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fixed bug in cutscene head
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d5676be83e
commit
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1 changed files with 9 additions and 1 deletions
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@ -105,8 +105,11 @@ CCutsceneHead::Render(void)
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m_matrix.SetRotateY(PI/2);
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m_matrix = CMatrix(mat) * m_matrix;
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}
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// This is head...it has no limbs
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#ifndef FIX_BUGS
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RenderLimb(BONE_Lhand);
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RenderLimb(BONE_Rhand);
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#endif
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}else
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#endif
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{
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@ -127,11 +130,15 @@ CCutsceneHead::Render(void)
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void
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CCutsceneHead::RenderLimb(int32 bone)
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{
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// It's not clear what this is...
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// modelinfo for this object is not a ped so it also doesn't have any limbs
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#ifndef FIX_BUGS
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RpAtomic *atomic;
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RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(m_parentObject->GetClump());
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int idx = RpHAnimIDGetIndex(hier, bone);
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RwMatrix *mats = RpHAnimHierarchyGetMatrixArray(hier);
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CPedModelInfo *mi = (CPedModelInfo *)CModelInfo::GetModelInfo(GetModelIndex());
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CPedModelInfo *mi = (CPedModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
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assert(mi->GetModelType() == MITYPE_PED);
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switch(bone){
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case BONE_Lhand:
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atomic = mi->getLeftHand();
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@ -148,6 +155,7 @@ CCutsceneHead::RenderLimb(int32 bone)
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RwFrameUpdateObjects(frame);
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RpAtomicRender(atomic);
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}
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#endif
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}
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#endif
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