Roman Masanin
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8f948228d5
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Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami
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2020-09-13 21:45:53 +03:00 |
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Roman Masanin
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aa2f1b6b29
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vehicle audio(first part) and temp fix for openAL
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2020-09-13 21:45:42 +03:00 |
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Sergeanur
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bc0a97af04
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Add missing file
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2020-09-10 01:08:44 +03:00 |
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Sergeanur
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7aca08a954
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player mood enum
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2020-09-10 00:32:51 +03:00 |
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Sergeanur
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4f4b1f9145
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cMusicManager, cDMAudio, radio position save/load, a few commands implemented
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2020-09-09 19:37:44 +03:00 |
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Sergeanur
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ebdc5cca7f
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Merge branch 'master' into miami
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2020-07-16 23:03:31 +03:00 |
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Sergeanur
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81c03f8e6d
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Audio fixes
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2020-07-16 22:30:55 +03:00 |
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Sergeanur
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8045bec6a5
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Merge branch 'master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/AudioManager.h
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2020-06-30 19:12:06 +03:00 |
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Sergeanur
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da93b0a078
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Audio fixes
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2020-06-30 19:06:58 +03:00 |
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Sergeanur
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b26eec5daf
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Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/soundlist.h
# src/control/Script.cpp
# src/control/ScriptCommands.h
# src/core/Cam.cpp
# src/core/Camera.cpp
# src/core/Camera.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.cpp
# src/core/MenuScreens.cpp
# src/core/Pad.cpp
# src/core/Pad.h
# src/core/config.h
# src/entities/Entity.cpp
# src/render/Credits.cpp
# src/render/Fluff.cpp
# src/render/Hud.cpp
# src/render/MBlur.cpp
# src/render/Timecycle.cpp
# src/skel/glfw/glfw.cpp
# src/skel/win/win.cpp
# src/text/Text.cpp
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2020-06-29 12:56:50 +03:00 |
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Fire-Head
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63fdcf7e64
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menu fixes
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2020-06-29 10:29:02 +03:00 |
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Fire_Head
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860f75d66c
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Merge branch 'master' into ps2menu
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2020-06-29 09:37:53 +03:00 |
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Fire-Head
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1c11a8081f
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mips overdose
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2020-06-28 00:01:51 +03:00 |
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Sergeanur
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8cd87236c9
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miamification of some audio structs
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2020-06-08 14:29:55 +03:00 |
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Sergeanur
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36a6d124aa
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Mission audio slots
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2020-06-08 10:34:31 +03:00 |
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Sergeanur
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be9954ecc6
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IsMissionAudioSamplePlaying (from VC)
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2020-06-08 10:33:32 +03:00 |
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Sergeanur
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afa4fa6510
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Merge branch 'master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/AudioSamples.h
# src/audio/soundlist.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/MenuScreens.cpp
# src/peds/Ped.cpp
# src/peds/PlayerPed.cpp
# src/render/Hud.cpp
# src/vehicles/Vehicle.h
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2020-06-06 08:42:58 +03:00 |
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Sergeanur
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2016cd54b0
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ps2 audio banks
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2020-06-06 03:45:24 +03:00 |
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eray orçunus
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016ebc0b00
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fixes, mostly from miami
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2020-06-04 06:03:12 +03:00 |
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eray orçunus
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5dc410a999
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Peds, eSound and PedState enum, fixes
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2020-06-03 17:01:11 +03:00 |
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Sergeanur
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1991aa388b
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Very basic compatibility with original sfx.raw/sdt
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2020-05-26 18:25:34 +03:00 |
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Sergeanur
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0ce2af7a0d
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Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/control/Garages.cpp
# src/core/SurfaceTable.cpp
# src/core/SurfaceTable.h
# src/core/World.cpp
# src/core/main.cpp
# src/modelinfo/PedModelInfo.cpp
# src/peds/Ped.cpp
# src/render/Timecycle.cpp
# src/vehicles/Automobile.cpp
# src/vehicles/Automobile.h
# src/vehicles/Heli.cpp
# src/vehicles/Vehicle.cpp
# src/weapons/Weapon.cpp
# src/weapons/WeaponInfo.h
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2020-05-26 17:24:47 +03:00 |
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Sergeanur
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f2790f610b
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More audio cleanup
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2020-05-23 22:48:50 +03:00 |
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Sergeanur
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37480fb617
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Fix compilation errors
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2020-05-17 00:33:52 +03:00 |
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Sergeanur
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13a0bf1c43
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Move sound processors to AudioLogic.cpp, plus small fixes
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2020-05-16 20:29:13 +03:00 |
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Sergeanur
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ec1b91e527
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Remove unused audio enum
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2020-05-16 05:06:51 +03:00 |
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erorcun
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c66c45f4c8
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Merge pull request #509 from Fire-Head/master
OpenAL update
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2020-05-11 03:23:36 +03:00 |
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bigbossbro08
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c798e1bacd
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Fixed typos and made all assert functions optional
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2020-05-10 21:49:33 +06:00 |
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bigbossbro08
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af6e132b37
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defined out asserts.
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2020-05-10 19:54:37 +06:00 |
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Sergeanur
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1ac6bea590
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Fix GetDistanceSquared
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2020-05-07 14:32:00 +03:00 |
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Sergeanur
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ed1bb7236f
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Fixed arguments for sound collisions
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2020-05-07 14:10:56 +03:00 |
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Fire-Head
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8aac6060d3
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oal upd
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2020-05-04 20:33:48 +03:00 |
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Sergeanur
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7ba5b3c353
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A bit more audio cleanup
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2020-05-02 17:10:51 +03:00 |
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Sergeanur
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d23b2c423e
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SetPosition, part 1
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2020-05-02 15:13:09 +03:00 |
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Sergeanur
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299bbc47ec
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Changing prefixes for some audio fields
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2020-04-28 14:00:38 +03:00 |
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Sergeanur
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c94ccce6d6
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Audio structs moved to their AudioManager.h
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2020-04-27 20:06:54 +03:00 |
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Fire-Head
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75acd78190
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ps2 particles, sampman oal started
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2020-04-23 11:24:03 +03:00 |
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Sergeanur
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555f933780
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Remove padding fields
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2020-04-18 11:31:53 +03:00 |
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Nikolay Korolev
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5cb7e2e42a
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Merge pull request #440 from Fire-Head/master
CWeapon done, fixes
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2020-04-15 23:28:09 +03:00 |
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Fire-Head
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daed13485e
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CWeapon done, ps2 cheats fix
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2020-04-15 08:03:53 +03:00 |
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Sergeanur
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9a7b833aa5
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Added missing audio ctors
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2020-04-14 17:13:38 +03:00 |
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Filip Gawin
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3b9f1255af
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Finish audio code
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2020-04-13 20:30:18 +02:00 |
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Filip Gawin
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7d137d8f2d
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Cleanup audio code
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2020-04-12 02:50:52 +02:00 |
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aap
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34349c4df2
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normalized line endings to LF
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2020-04-09 20:50:24 +02:00 |
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Filip Gawin
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bf2316bd54
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Cleanup audiocode and fix for ComputeDopplerEffectedFrequency
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2020-04-07 15:44:31 +02:00 |
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Filip Gawin
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58ec4b2157
|
ProcessVehicleEngine and ProcessActiveQueues
Also some smaller fixes, thx erorcun for help.
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2020-03-28 20:18:54 +01:00 |
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Filip Gawin
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b57e4febb0
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fix include
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2020-03-22 17:30:54 +01:00 |
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Filip Gawin
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a097f225bc
|
Fixes for review
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2020-03-22 17:30:54 +01:00 |
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Filip Gawin
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337924c794
|
Cleanup audio code + fixes for review
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2020-03-22 17:30:54 +01:00 |
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Filip Gawin
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7c425ac4ac
|
Implement ProcessGarages + small cleanup
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2020-03-22 17:30:54 +01:00 |
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