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52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
#include "common.h"
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#include "PedModelInfo.h"
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#include "Bones.h"
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#ifdef PED_SKIN
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int
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ConvertPedNode2BoneTag(int node)
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{
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switch(node){
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case PED_TORSO: return BONE_waist;
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case PED_MID: return BONE_torso; // this is what Xbox/Mobile use
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// return BONE_mid; // this is what PS2/PC use
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case PED_HEAD: return BONE_head;
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case PED_UPPERARML: return BONE_upperarml;
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case PED_UPPERARMR: return BONE_upperarmr;
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case PED_HANDL: return BONE_Lhand;
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case PED_HANDR: return BONE_Rhand;
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case PED_UPPERLEGL: return BONE_upperlegl;
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case PED_UPPERLEGR: return BONE_upperlegr;
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case PED_FOOTL: return BONE_footl;
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case PED_FOOTR: return BONE_footr;
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case PED_LOWERLEGR: return BONE_lowerlegl;
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}
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return -1;
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}
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const char*
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ConvertBoneTag2BoneName(int tag)
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{
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switch(tag){
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case BONE_waist: return "Swaist";
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case BONE_upperlegr: return "Supperlegr";
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case BONE_lowerlegr: return "Slowerlegr";
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case BONE_footr: return "Sfootr";
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case BONE_upperlegl: return "Supperlegl";
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case BONE_lowerlegl: return "Slowerlegl";
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case BONE_footl: return "Sfootl";
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case BONE_mid: return "Smid";
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case BONE_torso: return "Storso";
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case BONE_head: return "Shead";
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case BONE_upperarmr: return "Supperarmr";
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case BONE_lowerarmr: return "Slowerarmr";
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case BONE_Rhand: return "SRhand";
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case BONE_upperarml: return "Supperarml";
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case BONE_lowerarml: return "Slowerarml";
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case BONE_Lhand: return "SLhand";
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}
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return nil;
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}
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#endif
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