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https://github.com/GTAmodding/re3.git
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fix tabs in premake
This commit is contained in:
parent
6cb8c11285
commit
fff899ec16
1 changed files with 26 additions and 26 deletions
52
premake5.lua
52
premake5.lua
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@ -110,7 +110,7 @@ workspace "re3"
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filter "configurations:Debug"
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defines { "DEBUG" }
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filter "configurations:not Debug"
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defines { "NDEBUG" }
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optimize "Speed"
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@ -126,16 +126,16 @@ workspace "re3"
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filter { "platforms:linux*" }
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system "linux"
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filter { "platforms:bsd*" }
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system "bsd"
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filter { "platforms:macosx*" }
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system "macosx"
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filter { "platforms:*x86*" }
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architecture "x86"
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filter { "platforms:*amd64*" }
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architecture "amd64"
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@ -153,21 +153,21 @@ workspace "re3"
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if(not _OPTIONS["with-librw"]) then
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libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") }
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end
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filter "platforms:*librw_gl3_glfw*"
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defines { "RW_GL3" }
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if(not _OPTIONS["with-librw"]) then
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libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
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end
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filter "platforms:*x86-librw_gl3_glfw*"
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includedirs { path.join(_OPTIONS["glfwdir32"], "include") }
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filter "platforms:*amd64-librw_gl3_glfw*"
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includedirs { path.join(_OPTIONS["glfwdir64"], "include") }
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filter {}
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function setpaths (gamepath, exepath)
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if (gamepath) then
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postbuildcommands {
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@ -191,7 +191,7 @@ project "librw"
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files { path.join(Librw, "src/*.*") }
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files { path.join(Librw, "src/*/*.*") }
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files { path.join(Librw, "src/gl/*/*.*") }
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filter { "platforms:*x86*" }
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architecture "x86"
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@ -216,7 +216,7 @@ project "librw"
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filter "platforms:*gl3_glfw*"
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staticruntime "off"
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filter "platforms:*RW33*"
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flags { "ExcludeFromBuild" }
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filter {}
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@ -291,7 +291,7 @@ project "re3"
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if(not _OPTIONS["no-git-hash"]) then
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defines { "USE_OUR_VERSIONING" }
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end
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if _OPTIONS["with-opus"] then
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includedirs { "vendor/ogg/include" }
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includedirs { "vendor/opus/include" }
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@ -302,7 +302,7 @@ project "re3"
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defines { "AUDIO_MSS" }
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includedirs { "vendor/milessdk/include" }
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libdirs { "vendor/milessdk/lib" }
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if _OPTIONS["with-opus"] then
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filter "platforms:win*"
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libdirs { "vendor/ogg/win32/VS2015/Win32/%{cfg.buildcfg}" }
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@ -311,15 +311,15 @@ project "re3"
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filter {}
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defines { "AUDIO_OPUS" }
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end
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filter "platforms:*oal"
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defines { "AUDIO_OAL" }
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filter {}
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if(os.getenv("GTA_III_RE_DIR")) then
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setpaths(os.getenv("GTA_III_RE_DIR") .. "/", "%(cfg.buildtarget.name)")
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end
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filter "platforms:win*"
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files { addSrcFiles("src/skel/win") }
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includedirs { "src/skel/win" }
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@ -334,7 +334,7 @@ project "re3"
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if(not _OPTIONS["no-git-hash"]) then
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prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
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end
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filter "platforms:not win*"
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if(not _OPTIONS["no-git-hash"]) then
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prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' }
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@ -342,17 +342,17 @@ project "re3"
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filter "platforms:win*glfw*"
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staticruntime "off"
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filter "platforms:win*oal"
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includedirs { "vendor/openal-soft/include" }
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includedirs { "vendor/libsndfile/include" }
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includedirs { "vendor/mpg123/include" }
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filter "platforms:win-x86*oal"
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libdirs { "vendor/mpg123/lib/Win32" }
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libdirs { "vendor/libsndfile/lib/Win32" }
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libdirs { "vendor/openal-soft/libs/Win32" }
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filter "platforms:win-amd64*oal"
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libdirs { "vendor/mpg123/lib/Win64" }
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libdirs { "vendor/libsndfile/lib/Win64" }
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@ -360,7 +360,7 @@ project "re3"
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filter "platforms:linux*oal"
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links { "openal", "mpg123", "sndfile", "pthread", "X11" }
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filter "platforms:bsd*oal"
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links { "openal", "mpg123", "sndfile", "pthread", "X11" }
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@ -368,7 +368,7 @@ project "re3"
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links { "openal", "mpg123", "sndfile", "pthread" }
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includedirs { "/usr/local/opt/openal-soft/include" }
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libdirs { "/usr/local/opt/openal-soft/lib" }
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if _OPTIONS["with-opus"] then
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filter {}
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links { "libogg" }
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@ -382,7 +382,7 @@ project "re3"
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links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse", "rpanisot" }
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defines { "RWLIBS" }
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linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
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filter "platforms:*librw*"
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defines { "LIBRW" }
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files { addSrcFiles("src/fakerw") }
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@ -396,22 +396,22 @@ project "re3"
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filter "platforms:*d3d9*"
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defines { "USE_D3D9" }
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links { "d3d9" }
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filter "platforms:*x86*d3d*"
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includedirs { "sdk/dx8sdk/include" }
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libdirs { "sdk/dx8sdk/lib" }
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filter "platforms:win-x86*gl3_glfw*"
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libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
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links { "opengl32", "glfw3" }
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filter "platforms:win-amd64*gl3_glfw*"
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libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
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links { "opengl32", "glfw3" }
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filter "platforms:linux*gl3_glfw*"
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links { "GL", "glfw" }
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filter "platforms:bsd*gl3_glfw*"
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links { "GL", "glfw", "sysinfo" }
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includedirs { "/usr/local/include" }
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