diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 9cbf8fab..04144b7e 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -393,7 +393,7 @@ public: float GetDistanceSquared(const CVector &v) const; // inlined in vc int32 GetJumboTaxiFreq() const; // inlined in vc uint8 GetMissionAudioLoadingStatus(uint8 slot) const; - int8 GetMissionScriptPoliceAudioPlayingStatus() const; + int8 GetMissionScriptPoliceAudioPlayingStatus(); uint8 GetNum3DProvidersAvailable(); uint32 GetPedCommentSfx(CPed *ped, int32 sound); void GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const; @@ -513,7 +513,7 @@ public: void SetEntityStatus(int32 id, bool8 status); uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); void SetMissionAudioLocation(uint8 slot, float x, float y, float z); - void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized + void SetMissionScriptPoliceAudio(uint32 sfx); // inlined and optimized void SetMonoMode(bool8 mono); void SetMusicFadeVol(uint8 volume); void SetMusicMasterVolume(uint8 volume); diff --git a/src/audio/PolRadio.cpp b/src/audio/PolRadio.cpp index fb2b06b4..d30b4826 100644 --- a/src/audio/PolRadio.cpp +++ b/src/audio/PolRadio.cpp @@ -23,7 +23,7 @@ struct tPoliceRadioZone { tPoliceRadioZone ZoneSfx[NUMAUDIOZONES]; -int32 g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES; +uint32 g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES; int8 g_nMissionAudioPlayingStatus = 2; uint8 gSpecialSuspectLastSeenReport; uint32 gMinTimeToNextReport[NUM_CRIME_TYPES]; @@ -80,7 +80,7 @@ cAudioManager::ResetPoliceRadio() } void -cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) const +cAudioManager::SetMissionScriptPoliceAudio(uint32 sfx) { if (!m_bIsInitialised) return; if (g_nMissionAudioPlayingStatus != 1) { @@ -90,7 +90,7 @@ cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) const } int8 -cAudioManager::GetMissionScriptPoliceAudioPlayingStatus() const +cAudioManager::GetMissionScriptPoliceAudioPlayingStatus() { return g_nMissionAudioPlayingStatus; }