re3/src/control/SetPieces.h
Nikolay Korolev 607175f02a set pieces
2020-05-23 20:06:52 +03:00

48 lines
1 KiB
C++

#pragma once
#include "config.h"
class CVehicle;
class CCopPed;
enum eSetPieceType : uint8
{
SETPIECE_NONE = 0,
SETPIECE_TWOCOPCARSINALLEY,
SETPIECE_CARBLOCKINGPLAYERFROMSIDE,
SETPIECE_CARRAMMINGPLAYERFROMSIDE,
SETPIECE_CREATECOPPERONFOOT,
SETPIECE_CREATETWOCOPPERSONFOOT,
SETPIECE_TWOCARSBLOCKINGPLAYERFROMSIDE,
SETPIECE_TWOCARSRAMMINGPLAYERFROMSIDE
};
class CSetPiece
{
public:
eSetPieceType m_nType;
uint32 m_nLastTimeCreated;
CVector2D m_vTriggerInf;
CVector2D m_vTriggerSup;
CVector2D m_vSpawn1;
CVector2D m_vSpawn2;
CVector2D m_vTarget1;
CVector2D m_vTarget2;
CVehicle* TryToGenerateCopCar(CVector2D, CVector2D);
CCopPed* TryToGenerateCopPed(CVector2D);
void Update(void);
};
class CSetPieces
{
static bool bDebug;
static uint32 NumSetPieces;
static CSetPiece aSetPieces[NUM_SETPIECES];
public:
static void Init(void);
static void AddOne(uint8 type, CVector2D, CVector2D, CVector2D, CVector2D, CVector2D, CVector2D);
static void Save(uint8*, uint32*);
static void Load(uint8*, uint32);
static void Update(void);
};