mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-15 09:49:02 +00:00
Fix names of static variables
This commit is contained in:
parent
80c2018b51
commit
fd06ab4db8
1 changed files with 19 additions and 19 deletions
|
@ -3353,7 +3353,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
|
|||
noReflection = true;
|
||||
break;
|
||||
case SOUND_WEAPON_SHOT_FIRED:
|
||||
weapon = &ped->m_weapons[ped->m_currentWeapon];
|
||||
weapon = ped->GetWeapon();
|
||||
switch (weapon->m_eWeaponType) {
|
||||
case WEAPONTYPE_COLT45:
|
||||
m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT;
|
||||
|
@ -7655,7 +7655,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
|
|||
void
|
||||
cAudioManager::ProcessAirportScriptObject(uint8 sound)
|
||||
{
|
||||
static uint8 counter = 0;
|
||||
static uint8 iSound = 0;
|
||||
|
||||
uint32 time = CTimer::GetTimeInMilliseconds();
|
||||
if (time > gAirportNextTime) {
|
||||
|
@ -7677,7 +7677,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nCounter = counter++;
|
||||
m_sQueueSample.m_nCounter = iSound++;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = true;
|
||||
|
@ -7700,7 +7700,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
|
|||
{
|
||||
uint8 rand;
|
||||
|
||||
static uint8 counter = 0;
|
||||
static uint8 iSound = 0;
|
||||
|
||||
uint32 time = CTimer::GetTimeInMilliseconds();
|
||||
if (time > gCinemaNextTime) {
|
||||
|
@ -7720,11 +7720,11 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
|
|||
rand = m_anRandomTable[0] % 90 + 30;
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
m_sQueueSample.m_nSampleIndex = counter % 3 + SFX_CINEMA_BASS_1;
|
||||
m_sQueueSample.m_nSampleIndex = iSound % 3 + SFX_CINEMA_BASS_1;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
|
||||
m_sQueueSample.m_nCounter = counter++;
|
||||
m_sQueueSample.m_nCounter = iSound++;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = true;
|
||||
|
@ -7749,7 +7749,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
|
|||
uint8 rand;
|
||||
float distSquared;
|
||||
|
||||
static uint32 counter = 0;
|
||||
static uint8 iSound = 0;
|
||||
|
||||
time = CTimer::GetTimeInMilliseconds();
|
||||
if (time > gDocksNextTime) {
|
||||
|
@ -7773,7 +7773,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
|
||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8);
|
||||
m_sQueueSample.m_nCounter = counter++;
|
||||
m_sQueueSample.m_nCounter = iSound++;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = true;
|
||||
|
@ -7797,7 +7797,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
|
|||
uint8 rand;
|
||||
float dist;
|
||||
|
||||
static uint8 counter = 0;
|
||||
static uint8 iSound = 0;
|
||||
|
||||
time = CTimer::GetTimeInMilliseconds();
|
||||
if (time > gHomeNextTime) {
|
||||
|
@ -7821,7 +7821,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
||||
m_sQueueSample.m_nCounter = counter++;
|
||||
m_sQueueSample.m_nCounter = iSound++;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = true;
|
||||
|
@ -7847,7 +7847,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
|
|||
float distSquared;
|
||||
cPedParams params;
|
||||
|
||||
static uint8 counter = 0;
|
||||
static uint8 iSound = 0;
|
||||
|
||||
if (time > gCellNextTime) {
|
||||
switch (sound) {
|
||||
|
@ -7874,7 +7874,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
||||
m_sQueueSample.m_nCounter = counter++;
|
||||
m_sQueueSample.m_nCounter = iSound++;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = true;
|
||||
|
@ -7901,7 +7901,7 @@ void
|
|||
cAudioManager::ProcessWeather(int32 id)
|
||||
{
|
||||
uint8 vol;
|
||||
static uint8 counter = 0;
|
||||
static uint8 iSound = 0;
|
||||
|
||||
if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
|
||||
if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
|
||||
|
@ -7918,9 +7918,9 @@ cAudioManager::ProcessWeather(int32 id)
|
|||
m_sQueueSample.m_nVolume = vol;
|
||||
if (TheCamera.SoundDistUp < 20.f)
|
||||
m_sQueueSample.m_nVolume /= 2;
|
||||
if (counter == 4)
|
||||
counter = 0;
|
||||
m_sQueueSample.m_nCounter = counter++;
|
||||
if (iSound == 4)
|
||||
iSound = 0;
|
||||
m_sQueueSample.m_nCounter = iSound++;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 0;
|
||||
m_sQueueSample.m_nOffset = (m_anRandomTable[2] & 15) + 55;
|
||||
m_sQueueSample.m_bIs2D = true;
|
||||
|
@ -7962,7 +7962,7 @@ cAudioManager::ProcessFrontEnd()
|
|||
bool processedMission;
|
||||
int16 sample;
|
||||
|
||||
static uint8 counter = 0;
|
||||
static uint8 iSound = 0;
|
||||
static uint32 cPickupNextFrame = 0;
|
||||
static uint32 cPartMisComNextFrame = 0;
|
||||
|
||||
|
@ -8104,7 +8104,7 @@ cAudioManager::ProcessFrontEnd()
|
|||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
}
|
||||
m_sQueueSample.m_nVolume = 110;
|
||||
m_sQueueSample.m_nCounter = counter++;
|
||||
m_sQueueSample.m_nCounter = iSound++;
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = true;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
|
@ -8122,7 +8122,7 @@ cAudioManager::ProcessFrontEnd()
|
|||
AddSampleToRequestedQueue();
|
||||
if (stereo) {
|
||||
++m_sQueueSample.m_nSampleIndex;
|
||||
m_sQueueSample.m_nCounter = counter++;
|
||||
m_sQueueSample.m_nCounter = iSound++;
|
||||
m_sQueueSample.m_nOffset = MAX_VOLUME - m_sQueueSample.m_nOffset;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue