withmorten
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feb993e751
|
get rid of most --MIAMI comments
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2021-01-22 11:43:29 +01:00 |
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Sergeanur
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a8a28c1512
|
Move a bunch of math to cpp files + small fixes
# Conflicts:
# src/control/CarCtrl.cpp
# src/math/Matrix.h
# src/math/Vector2D.h
# src/math/math.cpp
# src/render/Skidmarks.cpp
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2020-09-14 21:10:23 +03:00 |
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aap
|
4118d2aa55
|
finished skidmarks
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2020-08-09 17:14:24 +02:00 |
|
aap
|
21ce0a4b28
|
CAutomobile done
|
2020-05-31 17:05:59 +02:00 |
|
aap
|
7bf8337854
|
CVehicle
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2020-05-25 18:33:34 +02:00 |
|
aap
|
6a7d08ecc2
|
some quick cosmetic fixes
|
2020-05-07 14:41:35 +02:00 |
|
Nikolay Korolev
|
9e65eb34ec
|
1.1 patch stuff
|
2020-04-19 17:38:10 +03:00 |
|
Sergeanur
|
941c50ee25
|
Merge remote-tracking branch 'origin/master' into Standalone
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2020-04-17 16:31:43 +03:00 |
|
Sergeanur
|
599164006a
|
Remove patches
|
2020-04-17 16:31:11 +03:00 |
|
aap
|
6ef7924e01
|
implemented CVector2D::NormaliseSafe for SkidMarks
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2020-04-17 15:15:42 +02:00 |
|
aap
|
9176aef1b2
|
Merge branch 'master' of github.com:gtamodding/re3
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2020-04-08 18:45:55 +02:00 |
|
aap
|
6288d36f34
|
implemented CSkidmarks
|
2020-04-08 16:35:23 +02:00 |
|
Fire-Head
|
194ddc5f40
|
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
|
2020-03-28 23:55:23 +03:00 |
|
Nikolay Korolev
|
34b1881528
|
CGame::Initialise
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2020-03-22 17:23:40 +03:00 |
|
nmzik
|
f56684d04e
|
CGame::Process() && CGame::ReloadIPLs
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2019-10-19 01:23:40 +03:00 |
|
aap
|
6ff921c160
|
CAutomobile::PreRender; whole class finished
|
2019-07-28 13:14:08 +02:00 |
|
Nikolay Korolev
|
cc731f4732
|
More replay stuff
|
2019-06-25 01:42:23 +03:00 |
|
aap
|
188aab4196
|
implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
|
2019-05-30 21:24:47 +02:00 |
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