mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 06:39:01 +00:00
Merge branch 'master' into master
This commit is contained in:
commit
fae97f29c4
9 changed files with 248 additions and 143 deletions
43
.travis.yml
43
.travis.yml
|
@ -1,15 +1,44 @@
|
|||
language: cpp
|
||||
os: linux
|
||||
dist: focal
|
||||
matrix:
|
||||
os: linux
|
||||
jobs:
|
||||
include:
|
||||
- env: TARGET=release_linux-amd64-librw_gl3_glfw-oal
|
||||
os: linux
|
||||
- env: TARGET=debug_linux-amd64-librw_gl3_glfw-oal
|
||||
os: linux
|
||||
- env: TARGET=release_macosx-amd64-librw_gl3_glfw-oal PREMAKE5=premake-5.0.0-alpha15
|
||||
compiler: clang
|
||||
os: osx
|
||||
osx_image: xcode12u
|
||||
- env: TARGET=debug_macosx-amd64-librw_gl3_glfw-oal PREMAKE5=premake-5.0.0-alpha15
|
||||
compiler: clang
|
||||
os: osx
|
||||
osx_image: xcode12u
|
||||
addons:
|
||||
apt:
|
||||
update: true
|
||||
packages:
|
||||
- linux-libc-dev
|
||||
- libopenal-dev
|
||||
- libglew-dev
|
||||
- libglfw3-dev
|
||||
- libsndfile1-dev
|
||||
- libmpg123-dev
|
||||
- gcc-8-multilib
|
||||
- g++-8-multilib
|
||||
homebrew:
|
||||
packages:
|
||||
- libsndfile
|
||||
- mpg123
|
||||
- glew
|
||||
- glfw
|
||||
- openal-soft
|
||||
script:
|
||||
- sudo apt-get update
|
||||
- sudo apt-get -y install linux-libc-dev libopenal-dev libglew-dev libglfw3-dev libsndfile1-dev libmpg123-dev gcc-8-multilib g++-8-multilib
|
||||
- mkdir -p "$TRAVIS_BUILD_DIR/build"
|
||||
- cd "$TRAVIS_BUILD_DIR"
|
||||
- ./premake5Linux --with-librw gmake2
|
||||
- cd build
|
||||
- CC=gcc-8 CXX=g++-8 make config=$TARGET -j4 verbose=1
|
||||
- if [ "$TRAVIS_OS_NAME" = linux ]; then ./premake5Linux --with-librw gmake2; fi
|
||||
- if [ "$TRAVIS_OS_NAME" = osx ]; then curl -L -o "${PREMAKE5}.zip" "https://github.com/premake/premake-core/releases/download/v5.0.0-alpha15/${PREMAKE5}-src.zip" && unzip -q "${PREMAKE5}.zip" && cd "$PREMAKE5" && make -f Bootstrap.mak osx && cd .. && "./${PREMAKE5}/bin/release/premake5" --with-librw gmake2; fi
|
||||
- cd build
|
||||
- if [ "$TRAVIS_OS_NAME" = linux ]; then env CC=gcc-8 CXX=g++-8 make config=$TARGET -j4 verbose=1; fi
|
||||
- if [ "$TRAVIS_OS_NAME" = osx ]; then make config=$TARGET -j4 verbose=1; fi
|
||||
|
|
107
CODING_STYLE.md
Normal file
107
CODING_STYLE.md
Normal file
|
@ -0,0 +1,107 @@
|
|||
# Coding style
|
||||
|
||||
I started writing in [Plan 9 style](http://man.cat-v.org/plan_9/6/style),
|
||||
but realize that this is not the most popular style, so I'm willing to compromise.
|
||||
Try not to deviate too much so the code will look similar across the whole project.
|
||||
|
||||
To give examples, these two styles (or anything in between) are fine:
|
||||
|
||||
```
|
||||
type
|
||||
functionname(args)
|
||||
{
|
||||
if(a == b){
|
||||
s1;
|
||||
s2;
|
||||
}else{
|
||||
s3;
|
||||
s4;
|
||||
}
|
||||
if(x != y)
|
||||
s5;
|
||||
}
|
||||
|
||||
type functionname(args)
|
||||
{
|
||||
if (a == b) {
|
||||
s1;
|
||||
s2;
|
||||
} else {
|
||||
s3;
|
||||
s4;
|
||||
}
|
||||
if (x != y)
|
||||
s5;
|
||||
}
|
||||
```
|
||||
|
||||
This one (or anything more extreme) is heavily discouraged:
|
||||
|
||||
```
|
||||
type functionname ( args )
|
||||
{
|
||||
if ( a == b )
|
||||
{
|
||||
s1;
|
||||
s2;
|
||||
}
|
||||
else
|
||||
{
|
||||
s3;
|
||||
s4;
|
||||
}
|
||||
if ( x != y )
|
||||
{
|
||||
s5;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
i.e.
|
||||
|
||||
* Put the brace on the same line as control statements
|
||||
|
||||
* Put the brace on the next line after function definitions and structs/classes
|
||||
|
||||
* Put an `else` on the same line with the braces
|
||||
|
||||
* Don't put braces around single statements
|
||||
|
||||
* Put the function return type on a separate line
|
||||
|
||||
* Indent with TABS
|
||||
|
||||
As for the less cosmetic choices, here are some guidelines how the code should look:
|
||||
|
||||
* Don't use magic numbers where the original source code would have had an enum or similar.
|
||||
Even if you don't know the exact meaning it's better to call something `FOOBAR_TYPE_4` than just `4`,
|
||||
since `4` will be used in other places and you can't easily see where else the enum value is used.
|
||||
|
||||
* Don't just copy paste code from IDA, make it look nice
|
||||
|
||||
* Use the right types. In particular:
|
||||
|
||||
* don't use types like `__int16`, we have `int16` for that
|
||||
|
||||
* don't use `unsigned`, we have typedefs for that
|
||||
|
||||
* don't use `char` for anything but actual characters, use `int8`, `uint8` or `bool`
|
||||
|
||||
* don't even think about using win32 types (`BYTE`, `WORD`, &c.) unless you're writing win32 specific code
|
||||
|
||||
* declare pointers like `int *ptr;`, not `int* ptr;`
|
||||
|
||||
* As for variable names, the original gta source code was not written in a uniform style,
|
||||
but here are some observations:
|
||||
|
||||
* many variables employ a form of hungarian notation, i.e.:
|
||||
|
||||
* `m_` may be used for class member variables (mostly those that are considered private)
|
||||
|
||||
* `ms_` for (mostly private) static members
|
||||
|
||||
* `f` is a float, `i` or `n` is an integer, `b` is a boolean, `a` is an array
|
||||
|
||||
* do *not* use `dw` for `DWORD` or so, we're not programming win32
|
||||
|
||||
* Generally, try to make the code look as if R* could have written it
|
111
README.md
111
README.md
|
@ -21,8 +21,7 @@ such that we have a working game at all times.
|
|||
|
||||
## Preparing the environment for building
|
||||
|
||||
- Clone the repo.
|
||||
- Run `git submodule init` and `git submodule update`.
|
||||
- Clone the repo using the argument `--recursive`.
|
||||
- Point GTA_III_RE_DIR environment variable to GTA3 root folder.
|
||||
- Run premake
|
||||
- On Windows: one of the `premake-vsXXXX.cmd` variants on root folder
|
||||
|
@ -36,6 +35,7 @@ such that we have a working game at all times.
|
|||
> :information_source: **Did you notice librw?** re3 uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw.
|
||||
|
||||
## Contributing
|
||||
Please read the [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) Document
|
||||
|
||||
### Unreversed / incomplete classes (at least the ones we know)
|
||||
The following classes have only unused or practically unused code left:
|
||||
|
@ -44,110 +44,3 @@ CCullZone - only mobile stuff
|
|||
CCullZones - only mobile stuff
|
||||
```
|
||||
|
||||
### Coding style
|
||||
|
||||
I started writing in [Plan 9 style](http://man.cat-v.org/plan_9/6/style),
|
||||
but realize that this is not the most popular style, so I'm willing to compromise.
|
||||
Try not to deviate too much so the code will look similar across the whole project.
|
||||
|
||||
To give examples, these two styles (or anything in between) are fine:
|
||||
|
||||
```
|
||||
type
|
||||
functionname(args)
|
||||
{
|
||||
if(a == b){
|
||||
s1;
|
||||
s2;
|
||||
}else{
|
||||
s3;
|
||||
s4;
|
||||
}
|
||||
if(x != y)
|
||||
s5;
|
||||
}
|
||||
|
||||
type functionname(args)
|
||||
{
|
||||
if (a == b) {
|
||||
s1;
|
||||
s2;
|
||||
} else {
|
||||
s3;
|
||||
s4;
|
||||
}
|
||||
if (x != y)
|
||||
s5;
|
||||
}
|
||||
```
|
||||
|
||||
This one (or anything more extreme) is heavily discouraged:
|
||||
|
||||
```
|
||||
type functionname ( args )
|
||||
{
|
||||
if ( a == b )
|
||||
{
|
||||
s1;
|
||||
s2;
|
||||
}
|
||||
else
|
||||
{
|
||||
s3;
|
||||
s4;
|
||||
}
|
||||
if ( x != y )
|
||||
{
|
||||
s5;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
i.e.
|
||||
|
||||
* Put the brace on the same line as control statements
|
||||
|
||||
* Put the brace on the next line after function definitions and structs/classes
|
||||
|
||||
* Put an `else` on the same line with the braces
|
||||
|
||||
* Don't put braces around single statements
|
||||
|
||||
* Put the function return type on a separate line
|
||||
|
||||
* Indent with TABS
|
||||
|
||||
As for the less cosmetic choices, here are some guidelines how the code should look:
|
||||
|
||||
* Don't use magic numbers where the original source code would have had an enum or similar.
|
||||
Even if you don't know the exact meaning it's better to call something `FOOBAR_TYPE_4` than just `4`,
|
||||
since `4` will be used in other places and you can't easily see where else the enum value is used.
|
||||
|
||||
* Don't just copy paste code from IDA, make it look nice
|
||||
|
||||
* Use the right types. In particular:
|
||||
|
||||
* don't use types like `__int16`, we have `int16` for that
|
||||
|
||||
* don't use `unsigned`, we have typedefs for that
|
||||
|
||||
* don't use `char` for anything but actual characters, use `int8`, `uint8` or `bool`
|
||||
|
||||
* don't even think about using win32 types (`BYTE`, `WORD`, &c.) unless you're writing win32 specific code
|
||||
|
||||
* declare pointers like `int *ptr;`, not `int* ptr;`
|
||||
|
||||
* As for variable names, the original gta source code was not written in a uniform style,
|
||||
but here are some observations:
|
||||
|
||||
* many variables employ a form of hungarian notation, i.e.:
|
||||
|
||||
* `m_` may be used for class member variables (mostly those that are considered private)
|
||||
|
||||
* `ms_` for (mostly private) static members
|
||||
|
||||
* `f` is a float, `i` or `n` is an integer, `b` is a boolean, `a` is an array
|
||||
|
||||
* do *not* use `dw` for `DWORD` or so, we're not programming win32
|
||||
|
||||
* Generally, try to make the code look as if R* could have written it
|
||||
|
|
Binary file not shown.
35
premake5.lua
35
premake5.lua
|
@ -85,6 +85,12 @@ workspace "re3"
|
|||
"bsd-amd64-librw_gl3_glfw-oal"
|
||||
}
|
||||
|
||||
filter { "system:macosx" }
|
||||
platforms {
|
||||
"macosx-arm64-librw_gl3_glfw-oal",
|
||||
"macosx-amd64-librw_gl3_glfw-oal",
|
||||
}
|
||||
|
||||
filter "configurations:Debug"
|
||||
defines { "DEBUG" }
|
||||
|
||||
|
@ -100,6 +106,9 @@ workspace "re3"
|
|||
|
||||
filter { "platforms:bsd*" }
|
||||
system "bsd"
|
||||
|
||||
filter { "platforms:macosx*" }
|
||||
system "macosx"
|
||||
|
||||
filter { "platforms:*x86*" }
|
||||
architecture "x86"
|
||||
|
@ -110,6 +119,12 @@ workspace "re3"
|
|||
filter { "platforms:*arm*" }
|
||||
architecture "ARM"
|
||||
|
||||
filter { "platforms:macosx-arm64-*" }
|
||||
buildoptions { "-target", "arm64-apple-macos11", "-std=gnu++14" }
|
||||
|
||||
filter { "platforms:macosx-amd64-*" }
|
||||
buildoptions { "-target", "x86_64-apple-macos10.12", "-std=gnu++14" }
|
||||
|
||||
filter { "platforms:*librw_d3d9*" }
|
||||
defines { "RW_D3D9" }
|
||||
if(not _OPTIONS["with-librw"]) then
|
||||
|
@ -162,6 +177,13 @@ project "librw"
|
|||
filter "platforms:bsd*"
|
||||
includedirs { "/usr/local/include" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
||||
filter "platforms:macosx*"
|
||||
-- Support MacPorts and Homebrew
|
||||
includedirs { "/opt/local/include" }
|
||||
includedirs {"/usr/local/include" }
|
||||
libdirs { "/opt/local/lib" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
||||
filter "platforms:*RW33*"
|
||||
flags { "ExcludeFromBuild" }
|
||||
|
@ -276,6 +298,11 @@ project "re3"
|
|||
|
||||
filter "platforms:bsd*oal"
|
||||
links { "openal", "mpg123", "sndfile", "pthread" }
|
||||
|
||||
filter "platforms:macosx*oal"
|
||||
links { "openal", "mpg123", "sndfile", "pthread" }
|
||||
includedirs { "/usr/local/opt/openal-soft/include" }
|
||||
libdirs { "/usr/local/opt/openal-soft/lib" }
|
||||
|
||||
if _OPTIONS["with-opus"] then
|
||||
filter {}
|
||||
|
@ -329,3 +356,11 @@ project "re3"
|
|||
links { "GL", "GLEW", "glfw", "sysinfo" }
|
||||
includedirs { "/usr/local/include" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
||||
filter "platforms:macosx*gl3_glfw*"
|
||||
links { "GLEW", "glfw" }
|
||||
linkoptions { "-framework OpenGL" }
|
||||
includedirs { "/opt/local/include" }
|
||||
includedirs { "/usr/local/include" }
|
||||
libdirs { "/opt/local/lib" }
|
||||
libdirs { "/usr/local/lib" }
|
||||
|
|
|
@ -2578,7 +2578,7 @@ void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle* pVehicle)
|
|||
void CCarCtrl::JoinCarWithRoadSystem(CVehicle* pVehicle)
|
||||
{
|
||||
pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0;
|
||||
pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0;
|
||||
pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0;
|
||||
int nodeId = ThePaths.FindNodeClosestToCoorsFavourDirection(pVehicle->GetPosition(), 0, pVehicle->GetForward().x, pVehicle->GetForward().y);
|
||||
CPathNode* pNode = &ThePaths.m_pathNodes[nodeId];
|
||||
int prevNodeId = -1;
|
||||
|
|
|
@ -36,9 +36,9 @@ struct CdReadInfo
|
|||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
int8 nThreadStatus; // 0: created 1:initalized 2:abort now
|
||||
pthread_t pChannelThread;
|
||||
sem_t pStartSemaphore;
|
||||
sem_t *pStartSemaphore;
|
||||
#endif
|
||||
sem_t pDoneSemaphore; // used for CdStreamSync
|
||||
sem_t *pDoneSemaphore; // used for CdStreamSync
|
||||
int32 hFile;
|
||||
};
|
||||
|
||||
|
@ -51,7 +51,7 @@ char *gImgNames[MAX_CDIMAGES];
|
|||
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
pthread_t _gCdStreamThread;
|
||||
sem_t gCdStreamSema; // released when we have new thing to read(so channel is set)
|
||||
sem_t *gCdStreamSema; // released when we have new thing to read(so channel is set)
|
||||
int8 gCdStreamThreadStatus; // 0: created 1:initalized 2:abort now
|
||||
Queue gChannelRequestQ;
|
||||
bool _gbCdStreamOverlapped;
|
||||
|
@ -76,11 +76,11 @@ CdStreamInitThread(void)
|
|||
gChannelRequestQ.tail = 0;
|
||||
gChannelRequestQ.size = gNumChannels + 1;
|
||||
ASSERT(gChannelRequestQ.items != nil );
|
||||
status = sem_init(&gCdStreamSema, 0, 0);
|
||||
gCdStreamSema = sem_open("/semaphore_cd_stream", O_CREAT, 0644, 1);
|
||||
#endif
|
||||
|
||||
|
||||
if (status == -1) {
|
||||
if (gCdStreamSema == SEM_FAILED) {
|
||||
CDTRACE("failed to create stream semaphore");
|
||||
ASSERT(0);
|
||||
return;
|
||||
|
@ -91,18 +91,18 @@ CdStreamInitThread(void)
|
|||
{
|
||||
for ( int32 i = 0; i < gNumChannels; i++ )
|
||||
{
|
||||
status = sem_init(&gpReadInfo[i].pDoneSemaphore, 0, 0);
|
||||
gpReadInfo[i].pDoneSemaphore = sem_open("/semaphore_done", O_CREAT, 0644, 1);
|
||||
|
||||
if (status == -1)
|
||||
if (gpReadInfo[i].pDoneSemaphore == SEM_FAILED)
|
||||
{
|
||||
CDTRACE("failed to create sync semaphore");
|
||||
ASSERT(0);
|
||||
return;
|
||||
}
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
status = sem_init(&gpReadInfo[i].pStartSemaphore, 0, 0);
|
||||
gpReadInfo[i].pStartSemaphore = sem_open("/semaphore_start", O_CREAT, 0644, 1);
|
||||
|
||||
if (status == -1)
|
||||
if (gpReadInfo[i].pStartSemaphore == SEM_FAILED)
|
||||
{
|
||||
CDTRACE("failed to create start semaphore");
|
||||
ASSERT(0);
|
||||
|
@ -135,7 +135,7 @@ CdStreamInitThread(void)
|
|||
return;
|
||||
}
|
||||
#else
|
||||
debug("Using seperate streaming threads for each channel\n");
|
||||
debug("Using separate streaming threads for each channel\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -163,7 +163,7 @@ CdStreamInit(int32 numChannels)
|
|||
debug("Using no buffered loading for streaming\n");
|
||||
}
|
||||
*/
|
||||
void *pBuffer = (void *)RwMallocAlign(CDSTREAM_SECTOR_SIZE, fsInfo.f_bsize);
|
||||
void *pBuffer = (void *)RwMallocAlign(CDSTREAM_SECTOR_SIZE, (RwUInt32)fsInfo.f_bsize);
|
||||
ASSERT( pBuffer != nil );
|
||||
|
||||
gNumImages = 0;
|
||||
|
@ -205,7 +205,7 @@ GetGTA3ImgSize(void)
|
|||
return 0;
|
||||
}
|
||||
ok:
|
||||
return statbuf.st_size;
|
||||
return (uint32)statbuf.st_size;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -214,7 +214,7 @@ CdStreamShutdown(void)
|
|||
// Destroying semaphores and free(gpReadInfo) will be done at threads
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
gCdStreamThreadStatus = 2;
|
||||
sem_post(&gCdStreamSema);
|
||||
sem_post(gCdStreamSema);
|
||||
#endif
|
||||
|
||||
#ifdef ONE_THREAD_PER_CHANNEL
|
||||
|
@ -254,7 +254,7 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
|
|||
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
AddToQueue(&gChannelRequestQ, channel);
|
||||
if ( sem_post(&gCdStreamSema) != 0 )
|
||||
if ( sem_post(gCdStreamSema) != 0 )
|
||||
printf("Signal Sema Error\n");
|
||||
#else
|
||||
if ( sem_post(&gpReadInfo[channel].pStartSemaphore) != 0 )
|
||||
|
@ -332,7 +332,7 @@ CdStreamSync(int32 channel)
|
|||
{
|
||||
pChannel->bLocked = true;
|
||||
|
||||
sem_wait(&pChannel->pDoneSemaphore);
|
||||
sem_wait(pChannel->pDoneSemaphore);
|
||||
}
|
||||
|
||||
pChannel->bReading = false;
|
||||
|
@ -383,7 +383,7 @@ void *CdStreamThread(void *param)
|
|||
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
while (gCdStreamThreadStatus != 2) {
|
||||
sem_wait(&gCdStreamSema);
|
||||
sem_wait(gCdStreamSema);
|
||||
int32 channel = GetFirstInQueue(&gChannelRequestQ);
|
||||
#else
|
||||
int channel = *((int*)param);
|
||||
|
@ -437,20 +437,24 @@ void *CdStreamThread(void *param)
|
|||
|
||||
if ( pChannel->bLocked )
|
||||
{
|
||||
sem_post(&pChannel->pDoneSemaphore);
|
||||
sem_post(pChannel->pDoneSemaphore);
|
||||
}
|
||||
pChannel->bReading = false;
|
||||
}
|
||||
#ifndef ONE_THREAD_PER_CHANNEL
|
||||
for ( int32 i = 0; i < gNumChannels; i++ )
|
||||
{
|
||||
sem_destroy(&gpReadInfo[i].pDoneSemaphore);
|
||||
sem_close(gpReadInfo[i].pDoneSemaphore);
|
||||
sem_unlink("/semaphore_done");
|
||||
}
|
||||
sem_destroy(&gCdStreamSema);
|
||||
free(gChannelRequestQ.items);
|
||||
sem_close(gCdStreamSema);
|
||||
sem_unlink("/semaphore_cd_stream");
|
||||
free(gChannelRequestQ.items);
|
||||
#else
|
||||
sem_destroy(&gpReadInfo[channel].pStartSemaphore);
|
||||
sem_destroy(&gpReadInfo[channel].pDoneSemaphore);
|
||||
sem_close(gpReadInfo[channel].pStartSemaphore);
|
||||
sem_unlink("/semaphore_start");
|
||||
sem_close(gpReadInfo[channel].pDoneSemaphore);
|
||||
sem_unlink("/semaphore_done");
|
||||
#endif
|
||||
free(gpReadInfo);
|
||||
pthread_exit(nil);
|
||||
|
|
|
@ -80,7 +80,12 @@ DWORD _dwOperatingSystemVersion;
|
|||
#include "resource.h"
|
||||
#else
|
||||
long _dwOperatingSystemVersion;
|
||||
#ifndef __APPLE__
|
||||
#include <sys/sysinfo.h>
|
||||
#else
|
||||
#include <mach/mach_host.h>
|
||||
#include <sys/sysctl.h>
|
||||
#endif
|
||||
#include <stddef.h>
|
||||
#include <locale.h>
|
||||
#include <signal.h>
|
||||
|
@ -446,16 +451,28 @@ psInitialize(void)
|
|||
|
||||
debug("Physical memory size %u\n", memstats.dwTotalPhys);
|
||||
debug("Available physical memory %u\n", memstats.dwAvailPhys);
|
||||
#elif defined (__APPLE__)
|
||||
uint64_t size = 0;
|
||||
uint64_t page_size = 0;
|
||||
size_t uint64_len = sizeof(uint64_t);
|
||||
size_t ull_len = sizeof(unsigned long long);
|
||||
sysctl((int[]){CTL_HW, HW_PAGESIZE}, 2, &page_size, &ull_len, NULL, 0);
|
||||
sysctl((int[]){CTL_HW, HW_MEMSIZE}, 2, &size, &uint64_len, NULL, 0);
|
||||
vm_statistics_data_t vm_stat;
|
||||
mach_msg_type_number_t count = HOST_VM_INFO_COUNT;
|
||||
host_statistics(mach_host_self(), HOST_VM_INFO, (host_info_t)&vm_stat, &count);
|
||||
_dwMemAvailPhys = (uint64_t)(vm_stat.free_count * page_size);
|
||||
debug("Physical memory size %llu\n", _dwMemAvailPhys);
|
||||
debug("Available physical memory %llu\n", size);
|
||||
#else
|
||||
struct sysinfo systemInfo;
|
||||
struct sysinfo systemInfo;
|
||||
sysinfo(&systemInfo);
|
||||
|
||||
_dwMemAvailPhys = systemInfo.freeram;
|
||||
debug("Physical memory size %u\n", systemInfo.totalram);
|
||||
debug("Available physical memory %u\n", systemInfo.freeram);
|
||||
|
||||
#endif
|
||||
TheText.Unload();
|
||||
|
||||
TheText.Unload();
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
|
|
@ -8002,6 +8002,26 @@ HIGH
|
|||
[FEM_2PR]
|
||||
PS2 ALPHA TEST
|
||||
|
||||
[FEC_FRC]
|
||||
FREE CAM
|
||||
|
||||
{ Linux joy detection }
|
||||
[FEC_JOD]
|
||||
DETECT JOYSTICK
|
||||
|
||||
[FEC_JPR]
|
||||
Press any key on the joystick of your choice that you want to use on the game, and it will be selected.
|
||||
|
||||
[FEC_JDE]
|
||||
Detected joystick
|
||||
|
||||
{ mission restart }
|
||||
[FET_RMS]
|
||||
REPLAY MISSION
|
||||
|
||||
[FESZ_RM]
|
||||
RETRY?
|
||||
|
||||
{ end of file }
|
||||
|
||||
[DUMMY]
|
||||
|
|
Loading…
Reference in a new issue