mirror of
https://github.com/GTAmodding/re3.git
synced 2025-07-16 09:14:08 +00:00
Redo ReadSaveBuf + common.h cleanup
This commit is contained in:
parent
3587cb029e
commit
f8297df9c5
31 changed files with 507 additions and 421 deletions
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@ -14,6 +14,7 @@
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#include "Wanted.h"
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#include "World.h"
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#include "MemoryHeap.h"
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#include "SaveBuf.h"
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CCPtrNodePool *CPools::ms_pPtrNodePool;
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CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool;
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@ -137,15 +138,20 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot)
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void CPools::LoadVehiclePool(uint8* buf, uint32 size)
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{
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INITSAVEBUF
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int nNumCars = ReadSaveBuf<int>(buf);
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int nNumBoats = ReadSaveBuf<int>(buf);
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int nNumBikes = ReadSaveBuf<int>(buf);
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int nNumCars, nNumBoats, nNumBikes;
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ReadSaveBuf(&nNumCars, buf);
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ReadSaveBuf(&nNumBoats, buf);
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ReadSaveBuf(&nNumBikes, buf);
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for (int i = 0; i < nNumCars + nNumBoats + nNumBikes; i++) {
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uint32 type = ReadSaveBuf<uint32>(buf);
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int16 model = ReadSaveBuf<int16>(buf);
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uint32 type;
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int16 model;
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int32 slot;
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ReadSaveBuf(&type, buf);
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ReadSaveBuf(&model, buf);
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CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
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CStreaming::LoadAllRequestedModels(false);
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int32 slot = ReadSaveBuf<int32>(buf);
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ReadSaveBuf(&slot, buf);
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CVehicle* pVehicle;
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#ifdef COMPATIBLE_SAVES
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if (type == VEHICLE_TYPE_BOAT)
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@ -19,6 +19,7 @@
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#include "Streaming.h"
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#include "SpecialFX.h"
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#include "Font.h"
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#include "SaveBuf.h"
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float CRadar::m_radarRange;
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sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS];
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@ -973,21 +974,21 @@ INITSAVEBUF
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CheckSaveHeader(buf, 'R', 'D', 'R', '\0', size - SAVE_HEADER_SIZE);
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for (int i = 0; i < NUMRADARBLIPS; i++) {
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ms_RadarTrace[i].m_nColor = ReadSaveBuf<uint32>(buf);
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ms_RadarTrace[i].m_Radius = ReadSaveBuf<float>(buf);
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ms_RadarTrace[i].m_eBlipType = ReadSaveBuf<uint32>(buf);
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ms_RadarTrace[i].m_nEntityHandle = ReadSaveBuf<int32>(buf);
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ms_RadarTrace[i].m_vec2DPos.x = ReadSaveBuf<float>(buf); // CVector2D
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ms_RadarTrace[i].m_vec2DPos.y = ReadSaveBuf<float>(buf);
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ms_RadarTrace[i].m_vecPos = ReadSaveBuf<CVector>(buf);
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ms_RadarTrace[i].m_BlipIndex = ReadSaveBuf<uint16>(buf);
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ms_RadarTrace[i].m_bDim = ReadSaveBuf<bool>(buf);
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ms_RadarTrace[i].m_bInUse = ReadSaveBuf<bool>(buf);
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ms_RadarTrace[i].m_bShortRange = ReadSaveBuf<bool>(buf);
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ms_RadarTrace[i].m_unused = ReadSaveBuf<bool>(buf);
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ms_RadarTrace[i].m_wScale = ReadSaveBuf<int16>(buf);
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ms_RadarTrace[i].m_eBlipDisplay = ReadSaveBuf<uint16>(buf);
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ms_RadarTrace[i].m_eRadarSprite = ReadSaveBuf<uint16>(buf);
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ReadSaveBuf(&ms_RadarTrace[i].m_nColor, buf);
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ReadSaveBuf(&ms_RadarTrace[i].m_Radius, buf);
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ReadSaveBuf(&ms_RadarTrace[i].m_eBlipType, buf);
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ReadSaveBuf(&ms_RadarTrace[i].m_nEntityHandle, buf);
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ReadSaveBuf(&ms_RadarTrace[i].m_vec2DPos.x, buf);
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ReadSaveBuf(&ms_RadarTrace[i].m_vec2DPos.y, buf);
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ReadSaveBuf(&ms_RadarTrace[i].m_vecPos, buf);
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ReadSaveBuf(&ms_RadarTrace[i].m_BlipIndex, buf);
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ReadSaveBuf(&ms_RadarTrace[i].m_bDim, buf);
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ReadSaveBuf(&ms_RadarTrace[i].m_bInUse, buf);
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ReadSaveBuf(&ms_RadarTrace[i].m_bShortRange, buf);
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ReadSaveBuf(&ms_RadarTrace[i].m_unused, buf);
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ReadSaveBuf(&ms_RadarTrace[i].m_wScale, buf);
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ReadSaveBuf(&ms_RadarTrace[i].m_eBlipDisplay, buf);
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ReadSaveBuf(&ms_RadarTrace[i].m_eRadarSprite, buf);
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}
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VALIDATESAVEBUF(size);
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@ -8,6 +8,7 @@
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#include "Text.h"
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#include "World.h"
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#include "Timer.h"
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#include "SaveBuf.h"
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eLevelName CTheZones::m_CurrLevel;
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int16 CTheZones::FindIndex;
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@ -714,11 +715,11 @@ CTheZones::SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zo
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WriteSaveBuf(*buffer, *length, zone->zoneinfoNight);
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int32 zoneId;
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zoneId = GetIndexForZonePointer(zone->child);
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zoneId = GetIndexForNavigationZonePointer(zone->child);
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WriteSaveBuf(*buffer, *length, zoneId);
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zoneId = GetIndexForZonePointer(zone->parent);
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zoneId = GetIndexForNavigationZonePointer(zone->parent);
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WriteSaveBuf(*buffer, *length, zoneId);
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zoneId = GetIndexForZonePointer(zone->next);
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zoneId = GetIndexForNavigationZonePointer(zone->next);
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WriteSaveBuf(*buffer, *length, zoneId);
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}
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@ -731,9 +732,9 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
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uint32 length = 0;
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CheckSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
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m_CurrLevel = ReadSaveBuf<eLevelName>(buffer, length);
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FindIndex = ReadSaveBuf<int16>(buffer, length);
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ReadSaveBuf<int16>(buffer, length);
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ReadSaveBuf(&m_CurrLevel, buffer);
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ReadSaveBuf(&FindIndex, buffer);
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SkipSaveBuf(buffer, 2);
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for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
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LoadOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
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@ -742,21 +743,21 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
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LoadOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
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for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
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ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer, length);
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ReadSaveBuf(&ZoneInfoArray[i], buffer);
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TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer, length);
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TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer, length);
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TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer, length);
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ReadSaveBuf<int16>(buffer, length);
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ReadSaveBuf(&TotalNumberOfNavigationZones, buffer);
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ReadSaveBuf(&TotalNumberOfInfoZones, buffer);
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ReadSaveBuf(&TotalNumberOfZoneInfos, buffer);
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SkipSaveBuf(buffer, 2);
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for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
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LoadOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
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for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
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AudioZoneArray[i] = ReadSaveBuf<int16>(buffer, length);
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ReadSaveBuf(&AudioZoneArray[i], buffer);
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TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer, length);
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NumberOfAudioZones = ReadSaveBuf<uint16>(buffer, length);
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ReadSaveBuf(&TotalNumberOfMapZones, buffer);
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ReadSaveBuf(&NumberOfAudioZones, buffer);
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VALIDATESAVEBUF(size)
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}
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@ -764,26 +765,36 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
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void
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CTheZones::LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
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{
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*(uint32*)&zone->name[0] = ReadSaveBuf<uint32>(*buffer, *length);
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*(uint32*)&zone->name[4] = ReadSaveBuf<uint32>(*buffer, *length);
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#ifdef THIS_IS_STUPID
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uint32 part1, part2;
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ReadSaveBuf(&part1, *buffer, *length);
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ReadSaveBuf(&part2, *buffer, *length);
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zone->minx = ReadSaveBuf<float>(*buffer, *length);
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zone->miny = ReadSaveBuf<float>(*buffer, *length);
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zone->minz = ReadSaveBuf<float>(*buffer, *length);
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zone->maxx = ReadSaveBuf<float>(*buffer, *length);
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zone->maxy = ReadSaveBuf<float>(*buffer, *length);
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zone->maxz = ReadSaveBuf<float>(*buffer, *length);
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*(uint64 *)&zone->name[0] = (uint64)part2;
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*(uint64 *)&zone->name[0] <<= 32;
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*(uint64 *)&zone->name[0] |= (uint64)part1;
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#else
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for(int i = 0; i < sizeof(zone->name); i++)
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ReadSaveBuf(&zone->name[i], *buffer, *length);
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#endif
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zone->type = ReadSaveBuf<eZoneType>(*buffer, *length);
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zone->level = ReadSaveBuf<eLevelName>(*buffer, *length);
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zone->zoneinfoDay = ReadSaveBuf<int16>(*buffer, *length);
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zone->zoneinfoNight = ReadSaveBuf<int16>(*buffer, *length);
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ReadSaveBuf(&zone->minx, *buffer, *length);
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ReadSaveBuf(&zone->miny, *buffer, *length);
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ReadSaveBuf(&zone->minz, *buffer, *length);
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ReadSaveBuf(&zone->maxx, *buffer, *length);
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ReadSaveBuf(&zone->maxy, *buffer, *length);
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ReadSaveBuf(&zone->maxz, *buffer, *length);
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ReadSaveBuf(&zone->type, *buffer, *length);
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ReadSaveBuf(&zone->level, *buffer, *length);
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ReadSaveBuf(&zone->zoneinfoDay, *buffer, *length);
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ReadSaveBuf(&zone->zoneinfoNight, *buffer, *length);
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int32 zoneId;
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zoneId = ReadSaveBuf<int32>(*buffer, *length);
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zone->child = GetPointerForZoneIndex(zoneId);
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zoneId = ReadSaveBuf<int32>(*buffer, *length);
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zone->parent = GetPointerForZoneIndex(zoneId);
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zoneId = ReadSaveBuf<int32>(*buffer, *length);
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zone->next = GetPointerForZoneIndex(zoneId);
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ReadSaveBuf(&zoneId, *buffer, *length);
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zone->child = GetPointerForNavigationZoneIndex(zoneId);
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ReadSaveBuf(&zoneId, *buffer, *length);
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zone->parent = GetPointerForNavigationZoneIndex(zoneId);
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ReadSaveBuf(&zoneId, *buffer, *length);
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zone->next = GetPointerForNavigationZoneIndex(zoneId);
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}
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@ -103,8 +103,8 @@ public:
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static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity);
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static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
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static int16 FindAudioZone(CVector *pos);
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static CZone *GetPointerForZoneIndex(ssize_t i) { return i == -1 ? nil : &NavigationZoneArray[i]; }
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static ssize_t GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - NavigationZoneArray; }
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static CZone *GetPointerForNavigationZoneIndex(ssize_t i) { return i == -1 ? nil : &NavigationZoneArray[i]; }
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static ssize_t GetIndexForNavigationZonePointer(CZone *zone) { return zone == nil ? -1 : zone - NavigationZoneArray; }
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static void AddZoneToAudioZoneArray(CZone *zone);
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static void InitialiseAudioZoneArray(void);
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static void SaveAllZones(uint8 *buffer, uint32 *length);
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@ -392,212 +392,3 @@ __inline__ void TRACE(char *f, ...) { } // this is re3 only, and so the function
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#define CONCAT_(x,y) x##y
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#define CONCAT(x,y) CONCAT_(x,y)
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#ifdef DEBUGMENU
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// Tweaking stuff for debugmenu
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#define TWEAKPATH ___tw___TWEAKPATH
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#define SETTWEAKPATH(path) static const char *___tw___TWEAKPATH = path;
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#define TWEAKFUNC(v) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
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#define TWEAKFUNCN(v, name) static CTweakFunc CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
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#define TWEAKBOOL(v) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), TWEAKPATH);
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#define TWEAKBOOLN(v, name) static CTweakBool CONCAT(___tw___tweak, __COUNTER__)(&v, name, TWEAKPATH);
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#define TWEAKINT32(v, lower, upper, step) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
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#define TWEAKINT32N(v, lower, upper, step, name) static CTweakInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
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#define TWEAKUINT32(v, lower, upper, step) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
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#define TWEAKUINT32N(v, lower, upper, step, name) static CTweakUInt32 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
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#define TWEAKINT16(v, lower, upper, step) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
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#define TWEAKINT16N(v, lower, upper, step, name) static CTweakInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
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#define TWEAKUINT16(v, lower, upper, step) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
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#define TWEAKUINT16N(v, lower, upper, step, name) static CTweakUInt16 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
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#define TWEAKINT8(v, lower, upper, step) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
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#define TWEAKINT8N(v, lower, upper, step, name) static CTweakInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
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#define TWEAKUINT8(v, lower, upper, step) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
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#define TWEAKUINT8N(v, lower, upper, step, name) static CTweakUInt8 CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
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#define TWEAKFLOAT(v, lower, upper, step) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, step, TWEAKPATH);
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#define TWEAKFLOATN(v, lower, upper, step, name) static CTweakFloat CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, step, TWEAKPATH);
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#define TWEAKSWITCH(v, lower, upper, str, f) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, STR(v), lower, upper, str, f, TWEAKPATH);
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#define TWEAKSWITCHN(v, lower, upper, str, f, name) static CTweakSwitch CONCAT(___tw___tweak, __COUNTER__)(&v, name, lower, upper, str, f, TWEAKPATH);
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// interface
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class CTweakVar
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{
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public:
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virtual void AddDBG(const char *path) = 0;
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};
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class CTweakVars
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{
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public:
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static void Add(CTweakVar *var);
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static void AddDBG(const char *path);
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};
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class CTweakFunc : public CTweakVar
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{
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const char *m_pPath, *m_pVarName;
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void (*m_pFunc)();
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public:
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CTweakFunc(void (*pFunc)(), const char *strName, const char *strPath) :
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m_pPath(strPath), m_pVarName(strName), m_pFunc(pFunc)
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{
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CTweakVars::Add(this);
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}
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void AddDBG(const char *path);
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};
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class CTweakBool : public CTweakVar
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{
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const char *m_pPath, *m_pVarName;
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bool *m_pBoolVar;
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public:
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CTweakBool(bool *pBool, const char *strName, const char *strPath) :
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m_pPath(strPath), m_pVarName(strName), m_pBoolVar(pBool)
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{
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CTweakVars::Add(this);
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}
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void AddDBG(const char *path);
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};
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class CTweakSwitch : public CTweakVar
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{
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const char *m_pPath, *m_pVarName;
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void *m_pIntVar;
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int32 m_nMin, m_nMax;
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const char **m_aStr;
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void (*m_pFunc)();
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public:
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CTweakSwitch(void *pInt, const char *strName, int32 nMin, int32 nMax, const char **aStr,
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void (*pFunc)(), const char *strPath)
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: m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), m_nMin(nMin), m_nMax(nMax),
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m_aStr(aStr)
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{
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CTweakVars::Add(this);
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}
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void AddDBG(const char *path);
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};
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#define _TWEEKCLASS(name, type) \
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class name : public CTweakVar \
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{ \
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public: \
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const char *m_pPath, *m_pVarName; \
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type *m_pIntVar, m_nLoawerBound, m_nUpperBound, m_nStep; \
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\
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name(type *pInt, const char *strName, type nLower, type nUpper, type nStep, \
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const char *strPath) \
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: m_pPath(strPath), m_pVarName(strName), m_pIntVar(pInt), \
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m_nLoawerBound(nLower), m_nUpperBound(nUpper), m_nStep(nStep) \
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\
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{ \
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CTweakVars::Add(this); \
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} \
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\
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void AddDBG(const char *path); \
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};
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_TWEEKCLASS(CTweakInt8, int8);
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_TWEEKCLASS(CTweakUInt8, uint8);
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_TWEEKCLASS(CTweakInt16, int16);
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_TWEEKCLASS(CTweakUInt16, uint16);
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_TWEEKCLASS(CTweakInt32, int32);
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_TWEEKCLASS(CTweakUInt32, uint32);
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_TWEEKCLASS(CTweakFloat, float);
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#undef _TWEEKCLASS
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#endif
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#ifdef VALIDATE_SAVE_SIZE
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extern int32 _saveBufCount;
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#define INITSAVEBUF _saveBufCount = 0;
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#define VALIDATESAVEBUF(b) assert(_saveBufCount == b);
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#else
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#define INITSAVEBUF
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#define VALIDATESAVEBUF(b)
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#endif
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inline void SkipSaveBuf(uint8 *&buf, int32 skip)
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{
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buf += skip;
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#ifdef VALIDATE_SAVE_SIZE
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_saveBufCount += skip;
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#endif
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}
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inline void SkipSaveBuf(uint8*& buf, uint32 &length, int32 skip)
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{
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||||
buf += skip;
|
||||
length += skip;
|
||||
#ifdef VALIDATE_SAVE_SIZE
|
||||
_saveBufCount += skip;
|
||||
#endif
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline const T ReadSaveBuf(uint8 *&buf)
|
||||
{
|
||||
T &value = *(T*)buf;
|
||||
SkipSaveBuf(buf, sizeof(T));
|
||||
return value;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline const T ReadSaveBuf(uint8 *&buf, uint32 &length)
|
||||
{
|
||||
T &value = *(T*)buf;
|
||||
SkipSaveBuf(buf, length, sizeof(T));
|
||||
return value;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
||||
{
|
||||
T *p = (T*)buf;
|
||||
*p = value;
|
||||
SkipSaveBuf(buf, sizeof(T));
|
||||
return p;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
inline T *WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value)
|
||||
{
|
||||
T *p = (T*)buf;
|
||||
*p = value;
|
||||
SkipSaveBuf(buf, length, sizeof(T));
|
||||
return p;
|
||||
}
|
||||
|
||||
|
||||
#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
|
||||
|
||||
#define WriteSaveHeader(buf,a,b,c,d,size) \
|
||||
WriteSaveBuf(buf, a);\
|
||||
WriteSaveBuf(buf, b);\
|
||||
WriteSaveBuf(buf, c);\
|
||||
WriteSaveBuf(buf, d);\
|
||||
WriteSaveBuf<uint32>(buf, size);
|
||||
|
||||
#define WriteSaveHeaderWithLength(buf,len,a,b,c,d,size) \
|
||||
WriteSaveBuf(buf, len, a);\
|
||||
WriteSaveBuf(buf, len, b);\
|
||||
WriteSaveBuf(buf, len, c);\
|
||||
WriteSaveBuf(buf, len, d);\
|
||||
WriteSaveBuf<uint32>(buf, len, size);
|
||||
|
||||
#define CheckSaveHeader(buf,a,b,c,d,size)\
|
||||
assert(ReadSaveBuf<char>(buf) == a);\
|
||||
assert(ReadSaveBuf<char>(buf) == b);\
|
||||
assert(ReadSaveBuf<char>(buf) == c);\
|
||||
assert(ReadSaveBuf<char>(buf) == d);\
|
||||
assert(ReadSaveBuf<uint32>(buf) == size);
|
||||
|
||||
#define CheckSaveHeaderWithLength(buf,len,a,b,c,d,size)\
|
||||
assert(ReadSaveBuf<char>(buf,len) == a);\
|
||||
assert(ReadSaveBuf<char>(buf,len) == b);\
|
||||
assert(ReadSaveBuf<char>(buf,len) == c);\
|
||||
assert(ReadSaveBuf<char>(buf,len) == d);\
|
||||
assert(ReadSaveBuf<uint32>(buf,len) == size);
|
||||
|
||||
|
||||
void cprintf(char*, ...);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue