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Use SetPedState
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commit
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12 changed files with 87 additions and 149 deletions
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@ -228,7 +228,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
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ped->bDrawLast = false;
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ped->SetMoveState(PEDMOVE_SPRINT);
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ped->SetMoveAnim();
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ped->m_nPedState = PED_ON_FIRE;
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ped->SetPedState(PED_ON_FIRE);
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}
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if (fleeFrom) {
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if (ped->m_nPedType == PEDTYPE_COP) {
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@ -401,7 +401,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
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CVector2D pos = target->GetPosition();
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ped->SetFlee(pos, 10000);
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ped->SetMoveAnim();
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ped->m_nPedState = PED_ON_FIRE;
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ped->SetPedState(PED_ON_FIRE);
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}
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} else if (target->IsVehicle()) {
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veh->m_pCarFire = fire;
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@ -419,7 +419,7 @@ CPlayerInfo::Process(void)
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if (found)
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sth.z = 1.0f + groundZ;
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m_pPed->m_nPedState = PED_IDLE;
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m_pPed->SetPedState(PED_IDLE);
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m_pPed->SetMoveState(PEDMOVE_STILL);
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CPed::PedSetOutCarCB(0, m_pPed);
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CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
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