ped attractors

This commit is contained in:
Nikolay Korolev 2020-05-16 02:10:23 +03:00
commit f864698696
2 changed files with 11 additions and 11 deletions

View file

@ -865,8 +865,8 @@ public:
void SetNewAttraction(CPedAttractor* pAttractor, const CVector& pos, float, float, int);
void ClearWaitState(void);
bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
bool HasWeaponSlot(uint8 slot) { return m_weapons[slot].m_eWeaponType != WEAPONTYPE_UNARMED; }
CWeapon& GetWeapon(uint8 slot) { return m_weapons[slot]; }
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
PedState GetPedState(void) { return m_nPedState; }