Commit graph

3149 commits

Author SHA1 Message Date
withmorten
4c0744260d uint8 enums fixed 2020-12-07 01:59:17 +01:00
withmorten
912e71be53 int8 enums fixed 2020-12-07 01:30:38 +01:00
withmorten
16ed00aede uint16 enums fixed 2020-12-07 01:22:51 +01:00
withmorten
e6a7a9353c uint32 enums fixed 2020-12-07 01:20:14 +01:00
withmorten
7ad86595e4 int32 enum fixed 2020-12-07 01:19:10 +01:00
withmorten
5e9a433b79 int32 enum fixed 2020-12-07 01:05:45 +01:00
withmorten
9e2ac26a1d uint32 enums fixed 2020-12-07 01:04:23 +01:00
withmorten
b5ffea5c6e uint16 enums fixed 2020-12-07 00:57:34 +01:00
withmorten
afdf8c25a0 int8 enums fixed 2020-12-07 00:56:12 +01:00
withmorten
4696e3f9c8 uint8 enums fixed 2020-12-07 00:36:40 +01:00
Walied K. Yassen
190bcf68f3
Implement DAMAGE_EFFECT_SMASH_VEGPALM and code style fixes 2020-12-07 01:11:40 +02:00
Anonymous Maarten
12d3893fe9 crossplatform is needed for casepath on non-Windows systems 2020-12-06 20:46:11 +01:00
Anonymous Maarten
3a66b17887 inttypes.h is part of the C++ standard, so prefix it 2020-12-06 20:46:11 +01:00
Nikolay Korolev
406f646949 pool stuff fix 2020-12-06 21:28:40 +03:00
Nikolay Korolev
17a939e38d quick fix 2020-12-06 19:34:43 +03:00
Nikolay Korolev
fe918d41c2 garages revision + some fixes 2020-12-06 19:30:51 +03:00
Nikolay
14eb0cd286
fixed parenthesis 2020-12-06 15:27:42 +03:00
Nikolay
efb28b888d
fixed ANCHOR_BOAT 2020-12-05 22:26:45 +03:00
aap
28a942735c fix pMemoryTop 2020-12-05 14:50:54 +01:00
Nikolay Korolev
a82188ac07 lil fix 2020-12-05 12:12:56 +03:00
Nikolay Korolev
0bd373cd56 script from other platforms and unused commands 2020-12-05 02:49:32 +03:00
aap
466eee84e7 typo 2020-12-04 10:23:04 +01:00
aap
9714a37769 bit more GTA_VERSION and GTA_PS2 2020-12-04 01:12:58 +01:00
aap
43fb7fe342 one more original name 2020-12-03 19:11:57 +01:00
aap
5bed7afd79 forgot some junk 2020-12-03 16:56:32 +01:00
aap
a6c4d9b77c forgot to wrap in FIX_BUGS 2020-12-03 16:07:16 +01:00
aap
955698d2d3 kludge to prevent dodo unique jumps 2020-12-03 16:05:28 +01:00
aap
13cefd3293 more PS2 stuff; memory movement done 2020-12-03 16:04:59 +01:00
aap
0d166081ad animviewer fixes 2020-12-03 11:30:46 +01:00
aap
3c24505990 little fixes for animviewer 2020-12-03 09:34:09 +01:00
erorcun
ab3e810a95 AnimViewer done, comment cleanup 2020-12-03 05:22:58 +03:00
erorcun
8b47774aee Stats page 2020-12-03 02:09:35 +03:00
aap
448ba9b7e8 bla 2020-12-02 13:08:30 +01:00
aap
50bf0f27a0 rpDefaultGeometryInstance 2020-12-02 12:58:29 +01:00
erorcun
774aa1570f
Merge pull request #853 from erorcun/miami
PlayerPed and "Redefine controls" menu done, fixes
2020-12-02 14:35:06 +03:00
erorcun
bd8b907d13 PlayerPed and "Redefine controls" menu done, fixes 2020-12-02 14:21:46 +03:00
aap
1172056833 cam lod dist fix 2020-12-02 10:39:23 +01:00
aap
f576311814 Merge branch 'master' of github.com:GTAmodding/re3 2020-12-02 10:38:39 +01:00
aap
fba657ff0c better cam lod dist fix 2020-12-02 10:38:27 +01:00
Nikolay Korolev
4b9f1680a3 fast fix 2020-12-02 02:41:05 +03:00
Nikolay Korolev
fda58fb1df added GTA_SCENE_EDIT 2020-12-02 02:34:51 +03:00
Sergeanur
43d5831394 cAudioManager::ProcessPedOneShots + fixes 2020-12-01 23:38:36 +02:00
Sergeanur
a259b6b8ab TexturePools
# Conflicts:
#	src/core/Game.cpp
#	src/rw/RwHelper.cpp
2020-12-01 22:54:19 +02:00
Sergeanur
24b5406a1d Add GTA_REPLAY
# Conflicts:
#	src/control/Replay.cpp
#	src/control/Replay.h
2020-12-01 22:53:09 +02:00
Sergeanur
0b20fd7e77 Remove ifndef GTA_PS2 around replays 2020-12-01 22:35:53 +02:00
Sergeanur
9461998304 TexturePools 2020-12-01 22:12:46 +02:00
Sergeanur
e33ab44b7d Add GTA_REPLAY 2020-12-01 22:08:05 +02:00
aap
83bbb631d1 some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet) 2020-12-01 17:42:18 +01:00
aap
b8bc54640d fix cam-fix 2020-12-01 17:24:56 +01:00
aap
56c471d02e
Merge pull request #854 from Nick007J/master
small garages + templates revision
2020-12-01 11:25:02 +01:00
aap
8de7072720
Merge pull request #857 from majesticCoding/miami
skimmer shadow
2020-12-01 11:24:24 +01:00
aap
d545246bbf plane fix 2020-12-01 10:19:11 +01:00
aap
d6fab1bc53 cam stuff 2020-12-01 10:12:42 +01:00
aap
6dcbc8f062
Merge pull request #856 from ZLau92/patch-2
Update Camera.cpp - Vehicle spawning on ultrawide aspect ratios
2020-12-01 10:00:58 +01:00
majestic
cd23695116 skimmer shadow 2020-11-30 23:52:35 -08:00
Sergeanur
5a3a058ed3 Make texture conversion work a bit faster
# Conflicts:
#	src/core/config.h
2020-12-01 03:51:31 +02:00
Sergeanur
16abbad6b2 Add multisampling to librw
# Conflicts:
#	src/core/config.h
#	vendor/librw
2020-12-01 03:42:40 +02:00
withmorten
b8d3d8f5e4 add -console cmdline arg instead of #if 0/1
# Conflicts:
#	src/skel/glfw/glfw.cpp
#	src/skel/win/win.cpp
2020-12-01 03:41:09 +02:00
erorcun
4ec60676e7
Merge pull request #846 from withmorten/ini
add -console cmdline arg instead of #if 0/1
2020-12-01 04:21:00 +03:00
Zach Charo
6eb0fd52d7
Update Camera.cpp
camdist multiplier is consitently between 1 and 1.4 on 16:9 aspect ratio
On ultrawide, the cam dist multiplier jumps to anywhere between 2 and 3
The preferred distance generator for car objects is the cam dist multiplier * 120. Which puts cars that it's trying to generate outside of the allowed gen/draw distance for new car objects when on ultrawide. This means no new cars can spawn.
This change caps the scaling for the generation distance a bit above what it would be for 16:9 and does not affect the LOD multiplier.
2020-11-30 19:08:15 -06:00
aap
2c59e1c894 some more GTA_VERSION 2020-12-01 00:22:57 +01:00
aap
4b9fb631fc added a few registered pointers and memory debug 2020-11-30 23:44:58 +01:00
Walied K. Yassen
1dcd7c5b14
Fix the code style issues 2020-11-30 08:36:06 +02:00
Walied K. Yassen
ac7ea2b9fa
Implement the missing damage effects and fix the existing ones 2020-11-30 02:09:35 +02:00
Nikolay Korolev
a3b83a5d2f Merge remote-tracking branch 'upstream/master' 2020-11-30 02:15:35 +03:00
Nikolay Korolev
8f05ccd6c4 small garages revision + small template stuff 2020-11-30 02:15:03 +03:00
aap
d5bc382cb5 GTA_VERSION define and some config.h cleanup 2020-11-29 21:29:48 +01:00
aap
566282057a add debug script hotkey 2020-11-29 11:37:06 +01:00
aap
5282696699 fix backface culling on vehicles 2020-11-29 11:36:26 +01:00
Walied K. Yassen
a1ab82b188
Implement MI_BEACHBALL behaviours 2020-11-29 09:14:15 +02:00
Walied K. Yassen
afe70003f4
Fix MI_RCBOMB gravity force and treat MI_PETROLPUMP2 as explosive 2020-11-29 08:53:54 +02:00
Walied K. Yassen
03ef438a72
Fix CObject::DeleteAllTempObjectsInArea not considering the given point 2020-11-29 04:20:28 +02:00
Nikolay Korolev
8cb3c07151 some nasty FIX_BUGS for SLIDE_OBJECT 2020-11-28 21:26:38 +03:00
aap
c57fee38ca
Merge pull request #841 from aap/master
start using CMemoryHeap; also some PS2 define cleanup
2020-11-28 18:52:44 +01:00
withmorten
b1a431a740 add -console cmdline arg instead of #if 0/1 2020-11-28 17:57:10 +01:00
aap
a8035b6466 moved some stuff to MemoryMgr 2020-11-28 17:05:57 +01:00
aap
b23bda6e45 Merge branch 'master' of github.com:GTAmodding/re3 2020-11-28 16:02:21 +01:00
Sergeanur
ad48b9cde0 Make texture conversion work a bit faster 2020-11-28 16:29:45 +02:00
Sergeanur
18d0fd2e48 Add multisampling to librw 2020-11-28 15:13:06 +02:00
Zach Charo
b47c505438 Update Script.cpp
Case sensitivity fix. Causes compile issue on linux.
2020-11-28 13:36:38 +02:00
Nikolay Korolev
f50a53e290 fix garages 2020-11-27 19:18:51 +03:00
aap
d857758c16 start using CMemoryHeap 2020-11-26 17:39:59 +01:00
Sergeanur
491274f188 CStreaming::PrintStreamingBufferState 2020-11-26 18:11:55 +02:00
aap
4ddc356341 memory heap starting to work 2020-11-25 22:49:50 +01:00
aap
88baa9ce5f implemented CMemoryHeap, not used or tested yet 2020-11-25 21:34:06 +01:00
Sergeanur
164f16c85b Some TODOs done in Peds code 2020-11-25 19:39:57 +02:00
Sergeanur
8f5e60f787 Original enum name 2020-11-24 17:16:39 +02:00
aap
70d8bdc087 rename badly named camera variable 2020-11-24 15:20:41 +01:00
aap
1906a08f72 cam fix; forgot some shaders 2020-11-24 15:18:39 +01:00
Sergeanur
a35b3b4602 Script commands split to original files 2020-11-24 14:06:48 +02:00
Sergeanur
bd3d09fef5 Script commands split to original files 2020-11-24 12:58:11 +02:00
erorcun
b7783b19d2 Xbox message screen, disabled by default 2020-11-24 01:45:54 +03:00
Sergeanur
833bf4a619 Add some TODO stubs for unused code to be reversed 2020-11-23 18:59:50 +02:00
aap
b2f9b3175b two unused functions 2020-11-23 11:06:16 +01:00
aap
b6da31cfaa two unused functions 2020-11-23 09:38:51 +01:00
aap
9b4cfa618d
Merge pull request #827 from aap/master
finished cullzones
2020-11-22 22:49:22 +01:00
Sergeanur
103b8fb426 More audio fix 2020-11-22 23:24:38 +02:00
Sergeanur
3289bfaa87 Darkel done 2020-11-22 23:18:35 +02:00
Sergeanur
87e6edd554 Renderer fix 2020-11-22 23:16:21 +02:00
Nikolay
2b53f267a7 one more fix
# Conflicts:
#	src/control/Restart.cpp
2020-11-22 23:13:43 +02:00
Nikolay
6a6551f39b small improvement
# Conflicts:
#	src/control/Restart.cpp
2020-11-22 23:13:23 +02:00
Sergeanur
c814a0a1a6 Renderer fix 2020-11-22 23:11:55 +02:00
Sergeanur
f010777e58 Audio fixes 2020-11-22 23:10:41 +02:00
Nikolay
222e7f56ff
one more fix 2020-11-22 02:31:52 +03:00
Nikolay
d24e1ee592
small improvement 2020-11-22 02:29:17 +03:00
aap
07303c62d1 finished cullzones 2020-11-22 00:13:07 +01:00
aap
15ae9e2a3e
Merge pull request #823 from aap/master
Neo screen droplets
2020-11-22 00:12:34 +01:00
aap
b9b7d5ac21
Merge pull request #825 from aap/miami
neo screen droplets
2020-11-22 00:12:31 +01:00
Nikolay
6b6b600cee
no script logging 2020-11-21 21:12:47 +03:00
Sergeanur
fe40f65703 Reorganize CPed functions into their original cpp files 2020-11-20 01:18:37 +02:00
Sergeanur
9e45feb4fa Reorganize CPed functions into their original cpp files 2020-11-19 21:12:20 +02:00
aap
07fe099b4e neo screen droplets 2020-11-19 19:07:32 +01:00
aap
02c7f8381b neo screen droplets 2020-11-19 16:23:52 +01:00
aap
a0a8bb8d92
Merge pull request #822 from aap/master
CPed review part1,2 re3
2020-11-19 15:20:53 +01:00
erorcun
808f7c46f1 Infamous XBOX subtitle outline 2020-11-19 02:09:04 +03:00
erorcun
54214dd2c4 Fix mouse lock/high-dpi 2020-11-18 17:42:21 +03:00
Greg V
2ce9e540da Use CLOCK_MONOTONIC_FAST when available (FreeBSD)
CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
2020-11-18 17:13:03 +03:00
Greg V
1544acff05 Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)
On Wayland, clients cannot move the mouse pointer.
Mouse constraints, as required for 3D camera movement, are an explicit specific thing,
and glfw supports it with GLFW_CURSOR_DISABLED.
Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
2020-11-18 17:10:56 +03:00
Greg V
7c1497a058 glfw: scale cursor position by the ratio of framebuffer to screen size
This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
2020-11-18 17:10:49 +03:00
Greg V
d05c50ea74 Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback
Framebuffer size is scaled by the display scale.
This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups.

Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
2020-11-18 17:09:10 +03:00
aap
91f9c7938e CPed review part1,2 re3 2020-11-18 12:38:47 +01:00
aap
9826fdf6d5 more fixes to librw stuff 2020-11-18 11:16:02 +01:00
aap
acb29e0dad more fixes to librw stuff 2020-11-18 11:15:27 +01:00
aap
8c70c2a136 changes to librw layer, GLES now runtime choice 2020-11-18 10:32:18 +01:00
aap
82b0103c67 changes to librw layer, GLES now runtime choice 2020-11-18 10:27:55 +01:00
aap
448c56647f
Merge pull request #821 from aap/miami
CPed review part2
2020-11-18 10:04:12 +01:00
erorcun
1d600c640a
Merge pull request #816 from erorcun/miami
Frontend: Stats, Map, Audio inputs, Radio selector
2020-11-18 01:45:28 +03:00
erorcun
b58a54527e
Merge pull request #820 from withmorten/mission-switcher
add mission switcher from miami
2020-11-18 01:45:12 +03:00
erorcun
c6f53d25b0 Frontend: Stats, Map, Audio inputs, Radio selector 2020-11-18 00:33:45 +03:00
aap
19d9430314 fix flag 2020-11-16 22:57:37 +01:00
aap
46253fbf7d Merge branch 'master' of github.com:GTAmodding/re3 2020-11-16 22:43:35 +01:00
aap
3564b85b4e animation compression from PS2 2020-11-16 22:43:15 +01:00
Sergeanur
e71da86a5c pragma twice 2020-11-16 15:05:29 +02:00
Sergeanur
a802ad5c27 pragma twice 2020-11-16 15:05:02 +02:00
Sergeanur
6bc2ed74fe Add debug code to CPathFind::PreparePathDataForType 2020-11-16 14:56:07 +02:00
erorcun
f33ed2892a Fix mouse lock/high-dpi 2 2020-11-16 15:49:00 +03:00
erorcun
3b1debaa0d Fix mouse lock/high-dpi 2020-11-16 15:28:10 +03:00
erorcun
72c0a6a680
Merge pull request #723 from myfreeweb/master
Fixes for Wayland (HiDPI and mouse lock) support, FreeBSD
2020-11-16 15:20:20 +03:00
Nikolay
b508458f37
small fix 2020-11-16 15:13:30 +03:00
Sergeanur
cdd30f4da5 Move ColStore to collision 2020-11-16 12:49:23 +02:00
Nikolay Korolev
15b7126243 small fix of fix 2020-11-16 12:28:20 +03:00
Nikolay Korolev
0ac621588e small fix 2020-11-16 12:22:55 +03:00
aap
b82b79fa11 CPed review part2; and reverting some stylistic changes 2020-11-16 09:57:33 +01:00
aap
acdf602505 change gl caps.dat constants 2020-11-16 09:48:38 +01:00
aap
6804ad62c6 little fix to ps2 CPad 2020-11-16 09:48:15 +01:00
aap
5335b46cbb little fix to ps2 CPad 2020-11-16 09:48:02 +01:00
aap
8a8f2d4e5b
Merge pull request #815 from aap/miami
CPed review part 1
2020-11-16 09:45:47 +01:00
aap
2f9a905c61 change gl caps.dat constants 2020-11-16 09:41:39 +01:00
withmorten
abcda2ce29 add mission switcher from miami 2020-11-16 00:41:03 +01:00
withmorten
207f8576d8 move config.h define to CUSTOM_FRONTEND_OPTIONS 2020-11-16 00:21:04 +01:00
withmorten
f0071c094a remove unneeded ifdef 2020-11-16 00:07:27 +01:00
Sergeanur
9bb8ebaa10 Make collision code placement more like original (+ small fixes)
# Conflicts:
#	premake5.lua
#	src/CMakeLists.txt
#	src/collision/Collision.cpp
#	src/core/Collision.h
2020-11-16 00:36:54 +02:00
withmorten
ac29ae6e23 add CFO for invertlook4pad; update american.gxt 2020-11-15 23:06:29 +01:00
withmorten
0669df763c Merge branch 'upstream/master' 2020-11-15 22:08:40 +01:00
withmorten
ad10d3e64e revert frontend changes for invertlook4pad 2020-11-15 22:07:44 +01:00
Sergeanur
a6f5f4634c Make collision code placement more like original (+ small fixes) 2020-11-15 19:51:35 +02:00
Sergeanur
be205d9602
Merge pull request #797 from theR4K/master
Make code in master same like in audio PR for miami
2020-11-15 14:55:40 +02:00
Nikolay Korolev
26c6908d25 car AI revision 2020-11-14 14:21:56 +03:00
Sergeanur
8374a346e5 Fix loading island LODs with big buildings 2020-11-13 18:28:15 +02:00
Nikolay Korolev
6682e56f71 small fix 2020-11-13 17:53:03 +03:00
Nikolay Korolev
3048a77a05 fix 2020-11-13 16:02:06 +03:00
aap
257f45c3c3 Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-11-13 13:14:56 +01:00
aap
8ab0d25b4a CPed review, part 1 2020-11-13 13:14:22 +01:00
Nikolay Korolev
a3f24d1bbf Merge remote-tracking branch 'upstream/miami' into miami 2020-11-13 13:20:07 +03:00
Nikolay Korolev
2e915780aa some fixes 2020-11-13 13:19:54 +03:00
aap
3d46f2a3af fixed bike collision damage 2020-11-12 20:05:02 +01:00
erorcun
4f8029ad7c Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami 2020-11-12 17:37:04 +03:00
erorcun
b67ed1988f Peds: Remove redundant lines 2020-11-12 17:36:41 +03:00
Nikolay Korolev
55c9a81922 fixed zone bug 2020-11-12 17:32:16 +03:00
aap
90b624a3e0
Merge pull request #812 from Nick007J/miami
CWorld done + top gear fix
2020-11-12 11:40:19 +01:00
Sergeanur
feeab0b74a Fix ini reader 2020-11-11 20:57:44 +02:00
aap
0115b0827b fix wrong blend mode (original bug) 2020-11-11 19:10:22 +01:00
aap
79432dce20 Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-11-11 14:42:12 +01:00
aap
ff44f29616 ped fix for new renderer 2020-11-11 14:42:02 +01:00
Nikolay
a76c6b2307 damn 2020-11-11 13:40:11 +03:00
Nikolay
984708dfd3
damn 2020-11-11 13:36:10 +03:00
Nikolay
a8b5303207
Update src/control/Pickups.cpp
Co-authored-by: Sergeanur <s.anureev@yandex.ua>
2020-11-11 13:19:21 +03:00
erorcun
67e57d1368 Fix RestoreDef crash 2020-11-11 13:08:22 +03:00
Nikolay Korolev
35874b5fd2 fix 2020-11-11 12:27:40 +03:00
Nikolay Korolev
a67d4c70d7 Merge remote-tracking branch 'upstream/miami' into miami 2020-11-11 12:22:57 +03:00
Nikolay Korolev
be92957328 fixed top gear 2020-11-11 12:21:30 +03:00
aap
546ed0ff07 changes to RW layer so loading foreign files works 2020-11-11 09:42:30 +01:00
aap
48d0653331 urgh, merge and changes to RW layer in one commit. 2020-11-11 09:38:33 +01:00
Nikolay Korolev
612a6dd06c Merge remote-tracking branch 'upstream/miami' into miami 2020-11-11 00:08:54 +03:00
Nikolay Korolev
ef2089cafb CWorld done 2020-11-11 00:08:32 +03:00
Sergeanur
5c64dba65a
Merge pull request #771 from theR4K/miamiDev
more audio for god of audio
2020-11-10 22:32:12 +02:00
erorcun
460f3cea44 Frontend: Scroll for All, some care for PS2-like menu
Don't show Back button on PS2-like menu
Removed PS2-style reversed fade-in, because it was a hack and taking too much space
2020-11-10 02:07:02 +03:00
erorcun
59f9c009ef Font: Hud: Use orig. text dimensions, fix right-align calculations 2020-11-10 01:50:34 +03:00
majestic
cf6a9a8341 CGlass indices fix 2020-11-09 06:18:49 -08:00
Sergeanur
51e7f44433 Pickup fix 2020-11-08 22:40:05 +02:00
Roman Masanin
c91d5a90a1 easy way to safe few petaseconds 2020-11-08 23:29:57 +03:00
Sergeanur
23d294fef5 Possibly fix pickup money text 2020-11-08 21:59:13 +02:00
Roman Masanin
fb2173c396 to make Serge and _R4K_ happy 2020-11-08 22:33:30 +03:00
Roman Masanin
363a2c6098 marked stupied code(dotProduct and AudioEvents) 2020-11-08 22:26:14 +03:00
Roman Masanin
612bd98039 return bad code, becouse no one knows what to do with it 2020-11-08 21:30:03 +03:00
Roman Masanin
0853a47a3f returned bad code, becouse no one knows what to do with it 2020-11-08 21:23:29 +03:00
erorcun
f8367ebdef Revert "Font: Fix text dimensions"
This reverts commit 6729de49b1.
2020-11-08 21:11:55 +03:00
Roman Masanin
279acfae59 pointers to referencies too 2020-11-08 20:50:46 +03:00
erorcun
fe5d0c9cdf Font: Hud: Use orig. text dimensions, fix right-align calculations 2020-11-08 20:49:47 +03:00
Roman Masanin
e269809bfd Merge branch 'master' of https://github.com/GTAmodding/re3 2020-11-08 20:32:31 +03:00