mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 14:29:00 +00:00
cAudioManager::ProcessOneShotScriptObject
This commit is contained in:
parent
587c788ce3
commit
fa6eb3a64f
2 changed files with 86 additions and 78 deletions
|
@ -277,10 +277,7 @@ void
|
|||
cAudioManager::CalculateDistance(bool &distCalculated, float dist)
|
||||
{
|
||||
if (!distCalculated) {
|
||||
if (dist > 0.0f)
|
||||
m_sQueueSample.m_fDistance = Sqrt(dist);
|
||||
else
|
||||
m_sQueueSample.m_fDistance = 0.0f;
|
||||
distCalculated = true;
|
||||
}
|
||||
}
|
||||
|
@ -7918,7 +7915,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
|
|||
m_sQueueSample.m_vecPos = *CExplosion::GetExplosionPosition(i);
|
||||
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = i;
|
||||
|
@ -7983,7 +7980,7 @@ cAudioManager::ProcessFires(int32)
|
|||
m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos;
|
||||
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = distSquared < 0.0f ? 0.0f : Sqrt(distSquared);
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = i;
|
||||
|
@ -8039,7 +8036,7 @@ cAudioManager::ProcessWaterCannon(int32)
|
|||
m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur];
|
||||
float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distSquared < SQR(SOUND_INTENSITY)) {
|
||||
m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(50, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
|
||||
|
@ -8080,10 +8077,7 @@ cAudioManager::ProcessExtraSounds()
|
|||
m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i];
|
||||
distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distance < SQR(SOUND_INTENSITY)) {
|
||||
if (distance > 0.0f)
|
||||
m_sQueueSample.m_fDistance = Sqrt(distance);
|
||||
else
|
||||
m_sQueueSample.m_fDistance = 0.0f;
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = i;
|
||||
|
@ -8122,10 +8116,7 @@ cAudioManager::ProcessEscalators()
|
|||
m_sQueueSample.m_vecPos = CEscalators::GetEscalator(i).GetPosition();
|
||||
distance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distance < SQR(SOUND_INTENSITY)) {
|
||||
if (distance > 0.0f)
|
||||
m_sQueueSample.m_fDistance = Sqrt(distance);
|
||||
else
|
||||
m_sQueueSample.m_fDistance = 0.0f;
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_BOAT_V12_LOOP;
|
||||
|
@ -8182,35 +8173,31 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
|||
static uint8 iSound = 0;
|
||||
|
||||
switch (sound) {
|
||||
/*case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
|
||||
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
|
||||
male.m_pPed = nil;
|
||||
male.m_bDistanceCalculated = false;
|
||||
male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
SetupPedComments(male, SOUND_INJURED_PED_MALE_OUCH);
|
||||
return;
|
||||
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
|
||||
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
|
||||
female.m_pPed = nil;
|
||||
female.m_bDistanceCalculated = false;
|
||||
female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
SetupPedComments(female, SOUND_INJURED_PED_FEMALE);
|
||||
return;
|
||||
case SCRIPT_SOUND_GATE_START_CLUNK:
|
||||
case SCRIPT_SOUND_GATE_STOP_CLUNK:
|
||||
case SCRIPT_SOUND_POLICE_CELL_DOOR_CLUNK:
|
||||
m_sQueueSample.m_fSoundIntensity = 40.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_COL_GATE;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
if (sound == SCRIPT_SOUND_GATE_START_CLUNK)
|
||||
m_sQueueSample.m_nFrequency = 10600;
|
||||
else
|
||||
m_sQueueSample.m_nFrequency = 9000;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
emittingVolume = 60;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_bRequireReflection = true;
|
||||
emittingVolume = RandomDisplacement(10) + 50;
|
||||
break;*/
|
||||
break;
|
||||
case SCRIPT_SOUND_GARAGE_DOOR_CLUNK:
|
||||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; // huh?
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nFrequency = 22000;
|
||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 4;
|
||||
emittingVolume = 60;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_bRequireReflection = true;
|
||||
break;
|
||||
case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT:
|
||||
case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
|
||||
case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
|
||||
case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
|
||||
|
@ -8224,20 +8211,42 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_bIs2D = false;
|
||||
emittingVolume = m_anRandomTable[2] % 20 + 90;
|
||||
break;
|
||||
/*
|
||||
case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1:
|
||||
case SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2:
|
||||
if (!SampleManager.IsSampleBankLoaded(SAMPLEBANK_TRAIN))
|
||||
return;
|
||||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_TRAIN;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
case SCRIPT_SOUND_WILLIE_CARD_SWIPE:
|
||||
emittingVolume = 70;
|
||||
m_sQueueSample.m_fSoundIntensity = 40.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nFrequency = 20159;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 1.0f;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
break;*/
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
break;
|
||||
case SCRIPT_SOUND_MALE_AMBULANCE_OUCH:
|
||||
male.m_bDistanceCalculated = false;
|
||||
male.m_fDistance = 0.0f;
|
||||
male.m_pPed = nil;
|
||||
male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
SetupPedComments(male, SOUND_INJURED_PED_MALE_OUCH);
|
||||
return;
|
||||
case SCRIPT_SOUND_FEMALE_AMBULANCE_OUCH:
|
||||
female.m_bDistanceCalculated = false;
|
||||
female.m_fDistance = 0.0f;
|
||||
female.m_pPed = nil;
|
||||
female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
SetupPedComments(female, SOUND_INJURED_PED_FEMALE);
|
||||
return;
|
||||
case SCRIPT_SOUND_SEAPLANE_LOW_FUEL:
|
||||
m_sQueueSample.m_fSoundIntensity = 1000.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_LOW;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
emittingVolume = 100;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_HORN_JEEP); // BUG?
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
||||
m_sQueueSample.m_bIs2D = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
break;
|
||||
case SCRIPT_SOUND_PAYPHONE_RINGING:
|
||||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING;
|
||||
|
@ -8336,6 +8345,18 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_bRequireReflection = true;
|
||||
emittingVolume = m_anRandomTable[2] % 30 + 60;
|
||||
break;
|
||||
case SCRIPT_SOUND_HIT_BALL:
|
||||
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_HIT_BALL;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 5;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_bRequireReflection = true;
|
||||
emittingVolume = m_anRandomTable[2] % 30 + 60;
|
||||
break;
|
||||
case SCRIPT_SOUND_GUNSHELL_DROP:
|
||||
playerPed = FindPlayerPed();
|
||||
if (playerPed) {
|
||||
|
@ -8348,39 +8369,24 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
|||
case SURFACE_SAND:
|
||||
case SURFACE_RUBBER:
|
||||
case SURFACE_HEDGE:
|
||||
case SURFACE_SAND_BEACH:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
|
||||
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
|
||||
m_sQueueSample.m_nFrequency = RandomDisplacement(600) + 10600;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 18;
|
||||
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
emittingVolume = m_anRandomTable[2] % 20 + 30;
|
||||
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = iSound++;
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = true;
|
||||
m_sQueueSample.m_nEmittingVolume = emittingVolume;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
return;
|
||||
break;
|
||||
case SURFACE_WATER:
|
||||
return;
|
||||
default:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
|
||||
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 15;
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
|
||||
m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000;
|
||||
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 30000;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 15;
|
||||
}
|
||||
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 0.0f;
|
||||
|
@ -8619,7 +8625,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
|
||||
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if(distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if(m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = 0;
|
||||
|
@ -9041,7 +9047,7 @@ cAudioManager::ProcessProjectiles()
|
|||
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition();
|
||||
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = distSquared <= 0.0f ? 0.0f : Sqrt(distSquared);
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume != 0) {
|
||||
m_sQueueSample.m_nCounter = i;
|
||||
|
|
|
@ -517,6 +517,8 @@ public:
|
|||
void SetPedTalkingStatus(CPed *ped, uint8 status); // done
|
||||
void SetPlayersMood(uint8 mood, uint32 time); // done
|
||||
|
||||
float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); }
|
||||
|
||||
#ifdef GTA_PC
|
||||
// only used in pc
|
||||
void AdjustSamplesVolume(); // done (inlined)
|
||||
|
|
Loading…
Reference in a new issue