mirror of
https://github.com/GTAmodding/re3.git
synced 2025-10-17 20:29:22 +00:00
Merge branch 'miami' into lcs
# Conflicts: # README.md # premake5.lua # src/audio/MusicManager.cpp # src/core/main.cpp # src/core/re3.cpp # src/extras/postfx.cpp # src/render/Font.cpp
This commit is contained in:
commit
f6910d35f7
42 changed files with 801 additions and 283 deletions
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@ -3114,11 +3114,10 @@ CMenuManager::LoadSettings()
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#ifdef LOAD_INI_SETTINGS
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if (LoadINISettings()) {
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LoadINIControllerSettings();
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} else {
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// no re3.ini, create it
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SaveINISettings();
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SaveINIControllerSettings();
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}
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// if no reVC.ini, create it, or update it with new values
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SaveINISettings();
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SaveINIControllerSettings();
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#endif
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#ifdef FIX_BUGS
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@ -181,38 +181,6 @@ void IslandLoadingAfterChange(int8 before, int8 after) {
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}
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#endif
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#ifdef MORE_LANGUAGES
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void LangPolSelect(int8 action)
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{
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if (action == FEOPTION_ACTION_SELECT) {
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FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
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FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
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FrontEndMenuManager.InitialiseChangedLanguageSettings();
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FrontEndMenuManager.SaveSettings();
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}
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}
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void LangRusSelect(int8 action)
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{
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if (action == FEOPTION_ACTION_SELECT) {
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FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
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FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
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FrontEndMenuManager.InitialiseChangedLanguageSettings();
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FrontEndMenuManager.SaveSettings();
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}
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}
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void LangJapSelect(int8 action)
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{
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if (action == FEOPTION_ACTION_SELECT) {
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FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
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FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
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FrontEndMenuManager.InitialiseChangedLanguageSettings();
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FrontEndMenuManager.SaveSettings();
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}
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}
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#endif
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#ifndef MULTISAMPLING
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void GraphicsGoBack() {
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}
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@ -471,11 +439,6 @@ CMenuScreenCustom aScreens[] = {
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MENUACTION_LANG_GER, "FEL_GER", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
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MENUACTION_LANG_ITA, "FEL_ITA", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
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MENUACTION_LANG_SPA, "FEL_SPA", {nil, SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS}, 0, 0, MENUALIGN_CENTER,
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#ifdef MORE_LANGUAGES
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MENUACTION_CFO_DYNAMIC, "FEL_POL", { new CCFODynamic(nil, nil, nil, nil, LangPolSelect) }, 0, 0, MENUALIGN_CENTER,
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MENUACTION_CFO_DYNAMIC, "FEL_RUS", { new CCFODynamic(nil, nil, nil, nil, LangRusSelect) }, 0, 0, MENUALIGN_CENTER
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MENUACTION_CFO_DYNAMIC, "FEL_JAP", { new CCFODynamic(nil, nil, nil, nil, LangJapSelect) }, 0, 0, MENUALIGN_CENTER,
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#endif
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MENUACTION_GOBACK, "FEDS_TB", {nil, SAVESLOT_NONE, MENUPAGE_NONE}, 0, 0, MENUALIGN_CENTER,
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},
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@ -1,5 +1,6 @@
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#include "common.h"
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#include "main.h"
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#include "Timer.h"
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#include "ModelIndices.h"
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#include "Streaming.h"
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@ -91,9 +92,11 @@ void
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CRopes::Render(void)
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{
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int i;
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PUSH_RENDERGROUP("CRopes::Render");
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for(i = 0; i < ARRAY_SIZE(aRopes); i++)
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if(aRopes[i].m_bActive)
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aRopes[i].Render();
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POP_RENDERGROUP();
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}
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bool
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@ -235,7 +235,6 @@ enum Config {
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// not in master builds
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#define VALIDATE_SAVE_SIZE
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#define NO_MOVIES // disable intro videos
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#define DEBUGMENU
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#endif
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@ -254,6 +253,8 @@ enum Config {
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#define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
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#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
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#define NO_MOVIES // add option to disable intro videos
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#if defined(__LP64__) || defined(_WIN64)
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#define FIX_BUGS_64 // Must have fixes to be able to run 64 bit build
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#endif
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@ -103,7 +103,10 @@ bool gbModelViewer;
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bool gbShowTimebars;
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#endif
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#ifdef DRAW_GAME_VERSION_TEXT
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bool gDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
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bool gbDrawVersionText; // Our addition, we think it was always enabled on !MASTER builds
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#endif
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#ifdef NO_MOVIES
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bool gbNoMovies;
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#endif
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volatile int32 frameCount;
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@ -1082,7 +1085,7 @@ DisplayGameDebugText()
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#ifdef DRAW_GAME_VERSION_TEXT
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wchar ver[200];
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if(gDrawVersionText) // This realtime switch is our thing
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if(gbDrawVersionText) // This realtime switch is our thing
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{
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#ifdef USE_OUR_VERSIONING
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@ -1277,6 +1280,7 @@ if(gbRenderEverythingBarRoads)
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void
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RenderScene_new(void)
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{
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PUSH_RENDERGROUP("RenderScene_new");
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CClouds::Render();
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DoRWRenderHorizon();
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@ -1284,6 +1288,7 @@ RenderScene_new(void)
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DefinedState();
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// CMattRenderer::ResetRenderStates
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// moved CRenderer::RenderBoats to before transparent water
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POP_RENDERGROUP();
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}
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// TODO
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@ -1291,6 +1296,7 @@ bool FredIsInFirstPersonCam(void) { return false; }
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void
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RenderEffects_new(void)
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{
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PUSH_RENDERGROUP("RenderEffects_new");
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CShadows::RenderStaticShadows();
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CShadows::RenderStoredShadows();
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CSkidmarks::Render();
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@ -1334,6 +1340,7 @@ if(gbRenderFadingInEntities)
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CPointLights::RenderFogEffect();
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CMovingThings::Render();
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CRenderer::RenderFirstPersonVehicle();
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POP_RENDERGROUP();
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}
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#endif
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@ -1346,6 +1353,7 @@ RenderScene(void)
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return;
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}
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#endif
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PUSH_RENDERGROUP("RenderScene");
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CClouds::Render();
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DoRWRenderHorizon();
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CRenderer::RenderRoads();
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@ -1361,11 +1369,13 @@ RenderScene(void)
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RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
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CWeather::RenderRainStreaks();
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CCoronas::RenderSunReflection();
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POP_RENDERGROUP();
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}
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void
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RenderDebugShit(void)
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{
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PUSH_RENDERGROUP("RenderDebugShit");
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//CTheScripts::RenderTheScriptDebugLines();
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#ifndef FINAL
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if(gbShowCollisionLines)
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@ -1374,6 +1384,7 @@ RenderDebugShit(void)
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CDebug::DrawLines();
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DefinedState();
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#endif
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POP_RENDERGROUP();
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}
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void
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@ -1385,6 +1396,7 @@ RenderEffects(void)
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return;
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}
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#endif
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PUSH_RENDERGROUP("RenderEffects");
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CGlass::Render();
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CWaterCannons::Render();
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CSpecialFX::Render();
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@ -1401,11 +1413,13 @@ RenderEffects(void)
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CPointLights::RenderFogEffect();
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CMovingThings::Render();
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CRenderer::RenderFirstPersonVehicle();
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POP_RENDERGROUP();
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}
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void
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Render2dStuff(void)
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{
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PUSH_RENDERGROUP("Render2dStuff");
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RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
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#ifdef DEBUGMENU
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DebugMenuRender();
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#endif
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POP_RENDERGROUP();
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}
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void
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@ -1484,7 +1499,9 @@ RenderMenus(void)
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{
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if (FrontEndMenuManager.m_bMenuActive)
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{
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PUSH_RENDERGROUP("RenderMenus");
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FrontEndMenuManager.DrawFrontEnd();
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POP_RENDERGROUP();
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}
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#ifndef MASTER
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else
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@ -1495,6 +1512,7 @@ RenderMenus(void)
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void
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Render2dStuffAfterFade(void)
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{
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PUSH_RENDERGROUP("Render2dStuffAfterFade");
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#ifndef MASTER
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DisplayGameDebugText();
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#endif
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@ -1505,6 +1523,7 @@ Render2dStuffAfterFade(void)
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CHud::DrawAfterFade();
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CFont::DrawFonts();
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CCredits::Render();
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POP_RENDERGROUP();
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}
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void
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@ -1,5 +1,16 @@
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#pragma once
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#ifndef FINAL
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// defined in RwHelpder.cpp
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void PushRendergroup(const char *name);
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void PopRendergroup(void);
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#define PUSH_RENDERGROUP(str) PushRendergroup(str)
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#define POP_RENDERGROUP() PopRendergroup()
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#else
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#define PUSH_RENDERGROUP(str)
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#define POP_RENDERGROUP()
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#endif
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struct GlobalScene
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{
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RpWorld *world;
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extern bool gbNewRenderer;
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bool FredIsInFirstPersonCam(void);
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#endif
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#ifdef DRAW_GAME_VERSION_TEXT
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extern bool gbDrawVersionText;
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#endif
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#ifdef NO_MOVIES
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extern bool gbNoMovies;
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#endif
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@ -90,16 +90,51 @@ mysrand(unsigned int seed)
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#ifdef CUSTOM_FRONTEND_OPTIONS
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#include "frontendoption.h"
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#ifdef MORE_LANGUAGES
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void LangPolSelect(int8 action)
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{
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if (action == FEOPTION_ACTION_SELECT) {
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FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
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FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
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FrontEndMenuManager.InitialiseChangedLanguageSettings();
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FrontEndMenuManager.SaveSettings();
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}
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}
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void LangRusSelect(int8 action)
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{
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if (action == FEOPTION_ACTION_SELECT) {
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FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
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FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
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FrontEndMenuManager.InitialiseChangedLanguageSettings();
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FrontEndMenuManager.SaveSettings();
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}
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}
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void LangJapSelect(int8 action)
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{
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if (action == FEOPTION_ACTION_SELECT) {
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FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
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FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
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FrontEndMenuManager.InitialiseChangedLanguageSettings();
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FrontEndMenuManager.SaveSettings();
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}
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}
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#endif
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void
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CustomFrontendOptionsPopulate(void)
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{
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// Moved to an array in MenuScreensCustom.cpp, but APIs are still available. see frontendoption.h
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int fd;
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// These work only if we have neo folder, so they're dynamically added
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#ifdef EXTENDED_PIPELINES
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const char *pipelineNames[] = { "FED_PSP", "FED_PS2","FED_MOB" };
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const char *off_on[] = { "FEM_OFF", "FEM_ON" };
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int fd = CFileMgr::OpenFile("neo/neo.txd","r");
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fd = CFileMgr::OpenFile("neo/neo.txd","r");
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if (fd) {
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#ifdef GRAPHICS_MENU_OPTIONS
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FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
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@ -116,6 +151,38 @@ CustomFrontendOptionsPopulate(void)
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#endif
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CFileMgr::CloseFile(fd);
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}
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#endif
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// Add outsourced language translations, if files are found
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#ifdef MORE_LANGUAGES
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int fd2;
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FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, 5, false);
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#if 0
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if (fd = CFileMgr::OpenFile("text/polish.gxt")) {
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if (fd2 = CFileMgr::OpenFile("models/fonts_p.txd")) {
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FrontendOptionAddDynamic("FEL_POL", 0, 0, MENUALIGN_CENTER, nil, nil, LangPolSelect, nil, nil);
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CFileMgr::CloseFile(fd2);
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}
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CFileMgr::CloseFile(fd);
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}
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#endif
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if (fd = CFileMgr::OpenFile("text/russian.gxt")) {
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if (fd2 = CFileMgr::OpenFile("models/fonts_r.txd")) {
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FrontendOptionAddDynamic("FEL_RUS", 0, 0, MENUALIGN_CENTER, nil, nil, LangRusSelect, nil, nil);
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CFileMgr::CloseFile(fd2);
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}
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CFileMgr::CloseFile(fd);
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}
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#if 0
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if (fd = CFileMgr::OpenFile("text/japanese.gxt")) {
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if (fd2 = CFileMgr::OpenFile("models/fonts_j.txd")) {
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FrontendOptionAddDynamic("FEL_JAP", 0, 0, MENUALIGN_CENTER, nil, nil, LangJapSelect, nil, nil);
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CFileMgr::CloseFile(fd2);
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}
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CFileMgr::CloseFile(fd);
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}
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#endif
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#endif
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}
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@ -466,8 +533,10 @@ bool LoadINISettings()
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ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);
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#endif
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#ifdef DRAW_GAME_VERSION_TEXT
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extern bool gDrawVersionText;
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ReadIniIfExists("General", "DrawVersionText", &gDrawVersionText);
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ReadIniIfExists("General", "DrawVersionText", &gbDrawVersionText);
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#endif
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#ifdef NO_MOVIES
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ReadIniIfExists("General", "NoMovies", &gbNoMovies);
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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@ -563,8 +632,10 @@ void SaveINISettings()
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StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);
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#endif
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#ifdef DRAW_GAME_VERSION_TEXT
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extern bool gDrawVersionText;
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StoreIni("General", "DrawVersionText", gDrawVersionText);
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StoreIni("General", "DrawVersionText", gbDrawVersionText);
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#endif
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#ifdef NO_MOVIES
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StoreIni("General", "NoMovies", gbNoMovies);
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#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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for (int i = 0; i < MENUPAGES; i++) {
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|
@ -993,14 +1064,14 @@ extern bool gbRenderDebugEnvMap;
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|||
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||||
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#ifdef DRAW_GAME_VERSION_TEXT
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extern bool gDrawVersionText;
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DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil);
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DebugMenuAddVarBool8("Debug", "Version Text", &gbDrawVersionText, nil);
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#endif
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DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
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#ifdef TIMEBARS
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DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
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#endif
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#ifndef FINAL
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DebugMenuAddVarBool8("Debug", "Use debug render groups", &bDebugRenderGroups, nil);
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DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
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#ifdef USE_CUSTOM_ALLOCATOR
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DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
|
||||
|
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