Fire-Head
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f6663b01bc
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Update CutsceneShadow.h
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2020-07-31 21:34:52 +03:00 |
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Fire-Head
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224fd77641
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NULL -> nil
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2020-07-31 21:21:58 +03:00 |
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Fire-Head
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e2ded2d6ce
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cutsceneshadow fixes
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2020-07-30 01:32:21 +03:00 |
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Fire_Head
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52e77c6634
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Merge pull request #1 from GTAmodding/miami
Miami
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2020-07-29 12:20:02 +03:00 |
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Fire-Head
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1803dcc873
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miami shadows
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2020-07-29 12:17:53 +03:00 |
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aap
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6b7a8f96a6
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CCollision done and fixes
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2020-07-27 15:38:46 +02:00 |
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aap
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90fdc4328b
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CHeli and CRopes done
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2020-07-27 14:06:23 +02:00 |
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eray orçunus
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ad6094ca1d
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90% fixes, 10% skel refactoring
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2020-07-24 21:02:55 +03:00 |
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eray orçunus
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732b760829
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64-bit on Windows
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2020-07-24 20:26:33 +03:00 |
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erorcun
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b182fa4bb8
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Merge pull request #656 from erorcun/miami
Peds, Hud, CFO 1/2, fixes - including zone names
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2020-07-22 18:21:39 +03:00 |
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eray orçunus
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f40f44b14e
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Peds, Hud, CFO 1/2, fixes - including zone names
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2020-07-22 15:19:22 +03:00 |
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aap
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34b162d2c9
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fixed to renderer
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2020-07-21 11:12:15 +02:00 |
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aap
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5bedca7692
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fixed COcclusion
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2020-07-20 23:25:04 +02:00 |
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aap
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ee2d0ffc14
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Merge pull request #650 from majesticCoding/miami
COcclusion done, I hope
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2020-07-20 19:56:18 +02:00 |
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aap
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2612c9f12c
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CPlaneTrails and CPlaneBanners done
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2020-07-20 19:50:20 +02:00 |
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majestic
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1ff27e3363
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cosmetic fixes
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2020-07-20 09:49:39 -07:00 |
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aap
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e74b569115
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CPlane done
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2020-07-19 00:56:30 +02:00 |
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Sergeanur
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dd717b2d93
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Actual fix now xD
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2020-07-18 13:27:31 +03:00 |
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Sergeanur
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cf5dd6289e
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Fix TempVertexBuffer overflow
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2020-07-18 13:09:21 +03:00 |
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Sergeanur
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30384bb4ef
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Merge branch 'master' into miami
# Conflicts:
# src/render/Credits.cpp
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2020-07-17 21:15:47 +03:00 |
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Sergeanur
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1b161275e1
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Fix CalcScreenCoors... again
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2020-07-17 18:23:11 +03:00 |
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Sergeanur
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27e1fa1d28
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Add missing f's
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2020-07-17 17:56:59 +03:00 |
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Sergeanur
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d0f5464200
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Merge branch 'master' into miami
# Conflicts:
# src/control/CarAI.cpp
# src/control/Phones.cpp
# src/control/Phones.h
# src/control/Record.cpp
# src/control/Restart.cpp
# src/control/Script.cpp
# src/core/Collision.cpp
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.h
# src/core/Streaming.cpp
# src/core/TempColModels.cpp
# src/core/Wanted.cpp
# src/core/Zones.cpp
# src/core/config.h
# src/core/main.cpp
# src/core/re3.cpp
# src/entities/Entity.cpp
# src/entities/Physical.cpp
# src/extras/frontendoption.cpp
# src/modelinfo/ModelInfo.cpp
# src/modelinfo/PedModelInfo.cpp
# src/peds/CivilianPed.cpp
# src/peds/CopPed.cpp
# src/peds/EmergencyPed.cpp
# src/peds/Ped.cpp
# src/peds/Ped.h
# src/peds/Population.cpp
# src/render/Renderer.cpp
# src/save/GenericGameStorage.cpp
# src/skel/win/win.cpp
# src/vehicles/Automobile.cpp
# src/vehicles/Boat.cpp
# src/vehicles/Boat.h
# src/vehicles/Vehicle.cpp
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2020-07-13 18:10:17 +03:00 |
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Sergeanur
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841fa5155c
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Rename LEVEL_NONE to LEVEL_GENERIC
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2020-07-13 17:43:09 +03:00 |
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Sergeanur
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6eb8f6ae5a
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Add cutscene borders switch to the menu
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2020-07-11 12:04:26 +03:00 |
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Sergeanur
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cf69f22a0c
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Remove island loading
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2020-07-09 19:18:42 +03:00 |
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eray orçunus
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67a3c7d2ee
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VC fighting, Peds, many fixes including ghost bikes
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2020-07-09 17:01:07 +03:00 |
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Dominik
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478d4246c4
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Miami Colors.
Miami colors for MissionPassed/Failed, oddjob text 1 and 2 + fixed wrong busted/wasted color (it was pink and in the original its actually green)
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2020-07-07 00:32:13 +02:00 |
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aap
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2141247e08
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CBoat and friends
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2020-07-01 18:04:02 +02:00 |
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Sergeanur
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cbed027c0e
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Merge branch 'master' into miami
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2020-06-30 08:24:05 +03:00 |
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Sergeanur
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a15f3ddb8b
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Fix glfw build
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2020-06-30 08:08:50 +03:00 |
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Sergeanur
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1d2d5fe6ae
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Merge branch 'master' into miami
# Conflicts:
# src/render/MBlur.cpp
# src/render/MBlur.h
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2020-06-30 07:45:54 +03:00 |
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Sergeanur
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6d396ba73b
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Fix MBlur
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2020-06-30 07:43:20 +03:00 |
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aap
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b072cbca93
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cleanup
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2020-06-29 12:12:52 +02:00 |
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aap
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94ce376a76
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cleanup
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2020-06-29 12:12:43 +02:00 |
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Sergeanur
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b26eec5daf
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Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/soundlist.h
# src/control/Script.cpp
# src/control/ScriptCommands.h
# src/core/Cam.cpp
# src/core/Camera.cpp
# src/core/Camera.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.cpp
# src/core/MenuScreens.cpp
# src/core/Pad.cpp
# src/core/Pad.h
# src/core/config.h
# src/entities/Entity.cpp
# src/render/Credits.cpp
# src/render/Fluff.cpp
# src/render/Hud.cpp
# src/render/MBlur.cpp
# src/render/Timecycle.cpp
# src/skel/glfw/glfw.cpp
# src/skel/win/win.cpp
# src/text/Text.cpp
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2020-06-29 12:56:50 +03:00 |
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Fire-Head
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3b3324de38
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Update MBlur.cpp
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2020-06-29 11:14:00 +03:00 |
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Fire-Head
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2f12d0e231
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Update MBlur.cpp
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2020-06-29 10:40:06 +03:00 |
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Fire-Head
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fcac1f9a34
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fix linux build?
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2020-06-29 10:36:35 +03:00 |
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Fire_Head
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860f75d66c
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Merge branch 'master' into ps2menu
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2020-06-29 09:37:53 +03:00 |
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aap
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3370ae04cb
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renamed 2dfx shadowRange to Size
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2020-06-28 12:08:46 +02:00 |
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aap
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418bee9c22
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renamed 2dfx shadowRange to Size
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2020-06-28 12:05:42 +02:00 |
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Fire-Head
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233792e2b8
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fixfixfix
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2020-06-28 00:31:45 +03:00 |
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Fire-Head
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1c11a8081f
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mips overdose
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2020-06-28 00:01:51 +03:00 |
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aap
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592a6aef0b
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Merge pull request #638 from erorcun/miami
CWanted, anim fix, ped objs renaming, remove III beta features
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2020-06-25 15:15:01 +02:00 |
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aap
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2b21f92347
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rename attractor flag to type
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2020-06-25 15:13:33 +02:00 |
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aap
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cafe4d6f0c
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rename attractor flag to type
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2020-06-25 15:13:08 +02:00 |
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eray orçunus
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f3ed6659c3
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CWanted, anim fix, ped objs renaming, remove III beta features
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2020-06-22 04:20:56 +03:00 |
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aap
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60f736f20f
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FOV fix
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2020-06-21 14:52:44 +02:00 |
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aap
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98baa36f1a
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FOV fix
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2020-06-21 14:50:00 +02:00 |
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