mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-26 18:15:42 +00:00
ped attractors
This commit is contained in:
parent
21329b8440
commit
f864698696
2 changed files with 11 additions and 11 deletions
|
@ -5859,17 +5859,17 @@ CPed::SetWaitState(eWaitState state, void *time)
|
|||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
|
||||
break;
|
||||
case WAITSTATE_SIT_DOWN:
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 4.0f); // TODO(MIAMI): proper anim!
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_DOWN, 4.0f);
|
||||
animAssoc->SetFinishCallback(FinishedWaitCB, this);
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 10000;
|
||||
break;
|
||||
case WAITSTATE_SIT_UP:
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 4.0f); // TODO(MIAMI): proper anim!
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_UP, 4.0f);
|
||||
animAssoc->SetFinishCallback(FinishedWaitCB, this);
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 100000;
|
||||
break;
|
||||
case WAITSTATE_SIT_IDLE:
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 5000.0f); // TODO(MIAMI): proper anim!
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_SEAT_IDLE, 5000.0f);
|
||||
animAssoc->SetFinishCallback(FinishedWaitCB, this);
|
||||
if (time)
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
|
||||
|
@ -5877,7 +5877,7 @@ CPed::SetWaitState(eWaitState state, void *time)
|
|||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + CGeneral::GetRandomNumberInRange(25000, 30000);
|
||||
break;
|
||||
case WAITSTATE_USE_ATM:
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_HANDSUP, 5000.0f); // TODO(MIAMI): proper anim!
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_ATM, 5000.0f);
|
||||
animAssoc->SetFinishCallback(FinishedWaitCB, this);
|
||||
if (time)
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + *(int*)time;
|
||||
|
@ -18335,11 +18335,11 @@ CPed::ClearWaitState(void)
|
|||
AnimationId id;
|
||||
switch (m_nWaitState) { // TODO(MIAMI): actual!
|
||||
case WAITSTATE_PLAYANIM_CHAT: id = ANIM_IDLE_CHAT; break;
|
||||
case WAITSTATE_SIT_DOWN: id = ANIM_HANDSUP; break;
|
||||
case WAITSTATE_SIT_DOWN_RVRS: id = ANIM_HANDSUP; break;
|
||||
case WAITSTATE_SIT_UP: id = ANIM_HANDSUP; break;
|
||||
case WAITSTATE_SIT_IDLE: id = ANIM_HANDSUP; break;
|
||||
case WAITSTATE_USE_ATM: id = ANIM_HANDSUP; break;
|
||||
case WAITSTATE_SIT_DOWN: id = ANIM_SEAT_DOWN; break;
|
||||
case WAITSTATE_SIT_DOWN_RVRS: id = ANIM_SEAT_DOWN2; break;
|
||||
case WAITSTATE_SIT_UP: id = ANIM_SEAT_UP; break;
|
||||
case WAITSTATE_SIT_IDLE: id = ANIM_SEAT_IDLE; break;
|
||||
case WAITSTATE_USE_ATM: id = ANIM_ATM; break;
|
||||
}
|
||||
CAnimBlendAssociation* pAssoc = RpAnimBlendClumpGetAssociation(GetClump(), id);
|
||||
if (pAssoc)
|
||||
|
|
|
@ -865,8 +865,8 @@ public:
|
|||
void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
|
||||
void ClearWaitState(void);
|
||||
|
||||
bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
|
||||
CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
|
||||
bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; }
|
||||
CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; }
|
||||
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
|
||||
|
||||
PedState GetPedState(void) { return m_nPedState; }
|
||||
|
|
Loading…
Reference in a new issue