loadscreens, not accurate

This commit is contained in:
aap 2021-01-22 00:41:34 +01:00
parent 8520bbd2c7
commit f7ab5cb7c4
4 changed files with 35 additions and 31 deletions

View file

@ -5571,7 +5571,7 @@ CMenuManager::DrawQuitGameScreen(void)
static CSprite2d *splash = nil;
if (splash == nil)
splash = LoadSplash("OUTRO");
splash = LoadSplash("sceelee");
m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(28.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, -(m_nMenuFadeAlpha + 1)));