mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-26 15:45:41 +00:00
commit
fa0f5542cc
7 changed files with 612 additions and 31 deletions
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@ -38,9 +38,6 @@ CBulletInfo
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CObject
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CObject
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CPacManPickups
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CPacManPickups
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CPedPath
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CPedPath
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CPools - save/loading
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CRecordDataForChase
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CRecordDataForGame
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CRoadBlocks
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CRoadBlocks
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CWeapon
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CWeapon
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CWorld
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CWorld
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@ -2,18 +2,523 @@
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#include "patcher.h"
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#include "patcher.h"
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#include "Record.h"
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#include "Record.h"
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#include "FileMgr.h"
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#include "Pad.h"
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#include "Pools.h"
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#include "Streaming.h"
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#include "Timer.h"
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#include "VehicleModelInfo.h"
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#include "World.h"
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uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
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uint16 &CRecordDataForGame::RecordingState = *(uint16*)0x95CC24;
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uint8*& CRecordDataForGame::pDataBuffer = *(uint8**)0x8F1B70;
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uint8*& CRecordDataForGame::pDataBufferPointer = *(uint8**)0x8F1AB0;
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int& CRecordDataForGame::FId = *(int*)0x885BA4;
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tGameBuffer& CRecordDataForGame::pDataBufferForFrame = *(tGameBuffer*)0x72CED0;
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#define MEMORY_FOR_GAME_RECORD (150000)
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void CRecordDataForGame::Init(void)
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{
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RecordingState = STATE_NONE;
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if (pDataBuffer)
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delete[] pDataBuffer;
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pDataBufferPointer = nil;
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pDataBuffer = nil;
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#ifndef GTA_PS2 // this stuff is not present on PS2
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FId = CFileMgr::OpenFile("playback.dat", "r");
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if (FId <= 0) {
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if ((FId = CFileMgr::OpenFile("record.dat", "r")) <= 0)
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RecordingState = STATE_NONE;
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else {
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CFileMgr::CloseFile(FId);
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FId = CFileMgr::OpenFileForWriting("record.dat");
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RecordingState = STATE_RECORD;
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}
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}
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else {
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RecordingState = STATE_PLAYBACK;
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}
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if (RecordingState == STATE_PLAYBACK) {
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pDataBufferPointer = new uint8[MEMORY_FOR_GAME_RECORD];
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pDataBuffer = pDataBufferPointer;
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pDataBuffer[CFileMgr::Read(FId, (char*)pDataBufferPointer, MEMORY_FOR_GAME_RECORD) + 8] = -1;
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CFileMgr::CloseFile(FId);
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}
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#else
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RecordingState = STATE_NONE; // second time to make sure
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#endif
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}
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void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void)
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{
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switch (RecordingState) {
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case STATE_RECORD:
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{
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pDataBufferForFrame.m_fTimeStep = CTimer::GetTimeStep();
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pDataBufferForFrame.m_nTimeInMilliseconds = CTimer::GetTimeInMilliseconds();
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pDataBufferForFrame.m_nSizeOfPads[0] = 0;
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pDataBufferForFrame.m_nSizeOfPads[1] = 0;
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pDataBufferForFrame.m_nChecksum = CalcGameChecksum();
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uint8* pController1 = PackCurrentPadValues(pDataBufferForFrame.m_ControllerBuffer, &CPad::GetPad(0)->OldState, &CPad::GetPad(0)->NewState);
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pDataBufferForFrame.m_nSizeOfPads[0] = (pController1 - pDataBufferForFrame.m_ControllerBuffer) / 2;
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uint8* pController2 = PackCurrentPadValues(pController1, &CPad::GetPad(1)->OldState, &CPad::GetPad(1)->NewState);
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pDataBufferForFrame.m_nSizeOfPads[1] = (pController2 - pController1) / 2;
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uint8* pEndPtr = pController2;
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if ((pDataBufferForFrame.m_nSizeOfPads[0] + pDataBufferForFrame.m_nSizeOfPads[1]) & 1)
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pEndPtr += 2;
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CFileMgr::Write(FId, (char*)&pDataBufferForFrame, pEndPtr - (uint8*)&pDataBufferForFrame);
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break;
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}
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case STATE_PLAYBACK:
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if (pDataBufferPointer[8] == -1)
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CPad::GetPad(0)->NewState.Clear();
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else {
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tGameBuffer* pData = (tGameBuffer*)pDataBufferPointer;
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CTimer::SetTimeInMilliseconds(pData->m_nTimeInMilliseconds);
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CTimer::SetTimeStep(pData->m_fTimeStep);
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uint8 size1 = pData->m_nSizeOfPads[0];
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uint8 size2 = pData->m_nSizeOfPads[1];
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pDataBufferPointer = (uint8*)&pData->m_ControllerBuffer;
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pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size1, &CPad::GetPad(0)->NewState);
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pDataBufferPointer = UnPackCurrentPadValues(pDataBufferPointer, size2, &CPad::GetPad(1)->NewState);
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if ((size1 + size2) & 1)
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pDataBufferPointer += 2;
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if (pData->m_nChecksum != CalcGameChecksum())
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printf("Playback out of sync\n");
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}
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}
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}
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#define PROCESS_BUTTON_STATE_STORE(buf, os, ns, field, id) \
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do { \
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if (os->field != os->field){ \
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*buf++ = id; \
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*buf++ = ns->field; \
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} \
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} while (0);
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uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os, CControllerState* ns)
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{
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 2);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder1, 6);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShoulder2, 7);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadUp, 8);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadDown, 9);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadLeft, 10);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, DPadRight, 11);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, Start, 12);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, Select, 13);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, Square, 14);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, Triangle, 15);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, Cross, 16);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, Circle, 17);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShock, 18);
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PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightShock, 19);
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return buf;
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}
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#undef PROCESS_BUTTON_STATE_STORE
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#define PROCESS_BUTTON_STATE_RESTORE(buf, state, field, id) case id: state->field = *buf++; break;
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uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CControllerState* state)
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{
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for (uint8 i = 0; i < total; i++) {
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switch (*buf++) {
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 2);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder1, 6);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShoulder2, 7);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadUp, 8);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadDown, 9);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadLeft, 10);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, DPadRight, 11);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, Start, 12);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, Select, 13);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, Square, 14);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, Triangle, 15);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, Cross, 16);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, Circle, 17);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShock, 18);
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PROCESS_BUTTON_STATE_RESTORE(buf, state, RightShock, 19);
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}
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}
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return buf;
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}
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#undef PROCESS_BUTTON_STATE_RESTORE
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uint16 CRecordDataForGame::CalcGameChecksum(void)
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{
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uint32 checksum = 0;
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int i = CPools::GetPedPool()->GetSize();
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while (i--) {
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CPed* pPed = CPools::GetPedPool()->GetSlot(i);
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if (!pPed)
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continue;
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checksum ^= pPed->GetModelIndex() ^ *(uint32*)&pPed->GetPosition().z ^ *(uint32*)&pPed->GetPosition().y ^ *(uint32*)&pPed->GetPosition().x;
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}
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i = CPools::GetVehiclePool()->GetSize();
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while (i--) {
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
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if (!pVehicle)
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continue;
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checksum ^= pVehicle->GetModelIndex() ^ *(uint32*)&pVehicle->GetPosition().z ^ *(uint32*)&pVehicle->GetPosition().y ^ *(uint32*)&pVehicle->GetPosition().x;
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}
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return checksum ^ checksum >> 16;
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}
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uint8& CRecordDataForChase::Status = *(uint8*)0x95CDCE;
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uint8& CRecordDataForChase::Status = *(uint8*)0x95CDCE;
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int& CRecordDataForChase::PositionChanges = *(int*)0x8F59C8;
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uint8& CRecordDataForChase::CurrentCar = *(uint8*)0x95CDC9;
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CAutomobile* (&CRecordDataForChase::pChaseCars)[NUM_CHASE_CARS] = *(CAutomobile * (*)[NUM_CHASE_CARS])*(uintptr*)0x6F46A8;
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uint32& CRecordDataForChase::AnimStartTime = *(uint32*)0x8F1AEC;
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float& CRecordDataForChase::AnimTime = *(float*)0x880F88;
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CCarStateEachFrame* (&CRecordDataForChase::pBaseMemForCar)[NUM_CHASE_CARS] = *(CCarStateEachFrame * (*)[NUM_CHASE_CARS])*(uintptr*)0x70EA18;
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float& CRecordDataForChase::TimeMultiplier = *(float*)0x8E2A94;
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int& CRecordDataForChase::FId2 = *(int*)0x8E2C18;
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WRAPPER void CRecordDataForGame::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4341F0); }
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#define CHASE_SCENE_LENGTH_IN_SECONDS (80)
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WRAPPER void CRecordDataForGame::Init(void) { EAXJMP(0x4340F0); }
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#define CHASE_SCENE_FRAMES_PER_SECOND (15) // skipping every second frame
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#define CHASE_SCENE_FRAMES_IN_RECORDING (CHASE_SCENE_LENGTH_IN_SECONDS * CHASE_SCENE_FRAMES_PER_SECOND)
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#define CHASE_SCENE_LENGTH_IN_FRAMES (CHASE_SCENE_FRAMES_IN_RECORDING * 2)
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void CRecordDataForChase::Init(void)
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{
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Status = STATE_NONE;
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PositionChanges = 0;
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CurrentCar = 0;
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for (int i = 0; i < NUM_CHASE_CARS; i++)
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pChaseCars[i] = nil;
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AnimStartTime = 0;
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}
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void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void)
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{
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switch (Status) {
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case STATE_NONE:
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return;
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case STATE_RECORD:
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{
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if ((CTimer::GetFrameCounter() & 1) == 0)
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StoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2]);
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if (CTimer::GetFrameCounter() < CHASE_SCENE_LENGTH_IN_FRAMES * 2)
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return;
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CFileMgr::SetDir("data\\paths");
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sprintf(gString, "chase%d.dat", CurrentCar);
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int fid = CFileMgr::OpenFileForWriting(gString);
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uint32 fs = CHASE_SCENE_LENGTH_IN_FRAMES * sizeof(CCarStateEachFrame);
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printf("FileSize:%d\n", fs);
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CFileMgr::Write(fid, (char*)pBaseMemForCar[CurrentCar], fs);
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CFileMgr::CloseFile(fid);
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CFileMgr::SetDir("");
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sprintf(gString, "car%d.max", CurrentCar);
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int fid2 = CFileMgr::OpenFileForWriting(gString);
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for (int i = 0; i < CHASE_SCENE_FRAMES_IN_RECORDING; i++) {
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// WTF? Was it ever used?
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#ifdef FIX_BUGS
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CCarStateEachFrame* pState = pBaseMemForCar[CurrentCar];
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#else
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CCarStateEachFrame* pState = (CCarStateEachFrame*)pChaseCars[CurrentCar];
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#endif
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CVector right = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX;
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CVector forward = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX;
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CVector up = CrossProduct(right, forward);
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sprintf(gString, "%f %f %f\n", pState->pos.x, pState->pos.y, pState->pos.z);
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CFileMgr::Write(fid2, gString, strlen(gString) - 1);
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sprintf(gString, "%f %f %f\n", right.x, right.y, right.z);
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CFileMgr::Write(fid2, gString, strlen(gString) - 1);
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sprintf(gString, "%f %f %f\n", forward.x, forward.y, forward.z);
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CFileMgr::Write(fid2, gString, strlen(gString) - 1);
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sprintf(gString, "%f %f %f\n", up.x, up.y, up.z);
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CFileMgr::Write(fid2, gString, strlen(gString) - 1);
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}
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CFileMgr::CloseFile(fid2);
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}
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case STATE_PLAYBACK:
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case STATE_PLAYBACK_BEFORE_RECORDING:
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case STATE_PLAYBACK_INIT:
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break;
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}
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}
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struct tCoors {
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CVector pos;
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float angle;
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};
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// I guess developer was filling this with actual data before running the game
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tCoors NewCoorsForRecordedCars[7];
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void CRecordDataForChase::SaveOrRetrieveCarPositions(void)
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{
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switch (Status) {
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case STATE_NONE:
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return;
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case STATE_RECORD:
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case STATE_PLAYBACK_BEFORE_RECORDING:
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for (int i = 0; i < NUM_CHASE_CARS; i++) {
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if (i != CurrentCar && CTimer::GetFrameCounter()) {
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RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CTimer::GetFrameCounter() / 2], false);
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pChaseCars[i]->GetMatrix().UpdateRW();
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pChaseCars[i]->UpdateRwFrame();
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}
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}
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if (Status == STATE_PLAYBACK_BEFORE_RECORDING && CTimer::GetFrameCounter()) {
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RestoreInfoForCar(pChaseCars[CurrentCar], &pBaseMemForCar[CurrentCar][CTimer::GetFrameCounter() / 2], false);
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pChaseCars[CurrentCar]->GetMatrix().UpdateRW();
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pChaseCars[CurrentCar]->UpdateRwFrame();
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}
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if (CPad::GetPad(0)->GetLeftShockJustDown() && CPad::GetPad(0)->GetRightShockJustDown()) {
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if (!CPad::GetPad(0)->GetRightShockJustDown()) {
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pChaseCars[CurrentCar]->GetPosition() = NewCoorsForRecordedCars[PositionChanges].pos;
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pChaseCars[CurrentCar]->SetMoveSpeed(0.0f, 0.0f, 0.0f);
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pChaseCars[CurrentCar]->GetMatrix().SetRotateZOnly(DEGTORAD(NewCoorsForRecordedCars[PositionChanges].angle));
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++PositionChanges;
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}
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if (Status == STATE_PLAYBACK_BEFORE_RECORDING) {
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||||||
|
Status = STATE_RECORD;
|
||||||
|
pChaseCars[CurrentCar]->m_status = STATUS_PLAYER;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case STATE_PLAYBACK_INIT:
|
||||||
|
Status = STATE_PLAYBACK;
|
||||||
|
break;
|
||||||
|
case STATE_PLAYBACK:
|
||||||
|
{
|
||||||
|
TimeMultiplier += CTimer::GetTimeStepNonClippedInSeconds();
|
||||||
|
float EndOfFrameTime = CHASE_SCENE_FRAMES_PER_SECOND * min(CHASE_SCENE_LENGTH_IN_SECONDS, TimeMultiplier);
|
||||||
|
for (int i = 0; i < NUM_CHASE_CARS; i++) {
|
||||||
|
if (!pBaseMemForCar[i])
|
||||||
|
continue;
|
||||||
|
if (!pChaseCars[i])
|
||||||
|
continue;
|
||||||
|
if (EndOfFrameTime < CHASE_SCENE_FRAMES_IN_RECORDING - 1) {
|
||||||
|
int FlooredEOFTime = EndOfFrameTime;
|
||||||
|
RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][FlooredEOFTime], false);
|
||||||
|
CMatrix tmp;
|
||||||
|
float dp = EndOfFrameTime - FlooredEOFTime;
|
||||||
|
RestoreInfoForMatrix(tmp, &pBaseMemForCar[i][FlooredEOFTime + 1]);
|
||||||
|
pChaseCars[i]->GetRight() += (tmp.GetRight() - pChaseCars[i]->GetRight()) * dp;
|
||||||
|
pChaseCars[i]->GetForward() += (tmp.GetForward() - pChaseCars[i]->GetForward()) * dp;
|
||||||
|
pChaseCars[i]->GetUp() += (tmp.GetUp() - pChaseCars[i]->GetUp()) * dp;
|
||||||
|
pChaseCars[i]->GetPosition() += (tmp.GetPosition() - pChaseCars[i]->GetPosition()) * dp;
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
RestoreInfoForCar(pChaseCars[i], &pBaseMemForCar[i][CHASE_SCENE_FRAMES_IN_RECORDING - 1], true);
|
||||||
|
if (i == 0)
|
||||||
|
pChaseCars[i]->GetPosition().z += 0.2f;
|
||||||
|
}
|
||||||
|
pChaseCars[i]->GetMatrix().UpdateRW();
|
||||||
|
pChaseCars[i]->UpdateRwFrame();
|
||||||
|
pChaseCars[i]->RemoveAndAdd();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CRecordDataForChase::StoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState)
|
||||||
|
{
|
||||||
|
pState->rightX = INT8_MAX * pCar->GetRight().x;
|
||||||
|
pState->rightY = INT8_MAX * pCar->GetRight().y;
|
||||||
|
pState->rightZ = INT8_MAX * pCar->GetRight().z;
|
||||||
|
pState->forwardX = INT8_MAX * pCar->GetForward().x;
|
||||||
|
pState->forwardY = INT8_MAX * pCar->GetForward().y;
|
||||||
|
pState->forwardZ = INT8_MAX * pCar->GetForward().z;
|
||||||
|
pState->pos = pCar->GetPosition();
|
||||||
|
pState->velX = 0.5f * INT16_MAX * pCar->GetMoveSpeed().x;
|
||||||
|
pState->velY = 0.5f * INT16_MAX * pCar->GetMoveSpeed().y;
|
||||||
|
pState->velZ = 0.5f * INT16_MAX * pCar->GetMoveSpeed().z;
|
||||||
|
pState->wheel = 20 * pCar->m_fSteerAngle;
|
||||||
|
pState->gas = 100 * pCar->m_fGasPedal;
|
||||||
|
pState->brake = 100 * pCar->m_fBrakePedal;
|
||||||
|
pState->handbrake = pCar->bIsHandbrakeOn;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CRecordDataForChase::RestoreInfoForMatrix(CMatrix& matrix, CCarStateEachFrame* pState)
|
||||||
|
{
|
||||||
|
matrix.GetRight() = CVector(pState->rightX, pState->rightY, pState->rightZ) / INT8_MAX;
|
||||||
|
matrix.GetForward() = CVector(pState->forwardX, pState->forwardY, pState->forwardZ) / INT8_MAX;
|
||||||
|
matrix.GetUp() = CrossProduct(matrix.GetRight(), matrix.GetForward());
|
||||||
|
matrix.GetPosition() = pState->pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CRecordDataForChase::RestoreInfoForCar(CAutomobile* pCar, CCarStateEachFrame* pState, bool stop)
|
||||||
|
{
|
||||||
|
CVector oldPos = pCar->GetPosition();
|
||||||
|
RestoreInfoForMatrix(pCar->GetMatrix(), pState);
|
||||||
|
pCar->SetMoveSpeed(CVector(pState->velX, pState->velY, pState->velZ) / INT16_MAX / 0.5f);
|
||||||
|
pCar->SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||||
|
pCar->m_fSteerAngle = pState->wheel / 20.0f;
|
||||||
|
pCar->m_fGasPedal = pState->gas / 100.0f;
|
||||||
|
pCar->m_fBrakePedal = pState->brake / 100.0f;
|
||||||
|
pCar->bIsHandbrakeOn = pState->handbrake;
|
||||||
|
if ((oldPos - pCar->GetPosition()).Magnitude() > 15.0f) {
|
||||||
|
if (pCar == pChaseCars[14]) {
|
||||||
|
pCar->m_currentColour1 = 58;
|
||||||
|
pCar->m_currentColour2 = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
pCar->GetModelInfo()->ChooseVehicleColour(pCar->m_currentColour1, pCar->m_currentColour2);
|
||||||
|
}
|
||||||
|
pCar->m_fHealth = min(pCar->m_fHealth, 500.0f);
|
||||||
|
if (stop) {
|
||||||
|
pCar->m_fGasPedal = 0.0f;
|
||||||
|
pCar->m_fBrakePedal = 0.0f;
|
||||||
|
pCar->SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||||
|
pCar->bIsHandbrakeOn = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CRecordDataForChase::ProcessControlCars(void)
|
||||||
|
{
|
||||||
|
if (Status != STATE_PLAYBACK)
|
||||||
|
return;
|
||||||
|
for (int i = 0; i < NUM_CHASE_CARS; i++) {
|
||||||
|
if (pChaseCars[i])
|
||||||
|
pChaseCars[i]->ProcessControl();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#if (defined(GTA_PS2) || defined(FIX_BUGS))
|
||||||
|
bool CRecordDataForChase::ShouldThisPadBeLeftAlone(uint8 pad)
|
||||||
|
{
|
||||||
|
// may be wrong
|
||||||
|
if (Status == STATE_NONE || Status == STATE_PLAYBACK)
|
||||||
|
return false;
|
||||||
|
return pad != 0;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void CRecordDataForChase::GiveUsACar(int32 mi, CVector pos, float angle, CAutomobile** ppCar, uint8 colour1, uint8 colour2)
|
||||||
|
{
|
||||||
|
CStreaming::RequestModel(mi, STREAMFLAGS_DEPENDENCY);
|
||||||
|
CStreaming::LoadAllRequestedModels(false);
|
||||||
|
if (!CStreaming::HasModelLoaded(mi))
|
||||||
|
return;
|
||||||
|
CAutomobile* pCar = new CAutomobile(mi, MISSION_VEHICLE);
|
||||||
|
pCar->GetPosition() = pos;
|
||||||
|
pCar->m_status = STATUS_PLAYER_PLAYBACKFROMBUFFER;
|
||||||
|
pCar->GetMatrix().SetRotateZOnly(DEGTORAD(angle));
|
||||||
|
pCar->pDriver = nil;
|
||||||
|
pCar->m_currentColour1 = colour1;
|
||||||
|
pCar->m_currentColour2 = colour2;
|
||||||
|
CWorld::Add(pCar);
|
||||||
|
*ppCar = pCar;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RemoveUnusedCollision(void)
|
||||||
|
{
|
||||||
|
static const char* dontDeleteArray[] = {
|
||||||
|
"rd_SrRoad2A50", "rd_SrRoad2A20", "rd_CrossRda1w22", "rd_CrossRda1rw22",
|
||||||
|
"road_broadway02", "road_broadway01", "com_21way5", "com_21way50",
|
||||||
|
"cm1waycrosscom", "com_21way20", "com_21way10", "road_broadway04",
|
||||||
|
"com_rvroads52", "com_roadsrv", "com_roadkb23", "com_roadkb22"
|
||||||
|
};
|
||||||
|
for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
|
||||||
|
CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_NONE;
|
||||||
|
CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_NONE);
|
||||||
|
for (int i = 0; i < ARRAY_SIZE(dontDeleteArray); i++)
|
||||||
|
CModelInfo::GetModelInfo(dontDeleteArray[i], nil)->GetColModel()->level = LEVEL_COMMERCIAL;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CRecordDataForChase::StartChaseScene(float startTime)
|
||||||
|
{
|
||||||
|
char filename[28];
|
||||||
|
SetUpCarsForChaseScene();
|
||||||
|
Status = STATE_PLAYBACK;
|
||||||
|
AnimTime = startTime;
|
||||||
|
AnimStartTime = CTimer::GetTimeInMilliseconds();
|
||||||
|
RemoveUnusedCollision();
|
||||||
|
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
|
||||||
|
CGame::TidyUpMemory(true, true);
|
||||||
|
CStreaming::ImGonnaUseStreamingMemory();
|
||||||
|
CFileMgr::SetDir("data\\paths");
|
||||||
|
for (int i = 0; i < NUM_CHASE_CARS; i++) {
|
||||||
|
if (!pChaseCars[i]) {
|
||||||
|
pBaseMemForCar[i] = nil;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
sprintf(filename, "chase%d.dat", i);
|
||||||
|
FId2 = CFileMgr::OpenFile(filename, "rb");
|
||||||
|
if (FId2 <= 0) {
|
||||||
|
pBaseMemForCar[i] = nil;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
pBaseMemForCar[i] = new CCarStateEachFrame[CHASE_SCENE_FRAMES_IN_RECORDING];
|
||||||
|
for (int j = 0; j < CHASE_SCENE_FRAMES_IN_RECORDING; j++) {
|
||||||
|
CFileMgr::Read(FId2, (char*)&pBaseMemForCar[i][j], sizeof(CCarStateEachFrame));
|
||||||
|
CFileMgr::Seek(FId2, sizeof(CCarStateEachFrame), 1);
|
||||||
|
}
|
||||||
|
CFileMgr::CloseFile(FId2);
|
||||||
|
}
|
||||||
|
CFileMgr::SetDir("");
|
||||||
|
CStreaming::IHaveUsedStreamingMemory();
|
||||||
|
TimeMultiplier = 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CRecordDataForChase::CleanUpChaseScene(void)
|
||||||
|
{
|
||||||
|
if (Status != STATE_PLAYBACK_INIT && Status != STATE_PLAYBACK)
|
||||||
|
return;
|
||||||
|
Status = STATE_NONE;
|
||||||
|
CleanUpCarsForChaseScene();
|
||||||
|
for (int i = 0; i < NUM_CHASE_CARS; i++) {
|
||||||
|
if (pBaseMemForCar[i]) {
|
||||||
|
delete[] pBaseMemForCar[i];
|
||||||
|
pBaseMemForCar[i] = nil;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CRecordDataForChase::SetUpCarsForChaseScene(void)
|
||||||
|
{
|
||||||
|
GiveUsACar(MI_POLICE, CVector(273.54221f, -1167.1907f, 24.880601f), 63.0f, &pChaseCars[0], 2, 1);
|
||||||
|
GiveUsACar(MI_ENFORCER, CVector(231.1783f, -1388.8322f, 25.978201f), 90.0f, &pChaseCars[1], 2, 1);
|
||||||
|
GiveUsACar(MI_TAXI, CVector(184.3156f, -1473.251f, 25.978201f), 0.0f, &pChaseCars[4], 6, 6);
|
||||||
|
GiveUsACar(MI_CHEETAH, CVector(173.8868f, -1377.6514f, 25.978201f), 0.0f, &pChaseCars[6], 4, 5);
|
||||||
|
GiveUsACar(MI_STINGER, CVector(102.5946f, -943.93628f, 25.9781f), 270.0f, &pChaseCars[7], 53, 53);
|
||||||
|
GiveUsACar(MI_CHEETAH, CVector(-177.7157f, -862.18652f, 25.978201f), 155.0f, &pChaseCars[10], 41, 1);
|
||||||
|
GiveUsACar(MI_STINGER, CVector(-170.56979f, -889.02362f, 25.978201f), 154.0f, &pChaseCars[11], 10, 10);
|
||||||
|
GiveUsACar(MI_KURUMA, CVector(402.60809f, -917.49628f, 37.381001f), 90.0f, &pChaseCars[14], 34, 1);
|
||||||
|
GiveUsACar(MI_TAXI, CVector(-33.496201f, -938.4563f, 25.9781f), 266.0f, &pChaseCars[16], 6, 6);
|
||||||
|
GiveUsACar(MI_KURUMA, CVector(49.363098f, -987.60498f, 25.9781f), 0.0f, &pChaseCars[18], 51, 1);
|
||||||
|
GiveUsACar(MI_TAXI, CVector(179.0049f, -1154.6686f, 25.9781f), 0.0f, &pChaseCars[19], 6, 76);
|
||||||
|
GiveUsACar(MI_RUMPO, CVector(-28.9762f, -1031.3367f, 25.990601f), 242.0f, &pChaseCars[2], 1, 75);
|
||||||
|
GiveUsACar(MI_PATRIOT, CVector(114.1564f, -796.69379f, 24.978201f), 180.0f, &pChaseCars[3], 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CRecordDataForChase::CleanUpCarsForChaseScene(void)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < NUM_CHASE_CARS; i++)
|
||||||
|
RemoveCarFromChase(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CRecordDataForChase::RemoveCarFromChase(int32 i)
|
||||||
|
{
|
||||||
|
if (!pChaseCars[i])
|
||||||
|
return;
|
||||||
|
CWorld::Remove(pChaseCars[i]);
|
||||||
|
delete pChaseCars[i];
|
||||||
|
pChaseCars[i] = nil;
|
||||||
|
}
|
||||||
|
|
||||||
|
CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32 i)
|
||||||
|
{
|
||||||
|
CVehicle* pVehicle = pChaseCars[i];
|
||||||
|
pChaseCars[i] = nil;
|
||||||
|
pVehicle->m_status = STATUS_PHYSICS;
|
||||||
|
return pVehicle;
|
||||||
|
}
|
||||||
|
|
||||||
WRAPPER void CRecordDataForChase::SaveOrRetrieveDataForThisFrame(void) { EAXJMP(0x4347F0); }
|
|
||||||
WRAPPER void CRecordDataForChase::ProcessControlCars(void) { EAXJMP(0x435540); }
|
|
||||||
WRAPPER void CRecordDataForChase::SaveOrRetrieveCarPositions(void) { EAXJMP(0x434B20); }
|
|
||||||
WRAPPER void CRecordDataForChase::StartChaseScene(float) { EAXJMP(0x435690); }
|
|
||||||
WRAPPER void CRecordDataForChase::CleanUpChaseScene() { EAXJMP(0x4357C0); }
|
|
||||||
WRAPPER void CRecordDataForChase::RemoveCarFromChase(int32) { EAXJMP(0x435BC0); }
|
|
||||||
WRAPPER CVehicle* CRecordDataForChase::TurnChaseCarIntoScriptCar(int32) { EAXJMP(0x435C00); }
|
|
||||||
WRAPPER void CRecordDataForChase::Init(void) { EAXJMP(0x434780); }
|
|
||||||
|
|
|
@ -1,34 +1,106 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
class CAutomobile;
|
||||||
class CVehicle;
|
class CVehicle;
|
||||||
|
class CControllerState;
|
||||||
|
|
||||||
enum {
|
class CCarStateEachFrame
|
||||||
RECORDSTATE_0,
|
{
|
||||||
RECORDSTATE_1,
|
public:
|
||||||
RECORDSTATE_2,
|
int16 velX;
|
||||||
|
int16 velY;
|
||||||
|
int16 velZ;
|
||||||
|
int8 rightX;
|
||||||
|
int8 rightY;
|
||||||
|
int8 rightZ;
|
||||||
|
int8 forwardX;
|
||||||
|
int8 forwardY;
|
||||||
|
int8 forwardZ;
|
||||||
|
int8 wheel;
|
||||||
|
uint8 gas;
|
||||||
|
uint8 brake;
|
||||||
|
bool handbrake;
|
||||||
|
CVector pos;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
extern char* gString;
|
||||||
|
|
||||||
class CRecordDataForChase
|
class CRecordDataForChase
|
||||||
{
|
{
|
||||||
public:
|
enum {
|
||||||
|
NUM_CHASE_CARS = 20
|
||||||
|
};
|
||||||
|
enum {
|
||||||
|
STATE_NONE = 0,
|
||||||
|
STATE_RECORD = 1,
|
||||||
|
STATE_PLAYBACK_INIT = 2,
|
||||||
|
STATE_PLAYBACK = 3,
|
||||||
|
STATE_PLAYBACK_BEFORE_RECORDING = 4
|
||||||
|
};
|
||||||
static uint8 &Status;
|
static uint8 &Status;
|
||||||
|
static int &PositionChanges;
|
||||||
|
static uint8 &CurrentCar;
|
||||||
|
static CAutomobile*(&pChaseCars)[NUM_CHASE_CARS];
|
||||||
|
static float &AnimTime;
|
||||||
|
static uint32 &AnimStartTime;
|
||||||
|
static CCarStateEachFrame* (&pBaseMemForCar)[NUM_CHASE_CARS];
|
||||||
|
static float &TimeMultiplier;
|
||||||
|
static int &FId2;
|
||||||
|
public:
|
||||||
|
|
||||||
|
static bool IsRecording(void) { return Status == STATE_RECORD; }
|
||||||
|
|
||||||
|
static void Init(void);
|
||||||
static void SaveOrRetrieveDataForThisFrame(void);
|
static void SaveOrRetrieveDataForThisFrame(void);
|
||||||
static void ProcessControlCars(void);
|
|
||||||
static void SaveOrRetrieveCarPositions(void);
|
static void SaveOrRetrieveCarPositions(void);
|
||||||
|
static void StoreInfoForCar(CAutomobile*, CCarStateEachFrame*);
|
||||||
|
static void RestoreInfoForMatrix(CMatrix&, CCarStateEachFrame*);
|
||||||
|
static void RestoreInfoForCar(CAutomobile*, CCarStateEachFrame*, bool);
|
||||||
|
static void ProcessControlCars(void);
|
||||||
|
#if (defined(GTA_PS2) || defined(FIX_BUGS))
|
||||||
|
static bool ShouldThisPadBeLeftAlone(uint8 pad);
|
||||||
|
#endif
|
||||||
|
static void GiveUsACar(int32, CVector, float, CAutomobile**, uint8, uint8);
|
||||||
static void StartChaseScene(float);
|
static void StartChaseScene(float);
|
||||||
static void CleanUpChaseScene();
|
static void CleanUpChaseScene(void);
|
||||||
|
static void SetUpCarsForChaseScene(void);
|
||||||
|
static void CleanUpCarsForChaseScene(void);
|
||||||
static void RemoveCarFromChase(int32);
|
static void RemoveCarFromChase(int32);
|
||||||
static CVehicle* TurnChaseCarIntoScriptCar(int32);
|
static CVehicle* TurnChaseCarIntoScriptCar(int32);
|
||||||
static void Init(void);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct tGameBuffer
|
||||||
|
{
|
||||||
|
float m_fTimeStep;
|
||||||
|
uint32 m_nTimeInMilliseconds;
|
||||||
|
uint8 m_nSizeOfPads[2];
|
||||||
|
uint16 m_nChecksum;
|
||||||
|
uint8 m_ControllerBuffer[116];
|
||||||
|
};
|
||||||
|
|
||||||
class CRecordDataForGame
|
class CRecordDataForGame
|
||||||
{
|
{
|
||||||
public:
|
enum {
|
||||||
|
STATE_NONE = 0,
|
||||||
|
STATE_RECORD = 1,
|
||||||
|
STATE_PLAYBACK = 2,
|
||||||
|
};
|
||||||
static uint16& RecordingState;
|
static uint16& RecordingState;
|
||||||
|
static uint8* &pDataBuffer;
|
||||||
|
static uint8* &pDataBufferPointer;
|
||||||
|
static int &FId;
|
||||||
|
static tGameBuffer &pDataBufferForFrame;
|
||||||
|
|
||||||
|
public:
|
||||||
|
static bool IsRecording() { return RecordingState == STATE_RECORD; }
|
||||||
|
static bool IsPlayingBack() { return RecordingState == STATE_PLAYBACK; }
|
||||||
|
|
||||||
static void SaveOrRetrieveDataForThisFrame(void);
|
static void SaveOrRetrieveDataForThisFrame(void);
|
||||||
static void Init(void);
|
static void Init(void);
|
||||||
|
|
||||||
|
private:
|
||||||
|
static uint16 CalcGameChecksum(void);
|
||||||
|
static uint8* PackCurrentPadValues(uint8*, CControllerState*, CControllerState*);
|
||||||
|
static uint8* UnPackCurrentPadValues(uint8*, uint8, CControllerState*);
|
||||||
};
|
};
|
||||||
|
|
|
@ -21,10 +21,12 @@
|
||||||
#include "Hud.h"
|
#include "Hud.h"
|
||||||
#include "Text.h"
|
#include "Text.h"
|
||||||
#include "Timer.h"
|
#include "Timer.h"
|
||||||
|
#include "Record.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "Vehicle.h"
|
#include "Vehicle.h"
|
||||||
#include "Ped.h"
|
#include "Ped.h"
|
||||||
#include "Population.h"
|
#include "Population.h"
|
||||||
|
#include "Record.h"
|
||||||
#include "Replay.h"
|
#include "Replay.h"
|
||||||
#include "Weather.h"
|
#include "Weather.h"
|
||||||
#include "win.h"
|
#include "win.h"
|
||||||
|
@ -967,8 +969,13 @@ void CPad::Update(int16 unk)
|
||||||
{
|
{
|
||||||
OldState = NewState;
|
OldState = NewState;
|
||||||
|
|
||||||
|
#if (defined GTA_PS2 || defined FIX_BUGS)
|
||||||
|
if (!CRecordDataForGame::IsPlayingBack() && !CRecordDataForChase::ShouldThisPadBeLeftAlone(unk))
|
||||||
|
#endif
|
||||||
|
{
|
||||||
NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
|
NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
|
||||||
NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState);
|
NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState);
|
||||||
|
}
|
||||||
|
|
||||||
PCTempJoyState.Clear();
|
PCTempJoyState.Clear();
|
||||||
PCTempKeyState.Clear();
|
PCTempKeyState.Clear();
|
||||||
|
|
|
@ -1247,8 +1247,8 @@ CStreaming::StreamVehiclesAndPeds(void)
|
||||||
static int timeBeforeNextLoad = 0;
|
static int timeBeforeNextLoad = 0;
|
||||||
static int modelQualityClass = 0;
|
static int modelQualityClass = 0;
|
||||||
|
|
||||||
if(CRecordDataForGame::RecordingState == RECORDSTATE_1 ||
|
if(CRecordDataForGame::IsRecording() ||
|
||||||
CRecordDataForGame::RecordingState == RECORDSTATE_2)
|
CRecordDataForGame::IsPlayingBack())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if(FindPlayerPed()->m_pWanted->AreSwatRequired()){
|
if(FindPlayerPed()->m_pWanted->AreSwatRequired()){
|
||||||
|
|
|
@ -142,7 +142,7 @@ void CTimer::Update(void)
|
||||||
|
|
||||||
ms_fTimeStepNonClipped = ms_fTimeStep;
|
ms_fTimeStepNonClipped = ms_fTimeStep;
|
||||||
|
|
||||||
if ( CRecordDataForGame::RecordingState != RECORDSTATE_2 )
|
if ( !CRecordDataForGame::IsPlayingBack() )
|
||||||
{
|
{
|
||||||
ms_fTimeStep = min(3.0f, ms_fTimeStep);
|
ms_fTimeStep = min(3.0f, ms_fTimeStep);
|
||||||
|
|
||||||
|
@ -150,7 +150,7 @@ void CTimer::Update(void)
|
||||||
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60;
|
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 60;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( CRecordDataForChase::Status == RECORDSTATE_1 )
|
if ( CRecordDataForChase::IsRecording() )
|
||||||
{
|
{
|
||||||
ms_fTimeStep = 1.0f;
|
ms_fTimeStep = 1.0f;
|
||||||
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 16;
|
m_snTimeInMilliseconds = m_snPreviousTimeInMilliseconds + 16;
|
||||||
|
|
|
@ -356,7 +356,7 @@ CAutomobile::ProcessControl(void)
|
||||||
|
|
||||||
PruneReferences();
|
PruneReferences();
|
||||||
|
|
||||||
if(m_status == STATUS_PLAYER && CRecordDataForChase::Status != RECORDSTATE_1)
|
if(m_status == STATUS_PLAYER && CRecordDataForChase::IsRecording())
|
||||||
DoDriveByShootings();
|
DoDriveByShootings();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Reference in a new issue