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Includes overhaul, fix some compiler warnings
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45 changed files with 110 additions and 142 deletions
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@ -3,6 +3,7 @@
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#include "Game.h"
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#include "Lists.h"
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#include "PlayerInfo.h"
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#include "Collision.h"
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/* Sectors span from -2400 to 1600 in x and -2000 to 2000 y.
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* With 80x80 sectors, each is 50x50 units. */
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@ -48,11 +49,6 @@ public:
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VALIDATE_SIZE(CSector, 0x28);
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class CEntity;
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struct CColPoint;
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struct CColLine;
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struct CStoredCollPoly;
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class CWorld
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{
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static CPtrList ms_bigBuildingsList[NUM_LEVELS];
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