mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-25 06:35:40 +00:00
Merge remote-tracking branch 'upstream/master' into script_dev
This commit is contained in:
commit
f93285df79
11 changed files with 331 additions and 32 deletions
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@ -629,4 +629,4 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
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}
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STARTPATCHES
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ENDPATCHES
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ENDPATCHES
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@ -282,7 +282,7 @@ CDarkel::Update()
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return;
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int32 FrameTime = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart);
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if ((TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart)) > 0 || TimeLimit < 0) {
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if (FrameTime > 0 || TimeLimit < 0) {
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DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_ONGOING, FrameTime);
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@ -9,6 +9,8 @@
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CPathFind &ThePaths = *(CPathFind*)0x8F6754;
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WRAPPER bool CPedPath::CalcPedRoute(uint8, CVector, CVector, CVector*, int16*, int16) { EAXJMP(0x42E680); }
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enum
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{
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NodeTypeExtern = 1,
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@ -1197,9 +1199,9 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
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CTreadable *obj = FindRoadObjectClosestToCoors(coors, type);
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float nodeDist = 1000000000.0f;
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for(i = 0; i < 12; i++){
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if(obj->m_nodeIndices[i] < 0)
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if(obj->m_nodeIndices[type][i] < 0)
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break;
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float dist = (coors - m_pathNodes[obj->m_nodeIndices[type][i]].pos).Magnitude2D();
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float dist = (coors - m_pathNodes[obj->m_nodeIndices[type][i]].pos).MagnitudeSqr();
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if(dist < nodeDist){
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nodeDist = dist;
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node = &m_pathNodes[obj->m_nodeIndices[type][i]];
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@ -1207,12 +1209,12 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
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}
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}
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CVector2D vCurDir(Cos(curDir*PI/4.0f), Sin(curDir*PI/4.0f));
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CVector2D vCurDir(Sin(curDir*PI/4.0f), Cos(curDir * PI / 4.0f));
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*nextNode = 0;
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float bestDot = -999999.0f;
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for(i = 0; i < node->numLinks; i++){
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int next = m_connections[node->firstLink+i];
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if(node->bDisabled || m_pathNodes[next].bDisabled)
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if(!node->bDisabled && m_pathNodes[next].bDisabled)
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continue;
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CVector pedCoors = coors;
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pedCoors.z += 1.0f;
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@ -1221,9 +1223,9 @@ CPathFind::FindNextNodeWandering(uint8 type, CVector coors, CPathNode **lastNode
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if(!CWorld::GetIsLineOfSightClear(pedCoors, nodeCoors, true, false, false, false, false, false))
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continue;
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CVector2D nodeDir = m_pathNodes[next].pos - node->pos;
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nodeDir /= nodeDir.Magnitude();
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nodeDir.Normalise();
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float dot = DotProduct2D(nodeDir, vCurDir);
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if(dot > bestDot){
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if(dot >= bestDot){
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*nextNode = &m_pathNodes[next];
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bestDot = dot;
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@ -4,6 +4,11 @@
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class CVehicle;
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class CPedPath {
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public:
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static bool CalcPedRoute(uint8, CVector, CVector, CVector*, int16*, int16);
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};
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enum
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{
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PATH_CAR = 0,
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@ -1357,6 +1357,18 @@ void CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString()
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m_PedOrientForBehindOrInFront = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y);
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}
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void
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CCamera::SetWideScreenOn(void)
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{
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m_WideScreenOn = true;
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}
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void
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CCamera::SetWideScreenOff(void)
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{
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m_bWantsToSwitchWidescreenOff = m_WideScreenOn;
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}
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STARTPATCHES
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InjectHook(0x42C760, (bool (CCamera::*)(const CVector ¢er, float radius, const CMatrix *mat))&CCamera::IsSphereVisible, PATCH_JUMP);
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InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP);
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@ -1367,6 +1379,9 @@ STARTPATCHES
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InjectHook(0x46FC90, &CCamera::SetCameraDirectlyInFrontForFollowPed_CamOnAString, PATCH_JUMP);
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InjectHook(0x46FF00, &CCamera::SetWideScreenOn, PATCH_JUMP);
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InjectHook(0x46FF10, &CCamera::SetWideScreenOff, PATCH_JUMP);
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InjectHook(0x456F40, WellBufferMe, PATCH_JUMP);
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InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP);
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InjectHook(0x457710, &CCam::DoAverageOnVector, PATCH_JUMP);
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@ -468,8 +468,8 @@ int m_iModeObbeCamIsInForCar;
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void DrawBordersForWideScreen(void);
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void Restore(void);
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void SetWideScreenOn(void) { m_WideScreenOn = true; }
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void SetWideScreenOff(void) { m_WideScreenOn = false; }
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void SetWideScreenOn(void);
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void SetWideScreenOff(void);
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float Find3rdPersonQuickAimPitch(void);
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309
src/peds/Ped.cpp
309
src/peds/Ped.cpp
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@ -46,14 +46,14 @@
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#include "Zones.h"
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#include "Cranes.h"
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#include "MusicManager.h"
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#include "Timecycle.h"
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#include "ParticleObject.h"
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#include "Floater.h"
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WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
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WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
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WRAPPER void CPed::PreRender(void) { EAXJMP(0x4CFDD0); }
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WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
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WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); }
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WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
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WRAPPER void CPed::ProcessBuoyancy(void) { EAXJMP(0x4C7FF0); }
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WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); }
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WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); }
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WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
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@ -803,9 +803,9 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
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++CStats::HeadsPopped;
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// BUG: This condition will always return true. Even fixing it won't work, because these states are unused.
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if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) {
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// if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) {
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CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
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}
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// }
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bBodyPartJustCameOff = true;
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m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 150;
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@ -1212,7 +1212,8 @@ CPed::Attack(void)
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if (GetWeapon()->m_eWeaponState != WEAPONSTATE_MELEE_MADECONTACT) {
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// If reloading just began, start the animation
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if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING && reloadAnim != NUM_ANIMS && !reloadAnimAssoc) {
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// Last condition will always return true, even IDA hides it
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if (GetWeapon()->m_eWeaponState == WEAPONSTATE_RELOADING && reloadAnim != NUM_ANIMS /* && !reloadAnimAssoc*/) {
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CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, reloadAnim, 8.0f);
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ClearLookFlag();
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ClearAimFlag();
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@ -3993,7 +3994,7 @@ CPed::SetGetUp(void)
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if (m_fHealth >= 1.0f || IsPedHeadAbovePos(-0.3f)) {
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if (bUpdateAnimHeading) {
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m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
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m_fRotationCur -= 0.5f*PI;
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m_fRotationCur -= HALFPI;
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bUpdateAnimHeading = false;
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}
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if (m_nPedState != PED_GETUP) {
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@ -10330,7 +10331,8 @@ CPed::ProcessControl(void)
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rDriveAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_R);
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lbAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB);
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON
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if (lbAssoc &&
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TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON
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&& TheCamera.Cams[TheCamera.ActiveCam].DirectionWasLooking == LOOKING_LEFT) {
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lbAssoc->blendDelta = -1000.0f;
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}
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@ -12995,7 +12997,11 @@ CPed::ProcessObjective(void)
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return;
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}
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if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
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if (m_carInObjective->pDriver) {
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if (m_carInObjective->pDriver
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#ifdef VC_PED_PORTS
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&& !IsPlayer()
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#endif
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) {
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if (m_carInObjective->pDriver->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS && m_carInObjective->pDriver != m_pedInObjective) {
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SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective);
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m_carInObjective->bIsBeingCarJacked = false;
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@ -13003,7 +13009,11 @@ CPed::ProcessObjective(void)
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}
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}
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} else if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
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if (m_carInObjective->pDriver) {
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if (m_carInObjective->pDriver
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#ifdef VC_PED_PORTS
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&& (CharCreatedBy != MISSION_CHAR || m_carInObjective->pDriver->CharCreatedBy != RANDOM_CHAR)
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#endif
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) {
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if (m_carInObjective->pDriver->m_nPedType == m_nPedType) {
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SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, m_carInObjective);
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m_carInObjective->bIsBeingCarJacked = false;
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@ -13031,7 +13041,11 @@ CPed::ProcessObjective(void)
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if (!m_carInObjective->pDriver && !m_carInObjective->GetIsOnScreen() && !GetIsOnScreen())
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WarpPedToNearEntityOffScreen(m_carInObjective);
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if (CharCreatedBy != MISSION_CHAR || m_prevObjective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
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if (CharCreatedBy != MISSION_CHAR || m_prevObjective == OBJECTIVE_KILL_CHAR_ANY_MEANS
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#ifdef VC_PED_PORTS
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|| IsPlayer() && !CPad::GetPad(0)->ArePlayerControlsDisabled()
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#endif
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) {
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RestorePreviousObjective();
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RestorePreviousState();
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if (IsPedInControl())
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@ -13528,7 +13542,11 @@ CPed::SetSeekCar(CVehicle *car, uint32 doorNode)
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void
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CPed::SetSeekBoatPosition(CVehicle *boat)
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{
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if (m_nPedState == PED_SEEK_IN_BOAT || boat->pDriver)
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if (m_nPedState == PED_SEEK_IN_BOAT || boat->pDriver
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#ifdef VC_PED_PORTS
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|| !IsPedInControl()
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#endif
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)
|
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return;
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|
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SetStoredState();
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@ -13538,7 +13556,6 @@ CPed::SetSeekBoatPosition(CVehicle *boat)
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m_pMyVehicle->RegisterReference((CEntity **) &m_pMyVehicle);
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m_distanceToCountSeekDone = 0.5f;
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m_nPedState = PED_SEEK_IN_BOAT;
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}
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void
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@ -14588,7 +14605,7 @@ CPed::SetEnterCar(CVehicle *car, uint32 unused)
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void
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CPed::SetRadioStation(void)
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{
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uint8 radiosPerRadioCategories[10][4] = {
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static const uint8 radiosPerRadioCategories[10][4] = {
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{JAH_RADIO, RISE_FM, GAME_FM, MSX_FM},
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{HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK},
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{RISE_FM, GAME_FM, MSX_FM, FLASHBACK},
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@ -14600,7 +14617,7 @@ CPed::SetRadioStation(void)
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{HEAD_RADIO, DOUBLE_CLEF, LIPS_106, FLASHBACK},
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{CHATTERBOX, HEAD_RADIO, LIPS_106, GAME_FM}
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};
|
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uint8 orderInCat;
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uint8 orderInCat = 0; // BUG: this wasn't initialized
|
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|
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if (IsPlayer() || !m_pMyVehicle || m_pMyVehicle->pDriver != this)
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return;
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@ -14636,7 +14653,262 @@ CPed::SetRadioStation(void)
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bool
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CPed::IsNotInWreckedVehicle()
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{
|
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return m_pMyVehicle != nil && !m_pMyVehicle->IsWrecked();
|
||||
return m_pMyVehicle != nil && m_pMyVehicle->m_status != STATUS_WRECKED;
|
||||
}
|
||||
|
||||
void
|
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CPed::PreRender(void)
|
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{
|
||||
CShadows::StoreShadowForPed(this,
|
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CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue],
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CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue],
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CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue], CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]);
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|
||||
if (bBodyPartJustCameOff && bIsPedDieAnimPlaying && m_bodyPartBleeding != -1 && (CTimer::GetFrameCounter() & 7) > 3) {
|
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CVector bloodDir(0.0f, 0.0f, 0.0f);
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CVector bloodPos(0.0f, 0.0f, 0.0f);
|
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|
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for (RwFrame *frame = GetNodeFrame(m_bodyPartBleeding); frame; frame = RwFrameGetParent(frame))
|
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RwV3dTransformPoints(bloodPos, bloodPos, 1, RwFrameGetMatrix(frame));
|
||||
|
||||
switch (m_bodyPartBleeding) {
|
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case PED_HEAD:
|
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bloodDir = 0.1f * GetUp();
|
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break;
|
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case PED_UPPERARML:
|
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bloodDir = 0.04f * GetUp() - 0.04f * GetRight();
|
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break;
|
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case PED_UPPERARMR:
|
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bloodDir = 0.04f * GetUp() - 0.04f * GetRight();
|
||||
break;
|
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case PED_UPPERLEGL:
|
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bloodDir = 0.04f * GetUp() + 0.05f * GetForward();
|
||||
break;
|
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case PED_UPPERLEGR:
|
||||
bloodDir = 0.04f * GetUp() + 0.05f * GetForward();
|
||||
break;
|
||||
default:
|
||||
bloodDir = CVector(0.0f, 0.0f, 0.0f);
|
||||
break;
|
||||
}
|
||||
|
||||
for(int i = 0; i < 4; i++)
|
||||
CParticle::AddParticle(PARTICLE_BLOOD_SPURT, bloodPos, bloodDir, nil, 0.0f, 0, 0, 0, 0);
|
||||
}
|
||||
if (CWeather::Rain > 0.3f && TheCamera.SoundDistUp > 15.0f) {
|
||||
if ((TheCamera.GetPosition() - GetPosition()).Magnitude() < 25.0f) {
|
||||
bool doSplashUp = true;
|
||||
CColModel *ourCol = CModelInfo::GetModelInfo(m_modelIndex)->GetColModel();
|
||||
CVector speed = FindPlayerSpeed();
|
||||
|
||||
if (Abs(speed.x) <= 0.05f && Abs(speed.y) <= 0.05f) {
|
||||
if (m_nPedState != PED_FALL && !DyingOrDead() && m_nPedState != PED_ATTACK && m_nPedState != PED_FIGHT) {
|
||||
if (!IsPedHeadAbovePos(0.3f) || RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED)) {
|
||||
doSplashUp = false;
|
||||
}
|
||||
} else
|
||||
doSplashUp = false;
|
||||
} else
|
||||
doSplashUp = false;
|
||||
|
||||
if (doSplashUp && ourCol->numSpheres > 0) {
|
||||
for(int i = 0; i < ourCol->numSpheres; i++) {
|
||||
CColSphere *sphere = &ourCol->spheres[i];
|
||||
CVector splashPos;
|
||||
switch (sphere->piece) {
|
||||
case PEDPIECE_LEFTARM:
|
||||
case PEDPIECE_RIGHTARM:
|
||||
case PEDPIECE_HEAD:
|
||||
splashPos = GetMatrix() * ourCol->spheres[i].center;
|
||||
splashPos.z += 0.7f * sphere->radius;
|
||||
splashPos.x += CGeneral::GetRandomNumberInRange(-0.15f, 0.15f);
|
||||
splashPos.y += CGeneral::GetRandomNumberInRange(-0.15f, 0.15f);
|
||||
CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP, splashPos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, 0, 0, CGeneral::GetRandomNumber() & 1, 0);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::ProcessBuoyancy(void)
|
||||
{
|
||||
static uint32 nGenerateRaindrops = 0;
|
||||
static uint32 nGenerateWaterCircles = 0;
|
||||
CRGBA color(((0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed()) * 127.5f),
|
||||
((0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue()) * 127.5f),
|
||||
((0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen()) * 127.5f),
|
||||
(CGeneral::GetRandomNumber() % 256 * 48.0f) + 48);
|
||||
|
||||
if (bInVehicle)
|
||||
return;
|
||||
|
||||
CVector buoyancyPoint;
|
||||
CVector buoyancyImpulse;
|
||||
|
||||
#ifndef VC_PED_PORTS
|
||||
float buoyancyLevel = (m_nPedState == PED_DEAD ? 1.5f : 1.3f);
|
||||
#else
|
||||
float buoyancyLevel = (m_nPedState == PED_DEAD ? 1.8f : 1.1f);
|
||||
#endif
|
||||
|
||||
if (mod_Buoyancy.ProcessBuoyancy(this, 0.008f * m_fMass * buoyancyLevel, &buoyancyPoint, &buoyancyImpulse)) {
|
||||
m_flagD8 = true;
|
||||
CEntity *entity;
|
||||
CColPoint point;
|
||||
if (CWorld::ProcessVerticalLine(GetPosition(), GetPosition().z - 3.0f, point, entity, false, true, false, false, false, false, false)
|
||||
&& entity->IsVehicle() && ((CVehicle*)entity)->IsBoat()) {
|
||||
bIsInWater = false;
|
||||
return;
|
||||
}
|
||||
bIsInWater = true;
|
||||
ApplyMoveForce(buoyancyImpulse);
|
||||
if (!DyingOrDead()) {
|
||||
if (m_ped_flagH10) {
|
||||
if (buoyancyImpulse.z / m_fMass > 0.0032f * CTimer::GetTimeStep()) {
|
||||
m_ped_flagH10 = false;
|
||||
CVector pos = GetPosition();
|
||||
if (PlacePedOnDryLand()) {
|
||||
if (m_fHealth > 20.0f)
|
||||
InflictDamage(nil, WEAPONTYPE_WATER, 15.0f, PEDPIECE_TORSO, false);
|
||||
|
||||
if (bIsInTheAir) {
|
||||
RpAnimBlendClumpSetBlendDeltas(GetClump(), ASSOC_PARTIAL, -1000.0f);
|
||||
bIsInTheAir = false;
|
||||
}
|
||||
pos.z = pos.z - 0.8f;
|
||||
CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, pos, CVector(0.0f, 0.0f, 0.0f), 0.0f, 50, color, true);
|
||||
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
m_nPedState = PED_IDLE;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
float speedMult = 0.0f;
|
||||
if (buoyancyImpulse.z / m_fMass > 0.006f * CTimer::GetTimeStep()
|
||||
|| mod_Buoyancy.m_waterlevel > GetPosition().z) {
|
||||
speedMult = pow(0.9f, CTimer::GetTimeStep());
|
||||
m_vecMoveSpeed.x *= speedMult;
|
||||
m_vecMoveSpeed.y *= speedMult;
|
||||
m_vecMoveSpeed.z *= speedMult;
|
||||
bIsStanding = false;
|
||||
InflictDamage(nil, WEAPONTYPE_WATER, 3.0f * CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
|
||||
}
|
||||
if (buoyancyImpulse.z / m_fMass > 0.002f * CTimer::GetTimeStep()) {
|
||||
if (speedMult == 0.0f) {
|
||||
speedMult = pow(0.9f, CTimer::GetTimeStep());
|
||||
}
|
||||
m_vecMoveSpeed.x *= speedMult;
|
||||
m_vecMoveSpeed.y *= speedMult;
|
||||
if (m_vecMoveSpeed.z >= -0.1f) {
|
||||
if (m_vecMoveSpeed.z < -0.04f)
|
||||
m_vecMoveSpeed.z = -0.02;
|
||||
} else {
|
||||
m_vecMoveSpeed.z = -0.01f;
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_SPLASH, 0.0f);
|
||||
CVector aBitForward = 2.2f * m_vecMoveSpeed + GetPosition();
|
||||
float level = 0.0f;
|
||||
if (CWaterLevel::GetWaterLevel(aBitForward, &level, false))
|
||||
aBitForward.z = level;
|
||||
|
||||
CParticleObject::AddObject(POBJECT_PED_WATER_SPLASH, aBitForward, CVector(0.0f, 0.0f, 0.1f), 0.0f, 200, color, true);
|
||||
nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 80;
|
||||
nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 100;
|
||||
}
|
||||
}
|
||||
} else
|
||||
return;
|
||||
} else
|
||||
m_flagD8 = false;
|
||||
|
||||
if (nGenerateWaterCircles && CTimer::GetTimeInMilliseconds() >= nGenerateWaterCircles) {
|
||||
CVector pos = GetPosition();
|
||||
float level = 0.0f;
|
||||
if (CWaterLevel::GetWaterLevel(pos, &level, false))
|
||||
pos.z = level;
|
||||
|
||||
if (pos.z != 0.0f) {
|
||||
nGenerateWaterCircles = 0;
|
||||
for(int i = 0; i < 4; i++) {
|
||||
pos.x += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f);
|
||||
pos.y += CGeneral::GetRandomNumberInRange(-0.75f, 0.75f);
|
||||
CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, color, 0, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (nGenerateRaindrops && CTimer::GetTimeInMilliseconds() >= nGenerateRaindrops) {
|
||||
CVector pos = GetPosition();
|
||||
float level = 0.0f;
|
||||
if (CWaterLevel::GetWaterLevel(pos, &level, false))
|
||||
pos.z = level;
|
||||
|
||||
if (pos.z >= 0.0f) {
|
||||
pos.z += 0.25f;
|
||||
nGenerateRaindrops = 0;
|
||||
CParticleObject::AddObject(POBJECT_SPLASHES_AROUND, pos, CVector(0.0f, 0.0f, 0.0f), 4.5f, 1500, CRGBA(0,0,0,0), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetSolicit(uint32 time)
|
||||
{
|
||||
if (m_nPedState == PED_SOLICIT || !IsPedInControl() || !m_carInObjective)
|
||||
return;
|
||||
|
||||
if (CharCreatedBy != MISSION_CHAR && m_carInObjective->m_nNumGettingIn == 0
|
||||
&& CTimer::GetTimeInMilliseconds() < m_objectiveTimer) {
|
||||
if (m_vehEnterType == CAR_DOOR_LF) {
|
||||
m_fRotationDest = m_carInObjective->GetForward().Heading() - HALFPI;
|
||||
} else {
|
||||
m_fRotationDest = m_carInObjective->GetForward().Heading() + HALFPI;
|
||||
}
|
||||
|
||||
if (Abs(m_fRotationDest - m_fRotationCur) < HALFPI) {
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
|
||||
|
||||
if(!m_carInObjective->bIsVan && !m_carInObjective->bIsBus)
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_HOOKERTALK, 4.0f);
|
||||
|
||||
m_nPedState = PED_SOLICIT;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CPed::SetFollowPath(CVector dest)
|
||||
{
|
||||
if (m_nPedState == PED_FOLLOW_PATH)
|
||||
return false;
|
||||
|
||||
if (FindPlayerPed() != this)
|
||||
return false;
|
||||
|
||||
if ((dest - GetPosition()).Magnitude() <= 2.0f)
|
||||
return false;
|
||||
|
||||
CVector pointPoses[7];
|
||||
int16 pointsFound;
|
||||
CPedPath::CalcPedRoute(0, GetPosition(), dest, pointPoses, &pointsFound, 7);
|
||||
for(int i = 0; i < pointsFound; i++) {
|
||||
m_stPathNodeStates[i].x = pointPoses[i].x;
|
||||
m_stPathNodeStates[i].y = pointPoses[i].y;
|
||||
}
|
||||
|
||||
m_nCurPathNode = 0;
|
||||
m_nPathNodes = pointsFound;
|
||||
if (m_nPathNodes < 1)
|
||||
return false;
|
||||
|
||||
SetStoredState();
|
||||
m_nPedState = PED_FOLLOW_PATH;
|
||||
SetMoveState(PEDMOVE_WALK);
|
||||
return true;
|
||||
}
|
||||
|
||||
class CPed_ : public CPed
|
||||
|
@ -14652,6 +14924,7 @@ public:
|
|||
void Teleport_(CVector pos) { CPed::Teleport(pos); }
|
||||
void ProcessControl_(void) { CPed::ProcessControl(); }
|
||||
void Render_(void) { CPed::Render(); }
|
||||
void PreRender_(void) { CPed::PreRender(); }
|
||||
int32 ProcessEntityCollision_(CEntity *collidingEnt, CColPoint *collidingPoints) { return CPed::ProcessEntityCollision(collidingEnt, collidingPoints); }
|
||||
};
|
||||
|
||||
|
@ -14666,6 +14939,7 @@ STARTPATCHES
|
|||
InjectHook(0x4C8910, &CPed_::ProcessControl_, PATCH_JUMP);
|
||||
InjectHook(0x4D03F0, &CPed_::Render_, PATCH_JUMP);
|
||||
InjectHook(0x4CBB30, &CPed_::ProcessEntityCollision_, PATCH_JUMP);
|
||||
InjectHook(0x4CFDD0, &CPed_::PreRender_, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
|
||||
InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
|
||||
|
@ -14848,4 +15122,7 @@ STARTPATCHES
|
|||
InjectHook(0x4E4920, &CPed::SetDuck, PATCH_JUMP);
|
||||
InjectHook(0x4E0920, &CPed::SetEnterCar, PATCH_JUMP);
|
||||
InjectHook(0x4D7BC0, &CPed::SetRadioStation, PATCH_JUMP);
|
||||
InjectHook(0x4C7FF0, &CPed::ProcessBuoyancy, PATCH_JUMP);
|
||||
InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP);
|
||||
InjectHook(0x4D2EA0, &CPed::SetFollowPath, PATCH_JUMP);
|
||||
ENDPATCHES
|
|
@ -478,7 +478,7 @@ public:
|
|||
int32 m_bloodyFootprintCount;
|
||||
uint8 m_panicCounter;
|
||||
bool m_deadBleeding;
|
||||
int8 m_bodyPartBleeding; // PedNode
|
||||
int8 m_bodyPartBleeding; // PedNode, but -1 if there isn't
|
||||
uint8 m_field_4F3;
|
||||
CPed *m_nearPeds[10];
|
||||
uint16 m_numNearPeds;
|
||||
|
@ -576,7 +576,7 @@ public:
|
|||
void SetPointGunAt(CEntity*);
|
||||
bool Seek(void);
|
||||
bool SetWanderPath(int8);
|
||||
void SetFollowPath(CVector);
|
||||
bool SetFollowPath(CVector);
|
||||
void ClearAttackByRemovingAnim(void);
|
||||
void SetStoredState(void);
|
||||
void StopNonPartialAnims(void);
|
||||
|
@ -677,6 +677,7 @@ public:
|
|||
bool WillChat(CPed*);
|
||||
void SetEnterTrain(CVehicle*, uint32);
|
||||
void SetEnterCar_AllClear(CVehicle*, uint32, uint32);
|
||||
void SetSolicit(uint32 time);
|
||||
|
||||
// Static methods
|
||||
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
|
||||
|
|
|
@ -35,7 +35,7 @@ public:
|
|||
float m_volumeUnderWater;
|
||||
CVector m_impulsePoint;
|
||||
|
||||
bool ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *impulse, CVector *point);
|
||||
bool ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVector *impulse);
|
||||
void PreCalcSetup(CPhysical *phys, float buoyancy);
|
||||
void SimpleCalcBuoyancy(void);
|
||||
float SimpleSumBuoyancyData(CVector &waterLevel, tWaterLevel waterPosition);
|
||||
|
|
|
@ -898,9 +898,9 @@ CPlane::TestRocketCollision(CVector *rocketPos)
|
|||
CPlane *plane = (CPlane*)CPools::GetVehiclePool()->GetSlot(i);
|
||||
if(plane &&
|
||||
#ifdef EXPLODING_AIRTRAIN
|
||||
(plane->GetModelIndex() == MI_AIRTRAIN || plane->GetModelIndex() == MI_DODO) &&
|
||||
(plane->GetModelIndex() == MI_AIRTRAIN || plane->GetModelIndex() == MI_DEADDODO) &&
|
||||
#else
|
||||
plane->GetModelIndex() != MI_AIRTRAIN && plane->GetModelIndex() == MI_DODO && // strange check
|
||||
plane->GetModelIndex() != MI_AIRTRAIN && plane->GetModelIndex() == MI_DEADDODO && // strange check
|
||||
#endif
|
||||
!plane->m_bHasBeenHit && (*rocketPos - plane->GetPosition()).Magnitude() < 25.0f){
|
||||
plane->m_nFrameWhenHit = CTimer::GetFrameCounter();
|
||||
|
|
|
@ -266,7 +266,6 @@ public:
|
|||
bool ShufflePassengersToMakeSpace(void);
|
||||
|
||||
bool IsAlarmOn(void) { return m_nAlarmState != 0 && m_nAlarmState != -1; }
|
||||
bool IsWrecked(void) { return m_status == STATUS_WRECKED; }
|
||||
CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
|
||||
|
||||
static bool &bWheelsOnlyCheat;
|
||||
|
|
Loading…
Reference in a new issue