mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 03:49:00 +00:00
Fix redone + add hud fix
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parent
cacec36dd1
commit
f741101e44
6 changed files with 34 additions and 31 deletions
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@ -41,11 +41,6 @@ cAudioManager::cAudioManager()
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m_bFifthFrameFlag = FALSE;
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m_bTimerJustReset = FALSE;
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m_nTimer = 0;
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#ifdef FIX_BUGS
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m_LogicalFrameCounter = 0;
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m_bLogicalFrameUpdate = FALSE;
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#endif
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}
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cAudioManager::~cAudioManager()
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@ -105,12 +100,6 @@ cAudioManager::Terminate()
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void
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cAudioManager::Service()
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{
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#ifdef FIX_BUGS
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m_bLogicalFrameUpdate = m_LogicalFrameCounter != CTimer::GetLogicalFrameCounter();
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if(m_bLogicalFrameUpdate)
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m_LogicalFrameCounter = CTimer::GetLogicalFrameCounter();
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#endif
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GenerateIntegerRandomNumberTable();
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if (m_bTimerJustReset) {
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ResetAudioLogicTimers(m_nTimer);
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@ -435,7 +424,7 @@ void
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cAudioManager::ServiceSoundEffects()
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{
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#ifdef FIX_BUGS
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if(m_bLogicalFrameUpdate)
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if(CTimer::GetLogicalFramesPassed() != 0)
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#endif
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m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0;
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if (m_nUserPause && !m_nPreviousUserPause) {
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@ -741,7 +730,7 @@ cAudioManager::AddReleasingSounds()
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sample.m_nVolume -= sample.m_nVolumeChange;
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}
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#ifdef FIX_BUGS
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if(m_bLogicalFrameUpdate)
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if(CTimer::GetLogicalFramesPassed() != 0)
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#endif
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--sample.m_nReleasingVolumeDivider;
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if (m_bFifthFrameFlag) {
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@ -223,10 +223,6 @@ public:
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uint8 m_nUserPause;
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uint8 m_nPreviousUserPause;
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uint32 m_FrameCounter;
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#ifdef FIX_BUGS
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uint32 m_LogicalFrameCounter;
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bool8 m_bLogicalFrameUpdate;
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#endif
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cAudioManager();
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~cAudioManager();
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@ -195,7 +195,11 @@ cMusicManager::DisplayRadioStationName()
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cDisplay = 60;
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} else {
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if(cDisplay == 0) return;
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#ifdef FIX_BUGS
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cDisplay -= CTimer::GetLogicalFramesPassed();
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#else
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cDisplay--;
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#endif
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}
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CFont::SetJustifyOff();
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@ -18,6 +18,7 @@ bool CTimer::m_UserPause;
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bool CTimer::m_CodePause;
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#ifdef FIX_BUGS
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uint32 CTimer::m_LogicalFrameCounter;
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uint32 CTimer::m_LogicalFramesPassed;
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#endif
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uint32 _nCyclesPerMS = 1;
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@ -54,6 +55,7 @@ void CTimer::Initialise(void)
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m_snTimeInMilliseconds = 1;
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#ifdef FIX_BUGS
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m_LogicalFrameCounter = 0;
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m_LogicalFramesPassed = 0;
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#endif
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#ifdef _WIN32
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@ -109,12 +111,14 @@ void CTimer::Update(void)
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frameTime = updInCyclesScaled / (double)_nCyclesPerMS;
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#ifdef FIX_BUGS
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m_LogicalFramesPassed = 0;
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static double frameTimeLogical = 0.0;
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frameTimeLogical += ((double)updInCycles / (double)_nCyclesPerMS);
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while (frameTimeLogical >= 1000.0 / 30.0) {
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frameTimeLogical -= 1000.0 / 30.0;
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m_LogicalFrameCounter++;
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m_LogicalFramesPassed++;
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}
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m_LogicalFrameCounter += m_LogicalFramesPassed;
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#endif
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m_snTimeInMillisecondsPauseMode = m_snTimeInMillisecondsPauseMode + frameTime;
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@ -142,12 +146,14 @@ void CTimer::Update(void)
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frameTime = (double)updInMs * ms_fTimeScale;
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#ifdef FIX_BUGS
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m_LogicalFramesPassed = 0;
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static double frameTimeLogical = 0.0;
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frameTimeLogical += (double)updInMs;
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while(frameTimeLogical >= 1000.0 / 30.0) {
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frameTimeLogical -= 1000.0 / 30.0;
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m_LogicalFrameCounter++;
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m_LogicalFramesPassed++;
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}
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m_LogicalFrameCounter += m_LogicalFramesPassed;
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#endif
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oldPcTimer = timer;
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@ -13,6 +13,7 @@ class CTimer
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static float ms_fTimeStepNonClipped;
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#ifdef FIX_BUGS
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static uint32 m_LogicalFrameCounter;
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static uint32 m_LogicalFramesPassed;
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#endif
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public:
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static bool m_UserPause;
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@ -65,6 +66,7 @@ public:
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static float GetDefaultTimeStep(void) { return 50.0f / 30.0f; }
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static float GetTimeStepFix(void) { return GetTimeStep() / GetDefaultTimeStep(); }
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static uint32 GetLogicalFrameCounter(void) { return m_LogicalFrameCounter; }
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static uint32 GetLogicalFramesPassed(void) { return m_LogicalFramesPassed; }
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#endif
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};
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@ -75,6 +75,12 @@
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#define SCALE_AND_CENTER_X_FIX(a) (a)
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#endif
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#ifdef FIX_BUGS
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#define FRAMECOUNTER CTimer::GetLogicalFrameCounter()
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#else
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#define FRAMECOUNTER CTimer::GetFrameCounter()
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#endif
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// Game has colors inlined in code.
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// For easier modification we collect them here:
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CRGBA MONEY_COLOR(89, 115, 150, 255);
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@ -577,12 +583,12 @@ void CHud::Draw()
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CFont::SetPropOff();
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CFont::SetFontStyle(FONT_HEADING);
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if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8
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if (m_ItemToFlash == ITEM_HEALTH && FRAMECOUNTER & 8
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|| m_ItemToFlash != ITEM_HEALTH
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|| FindPlayerPed()->m_fHealth < 10
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&& CTimer::GetFrameCounter() & 8) {
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&& FRAMECOUNTER & 8) {
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if (FindPlayerPed()->m_fHealth >= 10
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|| FindPlayerPed()->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) {
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|| FindPlayerPed()->m_fHealth < 10 && FRAMECOUNTER & 8) {
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AsciiToUnicode("{", sPrintIcon);
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#ifdef FIX_BUGS
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@ -594,14 +600,14 @@ void CHud::Draw()
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint);
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if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4)
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if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || FRAMECOUNTER & 4)
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(56.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon);
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CFont::SetColor(HEALTH_COLOR);
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X), SCREEN_SCALE_Y(65.0f), sPrint);
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if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4)
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if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || FRAMECOUNTER & 4)
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(56.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
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}
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}
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@ -609,7 +615,7 @@ void CHud::Draw()
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/*
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DrawArmour
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*/
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if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) {
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if (m_ItemToFlash == ITEM_ARMOUR && FRAMECOUNTER & 8 || m_ItemToFlash != ITEM_ARMOUR) {
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CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
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if (FindPlayerPed()->m_fArmour > 1.0f) {
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AsciiToUnicode("[", sPrintIcon);
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@ -623,14 +629,14 @@ void CHud::Draw()
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CFont::SetColor(CRGBA(0, 0, 0, 255));
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint);
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if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4)
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if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || FRAMECOUNTER & 4)
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(54.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon);
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CFont::SetColor(ARMOUR_COLOR);
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint);
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if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) {
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if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || FRAMECOUNTER & 1) {
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) - SCREEN_SCALE_X(54.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon);
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}
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}
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@ -657,7 +663,7 @@ void CHud::Draw()
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if (FindPlayerPed()->m_pWanted->GetWantedLevel() > i
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&& (CTimer::GetTimeInMilliseconds() > FindPlayerPed()->m_pWanted->m_nLastWantedLevelChange
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+ 2000 || CTimer::GetFrameCounter() & 4)) {
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+ 2000 || FRAMECOUNTER & 4)) {
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CFont::SetColor(WANTED_COLOR);
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CFont::PrintString(fStarsX, SCREEN_SCALE_Y(87.0f), sPrintIcon);
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@ -904,7 +910,7 @@ void CHud::Draw()
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TimerFlashTimer = 0;
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}
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if (CTimer::GetFrameCounter() & 4 || !TimerFlashTimer) {
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if (FRAMECOUNTER & 4 || !TimerFlashTimer) {
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AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerBuffer, sTimer);
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CFont::SetPropOn();
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CFont::SetBackgroundOff();
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@ -941,7 +947,7 @@ void CHud::Draw()
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CounterFlashTimer = 0;
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}
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if (CTimer::GetFrameCounter() & 4 || !CounterFlashTimer) {
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if (FRAMECOUNTER & 4 || !CounterFlashTimer) {
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if (CUserDisplay::OnscnTimer.m_sEntries[0].m_nType == COUNTER_DISPLAY_NUMBER) {
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AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer);
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CFont::SetPropOn();
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@ -1053,7 +1059,7 @@ void CHud::Draw()
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/*
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DrawRadar
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*/
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if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) {
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if (m_ItemToFlash == ITEM_RADAR && FRAMECOUNTER & 8 || m_ItemToFlash != ITEM_RADAR) {
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CRadar::DrawMap();
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CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
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rect.Translate(SCREEN_SCALE_X_FIX(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
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