fix jittery cars at 15fps

This commit is contained in:
withmorten 2021-07-09 18:51:27 +02:00
parent 0b269571d7
commit ffe199290b

View file

@ -812,11 +812,12 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
if(contactSpeedRight != 0.0f){ if(contactSpeedRight != 0.0f){
// exert opposing force // exert opposing force
right = -contactSpeedRight/wheelsOnGround; right = -contactSpeedRight/wheelsOnGround;
#ifdef FIX_BUGS // BUG?
// contactSpeedRight is independent of framerate but right has timestep as a factor // contactSpeedRight is independent of framerate but right has timestep as a factor
// so we probably have to fix this // so we probably have to fix this
right *= CTimer::GetTimeStepFix(); // fixing this causes jittery cars at 15fps, and causes the car to move backwards slowly at 18fps
#endif // at 19fps, the effects are gone ...
//right *= CTimer::GetTimeStepFix();
if(wheelStatus == WHEEL_STATUS_BURST){ if(wheelStatus == WHEEL_STATUS_BURST){
float fwdspeed = Min(contactSpeedFwd, fBurstSpeedMax); float fwdspeed = Min(contactSpeedFwd, fBurstSpeedMax);