targetname "rw"
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targetdir(path.join(Librw, "lib/%{cfg.platform}/%{cfg.buildcfg}"))
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files { path.join(Librw, "src/*.*") }
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files { path.join(Librw, "src/*/*.*") }
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files { path.join(Librw, "src/*/*.*") }
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files { path.join(Librw, "src/gl/*/*.*") }
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filter { "platforms:*x86*" }
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@ -353,10 +353,10 @@ project "reLCS"
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libdirs { "vendor/openal-soft/libs/Win64" }
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filter "platforms:linux*oal"
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links { "openal", "mpg123", "sndfile", "pthread" }
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links { "openal", "mpg123", "sndfile", "pthread", "X11" }
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filter "platforms:bsd*oal"
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links { "openal", "mpg123", "sndfile", "pthread" }
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links { "openal", "mpg123", "sndfile", "pthread", "X11" }
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filter "platforms:macosx*oal"
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links { "openal", "mpg123", "sndfile", "pthread" }
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@ -2,7 +2,7 @@
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#include "audio_enums.h"
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#include "AudioCollision.h"
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#include "PoliceRadio.h"
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#include "PolRadio.h"
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#include "VehicleModelInfo.h"
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#include "Vehicle.h"
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@ -1265,7 +1265,8 @@ cMusicManager::DisplayRadioStationName()
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if (vehicle)
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{
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#if defined RADIO_SCROLL_TO_PREV_STATION || defined FIX_BUGS // Because m_nFrontendTrack can have NO_TRACK
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// Prev scroll needs it to be signed, and m_nFrontendTrack can be NO_TRACK thus FIX_BUGS
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#if defined RADIO_SCROLL_TO_PREV_STATION || defined FIX_BUGS
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int track;
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#else
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uint8 track;
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@ -1281,13 +1282,16 @@ cMusicManager::DisplayRadioStationName()
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#endif
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while (track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1;
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// We already handle this condition while scrolling back, on key press. No need to change this.
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// On scrolling back we handle this condition on key press. No need to change this.
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if (!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK)
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gNumRetunePresses++;
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}
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else
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#ifdef RADIO_OFF_TEXT
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track = GetCarTuning(); // gStreamedSound or veh->m_nRadioStation would also work, but these don't cover police/taxi radios
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#else
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track = m_nFrontendTrack;
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#endif
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wchar* string = nil;
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switch (track) {
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case WILDSTYLE: string = TheText.Get("FEA_FM0"); break;
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@ -7,7 +7,7 @@
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#include "AudioSamples.h"
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#include "MusicManager.h"
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#include "PlayerPed.h"
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#include "PoliceRadio.h"
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#include "PolRadio.h"
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#include "Replay.h"
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#include "Vehicle.h"
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#include "World.h"
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@ -2082,142 +2082,136 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
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bool
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cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
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{
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int i = 0;
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uint32 position = nPos;
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char filename[MAX_PATH];
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if ( m_bInitialised && nFile < TOTAL_STREAMED_SOUNDS )
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if ( !m_bInitialised || nFile >= TOTAL_STREAMED_SOUNDS )
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return false;
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if ( mp3Stream[nStream] )
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{
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if ( mp3Stream[nStream] )
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AIL_pause_stream(mp3Stream[nStream], 1);
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AIL_close_stream(mp3Stream[nStream]);
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}
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if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER )
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{
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do
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{
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AIL_pause_stream(mp3Stream[nStream], 1);
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AIL_close_stream(mp3Stream[nStream]);
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}
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if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER )
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{
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uint32 i = 0;
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do {
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if(i != 0 || _bIsMp3Active) {
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if(++_CurMP3Index >= nNumMP3s) _CurMP3Index = 0;
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_CurMP3Pos = 0;
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tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index);
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if(mp3) {
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mp3 = _pMP3List;
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if(mp3 == NULL) {
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_bIsMp3Active = false;
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nFile = 0;
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strcpy(filename, m_MiscomPath);
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strcat(filename, StreamedNameTable[nFile]);
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mp3Stream[nStream] =
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AIL_open_stream(DIG, filename, 0);
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if(mp3Stream[nStream]) {
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AIL_set_stream_loop_count(
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mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
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nStreamLoopedFlag[nStream] = true;
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AIL_set_stream_ms_position(
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mp3Stream[nStream], position);
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AIL_pause_stream(mp3Stream[nStream],
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0);
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return true;
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}
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return false;
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}
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}
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if(mp3->pLinkPath != NULL)
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mp3Stream[nStream] =
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AIL_open_stream(DIG, mp3->pLinkPath, 0);
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else {
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strcpy(filename, _mp3DirectoryPath);
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strcat(filename, mp3->aFilename);
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mp3Stream[nStream] =
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AIL_open_stream(DIG, filename, 0);
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}
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// Just switched to MP3 player
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if ( !_bIsMp3Active && i == 0 )
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{
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if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] )
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position = 0;
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tMP3Entry *e = _pMP3List;
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// Try to continue from previous song, if already started
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if(!_GetMP3PosFromStreamPos(&position, &e) && !e) {
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nFile = 0;
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strcpy(filename, m_MiscomPath);
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strcat(filename, StreamedNameTable[nFile]);
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mp3Stream[nStream] =
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AIL_open_stream(DIG, filename, 0);
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if(mp3Stream[nStream]) {
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AIL_set_stream_loop_count(mp3Stream[nStream], 1);
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AIL_set_stream_ms_position(mp3Stream[nStream], 0);
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AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
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nStreamLoopedFlag[nStream] = true;
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AIL_set_stream_ms_position(mp3Stream[nStream], position);
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AIL_pause_stream(mp3Stream[nStream], 0);
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return true;
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}
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return false;
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_bIsMp3Active = false;
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continue;
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}
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if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] )
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position = 0;
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} else {
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if ( e->pLinkPath != NULL )
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mp3Stream[nStream] = AIL_open_stream(DIG, e->pLinkPath, 0);
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else {
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strcpy(filename, _mp3DirectoryPath);
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strcat(filename, e->aFilename);
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mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
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}
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if ( mp3Stream[nStream] ) {
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AIL_set_stream_loop_count(mp3Stream[nStream], 1);
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AIL_set_stream_ms_position(mp3Stream[nStream], position);
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AIL_pause_stream(mp3Stream[nStream], 0);
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_bIsMp3Active = true;
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tMP3Entry *e;
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if ( !_GetMP3PosFromStreamPos(&position, &e) )
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return true;
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}
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// fall through, start playing from another song
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}
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} else {
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if(++_CurMP3Index >= nNumMP3s) _CurMP3Index = 0;
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_CurMP3Pos = 0;
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tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index);
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if ( !mp3 )
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{
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if ( e == NULL )
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mp3 = _pMP3List;
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if ( !_pMP3List )
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{
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nFile = 0;
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_bIsMp3Active = 0;
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strcpy(filename, m_MiscomPath);
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strcat(filename, StreamedNameTable[nFile]);
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mp3Stream[nStream] =
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AIL_open_stream(DIG, filename, 0);
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if(mp3Stream[nStream]) {
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AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
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AIL_set_stream_loop_count(
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mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
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nStreamLoopedFlag[nStream] = true;
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AIL_set_stream_ms_position(mp3Stream[nStream], position);
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AIL_pause_stream(mp3Stream[nStream], 0);
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AIL_set_stream_ms_position(
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mp3Stream[nStream], position);
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AIL_pause_stream(mp3Stream[nStream],
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0);
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return true;
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}
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return false;
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}
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}
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if ( e->pLinkPath != NULL )
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mp3Stream[nStream] = AIL_open_stream(DIG, e->pLinkPath, 0);
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else
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{
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if(mp3->pLinkPath != NULL)
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mp3Stream[nStream] = AIL_open_stream(DIG, mp3->pLinkPath, 0);
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else {
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strcpy(filename, _mp3DirectoryPath);
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strcat(filename, e->aFilename);
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mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
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strcat(filename, mp3->aFilename);
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mp3Stream[nStream] =
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AIL_open_stream(DIG, filename, 0);
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}
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if ( mp3Stream[nStream] )
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{
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if(mp3Stream[nStream]) {
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AIL_set_stream_loop_count(mp3Stream[nStream], 1);
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AIL_set_stream_ms_position(mp3Stream[nStream], position);
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AIL_set_stream_ms_position(mp3Stream[nStream], 0);
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AIL_pause_stream(mp3Stream[nStream], 0);
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#ifdef FIX_BUGS
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_bIsMp3Active = true;
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#endif
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return true;
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}
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_bIsMp3Active = false;
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} while(++i < nNumMP3s);
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position = 0;
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nFile = 0;
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}
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strcpy(filename, m_MiscomPath);
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strcat(filename, StreamedNameTable[nFile]);
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mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
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if ( mp3Stream[nStream] )
|
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{
|
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AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
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nStreamLoopedFlag[nStream] = true;
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AIL_set_stream_ms_position(mp3Stream[nStream], position);
|
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AIL_pause_stream(mp3Stream[nStream], 0);
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return true;
|
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}
|
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_bIsMp3Active = 0;
|
||||
}
|
||||
while ( ++i < nNumMP3s );
|
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position = 0;
|
||||
nFile = 0;
|
||||
}
|
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strcpy(filename, m_MiscomPath);
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strcat(filename, StreamedNameTable[nFile]);
|
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|
||||
mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0);
|
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if ( mp3Stream[nStream] )
|
||||
{
|
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AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1);
|
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nStreamLoopedFlag[nStream] = true;
|
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AIL_set_stream_ms_position(mp3Stream[nStream], position);
|
||||
AIL_pause_stream(mp3Stream[nStream], 0);
|
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return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -1734,93 +1734,94 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
|
|||
bool
|
||||
cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
|
||||
{
|
||||
int i = 0;
|
||||
uint32 position = nPos;
|
||||
char filename[256];
|
||||
char filename[MAX_PATH];
|
||||
|
||||
ASSERT( nStream < MAX_STREAMS );
|
||||
|
||||
if ( nFile < TOTAL_STREAMED_SOUNDS )
|
||||
if ( nFile >= TOTAL_STREAMED_SOUNDS )
|
||||
return false;
|
||||
|
||||
if ( aStream[nStream] )
|
||||
{
|
||||
if ( aStream[nStream] )
|
||||
delete aStream[nStream];
|
||||
aStream[nStream] = NULL;
|
||||
}
|
||||
if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER )
|
||||
{
|
||||
do
|
||||
{
|
||||
delete aStream[nStream];
|
||||
aStream[nStream] = NULL;
|
||||
}
|
||||
|
||||
if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER )
|
||||
{
|
||||
uint32 i = 0;
|
||||
do {
|
||||
if(i != 0 || _bIsMp3Active) {
|
||||
if(++_CurMP3Index >= nNumMP3s) _CurMP3Index = 0;
|
||||
// Just switched to MP3 player
|
||||
if ( !_bIsMp3Active && i == 0 )
|
||||
{
|
||||
if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] )
|
||||
position = 0;
|
||||
tMP3Entry *e = _pMP3List;
|
||||
|
||||
_CurMP3Pos = 0;
|
||||
// Try to continue from previous song, if already started
|
||||
if(!_GetMP3PosFromStreamPos(&position, &e) && !e) {
|
||||
nFile = 0;
|
||||
|
||||
tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index);
|
||||
strcpy(filename, StreamedNameTable[nFile]);
|
||||
CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
|
||||
|
||||
if(mp3) {
|
||||
mp3 = _pMP3List;
|
||||
if(mp3 == NULL) {
|
||||
_bIsMp3Active = false;
|
||||
nFile = 0;
|
||||
strcat(filename, StreamedNameTable[nFile]);
|
||||
aStream[nStream] = stream;
|
||||
|
||||
CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
|
||||
ASSERT(stream != NULL);
|
||||
if (stream->Setup()) {
|
||||
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
|
||||
nStreamLoopedFlag[nStream] = true;
|
||||
if (position != 0)
|
||||
stream->SetPosMS(position);
|
||||
|
||||
aStream[nStream] = stream;
|
||||
stream->Start();
|
||||
|
||||
if (stream->Setup()) {
|
||||
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
|
||||
nStreamLoopedFlag[nStream] = true;
|
||||
if (position != 0)
|
||||
stream->SetPosMS(position);
|
||||
|
||||
stream->Start();
|
||||
|
||||
return true;
|
||||
} else {
|
||||
delete stream;
|
||||
aStream[nStream] = NULL;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
delete stream;
|
||||
aStream[nStream] = NULL;
|
||||
}
|
||||
return false;
|
||||
|
||||
if (mp3->pLinkPath != NULL)
|
||||
aStream[nStream] = new CStream(mp3->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
|
||||
} else {
|
||||
|
||||
if (e->pLinkPath != NULL)
|
||||
aStream[nStream] = new CStream(e->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
|
||||
else {
|
||||
strcpy(filename, _mp3DirectoryPath);
|
||||
strcat(filename, mp3->aFilename);
|
||||
strcat(filename, e->aFilename);
|
||||
|
||||
aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
|
||||
aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]);
|
||||
}
|
||||
|
||||
if (aStream[nStream]->Setup()) {
|
||||
if (position != 0)
|
||||
aStream[nStream]->SetPosMS(position);
|
||||
|
||||
aStream[nStream]->Start();
|
||||
|
||||
_bIsMp3Active = true;
|
||||
return true;
|
||||
} else {
|
||||
delete aStream[nStream];
|
||||
aStream[nStream] = NULL;
|
||||
}
|
||||
|
||||
_bIsMp3Active = false;
|
||||
continue;
|
||||
// fall through, start playing from another song
|
||||
}
|
||||
if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] )
|
||||
position = 0;
|
||||
|
||||
tMP3Entry *e;
|
||||
if ( !_GetMP3PosFromStreamPos(&position, &e) )
|
||||
} else {
|
||||
if(++_CurMP3Index >= nNumMP3s) _CurMP3Index = 0;
|
||||
|
||||
_CurMP3Pos = 0;
|
||||
|
||||
tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index);
|
||||
if ( !mp3 )
|
||||
{
|
||||
if ( e == NULL )
|
||||
mp3 = _pMP3List;
|
||||
if ( !_pMP3List )
|
||||
{
|
||||
nFile = 0;
|
||||
strcat(filename, StreamedNameTable[nFile]);
|
||||
_bIsMp3Active = 0;
|
||||
strcpy(filename, StreamedNameTable[nFile]);
|
||||
|
||||
CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
|
||||
ASSERT(stream != NULL);
|
||||
|
||||
aStream[nStream] = stream;
|
||||
|
||||
|
@ -1837,63 +1838,55 @@ cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream)
|
|||
delete stream;
|
||||
aStream[nStream] = NULL;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (e->pLinkPath != NULL)
|
||||
aStream[nStream] = new CStream(e->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
|
||||
if (mp3->pLinkPath != NULL)
|
||||
aStream[nStream] = new CStream(mp3->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
|
||||
else {
|
||||
strcpy(filename, _mp3DirectoryPath);
|
||||
strcat(filename, e->aFilename);
|
||||
strcat(filename, mp3->aFilename);
|
||||
|
||||
aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]);
|
||||
aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
|
||||
}
|
||||
|
||||
if (aStream[nStream]->Setup()) {
|
||||
if (position != 0)
|
||||
aStream[nStream]->SetPosMS(position);
|
||||
|
||||
aStream[nStream]->Start();
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
_bIsMp3Active = true;
|
||||
#endif
|
||||
return true;
|
||||
} else {
|
||||
delete aStream[nStream];
|
||||
aStream[nStream] = NULL;
|
||||
}
|
||||
|
||||
_bIsMp3Active = false;
|
||||
|
||||
} while(++i < nNumMP3s);
|
||||
|
||||
position = 0;
|
||||
nFile = 0;
|
||||
}
|
||||
|
||||
strcpy(filename, StreamedNameTable[nFile]);
|
||||
|
||||
CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
|
||||
ASSERT(stream != NULL);
|
||||
|
||||
aStream[nStream] = stream;
|
||||
|
||||
if ( stream->Setup() ) {
|
||||
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
|
||||
nStreamLoopedFlag[nStream] = true;
|
||||
if (position != 0)
|
||||
stream->SetPosMS(position);
|
||||
|
||||
stream->Start();
|
||||
|
||||
return true;
|
||||
} else {
|
||||
delete stream;
|
||||
aStream[nStream] = NULL;
|
||||
}
|
||||
_bIsMp3Active = 0;
|
||||
}
|
||||
while ( ++i < nNumMP3s );
|
||||
position = 0;
|
||||
nFile = 0;
|
||||
}
|
||||
strcpy(filename, StreamedNameTable[nFile]);
|
||||
|
||||
CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000);
|
||||
|
||||
aStream[nStream] = stream;
|
||||
|
||||
if ( stream->Setup() ) {
|
||||
stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1);
|
||||
nStreamLoopedFlag[nStream] = true;
|
||||
if (position != 0)
|
||||
stream->SetPosMS(position);
|
||||
|
||||
stream->Start();
|
||||
|
||||
return true;
|
||||
} else {
|
||||
delete stream;
|
||||
aStream[nStream] = NULL;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -3273,7 +3273,7 @@ bool CCarCtrl::GenerateOneEmergencyServicesCar(uint32 mi, CVector vecPos)
|
|||
attempts += 1;
|
||||
}
|
||||
if (attempts >= 5)
|
||||
return nil;
|
||||
return false;
|
||||
CAutomobile* pVehicle = new CAutomobile(mi, RANDOM_VEHICLE);
|
||||
pVehicle->AutoPilot.m_vecDestinationCoors = vecPos;
|
||||
pVehicle->SetPosition(spawnPos);
|
||||
|
|
|
@ -386,7 +386,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
|
|||
}
|
||||
case COMMAND_IS_JAPANESE_GAME:
|
||||
#ifdef MORE_LANGUAGES
|
||||
UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == LANGUAGE_JAPANESE);
|
||||
UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_JAPANESE);
|
||||
#elif (defined GTAVC_JP_PATCH)
|
||||
UpdateCompareFlag(true);
|
||||
#else
|
||||
|
|
|
@ -3114,11 +3114,10 @@ CMenuManager::LoadSettings()
|
|||
#ifdef LOAD_INI_SETTINGS
|
||||
if (LoadINISettings()) {
|
||||
LoadINIControllerSettings();
|
||||
} else {
|
||||
// no re3.ini, create it
|
||||
SaveINISettings();
|
||||
SaveINIControllerSettings();
|
||||
}
|
||||
// if no reVC.ini, create it, or update it with new values
|
||||
SaveINISettings();
|
||||
SaveINIControllerSettings();
|
||||
#endif
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
|
|
|
@ -181,38 +181,6 @@ void IslandLoadingAfterChange(int8 before, int8 after) {
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
void LangPolSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangRusSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangJapSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifndef MULTISAMPLING
|
||||
void GraphicsGoBack() {
|
||||
}
|
||||
|
@ -471,11 +439,6 @@ CMenuScreenCustom aScreens[] = {
|
|||
MENUACTION_LANG_GER, "FEL_GER", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
|
||||
MENUACTION_LANG_ITA, "FEL_ITA", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
|
||||
MENUACTION_LANG_SPA, "FEL_SPA", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
|
||||
#ifdef MORE_LANGUAGES
|
||||
MENUACTION_CFO_DYNAMIC, "FEL_POL", { new CCFODynamic(nil, nil, nil, nil, LangPolSelect) }, 0, 0, MENUALIGN_CENTER,
|
||||
MENUACTION_CFO_DYNAMIC, "FEL_RUS", { new CCFODynamic(nil, nil, nil, nil, LangRusSelect) }, 0, 0, MENUALIGN_CENTER
|
||||
MENUACTION_CFO_DYNAMIC, "FEL_JAP", { new CCFODynamic(nil, nil, nil, nil, LangJapSelect) }, 0, 0, MENUALIGN_CENTER,
|
||||
#endif
|
||||
MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, MENUALIGN_CENTER,
|
||||
},
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "main.h"
|
||||
#include "Timer.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "Streaming.h"
|
||||
|
@ -91,9 +92,11 @@ void
|
|||
CRopes::Render(void)
|
||||
{
|
||||
int i;
|
||||
PUSH_RENDERGROUP("CRopes::Render");
|
||||
for(i = 0; i < ARRAY_SIZE(aRopes); i++)
|
||||
if(aRopes[i].m_bActive)
|
||||
aRopes[i].Render();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
bool
|
||||
|
|
|
@ -235,7 +235,6 @@ enum Config {
|
|||
// not in master builds
|
||||
#define VALIDATE_SAVE_SIZE
|
||||
|
||||
#define NO_MOVIES // disable intro videos
|
||||
#define DEBUGMENU
|
||||
#endif
|
||||
|
||||
|
@ -254,6 +253,8 @@ enum Config {
|
|||
#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
|
||||
#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
|
||||
|
||||
#define NO_MOVIES // add option to disable intro videos
|
||||
|
||||
#if defined(__LP64__) || defined(_WIN64)
|
||||
#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
|
||||
#endif
|
||||
|
|
|
@ -103,7 +103,10 @@ bool gbModelViewer;
|
|||
bool gbShowTimebars;
|
||||
#endif
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
bool gDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
|
||||
bool gbDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
|
||||
#endif
|
||||
#ifdef NO_MOVIES
|
||||
bool gbNoMovies;
|
||||
#endif
|
||||
|
||||
volatile int32 frameCount;
|
||||
|
@ -1082,7 +1085,7 @@ DisplayGameDebugText()
|
|||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
wchar ver[200];
|
||||
|
||||
if(gDrawVersionText) // This realtime switch is our thing
|
||||
if(gbDrawVersionText) // This realtime switch is our thing
|
||||
{
|
||||
|
||||
#ifdef USE_OUR_VERSIONING
|
||||
|
@ -1277,6 +1280,7 @@ if(gbRenderEverythingBarRoads)
|
|||
void
|
||||
RenderScene_new(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("RenderScene_new");
|
||||
CClouds::Render();
|
||||
DoRWRenderHorizon();
|
||||
|
||||
|
@ -1284,6 +1288,7 @@ RenderScene_new(void)
|
|||
DefinedState();
|
||||
// CMattRenderer::ResetRenderStates
|
||||
// moved CRenderer::RenderBoats to before transparent water
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
// TODO
|
||||
|
@ -1291,6 +1296,7 @@ bool FredIsInFirstPersonCam(void) { return false; }
|
|||
void
|
||||
RenderEffects_new(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("RenderEffects_new");
|
||||
CShadows::RenderStaticShadows();
|
||||
CShadows::RenderStoredShadows();
|
||||
CSkidmarks::Render();
|
||||
|
@ -1334,6 +1340,7 @@ if(gbRenderFadingInEntities)
|
|||
CPointLights::RenderFogEffect();
|
||||
CMovingThings::Render();
|
||||
CRenderer::RenderFirstPersonVehicle();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -1346,6 +1353,7 @@ RenderScene(void)
|
|||
return;
|
||||
}
|
||||
#endif
|
||||
PUSH_RENDERGROUP("RenderScene");
|
||||
CClouds::Render();
|
||||
DoRWRenderHorizon();
|
||||
CRenderer::RenderRoads();
|
||||
|
@ -1361,11 +1369,13 @@ RenderScene(void)
|
|||
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
|
||||
CWeather::RenderRainStreaks();
|
||||
CCoronas::RenderSunReflection();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
RenderDebugShit(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("RenderDebugShit");
|
||||
//CTheScripts::RenderTheScriptDebugLines();
|
||||
#ifndef FINAL
|
||||
if(gbShowCollisionLines)
|
||||
|
@ -1374,6 +1384,7 @@ RenderDebugShit(void)
|
|||
CDebug::DrawLines();
|
||||
DefinedState();
|
||||
#endif
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -1385,6 +1396,7 @@ RenderEffects(void)
|
|||
return;
|
||||
}
|
||||
#endif
|
||||
PUSH_RENDERGROUP("RenderEffects");
|
||||
CGlass::Render();
|
||||
CWaterCannons::Render();
|
||||
CSpecialFX::Render();
|
||||
|
@ -1401,11 +1413,13 @@ RenderEffects(void)
|
|||
CPointLights::RenderFogEffect();
|
||||
CMovingThings::Render();
|
||||
CRenderer::RenderFirstPersonVehicle();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
Render2dStuff(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("Render2dStuff");
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
|
@ -1477,6 +1491,7 @@ Render2dStuff(void)
|
|||
#ifdef DEBUGMENU
|
||||
DebugMenuRender();
|
||||
#endif
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -1484,7 +1499,9 @@ RenderMenus(void)
|
|||
{
|
||||
if (FrontEndMenuManager.m_bMenuActive)
|
||||
{
|
||||
PUSH_RENDERGROUP("RenderMenus");
|
||||
FrontEndMenuManager.DrawFrontEnd();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
#ifndef MASTER
|
||||
else
|
||||
|
@ -1495,6 +1512,7 @@ RenderMenus(void)
|
|||
void
|
||||
Render2dStuffAfterFade(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("Render2dStuffAfterFade");
|
||||
#ifndef MASTER
|
||||
DisplayGameDebugText();
|
||||
#endif
|
||||
|
@ -1505,6 +1523,7 @@ Render2dStuffAfterFade(void)
|
|||
CHud::DrawAfterFade();
|
||||
CFont::DrawFonts();
|
||||
CCredits::Render();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -1,5 +1,16 @@
|
|||
#pragma once
|
||||
|
||||
#ifndef FINAL
|
||||
// defined in RwHelpder.cpp
|
||||
void PushRendergroup(const char *name);
|
||||
void PopRendergroup(void);
|
||||
#define PUSH_RENDERGROUP(str) PushRendergroup(str)
|
||||
#define POP_RENDERGROUP() PopRendergroup()
|
||||
#else
|
||||
#define PUSH_RENDERGROUP(str)
|
||||
#define POP_RENDERGROUP()
|
||||
#endif
|
||||
|
||||
struct GlobalScene
|
||||
{
|
||||
RpWorld *world;
|
||||
|
@ -63,3 +74,11 @@ void SaveINIControllerSettings();
|
|||
extern bool gbNewRenderer;
|
||||
bool FredIsInFirstPersonCam(void);
|
||||
#endif
|
||||
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
extern bool gbDrawVersionText;
|
||||
#endif
|
||||
|
||||
#ifdef NO_MOVIES
|
||||
extern bool gbNoMovies;
|
||||
#endif
|
||||
|
|
|
@ -90,16 +90,51 @@ mysrand(unsigned int seed)
|
|||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
#include "frontendoption.h"
|
||||
|
||||
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
void LangPolSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangRusSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangJapSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CustomFrontendOptionsPopulate(void)
|
||||
{
|
||||
// Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
|
||||
|
||||
int fd;
|
||||
// These work only if we have neo folder, so they're dynamically added
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
const char *pipelineNames[] = { "FED_PSP", "FED_PS2","FED_MOB" };
|
||||
const char *off_on[] = { "FEM_OFF", "FEM_ON" };
|
||||
int fd = CFileMgr::OpenFile("neo/neo.txd","r");
|
||||
fd = CFileMgr::OpenFile("neo/neo.txd","r");
|
||||
if (fd) {
|
||||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
|
||||
|
@ -116,6 +151,38 @@ CustomFrontendOptionsPopulate(void)
|
|||
#endif
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
#endif
|
||||
// Add outsourced language translations, if files are found
|
||||
#ifdef MORE_LANGUAGES
|
||||
int fd2;
|
||||
FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, 5, false);
|
||||
#if 0
|
||||
if (fd = CFileMgr::OpenFile("text/polish.gxt")) {
|
||||
if (fd2 = CFileMgr::OpenFile("models/fonts_p.txd")) {
|
||||
FrontendOptionAddDynamic("FEL_POL", 0, 0, MENUALIGN_CENTER, nil, nil, LangPolSelect, nil, nil);
|
||||
CFileMgr::CloseFile(fd2);
|
||||
}
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (fd = CFileMgr::OpenFile("text/russian.gxt")) {
|
||||
if (fd2 = CFileMgr::OpenFile("models/fonts_r.txd")) {
|
||||
FrontendOptionAddDynamic("FEL_RUS", 0, 0, MENUALIGN_CENTER, nil, nil, LangRusSelect, nil, nil);
|
||||
CFileMgr::CloseFile(fd2);
|
||||
}
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
|
||||
#if 0
|
||||
if (fd = CFileMgr::OpenFile("text/japanese.gxt")) {
|
||||
if (fd2 = CFileMgr::OpenFile("models/fonts_j.txd")) {
|
||||
FrontendOptionAddDynamic("FEL_JAP", 0, 0, MENUALIGN_CENTER, nil, nil, LangJapSelect, nil, nil);
|
||||
CFileMgr::CloseFile(fd2);
|
||||
}
|
||||
CFileMgr::CloseFile(fd);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
}
|
||||
|
@ -466,8 +533,10 @@ bool LoadINISettings()
|
|||
ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
|
||||
#endif
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
extern bool gDrawVersionText;
|
||||
ReadIniIfExists("General", "DrawVersionText", &gDrawVersionText);
|
||||
ReadIniIfExists("General", "DrawVersionText", &gbDrawVersionText);
|
||||
#endif
|
||||
#ifdef NO_MOVIES
|
||||
ReadIniIfExists("General", "NoMovies", &gbNoMovies);
|
||||
#endif
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
|
@ -563,8 +632,10 @@ void SaveINISettings()
|
|||
StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
|
||||
#endif
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
extern bool gDrawVersionText;
|
||||
StoreIni("General", "DrawVersionText", gDrawVersionText);
|
||||
StoreIni("General", "DrawVersionText", gbDrawVersionText);
|
||||
#endif
|
||||
#ifdef NO_MOVIES
|
||||
StoreIni("General", "NoMovies", gbNoMovies);
|
||||
#endif
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
|
@ -993,14 +1064,14 @@ extern bool gbRenderDebugEnvMap;
|
|||
|
||||
|
||||
#ifdef DRAW_GAME_VERSION_TEXT
|
||||
extern bool gDrawVersionText;
|
||||
DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Version Text", &gbDrawVersionText, nil);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
|
||||
#ifdef TIMEBARS
|
||||
DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
|
||||
#endif
|
||||
#ifndef FINAL
|
||||
DebugMenuAddVarBool8("Debug", "Use debug render groups", &bDebugRenderGroups, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#error "Need librw for EXTENDED_COLOURFILTER"
|
||||
#endif
|
||||
|
||||
#include "main.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Camera.h"
|
||||
#include "MBlur.h"
|
||||
|
@ -407,6 +408,8 @@ CPostFX::GetBackBuffer(RwCamera *cam)
|
|||
void
|
||||
CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 bluralpha)
|
||||
{
|
||||
PUSH_RENDERGROUP("CPostFX::Render");
|
||||
|
||||
// LCS PS2 blur is drawn in three passes:
|
||||
// blend frame with current frame 3 times to blur a bit
|
||||
// blend one more time with colour filter
|
||||
|
@ -475,6 +478,8 @@ CPostFX::Render(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blu
|
|||
bJustInitialised = false;
|
||||
}else
|
||||
bJustInitialised = true;
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
int CPostFX::PrevRed[NUMAVERAGE], CPostFX::AvgRed;
|
||||
|
|
|
@ -75,10 +75,16 @@ CStinger::Remove()
|
|||
|
||||
for (int32 i = 0; i < NUM_STINGER_SEGMENTS; i++) {
|
||||
CStingerSegment *spikeSegment = pSpikes[i];
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
CWorld::Remove(spikeSegment);
|
||||
delete spikeSegment;
|
||||
#else
|
||||
if (spikeSegment->m_entryInfoList.first != nil)
|
||||
spikeSegment->bRemoveFromWorld = true;
|
||||
else
|
||||
delete spikeSegment;
|
||||
#endif
|
||||
}
|
||||
bIsDeployed = false;
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "main.h"
|
||||
#include "Antennas.h"
|
||||
|
||||
CAntenna CAntennas::aAntennas[NUMANTENNAS];
|
||||
|
@ -70,6 +71,7 @@ CAntennas::Render(void)
|
|||
{
|
||||
int i, j;
|
||||
|
||||
PUSH_RENDERGROUP("CAntennas::Render");
|
||||
for(i = 0; i < NUMANTENNAS; i++){
|
||||
if(!aAntennas[i].active)
|
||||
continue;
|
||||
|
@ -101,6 +103,8 @@ CAntennas::Render(void)
|
|||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "main.h"
|
||||
#include "Sprite.h"
|
||||
#include "Sprite2d.h"
|
||||
#include "General.h"
|
||||
|
@ -119,6 +120,8 @@ CClouds::Render(void)
|
|||
if(!CGame::CanSeeOutSideFromCurrArea())
|
||||
return;
|
||||
|
||||
PUSH_RENDERGROUP("CClouds::Render");
|
||||
|
||||
CCoronas::SunBlockedByClouds = false;
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
|
@ -301,6 +304,8 @@ CClouds::Render(void)
|
|||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
bool
|
||||
|
@ -313,6 +318,8 @@ void
|
|||
CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
|
||||
int16 botred, int16 botgreen, int16 botblue, int16 alpha)
|
||||
{
|
||||
PUSH_RENDERGROUP("CClouds::RenderBackground");
|
||||
|
||||
CVector right = CrossProduct(TheCamera.GetUp(), TheCamera.GetForward());
|
||||
right.Normalise();
|
||||
float c = right.Magnitude2D();
|
||||
|
@ -415,6 +422,8 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
|
|||
ms_colourBottom.g = fogg;
|
||||
ms_colourBottom.b = fogb;
|
||||
}
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -423,6 +432,8 @@ CClouds::RenderHorizon(void)
|
|||
if(UseDarkBackground())
|
||||
return;
|
||||
|
||||
PUSH_RENDERGROUP("CClouds::RenderHorizon");
|
||||
|
||||
ms_colourBottom.a = 230;
|
||||
ms_colourTop.a = 80;
|
||||
|
||||
|
@ -457,4 +468,6 @@ CClouds::RenderHorizon(void)
|
|||
|
||||
CSprite2d::DrawAnyRect(0.0f, topleft, SCREEN_WIDTH, topright, 0.0f, botleft, SCREEN_WIDTH, botright,
|
||||
ms_colourBkGrd, ms_colourBkGrd, ms_colourBkGrd, ms_colourBkGrd);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
|
|
@ -249,6 +249,8 @@ CCoronas::Render(void)
|
|||
int i, j;
|
||||
int screenw, screenh;
|
||||
|
||||
PUSH_RENDERGROUP("CCoronas::Render");
|
||||
|
||||
screenw = RwRasterGetWidth(RwCameraGetRaster(Scene.camera));
|
||||
screenh = RwRasterGetHeight(RwCameraGetRaster(Scene.camera));
|
||||
|
||||
|
@ -432,6 +434,8 @@ CCoronas::Render(void)
|
|||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -442,6 +446,8 @@ CCoronas::RenderReflections(void)
|
|||
CEntity *entity;
|
||||
|
||||
if(CWeather::WetRoads > 0.0f){
|
||||
PUSH_RENDERGROUP("CCoronas::RenderReflections");
|
||||
|
||||
CSprite::InitSpriteBuffer();
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
|
@ -517,6 +523,8 @@ CCoronas::RenderReflections(void)
|
|||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}else{
|
||||
for(i = 0; i < NUMCORONAS; i++)
|
||||
aCoronas[i].renderReflection = false;
|
||||
|
|
|
@ -460,6 +460,7 @@ void CMovingThings::Update()
|
|||
|
||||
void CMovingThings::Render()
|
||||
{
|
||||
PUSH_RENDERGROUP("CMovingThings::Render");
|
||||
CSmokeTrails::Update();
|
||||
|
||||
int i;
|
||||
|
@ -472,6 +473,7 @@ void CMovingThings::Render()
|
|||
CPlaneTrails::Render();
|
||||
CSmokeTrails::Render();
|
||||
CPlaneBanners::Render();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void CMovingThings::RegisterOne(CEntity *pEnt, uint16 nType) {
|
||||
|
|
|
@ -126,7 +126,7 @@ enum
|
|||
class CFont
|
||||
{
|
||||
#ifdef MORE_LANGUAGES
|
||||
static int16 Size[LANGSET_MAX][MAX_FONTS][193];
|
||||
static int16 Size[LANGSET_MAX][MAX_FONTS][210];
|
||||
static uint8 LanguageSet;
|
||||
static int32 Slot;
|
||||
#else
|
||||
|
@ -158,11 +158,11 @@ public:
|
|||
#endif
|
||||
static int GetNumberLines(float xstart, float ystart, wchar *s);
|
||||
static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s);
|
||||
#ifdef MORE_LANGUAGES
|
||||
static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX);
|
||||
#else
|
||||
//#ifdef MORE_LANGUAGES
|
||||
// static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX);
|
||||
//#else
|
||||
static void PrintString(float x, float y, uint32, wchar *start, wchar *end, float spwidth);
|
||||
#endif
|
||||
//#endif
|
||||
static void PrintStringFromBottom(float x, float y, wchar *str);
|
||||
static float GetCharacterWidth(wchar c, bool forceProportional = false);
|
||||
static float GetCharacterSize(wchar c);
|
||||
|
@ -171,12 +171,12 @@ public:
|
|||
static float GetStringWidth_Jap(wchar* s);
|
||||
#endif
|
||||
static uint16 *GetNextSpace(wchar *s);
|
||||
#ifdef MORE_LANGUAGES
|
||||
static uint16 *ParseToken(wchar *s, bool japShit = false);
|
||||
#else
|
||||
//#ifdef MORE_LANGUAGES
|
||||
// static uint16 *ParseToken(wchar *s, bool japShit = false);
|
||||
//#else
|
||||
static uint16 *ParseToken(wchar *s);
|
||||
static uint16 *ParseToken(wchar *s, CRGBA &color, bool &flash, bool &bold);
|
||||
#endif
|
||||
//#endif
|
||||
static void DrawFonts(void);
|
||||
static void RenderFontBuffer(void);
|
||||
static uint16 character_code(uint8 c);
|
||||
|
@ -221,6 +221,6 @@ public:
|
|||
static bool IsAnsiCharacter(wchar* s);
|
||||
static bool IsJapanesePunctuation(wchar* str);
|
||||
static bool IsJapanese() { return LanguageSet == FONT_LANGSET_JAPANESE; }
|
||||
static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER); }
|
||||
static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE); }
|
||||
#endif
|
||||
};
|
||||
|
|
|
@ -276,6 +276,8 @@ CGlass::Render(void)
|
|||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
|
||||
|
||||
PUSH_RENDERGROUP("CGlass::Render");
|
||||
|
||||
for ( int32 i = 0; i < NUM_GLASSPANES; i++ )
|
||||
{
|
||||
if ( aGlassPanes[i].m_bActive )
|
||||
|
@ -285,6 +287,8 @@ CGlass::Render(void)
|
|||
for ( uint32 i = 0; i < NumGlassEntities; i++ )
|
||||
RenderEntityInGlass(apEntitiesToBeRendered[i]);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
|
||||
NumGlassEntities = 0;
|
||||
|
||||
RenderHiLightPolys();
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include <d3d8caps.h>
|
||||
#endif
|
||||
|
||||
#include "main.h"
|
||||
#include "General.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Camera.h"
|
||||
|
@ -333,6 +334,7 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u
|
|||
#ifdef EXTENDED_COLOURFILTER
|
||||
CPostFX::Render(cam, red, green, blue, blur, type, bluralpha);
|
||||
#else
|
||||
PUSH_RENDERGROUP("CMBlur::MotionBlurRender");
|
||||
RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur };
|
||||
#ifdef GTA_PS2
|
||||
if( pFrontBuffer )
|
||||
|
@ -348,6 +350,7 @@ CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, u
|
|||
RwRasterPopContext();
|
||||
}
|
||||
#endif
|
||||
POP_RENDERGROUP();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "main.h"
|
||||
#include "General.h"
|
||||
#include "Timer.h"
|
||||
#include "TxdStore.h"
|
||||
|
@ -1749,6 +1750,8 @@ void CParticle::Update()
|
|||
|
||||
void CParticle::Render()
|
||||
{
|
||||
PUSH_RENDERGROUP("CParticle::Render");
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSWRAP);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void *)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void *)FALSE);
|
||||
|
@ -2105,6 +2108,8 @@ void CParticle::Render()
|
|||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void *)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void CParticle::RemovePSystem(tParticleType type)
|
||||
|
|
|
@ -159,6 +159,8 @@ CPointLights::RenderFogEffect(void)
|
|||
if(CCutsceneMgr::IsRunning())
|
||||
return;
|
||||
|
||||
PUSH_RENDERGROUP("CPointLights::RenderFogEffect");
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
|
@ -302,6 +304,8 @@ CPointLights::RenderFogEffect(void)
|
|||
}
|
||||
|
||||
CSprite::FlushSpriteBuffer();
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
bool
|
||||
|
|
|
@ -134,8 +134,13 @@ CRenderer::RenderOneRoad(CEntity *e)
|
|||
return;
|
||||
if(gbShowCollisionPolys)
|
||||
CCollision::DrawColModel_Coloured(e->GetMatrix(), *CModelInfo::GetModelInfo(e->GetModelIndex())->GetColModel(), e->GetModelIndex());
|
||||
else
|
||||
else{
|
||||
PUSH_RENDERGROUP(CModelInfo::GetModelInfo(e->GetModelIndex())->GetModelName());
|
||||
|
||||
e->Render();
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -182,6 +187,8 @@ CRenderer::RenderOneNonRoad(CEntity *e)
|
|||
}
|
||||
#endif
|
||||
|
||||
PUSH_RENDERGROUP(CModelInfo::GetModelInfo(e->GetModelIndex())->GetModelName());
|
||||
|
||||
resetLights = e->SetupLighting();
|
||||
|
||||
if(e->IsVehicle()){
|
||||
|
@ -210,6 +217,8 @@ CRenderer::RenderOneNonRoad(CEntity *e)
|
|||
}
|
||||
|
||||
e->RemoveLighting(resetLights);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -235,6 +244,7 @@ CRenderer::RenderRoads(void)
|
|||
int i;
|
||||
CEntity *e;
|
||||
|
||||
PUSH_RENDERGROUP("CRenderer::RenderRoads");
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
SetCullMode(rwCULLMODECULLBACK);
|
||||
|
@ -246,6 +256,7 @@ CRenderer::RenderRoads(void)
|
|||
if(IsRoad(e))
|
||||
RenderOneRoad(e);
|
||||
}
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
inline bool PutIntoSortedVehicleList(CVehicle *veh)
|
||||
|
@ -268,6 +279,7 @@ CRenderer::RenderEverythingBarRoads(void)
|
|||
CEntity *e;
|
||||
EntityInfo ei;
|
||||
|
||||
PUSH_RENDERGROUP("CRenderer::RenderEverythingBarRoads");
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
SetCullMode(rwCULLMODECULLBACK);
|
||||
|
@ -299,6 +311,7 @@ CRenderer::RenderEverythingBarRoads(void)
|
|||
}else
|
||||
RenderOneNonRoad(e);
|
||||
}
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -306,6 +319,7 @@ CRenderer::RenderBoats(void)
|
|||
{
|
||||
CLink<EntityInfo> *node;
|
||||
|
||||
PUSH_RENDERGROUP("CRenderer::RenderBoats");
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
SetCullMode(rwCULLMODECULLBACK);
|
||||
|
@ -334,6 +348,7 @@ CRenderer::RenderBoats(void)
|
|||
CVehicle *v = (CVehicle*)node->item.ent;
|
||||
RenderOneNonRoad(v);
|
||||
}
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
#ifdef NEW_RENDERER
|
||||
|
@ -437,6 +452,7 @@ CRenderer::RenderWorld(int pass)
|
|||
switch(pass){
|
||||
case 0:
|
||||
// Roads
|
||||
PUSH_RENDERGROUP("CRenderer::RenderWorld - Roads");
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
for(i = 0; i < ms_nNoOfVisibleBuildings; i++){
|
||||
e = ms_aVisibleBuildingPtrs[i];
|
||||
|
@ -450,9 +466,11 @@ CRenderer::RenderWorld(int pass)
|
|||
if(e->bIsBIGBuilding || IsRoad(e))
|
||||
RenderOneBuilding(e, node->item.sort);
|
||||
}
|
||||
POP_RENDERGROUP();
|
||||
break;
|
||||
case 1:
|
||||
// Opaque
|
||||
PUSH_RENDERGROUP("CRenderer::RenderWorld - Opaque");
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
for(i = 0; i < ms_nNoOfVisibleBuildings; i++){
|
||||
e = ms_aVisibleBuildingPtrs[i];
|
||||
|
@ -473,14 +491,17 @@ CRenderer::RenderWorld(int pass)
|
|||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
|
||||
WorldRender::RenderBlendPass(PASS_NOZ);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
POP_RENDERGROUP();
|
||||
break;
|
||||
case 2:
|
||||
// Transparent
|
||||
PUSH_RENDERGROUP("CRenderer::RenderWorld - Transparent");
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
WorldRender::RenderBlendPass(PASS_ADD);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
WorldRender::RenderBlendPass(PASS_BLEND);
|
||||
POP_RENDERGROUP();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -491,11 +512,13 @@ CRenderer::RenderPeds(void)
|
|||
int i;
|
||||
CEntity *e;
|
||||
|
||||
PUSH_RENDERGROUP("CRenderer::RenderPeds");
|
||||
for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
|
||||
e = ms_aVisibleVehiclePtrs[i];
|
||||
if(e->IsPed())
|
||||
RenderOneNonRoad(e);
|
||||
}
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -506,6 +529,7 @@ CRenderer::RenderVehicles(void)
|
|||
EntityInfo ei;
|
||||
CLink<EntityInfo> *node;
|
||||
|
||||
PUSH_RENDERGROUP("CRenderer::RenderVehicles");
|
||||
// not the real thing
|
||||
for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
|
||||
e = ms_aVisibleVehiclePtrs[i];
|
||||
|
@ -522,6 +546,7 @@ CRenderer::RenderVehicles(void)
|
|||
node != &gSortedVehiclesAndPeds.head;
|
||||
node = node->prev)
|
||||
RenderOneNonRoad(node->item.ent);
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -530,6 +555,7 @@ CRenderer::RenderTransparentWater(void)
|
|||
int i;
|
||||
CEntity *e;
|
||||
|
||||
PUSH_RENDERGROUP("CRenderer::RenderTransparentWater");
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
|
@ -553,6 +579,7 @@ CRenderer::RenderTransparentWater(void)
|
|||
CWaterLevel::RenderTransparentWater();
|
||||
|
||||
SetStencilState(0);
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -573,20 +600,24 @@ CRenderer::ClearForFrame(void)
|
|||
void
|
||||
CRenderer::RenderFadingInEntities(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CRenderer::RenderFadingInEntities");
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
SetCullMode(rwCULLMODECULLBACK);
|
||||
DeActivateDirectional();
|
||||
SetAmbientColours();
|
||||
CVisibilityPlugins::RenderFadingEntities();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
CRenderer::RenderFadingInUnderwaterEntities(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CRenderer::RenderFadingInUnderwaterEntities");
|
||||
DeActivateDirectional();
|
||||
SetAmbientColours();
|
||||
CVisibilityPlugins::RenderFadingUnderwaterEntities();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -54,6 +54,8 @@ CRubbish::Render(void)
|
|||
if(RubbishVisibility == 0)
|
||||
return;
|
||||
|
||||
PUSH_RENDERGROUP("CRubbish::Render");
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
||||
|
@ -150,6 +152,8 @@ CRubbish::Render(void)
|
|||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -1068,6 +1068,8 @@ CShadows::SetRenderModeForShadowType(uint8 ShadowType)
|
|||
void
|
||||
CShadows::RenderStoredShadows(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CShadows::RenderStoredShadows");
|
||||
|
||||
RenderBuffer::ClearRenderBuffer();
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
|
||||
|
@ -1241,12 +1243,16 @@ CShadows::RenderStoredShadows(void)
|
|||
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void *)rwTEXTUREADDRESSWRAP);
|
||||
|
||||
ShadowsStoredToBeRendered = 0;
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CShadows::RenderStaticShadows(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CShadows::RenderStaticShadows");
|
||||
|
||||
RenderBuffer::ClearRenderBuffer();
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
|
||||
|
@ -1313,6 +1319,8 @@ CShadows::RenderStaticShadows(void)
|
|||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)TRUE);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -96,6 +96,8 @@ CSkidmarks::Render(void)
|
|||
{
|
||||
int i, j;
|
||||
|
||||
PUSH_RENDERGROUP("CSkidmarks::Render");
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
|
@ -152,6 +154,8 @@ CSkidmarks::Render(void)
|
|||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -164,6 +164,7 @@ CSpecialFX::Shutdown(void)
|
|||
void
|
||||
CSpecialFX::Render(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CSpecialFX::Render");
|
||||
CMotionBlurStreaks::Render();
|
||||
CBulletTraces::Render();
|
||||
CBrightLights::Render();
|
||||
|
@ -173,6 +174,7 @@ CSpecialFX::Render(void)
|
|||
if(!(gbNewRenderer && FredIsInFirstPersonCam()))
|
||||
#endif
|
||||
C3dMarkers::Render();
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -331,9 +331,11 @@ void CWaterCannons::Update(void)
|
|||
|
||||
void CWaterCannons::Render(void)
|
||||
{
|
||||
PUSH_RENDERGROUP("CWaterCannons::Render");
|
||||
for ( int32 i = 0; i < NUM_WATERCANNONS; i++ )
|
||||
{
|
||||
if ( aCannons[i].m_nId != 0 )
|
||||
aCannons[i].Render();
|
||||
}
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
|
|
@ -611,14 +611,14 @@ CWaterLevel::TestVisibilityForFineWaterBlocks(const CVector &worldPos)
|
|||
|
||||
if ((lineEnd.x > WORLD_MIN_X && lineEnd.x < WORLD_MAX_X) && (lineEnd.y > WORLD_MIN_Y && lineEnd.y < WORLD_MAX_Y))
|
||||
{
|
||||
if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
|
||||
if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false))
|
||||
{
|
||||
lineStart.x += 0.4f;
|
||||
lineStart.y += 0.4f;
|
||||
lineEnd.x += 0.4f;
|
||||
lineEnd.y += 0.4f;
|
||||
|
||||
if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false, nil))
|
||||
if (!CWorld::ProcessLineOfSight(lineStart, lineEnd, col, entity, true, false, false, false, true, false))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -1202,6 +1202,8 @@ CWaterLevel::RenderTransparentWater(void)
|
|||
if ( !CGame::CanSeeWaterFromCurrArea() )
|
||||
return;
|
||||
|
||||
PUSH_RENDERGROUP("CWaterLevel::RenderTransparentWater");
|
||||
|
||||
float fWaterDrawDist = _GetWavyDrawDist();
|
||||
float fWaterDrawDistLarge = fWaterDrawDist + 90.0f;
|
||||
float fWavySectorMaxRenderDistSqr = SQR(fWaterDrawDist);
|
||||
|
@ -1485,6 +1487,8 @@ CWaterLevel::RenderTransparentWater(void)
|
|||
|
||||
DefinedState();
|
||||
#endif
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
void CWaterLevel::RenderOneFlatSmallWaterPoly(float fX, float fY, float fZ, RwRGBA const &color)
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#endif
|
||||
#ifndef FINAL
|
||||
RtCharset *debugCharset;
|
||||
bool bDebugRenderGroups;
|
||||
#endif
|
||||
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
|
@ -102,6 +103,36 @@ SetCullMode(uint32 mode)
|
|||
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
|
||||
}
|
||||
|
||||
#ifndef FINAL
|
||||
void
|
||||
PushRendergroup(const char *name)
|
||||
{
|
||||
if(!bDebugRenderGroups)
|
||||
return;
|
||||
#if defined(RW_OPENGL)
|
||||
if(GLAD_GL_KHR_debug)
|
||||
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, name);
|
||||
#elif defined(RW_D3D9)
|
||||
static WCHAR tmp[256];
|
||||
MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, name, -1, tmp, sizeof(tmp));
|
||||
D3DPERF_BeginEvent(0xFFFFFFFF, tmp);
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
PopRendergroup(void)
|
||||
{
|
||||
if(!bDebugRenderGroups)
|
||||
return;
|
||||
#if defined(RW_OPENGL)
|
||||
if(GLAD_GL_KHR_debug)
|
||||
glPopDebugGroup();
|
||||
#elif defined(RW_D3D9)
|
||||
D3DPERF_EndEvent();
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
RwFrame*
|
||||
GetFirstFrameCallback(RwFrame *child, void *data)
|
||||
{
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
extern bool bDebugRenderGroups;
|
||||
extern bool gPS2alphaTest;
|
||||
extern bool gBackfaceCulling;
|
||||
|
||||
|
|
|
@ -233,7 +233,9 @@ CVisibilityPlugins::RenderFadingEntities(CLinkList<AlphaObjectInfo> &list)
|
|||
DeActivateDirectional();
|
||||
SetAmbientColours();
|
||||
e->bImBeingRendered = true;
|
||||
PUSH_RENDERGROUP(mi->GetModelName());
|
||||
RenderFadingAtomic((RpAtomic*)e->m_rwObject, node->item.sort);
|
||||
POP_RENDERGROUP();
|
||||
e->bImBeingRendered = false;
|
||||
}else
|
||||
CRenderer::RenderOneNonRoad(e);
|
||||
|
|
|
@ -50,16 +50,30 @@ long _dwOperatingSystemVersion;
|
|||
#include "Font.h"
|
||||
#include "MemoryMgr.h"
|
||||
|
||||
#define MAX_SUBSYSTEMS (16)
|
||||
// We found out that GLFW's keyboard input handling is still pretty delayed/not stable, so now we fetch input from X11 directly on Linux.
|
||||
#if !defined _WIN32 && !defined __APPLE__ && !defined __SWITCH__ // && !defined WAYLAND
|
||||
#define GET_KEYBOARD_INPUT_FROM_X11
|
||||
#endif
|
||||
|
||||
#ifdef GET_KEYBOARD_INPUT_FROM_X11
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/XKBlib.h>
|
||||
#define GLFW_EXPOSE_NATIVE_X11
|
||||
#include <GLFW/glfw3native.h>
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#define GLFW_EXPOSE_NATIVE_WIN32
|
||||
#include <GLFW/glfw3native.h>
|
||||
#endif
|
||||
|
||||
#define MAX_SUBSYSTEMS (16)
|
||||
|
||||
rw::EngineOpenParams openParams;
|
||||
|
||||
static RwBool ForegroundApp = TRUE;
|
||||
static RwBool WindowIconified = FALSE;
|
||||
static RwBool WindowFocused = TRUE;
|
||||
|
||||
static RwBool RwInitialised = FALSE;
|
||||
|
||||
|
@ -325,7 +339,9 @@ psInitialize(void)
|
|||
RsGlobal.ps = &PsGlobal;
|
||||
|
||||
PsGlobal.fullScreen = FALSE;
|
||||
PsGlobal.cursorIsInWindow = TRUE;
|
||||
PsGlobal.cursorIsInWindow = FALSE;
|
||||
WindowFocused = TRUE;
|
||||
WindowIconified = FALSE;
|
||||
|
||||
PsGlobal.joy1id = -1;
|
||||
PsGlobal.joy2id = -1;
|
||||
|
@ -849,11 +865,15 @@ psSelectDevice()
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
#ifndef GET_KEYBOARD_INPUT_FROM_X11
|
||||
void keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods);
|
||||
#endif
|
||||
void resizeCB(GLFWwindow* window, int width, int height);
|
||||
void scrollCB(GLFWwindow* window, double xoffset, double yoffset);
|
||||
void cursorCB(GLFWwindow* window, double xpos, double ypos);
|
||||
void cursorEnterCB(GLFWwindow* window, int entered);
|
||||
void windowFocusCB(GLFWwindow* window, int focused);
|
||||
void windowIconifyCB(GLFWwindow* window, int iconified);
|
||||
void joysChangeCB(int jid, int event);
|
||||
|
||||
bool IsThisJoystickBlacklisted(int i)
|
||||
|
@ -962,11 +982,15 @@ void psPostRWinit(void)
|
|||
RwVideoMode vm;
|
||||
RwEngineGetVideoModeInfo(&vm, GcurSelVM);
|
||||
|
||||
#ifndef GET_KEYBOARD_INPUT_FROM_X11
|
||||
glfwSetKeyCallback(PSGLOBAL(window), keypressCB);
|
||||
#endif
|
||||
glfwSetFramebufferSizeCallback(PSGLOBAL(window), resizeCB);
|
||||
glfwSetScrollCallback(PSGLOBAL(window), scrollCB);
|
||||
glfwSetCursorPosCallback(PSGLOBAL(window), cursorCB);
|
||||
glfwSetCursorEnterCallback(PSGLOBAL(window), cursorEnterCB);
|
||||
glfwSetWindowIconifyCallback(PSGLOBAL(window), windowIconifyCB);
|
||||
glfwSetWindowFocusCallback(PSGLOBAL(window), windowFocusCB);
|
||||
glfwSetJoystickCallback(joysChangeCB);
|
||||
|
||||
_InputInitialiseJoys();
|
||||
|
@ -1318,6 +1342,10 @@ void scrollCB(GLFWwindow* window, double xoffset, double yoffset) {
|
|||
PSGLOBAL(mouseWheel) = yoffset;
|
||||
}
|
||||
|
||||
bool lshiftStatus = false;
|
||||
bool rshiftStatus = false;
|
||||
|
||||
#ifndef GET_KEYBOARD_INPUT_FROM_X11
|
||||
int keymap[GLFW_KEY_LAST + 1];
|
||||
|
||||
static void
|
||||
|
@ -1448,9 +1476,6 @@ initkeymap(void)
|
|||
keymap[GLFW_KEY_MENU] = rsNULL;
|
||||
}
|
||||
|
||||
bool lshiftStatus = false;
|
||||
bool rshiftStatus = false;
|
||||
|
||||
void
|
||||
keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
|
@ -1468,6 +1493,266 @@ keypressCB(GLFWwindow* window, int key, int scancode, int action, int mods)
|
|||
}
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
uint32 keymap[512]; // 256 ascii + 256 KeySyms between 0xff00 - 0xffff
|
||||
bool keyStates[512];
|
||||
uint32 keyCodeToKeymapIndex[256]; // cache for physical keys
|
||||
|
||||
#define KEY_MAP_OFFSET (0xff00 - 256)
|
||||
static void
|
||||
initkeymap(void)
|
||||
{
|
||||
Display *display = glfwGetX11Display();
|
||||
int i;
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(keymap); i++)
|
||||
keymap[i] = rsNULL;
|
||||
|
||||
// You can add new ASCII mappings to here freely (but beware that if right hand side of assignment isn't supported on CFont, it'll be blank/won't work on binding screen)
|
||||
// Right hand side of assigments should always be uppercase counterpart of character
|
||||
keymap[XK_space] = ' ';
|
||||
keymap[XK_apostrophe] = '\'';
|
||||
keymap[XK_ampersand] = '&';
|
||||
keymap[XK_percent] = '%';
|
||||
keymap[XK_dollar] = '$';
|
||||
keymap[XK_comma] = ',';
|
||||
keymap[XK_minus] = '-';
|
||||
keymap[XK_period] = '.';
|
||||
keymap[XK_slash] = '/';
|
||||
keymap[XK_question] = '?';
|
||||
keymap[XK_exclam] = '!';
|
||||
keymap[XK_quotedbl] = '"';
|
||||
keymap[XK_colon] = ':';
|
||||
keymap[XK_semicolon] = ';';
|
||||
keymap[XK_equal] = '=';
|
||||
keymap[XK_bracketleft] = '[';
|
||||
keymap[XK_backslash] = '\\';
|
||||
keymap[XK_bracketright] = ']';
|
||||
keymap[XK_grave] = '`';
|
||||
keymap[XK_0] = '0';
|
||||
keymap[XK_1] = '1';
|
||||
keymap[XK_2] = '2';
|
||||
keymap[XK_3] = '3';
|
||||
keymap[XK_4] = '4';
|
||||
keymap[XK_5] = '5';
|
||||
keymap[XK_6] = '6';
|
||||
keymap[XK_7] = '7';
|
||||
keymap[XK_8] = '8';
|
||||
keymap[XK_9] = '9';
|
||||
keymap[XK_a] = 'A';
|
||||
keymap[XK_b] = 'B';
|
||||
keymap[XK_c] = 'C';
|
||||
keymap[XK_d] = 'D';
|
||||
keymap[XK_e] = 'E';
|
||||
keymap[XK_f] = 'F';
|
||||
keymap[XK_g] = 'G';
|
||||
keymap[XK_h] = 'H';
|
||||
keymap[XK_i] = 'I';
|
||||
keymap[XK_I] = 'I'; // Turkish I problem
|
||||
keymap[XK_j] = 'J';
|
||||
keymap[XK_k] = 'K';
|
||||
keymap[XK_l] = 'L';
|
||||
keymap[XK_m] = 'M';
|
||||
keymap[XK_n] = 'N';
|
||||
keymap[XK_o] = 'O';
|
||||
keymap[XK_p] = 'P';
|
||||
keymap[XK_q] = 'Q';
|
||||
keymap[XK_r] = 'R';
|
||||
keymap[XK_s] = 'S';
|
||||
keymap[XK_t] = 'T';
|
||||
keymap[XK_u] = 'U';
|
||||
keymap[XK_v] = 'V';
|
||||
keymap[XK_w] = 'W';
|
||||
keymap[XK_x] = 'X';
|
||||
keymap[XK_y] = 'Y';
|
||||
keymap[XK_z] = 'Z';
|
||||
|
||||
// Some of regional but ASCII characters that GTA supports
|
||||
keymap[XK_agrave] = 0x00c0;
|
||||
keymap[XK_aacute] = 0x00c1;
|
||||
keymap[XK_acircumflex] = 0x00c2;
|
||||
keymap[XK_adiaeresis] = 0x00c4;
|
||||
|
||||
keymap[XK_ae] = 0x00c6;
|
||||
|
||||
keymap[XK_egrave] = 0x00c8;
|
||||
keymap[XK_eacute] = 0x00c9;
|
||||
keymap[XK_ecircumflex] = 0x00ca;
|
||||
keymap[XK_ediaeresis] = 0x00cb;
|
||||
|
||||
keymap[XK_igrave] = 0x00cc;
|
||||
keymap[XK_iacute] = 0x00cd;
|
||||
keymap[XK_icircumflex] = 0x00ce;
|
||||
keymap[XK_idiaeresis] = 0x00cf;
|
||||
|
||||
keymap[XK_ccedilla] = 0x00c7;
|
||||
keymap[XK_odiaeresis] = 0x00d6;
|
||||
keymap[XK_udiaeresis] = 0x00dc;
|
||||
|
||||
// These are 0xff00 - 0xffff range of KeySym's, and subtracting KEY_MAP_OFFSET is needed
|
||||
keymap[XK_Escape - KEY_MAP_OFFSET] = rsESC;
|
||||
keymap[XK_Return - KEY_MAP_OFFSET] = rsENTER;
|
||||
keymap[XK_Tab - KEY_MAP_OFFSET] = rsTAB;
|
||||
keymap[XK_BackSpace - KEY_MAP_OFFSET] = rsBACKSP;
|
||||
keymap[XK_Insert - KEY_MAP_OFFSET] = rsINS;
|
||||
keymap[XK_Delete - KEY_MAP_OFFSET] = rsDEL;
|
||||
keymap[XK_Right - KEY_MAP_OFFSET] = rsRIGHT;
|
||||
keymap[XK_Left - KEY_MAP_OFFSET] = rsLEFT;
|
||||
keymap[XK_Down - KEY_MAP_OFFSET] = rsDOWN;
|
||||
keymap[XK_Up - KEY_MAP_OFFSET] = rsUP;
|
||||
keymap[XK_Page_Up - KEY_MAP_OFFSET] = rsPGUP;
|
||||
keymap[XK_Page_Down - KEY_MAP_OFFSET] = rsPGDN;
|
||||
keymap[XK_Home - KEY_MAP_OFFSET] = rsHOME;
|
||||
keymap[XK_End - KEY_MAP_OFFSET] = rsEND;
|
||||
keymap[XK_Caps_Lock - KEY_MAP_OFFSET] = rsCAPSLK;
|
||||
keymap[XK_Scroll_Lock - KEY_MAP_OFFSET] = rsSCROLL;
|
||||
keymap[XK_Num_Lock - KEY_MAP_OFFSET] = rsNUMLOCK;
|
||||
keymap[XK_Pause - KEY_MAP_OFFSET] = rsPAUSE;
|
||||
|
||||
keymap[XK_F1 - KEY_MAP_OFFSET] = rsF1;
|
||||
keymap[XK_F2 - KEY_MAP_OFFSET] = rsF2;
|
||||
keymap[XK_F3 - KEY_MAP_OFFSET] = rsF3;
|
||||
keymap[XK_F4 - KEY_MAP_OFFSET] = rsF4;
|
||||
keymap[XK_F5 - KEY_MAP_OFFSET] = rsF5;
|
||||
keymap[XK_F6 - KEY_MAP_OFFSET] = rsF6;
|
||||
keymap[XK_F7 - KEY_MAP_OFFSET] = rsF7;
|
||||
keymap[XK_F8 - KEY_MAP_OFFSET] = rsF8;
|
||||
keymap[XK_F9 - KEY_MAP_OFFSET] = rsF9;
|
||||
keymap[XK_F10 - KEY_MAP_OFFSET] = rsF10;
|
||||
keymap[XK_F11 - KEY_MAP_OFFSET] = rsF11;
|
||||
keymap[XK_F12 - KEY_MAP_OFFSET] = rsF12;
|
||||
keymap[XK_F13 - KEY_MAP_OFFSET] = rsNULL;
|
||||
keymap[XK_F14 - KEY_MAP_OFFSET] = rsNULL;
|
||||
keymap[XK_F15 - KEY_MAP_OFFSET] = rsNULL;
|
||||
keymap[XK_F16 - KEY_MAP_OFFSET] = rsNULL;
|
||||
keymap[XK_F17 - KEY_MAP_OFFSET] = rsNULL;
|
||||
keymap[XK_F18 - KEY_MAP_OFFSET] = rsNULL;
|
||||
keymap[XK_F19 - KEY_MAP_OFFSET] = rsNULL;
|
||||
keymap[XK_F20 - KEY_MAP_OFFSET] = rsNULL;
|
||||
keymap[XK_F21 - KEY_MAP_OFFSET] = rsNULL;
|
||||
keymap[XK_F22 - KEY_MAP_OFFSET] = rsNULL;
|
||||
keymap[XK_F23 - KEY_MAP_OFFSET] = rsNULL;
|
||||
keymap[XK_F24 - KEY_MAP_OFFSET] = rsNULL;
|
||||
keymap[XK_F25 - KEY_MAP_OFFSET] = rsNULL;
|
||||
|
||||
keymap[XK_KP_0 - KEY_MAP_OFFSET] = rsPADINS;
|
||||
keymap[XK_KP_1 - KEY_MAP_OFFSET] = rsPADEND;
|
||||
keymap[XK_KP_2 - KEY_MAP_OFFSET] = rsPADDOWN;
|
||||
keymap[XK_KP_3 - KEY_MAP_OFFSET] = rsPADPGDN;
|
||||
keymap[XK_KP_4 - KEY_MAP_OFFSET] = rsPADLEFT;
|
||||
keymap[XK_KP_5 - KEY_MAP_OFFSET] = rsPAD5;
|
||||
keymap[XK_KP_6 - KEY_MAP_OFFSET] = rsPADRIGHT;
|
||||
keymap[XK_KP_7 - KEY_MAP_OFFSET] = rsPADHOME;
|
||||
keymap[XK_KP_8 - KEY_MAP_OFFSET] = rsPADUP;
|
||||
keymap[XK_KP_9 - KEY_MAP_OFFSET] = rsPADPGUP;
|
||||
keymap[XK_KP_Insert - KEY_MAP_OFFSET] = rsPADINS;
|
||||
keymap[XK_KP_End - KEY_MAP_OFFSET] = rsPADEND;
|
||||
keymap[XK_KP_Down - KEY_MAP_OFFSET] = rsPADDOWN;
|
||||
keymap[XK_KP_Page_Down - KEY_MAP_OFFSET] = rsPADPGDN;
|
||||
keymap[XK_KP_Left - KEY_MAP_OFFSET] = rsPADLEFT;
|
||||
keymap[XK_KP_Begin - KEY_MAP_OFFSET] = rsPAD5;
|
||||
keymap[XK_KP_Right - KEY_MAP_OFFSET] = rsPADRIGHT;
|
||||
keymap[XK_KP_Home - KEY_MAP_OFFSET] = rsPADHOME;
|
||||
keymap[XK_KP_Up - KEY_MAP_OFFSET] = rsPADUP;
|
||||
keymap[XK_KP_Page_Up - KEY_MAP_OFFSET] = rsPADPGUP;
|
||||
|
||||
keymap[XK_KP_Decimal - KEY_MAP_OFFSET] = rsPADDEL;
|
||||
keymap[XK_KP_Divide - KEY_MAP_OFFSET] = rsDIVIDE;
|
||||
keymap[XK_KP_Multiply - KEY_MAP_OFFSET] = rsTIMES;
|
||||
keymap[XK_KP_Subtract - KEY_MAP_OFFSET] = rsMINUS;
|
||||
keymap[XK_KP_Add - KEY_MAP_OFFSET] = rsPLUS;
|
||||
keymap[XK_KP_Enter - KEY_MAP_OFFSET] = rsPADENTER;
|
||||
keymap[XK_KP_Equal - KEY_MAP_OFFSET] = rsNULL;
|
||||
keymap[XK_Shift_L - KEY_MAP_OFFSET] = rsLSHIFT;
|
||||
keymap[XK_Control_L - KEY_MAP_OFFSET] = rsLCTRL;
|
||||
keymap[XK_Alt_L - KEY_MAP_OFFSET] = rsLALT;
|
||||
keymap[XK_Super_L - KEY_MAP_OFFSET] = rsLWIN;
|
||||
keymap[XK_Shift_R - KEY_MAP_OFFSET] = rsRSHIFT;
|
||||
keymap[XK_Control_R - KEY_MAP_OFFSET] = rsRCTRL;
|
||||
keymap[XK_Alt_R - KEY_MAP_OFFSET] = rsRALT;
|
||||
keymap[XK_Super_R - KEY_MAP_OFFSET] = rsRWIN;
|
||||
keymap[XK_Menu - KEY_MAP_OFFSET] = rsNULL;
|
||||
|
||||
// Cache the key codes' key symbol equivelants, otherwise we will have to do it on each frame
|
||||
// KeyCode is always in [0,255], and represents a physical key
|
||||
|
||||
int min_keycode, max_keycode, keysyms_per_keycode;
|
||||
KeySym *keymap, *origkeymap;
|
||||
|
||||
char *keyboardLang = setlocale (LC_CTYPE, NULL);
|
||||
setlocale(LC_CTYPE, "");
|
||||
|
||||
XDisplayKeycodes(display, &min_keycode, &max_keycode);
|
||||
origkeymap = XGetKeyboardMapping(display, min_keycode, (max_keycode - min_keycode + 1), &keysyms_per_keycode);
|
||||
keymap = origkeymap;
|
||||
for (int i = min_keycode; i <= max_keycode; i++) {
|
||||
int j, lastKeysym;
|
||||
|
||||
lastKeysym = keysyms_per_keycode - 1;
|
||||
while ((lastKeysym >= 0) && (keymap[lastKeysym] == NoSymbol))
|
||||
lastKeysym--;
|
||||
|
||||
for (j = 0; j <= lastKeysym; j++) {
|
||||
KeySym ks = keymap[j];
|
||||
|
||||
if (ks == NoSymbol)
|
||||
continue;
|
||||
|
||||
if (ks < 256) {
|
||||
keyCodeToKeymapIndex[i] = ks;
|
||||
break;
|
||||
} else if (ks >= 0xff00 && ks < 0xffff) {
|
||||
keyCodeToKeymapIndex[i] = ks - KEY_MAP_OFFSET;
|
||||
break;
|
||||
}
|
||||
}
|
||||
keymap += keysyms_per_keycode;
|
||||
}
|
||||
XFree(origkeymap);
|
||||
|
||||
setlocale(LC_CTYPE, keyboardLang);
|
||||
}
|
||||
#undef KEY_MAP_OFFSET
|
||||
|
||||
void checkKeyPresses()
|
||||
{
|
||||
Display *display = glfwGetX11Display();
|
||||
char keys[32];
|
||||
XQueryKeymap(display, keys);
|
||||
for (int i = 0; i < sizeof(keys); i++) {
|
||||
for (int j = 0; j < 8; j++) {
|
||||
KeyCode keycode = 8 * i + j;
|
||||
uint32 keymapIndex = keyCodeToKeymapIndex[keycode];
|
||||
if (keymapIndex != 0) {
|
||||
int rsCode = keymap[keymapIndex];
|
||||
if (rsCode == rsNULL)
|
||||
continue;
|
||||
|
||||
bool pressed = WindowFocused && !!(keys[i] & (1 << j));
|
||||
|
||||
// idk why R* does that
|
||||
if (rsCode == rsLSHIFT)
|
||||
lshiftStatus = pressed;
|
||||
else if (rsCode == rsRSHIFT)
|
||||
rshiftStatus = pressed;
|
||||
|
||||
if (keyStates[keymapIndex] != pressed) {
|
||||
if (pressed) {
|
||||
RsKeyboardEventHandler(rsKEYDOWN, &rsCode);
|
||||
} else {
|
||||
RsKeyboardEventHandler(rsKEYUP, &rsCode);
|
||||
}
|
||||
}
|
||||
|
||||
keyStates[keymapIndex] = pressed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
// R* calls that in ControllerConfig, idk why
|
||||
void
|
||||
_InputTranslateShiftKeyUpDown(RsKeyCodes *rs) {
|
||||
|
@ -1492,6 +1777,16 @@ cursorEnterCB(GLFWwindow* window, int entered) {
|
|||
PSGLOBAL(cursorIsInWindow) = !!entered;
|
||||
}
|
||||
|
||||
void
|
||||
windowFocusCB(GLFWwindow* window, int focused) {
|
||||
WindowFocused = !!focused;
|
||||
}
|
||||
|
||||
void
|
||||
windowIconifyCB(GLFWwindow* window, int iconified) {
|
||||
WindowIconified = !!iconified;
|
||||
}
|
||||
|
||||
/*
|
||||
*****************************************************************************
|
||||
*/
|
||||
|
@ -1744,6 +2039,9 @@ main(int argc, char *argv[])
|
|||
#endif
|
||||
{
|
||||
glfwPollEvents();
|
||||
#ifdef GET_KEYBOARD_INPUT_FROM_X11
|
||||
checkKeyPresses();
|
||||
#endif
|
||||
#ifndef MASTER
|
||||
if (gbModelViewer) {
|
||||
// This is TheModelViewerCore in LCS
|
||||
|
@ -1882,7 +2180,7 @@ main(int argc, char *argv[])
|
|||
|
||||
case GS_FRONTEND:
|
||||
{
|
||||
if(!glfwGetWindowAttrib(PSGLOBAL(window), GLFW_ICONIFIED))
|
||||
if(!WindowIconified)
|
||||
RsEventHandler(rsFRONTENDIDLE, nil);
|
||||
|
||||
#ifdef PS2_MENU
|
||||
|
|
|
@ -915,14 +915,14 @@ void WaitForState(FILTER_STATE State)
|
|||
*/
|
||||
void HandleGraphEvent(void)
|
||||
{
|
||||
LONG evCode, evParam1, evParam2;
|
||||
LONG evCode;
|
||||
LONG_PTR evParam1, evParam2;
|
||||
HRESULT hr=S_OK;
|
||||
|
||||
ASSERT(pME != nil);
|
||||
|
||||
// Process all queued events
|
||||
while (SUCCEEDED(pME->GetEvent(&evCode, (LONG_PTR *)&evParam1,
|
||||
(LONG_PTR *)&evParam2, 0)))
|
||||
while (SUCCEEDED(pME->GetEvent(&evCode, &evParam1, &evParam2, 0)))
|
||||
{
|
||||
// Free memory associated with callback, since we're not using it
|
||||
hr = pME->FreeEventParams(evCode, evParam1, evParam2);
|
||||
|
@ -2273,7 +2273,7 @@ WinMain(HINSTANCE instance,
|
|||
case GS_START_UP:
|
||||
{
|
||||
#ifdef NO_MOVIES
|
||||
gGameState = GS_INIT_ONCE;
|
||||
gGameState = gbNoMovies ? GS_INIT_ONCE : GS_INIT_LOGO_MPEG;
|
||||
#else
|
||||
gGameState = GS_INIT_LOGO_MPEG;
|
||||
#endif
|
||||
|
@ -2314,8 +2314,11 @@ WinMain(HINSTANCE instance,
|
|||
|
||||
case GS_INIT_INTRO_MPEG:
|
||||
{
|
||||
#ifndef NO_MOVIES
|
||||
#ifdef NO_MOVIES
|
||||
if (!gbNoMovies)
|
||||
#endif
|
||||
CloseClip();
|
||||
#ifndef FIX_BUGS
|
||||
CoUninitialize();
|
||||
#endif
|
||||
|
||||
|
@ -2353,8 +2356,11 @@ WinMain(HINSTANCE instance,
|
|||
|
||||
case GS_INIT_ONCE:
|
||||
{
|
||||
#ifndef NO_MOVIES
|
||||
#ifdef NO_MOVIES
|
||||
if (!gbNoMovies)
|
||||
#endif
|
||||
CloseClip();
|
||||
#ifndef FIX_BUGS
|
||||
CoUninitialize();
|
||||
#endif
|
||||
|
||||
|
|
|
@ -260,13 +260,13 @@ CText::LoadMissionText(char *MissionTableName)
|
|||
sprintf(filename, "SPANISH.GXT");
|
||||
break;
|
||||
#ifdef MORE_LANGUAGES
|
||||
case LANGUAGE_POLISH:
|
||||
case CMenuManager::LANGUAGE_POLISH:
|
||||
sprintf(filename, "POLISH.GXT");
|
||||
break;
|
||||
case LANGUAGE_RUSSIAN:
|
||||
case CMenuManager::LANGUAGE_RUSSIAN:
|
||||
sprintf(filename, "RUSSIAN.GXT");
|
||||
break;
|
||||
case LANGUAGE_JAPANESE:
|
||||
case CMenuManager::LANGUAGE_JAPANESE:
|
||||
sprintf(filename, "JAPANESE.GXT");
|
||||
break;
|
||||
#endif
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "main.h"
|
||||
#include "WeaponEffects.h"
|
||||
#include "TxdStore.h"
|
||||
#include "Sprite.h"
|
||||
|
@ -103,6 +104,8 @@ CWeaponEffects::Render(void)
|
|||
float w, h;
|
||||
if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) )
|
||||
{
|
||||
PUSH_RENDERGROUP("CWeaponEffects::Render");
|
||||
|
||||
float recipz = 1.0f / pos.z;
|
||||
CSprite::RenderOneXLUSprite_Rotate_Aspect(pos.x, pos.y, pos.z,
|
||||
w, h,
|
||||
|
@ -119,6 +122,8 @@ CWeaponEffects::Render(void)
|
|||
gCrossHair.m_fRotation += 0.02f;
|
||||
if ( gCrossHair.m_fRotation > TWOPI )
|
||||
gCrossHair.m_fRotation = 0.0;
|
||||
|
||||
POP_RENDERGROUP();
|
||||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
|
||||
|
|
2
vendor/librw
vendored
2
vendor/librw
vendored
|
@ -1 +1 @@
|
|||
Subproject commit 65c619b3e7dcec6f5dbd05d3203b530d667ba90f
|
||||
Subproject commit 8b2caf8f86b4f793d07fbc6b7d0bd4aafd22162f
|
Loading…
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Reference in a new issue