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Audio: bits of PS2 code
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parent
80b7d52eeb
commit
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3 changed files with 33 additions and 4 deletions
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@ -2017,7 +2017,11 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh
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bool8 isMoped = FALSE;
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bool8 processedAccelSampleStopped = FALSE;
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static uint32 gearSoundStartTime = CTimer::GetTimeInMilliseconds();
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uint8 nChannel = CHANNEL_PLAYER_VEHICLE_ENGINE; // TODO: PS2 channels
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#ifdef GTA_PS2
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uint8 nChannel = m_bIsSurround ? CHANNEL_DTS_PLAYER_VEHICLE_ENGINE : CHANNEL_PLAYER_VEHICLE_ENGINE;
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#else
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uint8 nChannel = CHANNEL_PLAYER_VEHICLE_ENGINE;
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#endif
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if (bPlayerJustEnteredCar) {
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bAccelSampleStopped = TRUE;
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bPlayerJustEnteredCar = FALSE;
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@ -493,9 +493,28 @@ cAudioManager::ServiceSoundEffects()
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#endif
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m_bReduceReleasingPriority = (m_FrameCounter++ % 5) == 0;
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if (m_nUserPause && !m_nPreviousUserPause) {
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for (int32 i = 0; i < NUM_CHANNELS; i++)
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SampleManager.StopChannel(i);
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#ifdef GTA_PS2
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if (m_bIsSurround) {
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for (uint32 i = 0; i < NUM_CHANNELS_DTS_GENERIC; i++)
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SampleManager.StopChannel(i);
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SampleManager.SetChannelFrequency(CHANNEL_DTS_POLICE_RADIO, 0);
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SampleManager.SetChannelFrequency(CHANNEL_DTS_MISSION_AUDIO_1, 0);
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SampleManager.SetChannelFrequency(CHANNEL_DTS_MISSION_AUDIO_2, 0);
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SampleManager.SetChannelFrequency(CHANNEL_DTS_PLAYER_VEHICLE_ENGINE, 0);
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} else {
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for (uint32 i = 0; i < NUM_CHANNELS_GENERIC; i++)
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SampleManager.StopChannel(i);
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SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, 0);
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SampleManager.SetChannelFrequency(CHANNEL_MISSION_AUDIO_1, 0);
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SampleManager.SetChannelFrequency(CHANNEL_MISSION_AUDIO_2, 0);
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SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, 0);
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}
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#else
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for (uint32 i = 0; i < NUM_CHANNELS; i++)
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SampleManager.StopChannel(i);
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#endif
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ClearRequestedQueue();
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if (m_nActiveSampleQueue) {
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m_nActiveSampleQueue = 0;
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@ -1304,7 +1304,13 @@ enum
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CHANNEL_MISSION_AUDIO_1,
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CHANNEL_MISSION_AUDIO_2,
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CHANNEL_PLAYER_VEHICLE_ENGINE,
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NUM_CHANNELS
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NUM_CHANNELS,
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NUM_CHANNELS_DTS_GENERIC = 18,
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CHANNEL_DTS_POLICE_RADIO = NUM_CHANNELS_DTS_GENERIC,
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CHANNEL_DTS_MISSION_AUDIO_1,
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CHANNEL_DTS_MISSION_AUDIO_2,
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CHANNEL_DTS_PLAYER_VEHICLE_ENGINE,
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};
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#else
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enum
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