mirror of
https://github.com/GTAmodding/re3.git
synced 2025-01-23 23:06:34 +00:00
Reorder CEntity functions into their original order
This commit is contained in:
parent
c1caf380de
commit
f75460fc1d
8 changed files with 617 additions and 570 deletions
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@ -21,6 +21,66 @@ CReferences::Init(void)
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aRefs[NUMREFERENCES-1].next = nil;
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}
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void
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CEntity::RegisterReference(CEntity **pent)
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{
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if(IsBuilding())
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return;
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CReference *ref;
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// check if already registered
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for(ref = m_pFirstReference; ref; ref = ref->next)
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if(ref->pentity == pent)
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return;
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// have to allocate new reference
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ref = CReferences::pEmptyList;
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if(ref){
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CReferences::pEmptyList = ref->next;
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ref->pentity = pent;
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ref->next = m_pFirstReference;
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m_pFirstReference = ref;
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return;
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}
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return;
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}
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// Clear all references to this entity
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void
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CEntity::ResolveReferences(void)
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{
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CReference *ref;
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// clear pointers to this entity
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for(ref = m_pFirstReference; ref; ref = ref->next)
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if(*ref->pentity == this)
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*ref->pentity = nil;
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// free list
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if(m_pFirstReference){
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for(ref = m_pFirstReference; ref->next; ref = ref->next)
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;
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ref->next = CReferences::pEmptyList;
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CReferences::pEmptyList = m_pFirstReference;
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m_pFirstReference = nil;
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}
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}
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// Free all references that no longer point to this entity
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void
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CEntity::PruneReferences(void)
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{
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CReference *ref, *next, **lastnextp;
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lastnextp = &m_pFirstReference;
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for(ref = m_pFirstReference; ref; ref = next){
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next = ref->next;
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if(*ref->pentity == this)
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lastnextp = &ref->next;
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else{
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*lastnextp = ref->next;
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ref->next = CReferences::pEmptyList;
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CReferences::pEmptyList = ref;
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}
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}
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}
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void
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CReferences::RemoveReferencesToPlayer(void)
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{
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@ -1600,14 +1600,24 @@ CWorld::ExtinguishAllCarFiresInArea(CVector point, float range)
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}
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}
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inline void
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AddSteamsFromGround(CPtrList& list)
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{
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CPtrNode *pNode = list.first;
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while (pNode) {
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((CEntity*)pNode->item)->AddSteamsFromGround(nil);
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pNode = pNode->next;
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}
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}
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void
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CWorld::AddParticles(void)
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{
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for(int32 y = 0; y < NUMSECTORS_Y; y++) {
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for(int32 x = 0; x < NUMSECTORS_X; x++) {
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CSector *pSector = GetSector(x, y);
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CEntity::AddSteamsFromGround(pSector->m_lists[ENTITYLIST_BUILDINGS]);
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CEntity::AddSteamsFromGround(pSector->m_lists[ENTITYLIST_DUMMIES]);
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AddSteamsFromGround(pSector->m_lists[ENTITYLIST_BUILDINGS]);
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AddSteamsFromGround(pSector->m_lists[ENTITYLIST_DUMMIES]);
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}
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}
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}
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@ -4,31 +4,24 @@
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#include "RwHelper.h"
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#include "ModelIndices.h"
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#include "Timer.h"
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#include "Placeable.h"
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#include "Entity.h"
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#include "Object.h"
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#include "ParticleObject.h"
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#include "Lights.h"
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#include "World.h"
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#include "Camera.h"
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#include "Glass.h"
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#include "Clock.h"
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#include "Weather.h"
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#include "Timecycle.h"
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#include "Bridge.h"
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#include "TrafficLights.h"
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#include "Coronas.h"
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#include "PointLights.h"
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#include "Shadows.h"
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#include "Pickups.h"
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#include "SpecialFX.h"
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#include "References.h"
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#include "TxdStore.h"
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#include "Zones.h"
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#include "MemoryHeap.h"
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#include "Bones.h"
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#include "Debug.h"
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#include "Renderer.h"
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#include "MemoryHeap.h"
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int gBuildings;
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@ -90,183 +83,16 @@ CEntity::~CEntity(void)
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}
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void
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CEntity::GetBoundCentre(CVector &out)
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{
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out = m_matrix * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center;
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};
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bool
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CEntity::GetIsTouching(CVector const ¢er, float radius)
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CEntity::SetModelIndex(uint32 id)
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{
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return sq(GetBoundRadius()+radius) > (GetBoundCentre()-center).MagnitudeSqr();
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}
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bool
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CEntity::GetIsOnScreen(void)
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{
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return TheCamera.IsSphereVisible(GetBoundCentre(), GetBoundRadius(),
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&TheCamera.GetCameraMatrix());
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}
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bool
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CEntity::GetIsOnScreenComplex(void)
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{
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RwV3d boundBox[8];
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if(TheCamera.IsPointVisible(GetBoundCentre(), &TheCamera.GetCameraMatrix()))
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return true;
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CRect rect = GetBoundRect();
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CColModel *colmodel = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
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float z = GetPosition().z;
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float minz = z + colmodel->boundingBox.min.z;
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float maxz = z + colmodel->boundingBox.max.z;
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boundBox[0].x = rect.left;
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boundBox[0].y = rect.bottom;
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boundBox[0].z = minz;
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boundBox[1].x = rect.left;
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boundBox[1].y = rect.top;
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boundBox[1].z = minz;
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boundBox[2].x = rect.right;
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boundBox[2].y = rect.bottom;
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boundBox[2].z = minz;
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boundBox[3].x = rect.right;
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boundBox[3].y = rect.top;
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boundBox[3].z = minz;
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boundBox[4].x = rect.left;
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boundBox[4].y = rect.bottom;
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boundBox[4].z = maxz;
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boundBox[5].x = rect.left;
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boundBox[5].y = rect.top;
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boundBox[5].z = maxz;
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boundBox[6].x = rect.right;
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boundBox[6].y = rect.bottom;
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boundBox[6].z = maxz;
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boundBox[7].x = rect.right;
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boundBox[7].y = rect.top;
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boundBox[7].z = maxz;
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return TheCamera.IsBoxVisible(boundBox, &TheCamera.GetCameraMatrix());
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m_modelIndex = id;
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CreateRwObject();
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}
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void
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CEntity::Add(void)
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CEntity::SetModelIndexNoCreate(uint32 id)
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{
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int x, xstart, xmid, xend;
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int y, ystart, ymid, yend;
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CSector *s;
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CPtrList *list;
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CRect bounds = GetBoundRect();
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xstart = CWorld::GetSectorIndexX(bounds.left);
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xend = CWorld::GetSectorIndexX(bounds.right);
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xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
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ystart = CWorld::GetSectorIndexY(bounds.top);
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yend = CWorld::GetSectorIndexY(bounds.bottom);
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ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
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assert(xstart >= 0);
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assert(xend < NUMSECTORS_X);
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assert(ystart >= 0);
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assert(yend < NUMSECTORS_Y);
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for(y = ystart; y <= yend; y++)
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for(x = xstart; x <= xend; x++){
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s = CWorld::GetSector(x, y);
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if(x == xmid && y == ymid) switch(m_type){
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case ENTITY_TYPE_BUILDING:
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list = &s->m_lists[ENTITYLIST_BUILDINGS];
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break;
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case ENTITY_TYPE_VEHICLE:
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list = &s->m_lists[ENTITYLIST_VEHICLES];
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break;
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case ENTITY_TYPE_PED:
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list = &s->m_lists[ENTITYLIST_PEDS];
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break;
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case ENTITY_TYPE_OBJECT:
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list = &s->m_lists[ENTITYLIST_OBJECTS];
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break;
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case ENTITY_TYPE_DUMMY:
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list = &s->m_lists[ENTITYLIST_DUMMIES];
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break;
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}else switch(m_type){
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case ENTITY_TYPE_BUILDING:
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list = &s->m_lists[ENTITYLIST_BUILDINGS_OVERLAP];
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break;
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case ENTITY_TYPE_VEHICLE:
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list = &s->m_lists[ENTITYLIST_VEHICLES_OVERLAP];
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break;
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case ENTITY_TYPE_PED:
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list = &s->m_lists[ENTITYLIST_PEDS_OVERLAP];
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break;
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case ENTITY_TYPE_OBJECT:
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list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP];
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break;
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case ENTITY_TYPE_DUMMY:
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list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP];
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break;
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}
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list->InsertItem(this);
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}
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}
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void
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CEntity::Remove(void)
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{
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int x, xstart, xmid, xend;
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int y, ystart, ymid, yend;
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CSector *s;
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CPtrList *list;
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CRect bounds = GetBoundRect();
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xstart = CWorld::GetSectorIndexX(bounds.left);
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xend = CWorld::GetSectorIndexX(bounds.right);
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xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
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ystart = CWorld::GetSectorIndexY(bounds.top);
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yend = CWorld::GetSectorIndexY(bounds.bottom);
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ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
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assert(xstart >= 0);
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assert(xend < NUMSECTORS_X);
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assert(ystart >= 0);
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assert(yend < NUMSECTORS_Y);
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for(y = ystart; y <= yend; y++)
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for(x = xstart; x <= xend; x++){
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s = CWorld::GetSector(x, y);
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if(x == xmid && y == ymid) switch(m_type){
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case ENTITY_TYPE_BUILDING:
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list = &s->m_lists[ENTITYLIST_BUILDINGS];
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break;
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case ENTITY_TYPE_VEHICLE:
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list = &s->m_lists[ENTITYLIST_VEHICLES];
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break;
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case ENTITY_TYPE_PED:
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list = &s->m_lists[ENTITYLIST_PEDS];
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break;
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case ENTITY_TYPE_OBJECT:
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list = &s->m_lists[ENTITYLIST_OBJECTS];
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break;
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case ENTITY_TYPE_DUMMY:
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list = &s->m_lists[ENTITYLIST_DUMMIES];
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break;
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}else switch(m_type){
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case ENTITY_TYPE_BUILDING:
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list = &s->m_lists[ENTITYLIST_BUILDINGS_OVERLAP];
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break;
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case ENTITY_TYPE_VEHICLE:
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list = &s->m_lists[ENTITYLIST_VEHICLES_OVERLAP];
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break;
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case ENTITY_TYPE_PED:
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list = &s->m_lists[ENTITYLIST_PEDS_OVERLAP];
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break;
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case ENTITY_TYPE_OBJECT:
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list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP];
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break;
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case ENTITY_TYPE_DUMMY:
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list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP];
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break;
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}
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list->RemoveItem(this);
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}
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m_modelIndex = id;
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}
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void
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@ -291,6 +117,48 @@ CEntity::CreateRwObject(void)
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}
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}
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void
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CEntity::AttachToRwObject(RwObject *obj)
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{
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m_rwObject = obj;
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if(m_rwObject){
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if(RwObjectGetType(m_rwObject) == rpATOMIC)
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m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
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else if(RwObjectGetType(m_rwObject) == rpCLUMP)
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m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
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CModelInfo::GetModelInfo(m_modelIndex)->AddRef();
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}
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}
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void
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CEntity::DetachFromRwObject(void)
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{
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if(m_rwObject)
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CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
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m_rwObject = nil;
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m_matrix.Detach();
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}
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RpAtomic*
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AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data)
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{
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if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))){
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RpHAnimHierarchy *hier = RpSkinAtomicGetHAnimHierarchy(atomic);
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#ifdef LIBRW
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if(hier && hier->interpolator->currentAnim){
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RpHAnimAnimationDestroy(hier->interpolator->currentAnim);
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hier->interpolator->currentAnim = nil;
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}
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#else
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if(hier && hier->pCurrentAnim){
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RpHAnimAnimationDestroy(hier->pCurrentAnim);
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hier->pCurrentAnim = nil;
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}
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#endif
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}
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return atomic;
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}
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void
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CEntity::DeleteRwObject(void)
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{
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@ -316,37 +184,6 @@ CEntity::DeleteRwObject(void)
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}
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}
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void
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CEntity::UpdateRwFrame(void)
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{
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if(m_rwObject){
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if(RwObjectGetType(m_rwObject) == rpATOMIC)
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RwFrameUpdateObjects(RpAtomicGetFrame((RpAtomic*)m_rwObject));
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else if(RwObjectGetType(m_rwObject) == rpCLUMP)
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RwFrameUpdateObjects(RpClumpGetFrame((RpClump*)m_rwObject));
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}
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}
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void
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CEntity::SetupBigBuilding(void)
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{
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CSimpleModelInfo *mi;
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mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
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bIsBIGBuilding = true;
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bStreamingDontDelete = true;
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bUsesCollision = false;
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m_level = CTheZones::GetLevelFromPosition(&GetPosition());
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if(m_level == LEVEL_GENERIC){
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if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){
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mi->SetTexDictionary("generic");
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printf("%d:%s txd has been set to generic\n", m_modelIndex, mi->GetName());
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}
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}
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if(mi->m_lodDistances[0] > 2000.0f)
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m_level = LEVEL_GENERIC;
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}
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CRect
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CEntity::GetBoundRect(void)
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{
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@ -365,8 +202,77 @@ CEntity::GetBoundRect(void)
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v.x = col->boundingBox.min.x;
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rect.ContainPoint(m_matrix * v);
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return rect;
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return rect;
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}
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CVector
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CEntity::GetBoundCentre(void)
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{
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CVector v;
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GetBoundCentre(v);
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return v;
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}
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void
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CEntity::GetBoundCentre(CVector &out)
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{
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out = m_matrix * CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.center;
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}
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float
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CEntity::GetBoundRadius(void)
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{
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return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.radius;
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}
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void
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CEntity::UpdateRwFrame(void)
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{
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if(m_rwObject){
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if(RwObjectGetType(m_rwObject) == rpATOMIC)
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RwFrameUpdateObjects(RpAtomicGetFrame((RpAtomic*)m_rwObject));
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else if(RwObjectGetType(m_rwObject) == rpCLUMP)
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RwFrameUpdateObjects(RpClumpGetFrame((RpClump*)m_rwObject));
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}
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}
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#ifdef PED_SKIN
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void
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CEntity::UpdateRpHAnim(void)
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{
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RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
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RpHAnimHierarchyUpdateMatrices(hier);
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#if 0
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int i;
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char buf[256];
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if(this == (CEntity*)FindPlayerPed())
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for(i = 0; i < hier->numNodes; i++){
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RpHAnimStdInterpFrame *kf = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
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sprintf(buf, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %d %s",
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kf->q.imag.x, kf->q.imag.y, kf->q.imag.z, kf->q.real,
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kf->t.x, kf->t.y, kf->t.z,
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HIERNODEID(hier, i),
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ConvertBoneTag2BoneName(HIERNODEID(hier, i)));
|
||||
CDebug::PrintAt(buf, 10, 1+i*3);
|
||||
|
||||
RwMatrix *m = &RpHAnimHierarchyGetMatrixArray(hier)[i];
|
||||
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
|
||||
m->right.x, m->up.x, m->at.x, m->pos.x);
|
||||
CDebug::PrintAt(buf, 80, 1+i*3+0);
|
||||
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
|
||||
m->right.y, m->up.y, m->at.y, m->pos.y);
|
||||
CDebug::PrintAt(buf, 80, 1+i*3+1);
|
||||
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
|
||||
m->right.z, m->up.z, m->at.z, m->pos.z);
|
||||
CDebug::PrintAt(buf, 80, 1+i*3+2);
|
||||
}
|
||||
|
||||
void RenderSkeleton(RpHAnimHierarchy *hier);
|
||||
RenderSkeleton(hier);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CEntity::PreRender(void)
|
||||
|
@ -462,13 +368,6 @@ CEntity::PreRender(void)
|
|||
ProcessLightsForEntity();
|
||||
}
|
||||
|
||||
void
|
||||
CEntity::PreRenderForGlassWindow(void)
|
||||
{
|
||||
CGlass::AskForObjectToBeRenderedInGlass(this);
|
||||
bIsVisible = false;
|
||||
}
|
||||
|
||||
void
|
||||
CEntity::Render(void)
|
||||
{
|
||||
|
@ -483,352 +382,215 @@ CEntity::Render(void)
|
|||
}
|
||||
|
||||
bool
|
||||
CEntity::SetupLighting(void)
|
||||
CEntity::GetIsTouching(CVector const ¢er, float radius)
|
||||
{
|
||||
DeActivateDirectional();
|
||||
SetAmbientColours();
|
||||
return false;
|
||||
return sq(GetBoundRadius()+radius) > (GetBoundCentre()-center).MagnitudeSqr();
|
||||
}
|
||||
|
||||
void
|
||||
CEntity::AttachToRwObject(RwObject *obj)
|
||||
bool
|
||||
CEntity::IsVisible(void)
|
||||
{
|
||||
m_rwObject = obj;
|
||||
if(m_rwObject){
|
||||
if(RwObjectGetType(m_rwObject) == rpATOMIC)
|
||||
m_matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame((RpAtomic*)m_rwObject)), false);
|
||||
else if(RwObjectGetType(m_rwObject) == rpCLUMP)
|
||||
m_matrix.Attach(RwFrameGetMatrix(RpClumpGetFrame((RpClump*)m_rwObject)), false);
|
||||
CModelInfo::GetModelInfo(m_modelIndex)->AddRef();
|
||||
}
|
||||
return m_rwObject && bIsVisible && GetIsOnScreen();
|
||||
}
|
||||
|
||||
void
|
||||
CEntity::DetachFromRwObject(void)
|
||||
bool
|
||||
CEntity::IsVisibleComplex(void)
|
||||
{
|
||||
if(m_rwObject)
|
||||
CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
|
||||
m_rwObject = nil;
|
||||
m_matrix.Detach();
|
||||
return m_rwObject && bIsVisible && GetIsOnScreenComplex();
|
||||
}
|
||||
|
||||
void
|
||||
CEntity::RegisterReference(CEntity **pent)
|
||||
bool
|
||||
CEntity::GetIsOnScreen(void)
|
||||
{
|
||||
if(IsBuilding())
|
||||
return;
|
||||
CReference *ref;
|
||||
// check if already registered
|
||||
for(ref = m_pFirstReference; ref; ref = ref->next)
|
||||
if(ref->pentity == pent)
|
||||
return;
|
||||
// have to allocate new reference
|
||||
ref = CReferences::pEmptyList;
|
||||
if(ref){
|
||||
CReferences::pEmptyList = ref->next;
|
||||
|
||||
ref->pentity = pent;
|
||||
ref->next = m_pFirstReference;
|
||||
m_pFirstReference = ref;
|
||||
return;
|
||||
}
|
||||
return;
|
||||
return TheCamera.IsSphereVisible(GetBoundCentre(), GetBoundRadius(),
|
||||
&TheCamera.GetCameraMatrix());
|
||||
}
|
||||
|
||||
// Clear all references to this entity
|
||||
void
|
||||
CEntity::ResolveReferences(void)
|
||||
bool
|
||||
CEntity::GetIsOnScreenComplex(void)
|
||||
{
|
||||
CReference *ref;
|
||||
// clear pointers to this entity
|
||||
for(ref = m_pFirstReference; ref; ref = ref->next)
|
||||
if(*ref->pentity == this)
|
||||
*ref->pentity = nil;
|
||||
// free list
|
||||
if(m_pFirstReference){
|
||||
for(ref = m_pFirstReference; ref->next; ref = ref->next)
|
||||
;
|
||||
ref->next = CReferences::pEmptyList;
|
||||
CReferences::pEmptyList = m_pFirstReference;
|
||||
m_pFirstReference = nil;
|
||||
}
|
||||
RwV3d boundBox[8];
|
||||
|
||||
if(TheCamera.IsPointVisible(GetBoundCentre(), &TheCamera.GetCameraMatrix()))
|
||||
return true;
|
||||
|
||||
CRect rect = GetBoundRect();
|
||||
CColModel *colmodel = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
|
||||
float z = GetPosition().z;
|
||||
float minz = z + colmodel->boundingBox.min.z;
|
||||
float maxz = z + colmodel->boundingBox.max.z;
|
||||
boundBox[0].x = rect.left;
|
||||
boundBox[0].y = rect.bottom;
|
||||
boundBox[0].z = minz;
|
||||
boundBox[1].x = rect.left;
|
||||
boundBox[1].y = rect.top;
|
||||
boundBox[1].z = minz;
|
||||
boundBox[2].x = rect.right;
|
||||
boundBox[2].y = rect.bottom;
|
||||
boundBox[2].z = minz;
|
||||
boundBox[3].x = rect.right;
|
||||
boundBox[3].y = rect.top;
|
||||
boundBox[3].z = minz;
|
||||
boundBox[4].x = rect.left;
|
||||
boundBox[4].y = rect.bottom;
|
||||
boundBox[4].z = maxz;
|
||||
boundBox[5].x = rect.left;
|
||||
boundBox[5].y = rect.top;
|
||||
boundBox[5].z = maxz;
|
||||
boundBox[6].x = rect.right;
|
||||
boundBox[6].y = rect.bottom;
|
||||
boundBox[6].z = maxz;
|
||||
boundBox[7].x = rect.right;
|
||||
boundBox[7].y = rect.top;
|
||||
boundBox[7].z = maxz;
|
||||
|
||||
return TheCamera.IsBoxVisible(boundBox, &TheCamera.GetCameraMatrix());
|
||||
}
|
||||
|
||||
// Free all references that no longer point to this entity
|
||||
void
|
||||
CEntity::PruneReferences(void)
|
||||
CEntity::Add(void)
|
||||
{
|
||||
CReference *ref, *next, **lastnextp;
|
||||
lastnextp = &m_pFirstReference;
|
||||
for(ref = m_pFirstReference; ref; ref = next){
|
||||
next = ref->next;
|
||||
if(*ref->pentity == this)
|
||||
lastnextp = &ref->next;
|
||||
else{
|
||||
*lastnextp = ref->next;
|
||||
ref->next = CReferences::pEmptyList;
|
||||
CReferences::pEmptyList = ref;
|
||||
int x, xstart, xmid, xend;
|
||||
int y, ystart, ymid, yend;
|
||||
CSector *s;
|
||||
CPtrList *list;
|
||||
|
||||
CRect bounds = GetBoundRect();
|
||||
xstart = CWorld::GetSectorIndexX(bounds.left);
|
||||
xend = CWorld::GetSectorIndexX(bounds.right);
|
||||
xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
|
||||
ystart = CWorld::GetSectorIndexY(bounds.top);
|
||||
yend = CWorld::GetSectorIndexY(bounds.bottom);
|
||||
ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
|
||||
assert(xstart >= 0);
|
||||
assert(xend < NUMSECTORS_X);
|
||||
assert(ystart >= 0);
|
||||
assert(yend < NUMSECTORS_Y);
|
||||
|
||||
for(y = ystart; y <= yend; y++)
|
||||
for(x = xstart; x <= xend; x++){
|
||||
s = CWorld::GetSector(x, y);
|
||||
if(x == xmid && y == ymid) switch(m_type){
|
||||
case ENTITY_TYPE_BUILDING:
|
||||
list = &s->m_lists[ENTITYLIST_BUILDINGS];
|
||||
break;
|
||||
case ENTITY_TYPE_VEHICLE:
|
||||
list = &s->m_lists[ENTITYLIST_VEHICLES];
|
||||
break;
|
||||
case ENTITY_TYPE_PED:
|
||||
list = &s->m_lists[ENTITYLIST_PEDS];
|
||||
break;
|
||||
case ENTITY_TYPE_OBJECT:
|
||||
list = &s->m_lists[ENTITYLIST_OBJECTS];
|
||||
break;
|
||||
case ENTITY_TYPE_DUMMY:
|
||||
list = &s->m_lists[ENTITYLIST_DUMMIES];
|
||||
break;
|
||||
}else switch(m_type){
|
||||
case ENTITY_TYPE_BUILDING:
|
||||
list = &s->m_lists[ENTITYLIST_BUILDINGS_OVERLAP];
|
||||
break;
|
||||
case ENTITY_TYPE_VEHICLE:
|
||||
list = &s->m_lists[ENTITYLIST_VEHICLES_OVERLAP];
|
||||
break;
|
||||
case ENTITY_TYPE_PED:
|
||||
list = &s->m_lists[ENTITYLIST_PEDS_OVERLAP];
|
||||
break;
|
||||
case ENTITY_TYPE_OBJECT:
|
||||
list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP];
|
||||
break;
|
||||
case ENTITY_TYPE_DUMMY:
|
||||
list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP];
|
||||
break;
|
||||
}
|
||||
list->InsertItem(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef PED_SKIN
|
||||
void
|
||||
CEntity::UpdateRpHAnim(void)
|
||||
CEntity::Remove(void)
|
||||
{
|
||||
RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
|
||||
RpHAnimHierarchyUpdateMatrices(hier);
|
||||
|
||||
#if 0
|
||||
int i;
|
||||
char buf[256];
|
||||
if(this == (CEntity*)FindPlayerPed())
|
||||
for(i = 0; i < hier->numNodes; i++){
|
||||
RpHAnimStdInterpFrame *kf = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
|
||||
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %d %s",
|
||||
kf->q.imag.x, kf->q.imag.y, kf->q.imag.z, kf->q.real,
|
||||
kf->t.x, kf->t.y, kf->t.z,
|
||||
HIERNODEID(hier, i),
|
||||
ConvertBoneTag2BoneName(HIERNODEID(hier, i)));
|
||||
CDebug::PrintAt(buf, 10, 1+i*3);
|
||||
int x, xstart, xmid, xend;
|
||||
int y, ystart, ymid, yend;
|
||||
CSector *s;
|
||||
CPtrList *list;
|
||||
|
||||
RwMatrix *m = &RpHAnimHierarchyGetMatrixArray(hier)[i];
|
||||
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
|
||||
m->right.x, m->up.x, m->at.x, m->pos.x);
|
||||
CDebug::PrintAt(buf, 80, 1+i*3+0);
|
||||
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
|
||||
m->right.y, m->up.y, m->at.y, m->pos.y);
|
||||
CDebug::PrintAt(buf, 80, 1+i*3+1);
|
||||
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
|
||||
m->right.z, m->up.z, m->at.z, m->pos.z);
|
||||
CDebug::PrintAt(buf, 80, 1+i*3+2);
|
||||
}
|
||||
CRect bounds = GetBoundRect();
|
||||
xstart = CWorld::GetSectorIndexX(bounds.left);
|
||||
xend = CWorld::GetSectorIndexX(bounds.right);
|
||||
xmid = CWorld::GetSectorIndexX((bounds.left + bounds.right)/2.0f);
|
||||
ystart = CWorld::GetSectorIndexY(bounds.top);
|
||||
yend = CWorld::GetSectorIndexY(bounds.bottom);
|
||||
ymid = CWorld::GetSectorIndexY((bounds.top + bounds.bottom)/2.0f);
|
||||
assert(xstart >= 0);
|
||||
assert(xend < NUMSECTORS_X);
|
||||
assert(ystart >= 0);
|
||||
assert(yend < NUMSECTORS_Y);
|
||||
|
||||
void RenderSkeleton(RpHAnimHierarchy *hier);
|
||||
RenderSkeleton(hier);
|
||||
#endif
|
||||
for(y = ystart; y <= yend; y++)
|
||||
for(x = xstart; x <= xend; x++){
|
||||
s = CWorld::GetSector(x, y);
|
||||
if(x == xmid && y == ymid) switch(m_type){
|
||||
case ENTITY_TYPE_BUILDING:
|
||||
list = &s->m_lists[ENTITYLIST_BUILDINGS];
|
||||
break;
|
||||
case ENTITY_TYPE_VEHICLE:
|
||||
list = &s->m_lists[ENTITYLIST_VEHICLES];
|
||||
break;
|
||||
case ENTITY_TYPE_PED:
|
||||
list = &s->m_lists[ENTITYLIST_PEDS];
|
||||
break;
|
||||
case ENTITY_TYPE_OBJECT:
|
||||
list = &s->m_lists[ENTITYLIST_OBJECTS];
|
||||
break;
|
||||
case ENTITY_TYPE_DUMMY:
|
||||
list = &s->m_lists[ENTITYLIST_DUMMIES];
|
||||
break;
|
||||
}else switch(m_type){
|
||||
case ENTITY_TYPE_BUILDING:
|
||||
list = &s->m_lists[ENTITYLIST_BUILDINGS_OVERLAP];
|
||||
break;
|
||||
case ENTITY_TYPE_VEHICLE:
|
||||
list = &s->m_lists[ENTITYLIST_VEHICLES_OVERLAP];
|
||||
break;
|
||||
case ENTITY_TYPE_PED:
|
||||
list = &s->m_lists[ENTITYLIST_PEDS_OVERLAP];
|
||||
break;
|
||||
case ENTITY_TYPE_OBJECT:
|
||||
list = &s->m_lists[ENTITYLIST_OBJECTS_OVERLAP];
|
||||
break;
|
||||
case ENTITY_TYPE_DUMMY:
|
||||
list = &s->m_lists[ENTITYLIST_DUMMIES_OVERLAP];
|
||||
break;
|
||||
}
|
||||
list->RemoveItem(this);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CEntity::AddSteamsFromGround(CVector *unused)
|
||||
float
|
||||
CEntity::GetDistanceFromCentreOfMassToBaseOfModel(void)
|
||||
{
|
||||
int i, n;
|
||||
C2dEffect *effect;
|
||||
CVector pos;
|
||||
|
||||
n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
|
||||
for(i = 0; i < n; i++){
|
||||
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
|
||||
if(effect->type != EFFECT_PARTICLE)
|
||||
continue;
|
||||
|
||||
pos = GetMatrix() * effect->pos;
|
||||
switch(effect->particle.particleType){
|
||||
case 0:
|
||||
CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
|
||||
break;
|
||||
case 1:
|
||||
CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
|
||||
break;
|
||||
case 2:
|
||||
CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false);
|
||||
break;
|
||||
case 3:
|
||||
CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false);
|
||||
break;
|
||||
case 4:
|
||||
CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return -CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingBox.min.z;
|
||||
}
|
||||
|
||||
void
|
||||
CEntity::ProcessLightsForEntity(void)
|
||||
CEntity::SetupBigBuilding(void)
|
||||
{
|
||||
int i, n;
|
||||
C2dEffect *effect;
|
||||
CVector pos;
|
||||
bool lightOn, lightFlickering;
|
||||
uint32 flashTimer1, flashTimer2, flashTimer3;
|
||||
|
||||
if(bRenderDamaged || !bIsVisible || GetUp().z < 0.96f)
|
||||
return;
|
||||
|
||||
flashTimer1 = 0;
|
||||
flashTimer2 = 0;
|
||||
flashTimer3 = 0;
|
||||
|
||||
n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
|
||||
for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
|
||||
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
|
||||
|
||||
if(effect->type != EFFECT_LIGHT)
|
||||
continue;
|
||||
|
||||
pos = GetMatrix() * effect->pos;
|
||||
|
||||
lightOn = false;
|
||||
lightFlickering = false;
|
||||
switch(effect->light.lightType){
|
||||
case LIGHT_ON:
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_ON_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLICKER:
|
||||
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
|
||||
lightOn = true;
|
||||
else
|
||||
lightFlickering = true;
|
||||
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLICKER_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){
|
||||
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
|
||||
lightOn = true;
|
||||
else
|
||||
lightFlickering = true;
|
||||
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
|
||||
lightOn = true;
|
||||
}
|
||||
break;
|
||||
case LIGHT_FLASH1:
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH1_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH2:
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH2_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH3:
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH3_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_RANDOM_FLICKER:
|
||||
if(m_randomSeed > 16)
|
||||
lightOn = true;
|
||||
else{
|
||||
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
|
||||
lightOn = true;
|
||||
else
|
||||
lightFlickering = true;
|
||||
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
|
||||
lightOn = true;
|
||||
}
|
||||
break;
|
||||
case LIGHT_RANDOM_FLICKER_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
|
||||
if(m_randomSeed > 16)
|
||||
lightOn = true;
|
||||
else{
|
||||
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
|
||||
lightOn = true;
|
||||
else
|
||||
lightFlickering = true;
|
||||
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
|
||||
lightOn = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case LIGHT_BRIDGE_FLASH1:
|
||||
if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_BRIDGE_FLASH2:
|
||||
if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
|
||||
lightOn = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Corona
|
||||
if(lightOn)
|
||||
CCoronas::RegisterCorona((uintptr)this + i,
|
||||
effect->col.r, effect->col.g, effect->col.b, 255,
|
||||
pos, effect->light.size, effect->light.dist,
|
||||
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
|
||||
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
|
||||
else if(lightFlickering)
|
||||
CCoronas::RegisterCorona((uintptr)this + i,
|
||||
0, 0, 0, 255,
|
||||
pos, effect->light.size, effect->light.dist,
|
||||
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
|
||||
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
|
||||
|
||||
// Pointlight
|
||||
if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
|
||||
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
effect->light.range,
|
||||
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
|
||||
CPointLights::FOG_ALWAYS, true);
|
||||
}else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
|
||||
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
effect->light.range,
|
||||
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
|
||||
CPointLights::FOG_NORMAL, true);
|
||||
}else if(lightOn && effect->light.range != 0.0f){
|
||||
if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
|
||||
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
effect->light.range,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
CPointLights::FOG_NONE, true);
|
||||
}else{
|
||||
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
effect->light.range,
|
||||
effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
|
||||
effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
|
||||
effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
|
||||
// half-useless because LIGHTFLAG_FOG_ALWAYS can't be on
|
||||
(effect->light.flags & LIGHTFLAG_FOG) >> 1,
|
||||
true);
|
||||
}
|
||||
}
|
||||
CSimpleModelInfo *mi;
|
||||
|
||||
// Light shadow
|
||||
if(effect->light.shadowSize != 0.0f){
|
||||
if(lightOn){
|
||||
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
|
||||
effect->light.shadow, &pos,
|
||||
effect->light.shadowSize, 0.0f,
|
||||
0.0f, -effect->light.shadowSize,
|
||||
128,
|
||||
effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
15.0f, 1.0f, 40.0f, false, 0.0f);
|
||||
}else if(lightFlickering){
|
||||
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
|
||||
effect->light.shadow, &pos,
|
||||
effect->light.shadowSize, 0.0f,
|
||||
0.0f, -effect->light.shadowSize,
|
||||
0, 0.0f, 0.0f, 0.0f,
|
||||
15.0f, 1.0f, 40.0f, false, 0.0f);
|
||||
}
|
||||
mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(m_modelIndex);
|
||||
bIsBIGBuilding = true;
|
||||
bStreamingDontDelete = true;
|
||||
bUsesCollision = false;
|
||||
m_level = CTheZones::GetLevelFromPosition(&GetPosition());
|
||||
if(m_level == LEVEL_GENERIC){
|
||||
if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){
|
||||
mi->SetTexDictionary("generic");
|
||||
printf("%d:%s txd has been set to generic\n", m_modelIndex, mi->GetName());
|
||||
}
|
||||
}
|
||||
if(mi->m_lodDistances[0] > 2000.0f)
|
||||
m_level = LEVEL_GENERIC;
|
||||
}
|
||||
|
||||
float WindTabel[] = {
|
||||
|
@ -917,14 +679,11 @@ CEntity::ModifyMatrixForBannerInWind(void)
|
|||
UpdateRwFrame();
|
||||
}
|
||||
|
||||
void
|
||||
CEntity::AddSteamsFromGround(CPtrList& list)
|
||||
void
|
||||
CEntity::PreRenderForGlassWindow(void)
|
||||
{
|
||||
CPtrNode *pNode = list.first;
|
||||
while (pNode) {
|
||||
((CEntity*)pNode->item)->AddSteamsFromGround(nil);
|
||||
pNode = pNode->next;
|
||||
}
|
||||
CGlass::AskForObjectToBeRenderedInGlass(this);
|
||||
bIsVisible = false;
|
||||
}
|
||||
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
|
|
|
@ -111,8 +111,8 @@ public:
|
|||
|
||||
virtual void Add(void);
|
||||
virtual void Remove(void);
|
||||
virtual void SetModelIndex(uint32 id) { m_modelIndex = id; CreateRwObject(); }
|
||||
virtual void SetModelIndexNoCreate(uint32 id) { m_modelIndex = id; }
|
||||
virtual void SetModelIndex(uint32 id);
|
||||
virtual void SetModelIndexNoCreate(uint32 id);
|
||||
virtual void CreateRwObject(void);
|
||||
virtual void DeleteRwObject(void);
|
||||
virtual CRect GetBoundRect(void);
|
||||
|
@ -123,7 +123,7 @@ public:
|
|||
virtual void PreRender(void);
|
||||
virtual void Render(void);
|
||||
virtual bool SetupLighting(void);
|
||||
virtual void RemoveLighting(bool) {}
|
||||
virtual void RemoveLighting(bool);
|
||||
virtual void FlagToDestroyWhenNextProcessed(void) {}
|
||||
|
||||
bool IsBuilding(void) { return m_type == ENTITY_TYPE_BUILDING; }
|
||||
|
@ -142,14 +142,14 @@ public:
|
|||
}
|
||||
|
||||
void GetBoundCentre(CVector &out);
|
||||
CVector GetBoundCentre(void) { CVector v; GetBoundCentre(v); return v; }
|
||||
float GetBoundRadius(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingSphere.radius; }
|
||||
float GetDistanceFromCentreOfMassToBaseOfModel(void) { return -CModelInfo::GetModelInfo(m_modelIndex)->GetColModel()->boundingBox.min.z; }
|
||||
CVector GetBoundCentre(void);
|
||||
float GetBoundRadius(void);
|
||||
float GetDistanceFromCentreOfMassToBaseOfModel(void);
|
||||
bool GetIsTouching(CVector const ¢er, float r);
|
||||
bool GetIsOnScreen(void);
|
||||
bool GetIsOnScreenComplex(void);
|
||||
bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
|
||||
bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
|
||||
bool IsVisible(void);
|
||||
bool IsVisibleComplex(void);
|
||||
int16 GetModelIndex(void) const { return m_modelIndex; }
|
||||
void UpdateRwFrame(void);
|
||||
void SetupBigBuilding(void);
|
||||
|
@ -170,8 +170,6 @@ public:
|
|||
void ModifyMatrixForTreeInWind(void);
|
||||
void ModifyMatrixForBannerInWind(void);
|
||||
void ProcessLightsForEntity(void);
|
||||
|
||||
static void AddSteamsFromGround(CPtrList& list);
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CEntity, 0x64);
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
|
||||
#include "main.h"
|
||||
#include "General.h"
|
||||
#include "Entity.h"
|
||||
#include "TxdStore.h"
|
||||
#include "Camera.h"
|
||||
#include "Sprite.h"
|
||||
|
@ -11,6 +12,10 @@
|
|||
#include "Collision.h"
|
||||
#include "Timecycle.h"
|
||||
#include "Coronas.h"
|
||||
#include "PointLights.h"
|
||||
#include "Shadows.h"
|
||||
#include "Clock.h"
|
||||
#include "Bridge.h"
|
||||
|
||||
struct FlareDef
|
||||
{
|
||||
|
@ -577,3 +582,190 @@ CRegisteredCorona::Update(void)
|
|||
firstUpdate = false;
|
||||
registeredThisFrame = false;
|
||||
}
|
||||
|
||||
void
|
||||
CEntity::ProcessLightsForEntity(void)
|
||||
{
|
||||
int i, n;
|
||||
C2dEffect *effect;
|
||||
CVector pos;
|
||||
bool lightOn, lightFlickering;
|
||||
uint32 flashTimer1, flashTimer2, flashTimer3;
|
||||
|
||||
if(bRenderDamaged || !bIsVisible || GetUp().z < 0.96f)
|
||||
return;
|
||||
|
||||
flashTimer1 = 0;
|
||||
flashTimer2 = 0;
|
||||
flashTimer3 = 0;
|
||||
|
||||
n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
|
||||
for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
|
||||
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
|
||||
|
||||
if(effect->type != EFFECT_LIGHT)
|
||||
continue;
|
||||
|
||||
pos = GetMatrix() * effect->pos;
|
||||
|
||||
lightOn = false;
|
||||
lightFlickering = false;
|
||||
switch(effect->light.lightType){
|
||||
case LIGHT_ON:
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_ON_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLICKER:
|
||||
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
|
||||
lightOn = true;
|
||||
else
|
||||
lightFlickering = true;
|
||||
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLICKER_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){
|
||||
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
|
||||
lightOn = true;
|
||||
else
|
||||
lightFlickering = true;
|
||||
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed) & 3)
|
||||
lightOn = true;
|
||||
}
|
||||
break;
|
||||
case LIGHT_FLASH1:
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH1_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH2:
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH2_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH3:
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLASH3_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
|
||||
if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_RANDOM_FLICKER:
|
||||
if(m_randomSeed > 16)
|
||||
lightOn = true;
|
||||
else{
|
||||
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
|
||||
lightOn = true;
|
||||
else
|
||||
lightFlickering = true;
|
||||
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
|
||||
lightOn = true;
|
||||
}
|
||||
break;
|
||||
case LIGHT_RANDOM_FLICKER_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
|
||||
if(m_randomSeed > 16)
|
||||
lightOn = true;
|
||||
else{
|
||||
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
|
||||
lightOn = true;
|
||||
else
|
||||
lightFlickering = true;
|
||||
if((CTimer::GetTimeInMilliseconds()>>11 ^ m_randomSeed*8) & 3)
|
||||
lightOn = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case LIGHT_BRIDGE_FLASH1:
|
||||
if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_BRIDGE_FLASH2:
|
||||
if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
|
||||
lightOn = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Corona
|
||||
if(lightOn)
|
||||
CCoronas::RegisterCorona((uintptr)this + i,
|
||||
effect->col.r, effect->col.g, effect->col.b, 255,
|
||||
pos, effect->light.size, effect->light.dist,
|
||||
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
|
||||
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
|
||||
else if(lightFlickering)
|
||||
CCoronas::RegisterCorona((uintptr)this + i,
|
||||
0, 0, 0, 255,
|
||||
pos, effect->light.size, effect->light.dist,
|
||||
effect->light.corona, effect->light.flareType, effect->light.roadReflection,
|
||||
effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
|
||||
|
||||
// Pointlight
|
||||
if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
|
||||
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
effect->light.range,
|
||||
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
|
||||
CPointLights::FOG_ALWAYS, true);
|
||||
}else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
|
||||
CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
effect->light.range,
|
||||
effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
|
||||
CPointLights::FOG_NORMAL, true);
|
||||
}else if(lightOn && effect->light.range != 0.0f){
|
||||
if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
|
||||
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
effect->light.range,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
CPointLights::FOG_NONE, true);
|
||||
}else{
|
||||
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
||||
pos, CVector(0.0f, 0.0f, 0.0f),
|
||||
effect->light.range,
|
||||
effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
|
||||
effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
|
||||
effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
|
||||
// half-useless because LIGHTFLAG_FOG_ALWAYS can't be on
|
||||
(effect->light.flags & LIGHTFLAG_FOG) >> 1,
|
||||
true);
|
||||
}
|
||||
}
|
||||
|
||||
// Light shadow
|
||||
if(effect->light.shadowSize != 0.0f){
|
||||
if(lightOn){
|
||||
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
|
||||
effect->light.shadow, &pos,
|
||||
effect->light.shadowSize, 0.0f,
|
||||
0.0f, -effect->light.shadowSize,
|
||||
128,
|
||||
effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
15.0f, 1.0f, 40.0f, false, 0.0f);
|
||||
}else if(lightFlickering){
|
||||
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
|
||||
effect->light.shadow, &pos,
|
||||
effect->light.shadowSize, 0.0f,
|
||||
0.0f, -effect->light.shadowSize,
|
||||
0, 0.0f, 0.0f, 0.0f,
|
||||
15.0f, 1.0f, 40.0f, false, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include "General.h"
|
||||
#include "Timer.h"
|
||||
#include "TxdStore.h"
|
||||
#include "Entity.h"
|
||||
#include "Sprite.h"
|
||||
#include "Camera.h"
|
||||
#include "Collision.h"
|
||||
|
@ -585,6 +586,40 @@ void CParticle::Initialise()
|
|||
debug("CParticle ready");
|
||||
}
|
||||
|
||||
void
|
||||
CEntity::AddSteamsFromGround(CVector *unused)
|
||||
{
|
||||
int i, n;
|
||||
C2dEffect *effect;
|
||||
CVector pos;
|
||||
|
||||
n = CModelInfo::GetModelInfo(GetModelIndex())->GetNum2dEffects();
|
||||
for(i = 0; i < n; i++){
|
||||
effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
|
||||
if(effect->type != EFFECT_PARTICLE)
|
||||
continue;
|
||||
|
||||
pos = GetMatrix() * effect->pos;
|
||||
switch(effect->particle.particleType){
|
||||
case 0:
|
||||
CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
|
||||
break;
|
||||
case 1:
|
||||
CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
|
||||
break;
|
||||
case 2:
|
||||
CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false);
|
||||
break;
|
||||
case 3:
|
||||
CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false);
|
||||
break;
|
||||
case 4:
|
||||
CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CParticle::Shutdown()
|
||||
{
|
||||
debug("Shutting down CParticle...");
|
||||
|
|
|
@ -920,6 +920,19 @@ CRenderer::RequestObjectsInFrustum(void)
|
|||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CEntity::SetupLighting(void)
|
||||
{
|
||||
DeActivateDirectional();
|
||||
SetAmbientColours();
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
CEntity::RemoveLighting(bool)
|
||||
{
|
||||
}
|
||||
|
||||
bool
|
||||
CPed::SetupLighting(void)
|
||||
{
|
||||
|
|
|
@ -324,26 +324,6 @@ HAnimAnimationCreateForHierarchy(RpHAnimHierarchy *hier)
|
|||
return anim;
|
||||
}
|
||||
|
||||
RpAtomic*
|
||||
AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data)
|
||||
{
|
||||
if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))){
|
||||
RpHAnimHierarchy *hier = RpSkinAtomicGetHAnimHierarchy(atomic);
|
||||
#ifdef LIBRW
|
||||
if(hier && hier->interpolator->currentAnim){
|
||||
RpHAnimAnimationDestroy(hier->interpolator->currentAnim);
|
||||
hier->interpolator->currentAnim = nil;
|
||||
}
|
||||
#else
|
||||
if(hier && hier->pCurrentAnim){
|
||||
RpHAnimAnimationDestroy(hier->pCurrentAnim);
|
||||
hier->pCurrentAnim = nil;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
return atomic;
|
||||
}
|
||||
|
||||
void
|
||||
RenderSkeleton(RpHAnimHierarchy *hier)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue