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https://github.com/GTAmodding/re3.git
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Use SetPedState
This commit is contained in:
parent
3c8c20ea0b
commit
f76dfaee82
12 changed files with 87 additions and 149 deletions
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@ -67,7 +67,7 @@ CPhoneInfo::Update(void)
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} else {
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CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE);
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if (player->m_nPedState == PED_MAKE_CALL)
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player->m_nPedState = PED_IDLE;
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player->SetPedState(PED_IDLE);
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}
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}
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bool notInCar;
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@ -114,7 +114,7 @@ CPhoneInfo::Update(void)
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player->m_fRotationCur = angleToFace;
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player->m_fRotationDest = angleToFace;
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player->SetHeading(angleToFace);
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player->m_nPedState = PED_MAKE_CALL;
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player->SetPedState(PED_MAKE_CALL);
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CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PHONE);
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TheCamera.SetWideScreenOn();
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playerInfo->MakePlayerSafe(true);
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@ -412,7 +412,7 @@ PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg)
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ped->bUpdateAnimHeading = true;
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if (ped->m_nPedState == PED_MAKE_CALL)
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ped->m_nPedState = PED_IDLE;
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ped->SetPedState(PED_IDLE);
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}
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void
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@ -1921,7 +1921,7 @@ void CTheScripts::CleanUpThisPed(CPed* pPed)
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if (pPed->IsPedInControl())
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pPed->SetWanderPath(CGeneral::GetRandomNumber() & 7);
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if (flees) {
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pPed->m_nPedState = state;
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pPed->SetPedState(state);
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pPed->SetMoveState(ms);
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}
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--CPopulation::ms_nTotalMissionPeds;
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@ -228,7 +228,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
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ped->bDrawLast = false;
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ped->SetMoveState(PEDMOVE_SPRINT);
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ped->SetMoveAnim();
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ped->m_nPedState = PED_ON_FIRE;
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ped->SetPedState(PED_ON_FIRE);
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}
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if (fleeFrom) {
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if (ped->m_nPedType == PEDTYPE_COP) {
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@ -401,7 +401,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
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CVector2D pos = target->GetPosition();
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ped->SetFlee(pos, 10000);
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ped->SetMoveAnim();
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ped->m_nPedState = PED_ON_FIRE;
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ped->SetPedState(PED_ON_FIRE);
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}
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} else if (target->IsVehicle()) {
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veh->m_pCarFire = fire;
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@ -419,7 +419,7 @@ CPlayerInfo::Process(void)
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if (found)
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sth.z = 1.0f + groundZ;
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m_pPed->m_nPedState = PED_IDLE;
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m_pPed->SetPedState(PED_IDLE);
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m_pPed->SetMoveState(PEDMOVE_STILL);
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CPed::PedSetOutCarCB(0, m_pPed);
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CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
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@ -274,7 +274,7 @@ CCivilianPed::ProcessControl(void)
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} else {
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crimeReporters[m_phoneId] = this;
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m_facePhoneStart = true;
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m_nPedState = PED_FACE_PHONE;
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SetPedState(PED_FACE_PHONE);
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}
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#else
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} else if (bRunningToPhone) {
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@ -283,7 +283,7 @@ CCivilianPed::ProcessControl(void)
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m_phoneId = -1;
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} else {
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gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME;
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m_nPedState = PED_FACE_PHONE;
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SetPedState(PED_FACE_PHONE);
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}
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#endif
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} else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
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@ -305,7 +305,7 @@ CCivilianPed::ProcessControl(void)
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break;
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case PED_FACE_PHONE:
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if (FacePhone())
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m_nPedState = PED_MAKE_CALL;
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SetPedState(PED_MAKE_CALL);
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break;
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case PED_MAKE_CALL:
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if (MakePhonecall())
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@ -331,7 +331,7 @@ CCivilianPed::ProcessControl(void)
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for (int j = 0; j < m_numNearPeds; ++j) {
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CPed *nearPed = m_nearPeds[j];
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if (nearPed->m_nPedType == m_nPedType && nearPed->m_nPedState == PED_WANDER_PATH) {
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nearPed->m_nPedState = PED_UNKNOWN;
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nearPed->SetPedState(PED_UNKNOWN);
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}
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}
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}
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@ -114,14 +114,14 @@ CCopPed::SetArrestPlayer(CPed *player)
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} else if (player->m_nPedState != PED_DIE && player->m_nPedState != PED_DEAD && player->m_nPedState != PED_ARRESTED) {
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player->m_nLastPedState = player->m_nPedState;
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player->m_nPedState = PED_ARRESTED;
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player->SetPedState(PED_ARRESTED);
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FindPlayerPed()->m_bCanBeDamaged = false;
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((CPlayerPed*)player)->m_pArrestingCop = this;
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this->RegisterReference((CEntity**) &((CPlayerPed*)player)->m_pArrestingCop);
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}
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m_nPedState = PED_ARREST_PLAYER;
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SetPedState(PED_ARREST_PLAYER);
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SetObjective(OBJECTIVE_NONE);
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m_prevObjective = OBJECTIVE_NONE;
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bIsPointingGunAt = false;
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@ -229,7 +229,7 @@ CCopPed::ArrestPlayer(void)
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CPed *suspect = (CPed*)m_pSeekTarget;
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if (suspect) {
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if (suspect->CanSetPedState())
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suspect->m_nPedState = PED_ARRESTED;
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suspect->SetPedState(PED_ARRESTED);
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if (suspect->bInVehicle && m_pMyVehicle && suspect->m_pMyVehicle == m_pMyVehicle) {
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@ -100,7 +100,7 @@ CEmergencyPed::FiremanAI(void)
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case EMERGENCY_PED_READY:
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nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist);
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if (nearestFire) {
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m_nPedState = PED_NONE;
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SetPedState(PED_NONE);
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SetSeek(nearestFire->m_vecPos, 1.0f);
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SetMoveState(PEDMOVE_RUN);
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m_nEmergencyPedState = EMERGENCY_PED_DETERMINE_NEXT_STATE;
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@ -114,7 +114,7 @@ CEmergencyPed::FiremanAI(void)
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case EMERGENCY_PED_DETERMINE_NEXT_STATE:
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nearestFire = gFireManager.FindNearestFire(GetPosition(), &fireDist);
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if (nearestFire && nearestFire != m_pAttendedFire) {
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m_nPedState = PED_NONE;
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SetPedState(PED_NONE);
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SetSeek(nearestFire->m_vecPos, 1.0f);
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SetMoveState(PEDMOVE_RUN);
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#ifdef FIX_BUGS
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@ -160,7 +160,7 @@ CEmergencyPed::FiremanAI(void)
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#endif
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--m_pAttendedFire->m_nFiremenPuttingOut;
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m_nPedState = PED_NONE;
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SetPedState(PED_NONE);
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SetWanderPath(CGeneral::GetRandomNumber() & 7);
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m_pAttendedFire = nil;
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m_nEmergencyPedState = EMERGENCY_PED_READY;
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@ -307,7 +307,7 @@ CEmergencyPed::MedicAI(void)
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} else {
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m_pRevivedPed->m_bloodyFootprintCountOrDeathTime = CTimer::GetTimeInMilliseconds();
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SetMoveState(PEDMOVE_STILL);
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m_nPedState = PED_CPR;
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SetPedState(PED_CPR);
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m_nLastPedState = PED_CPR;
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SetLookFlag(m_pRevivedPed, 0);
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SetLookTimer(500);
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@ -366,12 +366,12 @@ CEmergencyPed::MedicAI(void)
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break;
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}
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m_nEmergencyPedState = EMERGENCY_PED_STOP_CPR;
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m_nPedState = PED_NONE;
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SetPedState(PED_NONE);
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SetMoveState(PEDMOVE_WALK);
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m_pVehicleAnim = nil;
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if (!m_pRevivedPed->bBodyPartJustCameOff) {
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m_pRevivedPed->m_fHealth = 100.0f;
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m_pRevivedPed->m_nPedState = PED_NONE;
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m_pRevivedPed->SetPedState(PED_NONE);
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m_pRevivedPed->m_nLastPedState = PED_WANDER_PATH;
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m_pRevivedPed->SetGetUp();
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m_pRevivedPed->bUsesCollision = true;
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@ -400,7 +400,7 @@ CEmergencyPed::MedicAI(void)
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break;
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case EMERGENCY_PED_STOP:
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m_bStartedToCPR = false;
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m_nPedState = PED_NONE;
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SetPedState(PED_NONE);
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if (m_pAttendedAccident) {
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m_pAttendedAccident->m_pVictim = nil;
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--m_pAttendedAccident->m_nMedicsAttending;
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@ -641,7 +641,7 @@ CPed::RestorePreviousState(void)
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return;
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if (InVehicle()) {
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m_nPedState = PED_DRIVING;
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SetPedState(PED_DRIVING);
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m_nLastPedState = PED_NONE;
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} else {
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if (m_nLastPedState == PED_NONE) {
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@ -658,7 +658,7 @@ CPed::RestorePreviousState(void)
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SetIdle();
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break;
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case PED_WANDER_PATH:
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m_nPedState = PED_WANDER_PATH;
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SetPedState(PED_WANDER_PATH);
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bIsRunning = false;
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if (bFindNewNodeAfterStateRestore) {
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if (m_pNextPathNode) {
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@ -672,7 +672,7 @@ CPed::RestorePreviousState(void)
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SetWanderPath(CGeneral::GetRandomNumber() & 7);
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break;
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default:
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m_nPedState = m_nLastPedState;
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SetPedState(m_nLastPedState);
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SetMoveState((eMoveState) m_nPrevMoveState);
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break;
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}
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@ -1511,8 +1511,8 @@ CPed::ClearAll(void)
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if (!IsPedInControl() && m_nPedState != PED_DEAD)
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return;
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m_nPedState = PED_NONE;
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m_nMoveState = PEDMOVE_NONE;
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SetPedState(PED_NONE);
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SetMoveState(PEDMOVE_NONE);
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m_pSeekTarget = nil;
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m_vecSeekPos = CVector(0.0f, 0.0f, 0.0f);
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m_fleeFromPosX = 0.0f;
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@ -1585,7 +1585,7 @@ CPed::ProcessBuoyancy(void)
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CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, CRGBA(0, 0, 0, 0), true);
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#endif
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_nPedState = PED_IDLE;
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SetPedState(PED_IDLE);
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return;
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}
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}
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@ -2692,36 +2692,6 @@ CPed::ProcessControl(void)
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case PED_WANDER_PATH:
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WanderPath();
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break;
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case PED_SEEK_POS:
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case PED_SEEK_ENTITY:
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case PED_PURSUE:
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case PED_SNIPER_MODE:
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case PED_ROCKET_MODE:
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case PED_DUMMY:
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case PED_FACE_PHONE:
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case PED_MAKE_CALL:
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case PED_MUG:
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case PED_AI_CONTROL:
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case PED_FOLLOW_ROUTE:
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case PED_CPR:
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case PED_SOLICIT:
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case PED_BUY_ICECREAM:
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case PED_STEP_AWAY:
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case PED_UNKNOWN:
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case PED_STATES_NO_AI:
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case PED_JUMP:
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case PED_STAGGER:
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case PED_DIVE_AWAY:
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case PED_STATES_NO_ST:
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case PED_ARREST_PLAYER:
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case PED_PASSENGER:
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case PED_TAXI_PASSENGER:
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case PED_OPEN_DOOR:
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case PED_DEAD:
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case PED_DRAG_FROM_CAR:
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case PED_EXIT_CAR:
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case PED_STEAL_CAR:
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break;
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case PED_ENTER_CAR:
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case PED_CARJACK:
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{
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@ -4467,7 +4437,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
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if (!veh->bEngineOn)
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veh->bEngineOn = true;
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ped->m_nPedState = PED_DRIVING;
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ped->SetPedState(PED_DRIVING);
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ped->StopNonPartialAnims();
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return;
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}
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@ -4512,7 +4482,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
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else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
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if (ped->m_nPedState == PED_CARJACK) {
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veh->AddPassenger(ped, 0);
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ped->m_nPedState = PED_DRIVING;
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ped->SetPedState(PED_DRIVING);
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ped->RestorePreviousObjective();
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ped->SetObjective(OBJECTIVE_LEAVE_CAR, veh);
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} else if (veh->pDriver && ped->CharCreatedBy == RANDOM_CHAR) {
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@ -4552,7 +4522,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
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veh->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
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veh->AutoPilot.m_nCruiseSpeed = 25;
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}
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ped->m_nPedState = PED_DRIVING;
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ped->SetPedState(PED_DRIVING);
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if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
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if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
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@ -4580,7 +4550,7 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
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break;
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}
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}
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ped->m_nPedState = PED_DRIVING;
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ped->SetPedState(PED_DRIVING);
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if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT)
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ped->m_prevObjective = OBJECTIVE_NONE;
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@ -4967,7 +4937,7 @@ CPed::SetIdle(void)
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m_nLastPedState = PED_NONE;
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#endif
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m_nPedState = PED_IDLE;
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SetPedState(PED_IDLE);
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SetMoveState(PEDMOVE_STILL);
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}
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if (m_nWaitState == WAITSTATE_FALSE) {
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@ -5055,7 +5025,7 @@ CPed::SetFall(int extraTime, AnimationId animId, uint8 evenIfNotInControl)
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ClearLookFlag();
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ClearAimFlag();
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SetStoredState();
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m_nPedState = PED_FALL;
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SetPedState(PED_FALL);
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CAnimBlendAssociation *fallAssoc = RpAnimBlendClumpGetAssociation(GetClump(), animId);
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if (fallAssoc) {
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@ -5220,7 +5190,7 @@ CPed::SetGetUp(void)
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}
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if (m_nPedState != PED_GETUP) {
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SetStoredState();
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m_nPedState = PED_GETUP;
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SetPedState(PED_GETUP);
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}
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CVehicle *collidingVeh = (CVehicle*)m_pCollidingEntity;
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@ -5375,7 +5345,7 @@ CPed::SetSeek(CVector pos, float distanceToCountDone)
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if (m_nPedState != PED_SEEK_POS)
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SetStoredState();
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m_nPedState = PED_SEEK_POS;
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SetPedState(PED_SEEK_POS);
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m_distanceToCountSeekDone = distanceToCountDone;
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m_vecSeekPos = pos;
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}
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@ -5395,7 +5365,7 @@ CPed::SetSeek(CEntity *seeking, float distanceToCountDone)
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if (m_nPedState != PED_SEEK_ENTITY)
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SetStoredState();
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m_nPedState = PED_SEEK_ENTITY;
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SetPedState(PED_SEEK_ENTITY);
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m_distanceToCountSeekDone = distanceToCountDone;
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m_pSeekTarget = seeking;
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m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
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@ -5572,7 +5542,7 @@ CPed::SetFlee(CVector2D const &from, int time)
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if (m_nPedState != PED_FLEE_ENTITY) {
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SetStoredState();
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m_nPedState = PED_FLEE_POS;
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SetPedState(PED_FLEE_POS);
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SetMoveState(PEDMOVE_RUN);
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m_fleeFromPosX = from.x;
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m_fleeFromPosY = from.y;
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@ -5601,7 +5571,7 @@ CPed::SetFlee(CEntity *fleeFrom, int time)
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return;
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SetStoredState();
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m_nPedState = PED_FLEE_ENTITY;
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SetPedState(PED_FLEE_ENTITY);
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bUsePedNodeSeek = true;
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SetMoveState(PEDMOVE_RUN);
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m_fleeFrom = fleeFrom;
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@ -5862,7 +5832,7 @@ CPed::SetWanderPath(int8 pathStateDest)
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// We did it, save next path state and return true
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m_nPathDir = nextPathState;
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m_nPedState = PED_WANDER_PATH;
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SetPedState(PED_WANDER_PATH);
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SetMoveState(PEDMOVE_WALK);
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bIsRunning = false;
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return true;
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@ -6047,7 +6017,7 @@ CPed::SetFollowPath(CVector dest)
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return false;
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||||
SetStoredState();
|
||||
m_nPedState = PED_FOLLOW_PATH;
|
||||
SetPedState(PED_FOLLOW_PATH);
|
||||
SetMoveState(PEDMOVE_WALK);
|
||||
return true;
|
||||
}
|
||||
|
@ -6150,7 +6120,7 @@ CPed::SetEvasiveStep(CEntity *reason, uint8 animType)
|
|||
m_fRotationCur = CGeneral::LimitRadianAngle(angleToFace);
|
||||
ClearAimFlag();
|
||||
SetStoredState();
|
||||
m_nPedState = PED_STEP_AWAY;
|
||||
SetPedState(PED_STEP_AWAY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6247,13 +6217,13 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump)
|
|||
animAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
|
||||
animAssoc->SetFinishCallback(PedEvadeCB, this);
|
||||
SetStoredState();
|
||||
m_nPedState = PED_STEP_AWAY;
|
||||
SetPedState(PED_STEP_AWAY);
|
||||
} else {
|
||||
m_fRotationCur = angleToFace;
|
||||
ClearLookFlag();
|
||||
ClearAimFlag();
|
||||
SetStoredState();
|
||||
m_nPedState = PED_DIVE_AWAY;
|
||||
SetPedState(PED_DIVE_AWAY);
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_EV_DIVE, 8.0f);
|
||||
animAssoc->SetFinishCallback(PedEvadeCB, this);
|
||||
}
|
||||
|
@ -6291,7 +6261,7 @@ CPed::PedEvadeCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||
if (ped->m_nPedState == PED_DIVE_AWAY)
|
||||
{
|
||||
ped->m_getUpTimer = CTimer::GetTimeInMilliseconds() + 1;
|
||||
ped->m_nPedState = PED_FALL;
|
||||
ped->SetPedState(PED_FALL);
|
||||
}
|
||||
animAssoc->flags &= ~ASSOC_FADEOUTWHENDONE;
|
||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
|
@ -6342,7 +6312,7 @@ CPed::SetDie(AnimationId animId, float delta, float speed)
|
|||
QuitEnteringCar();
|
||||
}
|
||||
|
||||
m_nPedState = PED_DIE;
|
||||
SetPedState(PED_DIE);
|
||||
if (animId == NUM_ANIMS) {
|
||||
bIsPedDieAnimPlaying = false;
|
||||
} else {
|
||||
|
@ -6384,7 +6354,7 @@ CPed::SetDead(void)
|
|||
if (m_nPedState == PED_DRIVING)
|
||||
bIsVisible = false;
|
||||
|
||||
m_nPedState = PED_DEAD;
|
||||
SetPedState(PED_DEAD);
|
||||
m_pVehicleAnim = nil;
|
||||
m_pCollidingEntity = nil;
|
||||
|
||||
|
@ -6417,7 +6387,7 @@ CPed::SetChat(CEntity *chatWith, uint32 time)
|
|||
if(m_nPedState != PED_CHAT)
|
||||
SetStoredState();
|
||||
|
||||
m_nPedState = PED_CHAT;
|
||||
SetPedState(PED_CHAT);
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
#if defined VC_PED_PORTS || defined FIX_BUGS
|
||||
m_lookTimer = 0;
|
||||
|
@ -6658,7 +6628,7 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
|
|||
// m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
|
||||
m_vehEnterType = doorNode;
|
||||
m_distanceToCountSeekDone = 0.5f;
|
||||
m_nPedState = PED_SEEK_CAR;
|
||||
SetPedState(PED_SEEK_CAR);
|
||||
|
||||
}
|
||||
|
||||
|
@ -7683,10 +7653,11 @@ CPed::FlagToDestroyWhenNextProcessed(void)
|
|||
}
|
||||
bInVehicle = false;
|
||||
m_pMyVehicle = nil;
|
||||
|
||||
if (CharCreatedBy == MISSION_CHAR)
|
||||
m_nPedState = PED_DEAD;
|
||||
SetPedState(PED_DEAD);
|
||||
else
|
||||
m_nPedState = PED_NONE;
|
||||
SetPedState(PED_NONE);
|
||||
m_pVehicleAnim = nil;
|
||||
}
|
||||
|
||||
|
@ -7710,7 +7681,7 @@ CPed::SetSolicit(uint32 time)
|
|||
if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus)
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_HOOKERTALK, 4.0f);
|
||||
|
||||
m_nPedState = PED_SOLICIT;
|
||||
SetPedState(PED_SOLICIT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7769,7 +7740,7 @@ CPed::SetBuyIceCream(void)
|
|||
// Simulating BuyIceCream
|
||||
CPed* driver = m_carInObjective->pDriver;
|
||||
if (driver) {
|
||||
m_nPedState = PED_BUY_ICECREAM;
|
||||
SetPedState(PED_BUY_ICECREAM);
|
||||
bFindNewNodeAfterStateRestore = true;
|
||||
SetObjectiveTimer(8000);
|
||||
SetChat(driver, 8000);
|
||||
|
@ -7783,7 +7754,7 @@ CPed::SetBuyIceCream(void)
|
|||
|
||||
if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) {
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + 3000;
|
||||
m_nPedState = PED_BUY_ICECREAM;
|
||||
SetPedState(PED_BUY_ICECREAM);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7985,7 +7956,7 @@ CPed::SetJump(void)
|
|||
#endif
|
||||
(m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) {
|
||||
SetStoredState();
|
||||
m_nPedState = PED_JUMP;
|
||||
SetPedState(PED_JUMP);
|
||||
CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAUNCH, 8.0f);
|
||||
jumpAssoc->SetFinishCallback(FinishLaunchCB, this);
|
||||
m_fRotationDest = m_fRotationCur;
|
||||
|
@ -8287,7 +8258,7 @@ CPed::WarpPedIntoCar(CVehicle *car)
|
|||
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
|
||||
m_carInObjective = car;
|
||||
m_carInObjective->RegisterReference((CEntity **) &m_carInObjective);
|
||||
m_nPedState = PED_DRIVING;
|
||||
SetPedState(PED_DRIVING);
|
||||
bUsesCollision = false;
|
||||
bIsInTheAir = false;
|
||||
bVehExitWillBeInstant = true;
|
||||
|
|
|
@ -809,10 +809,10 @@ CPed::ProcessObjective(void)
|
|||
break;
|
||||
}
|
||||
case OBJECTIVE_WAIT_IN_CAR:
|
||||
m_nPedState = PED_DRIVING;
|
||||
SetPedState(PED_DRIVING);
|
||||
break;
|
||||
case OBJECTIVE_WAIT_IN_CAR_THEN_GET_OUT:
|
||||
m_nPedState = PED_DRIVING;
|
||||
SetPedState(PED_DRIVING);
|
||||
break;
|
||||
case OBJECTIVE_KILL_CHAR_ANY_MEANS:
|
||||
{
|
||||
|
@ -2617,7 +2617,7 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
if (ped->IsPlayer() && ped->bGonnaKillTheCarJacker && ((CPlayerPed*)ped)->m_pArrestingCop) {
|
||||
PedSetInCarCB(nil, ped);
|
||||
ped->m_nLastPedState = ped->m_nPedState;
|
||||
ped->m_nPedState = PED_ARRESTED;
|
||||
ped->SetPedState(PED_ARRESTED);
|
||||
ped->bGonnaKillTheCarJacker = false;
|
||||
if (veh) {
|
||||
veh->m_nNumGettingIn = 0;
|
||||
|
@ -3340,7 +3340,7 @@ CPed::SetCarJack_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
|
|||
|
||||
m_pSeekTarget = car;
|
||||
m_pSeekTarget->RegisterReference((CEntity**)&m_pSeekTarget);
|
||||
m_nPedState = PED_CARJACK;
|
||||
SetPedState(PED_CARJACK);
|
||||
car->bIsBeingCarJacked = true;
|
||||
m_pMyVehicle = (CVehicle*)m_pSeekTarget;
|
||||
m_pMyVehicle->RegisterReference((CEntity**)&m_pMyVehicle);
|
||||
|
@ -3387,7 +3387,7 @@ CPed::SetBeingDraggedFromCar(CVehicle *veh, uint32 vehEnterType, bool quickJack)
|
|||
SetMoveState(PEDMOVE_NONE);
|
||||
LineUpPedWithCar(LINE_UP_TO_CAR_START);
|
||||
m_pVehicleAnim = nil;
|
||||
m_nPedState = PED_DRAG_FROM_CAR;
|
||||
SetPedState(PED_DRAG_FROM_CAR);
|
||||
bChangedSeat = false;
|
||||
bWillBeQuickJacked = quickJack;
|
||||
|
||||
|
@ -3512,7 +3512,7 @@ CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
|
|||
m_pSeekTarget = car;
|
||||
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
|
||||
m_vehEnterType = doorNode;
|
||||
m_nPedState = PED_ENTER_CAR;
|
||||
SetPedState(PED_ENTER_CAR);
|
||||
if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) {
|
||||
car->bIsBeingCarJacked = true;
|
||||
}
|
||||
|
@ -3674,14 +3674,14 @@ void
|
|||
CPed::SetExitBoat(CVehicle *boat)
|
||||
{
|
||||
#ifndef VC_PED_PORTS
|
||||
m_nPedState = PED_IDLE;
|
||||
SetPedState(PED_IDLE);
|
||||
CVector firstPos = GetPosition();
|
||||
CAnimManager::BlendAnimation(GetClump(), m_animGroup, ANIM_IDLE_STANCE, 100.0f);
|
||||
if (boat->GetModelIndex() == MI_SPEEDER && boat->IsUpsideDown()) {
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_CRAWLOUT_RHS, 8.0f);
|
||||
m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, this);
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
m_nPedState = PED_EXIT_CAR;
|
||||
SetPedState(PED_EXIT_CAR);
|
||||
} else {
|
||||
m_vehEnterType = CAR_DOOR_RF;
|
||||
PedSetOutCarCB(nil, this);
|
||||
|
@ -3694,7 +3694,7 @@ CPed::SetExitBoat(CVehicle *boat)
|
|||
m_vecMoveSpeed = boat->m_vecMoveSpeed;
|
||||
bTryingToReachDryLand = true;
|
||||
#else
|
||||
m_nPedState = PED_IDLE;
|
||||
SetPedState(PED_IDLE);
|
||||
CVector newPos = GetPosition();
|
||||
RemoveInCarAnims();
|
||||
CColModel* boatCol = boat->GetColModel();
|
||||
|
@ -3921,7 +3921,7 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
|
|||
m_pSeekTarget = veh;
|
||||
m_pSeekTarget->RegisterReference((CEntity**) &m_pSeekTarget);
|
||||
m_vehEnterType = optedDoorNode;
|
||||
m_nPedState = PED_EXIT_CAR;
|
||||
SetPedState(PED_EXIT_CAR);
|
||||
if (m_pVehicleAnim && m_pVehicleAnim->flags & ASSOC_PARTIAL)
|
||||
m_pVehicleAnim->blendDelta = -1000.0f;
|
||||
SetMoveState(PEDMOVE_NONE);
|
||||
|
@ -4469,7 +4469,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||
ped->bGonnaKillTheCarJacker = false;
|
||||
if (!ped->m_pedInObjective || !(CGeneral::GetRandomNumber() & 1)) {
|
||||
if (!driver || driver == ped || driver->IsPlayer() && CTheScripts::IsPlayerOnAMission()) {
|
||||
ped->m_nPedState = PED_NONE;
|
||||
ped->SetPedState(PED_NONE);
|
||||
ped->m_nLastPedState = PED_NONE;
|
||||
ped->SetFlee(ped->m_pMyVehicle->GetPosition(), 4000);
|
||||
} else {
|
||||
|
@ -4498,7 +4498,7 @@ CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||
else
|
||||
#endif
|
||||
{
|
||||
ped->m_nPedState = PED_NONE;
|
||||
ped->SetPedState(PED_NONE);
|
||||
ped->m_nLastPedState = PED_NONE;
|
||||
ped->SetFindPathAndFlee(ped->m_pMyVehicle->GetPosition(), 10000);
|
||||
}
|
||||
|
@ -4591,7 +4591,7 @@ CPed::PedSetInTrainCB(CAnimBlendAssociation* animAssoc, void* arg)
|
|||
return;
|
||||
|
||||
ped->bInVehicle = true;
|
||||
ped->m_nPedState = PED_DRIVING;
|
||||
ped->SetPedState(PED_DRIVING);
|
||||
ped->RestorePreviousObjective();
|
||||
ped->SetMoveState(PEDMOVE_STILL);
|
||||
veh->AddPassenger(ped);
|
||||
|
@ -4612,7 +4612,7 @@ CPed::SetEnterTrain(CVehicle *train, uint32 unused)
|
|||
m_pMyVehicle = train;
|
||||
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
|
||||
|
||||
m_nPedState = PED_ENTER_TRAIN;
|
||||
SetPedState(PED_ENTER_TRAIN);
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETIN, 4.0f);
|
||||
m_pVehicleAnim->SetFinishCallback(PedSetInTrainCB, this);
|
||||
bUsesCollision = false;
|
||||
|
@ -4686,7 +4686,7 @@ CPed::SetExitTrain(CVehicle* train)
|
|||
CVector exitPos;
|
||||
GetNearestTrainPedPosition(train, exitPos);
|
||||
*/
|
||||
m_nPedState = PED_EXIT_TRAIN;
|
||||
SetPedState(PED_EXIT_TRAIN);
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_TRAIN_GETOUT, 4.0f);
|
||||
m_pVehicleAnim->SetFinishCallback(PedSetOutTrainCB, this);
|
||||
bUsesCollision = false;
|
||||
|
@ -4712,7 +4712,7 @@ CPed::PedSetOutTrainCB(CAnimBlendAssociation *animAssoc, void *arg)
|
|||
ped->bUsesCollision = true;
|
||||
ped->m_pVehicleAnim = nil;
|
||||
ped->bInVehicle = false;
|
||||
ped->m_nPedState = PED_IDLE;
|
||||
ped->SetPedState(PED_IDLE);
|
||||
ped->RestorePreviousObjective();
|
||||
ped->SetMoveState(PEDMOVE_STILL);
|
||||
|
||||
|
@ -5180,7 +5180,7 @@ CPed::SetSeekBoatPosition(CVehicle *boat)
|
|||
m_pMyVehicle = boat;
|
||||
m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
|
||||
m_distanceToCountSeekDone = 0.5f;
|
||||
m_nPedState = PED_SEEK_IN_BOAT;
|
||||
SetPedState(PED_SEEK_IN_BOAT);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -164,7 +164,7 @@ CPed::SetPointGunAt(CEntity *to)
|
|||
if (m_nPedState != PED_ATTACK)
|
||||
SetStoredState();
|
||||
|
||||
m_nPedState = PED_AIM_GUN;
|
||||
SetPedState(PED_AIM_GUN);
|
||||
bIsPointingGunAt = true;
|
||||
CWeaponInfo *curWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
|
||||
SetMoveState(PEDMOVE_NONE);
|
||||
|
@ -222,7 +222,7 @@ CPed::ClearPointGunAt(void)
|
|||
RestorePreviousState();
|
||||
#else
|
||||
if (m_nPedState == PED_AIM_GUN || m_nPedState == PED_ATTACK) {
|
||||
m_nPedState = PED_IDLE;
|
||||
SetPedState(PED_IDLE);
|
||||
RestorePreviousState();
|
||||
}
|
||||
#endif
|
||||
|
@ -281,7 +281,7 @@ CPed::SetAttack(CEntity *victim)
|
|||
(m_nPedState != PED_FIGHT && m_nMoveState != PEDMOVE_NONE && m_nMoveState != PEDMOVE_STILL && !(m_pedStats->m_flags & STAT_SHOPPING_BAGS))) {
|
||||
|
||||
if (m_nPedState != PED_ATTACK) {
|
||||
m_nPedState = PED_ATTACK;
|
||||
SetPedState(PED_ATTACK);
|
||||
bIsAttacking = false;
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, curWeapon->m_AnimToPlay, 8.0f);
|
||||
animAssoc->SetRun();
|
||||
|
@ -348,7 +348,7 @@ CPed::SetAttack(CEntity *victim)
|
|||
if (m_nPedState != PED_AIM_GUN)
|
||||
SetStoredState();
|
||||
|
||||
m_nPedState = PED_ATTACK;
|
||||
SetPedState(PED_ATTACK);
|
||||
SetMoveState(PEDMOVE_NONE);
|
||||
if (bCrouchWhenShooting) {
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_RBLOCK_CSHOOT, 4.0f);
|
||||
|
@ -786,7 +786,7 @@ CPed::StartFightAttack(uint8 buttonPressure)
|
|||
RestoreHeadingRate();
|
||||
}
|
||||
|
||||
m_nPedState = PED_FIGHT;
|
||||
SetPedState(PED_FIGHT);
|
||||
m_fightButtonPressure = 0;
|
||||
RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT);
|
||||
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START);
|
||||
|
@ -1062,7 +1062,7 @@ CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
|
|||
m_nWaitState = WAITSTATE_FALSE;
|
||||
RestoreHeadingRate();
|
||||
}
|
||||
m_nPedState = PED_FIGHT;
|
||||
SetPedState(PED_FIGHT);
|
||||
m_fightButtonPressure = 0;
|
||||
RpAnimBlendClumpRemoveAssociations(GetClump(), ASSOC_REPEAT);
|
||||
CAnimBlendAssociation *walkStartAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_WALK_START);
|
||||
|
@ -1796,7 +1796,7 @@ CPed::SetInvestigateEvent(eEventType event, CVector2D pos, float distanceToCount
|
|||
|
||||
SetStoredState();
|
||||
bFindNewNodeAfterStateRestore = false;
|
||||
m_nPedState = PED_INVESTIGATE;
|
||||
SetPedState(PED_INVESTIGATE);
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
|
||||
m_eventType = event;
|
||||
m_eventOrThreat = pos;
|
||||
|
|
|
@ -244,7 +244,7 @@ CPlayerPed::SetInitialState(void)
|
|||
if (m_pFire)
|
||||
m_pFire->Extinguish();
|
||||
RpAnimBlendClumpRemoveAllAssociations(GetClump());
|
||||
m_nPedState = PED_IDLE;
|
||||
SetPedState(PED_IDLE);
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
m_nLastPedState = PED_NONE;
|
||||
m_animGroup = ASSOCGRP_PLAYER;
|
||||
|
@ -989,7 +989,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
|||
GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE || GetWeapon()->m_eWeaponType == WEAPONTYPE_M16) {
|
||||
if (padUsed->TargetJustDown()) {
|
||||
SetStoredState();
|
||||
m_nPedState = PED_SNIPER_MODE;
|
||||
SetPedState(PED_SNIPER_MODE);
|
||||
#ifdef FREE_CAM
|
||||
if (CCamera::bFreeCam && TheCamera.Cams[0].Using3rdPersonMouseCam()) {
|
||||
m_fRotationCur = CGeneral::LimitRadianAngle(-TheCamera.Orientation);
|
||||
|
@ -1343,41 +1343,6 @@ CPlayerPed::ProcessControl(void)
|
|||
if (IsPedInControl() && padUsed)
|
||||
ProcessPlayerWeapon(padUsed);
|
||||
break;
|
||||
case PED_LOOK_ENTITY:
|
||||
case PED_LOOK_HEADING:
|
||||
case PED_WANDER_RANGE:
|
||||
case PED_WANDER_PATH:
|
||||
case PED_PURSUE:
|
||||
case PED_FOLLOW_PATH:
|
||||
case PED_ROCKET_MODE:
|
||||
case PED_DUMMY:
|
||||
case PED_PAUSE:
|
||||
case PED_FACE_PHONE:
|
||||
case PED_MAKE_CALL:
|
||||
case PED_CHAT:
|
||||
case PED_MUG:
|
||||
case PED_AI_CONTROL:
|
||||
case PED_FOLLOW_ROUTE:
|
||||
case PED_CPR:
|
||||
case PED_SOLICIT:
|
||||
case PED_BUY_ICECREAM:
|
||||
case PED_INVESTIGATE:
|
||||
case PED_STEP_AWAY:
|
||||
case PED_ON_FIRE:
|
||||
case PED_UNKNOWN:
|
||||
case PED_STATES_NO_AI:
|
||||
case PED_STAGGER:
|
||||
case PED_DIVE_AWAY:
|
||||
case PED_STATES_NO_ST:
|
||||
case PED_ARREST_PLAYER:
|
||||
case PED_DRIVING:
|
||||
case PED_PASSENGER:
|
||||
case PED_TAXI_PASSENGER:
|
||||
case PED_OPEN_DOOR:
|
||||
case PED_DIE:
|
||||
case PED_DEAD:
|
||||
case PED_HANDS_UP:
|
||||
break;
|
||||
case PED_SEEK_ENTITY:
|
||||
m_vecSeekPos = m_pSeekTarget->GetPosition();
|
||||
|
||||
|
@ -1457,6 +1422,8 @@ CPlayerPed::ProcessControl(void)
|
|||
if (m_nLastPedState == PED_DRAG_FROM_CAR && m_pVehicleAnim)
|
||||
BeingDraggedFromCar();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (padUsed && IsPedShootable()) {
|
||||
ProcessWeaponSwitch(padUsed);
|
||||
|
|
|
@ -718,10 +718,10 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
|
|||
if (i != 0) {
|
||||
// Gang member
|
||||
newPed->SetLeader(gangLeader);
|
||||
#ifndef FIX_BUGS
|
||||
#if !defined(FIX_BUGS) && GTA_VERSION >= GTA3_PC_10
|
||||
// seems to be a miami leftover (this code is not on PS2) but gang peds end up just being frozen
|
||||
newPed->m_nPedState = PED_UNKNOWN;
|
||||
gangLeader->m_nPedState = PED_UNKNOWN;
|
||||
newPed->SetPedState(PED_UNKNOWN);
|
||||
gangLeader->SetPedState(PED_UNKNOWN);
|
||||
newPed->m_fRotationCur = CGeneral::GetRadianAngleBetweenPoints(
|
||||
gangLeader->GetPosition().x, gangLeader->GetPosition().y,
|
||||
newPed->GetPosition().x, newPed->GetPosition().y);
|
||||
|
|
Loading…
Reference in a new issue