Use original names

This commit is contained in:
Sergeanur 2021-01-08 21:53:11 +02:00
parent 68e8c1ce04
commit faa9e6441b
15 changed files with 45 additions and 45 deletions

View file

@ -492,7 +492,7 @@ bool
CFileLoader::StartLoadClumpFile(RwStream *stream, uint32 id)
{
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetName());
printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetModelName());
return RpClumpGtaStreamRead1(stream);
}else{
printf("FAILED\n");
@ -506,7 +506,7 @@ CFileLoader::FinishLoadClumpFile(RwStream *stream, uint32 id)
RpClump *clump;
CClumpModelInfo *mi;
printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetName());
printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetModelName());
clump = RpClumpGtaStreamRead2(stream);
if(clump){
@ -739,7 +739,7 @@ CFileLoader::LoadObject(const char *line)
}
mi = CModelInfo::AddSimpleModel(id);
mi->SetName(model);
mi->SetModelName(model);
mi->SetNumAtomics(numObjs);
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
@ -787,7 +787,7 @@ CFileLoader::LoadTimeObject(const char *line)
}
mi = CModelInfo::AddTimeModel(id);
mi->SetName(model);
mi->SetModelName(model);
mi->SetNumAtomics(numObjs);
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
@ -813,7 +813,7 @@ CFileLoader::LoadWeaponObject(const char *line)
sscanf(line, "%d %s %s %s %d %f", &id, model, txd, animFile, &numObjs, &dist);
mi = CModelInfo::AddWeaponModel(id);
mi->SetName(model);
mi->SetModelName(model);
mi->SetNumAtomics(1);
mi->m_lodDistances[0] = dist;
mi->SetTexDictionary(txd);
@ -832,7 +832,7 @@ CFileLoader::LoadClumpObject(const char *line)
if(sscanf(line, "%d %s %s", &id, model, txd) == 3){
mi = CModelInfo::AddClumpModel(id);
mi->SetName(model);
mi->SetModelName(model);
mi->SetTexDictionary(txd);
mi->SetColModel(&CTempColModels::ms_colModelBBox);
}
@ -856,7 +856,7 @@ CFileLoader::LoadVehicleObject(const char *line)
&frequency, &level, &comprules, &misc, &wheelScale);
mi = CModelInfo::AddVehicleModel(id);
mi->SetName(model);
mi->SetModelName(model);
mi->SetTexDictionary(txd);
mi->SetAnimFile(animFile);
for(p = gamename; *p; p++)
@ -935,7 +935,7 @@ CFileLoader::LoadPedObject(const char *line)
animFile, &radio1, &radio2);
mi = CModelInfo::AddPedModel(id);
mi->SetName(model);
mi->SetModelName(model);
mi->SetTexDictionary(txd);
mi->SetAnimFile(animFile);
mi->SetColModel(&CTempColModels::ms_colModelPed1);
@ -1205,7 +1205,7 @@ CFileLoader::LoadObjectInstance(const char *line)
assert(mi->IsSimple());
if(!CStreaming::IsObjectInCdImage(id))
debug("Not in cdimage %s\n", mi->GetName());
debug("Not in cdimage %s\n", mi->GetModelName());
angle = -RADTODEG(2.0f * acosf(angle));
xform = RwMatrixCreate();
@ -1438,7 +1438,7 @@ CFileLoader::ReloadObject(const char *line)
#ifdef FIX_BUGS
mi &&
#endif
mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetName(), model) && mi->m_numAtomics == numObjs) {
mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetModelName(), model) && mi->m_numAtomics == numObjs) {
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
} else {