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https://github.com/GTAmodding/re3.git
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77 lines
1.7 KiB
C++
77 lines
1.7 KiB
C++
#include "common.h"
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#include "ModelIndices.h"
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#include "Gangs.h"
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#include "Weapon.h"
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CGangInfo CGangs::Gang[NUM_GANGS];
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CGangInfo::CGangInfo() :
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m_nVehicleMI(MI_BUS),
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m_nPedModelOverride(-1),
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m_Weapon1(WEAPONTYPE_UNARMED),
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m_Weapon2(WEAPONTYPE_UNARMED)
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{}
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void CGangs::Initialise(void)
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{
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Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA;
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Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP;
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Gang[GANG_DIABLOS].m_nVehicleMI = MI_DIABLOS;
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Gang[GANG_YAKUZA].m_nVehicleMI = MI_YAKUZA;
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Gang[GANG_YARDIE].m_nVehicleMI = MI_YARDIE;
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Gang[GANG_COLUMB].m_nVehicleMI = MI_COLUMB;
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Gang[GANG_HOODS].m_nVehicleMI = MI_HOODS;
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Gang[GANG_7].m_nVehicleMI = -1;
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Gang[GANG_8].m_nVehicleMI = -1;
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#ifdef FIX_BUGS
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for (int i = 0; i < NUM_GANGS; i++)
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Gang[i].m_nPedModelOverride = -1;
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#endif
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}
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void CGangs::SetGangVehicleModel(int16 gang, int32 model)
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{
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GetGangInfo(gang)->m_nVehicleMI = model;
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}
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void CGangs::SetGangWeapons(int16 gang, int32 weapon1, int32 weapon2)
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{
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CGangInfo *gi = GetGangInfo(gang);
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gi->m_Weapon1 = weapon1;
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gi->m_Weapon2 = weapon2;
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}
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void CGangs::SetGangPedModelOverride(int16 gang, int8 ovrd)
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{
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GetGangInfo(gang)->m_nPedModelOverride = ovrd;
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}
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int8 CGangs::GetGangPedModelOverride(int16 gang)
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{
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return GetGangInfo(gang)->m_nPedModelOverride;
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}
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void CGangs::SaveAllGangData(uint8 *buf, uint32 *size)
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{
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INITSAVEBUF
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*size = SAVE_HEADER_SIZE + sizeof(Gang);
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WriteSaveHeader(buf, 'G','N','G','\0', *size - SAVE_HEADER_SIZE);
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for (int i = 0; i < NUM_GANGS; i++)
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WriteSaveBuf(buf, Gang[i]);
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VALIDATESAVEBUF(*size);
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}
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void CGangs::LoadAllGangData(uint8 *buf, uint32 size)
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{
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Initialise();
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INITSAVEBUF
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CheckSaveHeader(buf, 'G','N','G','\0', size - SAVE_HEADER_SIZE);
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for (int i = 0; i < NUM_GANGS; i++)
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Gang[i] = ReadSaveBuf<CGangInfo>(buf);
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VALIDATESAVEBUF(size);
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}
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