Commit graph

15 commits

Author SHA1 Message Date
Sergeanur
e891cf858f Remove MAX_VOLUME dups 2020-05-18 20:17:24 +03:00
aap
cbfc45b3f7 some work on zones 2020-05-06 12:23:26 +02:00
Sergeanur
e9b334d7bf More use of GetModelIndex 2020-05-05 14:48:35 +03:00
Sergeanur
299bbc47ec Changing prefixes for some audio fields 2020-04-28 14:00:38 +03:00
Filip Gawin
3f32b69a79 Fix crash in cAudioManager::ServicePoliceRadio 2020-04-18 12:20:20 +02:00
Sergeanur
599164006a Remove patches 2020-04-17 16:31:11 +03:00
Fire-Head
a4922d5cb7 rem refs 2020-04-17 08:54:14 +03:00
Filip Gawin
7d137d8f2d Cleanup audio code 2020-04-12 02:50:52 +02:00
aap
34349c4df2 normalized line endings to LF 2020-04-09 20:50:24 +02:00
Filip Gawin
bf2316bd54 Cleanup audiocode and fix for ComputeDopplerEffectedFrequency 2020-04-07 15:44:31 +02:00
Filip Gawin
0e817230af Remove all constexpr 2020-03-22 17:30:54 +01:00
Filip Gawin
a097f225bc Fixes for review 2020-03-22 17:30:54 +01:00
Filip Gawin
7c425ac4ac Implement ProcessGarages + small cleanup 2020-03-22 17:30:54 +01:00
Sergeanur
72a4abd347 Audio, use of enums and true/false 2020-02-02 15:57:27 +02:00
Sergeanur
da253837d1 audio stuff
Collision audio and police radio stuff moved to a separate cpp's like in the original code
cPoliceRadioQueue added, code refactored correspondingly
cAudioManager::ServiceCollisions reversed
PlayOneShotScriptObject reversed
cAudioScriptObject moved to AudioScriptObject.cpp
Fixed use of numbers on non-integer types (bools, pointers)
enum is now used for ped audio calculation
Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
2020-01-25 12:48:27 +02:00