mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-27 19:33:44 +00:00
0df15bb73d
Implemented faststrcmp, faststricmp, strcasecmp
9650 lines
336 KiB
C++
9650 lines
336 KiB
C++
#include "common.h"
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#include "patcher.h"
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#include "General.h"
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#include "audio_enums.h"
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#include "AudioManager.h"
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#include "Automobile.h"
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#include "Boat.h"
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#include "Bridge.h"
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#include "CProjectileInfo.h"
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#include "Camera.h"
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#include "DMAudio.h"
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#include "Entity.h"
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#include "Explosion.h"
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#include "Garages.h"
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#include "HandlingMgr.h"
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#include "Heli.h"
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#include "ModelIndices.h"
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#include "MusicManager.h"
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#include "Pad.h"
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#include "Ped.h"
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#include "Physical.h"
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#include "Placeable.h"
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#include "Plane.h"
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#include "PlayerPed.h"
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#include "Pools.h"
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#include "Replay.h"
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#include "Stats.h"
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#include "SurfaceTable.h"
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#include "Train.h"
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#include "Transmission.h"
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#include "Vehicle.h"
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#include "WaterCannon.h"
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#include "Weather.h"
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#include "World.h"
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#include "ZoneCull.h"
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#include "Zones.h"
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#include "sampman.h"
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cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
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uint32 &gPornNextTime = *(uint32*)0x6508A0;
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uint32 &gSawMillNextTime = *(uint32*)0x6508A4;
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uint32 &gShopNextTime = *(uint32*)0x6508A8;
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uint32 &gAirportNextTime = *(uint32*)0x6508AC;
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uint32 &gCinemaNextTime = *(uint32*)0x6508B0;
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uint32 &gDocksNextTime = *(uint32*)0x6508B4;
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uint32 &gHomeNextTime = *(uint32*)0x6508B8;
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uint32 &gCellNextTime = *(uint32*)0x6508BC;
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uint32 &gNextCryTime = *(uint32*)0x6508C0;
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uint8 &jumboVolOffset = *(uint8 *)0x6508ED;
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uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED;
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char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88;
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int32 &g_nMissionAudioSfx = *(int32 *)0x60ED84;
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bool &bPlayerJustEnteredCar = *(bool *)0x6508C4;
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bool &g_bMissionAudioLoadFailed = *(bool *)0x95CD8E;
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uint32 *gMinTimeToNextReport = (uint32 *)0x8E2828;
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uint8 &gSpecialSuspectLastSeenReport = *(uint8 *)0x95CD4D;
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constexpr bool hornPatternsArray[8][44] = {
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{false, false, true, true, true, true, true, true, true, true, true, true, true, true, true,
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true, true, false, false, false, false, false, false, true, true, true, true, true, true, true,
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true, true, true, true, true, true, true, true, true, true, false, false, false, false},
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{false, false, true, true, true, true, true, true, true, true, true, true, true, true, true,
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true, true, true, true, true, true, true, true, true, true, true, true, true, true, true,
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true, true, true, true, true, true, true, true, true, true, true, true, false, false},
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{false, false, true, true, true, true, true, true, true, true, true, true, false, false, false,
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false, true, true, true, true, true, false, false, false, true, true, true, true, true, true,
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true, true, true, true, true, true, true, true, true, true, true, true, true, false},
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{false, false, true, true, true, true, true, false, false, true, true, true, true, true, false,
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false, false, true, true, true, true, true, true, true, true, true, true, false, false, false,
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true, true, true, true, true, true, true, true, true, true, true, true, true, false},
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{false, false, true, true, true, true, true, true, true, true, true, false, false, false, false,
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false, false, false, false, false, false, false, false, false, false, false, false, false, false, false,
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false, false, false, false, false, false, false, false, false, false, false, false, false, false},
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{false, false, true, true, true, false, false, false, true, true, true, false, false, false, false,
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false, false, false, false, false, false, false, false, false, false, false, false, false, false, false,
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false, false, false, false, false, false, false, false, false, false, false, false, false, false},
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{false, false, true, true, true, true, false, false, false, false, true, true, true, false, false,
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true, true, true, false, false, true, true, true, true, true, true, false, false, false, false,
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false, true, true, true, true, true, true, true, true, true, true, true, false, false},
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{false, false, true, true, true, true, false, false, true, true, true, true, true, false, false,
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false, true, true, true, true, true, true, false, false, false, false, true, true, true, true,
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true, true, true, true, true, true, true, true, true, false, false, false, false, false},
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};
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constexpr int totalAudioEntitiesSlots = 200;
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constexpr int maxVolume = 127;
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constexpr int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
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constexpr int policeChannel = channels + 1;
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constexpr int allChannels = channels + 2;
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constexpr uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45,
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46, 47, 48, 49, 49, 50, 51, 52, 53, 53, 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59,
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59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63};
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// TODO: where is this used? Is this the right file?
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enum eVehicleModel {
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LANDSTAL,
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IDAHO,
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STINGER,
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LINERUN,
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PEREN,
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SENTINEL,
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PATRIOT,
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FIRETRUK,
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TRASH,
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STRETCH,
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MANANA,
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INFERNUS,
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BLISTA,
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PONY,
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MULE,
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CHEETAH,
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AMBULAN,
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FBICAR,
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MOONBEAM,
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ESPERANT,
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TAXI,
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KURUMA,
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BOBCAT,
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MRWHOOP,
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BFINJECT,
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CORPSE,
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POLICE,
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ENFORCER,
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SECURICA,
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BANSHEE,
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PREDATOR,
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BUS,
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RHINO,
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BARRACKS,
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TRAIN,
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CHOPPER,
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DODO,
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COACH,
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CABBIE,
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STALLION,
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RUMPO,
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RCBANDIT,
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BELLYUP,
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MRWONGS,
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MAFIA,
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YARDIE,
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YAKUZA,
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DIABLOS,
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COLUMB,
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HOODS,
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AIRTRAIN,
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DEADDODO,
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SPEEDER,
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REEFER,
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PANLANT,
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FLATBED,
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YANKEE,
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ESCAPE,
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BORGNINE,
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TOYZ,
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GHOST,
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CAR151,
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CAR152,
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CAR153,
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CAR154,
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CAR155,
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CAR156,
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CAR157,
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CAR158,
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CAR159,
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};
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void
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cPedComments::Add(tPedComment *com)
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{
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uint8 index;
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if(nrOfCommentsInBank[activeBank] >= 20) {
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index = indexMap[activeBank][19];
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if(m_asPedComments[activeBank][index].m_bVolume > com->m_bVolume) return;
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} else {
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index = nrOfCommentsInBank[activeBank]++;
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}
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m_asPedComments[activeBank][index].m_nSampleIndex = com->m_nSampleIndex;
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m_asPedComments[activeBank][index].m_entityIndex = com->m_entityIndex;
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m_asPedComments[activeBank][index].m_vecPos = com->m_vecPos;
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m_asPedComments[activeBank][index].m_fDistance = com->m_fDistance;
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m_asPedComments[activeBank][index].m_bVolume = com->m_bVolume;
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uint32 i = 0;
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if(index != 0) {
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for(i = 0; i < index; i++) {
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if(m_asPedComments[activeBank][indexMap[activeBank][i]].m_bVolume <
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m_asPedComments[activeBank][index].m_bVolume) {
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break;
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}
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}
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if(i < index) memmove(&indexMap[activeBank][i + 1], &indexMap[activeBank][i], 19 - i);
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}
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indexMap[activeBank][i] = index;
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}
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void
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cPedComments::Process()
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{
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int sampleIndex;
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uint8 actualUsedBank;
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tPedComment *comment;
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if(!AudioManager.m_bUserPause) {
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if(nrOfCommentsInBank[activeBank]) {
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sampleIndex = m_asPedComments[activeBank][indexMap[activeBank][0]].m_nSampleIndex;
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if(!SampleManager.IsPedCommentLoaded(sampleIndex)) SampleManager.LoadPedComment(sampleIndex);
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AudioManager.m_sQueueSample.m_nEntityIndex =
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m_asPedComments[activeBank][indexMap[activeBank][0]].m_entityIndex;
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AudioManager.m_sQueueSample.m_counter = 0;
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AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex;
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AudioManager.m_sQueueSample.m_bBankIndex = 1;
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AudioManager.m_sQueueSample.field_16 = 3;
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AudioManager.m_sQueueSample.m_bVolume =
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m_asPedComments[activeBank][indexMap[activeBank][0]].m_bVolume;
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AudioManager.m_sQueueSample.m_fDistance =
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m_asPedComments[activeBank][indexMap[activeBank][0]].m_fDistance;
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AudioManager.m_sQueueSample.m_nLoopCount = 1;
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AudioManager.m_sQueueSample.m_nLoopStart = 0;
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AudioManager.m_sQueueSample.m_nLoopEnd = -1;
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AudioManager.m_sQueueSample.m_bEmittingVolume = maxVolume;
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AudioManager.m_sQueueSample.field_48 = 3.0f;
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switch(sampleIndex) {
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case SFX_POLICE_HELI_1:
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case SFX_POLICE_HELI_2:
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case SFX_POLICE_HELI_3:
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AudioManager.m_sQueueSample.m_fSoundIntensity = 400.0f;
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break;
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default: AudioManager.m_sQueueSample.m_fSoundIntensity = 50.0f; break;
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}
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AudioManager.m_sQueueSample.field_56 = 1;
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AudioManager.m_sQueueSample.m_vecPos =
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m_asPedComments[activeBank][indexMap[activeBank][0]].m_vecPos;
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if(sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) {
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AudioManager.m_sQueueSample.m_bReverbFlag = 0;
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AudioManager.m_sQueueSample.m_bRequireReflection = 0;
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} else {
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AudioManager.m_sQueueSample.m_bReverbFlag = 1;
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AudioManager.m_sQueueSample.m_bRequireReflection = 1;
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}
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AudioManager.m_sQueueSample.m_bIsDistant = 0;
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AudioManager.m_sQueueSample.m_nFrequency =
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SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) +
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AudioManager.RandomDisplacement(750);
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if(CTimer::GetIsSlowMotionActive()) AudioManager.m_sQueueSample.m_nFrequency /= 2;
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m_asPedComments[activeBank][indexMap[activeBank][0]].field_25 = -1;
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AudioManager.AddSampleToRequestedQueue();
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}
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// Switch bank
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if(activeBank) {
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actualUsedBank = 1;
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activeBank = 0;
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} else {
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actualUsedBank = 0;
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activeBank = 1;
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}
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comment = m_asPedComments[actualUsedBank];
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for(uint32 i = 0; i < nrOfCommentsInBank[actualUsedBank]; i++) {
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if(m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]].field_25 > 0) {
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--m_asPedComments[actualUsedBank][indexMap[actualUsedBank][i]].field_25;
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Add(&comment[indexMap[actualUsedBank][i]]);
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}
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}
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for(uint32 i = 0; i < 20; i++) { indexMap[actualUsedBank][i] = 20; }
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nrOfCommentsInBank[actualUsedBank] = 0;
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}
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}
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void
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cAudioCollisionManager::AddCollisionToRequestedQueue()
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{
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int32 collisionsIndex;
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int32 i;
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if(m_bCollisionsInQueue >= 10) {
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collisionsIndex = m_bIndicesTable[9];
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if(m_sQueue.m_fDistance >= m_asCollisions1[collisionsIndex].m_fDistance) return;
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} else {
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collisionsIndex = m_bCollisionsInQueue++;
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}
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m_asCollisions1[collisionsIndex] = m_sQueue;
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i = 0;
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if(collisionsIndex) {
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while(m_asCollisions1[m_bIndicesTable[i]].m_fDistance <= m_asCollisions1[collisionsIndex].m_fDistance) {
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if(++i >= collisionsIndex) {
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m_bIndicesTable[i] = collisionsIndex;
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return;
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}
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}
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memmove(&m_bIndicesTable[i + 1], &m_bIndicesTable[i], 9 - i);
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}
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m_bIndicesTable[i] = collisionsIndex;
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}
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void
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cAudioScriptObject::Reset()
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{
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AudioId = 125;
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Posn = {0.0f, 0.0f, 0.0f};
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AudioEntity = AEHANDLE_NONE;
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}
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void *
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cAudioScriptObject::operator new(size_t sz)
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{
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return CPools::GetAudioScriptObjectPool()->New();
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}
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void *
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cAudioScriptObject::operator new(size_t sz, int handle)
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{
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return CPools::GetAudioScriptObjectPool()->New(handle);
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}
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void
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cAudioScriptObject::operator delete(void *p, size_t sz)
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{
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CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p);
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}
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void
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cAudioScriptObject::operator delete(void *p, int handle)
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{
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CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p);
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}
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void
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cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
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{
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uint32 i = 0;
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if(sample != 0) {
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for(; i < sample; i++) {
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if(m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]
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.calculatedVolume > m_asSamples[m_bActiveSampleQueue][sample].calculatedVolume)
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break;
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}
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if(i < sample) {
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memmove(&m_abSampleQueueIndexTable[m_bActiveSampleQueue][i + 1],
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&m_abSampleQueueIndexTable[m_bActiveSampleQueue][i], m_bActiveSamples - i - 1);
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}
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}
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m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = sample;
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}
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void
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cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter,
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bool notLooping)
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{
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m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_bVolume) {
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m_sQueueSample.m_counter = counter;
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m_sQueueSample.m_nSampleIndex = sample;
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m_sQueueSample.m_bBankIndex = 0;
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m_sQueueSample.m_bIsDistant = 0;
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m_sQueueSample.field_16 = 0;
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m_sQueueSample.m_nFrequency = freq;
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if(notLooping) {
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.field_76 = 8;
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} else {
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m_sQueueSample.m_nLoopCount = 1;
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}
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m_sQueueSample.m_bEmittingVolume = emittingVolume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.field_48 = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 50.0f;
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m_sQueueSample.field_56 = 0;
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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AddSampleToRequestedQueue();
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}
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}
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void
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cAudioManager::AddReflectionsToRequestedQueue()
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{
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float reflectionDistance;
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int32 noise;
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uint8 emittingVolume = (m_sQueueSample.m_bVolume >> 1) + (m_sQueueSample.m_bVolume >> 3);
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for(uint32 i = 0; i < 5; i++) {
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reflectionDistance = m_afReflectionsDistances[i];
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if(reflectionDistance > 0.0f && reflectionDistance < 100.f &&
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reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
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m_sQueueSample.m_bLoopsRemaining = (reflectionDistance * 500.f / 1029.f);
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if(m_sQueueSample.m_bLoopsRemaining > 5) {
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m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
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m_sQueueSample.m_bEmittingVolume = emittingVolume;
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m_sQueueSample.m_bVolume = ComputeVolume(
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emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_bVolume > emittingVolume >> 4) {
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m_sQueueSample.m_counter += ((i + 1) << 8);
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if(m_sQueueSample.m_nLoopCount) {
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noise = RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
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if(noise <= 0)
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m_sQueueSample.m_nFrequency += noise;
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else
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m_sQueueSample.m_nFrequency -= noise;
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}
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m_sQueueSample.field_16 += 20;
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m_sQueueSample.m_vecPos = m_avecReflectionsPos[i];
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AddSampleToRequestedQueue();
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}
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}
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}
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}
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}
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void
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cAudioManager::AddReleasingSounds()
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{
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bool toProcess[44];
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int8 queue = m_bActiveSampleQueue == 0;
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for(int32 i = 0; i < m_bSampleRequestQueuesStatus[queue]; i++) {
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tActiveSample &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
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if (sample.m_bLoopEnded) continue;
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toProcess[i] = false;
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for(int32 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; j++) {
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if(sample.m_nEntityIndex ==
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m_asSamples[m_bActiveSampleQueue]
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[m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
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.m_nEntityIndex &&
|
|
sample.m_counter == m_asSamples[m_bActiveSampleQueue]
|
|
[m_abSampleQueueIndexTable[m_bActiveSampleQueue][j]]
|
|
.m_counter) {
|
|
toProcess[i] = true;
|
|
break;
|
|
}
|
|
}
|
|
if(!toProcess[i]) {
|
|
if(sample.m_counter <= 255u || !sample.m_bLoopsRemaining) {
|
|
if(!sample.field_76) continue;
|
|
if(!sample.m_nLoopCount) {
|
|
if(sample.field_88 == -1) {
|
|
sample.field_88 = sample.m_bVolume / sample.field_76;
|
|
if(sample.field_88 <= 0) sample.field_88 = 1;
|
|
}
|
|
if(sample.m_bVolume <= sample.field_88) {
|
|
sample.field_76 = 0;
|
|
continue;
|
|
}
|
|
sample.m_bVolume -= sample.field_88;
|
|
}
|
|
--sample.field_76;
|
|
if(field_2) {
|
|
if(sample.field_16 < 20) ++sample.field_16;
|
|
}
|
|
sample.field_56 = 0;
|
|
}
|
|
memcpy(&m_sQueueSample, &sample, sizeof(sample));
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::AddSampleToRequestedQueue()
|
|
{
|
|
int32 calculatedVolume;
|
|
uint8 sampleIndex;
|
|
bool bReflections;
|
|
|
|
if(m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
|
|
calculatedVolume = m_sQueueSample.field_16 * (maxVolume - m_sQueueSample.m_bVolume);
|
|
sampleIndex = m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
|
|
if(sampleIndex >= m_bActiveSamples) {
|
|
sampleIndex = m_abSampleQueueIndexTable[m_bActiveSampleQueue][m_bActiveSamples - 1];
|
|
if(m_asSamples[m_bActiveSampleQueue][sampleIndex].calculatedVolume <= calculatedVolume) return;
|
|
} else {
|
|
++m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
|
|
}
|
|
m_sQueueSample.calculatedVolume = calculatedVolume;
|
|
m_sQueueSample.m_bLoopEnded = 0;
|
|
if(m_sQueueSample.m_bIsDistant) {
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
m_sQueueSample.m_bLoopsRemaining = 0;
|
|
}
|
|
if(m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) {
|
|
bReflections = m_sQueueSample.m_bRequireReflection;
|
|
} else {
|
|
bReflections = false;
|
|
m_sQueueSample.m_bLoopsRemaining = 0;
|
|
}
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
|
|
if(!m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bReverbFlag = 0;
|
|
|
|
m_asSamples[m_bActiveSampleQueue][sampleIndex] = m_sQueueSample;
|
|
|
|
AddDetailsToRequestedOrderList(sampleIndex);
|
|
if(bReflections) AddReflectionsToRequestedQueue();
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::AgeCrimes()
|
|
{
|
|
for(uint8 i = 0; i < 10; i++) {
|
|
if(crimes[i].type) {
|
|
if(++crimes[i].timer > 1500) crimes[i].type = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::CalculateDistance(bool *ptr, float dist)
|
|
{
|
|
if(*ptr == false) {
|
|
m_sQueueSample.m_fDistance = Sqrt(dist);
|
|
*ptr = true;
|
|
}
|
|
}
|
|
|
|
bool
|
|
cAudioManager::CheckForAnAudioFileOnCD() const
|
|
{
|
|
return SampleManager.CheckForAnAudioFileOnCD();
|
|
}
|
|
|
|
void
|
|
cAudioManager::ClearActiveSamples()
|
|
{
|
|
for(int32 i = 0; i < m_bActiveSamples; i++) {
|
|
m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE;
|
|
m_asActiveSamples[i].m_counter = 0;
|
|
m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE;
|
|
m_asActiveSamples[i].m_bBankIndex = 3;
|
|
m_asActiveSamples[i].m_bIsDistant = 0;
|
|
m_asActiveSamples[i].field_16 = 5;
|
|
m_asActiveSamples[i].m_nFrequency = 0;
|
|
m_asActiveSamples[i].m_bVolume = 0;
|
|
m_asActiveSamples[i].m_bEmittingVolume = 0;
|
|
m_asActiveSamples[i].m_fDistance = 0.0f;
|
|
m_asActiveSamples[i].m_bIsProcessed = 0;
|
|
m_asActiveSamples[i].m_bLoopEnded = 0;
|
|
m_asActiveSamples[i].m_nLoopCount = 1;
|
|
m_asActiveSamples[i].m_nLoopStart = 0;
|
|
m_asActiveSamples[i].m_nLoopEnd = -1;
|
|
m_asActiveSamples[i].field_48 = 0.0f;
|
|
m_asActiveSamples[i].m_fSoundIntensity = 200.0f;
|
|
m_asActiveSamples[i].m_bOffset = 63;
|
|
m_asActiveSamples[i].field_56 = 0;
|
|
m_asActiveSamples[i].calculatedVolume = 0;
|
|
m_asActiveSamples[i].field_76 = 0;
|
|
m_asActiveSamples[i].field_88 = -1;
|
|
m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f};
|
|
m_asActiveSamples[i].m_bReverbFlag = 0;
|
|
m_asActiveSamples[i].m_bLoopsRemaining = 0;
|
|
m_asActiveSamples[i].m_bRequireReflection = 0;
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ClearMissionAudio()
|
|
{
|
|
if(m_bIsInitialised) {
|
|
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
|
|
m_sMissionAudio.m_bLoadingStatus = 0;
|
|
m_sMissionAudio.m_bPlayStatus = 0;
|
|
m_sMissionAudio.field_22 = 0;
|
|
m_sMissionAudio.m_bIsPlayed = false;
|
|
m_sMissionAudio.field_12 = 1;
|
|
m_sMissionAudio.field_24 = 0;
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ClearRequestedQueue()
|
|
{
|
|
for(int32 i = 0; i < m_bActiveSamples; i++) {
|
|
m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = m_bActiveSamples;
|
|
}
|
|
m_bSampleRequestQueuesStatus[m_bActiveSampleQueue] = 0;
|
|
}
|
|
|
|
int32
|
|
cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
|
|
float speedMultiplier) const
|
|
{
|
|
uint32 newFreq = oldFreq;
|
|
if(!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) {
|
|
float dist = position2 - position1;
|
|
if(dist != 0.0f) {
|
|
float speedOfSource = (dist / field_19195) * speedMultiplier;
|
|
if(speedOfSound > Abs(speedOfSource)) {
|
|
if(speedOfSource < 0.0f) {
|
|
speedOfSource = max(speedOfSource, -1.5f);
|
|
} else {
|
|
speedOfSource = min(speedOfSource, 1.5f);
|
|
}
|
|
newFreq = (oldFreq * speedOfSound) / (speedOfSource + speedOfSound);
|
|
}
|
|
}
|
|
}
|
|
return newFreq;
|
|
}
|
|
|
|
int32
|
|
cAudioManager::ComputePan(float dist, CVector *vec)
|
|
{
|
|
int32 index = min(63, Abs(vec->x / (dist / 64.f)));
|
|
|
|
if(vec->x > 0.f) return max(20, 63 - panTable[index]);
|
|
return min(107, panTable[index] + 63);
|
|
}
|
|
|
|
uint8
|
|
cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const
|
|
{
|
|
float newSoundIntensity;
|
|
if(soundIntensity <= 0.0f) return 0;
|
|
if((soundIntensity * 0.2f) <= distance) {
|
|
newSoundIntensity = soundIntensity * 0.2f;
|
|
emittingVolume =
|
|
sq((soundIntensity - distance) / (soundIntensity - newSoundIntensity)) * emittingVolume;
|
|
}
|
|
return emittingVolume;
|
|
}
|
|
|
|
int32
|
|
cAudioManager::CreateEntity(int32 type, void *entity)
|
|
{
|
|
if(!m_bIsInitialised) return -4;
|
|
if(!entity) return -2;
|
|
if(type >= TOTAL_AUDIO_TYPES) return -1;
|
|
for(uint32 i = 0; i < 200; i++) {
|
|
if(!m_asAudioEntities[i].m_bIsUsed) {
|
|
m_asAudioEntities[i].m_bIsUsed = true;
|
|
m_asAudioEntities[i].m_bStatus = 0;
|
|
m_asAudioEntities[i].m_nType = (eAudioType)type;
|
|
m_asAudioEntities[i].m_pEntity = entity;
|
|
m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS;
|
|
m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS;
|
|
m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS;
|
|
m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_TOTAL_PED_SOUNDS;
|
|
m_asAudioEntities[i].m_AudioEvents = 0;
|
|
m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i;
|
|
return i;
|
|
}
|
|
}
|
|
return -3;
|
|
}
|
|
|
|
void
|
|
cAudioManager::DestroyAllGameCreatedEntities()
|
|
{
|
|
cAudioScriptObject *entity;
|
|
|
|
if(m_bIsInitialised) {
|
|
for(uint32 i = 0; i < 200; i++) {
|
|
if(m_asAudioEntities[i].m_bIsUsed) {
|
|
switch(m_asAudioEntities[i].m_nType) {
|
|
case AUDIOTYPE_PHYSICAL:
|
|
case AUDIOTYPE_EXPLOSION:
|
|
case AUDIOTYPE_WEATHER:
|
|
case AUDIOTYPE_CRANE:
|
|
case AUDIOTYPE_GARAGE:
|
|
case AUDIOTYPE_FIREHYDRANT: DestroyEntity(i); break;
|
|
case AUDIOTYPE_SCRIPTOBJECT:
|
|
entity = (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
|
|
if(entity) {
|
|
delete entity;
|
|
m_asAudioEntities[i].m_pEntity = nil;
|
|
}
|
|
DestroyEntity(i);
|
|
break;
|
|
default: break;
|
|
}
|
|
}
|
|
}
|
|
m_nScriptObjectEntityTotal = 0;
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::DestroyEntity(int32 id)
|
|
{
|
|
if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) {
|
|
m_asAudioEntities[id].m_bIsUsed = 0;
|
|
for(int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
|
|
if(id == m_anAudioEntityIndices[i]) {
|
|
if(i < totalAudioEntitiesSlots - 1)
|
|
memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1],
|
|
4 * (m_nAudioEntitiesTotal - (i + 1)));
|
|
m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = totalAudioEntitiesSlots;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::DoJumboVolOffset() const
|
|
{
|
|
if(!(m_nTimeOfRecentCrime % (m_anRandomTable[0] % 6 + 3))) jumboVolOffset = m_anRandomTable[1] % 60;
|
|
}
|
|
|
|
void
|
|
cAudioManager::DoPoliceRadioCrackle()
|
|
{
|
|
m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity;
|
|
m_sQueueSample.m_counter = 0;
|
|
m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 1;
|
|
m_sQueueSample.field_16 = 10;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE);
|
|
m_sQueueSample.m_bVolume = m_anRandomTable[2] % 20 + 15;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(188);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(188);
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.m_bReverbFlag = 0;
|
|
m_sQueueSample.m_bOffset = 63;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetPlayerTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_DAMAGE: GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIGH_DAMAGE_GRUNT_1, 11); break;
|
|
case SOUND_PED_HIT: GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_LOW_DAMAGE_GRUNT_1, 10); break;
|
|
case SOUND_PED_LAND: GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIT_GROUND_GRUNT_1, 6); break;
|
|
default: sfx = NO_SAMPLE; break;
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetCopTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
PedState pedState;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
if(sound == SOUND_PED_ARREST_COP) {
|
|
GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_ARREST_1, 6);
|
|
} else {
|
|
if(sound != SOUND_PED_PURSUIT_COP) { return GetGenericMaleTalkSfx(sound); }
|
|
|
|
pedState = FindPlayerPed()->m_nPedState;
|
|
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
|
|
GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_CHASE_1, 7);
|
|
}
|
|
|
|
return 13 * (m_sQueueSample.m_nEntityIndex % 5) + sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetSwatTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
PedState pedState;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
if(sound == SOUND_PED_ARREST_SWAT) {
|
|
GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6);
|
|
} else {
|
|
if(sound != SOUND_PED_PURSUIT_SWAT) { return GetGenericMaleTalkSfx(sound); }
|
|
|
|
pedState = FindPlayerPed()->m_nPedState;
|
|
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
|
|
GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6);
|
|
}
|
|
|
|
return 6 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetFBITalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
PedState pedState;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
if(sound == SOUND_PED_ARREST_FBI) {
|
|
GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6);
|
|
} else {
|
|
if(sound != SOUND_PED_PURSUIT_FBI) { return GetGenericMaleTalkSfx(sound); }
|
|
|
|
pedState = FindPlayerPed()->m_nPedState;
|
|
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
|
|
GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6);
|
|
}
|
|
|
|
return 6 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetArmyTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
PedState pedState;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
if(sound != SOUND_PED_PURSUIT_ARMY) { return GetGenericMaleTalkSfx(sound); }
|
|
|
|
pedState = FindPlayerPed()->m_nPedState;
|
|
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE;
|
|
GetPhrase(&sfx, &lastSfx, SFX_ARMY_VOICE_1_CHASE_1, 15);
|
|
|
|
return 15 * (m_sQueueSample.m_nEntityIndex % 1) + sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetMedicTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GUN_PANIC_1, 5); break;
|
|
case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_CARJACKED_1, 5); break;
|
|
case SOUND_PED_HEALING: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 12); break;
|
|
case SOUND_PED_LEAVE_VEHICLE: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 9); break;
|
|
case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, 6); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return 37 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetFiremanTalkSfx(int16 sound)
|
|
{
|
|
return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetNormalMaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7); break;
|
|
case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CARJACKED_1, 7); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DODGE_1, 9); break;
|
|
case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DRIVER_ABUSE_1, 12);
|
|
break;
|
|
case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_EYING_1, 8); break;
|
|
case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_SHOCKED_1, 10); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CHAT_1, 25); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetTaxiDriverTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
if(sound == SOUND_PED_CAR_JACKED) {
|
|
GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_1, 7);
|
|
} else {
|
|
if(sound != SOUND_PED_CAR_COLLISION) return GetGenericMaleTalkSfx(sound);
|
|
GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, 6);
|
|
}
|
|
return 13 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetPimpTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_PIMP_GUN_COOL_1, 7); break;
|
|
case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_PIMP_CARJACKED_1, 4); break;
|
|
case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, SFX_PIMP_FIGHT_1, 9); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_PIMP_DODGE_1, 6); break;
|
|
case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_PIMP_DRIVER_ABUSE_1, 5); break;
|
|
case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_PIMP_SHOCKED_1, 2); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_PIMP_CHAT_1, 17); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetMafiaTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, 2); break;
|
|
case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, 2); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_FIGHT_1, 5); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DODGE_1, 5); break;
|
|
case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break;
|
|
case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_EYING_1, 3); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CHAT_1, 7); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return 30 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetTriadTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, 3); break;
|
|
case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKING_1, 2); break;
|
|
case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, 2); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_FIGHT_1, 5); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DODGE_1, 4); break;
|
|
case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break;
|
|
case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_EYING_1, 3); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CHAT_1, 8); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetDiabloTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, 4); break;
|
|
case SOUND_PED_HANDS_COWER:
|
|
sound = SOUND_PED_FLEE_SPRINT;
|
|
return GetGenericMaleTalkSfx(sound);
|
|
break;
|
|
case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKING_1, 2); break;
|
|
case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, 2); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_FIGHT_1, 4); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DODGE_1, 4); break;
|
|
case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break;
|
|
case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_EYING_1, 4); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CHAT_1, 5); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return 30 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetYakuzaTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, 2); break;
|
|
case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, 2); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_FIGHT_1, 5); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DODGE_1, 4); break;
|
|
case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CHAT_1, 5); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return 24 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetYardieTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_UP: sfx = SFX_YARDIE_MALE_VOICE_1_GUN_COOL_1; break;
|
|
case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, 2); break;
|
|
case SOUND_PED_CAR_JACKED: sfx = SFX_YARDIE_MALE_VOICE_1_CARJACKED_1; break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_FIGHT_1, 6); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DODGE_1, 5); break;
|
|
case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break;
|
|
case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_EYING_1, 2); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CHAT_1, 8); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return 31 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetColumbianTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, 2); break;
|
|
case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_1, 2); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_1, 5); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DODGE_1, 5); break;
|
|
case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break;
|
|
case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, 2); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1, 5); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return 27 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetHoodTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, 5); break;
|
|
case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKING_1, 2); break;
|
|
case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKED_1, 2); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_FIGHT_1, 6); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DODGE_1, 5); break;
|
|
case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); break;
|
|
case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_EYING_1, 2); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CHAT_1, 6); break;
|
|
|
|
default: return GetGenericMaleTalkSfx(sound); break;
|
|
}
|
|
return 35 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetBlackCriminalTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, 4); break;
|
|
case SOUND_PED_CAR_JACKING: sfx = SFX_BLACK_CRIMINAL_VOICE_1_CARJACKING_1; break;
|
|
case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, 2); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_1, 5); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DODGE_1, 6); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 5);
|
|
break;
|
|
default: return GetGenericMaleTalkSfx(sound); break;
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetWhiteCriminalTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, 3); break;
|
|
case SOUND_PED_CAR_JACKING: sfx = SFX_WHITE_CRIMINAL_VOICE_1_CARJACKING_1; break;
|
|
case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, 2); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_1, 4); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DODGE_1, 5); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 4);
|
|
break;
|
|
default: return GetGenericMaleTalkSfx(sound); break;
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetMaleNo2TalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, 3); break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_1, 4); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_1, 4); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_1, 4); break;
|
|
case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7); break;
|
|
case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_EYING_1, 5); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, 7); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3); break;
|
|
case SOUND_PED_CAR_JACKED:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, 2);
|
|
break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
|
|
break;
|
|
case SOUND_PED_CHAT_SEXY:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_1, 3);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, 6);
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
|
|
if(model == MI_P_MAN2) sfx += 34;
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3); break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 9);
|
|
break;
|
|
case SOUND_PED_WAIT_DOUBLEBACK:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_LOST_1, 2);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, 9);
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetBlackFatMaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4); break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, 3); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, 7); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
|
|
break;
|
|
case SOUND_PED_WAIT_DOUBLEBACK:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_LOST_1, 3);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CHAT_1, 8); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetBlackCasualFemaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER:
|
|
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_GUN_PANIC_1, 2);
|
|
break;
|
|
case SOUND_PED_CAR_JACKED:
|
|
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_CARJACKED_1, 2);
|
|
break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_MUGGED_1, 3); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_DODGE_1, 6); break;
|
|
case SOUND_PED_FLEE_RUN:
|
|
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_RUN_FROM_FIGHT_1, 2);
|
|
break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_1, 7);
|
|
break;
|
|
case SOUND_PED_CHAT_EVENT:
|
|
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_SHOCKED_1, 4);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_CHAT_1, 8); break;
|
|
default: return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_GUN_PANIC_1, 2);
|
|
break;
|
|
case SOUND_PED_CAR_JACKED:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_1, 2);
|
|
break;
|
|
case SOUND_PED_ROBBED: sfx = SFX_WHITE_CASUAL_FEMALE_VOICE_1_MUGGED_1; break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, 3); break;
|
|
case SOUND_PED_FLEE_RUN:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 2);
|
|
break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8);
|
|
break;
|
|
case SOUND_PED_CHAT_EVENT:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_SHOCKED_1, 2);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, 4); break;
|
|
default: return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetFemaleNo3TalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, 5); break;
|
|
case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CARJACKED_1, 3); break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_MUGGED_1, 3); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DODGE_1, 6); break;
|
|
case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, 4); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_1, 6);
|
|
break;
|
|
case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_SHOCKED_1, 4); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CHAT_1, 5); break;
|
|
default: return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetBlackFatFemaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_1, 4);
|
|
break;
|
|
case SOUND_PED_CAR_JACKED:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_1, 2);
|
|
break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, 2); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, 5); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
|
|
break;
|
|
case SOUND_PED_CHAT_EVENT:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_1, 5);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7); break;
|
|
default: return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_CAR_JACKED:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_1, 2);
|
|
break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, 2); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, 6); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8);
|
|
break;
|
|
case SOUND_PED_WAIT_DOUBLEBACK:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_LOST_1, 2);
|
|
break;
|
|
case SOUND_PED_CHAT_EVENT:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_1, 4);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8); break;
|
|
default: return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_UP:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_1, 4);
|
|
break;
|
|
case SOUND_PED_ROBBED: sfx = SFX_BLACK_PROSTITUTE_VOICE_1_MUGGED_1; break;
|
|
case SOUND_PED_ATTACK:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_1, 4);
|
|
break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, 3); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4);
|
|
break;
|
|
case SOUND_PED_SOLICIT:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_1, 8);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4); break;
|
|
default: return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
return 28 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_ROBBED:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_MUGGED_1, 2);
|
|
break;
|
|
case SOUND_PED_ATTACK:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_1, 4);
|
|
break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, 3); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4);
|
|
break;
|
|
case SOUND_PED_SOLICIT:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_1, 8);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4); break;
|
|
default: return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
return 25 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_CAR_JACKED:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_1, 6);
|
|
break;
|
|
case SOUND_PED_ROBBED:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_MUGGED_1, 2);
|
|
break;
|
|
case SOUND_PED_EVADE:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_1, 10);
|
|
break;
|
|
case SOUND_PED_FLEE_RUN:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_1, 6);
|
|
break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7);
|
|
break;
|
|
case SOUND_PED_CHAT_EVENT:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_1, 2);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10); break;
|
|
default: return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_1, 4);
|
|
break;
|
|
case SOUND_PED_CAR_JACKED: sfx = SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CARJACKED_1; break;
|
|
case SOUND_PED_ROBBED:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_MUGGED_1, 2);
|
|
break;
|
|
case SOUND_PED_EVADE:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_1, 5);
|
|
break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6);
|
|
break;
|
|
case SOUND_PED_CHAT_EVENT:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_1, 5);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7); break;
|
|
default: return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetChinatownMaleOldTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER:
|
|
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_1, 3);
|
|
break;
|
|
case SOUND_PED_CAR_JACKED:
|
|
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_1, 2);
|
|
break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, 5); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, 6); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 6);
|
|
break;
|
|
case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, 3); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetChinatownMaleYoungTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER:
|
|
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 2);
|
|
break;
|
|
case SOUND_PED_CAR_JACKED:
|
|
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_1, 2);
|
|
break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, 6); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, 5); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6);
|
|
break;
|
|
case SOUND_PED_CHAT_SEXY:
|
|
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_1, 3);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetChinatownFemaleOldTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER:
|
|
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_1, 3);
|
|
break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, 2); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, 5); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
|
|
break;
|
|
case SOUND_PED_CHAT_EVENT: sfx = SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1; break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6); break;
|
|
default: return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetChinatownFemaleYoungTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_CAR_JACKED:
|
|
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2);
|
|
break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, 6); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
|
|
break;
|
|
case SOUND_PED_CHAT_EVENT:
|
|
GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7); break;
|
|
default: return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER:
|
|
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_1, 3);
|
|
break;
|
|
case SOUND_PED_CAR_JACKED:
|
|
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_1, 2);
|
|
break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, 2); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, 5); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, 5); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1, 7);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return 30 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetLittleItalyFemaleOldTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_CAR_JACKED:
|
|
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_1, 2);
|
|
break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, 2); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, 6); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
|
|
break;
|
|
case SOUND_PED_CHAT_EVENT:
|
|
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_1, 4);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7); break;
|
|
default: return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetLittleItalyFemaleYoungTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_CAR_JACKED:
|
|
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2);
|
|
break;
|
|
case SOUND_PED_ROBBED:
|
|
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2);
|
|
break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, 7); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
|
|
break;
|
|
case SOUND_PED_CHAT_EVENT:
|
|
GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6); break;
|
|
default: return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetWhiteDockerMaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_1, 2);
|
|
break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, 3); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, 4); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
|
|
break;
|
|
case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, 3); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetBlackDockerMaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_1, 3);
|
|
break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DODGE_1, 5); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1, 6);
|
|
break;
|
|
case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_CHAT_1, 5); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetScumMaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5); break;
|
|
case SOUND_PED_ROBBED: sfx = SFX_SCUM_MALE_VOICE_1_MUGGED_1; break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 0xA); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DODGE_1, 5); break;
|
|
case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6); break;
|
|
case SOUND_PED_WAIT_DOUBLEBACK:
|
|
GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_LOST_1, 3);
|
|
break;
|
|
case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_CHAT_1, 9); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetScumFemaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4); break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, 4); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DODGE_1, 8); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_CHAT_1, 13); break;
|
|
default: return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetWhiteWorkerMaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_1, 3);
|
|
break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, 3); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, 4); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
|
|
break;
|
|
case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, 2); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetBlackWorkerMaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_1, 4);
|
|
break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, 3); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, 3); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
|
|
break;
|
|
case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, 3); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 3);
|
|
break;
|
|
case SOUND_PED_CAR_JACKED:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_1, 2);
|
|
break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, 2); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, 4); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, 4); break;
|
|
case SOUND_PED_FLEE_RUN:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_1, 5);
|
|
break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
|
|
if(model == 61) sfx += 32;
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetBusinessMaleOldTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_1, 3);
|
|
break;
|
|
case SOUND_PED_CAR_JACKED:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_1, 2);
|
|
break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, 2); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, 5); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, 4); break;
|
|
case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, 5); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 5);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 4);
|
|
break;
|
|
case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_1, 2); break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 2); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); break;
|
|
case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 4); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
|
|
break;
|
|
case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); break;
|
|
default: return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
|
|
if(model == MI_B_WOM2) sfx += 34;
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 5);
|
|
break;
|
|
case SOUND_PED_CAR_JACKED:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_1, 4);
|
|
break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 3); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); break;
|
|
case SOUND_PED_FLEE_RUN:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 6);
|
|
break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
|
|
break;
|
|
case SOUND_PED_CHAT_EVENT:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); break;
|
|
default: return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetSupermodelMaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CARJACKED_1, 2); break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_MUGGED_1, 2); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_FIGHT_1, 5); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DODGE_1, 6); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_1, 6);
|
|
break;
|
|
case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_EYING_1, 3); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CHAT_1, 6); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetSupermodelFemaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER:
|
|
GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_1, 4);
|
|
break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, 3); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DODGE_1, 4); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7);
|
|
break;
|
|
case SOUND_PED_CHAT_EVENT:
|
|
GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_SHOCKED_1, 5);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_CHAT_1, 8); break;
|
|
default: return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetStewardMaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, 3); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_FIGHT_1, 4); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DODGE_1, 3); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_CHAT_1, 4); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetStewardFemaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER:
|
|
GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_1, 3);
|
|
break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DODGE_1, 5); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_CHAT_1, 5); break;
|
|
default: return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
return 18 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, 3); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DODGE_1, 4); break;
|
|
case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1, 5); break;
|
|
case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, 2); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_CHAT_1, 6); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
|
|
if(model == MI_FAN_MAN2) sfx += 20;
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetFanFemaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_ROBBED: sfx = SFX_FOOTBALL_FEMALE_VOICE_1_MUGGED_1; break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, 4); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5);
|
|
break;
|
|
case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_1, 2); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, 6); break;
|
|
default: return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
return 18 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetHospitalMaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, 4); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_FIGHT_1, 4); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DODGE_1, 4); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_CHAT_1, 5); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetHospitalFemaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, 5); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, 6); break;
|
|
default: return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_GUN_PANIC_1, 3);
|
|
break;
|
|
case SOUND_PED_CAR_JACKED: sfx = SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CARJACKED_1; break;
|
|
case SOUND_PED_ATTACK:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_1, 5);
|
|
break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_1, 5); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_1, 4);
|
|
break;
|
|
case SOUND_PED_CHAT_SEXY:
|
|
GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_1, 3);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, 7); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_GUN_PANIC_1, 3);
|
|
break;
|
|
case SOUND_PED_CAR_JACKED:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CARJACKED_1, 2);
|
|
break;
|
|
case SOUND_PED_ATTACK:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_1, 5);
|
|
break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_1, 5); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_1, 5);
|
|
break;
|
|
case SOUND_PED_CHAT_SEXY:
|
|
GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_1, 4);
|
|
break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, 4); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CARJACKED_1, 2); break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_MUGGED_1, 2); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DODGE_1, 6); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1, 7);
|
|
break;
|
|
case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_SHOCKED_1, 4); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CHAT_1, 7); break;
|
|
default: return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
|
|
if(model == MI_SHOPPER2) {
|
|
sfx += 28;
|
|
} else if(model == MI_SHOPPER3) {
|
|
sfx += 56;
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetStudentMaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, 2); break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_MUGGED_1, 2); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_FIGHT_1, 4); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DODGE_1, 4); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_1, 4);
|
|
break;
|
|
case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, 3); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_CHAT_1, 5); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetStudentFemaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, 4); break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_MUGGED_1, 2); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_FIGHT_1, 4); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DODGE_1, 4); break;
|
|
case SOUND_PED_CAR_COLLISION:
|
|
GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 4);
|
|
break;
|
|
case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, 2); break;
|
|
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_CHAT_1, 4); break;
|
|
default: return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetCasualMaleOldTalkSfx(int16 sound)
|
|
{
|
|
return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound)
|
|
{
|
|
char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName();
|
|
if(!CGeneral::faststricmp(modelName, "eight") || !CGeneral::faststricmp(modelName, "eight2")) { return GetEightTalkSfx(sound); }
|
|
if(!CGeneral::faststricmp(modelName, "frankie")) { return GetFrankieTalkSfx(sound); }
|
|
if(!CGeneral::faststricmp(modelName, "misty")) { return GetMistyTalkSfx(sound); }
|
|
if(!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) { return GetOJGTalkSfx(sound); }
|
|
if(!CGeneral::faststricmp(modelName, "cat")) { return GetCatatalinaTalkSfx(sound); }
|
|
if(!CGeneral::faststricmp(modelName, "bomber")) { return GetBomberTalkSfx(sound); }
|
|
if(!CGeneral::faststricmp(modelName, "s_guard")) { return GetSecurityGuardTalkSfx(sound); }
|
|
if(!CGeneral::faststricmp(modelName, "chunky")) { return GetChunkyTalkSfx(sound); }
|
|
if(!CGeneral::faststricmp(modelName, "asuka")) { return GetGenericFemaleTalkSfx(sound); }
|
|
if(!CGeneral::faststricmp(modelName, "maria")) { return GetGenericFemaleTalkSfx(sound); }
|
|
|
|
return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
uint32
|
|
cAudioManager::GetEightTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_8BALL_GUN_COOL_1, 2); break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_8BALL_MUGGED_1, 2); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_8BALL_FIGHT_1, 6); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_8BALL_DODGE_1, 7); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetFrankieTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_GUN_COOL_1, 4); break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_MUGGED_1, 2); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_FIGHT_1, 6); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_DODGE_1, 3); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetMistyTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_MISTY_GUN_COOL_1, 5); break;
|
|
case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, SFX_MISTY_MUGGED_1, 2); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_MISTY_FIGHT_1, 4); break;
|
|
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, SFX_MISTY_DODGE_1, 5); break;
|
|
case SOUND_PED_TAXI_CALL: GetPhrase(&sfx, &lastSfx, SFX_MISTY_HERE_1, 4); break;
|
|
default: return GetGenericFemaleTalkSfx(sound); break;
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetOJGTalkSfx(int16 sound)
|
|
{
|
|
return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetCatatalinaTalkSfx(int16 sound)
|
|
{
|
|
return GetGenericFemaleTalkSfx(sound);
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetBomberTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
if(sound != SOUND_PED_BOMBER) return GetGenericMaleTalkSfx(sound);
|
|
|
|
GetPhrase(&sfx, &lastSfx, SFX_BOMBERMAN_1, 7);
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetSecurityGuardTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, 2); break;
|
|
case SOUND_PED_HANDS_COWER: sfx = SFX_SECURITY_GUARD_VOICE_1_GUN_PANIC_1; break;
|
|
case SOUND_PED_CAR_JACKED:
|
|
case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6); break;
|
|
case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2); break;
|
|
case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12); break;
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetChunkyTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
if(sound == SOUND_PED_DEATH) return SFX_CHUNKY_DEATH;
|
|
|
|
if(sound != SOUND_PED_FLEE_RUN) return GetGenericMaleTalkSfx(sound);
|
|
|
|
GetPhrase(&sfx, &lastSfx, SFX_CHUNKY_RUN_1, 5);
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetGenericMaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_DEATH_1, 8); break;
|
|
case SOUND_PED_BULLET_HIT:
|
|
case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_GRUNT_1, 15); break;
|
|
case SOUND_PED_BURNING: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_FIRE_1, 8); break;
|
|
case SOUND_PED_FLEE_SPRINT: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_PANIC_1, 6); break;
|
|
default: return NO_SAMPLE;
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::GetGenericFemaleTalkSfx(int16 sound)
|
|
{
|
|
uint32 sfx;
|
|
static uint32 lastSfx = NO_SAMPLE;
|
|
|
|
switch(sound) {
|
|
case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_DEATH_1, 10); break;
|
|
case SOUND_PED_BULLET_HIT:
|
|
case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_GRUNT_1, 11); break;
|
|
case SOUND_PED_BURNING: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_FIRE_1, 9); break;
|
|
case SOUND_PED_FLEE_SPRINT: GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_PANIC_1, 8); break;
|
|
default: return NO_SAMPLE;
|
|
}
|
|
return sfx;
|
|
}
|
|
|
|
void
|
|
cAudioManager::GenerateIntegerRandomNumberTable()
|
|
{
|
|
for(int32 i = 0; i < 5; i++) { m_anRandomTable[i] = rand(); }
|
|
}
|
|
|
|
char *
|
|
cAudioManager::Get3DProviderName(uint8 id) const
|
|
{
|
|
if(!m_bIsInitialised) return 0;
|
|
if(id >= SampleManager.GetNum3DProvidersAvailable()) return 0;
|
|
return SampleManager.Get3DProviderName(id);
|
|
}
|
|
|
|
uint8
|
|
cAudioManager::GetCDAudioDriveLetter() const
|
|
{
|
|
if(m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter();
|
|
|
|
return 0;
|
|
}
|
|
|
|
int8
|
|
cAudioManager::GetCurrent3DProviderIndex() const
|
|
{
|
|
if(m_bIsInitialised) return SampleManager.GetCurrent3DProviderIndex();
|
|
|
|
return -1;
|
|
}
|
|
|
|
float
|
|
cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const
|
|
{
|
|
return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f);
|
|
}
|
|
|
|
float
|
|
cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const
|
|
{
|
|
float result;
|
|
|
|
switch(a) {
|
|
case SURFACE_DEFAULT:
|
|
case SURFACE_TARMAC:
|
|
case SURFACE_PAVEMENT:
|
|
case SURFACE_STONE:
|
|
case SURFACE_BOLLARD: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
|
|
case SURFACE_GRASS:
|
|
case SURFACE_LOOSE30: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
|
|
case SURFACE_DIRT: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
|
|
case SURFACE_DIRTTRACK: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
|
|
case SURFACE_METAL6: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
|
|
case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
|
|
case SURFACE_SCAFFOLD:
|
|
case SURFACE_STEEL: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
|
|
case SURFACE_METAL_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
|
|
case SURFACE_BILLBOARD: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
|
|
case SURFACE_METAL_POLE:
|
|
case SURFACE_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
|
|
case SURFACE_STREET_LIGHT: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
|
|
case SURFACE_METAL14: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
|
|
case SURFACE_METAL15: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
|
|
case SURFACE_METAL_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
|
|
case SURFACE_FLESH: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
|
|
case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
|
|
case SURFACE_PUDDLE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
|
|
case SURFACE_WOOD: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
|
|
case SURFACE_WOOD_BOX: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
|
|
case SURFACE_WOOD_PLANK: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
|
|
case SURFACE_TIRE:
|
|
case SURFACE_RUBBER29: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
|
|
case SURFACE_HARD24: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
|
|
case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break;
|
|
case SURFACE_METAL27: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
|
|
case SURFACE_METAL28: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
|
|
default: result = 0.f; break;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
float
|
|
cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
|
|
{
|
|
float e;
|
|
e = a;
|
|
if(a <= b) return 0.0f;
|
|
if(c <= a) e = c;
|
|
return (e - b) / d;
|
|
}
|
|
|
|
float
|
|
cAudioManager::GetDistanceSquared(CVector *v) const
|
|
{
|
|
const CVector &c = TheCamera.GetPosition();
|
|
return sq(v->x - c.x) + sq(v->y - c.y) + sq((v->z - c.z) * 0.2f);
|
|
}
|
|
|
|
int32
|
|
cAudioManager::GetJumboTaxiFreq() const
|
|
{
|
|
return (60.833f * m_sQueueSample.m_fDistance) + 22050;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::GetMissionAudioLoadingStatus() const
|
|
{
|
|
if(m_bIsInitialised) return m_sMissionAudio.m_bLoadingStatus;
|
|
|
|
return true;
|
|
}
|
|
|
|
char
|
|
cAudioManager::GetMissionScriptPoliceAudioPlayingStatus() const
|
|
{
|
|
return g_nMissionAudioPlayingStatus;
|
|
}
|
|
|
|
uint8
|
|
cAudioManager::GetNum3DProvidersAvailable() const
|
|
{
|
|
if(m_bIsInitialised) return SampleManager.GetNum3DProvidersAvailable();
|
|
return 0;
|
|
}
|
|
|
|
int32
|
|
cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
|
|
{
|
|
if(ped->IsPlayer()) return GetPlayerTalkSfx(sound);
|
|
|
|
switch(ped->m_modelIndex) {
|
|
case MI_COP: return GetCopTalkSfx(sound);
|
|
case MI_SWAT: return GetSwatTalkSfx(sound);
|
|
case MI_FBI: return GetFBITalkSfx(sound);
|
|
case MI_ARMY: return GetArmyTalkSfx(sound);
|
|
case MI_MEDIC: return GetMedicTalkSfx(sound);
|
|
case MI_FIREMAN: return GetFiremanTalkSfx(sound);
|
|
case MI_MALE01: return GetNormalMaleTalkSfx(sound);
|
|
case MI_TAXI_D: return GetTaxiDriverTalkSfx(sound);
|
|
case MI_PIMP: return GetPimpTalkSfx(sound);
|
|
case MI_GANG01:
|
|
case MI_GANG02: return GetMafiaTalkSfx(sound);
|
|
case MI_GANG03:
|
|
case MI_GANG04: return GetTriadTalkSfx(sound);
|
|
case MI_GANG05:
|
|
case MI_GANG06: return GetDiabloTalkSfx(sound);
|
|
case MI_GANG07:
|
|
case MI_GANG08: return GetYakuzaTalkSfx(sound);
|
|
case MI_GANG09:
|
|
case MI_GANG10: return GetYardieTalkSfx(sound);
|
|
case MI_GANG11:
|
|
case MI_GANG12: return GetColumbianTalkSfx(sound);
|
|
case MI_GANG13:
|
|
case MI_GANG14: return GetHoodTalkSfx(sound);
|
|
case MI_CRIMINAL01: return GetBlackCriminalTalkSfx(sound);
|
|
case MI_CRIMINAL02: return GetWhiteCriminalTalkSfx(sound);
|
|
case MI_SPECIAL01:
|
|
case MI_SPECIAL02:
|
|
case MI_SPECIAL03:
|
|
case MI_SPECIAL04: return GetSpecialCharacterTalkSfx(ped->m_modelIndex, sound);
|
|
case MI_MALE02: return GetMaleNo2TalkSfx(sound);
|
|
case MI_MALE03:
|
|
case MI_P_MAN1:
|
|
case MI_P_MAN2: return GetBlackProjectMaleTalkSfx(sound, ped->m_modelIndex);
|
|
case MI_FATMALE01: return GetWhiteFatMaleTalkSfx(sound);
|
|
case MI_FATMALE02: return GetBlackFatMaleTalkSfx(sound);
|
|
case MI_FEMALE01: return GetBlackCasualFemaleTalkSfx(sound);
|
|
case MI_FEMALE02:
|
|
case MI_CAS_WOM: return GetWhiteCasualFemaleTalkSfx(sound);
|
|
case MI_FEMALE03: return GetFemaleNo3TalkSfx(sound);
|
|
case MI_FATFEMALE01: return GetBlackFatFemaleTalkSfx(sound);
|
|
case MI_FATFEMALE02: return GetWhiteFatFemaleTalkSfx(sound);
|
|
case MI_PROSTITUTE: return GetBlackFemaleProstituteTalkSfx(sound);
|
|
case MI_PROSTITUTE2: return GetWhiteFemaleProstituteTalkSfx(sound);
|
|
case MI_P_WOM1: return GetBlackProjectFemaleOldTalkSfx(sound);
|
|
case MI_P_WOM2: return GetBlackProjectFemaleYoungTalkSfx(sound);
|
|
case MI_CT_MAN1: return GetChinatownMaleOldTalkSfx(sound);
|
|
case MI_CT_MAN2: return GetChinatownMaleYoungTalkSfx(sound);
|
|
case MI_CT_WOM1: return GetChinatownFemaleOldTalkSfx(sound);
|
|
case MI_CT_WOM2: return GetChinatownFemaleYoungTalkSfx(sound);
|
|
case MI_LI_MAN1:
|
|
case MI_LI_MAN2: return GetLittleItalyMaleTalkSfx(sound);
|
|
case MI_LI_WOM1: return GetLittleItalyFemaleOldTalkSfx(sound);
|
|
case MI_LI_WOM2: return GetLittleItalyFemaleYoungTalkSfx(sound);
|
|
case MI_DOCKER1: return GetWhiteDockerMaleTalkSfx(sound);
|
|
case MI_DOCKER2: return GetBlackDockerMaleTalkSfx(sound);
|
|
case MI_SCUM_MAN: return GetScumMaleTalkSfx(sound);
|
|
case MI_SCUM_WOM: return GetScumFemaleTalkSfx(sound);
|
|
case MI_WORKER1: return GetWhiteWorkerMaleTalkSfx(sound);
|
|
case MI_WORKER2: return GetBlackWorkerMaleTalkSfx(sound);
|
|
case MI_B_MAN1:
|
|
case MI_B_MAN3: return GetBusinessMaleYoungTalkSfx(sound, ped->m_modelIndex);
|
|
case MI_B_MAN2: return GetBusinessMaleOldTalkSfx(sound);
|
|
case MI_B_WOM1:
|
|
case MI_B_WOM2: return GetWhiteBusinessFemaleTalkSfx(sound, ped->m_modelIndex);
|
|
case MI_B_WOM3: return GetBlackBusinessFemaleTalkSfx(sound);
|
|
case MI_MOD_MAN: return GetSupermodelMaleTalkSfx(sound);
|
|
case MI_MOD_WOM: return GetSupermodelFemaleTalkSfx(sound);
|
|
case MI_ST_MAN: return GetStewardMaleTalkSfx(sound);
|
|
case MI_ST_WOM: return GetStewardFemaleTalkSfx(sound);
|
|
case MI_FAN_MAN1:
|
|
case MI_FAN_MAN2: return GetFanMaleTalkSfx(sound, ped->m_modelIndex);
|
|
case MI_FAN_WOM: return GetFanFemaleTalkSfx(sound);
|
|
case MI_HOS_MAN: return GetHospitalMaleTalkSfx(sound);
|
|
case MI_HOS_WOM: return GetHospitalFemaleTalkSfx(sound);
|
|
case MI_CONST1: return GetWhiteConstructionWorkerTalkSfx(sound);
|
|
case MI_CONST2: return GetBlackConstructionWorkerTalkSfx(sound);
|
|
case MI_SHOPPER1:
|
|
case MI_SHOPPER2:
|
|
case MI_SHOPPER3: return GetShopperFemaleTalkSfx(sound, ped->m_modelIndex);
|
|
case MI_STUD_MAN: return GetStudentMaleTalkSfx(sound);
|
|
case MI_STUD_WOM: return GetStudentFemaleTalkSfx(sound);
|
|
case MI_CAS_MAN: return GetCasualMaleOldTalkSfx(sound);
|
|
default: return GetGenericMaleTalkSfx(sound);
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const
|
|
{
|
|
*phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset;
|
|
|
|
// check if the same sfx like last time, if yes, then try use next one,
|
|
// if exceeded range, then choose first available sample
|
|
if(*phrase == *prevPhrase && ++*phrase >= sample + maxOffset) *phrase = sample;
|
|
*prevPhrase = *phrase;
|
|
}
|
|
|
|
float
|
|
cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission,
|
|
float velocityChange)
|
|
{
|
|
tWheelState wheelState;
|
|
float relativeVelChange;
|
|
float gasPedalAudio = automobile->m_fGasPedalAudio;
|
|
float modificator;
|
|
float velChange;
|
|
float relativeVel;
|
|
|
|
wheelState = automobile->m_aWheelState[wheel];
|
|
if(wheelState == WHEEL_STATE_SPINNING && gasPedalAudio > 0.4f) {
|
|
relativeVelChange = (gasPedalAudio - 0.4f) * 1.25f;
|
|
|
|
} else if(wheelState == WHEEL_STATE_SKIDDING) {
|
|
relativeVelChange = min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
|
|
} else if(wheelState == WHEEL_STATE_FIXED) {
|
|
modificator = 0.4f;
|
|
relativeVelChange = gasPedalAudio;
|
|
if(relativeVelChange > 0.4f) {
|
|
relativeVelChange = relativeVelChange - 0.4f;
|
|
modificator = 5.f / 3.f;
|
|
}
|
|
velChange = Abs(velocityChange);
|
|
if(relativeVelChange > 0.4f) relativeVelChange = relativeVelChange * modificator;
|
|
if(velChange > 0.04f) {
|
|
relativeVel = min(1.0f, velChange / transmission->fMaxVelocity);
|
|
} else {
|
|
relativeVel = 0.0f;
|
|
}
|
|
if(relativeVel >= relativeVelChange) relativeVelChange = relativeVel;
|
|
} else {
|
|
relativeVelChange = 0.0f;
|
|
}
|
|
|
|
return max(relativeVelChange, min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
|
|
}
|
|
|
|
float
|
|
cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission,
|
|
float velocityChange)
|
|
{
|
|
float relativeVelChange;
|
|
|
|
if(automobile->m_aWheelState[wheel] == 2) {
|
|
relativeVelChange = min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity);
|
|
} else {
|
|
relativeVelChange = 0.0;
|
|
}
|
|
|
|
return max(relativeVelChange, min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f));
|
|
}
|
|
|
|
bool
|
|
cAudioManager::HasAirBrakes(int32 model) const
|
|
{
|
|
return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
|
|
}
|
|
|
|
void
|
|
cAudioManager::Initialise()
|
|
{
|
|
if(!m_bIsInitialised) {
|
|
PreInitialiseGameSpecificSetup();
|
|
m_bIsInitialised = SampleManager.Initialise();
|
|
if(m_bIsInitialised) {
|
|
m_bActiveSamples = SampleManager.GetMaximumSupportedChannels();
|
|
if(m_bActiveSamples <= 1) {
|
|
Terminate();
|
|
} else {
|
|
--m_bActiveSamples;
|
|
PostInitialiseGameSpecificSetup();
|
|
InitialisePoliceRadioZones();
|
|
InitialisePoliceRadio();
|
|
MusicManager.Initialise();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::InitialisePoliceRadio()
|
|
{
|
|
policeChannelTimer = 0;
|
|
policeChannelTimerSeconds = 0;
|
|
policeChannelCounterSeconds = 0;
|
|
for(int32 i = 0; i < ARRAY_SIZE(crimes); i++) { crimes[i].type = 0; }
|
|
|
|
SampleManager.SetChannelReverbFlag(policeChannel, 0);
|
|
gSpecialSuspectLastSeenReport = 0;
|
|
for(int32 i = 0; i < 18; i++) { gMinTimeToNextReport[i] = m_nTimeOfRecentCrime; }
|
|
}
|
|
|
|
struct tPoliceRadioZone {
|
|
char m_aName[8];
|
|
uint32 m_nSampleIndex;
|
|
int32 field_12;
|
|
};
|
|
|
|
tPoliceRadioZone *ZoneSfx = (tPoliceRadioZone *)0x880240;
|
|
char *SubZo2Label = (char *)0x6E9918;
|
|
char *SubZo3Label = (char *)0x6E9870;
|
|
|
|
void
|
|
cAudioManager::InitialisePoliceRadioZones()
|
|
{
|
|
for(int32 i = 0; i < NUMAUDIOZONES; i++)
|
|
memset(ZoneSfx[i].m_aName, 0, 8);
|
|
|
|
strcpy(ZoneSfx[0].m_aName, "HOSPI_2");
|
|
ZoneSfx[0].m_nSampleIndex = SFX_POLICE_RADIO_ROCKFORD;
|
|
strcpy(ZoneSfx[1].m_aName, "CONSTRU");
|
|
ZoneSfx[1].m_nSampleIndex = SFX_POLICE_RADIO_FORT_STAUNTON;
|
|
strcpy(ZoneSfx[2].m_aName, "STADIUM");
|
|
ZoneSfx[2].m_nSampleIndex = SFX_POLICE_RADIO_ASPATRIA;
|
|
strcpy(ZoneSfx[3].m_aName, "YAKUSA");
|
|
ZoneSfx[3].m_nSampleIndex = SFX_POLICE_RADIO_TORRINGTON;
|
|
strcpy(ZoneSfx[4].m_aName, "SHOPING");
|
|
ZoneSfx[4].m_nSampleIndex = SFX_POLICE_RADIO_BEDFORD_POINT;
|
|
strcpy(ZoneSfx[5].m_aName, "COM_EAS");
|
|
ZoneSfx[5].m_nSampleIndex = SFX_POLICE_RADIO_NEWPORT;
|
|
strcpy(ZoneSfx[6].m_aName, "PARK");
|
|
ZoneSfx[6].m_nSampleIndex = SFX_POLICE_RADIO_BELLEVILLE_PARK;
|
|
strcpy(ZoneSfx[7].m_aName, "UNIVERS");
|
|
ZoneSfx[7].m_nSampleIndex = SFX_POLICE_RADIO_LIBERTY_CAMPUS;
|
|
strcpy(ZoneSfx[8].m_aName, "BIG_DAM");
|
|
ZoneSfx[8].m_nSampleIndex = SFX_POLICE_RADIO_COCHRANE_DAM;
|
|
strcpy(ZoneSfx[9].m_aName, "SUB_IND");
|
|
ZoneSfx[9].m_nSampleIndex = SFX_POLICE_RADIO_PIKE_CREEK;
|
|
strcpy(ZoneSfx[10].m_aName, "SWANKS");
|
|
ZoneSfx[10].m_nSampleIndex = SFX_POLICE_RADIO_CEDAR_GROVE;
|
|
strcpy(ZoneSfx[11].m_aName, "PROJECT");
|
|
ZoneSfx[11].m_nSampleIndex = SFX_POLICE_RADIO_WICHITA_GARDENS;
|
|
strcpy(ZoneSfx[12].m_aName, "AIRPORT");
|
|
ZoneSfx[12].m_nSampleIndex = SFX_POLICE_RADIO_FRANCIS_INTERNATIONAL_AIRPORT;
|
|
strcpy(ZoneSfx[13].m_aName, "PORT_W");
|
|
ZoneSfx[13].m_nSampleIndex = SFX_POLICE_RADIO_CALLAHAN_POINT;
|
|
strcpy(ZoneSfx[14].m_aName, "PORT_S");
|
|
ZoneSfx[14].m_nSampleIndex = SFX_POLICE_RADIO_ATLANTIC_QUAYS;
|
|
strcpy(ZoneSfx[15].m_aName, "PORT_E");
|
|
ZoneSfx[15].m_nSampleIndex = SFX_POLICE_RADIO_PORTLAND_HARBOUR;
|
|
strcpy(ZoneSfx[16].m_aName, "PORT_I");
|
|
ZoneSfx[16].m_nSampleIndex = SFX_POLICE_RADIO_TRENTON;
|
|
strcpy(ZoneSfx[17].m_aName, "CHINA");
|
|
ZoneSfx[17].m_nSampleIndex = SFX_POLICE_RADIO_CHINATOWN;
|
|
strcpy(ZoneSfx[18].m_aName, "REDLIGH");
|
|
ZoneSfx[18].m_nSampleIndex = SFX_POLICE_RADIO_RED_LIGHT_DISTRICT;
|
|
strcpy(ZoneSfx[19].m_aName, "TOWERS");
|
|
ZoneSfx[19].m_nSampleIndex = SFX_POLICE_RADIO_HEPBURN_HEIGHTS;
|
|
strcpy(ZoneSfx[20].m_aName, "LITTLEI");
|
|
ZoneSfx[20].m_nSampleIndex = SFX_POLICE_RADIO_SAINT_MARKS;
|
|
strcpy(ZoneSfx[21].m_aName, "HARWOOD");
|
|
ZoneSfx[21].m_nSampleIndex = SFX_POLICE_RADIO_HARWOOD;
|
|
strcpy(ZoneSfx[22].m_aName, "EASTBAY");
|
|
ZoneSfx[22].m_nSampleIndex = SFX_POLICE_RADIO_PORTLAND_BEACH;
|
|
strcpy(ZoneSfx[23].m_aName, "S_VIEW");
|
|
ZoneSfx[23].m_nSampleIndex = SFX_POLICE_RADIO_PORTLAND_STRAIGHTS;
|
|
strcpy(ZoneSfx[24].m_aName, "CITYZON");
|
|
ZoneSfx[24].m_nSampleIndex = SFX_POLICE_RADIO_LIBERTY_CITY;
|
|
strcpy(ZoneSfx[25].m_aName, "IND_ZON");
|
|
ZoneSfx[25].m_nSampleIndex = SFX_POLICE_RADIO_PORTLAND;
|
|
strcpy(ZoneSfx[26].m_aName, "COM_ZON");
|
|
ZoneSfx[26].m_nSampleIndex = SFX_POLICE_RADIO_STAUNTON_ISLAND;
|
|
strcpy(ZoneSfx[27].m_aName, "SUB_ZON");
|
|
ZoneSfx[27].m_nSampleIndex = SFX_POLICE_RADIO_SHORESIDE_VALE;
|
|
strcpy(ZoneSfx[28].m_aName, "SUB_ZO2");
|
|
ZoneSfx[28].m_nSampleIndex = SFX_POLICE_RADIO_SHORESIDE_VALE;
|
|
strcpy(ZoneSfx[29].m_aName, "SUB_ZO3");
|
|
ZoneSfx[29].m_nSampleIndex = SFX_POLICE_RADIO_SHORESIDE_VALE;
|
|
strcpy(ZoneSfx[30].m_aName, "A");
|
|
ZoneSfx[30].m_nSampleIndex = SFX_POLICE_RADIO_ROCKFORD;
|
|
strcpy(ZoneSfx[31].m_aName, "A");
|
|
ZoneSfx[31].m_nSampleIndex = SFX_POLICE_RADIO_ROCKFORD;
|
|
strcpy(ZoneSfx[32].m_aName, "A");
|
|
ZoneSfx[32].m_nSampleIndex = SFX_POLICE_RADIO_ROCKFORD;
|
|
strcpy(ZoneSfx[33].m_aName, "A");
|
|
ZoneSfx[33].m_nSampleIndex = SFX_POLICE_RADIO_ROCKFORD;
|
|
strcpy(ZoneSfx[34].m_aName, "A");
|
|
ZoneSfx[34].m_nSampleIndex = SFX_POLICE_RADIO_ROCKFORD;
|
|
strcpy(SubZo2Label, "SUB_ZO2");
|
|
strcpy(SubZo3Label, "SUB_ZO3");
|
|
}
|
|
|
|
void
|
|
cAudioManager::InterrogateAudioEntities()
|
|
{
|
|
for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
|
|
ProcessEntity(m_anAudioEntityIndices[i]);
|
|
m_asAudioEntities[m_anAudioEntityIndices[i]].m_AudioEvents = 0;
|
|
}
|
|
}
|
|
|
|
bool
|
|
cAudioManager::IsAudioInitialised() const
|
|
{
|
|
return m_bIsInitialised;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::IsMissionAudioSampleFinished()
|
|
{
|
|
if(m_bIsInitialised) return m_sMissionAudio.m_bPlayStatus == 2;
|
|
|
|
static int32 cPretendFrame = 1;
|
|
|
|
return (cPretendFrame++ & 63) == 0;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::IsMP3RadioChannelAvailable() const
|
|
{
|
|
if(m_bIsInitialised) return SampleManager.IsMP3RadioChannelAvailable();
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const
|
|
{
|
|
switch(soundMission) {
|
|
case STREAMED_SOUND_MISSION_J6_D:
|
|
case STREAMED_SOUND_MISSION_T4_A:
|
|
case STREAMED_SOUND_MISSION_S1_H:
|
|
case STREAMED_SOUND_MISSION_S3_B:
|
|
case STREAMED_SOUND_MISSION_EL3_A:
|
|
case STREAMED_SOUND_MISSION_A3_A:
|
|
case STREAMED_SOUND_MISSION_A5_A:
|
|
case STREAMED_SOUND_MISSION_K1_A:
|
|
case STREAMED_SOUND_MISSION_R1_A:
|
|
case STREAMED_SOUND_MISSION_R5_A:
|
|
case STREAMED_SOUND_MISSION_LO2_A:
|
|
case STREAMED_SOUND_MISSION_LO6_A: return true;
|
|
default: return false;
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::PlayLoadedMissionAudio()
|
|
{
|
|
if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_bLoadingStatus == 1 &&
|
|
!m_sMissionAudio.m_bPlayStatus) {
|
|
m_sMissionAudio.m_bIsPlayed = true;
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::PlayOneShot(int32 index, int16 sound, float vol)
|
|
{
|
|
static constexpr uint8 OneShotPriority[] = {
|
|
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1,
|
|
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
|
1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9,
|
|
2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3,
|
|
1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
|
|
|
|
if(m_bIsInitialised) {
|
|
if(index >= 0 && index < totalAudioEntitiesSlots) {
|
|
tAudioEntity &entity = m_asAudioEntities[index];
|
|
if(entity.m_bIsUsed) {
|
|
if(sound < SOUND_TOTAL_SOUNDS) {
|
|
if(entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) {
|
|
if(m_nScriptObjectEntityTotal < 40) {
|
|
entity.m_awAudioEvent[0] = sound;
|
|
entity.m_AudioEvents = 1;
|
|
m_anScriptObjectEntityIndices[m_nScriptObjectEntityTotal++] =
|
|
index;
|
|
}
|
|
} else {
|
|
int32 i = 0;
|
|
while(true) {
|
|
if(i >= entity.m_AudioEvents) {
|
|
if(entity.m_AudioEvents < 4) {
|
|
entity.m_awAudioEvent[i] = sound;
|
|
entity.m_afVolume[i] = vol;
|
|
++entity.m_AudioEvents;
|
|
}
|
|
return;
|
|
}
|
|
if(OneShotPriority[entity.m_awAudioEvent[i]] >
|
|
OneShotPriority[sound])
|
|
break;
|
|
++i;
|
|
}
|
|
if(i < 3) {
|
|
memmove(&entity.m_awAudioEvent[i + 1],
|
|
&entity.m_awAudioEvent[i], (3 - i) * 2);
|
|
memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i],
|
|
(3 - i) * 4);
|
|
}
|
|
entity.m_awAudioEvent[i] = sound;
|
|
entity.m_afVolume[i] = vol;
|
|
if(entity.m_AudioEvents < 4) ++entity.m_AudioEvents;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
|
|
{
|
|
int16 audioZone;
|
|
CZone *zone;
|
|
int32 i;
|
|
float rangeX;
|
|
float rangeY;
|
|
float halfX;
|
|
float halfY;
|
|
float quarterX;
|
|
float quarterY;
|
|
int32 sample;
|
|
bool processed = false;
|
|
CVector vec = {x, y, z};
|
|
|
|
if(m_bIsInitialised) {
|
|
if(MusicManager.m_nMusicMode != 2 && 60 - policeChannelTimer > 9) {
|
|
|
|
audioZone = CTheZones::FindAudioZone(&vec);
|
|
if(audioZone >= 0 && audioZone < 36) {
|
|
i = 0;
|
|
zone = &CTheZones::ZoneArray[CTheZones::AudioZoneArray[audioZone]];
|
|
while(strcmp(zone->name, ZoneSfx[i].m_aName) != 0) {
|
|
++i;
|
|
if(i >= 36) return;
|
|
}
|
|
sample = ZoneSfx[i].m_nSampleIndex;
|
|
if(i < 36) {
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
m_anRandomTable[4] % 3 +
|
|
SFX_POLICE_RADIO_MESSAGE_NOISE_1;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
SFX_POLICE_RADIO_SUSPECT;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
SFX_POLICE_RADIO_LAST_SEEN;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
SFX_IN;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(sample == SFX_POLICE_RADIO_SHORESIDE_VALE &&
|
|
(strcmp(zone->name, SubZo2Label) == 0 ||
|
|
strcmp(zone->name, SubZo3Label) == 0)) {
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
SFX_NORTH;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds =
|
|
(policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer == 60) {
|
|
gSpecialSuspectLastSeenReport = 1;
|
|
return;
|
|
}
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
SFX_EAST;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
rangeX = zone->maxx - zone->minx;
|
|
rangeY = zone->maxy - zone->miny;
|
|
halfX = 0.5f * rangeX + zone->minx;
|
|
halfY = 0.5f * rangeY + zone->miny;
|
|
quarterX = 0.25f * rangeX;
|
|
quarterY = 0.25f * rangeY;
|
|
if(halfY + quarterY < vec.y) {
|
|
if(halfY - quarterY > vec.y) {
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
SFX_SOUTH;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds =
|
|
(policeChannelTimerSeconds + 1) % 60;
|
|
processed = 1;
|
|
}
|
|
}
|
|
} else if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
SFX_NORTH;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
processed = 1;
|
|
}
|
|
if(halfX + quarterX < vec.x) {
|
|
if(halfX - quarterX <= vec.x) {
|
|
if(processed || policeChannelTimer == 60) {
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
sample;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds =
|
|
(policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
m_anRandomTable[2] % 3 +
|
|
SFX_POLICE_RADIO_MESSAGE_NOISE_1;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds =
|
|
(policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
TOTAL_AUDIO_SAMPLES;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds =
|
|
(policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
gSpecialSuspectLastSeenReport = 1;
|
|
return;
|
|
}
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
SFX_CENTRAL;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds =
|
|
(policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
SFX_WEST;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds =
|
|
(policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
} else if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
SFX_EAST;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] = sample;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
m_anRandomTable[2] % 3 +
|
|
SFX_POLICE_RADIO_MESSAGE_NOISE_1;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] = TOTAL_AUDIO_SAMPLES;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
gSpecialSuspectLastSeenReport = 1;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::PlayerJustGotInCar() const
|
|
{
|
|
if(m_bIsInitialised) { bPlayerJustEnteredCar = true; }
|
|
}
|
|
|
|
void
|
|
cAudioManager::PlayerJustLeftCar(void) const
|
|
{
|
|
// UNUSED: This is a perfectly empty function.
|
|
}
|
|
|
|
void
|
|
cAudioManager::PostInitialiseGameSpecificSetup()
|
|
{
|
|
m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
|
|
if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1);
|
|
|
|
m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void*)1);
|
|
if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1);
|
|
|
|
m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void*)1);
|
|
if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1);
|
|
|
|
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void*)1);
|
|
if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1);
|
|
|
|
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void*)1);
|
|
if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1);
|
|
|
|
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void*)1);
|
|
if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1);
|
|
|
|
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
|
|
if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1);
|
|
|
|
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
|
|
m_sMissionAudio.m_bLoadingStatus = 0;
|
|
m_sMissionAudio.m_bPlayStatus = 0;
|
|
m_sMissionAudio.field_22 = 0;
|
|
m_sMissionAudio.m_bIsPlayed = 0;
|
|
m_sMissionAudio.field_12 = 1;
|
|
m_sMissionAudio.field_24 = 0;
|
|
ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
|
|
}
|
|
|
|
void
|
|
cAudioManager::PostTerminateGameSpecificShutdown()
|
|
{
|
|
;
|
|
}
|
|
|
|
void
|
|
cAudioManager::PreInitialiseGameSpecificSetup() const
|
|
{
|
|
BankStartOffset[0] = SFX_CAR_HORN_JEEP;
|
|
BankStartOffset[1] = SFX_COP_VOICE_1_ARREST_1;
|
|
}
|
|
|
|
struct MissionAudioData {
|
|
const char *m_pName;
|
|
int32 m_nId;
|
|
};
|
|
|
|
constexpr MissionAudioData MissionAudioNameSfxAssoc[] = {
|
|
{"lib_a1", STREAMED_SOUND_MISSION_LIB_A1}, {"lib_a2", STREAMED_SOUND_MISSION_LIB_A2},
|
|
{"lib_a", STREAMED_SOUND_MISSION_LIB_A}, {"lib_b", STREAMED_SOUND_MISSION_LIB_B},
|
|
{"lib_c", STREAMED_SOUND_MISSION_LIB_C}, {"lib_d", STREAMED_SOUND_MISSION_LIB_D},
|
|
{"l2_a", STREAMED_SOUND_MISSION_L2_A}, {"j4t_1", STREAMED_SOUND_MISSION_J4T_1},
|
|
{"j4t_2", STREAMED_SOUND_MISSION_J4T_2}, {"j4t_3", STREAMED_SOUND_MISSION_J4T_3},
|
|
{"j4t_4", STREAMED_SOUND_MISSION_J4T_4}, {"j4_a", STREAMED_SOUND_MISSION_J4_A},
|
|
{"j4_b", STREAMED_SOUND_MISSION_J4_B}, {"j4_c", STREAMED_SOUND_MISSION_J4_C},
|
|
{"j4_d", STREAMED_SOUND_MISSION_J4_D}, {"j4_e", STREAMED_SOUND_MISSION_J4_E},
|
|
{"j4_f", STREAMED_SOUND_MISSION_J4_F}, {"j6_1", STREAMED_SOUND_MISSION_J6_1},
|
|
{"j6_a", STREAMED_SOUND_MISSION_J6_A}, {"j6_b", STREAMED_SOUND_MISSION_J6_B},
|
|
{"j6_c", STREAMED_SOUND_MISSION_J6_C}, {"j6_d", STREAMED_SOUND_MISSION_J6_D},
|
|
{"t4_a", STREAMED_SOUND_MISSION_T4_A}, {"s1_a", STREAMED_SOUND_MISSION_S1_A},
|
|
{"s1_a1", STREAMED_SOUND_MISSION_S1_A1}, {"s1_b", STREAMED_SOUND_MISSION_S1_B},
|
|
{"s1_c", STREAMED_SOUND_MISSION_S1_C}, {"s1_c1", STREAMED_SOUND_MISSION_S1_C1},
|
|
{"s1_d", STREAMED_SOUND_MISSION_S1_D}, {"s1_e", STREAMED_SOUND_MISSION_S1_E},
|
|
{"s1_f", STREAMED_SOUND_MISSION_S1_F}, {"s1_g", STREAMED_SOUND_MISSION_S1_G},
|
|
{"s1_h", STREAMED_SOUND_MISSION_S1_H}, {"s1_i", STREAMED_SOUND_MISSION_S1_I},
|
|
{"s1_j", STREAMED_SOUND_MISSION_S1_J}, {"s1_k", STREAMED_SOUND_MISSION_S1_K},
|
|
{"s1_l", STREAMED_SOUND_MISSION_S1_L}, {"s3_a", STREAMED_SOUND_MISSION_S3_A},
|
|
{"s3_b", STREAMED_SOUND_MISSION_S3_B}, {"el3_a", STREAMED_SOUND_MISSION_EL3_A},
|
|
{"mf1_a", STREAMED_SOUND_MISSION_MF1_A}, {"mf2_a", STREAMED_SOUND_MISSION_MF2_A},
|
|
{"mf3_a", STREAMED_SOUND_MISSION_MF3_A}, {"mf3_b", STREAMED_SOUND_MISSION_MF3_B},
|
|
{"mf3_b1", STREAMED_SOUND_MISSION_MF3_B1}, {"mf3_c", STREAMED_SOUND_MISSION_MF3_C},
|
|
{"mf4_a", STREAMED_SOUND_MISSION_MF4_A}, {"mf4_b", STREAMED_SOUND_MISSION_MF4_B},
|
|
{"mf4_c", STREAMED_SOUND_MISSION_MF4_C}, {"a1_a", STREAMED_SOUND_MISSION_A1_A},
|
|
{"a3_a", STREAMED_SOUND_MISSION_A3_A}, {"a5_a", STREAMED_SOUND_MISSION_A5_A},
|
|
{"a4_a", STREAMED_SOUND_MISSION_A4_A}, {"a4_b", STREAMED_SOUND_MISSION_A4_B},
|
|
{"a4_c", STREAMED_SOUND_MISSION_A4_C}, {"a4_d", STREAMED_SOUND_MISSION_A4_D},
|
|
{"k1_a", STREAMED_SOUND_MISSION_K1_A}, {"k3_a", STREAMED_SOUND_MISSION_K3_A},
|
|
{"r1_a", STREAMED_SOUND_MISSION_R1_A}, {"r2_a", STREAMED_SOUND_MISSION_R2_A},
|
|
{"r2_b", STREAMED_SOUND_MISSION_R2_B}, {"r2_c", STREAMED_SOUND_MISSION_R2_C},
|
|
{"r2_d", STREAMED_SOUND_MISSION_R2_D}, {"r2_e", STREAMED_SOUND_MISSION_R2_E},
|
|
{"r2_f", STREAMED_SOUND_MISSION_R2_F}, {"r2_g", STREAMED_SOUND_MISSION_R2_G},
|
|
{"r2_h", STREAMED_SOUND_MISSION_R2_H}, {"r5_a", STREAMED_SOUND_MISSION_R5_A},
|
|
{"r6_a", STREAMED_SOUND_MISSION_R6_A}, {"r6_a1", STREAMED_SOUND_MISSION_R6_A1},
|
|
{"r6_b", STREAMED_SOUND_MISSION_R6_B}, {"lo2_a", STREAMED_SOUND_MISSION_LO2_A},
|
|
{"lo6_a", STREAMED_SOUND_MISSION_LO6_A}, {"yd2_a", STREAMED_SOUND_MISSION_YD2_A},
|
|
{"yd2_b", STREAMED_SOUND_MISSION_YD2_B}, {"yd2_c", STREAMED_SOUND_MISSION_YD2_C},
|
|
{"yd2_c1", STREAMED_SOUND_MISSION_YD2_C1}, {"yd2_d", STREAMED_SOUND_MISSION_YD2_D},
|
|
{"yd2_e", STREAMED_SOUND_MISSION_YD2_E}, {"yd2_f", STREAMED_SOUND_MISSION_YD2_F},
|
|
{"yd2_g", STREAMED_SOUND_MISSION_YD2_G}, {"yd2_h", STREAMED_SOUND_MISSION_YD2_H},
|
|
{"yd2_ass", STREAMED_SOUND_MISSION_YD2_ASS}, {"yd2_ok", STREAMED_SOUND_MISSION_YD2_OK},
|
|
{"h5_a", STREAMED_SOUND_MISSION_H5_A}, {"h5_b", STREAMED_SOUND_MISSION_H5_B},
|
|
{"h5_c", STREAMED_SOUND_MISSION_H5_C}, {"ammu_a", STREAMED_SOUND_MISSION_AMMU_A},
|
|
{"ammu_b", STREAMED_SOUND_MISSION_AMMU_B}, {"ammu_c", STREAMED_SOUND_MISSION_AMMU_C},
|
|
{"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2},
|
|
{"door_3", STREAMED_SOUND_MISSION_DOOR_3}, {"door_4", STREAMED_SOUND_MISSION_DOOR_4},
|
|
{"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6},
|
|
{"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B},
|
|
{"t3_c", STREAMED_SOUND_MISSION_T3_C}, {"k1_b", STREAMED_SOUND_MISSION_K1_B},
|
|
{"c_1", STREAMED_SOUND_MISSION_CAT1}};
|
|
|
|
int32
|
|
FindMissionAudioSfx(const char *name)
|
|
{
|
|
for(uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) {
|
|
if(!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name)) return MissionAudioNameSfxAssoc[i].m_nId;
|
|
}
|
|
debug("Can't find mission audio %s", name);
|
|
return NO_SAMPLE;
|
|
}
|
|
|
|
void
|
|
cAudioManager::PreloadMissionAudio(const char *name)
|
|
{
|
|
if(m_bIsInitialised) {
|
|
int32 missionAudioSfx = FindMissionAudioSfx(name);
|
|
if(missionAudioSfx != NO_SAMPLE) {
|
|
m_sMissionAudio.m_nSampleIndex = missionAudioSfx;
|
|
m_sMissionAudio.m_bLoadingStatus = 0;
|
|
m_sMissionAudio.m_bPlayStatus = 0;
|
|
m_sMissionAudio.field_22 = 0;
|
|
m_sMissionAudio.field_24 =
|
|
field_19192 * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
|
|
m_sMissionAudio.field_24 *= 4;
|
|
m_sMissionAudio.m_bIsPlayed = 0;
|
|
m_sMissionAudio.field_12 = 1;
|
|
g_bMissionAudioLoadFailed = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::PreTerminateGameSpecificShutdown()
|
|
{
|
|
if(m_nBridgeEntity >= 0) {
|
|
DestroyEntity(m_nBridgeEntity);
|
|
m_nBridgeEntity = AEHANDLE_NONE;
|
|
}
|
|
if(m_nPoliceChannelEntity >= 0) {
|
|
DestroyEntity(m_nPoliceChannelEntity);
|
|
m_nPoliceChannelEntity = AEHANDLE_NONE;
|
|
}
|
|
if(m_nWaterCannonEntity >= 0) {
|
|
DestroyEntity(m_nWaterCannonEntity);
|
|
m_nWaterCannonEntity = AEHANDLE_NONE;
|
|
}
|
|
if(m_nFireAudioEntity >= 0) {
|
|
DestroyEntity(m_nFireAudioEntity);
|
|
m_nFireAudioEntity = AEHANDLE_NONE;
|
|
}
|
|
if(m_nCollisionEntity >= 0) {
|
|
DestroyEntity(m_nCollisionEntity);
|
|
m_nCollisionEntity = AEHANDLE_NONE;
|
|
}
|
|
if(m_nFrontEndEntity >= 0) {
|
|
DestroyEntity(m_nFrontEndEntity);
|
|
m_nFrontEndEntity = AEHANDLE_NONE;
|
|
}
|
|
if(m_nProjectileEntity >= 0) {
|
|
DestroyEntity(m_nProjectileEntity);
|
|
m_nProjectileEntity = AEHANDLE_NONE;
|
|
}
|
|
}
|
|
|
|
WRAPPER
|
|
void
|
|
cAudioManager::ProcessActiveQueues()
|
|
{
|
|
EAXJMP(0x57BA60);
|
|
}
|
|
|
|
bool
|
|
cAudioManager::ProcessAirBrakes(cVehicleParams *params)
|
|
{
|
|
CAutomobile *automobile;
|
|
uint8 rand;
|
|
|
|
if(params->m_fDistance > 900.0f) return 0;
|
|
automobile = (CAutomobile *)params->m_pVehicle;
|
|
if(!automobile->bEngineOn) return 1;
|
|
|
|
if((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) &&
|
|
(automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f))
|
|
return 1;
|
|
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
rand = m_anRandomTable[0] % 10 + 70;
|
|
m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 13;
|
|
m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 10;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_bEmittingVolume = rand;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessAirportScriptObject(uint8 sound)
|
|
{
|
|
float dist;
|
|
float maxDist;
|
|
|
|
static uint8 counter = 0;
|
|
|
|
uint32 time = CTimer::GetTimeInMilliseconds();
|
|
if(time > gAirportNextTime) {
|
|
switch(sound) {
|
|
case SCRIPT_SOUND_AIRPORT_LOOP_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
break;
|
|
case SCRIPT_SOUND_AIRPORT_LOOP_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
break;
|
|
default: return;
|
|
}
|
|
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
|
if(distSquared < maxDist) {
|
|
dist = sqrt(distSquared);
|
|
m_sQueueSample.m_fDistance = dist;
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_counter = counter++;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_bEmittingVolume = 110;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
gAirportNextTime = time + 10000 + m_anRandomTable[3] % 20000;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
cAudioManager::ProcessBoatEngine(cVehicleParams *params)
|
|
{
|
|
CBoat *boat;
|
|
float padRelativeAccerate;
|
|
float gasPedal;
|
|
int32 padAccelerate;
|
|
uint8 emittingVol;
|
|
float oneShotVol;
|
|
|
|
static uint16 LastAccel = 0;
|
|
static uint8 LastVol = 0;
|
|
|
|
if(params->m_fDistance < 2500.f) {
|
|
boat = (CBoat *)params->m_pVehicle;
|
|
if(params->m_nIndex == REEFER) {
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
m_sQueueSample.m_bVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 39;
|
|
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
|
|
m_sQueueSample.m_nFrequency = 10386;
|
|
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = 80;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd =
|
|
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 50.0f;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 7;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
if(FindPlayerVehicle() == params->m_pVehicle) {
|
|
if(Pads[0].GetAccelerate() <= Pads[0].GetBrake())
|
|
padAccelerate = Pads[0].GetBrake();
|
|
else
|
|
padAccelerate = Pads[0].GetAccelerate();
|
|
padRelativeAccerate = padAccelerate / 255;
|
|
emittingVol = (100.f * padRelativeAccerate) + 15;
|
|
m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
|
|
if(!boat->m_bIsAnchored)
|
|
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
|
|
} else {
|
|
gasPedal = Abs(boat->m_fGasPedal);
|
|
if(gasPedal > 0.0f) {
|
|
m_sQueueSample.m_nFrequency = 6000;
|
|
emittingVol = 15;
|
|
} else {
|
|
emittingVol = (100.f * gasPedal) + 15;
|
|
m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000;
|
|
if(!boat->m_bIsAnchored)
|
|
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
|
|
}
|
|
}
|
|
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
|
|
if(!m_sQueueSample.m_bVolume) return 1;
|
|
m_sQueueSample.m_counter = 40;
|
|
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
|
|
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 50.0f;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 7;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
} else {
|
|
if(FindPlayerVehicle() == params->m_pVehicle) {
|
|
if(Pads[0].GetAccelerate() <= Pads[0].GetBrake())
|
|
padAccelerate = Pads[0].GetBrake();
|
|
else
|
|
padAccelerate = Pads[0].GetAccelerate();
|
|
if(padAccelerate <= 20) {
|
|
emittingVol = 45 - 45 * padAccelerate / 40;
|
|
m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
|
|
m_sQueueSample.m_counter = 39;
|
|
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
|
|
if(LastAccel > 20) {
|
|
oneShotVol = LastVol;
|
|
PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol);
|
|
}
|
|
} else {
|
|
emittingVol = 105 * padAccelerate / 255 + 15;
|
|
m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000;
|
|
if(!boat->m_bIsAnchored)
|
|
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
|
|
m_sQueueSample.m_counter = 40;
|
|
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
|
|
}
|
|
LastVol = emittingVol;
|
|
LastAccel = padAccelerate;
|
|
} else {
|
|
gasPedal = Abs(boat->m_fGasPedal);
|
|
if(gasPedal > 0.0f) {
|
|
m_sQueueSample.m_nFrequency = 11025;
|
|
emittingVol = 45;
|
|
m_sQueueSample.m_counter = 39;
|
|
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE;
|
|
} else {
|
|
emittingVol = (105.f * gasPedal) + 15;
|
|
m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000;
|
|
if(!boat->m_bIsAnchored)
|
|
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
|
|
m_sQueueSample.m_counter = 40;
|
|
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL;
|
|
}
|
|
}
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance);
|
|
if(!m_sQueueSample.m_bVolume) return 1;
|
|
m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex << 16) % 1000;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 50.0f;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 7;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
}
|
|
AddSampleToRequestedQueue();
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
|
|
{
|
|
float velocityChange;
|
|
int32 vol;
|
|
float multiplier;
|
|
|
|
if(params->m_fDistance > 2500.f) return 0;
|
|
|
|
velocityChange = Abs(params->m_fVelocityChange);
|
|
if(velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y) return 1;
|
|
|
|
velocityChange = min(0.75f, velocityChange);
|
|
multiplier = (velocityChange - 0.0005f) * 1.3342f;
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
vol = (30.f * multiplier);
|
|
m_sQueueSample.m_bVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 38;
|
|
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = vol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 50.0f;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessBridge()
|
|
{
|
|
float dist;
|
|
bool something = false;
|
|
|
|
if(CBridge::pLiftRoad) {
|
|
m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition();
|
|
dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
|
if(dist < 202500.0f) {
|
|
CalculateDistance(&something, dist);
|
|
switch(CBridge::State) {
|
|
case STATE_BRIDGE_LOCKED:
|
|
case STATE_LIFT_PART_IS_UP:
|
|
case STATE_LIFT_PART_ABOUT_TO_MOVE_UP: ProcessBridgeWarning(); break;
|
|
case STATE_LIFT_PART_MOVING_DOWN:
|
|
case STATE_LIFT_PART_MOVING_UP:
|
|
ProcessBridgeWarning();
|
|
ProcessBridgeMotor();
|
|
break;
|
|
default: break;
|
|
}
|
|
ProcessBridgeOneShots();
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessBridgeMotor()
|
|
{
|
|
if(m_sQueueSample.m_fDistance < 400.f) {
|
|
m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, 400.f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 1;
|
|
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 1;
|
|
m_sQueueSample.m_nFrequency = 5500;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = maxVolume;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 400.0f;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.m_bReverbFlag = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessBridgeOneShots()
|
|
{
|
|
float maxDist;
|
|
|
|
if(CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) {
|
|
maxDist = 400.f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
|
|
} else {
|
|
if(CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) {
|
|
maxDist = 400.f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
|
|
} else {
|
|
if(CBridge::State == STATE_LIFT_PART_MOVING_UP &&
|
|
CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP) {
|
|
maxDist = 400.f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
|
|
} else {
|
|
if(CBridge::State == STATE_LIFT_PART_MOVING_DOWN &&
|
|
CBridge::OldState == STATE_LIFT_PART_IS_UP) {
|
|
maxDist = 400.f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1;
|
|
} else
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
if(m_sQueueSample.m_fDistance < maxDist) {
|
|
m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, maxDist, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 2;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 1;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_bEmittingVolume = maxVolume;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = maxDist;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bReverbFlag = 0;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessBridgeWarning()
|
|
{
|
|
if(CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
|
|
m_sQueueSample.m_bVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 0;
|
|
m_sQueueSample.m_nSampleIndex = 457;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 1;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING);
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = 100;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 450.0f;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 8;
|
|
m_sQueueSample.m_bReverbFlag = 0;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
cAudioManager::ProcessCarBombTick(cVehicleParams *params)
|
|
{
|
|
CAutomobile *automobile;
|
|
|
|
if(params->m_fDistance >= 1600.f) return 0;
|
|
automobile = (CAutomobile *)params->m_pVehicle;
|
|
if(automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) {
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
m_sQueueSample.m_bVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 35;
|
|
m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 0;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN);
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = 60;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 40.0f;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
WRAPPER
|
|
void
|
|
cAudioManager::ProcessCesna(void *)
|
|
{
|
|
EAXJMP(0x56ADF0);
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessCinemaScriptObject(uint8 sound)
|
|
{
|
|
uint8 rand;
|
|
float maxDist;
|
|
|
|
static uint8 counter = 0;
|
|
|
|
uint32 time = CTimer::GetTimeInMilliseconds();
|
|
if(time > gCinemaNextTime) {
|
|
switch(sound) {
|
|
case SCRIPT_SOUND_CINEMA_LOOP_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
break;
|
|
case SCRIPT_SOUND_CINEMA_LOOP_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
break;
|
|
default: return;
|
|
}
|
|
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
|
if(distSquared < maxDist) {
|
|
m_sQueueSample.m_fDistance = sqrt(distSquared);
|
|
rand = m_anRandomTable[0] % 90 + 30;
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_nSampleIndex = counter % 3 + SFX_CINEMA_BASS_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4);
|
|
m_sQueueSample.m_counter = counter++;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_bEmittingVolume = rand;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
gCinemaNextTime = time + 1000 + m_anRandomTable[3] % 4000;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
WRAPPER
|
|
void
|
|
cAudioManager::ProcessCrane()
|
|
{
|
|
EAXJMP(0x578910);
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessDocksScriptObject(uint8 sound)
|
|
{
|
|
uint32 time;
|
|
uint8 rand;
|
|
float distSquared;
|
|
float maxDist;
|
|
|
|
static uint32 counter = 0;
|
|
|
|
time = CTimer::GetTimeInMilliseconds();
|
|
if(time > gDocksNextTime) {
|
|
switch(sound) {
|
|
case SCRIPT_SOUND_DOCKS_LOOP_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
break;
|
|
case SCRIPT_SOUND_DOCKS_LOOP_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
break;
|
|
default: return;
|
|
}
|
|
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
|
if(distSquared < maxDist) {
|
|
m_sQueueSample.m_fDistance = sqrt(distSquared);
|
|
rand = m_anRandomTable[0] % 60 + 40;
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
|
|
m_sQueueSample.m_counter = counter++;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_bEmittingVolume = rand;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
gDocksNextTime = time + 10000 + m_anRandomTable[3] % 40000;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
cAudioManager::ProcessEngineDamage(cVehicleParams *params)
|
|
{
|
|
CAutomobile *veh;
|
|
uint8 engineStatus;
|
|
uint8 emittingVolume;
|
|
|
|
if(params->m_fDistance >= 1600.f) return 0;
|
|
veh = (CAutomobile *)params->m_pVehicle;
|
|
if(veh->bEngineOn) {
|
|
engineStatus = veh->Damage.GetEngineStatus();
|
|
if(engineStatus > 250u || engineStatus < 100) return 1;
|
|
if(engineStatus < 225) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
|
|
emittingVolume = 6;
|
|
m_sQueueSample.field_16 = 7;
|
|
m_sQueueSample.m_nFrequency = 40000;
|
|
} else {
|
|
emittingVolume = 60;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
|
|
m_sQueueSample.field_16 = 7;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
|
|
}
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 40.f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 28;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVolume;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 40.0f;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessEntity(int32 id)
|
|
{
|
|
if(m_asAudioEntities[id].m_bStatus) {
|
|
m_sQueueSample.m_nEntityIndex = id;
|
|
switch(m_asAudioEntities[id].m_nType) {
|
|
case AUDIOTYPE_PHYSICAL:
|
|
if(!m_bUserPause) {
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
ProcessPhysical(id);
|
|
}
|
|
break;
|
|
case AUDIOTYPE_EXPLOSION:
|
|
if(!m_bUserPause) {
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
ProcessExplosions(id);
|
|
}
|
|
break;
|
|
case AUDIOTYPE_FIRE:
|
|
if(!m_bUserPause) {
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
ProcessFires(id);
|
|
}
|
|
break;
|
|
case AUDIOTYPE_WEATHER:
|
|
if(!m_bUserPause) {
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
ProcessWeather(id);
|
|
}
|
|
break;
|
|
case AUDIOTYPE_CRANE:
|
|
if(!m_bUserPause) {
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
ProcessCrane();
|
|
}
|
|
break;
|
|
case AUDIOTYPE_SCRIPTOBJECT:
|
|
if(!m_bUserPause) {
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
ProcessScriptObject(id);
|
|
}
|
|
break;
|
|
case AUDIOTYPE_BRIDGE:
|
|
if(!m_bUserPause) {
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
ProcessBridge();
|
|
}
|
|
break;
|
|
case AUDIOTYPE_FRONTEND:
|
|
m_sQueueSample.m_bReverbFlag = 0;
|
|
ProcessFrontEnd();
|
|
break;
|
|
case AUDIOTYPE_PROJECTILE:
|
|
if(!m_bUserPause) {
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
ProcessProjectiles();
|
|
}
|
|
break;
|
|
case AUDIOTYPE_GARAGE:
|
|
if(!m_bUserPause) ProcessGarages();
|
|
break;
|
|
case AUDIOTYPE_FIREHYDRANT:
|
|
if(!m_bUserPause) {
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
ProcessFireHydrant();
|
|
}
|
|
break;
|
|
case AUDIOTYPE_WATERCANNON:
|
|
if(!m_bUserPause) {
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
ProcessWaterCannon(id);
|
|
}
|
|
break;
|
|
default: return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessExplosions(int32 explosion)
|
|
{
|
|
uint8 type;
|
|
CVector *pos;
|
|
float maxDist;
|
|
float distSquared;
|
|
|
|
for(uint8 i = 0; i < 48; i++) {
|
|
if(CExplosion::GetExplosionActiveCounter(i) == 1) {
|
|
CExplosion::ResetExplosionActiveCounter(i);
|
|
type = CExplosion::GetExplosionType(i);
|
|
switch(type) {
|
|
case EXPLOSION_GRENADE:
|
|
case EXPLOSION_ROCKET:
|
|
case EXPLOSION_BARREL:
|
|
case EXPLOSION_TANK_GRENADE:
|
|
maxDist = 160000.f;
|
|
m_sQueueSample.m_fSoundIntensity = 400.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
|
|
m_sQueueSample.field_16 = 0;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
break;
|
|
case EXPLOSION_MOLOTOV:
|
|
maxDist = 40000.f;
|
|
m_sQueueSample.m_fSoundIntensity = 200.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000;
|
|
m_sQueueSample.field_16 = 0;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
break;
|
|
case EXPLOSION_MINE:
|
|
case EXPLOSION_HELI_BOMB:
|
|
maxDist = 90000.f;
|
|
m_sQueueSample.m_fSoundIntensity = 300.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347;
|
|
m_sQueueSample.field_16 = 0;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
break;
|
|
default:
|
|
maxDist = 160000.f;
|
|
m_sQueueSample.m_fSoundIntensity = 400.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000;
|
|
if(type == EXPLOSION_HELI)
|
|
m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10;
|
|
m_sQueueSample.field_16 = 0;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
break;
|
|
}
|
|
pos = CExplosion::GetExplosionPosition(i);
|
|
m_sQueueSample.m_vecPos = *pos;
|
|
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
|
if(distSquared < maxDist) {
|
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
|
m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity,
|
|
m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = i;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bEmittingVolume = maxVolume;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessFireHydrant()
|
|
{
|
|
float distSquared;
|
|
bool something = false;
|
|
|
|
m_sQueueSample.m_vecPos = *(CVector *)((size_t)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity + 52);
|
|
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
|
if(distSquared < 1225.f) {
|
|
CalculateDistance(&something, distSquared);
|
|
m_sQueueSample.m_bVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 0;
|
|
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 4;
|
|
m_sQueueSample.m_nFrequency = 15591;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = 40;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 35.0f;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
|
|
WRAPPER
|
|
void
|
|
cAudioManager::ProcessFires(int32 entity)
|
|
{
|
|
EAXJMP(0x575CD0);
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessFrontEnd()
|
|
{
|
|
bool processed;
|
|
bool processedPickup;
|
|
bool processedMission;
|
|
int16 sample;
|
|
|
|
static uint8 counter = 0;
|
|
static uint32 cPickupNextFrame = 0;
|
|
static uint32 cPartMisComNextFrame = 0;
|
|
|
|
for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
|
|
processedPickup = 0;
|
|
processed = 0;
|
|
processedMission = 0;
|
|
switch(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) {
|
|
case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; break;
|
|
case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
|
|
m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER;
|
|
break;
|
|
case SOUND_GARAGE_NO_MONEY:
|
|
case SOUND_GARAGE_BAD_VEHICLE:
|
|
case SOUND_3C:
|
|
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
|
|
processed = true;
|
|
break;
|
|
case SOUND_GARAGE_OPENING:
|
|
case SOUND_GARAGE_BOMB1_SET:
|
|
case SOUND_GARAGE_BOMB2_SET:
|
|
case SOUND_GARAGE_BOMB3_SET:
|
|
case SOUND_41:
|
|
case SOUND_GARAGE_VEHICLE_DECLINED:
|
|
case SOUND_GARAGE_VEHICLE_ACCEPTED:
|
|
case SOUND_PICKUP_HEALTH:
|
|
case SOUND_4B:
|
|
case SOUND_PICKUP_ADRENALINE:
|
|
case SOUND_PICKUP_ARMOUR:
|
|
case SOUND_EVIDENCE_PICKUP:
|
|
case SOUND_UNLOAD_GOLD:
|
|
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT;
|
|
processedPickup = true;
|
|
processed = true;
|
|
break;
|
|
case SOUND_PICKUP_WEAPON_BOUGHT:
|
|
case SOUND_PICKUP_WEAPON:
|
|
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT;
|
|
processedPickup = true;
|
|
processed = true;
|
|
break;
|
|
case SOUND_4A:
|
|
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
|
|
processedPickup = true;
|
|
processed = true;
|
|
break;
|
|
case SOUND_PICKUP_BONUS:
|
|
case SOUND_PICKUP_MONEY:
|
|
case SOUND_PICKUP_HIDDEN_PACKAGE:
|
|
case SOUND_PICKUP_PACMAN_PILL:
|
|
case SOUND_PICKUP_PACMAN_PACKAGE:
|
|
case SOUND_PICKUP_FLOAT_PACKAGE:
|
|
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT;
|
|
processedPickup = true;
|
|
processed = true;
|
|
break;
|
|
case SOUND_PAGER: m_sQueueSample.m_nSampleIndex = SFX_PAGER; break;
|
|
case SOUND_RACE_START_3:
|
|
case SOUND_RACE_START_2:
|
|
case SOUND_RACE_START_1:
|
|
case SOUND_CLOCK_TICK: m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP; break;
|
|
case SOUND_RACE_START_GO: m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; break;
|
|
case SOUND_PART_MISSION_COMPLETE:
|
|
m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE;
|
|
processedMission = true;
|
|
break;
|
|
case SOUND_FRONTEND_MENU_STARTING:
|
|
m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT;
|
|
processed = true;
|
|
break;
|
|
case SOUND_FRONTEND_MENU_COMPLETED:
|
|
m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT;
|
|
processed = true;
|
|
break;
|
|
case SOUND_FRONTEND_MENU_DENIED:
|
|
m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT;
|
|
processed = true;
|
|
break;
|
|
case SOUND_FRONTEND_MENU_SUCCESS:
|
|
m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT;
|
|
processed = true;
|
|
break;
|
|
case SOUND_FRONTEND_EXIT:
|
|
m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
|
|
processed = true;
|
|
break;
|
|
case SOUND_9A:
|
|
m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT;
|
|
processed = true;
|
|
break;
|
|
case SOUND_9B: m_sQueueSample.m_nSampleIndex = SFX_MONO; break;
|
|
case SOUND_FRONTEND_AUDIO_TEST:
|
|
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1;
|
|
break;
|
|
case SOUND_FRONTEND_FAIL:
|
|
m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT;
|
|
processed = true;
|
|
break;
|
|
case SOUND_FRONTEND_NO_RADIO:
|
|
case SOUND_FRONTEND_RADIO_CHANGE: m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; break;
|
|
case SOUND_A0: m_sQueueSample.m_nSampleIndex = SFX_INFO; break;
|
|
default: continue;
|
|
}
|
|
|
|
if(processedPickup) {
|
|
if(m_nTimeOfRecentCrime <= cPickupNextFrame) continue;
|
|
cPickupNextFrame = m_nTimeOfRecentCrime + 5;
|
|
} else if(processedMission) {
|
|
if(m_nTimeOfRecentCrime <= cPartMisComNextFrame) continue;
|
|
cPartMisComNextFrame = m_nTimeOfRecentCrime + 5;
|
|
}
|
|
|
|
sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
|
|
if(sample == SFX_RAIN) {
|
|
m_sQueueSample.m_nFrequency = 28509;
|
|
} else if(sample == SFX_PICKUP_1_LEFT) {
|
|
if(1.f == m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])
|
|
m_sQueueSample.m_nFrequency = 32000;
|
|
else
|
|
m_sQueueSample.m_nFrequency = 48000;
|
|
} else {
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
}
|
|
m_sQueueSample.m_bVolume = 110;
|
|
m_sQueueSample.m_counter = counter++;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.field_16 = 0;
|
|
m_sQueueSample.m_bIsDistant = 1;
|
|
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
if(processed)
|
|
m_sQueueSample.m_bOffset = m_anRandomTable[0] & 0x1F;
|
|
else
|
|
m_sQueueSample.m_bOffset = 63;
|
|
m_sQueueSample.m_bReverbFlag = 0;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
if(processed) {
|
|
++m_sQueueSample.m_nSampleIndex;
|
|
m_sQueueSample.m_counter = counter++;
|
|
m_sQueueSample.m_bOffset = maxVolume - m_sQueueSample.m_bOffset;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
|
|
WRAPPER
|
|
void
|
|
cAudioManager::ProcessGarages()
|
|
{
|
|
EAXJMP(0x578C20);
|
|
}
|
|
|
|
struct tHelicopterSampleData {
|
|
float m_fMaxDistance;
|
|
float m_fBaseDistance;
|
|
uint8 m_bBaseVolume;
|
|
};
|
|
|
|
bool
|
|
cAudioManager::ProcessHelicopter(cVehicleParams *params)
|
|
{
|
|
CHeli *heli;
|
|
float MaxDist;
|
|
float dist;
|
|
float baseDist;
|
|
int32 emittingVol;
|
|
static constexpr tHelicopterSampleData gHeliSfxRanges[3] = {
|
|
{400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}};
|
|
|
|
if(gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance) return 0;
|
|
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
heli = (CHeli *)params->m_pVehicle;
|
|
for(uint32 i = 0; i < 3; i++) {
|
|
MaxDist = gHeliSfxRanges[i].m_fMaxDistance;
|
|
dist = m_sQueueSample.m_fDistance;
|
|
if(dist >= MaxDist) return 1;
|
|
baseDist = gHeliSfxRanges[i].m_fBaseDistance;
|
|
if(dist < baseDist)
|
|
emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist)));
|
|
else
|
|
emittingVol = gHeliSfxRanges[i].m_bBaseVolume;
|
|
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = i + 65;
|
|
m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 0;
|
|
m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(
|
|
m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 6.0f;
|
|
m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessHomeScriptObject(uint8 sound)
|
|
{
|
|
uint32 time;
|
|
uint8 rand;
|
|
float dist;
|
|
float maxDist;
|
|
|
|
static uint8 counter = 0;
|
|
|
|
time = CTimer::GetTimeInMilliseconds();
|
|
if(time > gHomeNextTime) {
|
|
switch(sound) {
|
|
case SCRIPT_SOUND_HOME_LOOP_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
break;
|
|
case SCRIPT_SOUND_HOME_LOOP_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
break;
|
|
default: return;
|
|
}
|
|
dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
|
if(dist < maxDist) {
|
|
m_sQueueSample.m_fDistance = sqrt(dist);
|
|
rand = m_anRandomTable[0] % 30 + 40;
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
|
m_sQueueSample.m_counter = counter++;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_bEmittingVolume = rand;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
AddSampleToRequestedQueue();
|
|
gHomeNextTime = time + 1000 + m_anRandomTable[3] % 4000;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessJumbo(cVehicleParams *params)
|
|
{
|
|
CPlane *plane;
|
|
float position;
|
|
|
|
if(params->m_fDistance < 193600.0f) {
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
plane = (CPlane *)params->m_pVehicle;
|
|
DoJumboVolOffset();
|
|
position = PlanePathPosition[plane->m_nPlaneId];
|
|
if(position <= TakeOffPoint) {
|
|
if(plane->m_fSpeed <= 0.10334f) {
|
|
ProcessJumboTaxi();
|
|
return;
|
|
}
|
|
|
|
ProcessJumboAccel(plane);
|
|
} else if(300.0f + TakeOffPoint >= position) {
|
|
ProcessJumboTakeOff(plane);
|
|
} else if(LandingPoint - 350.0f >= position) {
|
|
ProcessJumboFlying();
|
|
} else {
|
|
if(position > LandingPoint) {
|
|
if(plane->m_fSpeed > 0.10334f) {
|
|
ProcessJumboDecel(plane);
|
|
return;
|
|
}
|
|
ProcessJumboTaxi();
|
|
return;
|
|
}
|
|
ProcessJumboLanding(plane);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessJumboAccel(CPlane *plane)
|
|
{
|
|
int32 engineFreq;
|
|
int32 vol;
|
|
float whineSoundFreq;
|
|
float modificator;
|
|
|
|
if(SetupJumboFlySound(20)) {
|
|
modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
|
|
if(modificator > 1.0f) modificator = 1.0f;
|
|
if(SetupJumboRumbleSound(maxVolume * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
|
|
if(modificator < 0.2f) {
|
|
whineSoundFreq = modificator * 5.f * 14600.0f + 29500;
|
|
vol = modificator * 5.f * maxVolume;
|
|
engineFreq = modificator * 5.f * 6050.f + 16000;
|
|
} else {
|
|
whineSoundFreq = 44100;
|
|
engineFreq = 22050;
|
|
vol = maxVolume;
|
|
}
|
|
SetupJumboEngineSound(vol, engineFreq);
|
|
SetupJumboWhineSound(18, whineSoundFreq);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessJumboDecel(CPlane *plane)
|
|
{
|
|
float modificator;
|
|
|
|
if(SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
|
|
modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
|
|
if(modificator > 1.0f) modificator = 1.0f;
|
|
SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000);
|
|
SetupJumboWhineSound(18, 29500);
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessJumboFlying()
|
|
{
|
|
if(SetupJumboFlySound(maxVolume)) SetupJumboEngineSound(63, 22050);
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessJumboLanding(CPlane *plane)
|
|
{
|
|
float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
|
|
if(SetupJumboFlySound(107.f * modificator + 20)) {
|
|
if(SetupJumboTaxiSound(75.f * (1.f - modificator))) {
|
|
SetupJumboEngineSound(maxVolume, 22050);
|
|
SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessJumboTakeOff(CPlane *plane)
|
|
{
|
|
float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
|
|
|
|
if(SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
|
|
if(SetupJumboEngineSound(maxVolume, 22050)) SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessJumboTaxi()
|
|
{
|
|
if(SetupJumboFlySound(20)) {
|
|
if(SetupJumboTaxiSound(75)) SetupJumboWhineSound(18, 29500);
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
|
|
{
|
|
float maxDist;
|
|
|
|
switch(sound) {
|
|
case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
|
|
case SCRIPT_SOUND_LAUNDERETTE_LOOP_L:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
break;
|
|
default: return;
|
|
}
|
|
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
|
if(distSquared < maxDist) {
|
|
m_sQueueSample.m_fDistance = sqrt(distSquared);
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP);
|
|
m_sQueueSample.m_counter = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_16 = 5;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_bEmittingVolume = 45;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP);
|
|
m_sQueueSample.m_counter = 1;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_bEmittingVolume = 110;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|
{
|
|
uint8 emittingVolume;
|
|
float maxDist;
|
|
float distSquared;
|
|
|
|
switch(sound) {
|
|
case SCRIPT_SOUND_PARTY_1_LOOP_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_1_LOOP_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_2_LOOP_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_2_LOOP_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_3_LOOP_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_3_LOOP_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_4_LOOP_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_4_LOOP_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_5_LOOP_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_5_LOOP_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_6_LOOP_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_6_LOOP_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_7_LOOP_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_7_LOOP_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_8_LOOP_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_8_LOOP_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_9_LOOP_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_9_LOOP_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_10_LOOP_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_10_LOOP_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_11_LOOP_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_11_LOOP_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_12_LOOP_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_12_LOOP_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_13_LOOP_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_13_LOOP_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
|
|
case SCRIPT_SOUND_WORK_SHOP_LOOP_L: ProcessWorkShopScriptObject(sound); return;
|
|
case SCRIPT_SOUND_SAWMILL_LOOP_S:
|
|
case SCRIPT_SOUND_SAWMILL_LOOP_L: ProcessSawMillScriptObject(sound); return;
|
|
case SCRIPT_SOUND_38:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = 110;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
|
|
m_sQueueSample.field_16 = 6;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_39:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = 110;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY);
|
|
m_sQueueSample.field_16 = 6;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
|
|
case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: ProcessLaunderetteScriptObject(sound); return;
|
|
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = 110;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = 110;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_CIPRIANI_RESAURANT_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = 110;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_CIPRIANI_RESAURANT_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = 110;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_46:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = 110;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_47:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = 110;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_MARCO_BISTRO_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = 110;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_MARCO_BISTRO_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = 110;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_AIRPORT_LOOP_S:
|
|
case SCRIPT_SOUND_AIRPORT_LOOP_L: ProcessAirportScriptObject(sound); return;
|
|
case SCRIPT_SOUND_SHOP_LOOP_S:
|
|
case SCRIPT_SOUND_SHOP_LOOP_L: ProcessShopScriptObject(sound); return;
|
|
case SCRIPT_SOUND_CINEMA_LOOP_S:
|
|
case SCRIPT_SOUND_CINEMA_LOOP_L: ProcessCinemaScriptObject(sound); return;
|
|
case SCRIPT_SOUND_DOCKS_LOOP_S:
|
|
case SCRIPT_SOUND_DOCKS_LOOP_L: ProcessDocksScriptObject(sound); return;
|
|
case SCRIPT_SOUND_HOME_LOOP_S:
|
|
case SCRIPT_SOUND_HOME_LOOP_L: ProcessHomeScriptObject(sound); return;
|
|
case SCRIPT_SOUND_FRANKIE_PIANO:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PARTY_1_LOOP:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PORN_CINEMA_1_S:
|
|
case SCRIPT_SOUND_PORN_CINEMA_1_L:
|
|
case SCRIPT_SOUND_PORN_CINEMA_2_S:
|
|
case SCRIPT_SOUND_PORN_CINEMA_2_L:
|
|
case SCRIPT_SOUND_PORN_CINEMA_3_S:
|
|
case SCRIPT_SOUND_PORN_CINEMA_3_L:
|
|
case SCRIPT_SOUND_MISTY_SEX_S:
|
|
case SCRIPT_SOUND_MISTY_SEX_L: ProcessPornCinema(sound); return;
|
|
case SCRIPT_SOUND_BANK_ALARM_LOOP_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = 90;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
|
|
m_sQueueSample.field_16 = 2;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_BANK_ALARM_LOOP_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = 90;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1);
|
|
m_sQueueSample.field_16 = 2;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_POLICE_BALL_LOOP_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
|
|
m_sQueueSample.field_16 = 2;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_POLICE_BALL_LOOP_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
|
|
m_sQueueSample.field_16 = 2;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
|
|
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: ProcessPoliceCellBeatingScriptObject(sound); return;
|
|
case SCRIPT_SOUND_RAVE_1_LOOP_S:
|
|
case SCRIPT_SOUND_RAVE_2_LOOP_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_RAVE_1_LOOP_L:
|
|
case SCRIPT_SOUND_RAVE_2_LOOP_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_RAVE_3_LOOP_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_RAVE_3_LOOP_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PRETEND_FIRE_LOOP:
|
|
maxDist = 2500.f;
|
|
m_sQueueSample.m_fSoundIntensity = 50.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = 80;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE);
|
|
m_sQueueSample.field_16 = 8;
|
|
m_sQueueSample.field_76 = 10;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
break;
|
|
default: return;
|
|
}
|
|
|
|
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
|
if(distSquared < maxDist) {
|
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVolume;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessMissionAudio()
|
|
{
|
|
float dist;
|
|
uint8 emittingVol;
|
|
uint8 pan;
|
|
float distSquared;
|
|
CVector vec;
|
|
|
|
static uint8 nCheckPlayingDelay = 0;
|
|
static uint8 nFramesUntilFailedLoad = 0;
|
|
static uint8 nFramesForPretendPlaying = 0;
|
|
|
|
if(m_bIsInitialised) {
|
|
if(m_sMissionAudio.m_nSampleIndex != 3033) {
|
|
switch(m_sMissionAudio.m_bLoadingStatus) {
|
|
case 0:
|
|
SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1);
|
|
m_sMissionAudio.m_bLoadingStatus = 1;
|
|
nFramesUntilFailedLoad = 0;
|
|
return;
|
|
case 1:
|
|
if(!m_sMissionAudio.m_bIsPlayed) return;
|
|
if(g_bMissionAudioLoadFailed) {
|
|
if(m_bTimerJustReset) {
|
|
ClearMissionAudio();
|
|
SampleManager.StopStreamedFile(1);
|
|
nFramesForPretendPlaying = 0;
|
|
nCheckPlayingDelay = 0;
|
|
nFramesUntilFailedLoad = 0;
|
|
} else if(!m_bUserPause) {
|
|
if(++nFramesForPretendPlaying < 120) {
|
|
m_sMissionAudio.m_bPlayStatus = 1;
|
|
} else {
|
|
m_sMissionAudio.m_bPlayStatus = 2;
|
|
m_sMissionAudio.m_nSampleIndex = 3033;
|
|
}
|
|
}
|
|
} else {
|
|
if(m_sMissionAudio.m_bPlayStatus) {
|
|
if(m_sMissionAudio.m_bPlayStatus != 1) return;
|
|
if(m_bTimerJustReset) {
|
|
ClearMissionAudio();
|
|
SampleManager.StopStreamedFile(1);
|
|
return;
|
|
}
|
|
if(MissionScriptAudioUsesPoliceChannel(
|
|
m_sMissionAudio.m_nSampleIndex)) {
|
|
if(!m_bUserPause) {
|
|
if(nCheckPlayingDelay) {
|
|
--nCheckPlayingDelay;
|
|
} else if(GetMissionScriptPoliceAudioPlayingStatus() ==
|
|
2 ||
|
|
--m_sMissionAudio.field_24) {
|
|
m_sMissionAudio.m_bPlayStatus = 2;
|
|
m_sMissionAudio.m_nSampleIndex = 3033;
|
|
SampleManager.StopStreamedFile(1);
|
|
m_sMissionAudio.field_24 = 0;
|
|
}
|
|
}
|
|
} else if(m_sMissionAudio.field_22) {
|
|
if(SampleManager.IsStreamPlaying(1) || m_bUserPause ||
|
|
m_bPreviousUserPause) {
|
|
if(m_bUserPause)
|
|
SampleManager.PauseStream(1, 1);
|
|
else
|
|
SampleManager.PauseStream(0, 1);
|
|
} else {
|
|
m_sMissionAudio.m_bPlayStatus = 2;
|
|
m_sMissionAudio.m_nSampleIndex = 3033;
|
|
SampleManager.StopStreamedFile(1);
|
|
m_sMissionAudio.field_24 = 0;
|
|
}
|
|
} else {
|
|
if(m_bUserPause) return;
|
|
if(nCheckPlayingDelay--) {
|
|
if(!SampleManager.IsStreamPlaying(1)) return;
|
|
nCheckPlayingDelay = 0;
|
|
}
|
|
m_sMissionAudio.field_22 = 1;
|
|
}
|
|
} else {
|
|
if(MissionScriptAudioUsesPoliceChannel(
|
|
m_sMissionAudio.m_nSampleIndex)) {
|
|
SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex);
|
|
} else {
|
|
if(m_bUserPause) SampleManager.PauseStream(1, 1);
|
|
if(m_sMissionAudio.field_12) {
|
|
SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1);
|
|
} else {
|
|
distSquared =
|
|
GetDistanceSquared(&m_sMissionAudio.m_vecPos);
|
|
if(distSquared >= 2500.f) {
|
|
emittingVol = 0;
|
|
pan = 63;
|
|
} else {
|
|
dist = Sqrt(distSquared);
|
|
emittingVol = ComputeVolume(80, 50.0f, dist);
|
|
TranslateEntity(&m_sMissionAudio.m_vecPos,
|
|
&vec);
|
|
pan = ComputePan(50.f, &vec);
|
|
}
|
|
SampleManager.SetStreamedVolumeAndPan(emittingVol, pan,
|
|
1, 1);
|
|
}
|
|
SampleManager.StartPreloadedStreamedFile(1);
|
|
}
|
|
m_sMissionAudio.m_bPlayStatus = 1;
|
|
nCheckPlayingDelay = 30;
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
if(++nFramesUntilFailedLoad >= 90) {
|
|
nFramesForPretendPlaying = 0;
|
|
g_bMissionAudioLoadFailed = 1;
|
|
nFramesUntilFailedLoad = 0;
|
|
m_sMissionAudio.m_bLoadingStatus = 1;
|
|
}
|
|
return;
|
|
default: return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessModelCarEngine(cVehicleParams *params)
|
|
{
|
|
cAudioManager *v2;
|
|
CAutomobile *automobile;
|
|
float allowedVelocity;
|
|
int32 emittingVol;
|
|
float velocityChange;
|
|
|
|
v2 = this;
|
|
if(params->m_fDistance < 900.f) {
|
|
automobile = (CAutomobile *)params->m_pVehicle;
|
|
if(automobile->bEngineOn) {
|
|
if(automobile->m_nWheelsOnGround) {
|
|
velocityChange = Abs(params->m_fVelocityChange);
|
|
} else {
|
|
if(automobile->m_nDriveWheelsOnGround)
|
|
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
|
|
velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity;
|
|
}
|
|
if(velocityChange > 0.001f) {
|
|
allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity;
|
|
if(velocityChange < allowedVelocity)
|
|
emittingVol = (90.f * velocityChange / allowedVelocity);
|
|
else
|
|
emittingVol = 90;
|
|
if(emittingVol) {
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 2;
|
|
m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 1;
|
|
m_sQueueSample.m_nFrequency =
|
|
(11025.f * velocityChange / params->m_pTransmission->fMaxVelocity +
|
|
11025.f);
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(
|
|
m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd =
|
|
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 3.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessOneShotScriptObject(uint8 sound)
|
|
{
|
|
CPlayerPed *playerPed;
|
|
uint8 emittingVolume;
|
|
float maxDist;
|
|
float distSquared;
|
|
|
|
cPedParams male;
|
|
cPedParams female;
|
|
|
|
static uint8 iSound = 0;
|
|
|
|
switch(sound) {
|
|
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S:
|
|
case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L:
|
|
male.m_pPed = nil;
|
|
male.m_bDistanceCalculated = 0;
|
|
male.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
|
SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH);
|
|
return;
|
|
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S:
|
|
case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L:
|
|
female.m_pPed = nil;
|
|
female.m_bDistanceCalculated = 0;
|
|
female.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
|
SetupPedComments(&female, SOUND_INJURED_PED_FEMALE);
|
|
return;
|
|
case SCRIPT_SOUND_GATE_START_CLUNK:
|
|
case SCRIPT_SOUND_GATE_STOP_CLUNK:
|
|
maxDist = 1600.f;
|
|
m_sQueueSample.m_fSoundIntensity = 40.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_COL_GATE;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
if(sound == SCRIPT_SOUND_GATE_START_CLUNK)
|
|
m_sQueueSample.m_nFrequency = 10600;
|
|
else
|
|
m_sQueueSample.m_nFrequency = 9000;
|
|
m_sQueueSample.field_16 = 1;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
emittingVolume = RandomDisplacement(10) + 50;
|
|
break;
|
|
case SCRIPT_SOUND_BULLET_HIT_GROUND_1:
|
|
case SCRIPT_SOUND_BULLET_HIT_GROUND_2:
|
|
case SCRIPT_SOUND_BULLET_HIT_GROUND_3:
|
|
maxDist = 2500.f;
|
|
m_sQueueSample.m_fSoundIntensity = 50.0f;
|
|
m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
|
|
m_sQueueSample.field_16 = 9;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
emittingVolume = m_anRandomTable[2] % 20 + 90;
|
|
break;
|
|
case SCRIPT_SOUND_110:
|
|
case SCRIPT_SOUND_111:
|
|
if(SampleManager.IsSampleBankLoaded(0) != 1) return;
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = maxVolume;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
|
|
m_sQueueSample.field_16 = 0;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
break;
|
|
case SCRIPT_SOUND_PAYPHONE_RINGING:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = 80;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING);
|
|
m_sQueueSample.field_16 = 1;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
break;
|
|
case SCRIPT_SOUND_GLASS_BREAK_L:
|
|
maxDist = 3600.f;
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = 70;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
break;
|
|
case SCRIPT_SOUND_GLASS_BREAK_S:
|
|
maxDist = 3600.f;
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = 60;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
break;
|
|
case SCRIPT_SOUND_GLASS_CRACK:
|
|
maxDist = 3600.f;
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
emittingVolume = 70;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
break;
|
|
case SCRIPT_SOUND_GLASS_LIGHT_BREAK:
|
|
maxDist = 3025.f;
|
|
m_sQueueSample.m_fSoundIntensity = 55.0f;
|
|
m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000;
|
|
m_sQueueSample.field_16 = 9;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
emittingVolume = RandomDisplacement(11) + 25;
|
|
break;
|
|
case SCRIPT_SOUND_BOX_DESTROYED_1:
|
|
maxDist = 3600.f;
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
emittingVolume = m_anRandomTable[2] % 20 + 80;
|
|
break;
|
|
case SCRIPT_SOUND_BOX_DESTROYED_2:
|
|
maxDist = 3600.f;
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
emittingVolume = m_anRandomTable[2] % 20 + 80;
|
|
break;
|
|
case SCRIPT_SOUND_METAL_COLLISION:
|
|
maxDist = 3600.f;
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
emittingVolume = m_anRandomTable[2] % 30 + 70;
|
|
break;
|
|
case SCRIPT_SOUND_TIRE_COLLISION:
|
|
maxDist = 3600.f;
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
emittingVolume = m_anRandomTable[2] % 30 + 60;
|
|
break;
|
|
case SCRIPT_SOUND_GUNSHELL_DROP:
|
|
playerPed = FindPlayerPed();
|
|
if(playerPed) {
|
|
switch(playerPed->m_nSurfaceTouched) {
|
|
case SURFACE_GRASS:
|
|
case SURFACE_DIRT:
|
|
case SURFACE_DIRTTRACK:
|
|
case SURFACE_SCAFFOLD:
|
|
case SURFACE_FLESH:
|
|
case SURFACE_SAND:
|
|
case SURFACE_TIRE:
|
|
case SURFACE_HEDGE:
|
|
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
|
|
m_sQueueSample.field_16 = 18;
|
|
maxDist = 400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
emittingVolume = m_anRandomTable[2] % 20 + 30;
|
|
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
|
if(distSquared < maxDist) {
|
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity,
|
|
m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = iSound++;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVolume;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
return;
|
|
case SURFACE_PUDDLE: return;
|
|
default: break;
|
|
}
|
|
}
|
|
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000;
|
|
m_sQueueSample.field_16 = 15;
|
|
maxDist = 400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
emittingVolume = m_anRandomTable[2] % 20 + 30;
|
|
break;
|
|
case SCRIPT_SOUND_GUNSHELL_DROP_SOFT:
|
|
m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000;
|
|
m_sQueueSample.field_16 = 18;
|
|
maxDist = 400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
emittingVolume = m_anRandomTable[2] % 20 + 30;
|
|
break;
|
|
default: return;
|
|
}
|
|
|
|
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
|
if(distSquared < maxDist) {
|
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = iSound++;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVolume;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessPed(CPhysical *ped)
|
|
{
|
|
cPedParams params;
|
|
|
|
params.m_pPed = 0;
|
|
params.m_bDistanceCalculated = 0;
|
|
params.m_fDistance = 0.0f;
|
|
|
|
m_sQueueSample.m_vecPos = ped->GetPosition();
|
|
|
|
params.m_bDistanceCalculated = 0;
|
|
params.m_pPed = (CPed *)ped;
|
|
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
|
if(ped->m_modelIndex == MI_FATMALE02) ProcessPedHeadphones(¶ms);
|
|
ProcessPedOneShots(¶ms);
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessPedHeadphones(cPedParams *params)
|
|
{
|
|
CPed *ped;
|
|
CVehicle *veh;
|
|
uint8 emittingVol;
|
|
|
|
if(params->m_fDistance < 49.f) {
|
|
ped = params->m_pPed;
|
|
if(!ped->bIsAimingGun || ped->m_bodyPartBleeding != 2) {
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
if(ped->bInVehicle && ped->m_nPedState == PED_DRIVING) {
|
|
emittingVol = 10;
|
|
veh = ped->m_pMyVehicle;
|
|
if(veh && veh->m_type == 0) {
|
|
for(int32 i = 2; i < 6; i++) {
|
|
if(!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) {
|
|
emittingVol = 42;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
emittingVol = 42;
|
|
}
|
|
|
|
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 64;
|
|
m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 5;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES);
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd =
|
|
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 4.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 7.0f;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 5;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
#if 1
|
|
WRAPPER
|
|
void
|
|
cAudioManager::ProcessPedOneShots(cPedParams *params)
|
|
{
|
|
EAXJMP(0x56F650);
|
|
}
|
|
#else
|
|
void
|
|
cAudioManager::ProcessPedOneShots(cPedParams *params)
|
|
{
|
|
uint8 emittingVol;
|
|
int32 sampleIndex;
|
|
|
|
CPed *ped = params->m_pPed;
|
|
|
|
char processed;
|
|
int16 sound;
|
|
char noReflection;
|
|
CWeapon *weapon;
|
|
float maxDist;
|
|
|
|
static uint8 iSound = 21;
|
|
|
|
weapon = nil;
|
|
for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) {
|
|
noReflection = 0;
|
|
processed = 0;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i];
|
|
switch(sound) {
|
|
case SOUND_STEP_START:
|
|
case SOUND_STEP_END:
|
|
if(!params->m_pPed->bIsLooking) {
|
|
emittingVol = m_anRandomTable[3] % 15 + 45;
|
|
if(FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)
|
|
emittingVol >>= 1;
|
|
maxDist = 400.f;
|
|
switch(params->m_pPed->m_nSurfaceTouched) {
|
|
case SURFACE_GRASS:
|
|
sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1;
|
|
break;
|
|
case SURFACE_DIRT:
|
|
case SURFACE_DIRTTRACK:
|
|
sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1;
|
|
break;
|
|
case SURFACE_METAL6:
|
|
case SURFACE_METAL_DOOR:
|
|
case SURFACE_BILLBOARD:
|
|
case SURFACE_STEEL:
|
|
case SURFACE_METAL_POLE:
|
|
case SURFACE_STREET_LIGHT:
|
|
case SURFACE_METAL14:
|
|
case SURFACE_METAL15:
|
|
case SURFACE_METAL_FENCE:
|
|
case SURFACE_METAL27:
|
|
case SURFACE_METAL28:
|
|
sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1;
|
|
break;
|
|
case SURFACE_SAND:
|
|
sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1;
|
|
break;
|
|
case SURFACE_PUDDLE:
|
|
sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
|
|
break;
|
|
case SURFACE_WOOD:
|
|
case SURFACE_WOOD_BOX:
|
|
case SURFACE_WOOD_PLANK:
|
|
sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1;
|
|
break;
|
|
case SURFACE_HEDGE:
|
|
sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1;
|
|
break;
|
|
default:
|
|
sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1;
|
|
break;
|
|
}
|
|
m_sQueueSample.m_nSampleIndex = sampleIndex;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter =
|
|
m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
|
|
switch(params->m_pPed->m_nMoveState) {
|
|
case 2:
|
|
emittingVol >>= 2;
|
|
m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10;
|
|
break;
|
|
case 3:
|
|
emittingVol >>= 1;
|
|
m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10;
|
|
break;
|
|
case 4: m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10; break;
|
|
default: break;
|
|
}
|
|
m_sQueueSample.field_16 = 5;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
}
|
|
break;
|
|
case SOUND_FALL_LAND:
|
|
case SOUND_FALL_COLLAPSE:
|
|
if(!ped->bIsLooking) {
|
|
maxDist = 900.f;
|
|
emittingVol = m_anRandomTable[3] % 20 + 80;
|
|
if(ped->m_nSurfaceTouched == SURFACE_PUDDLE) {
|
|
m_sQueueSample.m_nSampleIndex =
|
|
(m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1;
|
|
} else if(sound == SOUND_FALL_LAND) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND;
|
|
} else {
|
|
m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL;
|
|
}
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = 1;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17);
|
|
m_sQueueSample.field_16 = 2;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
break;
|
|
}
|
|
break;
|
|
case SOUND_FIGHT_PUNCH_33:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
|
|
m_sQueueSample.m_nFrequency = 18000;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound;
|
|
processed = 1;
|
|
++iSound;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
break;
|
|
case SOUND_FIGHT_KICK_34:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
|
|
m_sQueueSample.m_nFrequency = 16500;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound;
|
|
processed = 1;
|
|
++iSound;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
break;
|
|
case SOUND_FIGHT_HEADBUTT_35:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1;
|
|
m_sQueueSample.m_nFrequency = 20000;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound;
|
|
processed = 1;
|
|
++iSound;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
break;
|
|
case SOUND_FIGHT_PUNCH_36:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
|
|
m_sQueueSample.m_nFrequency = 18000;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound;
|
|
processed = 1;
|
|
++iSound;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
break;
|
|
case SOUND_FIGHT_PUNCH_37:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
|
|
m_sQueueSample.m_nFrequency = 16500;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound;
|
|
processed = 1;
|
|
++iSound;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
break;
|
|
case SOUND_FIGHT_CLOSE_PUNCH_38:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2;
|
|
m_sQueueSample.m_nFrequency = 20000;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound;
|
|
processed = 1;
|
|
++iSound;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
break;
|
|
case SOUND_FIGHT_PUNCH_39:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
|
|
m_sQueueSample.m_nFrequency = 18000;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound;
|
|
processed = 1;
|
|
++iSound;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
break;
|
|
case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
|
|
m_sQueueSample.m_nFrequency = 16500;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound;
|
|
processed = 1;
|
|
++iSound;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
break;
|
|
case SOUND_FIGHT_PUNCH_41:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4;
|
|
m_sQueueSample.m_nFrequency = 20000;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound;
|
|
processed = 1;
|
|
++iSound;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
break;
|
|
case SOUND_FIGHT_PUNCH_FROM_BEHIND_42:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
|
|
m_sQueueSample.m_nFrequency = 18000;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound;
|
|
processed = 1;
|
|
++iSound;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
break;
|
|
case SOUND_FIGHT_KNEE_OR_KICK_43:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
|
|
m_sQueueSample.m_nFrequency = 16500;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound;
|
|
processed = 1;
|
|
++iSound;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
break;
|
|
case SOUND_FIGHT_KICK_44:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5;
|
|
m_sQueueSample.m_nFrequency = 20000;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound;
|
|
processed = 1;
|
|
++iSound;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 26 + 100;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
break;
|
|
case SOUND_WEAPON_BAT_ATTACK:
|
|
m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound++;
|
|
processed = 1;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
emittingVol = m_anRandomTable[2] % 20 + 100;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
if(m_bDynamicAcousticModelingStatus)
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
else
|
|
noReflection = 1;
|
|
break;
|
|
case SOUND_WEAPON_SHOT_FIRED:
|
|
weapon = &ped->m_weapons[ped->m_currentWeapon];
|
|
switch(weapon->m_eWeaponType) {
|
|
case WEAPONTYPE_COLT45:
|
|
m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound++;
|
|
processed = 1;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 50.0f;
|
|
maxDist = 2500.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
emittingVol = m_anRandomTable[1] % 10 + 90;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
if(m_bDynamicAcousticModelingStatus)
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
else
|
|
noReflection = 1;
|
|
break;
|
|
case WEAPONTYPE_UZI:
|
|
m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound++;
|
|
processed = 1;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[3] % 15 + 70;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
break;
|
|
case WEAPONTYPE_SHOTGUN:
|
|
m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound++;
|
|
processed = 1;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
maxDist = 3600.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
emittingVol = m_anRandomTable[2] % 10 + 100;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
if(m_bDynamicAcousticModelingStatus)
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
else
|
|
noReflection = 1;
|
|
break;
|
|
case WEAPONTYPE_AK47:
|
|
m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound++;
|
|
processed = 1;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[1] % 15 + 70;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
break;
|
|
case WEAPONTYPE_M16:
|
|
m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound++;
|
|
processed = 1;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[4] % 15 + 70;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
break;
|
|
case WEAPONTYPE_SNIPERRIFLE:
|
|
m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound++;
|
|
processed = 1;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
maxDist = 3600.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
emittingVol = m_anRandomTable[4] % 10 + 110;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
if(m_bDynamicAcousticModelingStatus)
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
else
|
|
noReflection = 1;
|
|
break;
|
|
case WEAPONTYPE_ROCKETLAUNCHER:
|
|
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound++;
|
|
processed = 1;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 5);
|
|
m_sQueueSample.field_16 = 1;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 90.0f;
|
|
maxDist = 8100.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
emittingVol = m_anRandomTable[0] % 20 + 80;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
if(m_bDynamicAcousticModelingStatus)
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
else
|
|
noReflection = 1;
|
|
break;
|
|
case WEAPONTYPE_FLAMETHROWER:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = 9;
|
|
emittingVol = 90;
|
|
m_sQueueSample.m_nFrequency =
|
|
(10 * m_sQueueSample.m_nEntityIndex & 2047) +
|
|
SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 4.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
maxDist = 3600.f;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd =
|
|
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_bEmittingVolume = 90;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 6;
|
|
if(m_bDynamicAcousticModelingStatus)
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
else
|
|
noReflection = 1;
|
|
break;
|
|
default: continue;
|
|
}
|
|
|
|
break;
|
|
case SOUND_WEAPON_RELOAD:
|
|
weapon = &ped->m_weapons[ped->m_currentWeapon];
|
|
switch(weapon->m_eWeaponType) {
|
|
case WEAPONTYPE_COLT45:
|
|
m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD;
|
|
emittingVol = 75;
|
|
m_sQueueSample.m_counter = iSound++;
|
|
processed = 1;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) +
|
|
RandomDisplacement(300);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(300);
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.field_16 = 5;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = 75;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
break;
|
|
case WEAPONTYPE_UZI:
|
|
m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
|
|
emittingVol = 75;
|
|
m_sQueueSample.m_counter = iSound++;
|
|
processed = 1;
|
|
m_sQueueSample.m_nFrequency = 39243;
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(300);
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.field_16 = 5;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = 75;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
break;
|
|
case WEAPONTYPE_SHOTGUN:
|
|
m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
|
|
emittingVol = 75;
|
|
m_sQueueSample.m_counter = iSound++;
|
|
processed = 1;
|
|
m_sQueueSample.m_nFrequency = 30290;
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(300);
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.field_16 = 5;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = 75;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
break;
|
|
case WEAPONTYPE_AK47:
|
|
m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
|
|
emittingVol = 75;
|
|
m_sQueueSample.m_counter = iSound++;
|
|
processed = 1;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(300);
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.field_16 = 5;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = 75;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
break;
|
|
case WEAPONTYPE_M16:
|
|
m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
|
|
emittingVol = 75;
|
|
m_sQueueSample.m_counter = iSound++;
|
|
processed = 1;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(300);
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.field_16 = 5;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = 75;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
break;
|
|
case WEAPONTYPE_SNIPERRIFLE:
|
|
m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD;
|
|
emittingVol = 75;
|
|
m_sQueueSample.m_counter = iSound++;
|
|
processed = 1;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(300);
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.field_16 = 5;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = 75;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
break;
|
|
case WEAPONTYPE_ROCKETLAUNCHER:
|
|
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD;
|
|
emittingVol = 75;
|
|
m_sQueueSample.m_counter = iSound++;
|
|
processed = 1;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(300);
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.field_16 = 5;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = 75;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
break;
|
|
default: continue;
|
|
}
|
|
break;
|
|
case SOUND_WEAPON_AK47_BULLET_ECHO:
|
|
case SOUND_WEAPON_UZI_BULLET_ECHO:
|
|
case SOUND_WEAPON_M16_BULLET_ECHO:
|
|
m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound++;
|
|
processed = 1;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
emittingVol = m_anRandomTable[4] % 10 + 40;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
if(m_bDynamicAcousticModelingStatus)
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
else
|
|
noReflection = 1;
|
|
break;
|
|
case SOUND_WEAPON_FLAMETHROWER_FIRE:
|
|
m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound++;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 4.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
maxDist = 3600.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
emittingVol = 70;
|
|
m_sQueueSample.m_bEmittingVolume = 70;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
break;
|
|
case SOUND_WEAPON_HIT_PED:
|
|
m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound++;
|
|
processed = 1;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
|
|
m_sQueueSample.field_16 = 7;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[0] % 20 + 90;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
break;
|
|
case SOUND_SPLASH:
|
|
m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_counter = iSound++;
|
|
processed = 1;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000;
|
|
m_sQueueSample.field_16 = 1;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 40.0f;
|
|
maxDist = 1600.f;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
emittingVol = m_anRandomTable[2] % 30 + 70;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
break;
|
|
default:
|
|
SetupPedComments(params, sound);
|
|
continue;
|
|
|
|
if(processed && iSound > 60) iSound = 21;
|
|
if(params->m_fDistance < maxDist) {
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
|
|
m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
if(noReflection) {
|
|
if(0.2f * m_sQueueSample.m_fSoundIntensity >
|
|
m_sQueueSample.m_fDistance) {
|
|
noReflection = 0;
|
|
} else {
|
|
m_sQueueSample.m_bIsDistant = 1;
|
|
m_sQueueSample.m_bOffset = 0;
|
|
}
|
|
}
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
AddSampleToRequestedQueue();
|
|
if(noReflection) {
|
|
m_sQueueSample.m_bOffset = 127;
|
|
++m_sQueueSample.m_nSampleIndex;
|
|
if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] !=
|
|
47 ||
|
|
weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) {
|
|
m_sQueueSample.m_counter = iSound++;
|
|
if(iSound > 60) iSound = 21;
|
|
} else {
|
|
++m_sQueueSample.m_counter;
|
|
}
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void
|
|
cAudioManager::ProcessPhysical(int32 id)
|
|
{
|
|
CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
|
|
if(entity) {
|
|
switch(entity->m_type & 7) {
|
|
case ENTITY_TYPE_VEHICLE: ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity); break;
|
|
case ENTITY_TYPE_PED: ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity); break;
|
|
default: return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessPlane(cVehicleParams *params)
|
|
{
|
|
switch(params->m_nIndex) {
|
|
case AIRTRAIN: ProcessJumbo(params); break;
|
|
case DEADDODO: ProcessCesna(params); break;
|
|
default: debug("Plane Model Id is %d\n, ", params->m_pVehicle->m_modelIndex); break;
|
|
}
|
|
}
|
|
|
|
struct tVehicleSampleData {
|
|
eSfxSample m_nAccelerationSampleIndex;
|
|
char m_bEngineSoundType;
|
|
char gap_5[3];
|
|
eSfxSample m_nHornSample;
|
|
int32 m_nHornFrequency;
|
|
char m_nSirenOrAlarmSample;
|
|
int m_nSirenOrAlarmFrequency;
|
|
char m_bDoorType;
|
|
char gap_25[3];
|
|
};
|
|
|
|
int32 *CSWTCH_554 = (int32 *)0x606A50;
|
|
tVehicleSampleData *CarSounds = (tVehicleSampleData *)0x606204;
|
|
|
|
void
|
|
cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile)
|
|
{
|
|
cTransmission *transmission;
|
|
float velocityChange;
|
|
float relativeVelocityChange;
|
|
float accelerationMultipler;
|
|
uint8 wheelInUseCounter;
|
|
uint8 i;
|
|
float time;
|
|
int baseFreq;
|
|
uint8 vol;
|
|
int gearNr;
|
|
int32 freq;
|
|
|
|
int freqModifier;
|
|
int soundOffset;
|
|
uint8 engineSoundType;
|
|
int32 accelerateState;
|
|
bool channelUsed;
|
|
char lostTraction;
|
|
bool processedAccelSampleStopped;
|
|
uint8 currentGear;
|
|
float gasPedalAudio;
|
|
CVector pos;
|
|
|
|
static int16 LastAccel = 0;
|
|
static int16 LastBrake = 0;
|
|
static uint8 CurrentPretendGear = 1;
|
|
static bool bLostTractionLastFrame = 0;
|
|
static bool bHandbrakeOnLastFrame = 0;
|
|
static int32 nCruising = 0;
|
|
static bool bAccelSampleStopped = 1;
|
|
|
|
lostTraction = 0;
|
|
processedAccelSampleStopped = 0;
|
|
if(bPlayerJustEnteredCar) {
|
|
bAccelSampleStopped = 1;
|
|
bPlayerJustEnteredCar = 0;
|
|
nCruising = 0;
|
|
LastAccel = 0;
|
|
bLostTractionLastFrame = 0;
|
|
LastBrake = 0;
|
|
bHandbrakeOnLastFrame = 0;
|
|
CurrentPretendGear = 1;
|
|
}
|
|
if(CReplay::IsPlayingBack()) {
|
|
accelerateState = 255.f * max(0.0f, min(1.0f, automobile->m_fGasPedal));
|
|
} else {
|
|
accelerateState = Pads->GetAccelerate();
|
|
}
|
|
channelUsed = SampleManager.GetChannelUsedFlag(m_bActiveSamples);
|
|
transmission = params->m_pTransmission;
|
|
velocityChange = params->m_fVelocityChange;
|
|
relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity;
|
|
|
|
accelerationMultipler = 0.0f;
|
|
|
|
if(relativeVelocityChange > 1.0f) accelerationMultipler = relativeVelocityChange;
|
|
|
|
gasPedalAudio = accelerationMultipler;
|
|
currentGear = params->m_pVehicle->m_nCurrentGear;
|
|
if(transmission->nDriveType == '4') {
|
|
wheelInUseCounter = 0;
|
|
i = 0;
|
|
do {
|
|
if(automobile->m_aWheelState[i]) ++wheelInUseCounter;
|
|
++i;
|
|
} while(i < 4);
|
|
if(wheelInUseCounter > 2) lostTraction = 1;
|
|
} else if(transmission->nDriveType == 'F') {
|
|
if((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) &&
|
|
(automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
|
|
lostTraction = 1;
|
|
}
|
|
} else if(transmission->nDriveType == 'R' && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) {
|
|
lostTraction = 1;
|
|
}
|
|
if(0.0f != velocityChange) {
|
|
time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange;
|
|
if(time <= 0.0f) {
|
|
freqModifier = max(-0.2f, time) * -15000.f;
|
|
} else {
|
|
freqModifier = -(min(0.2f, time) * 15000.f);
|
|
}
|
|
if(params->m_fVelocityChange < -0.001f) freqModifier = -freqModifier;
|
|
} else {
|
|
freqModifier = 0;
|
|
}
|
|
engineSoundType = CarSounds[params->m_nIndex].m_bEngineSoundType;
|
|
soundOffset = 3 * (engineSoundType - 1);
|
|
if(accelerateState <= 0) {
|
|
if(params->m_fVelocityChange < -0.001f) {
|
|
if(channelUsed) {
|
|
SampleManager.StopChannel(m_bActiveSamples);
|
|
bAccelSampleStopped = 1;
|
|
}
|
|
if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
|
|
gasPedalAudio = automobile->m_fGasPedalAudio;
|
|
} else {
|
|
gasPedalAudio =
|
|
min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity);
|
|
}
|
|
gasPedalAudio = max(0.0f, gasPedalAudio);
|
|
automobile->m_fGasPedalAudio = gasPedalAudio;
|
|
} else if(LastAccel > 0) {
|
|
if(channelUsed) {
|
|
SampleManager.StopChannel(m_bActiveSamples);
|
|
bAccelSampleStopped = 1;
|
|
}
|
|
nCruising = 0;
|
|
if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
|
|
params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) {
|
|
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
|
|
gasPedalAudio = automobile->m_fGasPedalAudio;
|
|
}
|
|
if(gasPedalAudio > 0.05f) {
|
|
freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000;
|
|
if(engineSoundType == 6) freq >>= 1;
|
|
AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq,
|
|
(soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1),
|
|
engineSoundType, 63, 0);
|
|
}
|
|
}
|
|
freq = (10000.f * gasPedalAudio) + 22050;
|
|
if(engineSoundType == 6) freq >>= 1;
|
|
AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq,
|
|
(engineSoundType + SFX_CAR_REV_10), 0, 52, 1);
|
|
|
|
CurrentPretendGear = max(1, currentGear);
|
|
LastAccel = accelerateState;
|
|
|
|
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
|
|
bLostTractionLastFrame = lostTraction;
|
|
return;
|
|
}
|
|
if(!nCruising) {
|
|
if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn ||
|
|
lostTraction ||
|
|
currentGear < 2u && velocityChange - automobile->m_fVelocityChangeForAudio >= 0.01f) {
|
|
if(!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) {
|
|
if(!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround ||
|
|
(automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame ||
|
|
lostTraction && !bLostTractionLastFrame) &&
|
|
automobile->m_nWheelsOnGround) {
|
|
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f;
|
|
}
|
|
freqModifier = 0;
|
|
baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000;
|
|
vol = (25.0f * automobile->m_fGasPedalAudio) + 60;
|
|
} else {
|
|
baseFreq = (8000.f * accelerationMultipler) + 16000;
|
|
vol = (25.0f * accelerationMultipler) + 60;
|
|
automobile->m_fGasPedalAudio = accelerationMultipler;
|
|
}
|
|
freq = freqModifier + baseFreq;
|
|
if(engineSoundType == 6) freq >>= 1;
|
|
if(channelUsed) {
|
|
SampleManager.StopChannel(m_bActiveSamples);
|
|
bAccelSampleStopped = 1;
|
|
}
|
|
AddPlayerCarSample(vol, freq, (engineSoundType + SFX_PHONE_RING), 0, 2, 1);
|
|
LastAccel = accelerateState;
|
|
|
|
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
|
|
bLostTractionLastFrame = lostTraction;
|
|
return;
|
|
}
|
|
TranslateEntity(&m_sQueueSample.m_vecPos, &pos);
|
|
if(bAccelSampleStopped) {
|
|
if(CurrentPretendGear != 1 || currentGear != 2) {
|
|
gearNr = currentGear - 1;
|
|
if(gearNr < 1) gearNr = 1;
|
|
CurrentPretendGear = gearNr;
|
|
}
|
|
processedAccelSampleStopped = 1;
|
|
bAccelSampleStopped = 0;
|
|
}
|
|
if(channelUsed) {
|
|
SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85);
|
|
SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
|
|
SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
|
|
if(engineSoundType == 6)
|
|
freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1;
|
|
else
|
|
freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
|
|
SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
|
|
if(!channelUsed) {
|
|
SampleManager.SetChannelReverbFlag(m_bActiveSamples,
|
|
m_bDynamicAcousticModelingStatus != 0);
|
|
SampleManager.StartChannel(m_bActiveSamples);
|
|
}
|
|
LastAccel = accelerateState;
|
|
|
|
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
|
|
bLostTractionLastFrame = lostTraction;
|
|
return;
|
|
}
|
|
if(processedAccelSampleStopped) {
|
|
if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) return;
|
|
SampleManager.SetChannelLoopCount(m_bActiveSamples, 1);
|
|
SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1);
|
|
SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85);
|
|
SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
|
|
SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
|
|
if(engineSoundType == 6)
|
|
freq = (CSWTCH_554[CurrentPretendGear] + freqModifier + 22050) >> 1;
|
|
else
|
|
freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
|
|
SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
|
|
if(!channelUsed) {
|
|
SampleManager.SetChannelReverbFlag(m_bActiveSamples,
|
|
m_bDynamicAcousticModelingStatus != 0);
|
|
SampleManager.StartChannel(m_bActiveSamples);
|
|
}
|
|
LastAccel = accelerateState;
|
|
|
|
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
|
|
bLostTractionLastFrame = lostTraction;
|
|
return;
|
|
}
|
|
if(CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) {
|
|
++CurrentPretendGear;
|
|
if(!SampleManager.InitialiseChannel(m_bActiveSamples, soundOffset + 345, 0)) return;
|
|
SampleManager.SetChannelLoopCount(m_bActiveSamples, 1);
|
|
SampleManager.SetChannelLoopPoints(m_bActiveSamples, 0, -1);
|
|
SampleManager.SetChannelEmittingVolume(m_bActiveSamples, 85);
|
|
SampleManager.SetChannel3DPosition(m_bActiveSamples, pos.x, pos.y, pos.z);
|
|
SampleManager.SetChannel3DDistances(m_bActiveSamples, 50.f, 12.5f);
|
|
freq = CSWTCH_554[CurrentPretendGear] + freqModifier + 22050;
|
|
|
|
if(engineSoundType == 6) freq >>= 1;
|
|
|
|
SampleManager.SetChannelFrequency(m_bActiveSamples, freq);
|
|
if(!channelUsed) {
|
|
SampleManager.SetChannelReverbFlag(m_bActiveSamples,
|
|
m_bDynamicAcousticModelingStatus != 0);
|
|
SampleManager.StartChannel(m_bActiveSamples);
|
|
}
|
|
LastAccel = accelerateState;
|
|
|
|
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
|
|
bLostTractionLastFrame = lostTraction;
|
|
return;
|
|
}
|
|
nCruising = 1;
|
|
}
|
|
bAccelSampleStopped = 1;
|
|
if(accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction ||
|
|
currentGear < params->m_pTransmission->nNumberOfGears - 1) {
|
|
nCruising = 0;
|
|
} else {
|
|
if(accelerateState >= 220 &&
|
|
0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) {
|
|
if(nCruising < 800) ++nCruising;
|
|
} else if(nCruising > 3) {
|
|
--nCruising;
|
|
}
|
|
freq = 27 * nCruising + freqModifier + 22050;
|
|
if(engineSoundType == 6) freq >>= 1;
|
|
AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1),
|
|
engineSoundType, 64, 1);
|
|
}
|
|
LastAccel = accelerateState;
|
|
|
|
bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn;
|
|
bLostTractionLastFrame = lostTraction;
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
|
|
{
|
|
uint32 time = CTimer::GetTimeInMilliseconds();
|
|
int32 sampleIndex;
|
|
uint8 emittingVol;
|
|
float distSquared;
|
|
float maxDist;
|
|
cPedParams params;
|
|
|
|
static uint8 counter = 0;
|
|
|
|
if(time > gCellNextTime) {
|
|
switch(sound) {
|
|
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
break;
|
|
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
break;
|
|
default: return;
|
|
}
|
|
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
|
if(distSquared < maxDist) {
|
|
m_sQueueSample.m_fDistance = sqrt(distSquared);
|
|
if(m_nTimeOfRecentCrime & 1)
|
|
sampleIndex = (m_anRandomTable[1] & 3) + SFX_FIGHT_1;
|
|
else
|
|
sampleIndex = (m_anRandomTable[3] & 1) + SFX_BAT_HIT_LEFT;
|
|
m_sQueueSample.m_nSampleIndex = sampleIndex;
|
|
emittingVol = m_anRandomTable[0] % 50 + 55;
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
|
m_sQueueSample.m_counter = counter++;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
params.m_bDistanceCalculated = 1;
|
|
params.m_fDistance = distSquared;
|
|
params.m_pPed = 0;
|
|
SetupPedComments(¶ms, SOUND_8A);
|
|
}
|
|
gCellNextTime = time + 500 + m_anRandomTable[3] % 1500;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessPornCinema(uint8 sound)
|
|
{
|
|
|
|
eSfxSample sample;
|
|
uint32 time;
|
|
int32 rand;
|
|
float distSquared;
|
|
float maxDist;
|
|
|
|
switch(sound) {
|
|
case SCRIPT_SOUND_PORN_CINEMA_1_S:
|
|
case SCRIPT_SOUND_MISTY_SEX_S:
|
|
m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
maxDist = 400.f;
|
|
sample = SFX_PORN_1_GROAN_1;
|
|
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PORN_CINEMA_1_L:
|
|
case SCRIPT_SOUND_MISTY_SEX_L:
|
|
m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
maxDist = 6400.f;
|
|
sample = SFX_PORN_1_GROAN_1;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PORN_CINEMA_2_S:
|
|
m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
maxDist = 400.f;
|
|
sample = SFX_PORN_2_GROAN_1;
|
|
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PORN_CINEMA_2_L:
|
|
m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
maxDist = 6400.f;
|
|
sample = SFX_PORN_2_GROAN_1;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
break;
|
|
case SCRIPT_SOUND_PORN_CINEMA_3_S:
|
|
m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
maxDist = 400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
|
sample = SFX_PORN_3_GROAN_1;
|
|
break;
|
|
case SCRIPT_SOUND_PORN_CINEMA_3_L:
|
|
m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
maxDist = 6400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
|
sample = SFX_PORN_3_GROAN_1;
|
|
break;
|
|
default: return;
|
|
}
|
|
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
|
if(distSquared < maxDist) {
|
|
m_sQueueSample.m_fDistance = sqrt(distSquared);
|
|
if(sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_counter = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_bEmittingVolume = maxVolume;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd =
|
|
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
|
|
time = CTimer::GetTimeInMilliseconds();
|
|
if(time > gPornNextTime) {
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
rand = m_anRandomTable[1] & 1;
|
|
m_sQueueSample.m_nSampleIndex = rand + sample;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
|
|
m_sQueueSample.m_counter = rand + 1;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.field_16 = 6;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
gPornNextTime = time + 2000 + m_anRandomTable[3] % 6000;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessProjectiles()
|
|
{
|
|
uint8 emittingVol;
|
|
float maxDist;
|
|
|
|
for(int32 i = 0; i < 32; i++) {
|
|
if(CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
|
|
switch(CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
|
|
case WEAPONTYPE_ROCKETLAUNCHER:
|
|
emittingVol = maxVolume;
|
|
maxDist = 8100.f;
|
|
m_sQueueSample.m_fSoundIntensity = 90.0;
|
|
m_sQueueSample.m_nSampleIndex = 81;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY);
|
|
m_sQueueSample.field_16 = 3;
|
|
break;
|
|
case WEAPONTYPE_MOLOTOV:
|
|
emittingVol = 50;
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0;
|
|
m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency =
|
|
32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25;
|
|
m_sQueueSample.field_16 = 7;
|
|
break;
|
|
default: return;
|
|
}
|
|
m_sQueueSample.field_48 = 4.0;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i].GetPosition();
|
|
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
|
if(distSquared < maxDist) {
|
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
|
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity,
|
|
m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = i;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd =
|
|
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
|
|
{
|
|
float emittingVol;
|
|
CVehicle *veh;
|
|
|
|
if(params->m_fDistance < 484.f && CWeather::Rain > 0.01f &&
|
|
(!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
|
|
++params->m_pVehicle->m_bRainAudioCounter;
|
|
veh = params->m_pVehicle;
|
|
if(veh->m_bRainAudioCounter >= 2) {
|
|
veh->m_bRainAudioCounter = 0;
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
emittingVol = 30.f * CWeather::Rain;
|
|
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 22.f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = veh->m_bRainSamplesCounter++;
|
|
veh = params->m_pVehicle;
|
|
if(veh->m_bRainSamplesCounter > 4) veh->m_bRainSamplesCounter = 68;
|
|
m_sQueueSample.m_nSampleIndex =
|
|
(m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 9;
|
|
m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_bEmittingVolume = (uint8)emittingVol;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.field_48 = 0.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 22.0f;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bReverbFlag = 0;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessReverb() const
|
|
{
|
|
if(SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) {
|
|
for(uint32 i = 0; i < channels; i++) { // bug?
|
|
if(m_asActiveSamples[i].m_bReverbFlag) SampleManager.SetChannelReverbFlag(i, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
cAudioManager::ProcessReverseGear(cVehicleParams *params)
|
|
{
|
|
CVehicle *veh;
|
|
CAutomobile *automobile;
|
|
int32 emittingVol;
|
|
float modificator;
|
|
|
|
if(params->m_fDistance >= 900.f) return 0;
|
|
veh = params->m_pVehicle;
|
|
if(veh->bEngineOn && (veh->m_fGasPedal < 0.0f || !veh->m_nCurrentGear)) {
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
automobile = (CAutomobile *)params->m_pVehicle;
|
|
if(automobile->m_nWheelsOnGround) {
|
|
modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity;
|
|
} else {
|
|
if(automobile->m_nDriveWheelsOnGround)
|
|
automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f;
|
|
modificator = automobile->m_fGasPedalAudio;
|
|
}
|
|
modificator = Abs(modificator);
|
|
emittingVol = (24.f * modificator);
|
|
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
if(params->m_pVehicle->m_fGasPedal >= 0.0f) {
|
|
m_sQueueSample.m_counter = 62;
|
|
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2;
|
|
} else {
|
|
m_sQueueSample.m_counter = 61;
|
|
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR;
|
|
}
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 3.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 5;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessSawMillScriptObject(uint8 sound)
|
|
{
|
|
uint32 time;
|
|
float distSquared;
|
|
float maxDist;
|
|
|
|
switch(sound) {
|
|
case SCRIPT_SOUND_SAWMILL_LOOP_S:
|
|
case SCRIPT_SOUND_SAWMILL_LOOP_L:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
break;
|
|
default: return;
|
|
}
|
|
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
|
if(distSquared < maxDist) {
|
|
m_sQueueSample.m_fDistance = sqrt(distSquared);
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP);
|
|
m_sQueueSample.m_counter = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_16 = 5;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_bEmittingVolume = 30;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
time = CTimer::GetTimeInMilliseconds();
|
|
if(time > gSawMillNextTime) {
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_counter = 1;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
gSawMillNextTime = time + 2000 + m_anRandomTable[3] % 4000;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessScriptObject(int32 id)
|
|
{
|
|
cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity;
|
|
if(entity) {
|
|
m_sQueueSample.m_vecPos = entity->Posn;
|
|
if(m_asAudioEntities[id].m_AudioEvents == 1)
|
|
ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]);
|
|
else
|
|
ProcessLoopingScriptObject(entity->AudioId);
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessShopScriptObject(uint8 sound)
|
|
{
|
|
uint32 time;
|
|
int32 rand;
|
|
float distSquared;
|
|
float maxDist;
|
|
|
|
switch(sound) {
|
|
case SCRIPT_SOUND_SHOP_LOOP_S:
|
|
case SCRIPT_SOUND_SHOP_LOOP_L:
|
|
maxDist = 900.f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
break;
|
|
default: return;
|
|
}
|
|
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
|
if(distSquared < maxDist) {
|
|
m_sQueueSample.m_fDistance = sqrt(distSquared);
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP);
|
|
m_sQueueSample.m_counter = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_16 = 5;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_bEmittingVolume = 30;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
time = CTimer::GetTimeInMilliseconds();
|
|
if(time > gShopNextTime) {
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
rand = m_anRandomTable[1] & 1;
|
|
m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_counter = rand + 1;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.field_16 = 3;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_bEmittingVolume = 70;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
gShopNextTime = time + 3000 + m_anRandomTable[3] % 7000;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessSpecial()
|
|
{
|
|
if(m_bUserPause) {
|
|
if(!m_bPreviousUserPause) {
|
|
MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND);
|
|
SampleManager.SetEffectsFadeVolume(maxVolume);
|
|
SampleManager.SetMusicFadeVolume(maxVolume);
|
|
}
|
|
} else {
|
|
if(m_bPreviousUserPause) {
|
|
MusicManager.StopFrontEndTrack();
|
|
MusicManager.ChangeMusicMode(MUSICMODE_GAME);
|
|
}
|
|
CPlayerPed *playerPed = FindPlayerPed();
|
|
if(playerPed) {
|
|
const PedState &state = playerPed->m_nPedState;
|
|
if(state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle)
|
|
SampleManager.StopChannel(m_bActiveSamples);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
cAudioManager::ProcessTrainNoise(cVehicleParams *params)
|
|
{
|
|
CTrain *train;
|
|
uint8 emittingVol;
|
|
float speedMultipler;
|
|
|
|
if(params->m_fDistance >= 90000.f) return 0;
|
|
|
|
if(params->m_fVelocityChange > 0.0f) {
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
train = (CTrain *)params->m_pVehicle;
|
|
speedMultipler = min(1.0f, train->m_fSpeed * 250.f / 51.f);
|
|
emittingVol = (75.f * speedMultipler);
|
|
if(train->m_fWagonPosition == 0.0f) {
|
|
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 300.f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 32;
|
|
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 2;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR);
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd =
|
|
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 3.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 300.0f;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
if(params->m_fDistance < 4900.f) {
|
|
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 70.f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 33;
|
|
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 5;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) +
|
|
100 * m_sQueueSample.m_nEntityIndex % 987;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 6.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 70.0f;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessVehicle(CVehicle *veh)
|
|
{
|
|
tHandlingData *handling = veh->pHandling;
|
|
float velChange;
|
|
cVehicleParams params;
|
|
m_sQueueSample.m_vecPos = veh->GetPosition();
|
|
|
|
params.m_bDistancECalculated = 0;
|
|
params.m_fDistance = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
|
params.m_pVehicle = veh;
|
|
params.m_pTransmission = nil;
|
|
params.m_nIndex = 0;
|
|
params.m_fVelocityChange = 0.0;
|
|
|
|
if(handling) params.m_pTransmission = &handling->Transmission;
|
|
|
|
params.m_nIndex = veh->m_modelIndex - 90;
|
|
if(params.m_pVehicle->m_status == STATUS_SIMPLE)
|
|
velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f;
|
|
else
|
|
velChange = DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward());
|
|
params.m_fVelocityChange = velChange;
|
|
switch(params.m_pVehicle->m_vehType) {
|
|
case VEHICLE_TYPE_CAR:
|
|
UpdateGasPedalAudio((CAutomobile *)veh);
|
|
if(params.m_nIndex == RCBANDIT) {
|
|
ProcessModelCarEngine(¶ms);
|
|
ProcessVehicleOneShots(¶ms);
|
|
((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
|
|
ProcessRainOnVehicle(¶ms);
|
|
break;
|
|
}
|
|
if(params.m_nIndex == DODO) {
|
|
if(!ProcessVehicleRoadNoise(¶ms)) {
|
|
ProcessVehicleOneShots(¶ms);
|
|
((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
|
|
ProcessRainOnVehicle(¶ms);
|
|
break;
|
|
}
|
|
if(CWeather::WetRoads > 0.f) ProcessWetRoadNoise(¶ms);
|
|
ProcessVehicleSkidding(¶ms);
|
|
} else {
|
|
if(!ProcessVehicleRoadNoise(¶ms)) {
|
|
ProcessVehicleOneShots(¶ms);
|
|
((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
|
|
ProcessRainOnVehicle(¶ms);
|
|
break;
|
|
}
|
|
ProcessReverseGear(¶ms);
|
|
if(CWeather::WetRoads > 0.f) ProcessWetRoadNoise(¶ms);
|
|
ProcessVehicleSkidding(¶ms);
|
|
ProcessVehicleHorn(¶ms);
|
|
ProcessVehicleSirenOrAlarm(¶ms);
|
|
if(UsesReverseWarning(params.m_nIndex)) ProcessVehicleReverseWarning(¶ms);
|
|
if(HasAirBrakes(params.m_nIndex)) ProcessAirBrakes(¶ms);
|
|
}
|
|
ProcessCarBombTick(¶ms);
|
|
ProcessVehicleEngine(¶ms);
|
|
ProcessEngineDamage(¶ms);
|
|
ProcessVehicleDoors(¶ms);
|
|
ProcessVehicleOneShots(¶ms);
|
|
((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange;
|
|
ProcessRainOnVehicle(¶ms);
|
|
break;
|
|
case VEHICLE_TYPE_BOAT:
|
|
ProcessBoatEngine(¶ms);
|
|
ProcessBoatMovingOverWater(¶ms);
|
|
ProcessVehicleOneShots(¶ms);
|
|
ProcessRainOnVehicle(¶ms);
|
|
break;
|
|
case VEHICLE_TYPE_TRAIN:
|
|
ProcessTrainNoise(¶ms);
|
|
ProcessVehicleOneShots(¶ms);
|
|
ProcessRainOnVehicle(¶ms);
|
|
break;
|
|
case VEHICLE_TYPE_HELI:
|
|
ProcessHelicopter(¶ms);
|
|
ProcessVehicleOneShots(¶ms);
|
|
ProcessRainOnVehicle(¶ms);
|
|
break;
|
|
case VEHICLE_TYPE_PLANE:
|
|
ProcessPlane(¶ms);
|
|
ProcessVehicleOneShots(¶ms);
|
|
ProcessRainOnVehicle(¶ms);
|
|
break;
|
|
default: ProcessRainOnVehicle(¶ms); break;
|
|
}
|
|
}
|
|
|
|
bool
|
|
cAudioManager::ProcessVehicleDoors(cVehicleParams *params)
|
|
{
|
|
CAutomobile *automobile;
|
|
int8 doorState;
|
|
int32 emittingVol;
|
|
float velocity;
|
|
|
|
if(params->m_fDistance >= 1600.f) return 0;
|
|
|
|
automobile = (CAutomobile *)params->m_pVehicle;
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
for(int32 i = 0; i < 6; i++) {
|
|
if(automobile->Damage.GetDoorStatus(i) == 2) {
|
|
doorState = automobile->Doors[i].m_nDoorState;
|
|
if(doorState == 1 || doorState == 2) {
|
|
velocity = min(0.3f, Abs(automobile->Doors[i].m_fAngVel));
|
|
if(velocity > 0.0035f) {
|
|
emittingVol = (100.f * velocity * 10.f / 3.f);
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = i + 6;
|
|
m_sQueueSample.m_nSampleIndex =
|
|
m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
|
|
m_sQueueSample.m_nSampleIndex) +
|
|
RandomDisplacement(1000);
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 10;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.field_48 = 1.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 40.0f;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 1;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
WRAPPER
|
|
bool
|
|
cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
|
|
{
|
|
EAXJMP(0x56A610);
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessVehicleHorn(cVehicleParams *params)
|
|
{
|
|
CAutomobile *automobile;
|
|
|
|
if(params->m_fDistance < 1600.f) {
|
|
automobile = (CAutomobile *)params->m_pVehicle;
|
|
if((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) &&
|
|
automobile->m_modelIndex != MI_MRWHOOP) {
|
|
if(automobile->m_nCarHornTimer) {
|
|
if(!params->m_pVehicle->m_status) {
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 4;
|
|
m_sQueueSample.m_nSampleIndex =
|
|
CarSounds[params->m_nIndex].m_nHornSample;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 2;
|
|
m_sQueueSample.m_nFrequency =
|
|
CarSounds[params->m_nIndex].m_nHornFrequency;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = 80;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(
|
|
m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd =
|
|
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 5.0;
|
|
m_sQueueSample.m_fSoundIntensity = 40.0;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
return;
|
|
}
|
|
if(automobile->m_nCarHornTimer > 44) automobile->m_nCarHornTimer = 44;
|
|
if(automobile->m_nCarHornTimer == 44)
|
|
automobile->field_22D =
|
|
(LOBYTE(m_nTimeOfRecentCrime) + LOBYTE(m_sQueueSample.m_nEntityIndex)) & 7;
|
|
if(hornPatternsArray[automobile->field_22D][44 - automobile->m_nCarHornTimer]) {
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
m_sQueueSample.m_bVolume = ComputeVolume(80, 40.f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 4;
|
|
m_sQueueSample.m_nSampleIndex =
|
|
CarSounds[params->m_nIndex].m_nHornSample;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 2;
|
|
m_sQueueSample.m_nFrequency =
|
|
CarSounds[params->m_nIndex].m_nHornFrequency;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = 80;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(
|
|
m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd =
|
|
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 5.0;
|
|
m_sQueueSample.m_fSoundIntensity = 40.0;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
WRAPPER
|
|
void
|
|
cAudioManager::ProcessVehicleOneShots(void *)
|
|
{
|
|
EAXJMP(0x56CD40);
|
|
}
|
|
|
|
bool
|
|
cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params)
|
|
{
|
|
CVehicle *veh = params->m_pVehicle;
|
|
|
|
if(params->m_fDistance >= 2500.f) return 0;
|
|
|
|
if(veh->bEngineOn && veh->m_fGasPedal < 0.0f) {
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
m_sQueueSample.m_bVolume = ComputeVolume(60, 50.f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 12;
|
|
m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 2;
|
|
m_sQueueSample.m_nFrequency =
|
|
(100 * m_sQueueSample.m_nEntityIndex & 1023) +
|
|
SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING);
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = 60;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 3.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 50.0f;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params)
|
|
{
|
|
int32 emittingVol;
|
|
uint32 freq;
|
|
float modificator;
|
|
int sampleFreq;
|
|
float velocity;
|
|
|
|
if(params->m_fDistance >= 9025.f) return 0;
|
|
if(params->m_pTransmission) {
|
|
if(params->m_pVehicle->m_vecMoveSpeed.z) {
|
|
velocity = Abs(params->m_fVelocityChange);
|
|
if(velocity > 0.0f) {
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
emittingVol =
|
|
30.f * min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity));
|
|
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 95.f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 0;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 3;
|
|
if(params->m_pVehicle->m_nSurfaceTouched == SURFACE_PUDDLE) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
|
|
freq = 6050 * emittingVol / 30 + 16000;
|
|
} else {
|
|
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
|
|
modificator = m_sQueueSample.m_fDistance * 1.f / 95.f * 0.5f;
|
|
sampleFreq = SampleManager.GetSampleBaseFrequency(
|
|
SFX_ROAD_NOISE);
|
|
freq = (sampleFreq * modificator) + ((3 * sampleFreq) >> 2);
|
|
}
|
|
m_sQueueSample.m_nFrequency = freq;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd =
|
|
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 6.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 95.0f;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 4;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
WRAPPER
|
|
void
|
|
cAudioManager::ProcessVehicleSirenOrAlarm(void *)
|
|
{
|
|
EAXJMP(0x56C420);
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessVehicleSkidding(cVehicleParams *params)
|
|
{
|
|
CAutomobile *automobile;
|
|
cTransmission *transmission;
|
|
int32 emittingVol;
|
|
float newSkidVal = 0.f;
|
|
float skidVal = 0.f;
|
|
|
|
if(params->m_fDistance >= 1600.f) return;
|
|
automobile = (CAutomobile *)params->m_pVehicle;
|
|
if(!automobile->m_nWheelsOnGround) return;
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
for(int32 i = 0; i < 4; i++) {
|
|
if(!automobile->m_aWheelState[i] || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
|
|
continue;
|
|
transmission = params->m_pTransmission;
|
|
if(transmission->nDriveType == '4') {
|
|
newSkidVal =
|
|
GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
|
|
if(newSkidVal > skidVal) skidVal = newSkidVal;
|
|
continue;
|
|
}
|
|
if(transmission->nDriveType != 'F') {
|
|
if(transmission->nDriveType != 'R') {
|
|
if(newSkidVal > skidVal) skidVal = newSkidVal;
|
|
continue;
|
|
}
|
|
if(i != 1 && i != 3) {
|
|
newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission,
|
|
params->m_fVelocityChange);
|
|
if(newSkidVal > skidVal) skidVal = newSkidVal;
|
|
continue;
|
|
}
|
|
newSkidVal =
|
|
GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
|
|
if(newSkidVal > skidVal) skidVal = newSkidVal;
|
|
continue;
|
|
}
|
|
if(i == 0 || i == 2) {
|
|
newSkidVal =
|
|
GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
|
|
if(newSkidVal > skidVal) skidVal = newSkidVal;
|
|
continue;
|
|
}
|
|
newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange);
|
|
if(newSkidVal > skidVal) skidVal = newSkidVal;
|
|
}
|
|
|
|
if(skidVal > 0.0f) {
|
|
emittingVol = 50.f * skidVal;
|
|
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 40.f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 3;
|
|
switch(params->m_pVehicle->m_nSurfaceTouched) {
|
|
case SURFACE_GRASS:
|
|
case SURFACE_HEDGE:
|
|
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
|
|
emittingVol /= 4;
|
|
m_sQueueSample.m_nFrequency = (signed __int64)(13000.f * skidVal + 35000.f);
|
|
m_sQueueSample.m_bVolume /= 4;
|
|
break;
|
|
case SURFACE_DIRT:
|
|
case SURFACE_DIRTTRACK:
|
|
case SURFACE_SAND:
|
|
case SURFACE_PUDDLE:
|
|
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
|
|
m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f;
|
|
break;
|
|
|
|
default:
|
|
m_sQueueSample.m_nSampleIndex = SFX_SKID;
|
|
m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f;
|
|
break;
|
|
}
|
|
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 8;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 3.0;
|
|
m_sQueueSample.m_fSoundIntensity = 40.0;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 3;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
|
|
void cAudioManager::ProcessWaterCannon(int32)
|
|
{
|
|
for(int32 i = 0; i < 3; i++) {
|
|
if(aCannons[i].m_nId) {
|
|
m_sQueueSample.m_vecPos = aCannons[0].m_avecPos[aCannons[i].m_wIndex];
|
|
float distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
|
if(distSquared < 900.f) {
|
|
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_fSoundIntensity = 900.0f;
|
|
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency = 15591;
|
|
m_sQueueSample.field_16 = 5;
|
|
m_sQueueSample.m_counter = i;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.field_76 = 8;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.m_bEmittingVolume = 50;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd =
|
|
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessWeather(int32 id)
|
|
{
|
|
uint8 vol;
|
|
static uint8 counter = 0;
|
|
|
|
if(m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) {
|
|
if(m_asAudioEntities[id].m_afVolume[0] >= 10.f) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
|
|
vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40;
|
|
} else {
|
|
m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000;
|
|
vol = (m_asAudioEntities[id].m_afVolume[0]) + 35;
|
|
}
|
|
m_sQueueSample.m_bVolume = vol;
|
|
if(TheCamera.SoundDistUp < 20.f) m_sQueueSample.m_bVolume >>= 1;
|
|
if(counter == 4) counter = 0;
|
|
m_sQueueSample.m_counter = counter++;
|
|
m_sQueueSample.field_16 = 0;
|
|
m_sQueueSample.m_bOffset = (m_anRandomTable[2] & 15) + 55;
|
|
m_sQueueSample.m_bIsDistant = 1;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.m_bReverbFlag = 0;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
if(CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(SFX_RAIN);
|
|
m_sQueueSample.m_bVolume = (uint8)(25.f * CWeather::Rain);
|
|
m_sQueueSample.m_counter = 4;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.field_16 = 0;
|
|
m_sQueueSample.m_bOffset = 63;
|
|
m_sQueueSample.m_bIsDistant = 1;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 30;
|
|
m_sQueueSample.m_bReverbFlag = 0;
|
|
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
|
|
bool
|
|
cAudioManager::ProcessWetRoadNoise(cVehicleParams *params)
|
|
{
|
|
float relativeVelocity;
|
|
int32 emittingVol;
|
|
float modificator;
|
|
int freq;
|
|
float velChange;
|
|
|
|
if(params->m_fDistance >= 900.f) return 0;
|
|
if(params->m_pTransmission) {
|
|
if(params->m_pVehicle->m_vecMoveSpeed.z) {
|
|
velChange = Abs(params->m_fVelocityChange);
|
|
if(velChange > 0.f) {
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
relativeVelocity =
|
|
min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity));
|
|
emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads;
|
|
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 1;
|
|
m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 3;
|
|
modificator = m_sQueueSample.m_fDistance * 1.f / 3.f * 0.5f;
|
|
freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE);
|
|
m_sQueueSample.m_nFrequency = freq + freq * modificator;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd =
|
|
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 6.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 4;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
void
|
|
cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
|
|
{
|
|
float distSquared;
|
|
float maxDist;
|
|
|
|
switch(sound) {
|
|
case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
|
|
case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
|
|
maxDist = 400.f;
|
|
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
|
break;
|
|
default: return;
|
|
}
|
|
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
|
|
if(distSquared < maxDist) {
|
|
m_sQueueSample.m_fDistance = sqrt(distSquared);
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1);
|
|
m_sQueueSample.m_counter = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_16 = 5;
|
|
m_sQueueSample.field_48 = 2.0f;
|
|
m_sQueueSample.m_bEmittingVolume = 30;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
|
|
int32
|
|
cAudioManager::RandomDisplacement(uint32 seed) const
|
|
{
|
|
int32 value;
|
|
|
|
static bool bIsEven = true;
|
|
static uint32 base = 0;
|
|
|
|
if(!seed) return 0;
|
|
|
|
value = m_anRandomTable[(base + seed) % 5] % seed;
|
|
base += value;
|
|
|
|
if(value % 2) { bIsEven = !bIsEven; }
|
|
if(!bIsEven) value = -value;
|
|
return value;
|
|
}
|
|
|
|
void
|
|
cAudioManager::ReacquireDigitalHandle() const
|
|
{
|
|
if(m_bIsInitialised) { SampleManager.ReacquireDigitalHandle(); }
|
|
}
|
|
|
|
void
|
|
cAudioManager::ReleaseDigitalHandle() const
|
|
{
|
|
if(m_bIsInitialised) { SampleManager.ReleaseDigitalHandle(); }
|
|
}
|
|
|
|
void
|
|
cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
|
|
float velocity)
|
|
{
|
|
float dist;
|
|
CVector v1;
|
|
CVector v2;
|
|
|
|
if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_bUserPause ||
|
|
(velocity < 0.0016f && collisionPower < 0.01f))
|
|
return;
|
|
|
|
if(entity1->IsBuilding()) {
|
|
v1 = v2 = entity2->GetPosition();
|
|
} else if(entity2->IsBuilding()) {
|
|
v1 = v2 = entity1->GetPosition();
|
|
} else {
|
|
v1 = entity1->GetPosition();
|
|
v2 = entity2->GetPosition();
|
|
}
|
|
CVector pos = (v1 + v2) * 0.5f;
|
|
dist = GetDistanceSquared(&pos);
|
|
if(dist < SQR(60.f)) {
|
|
m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
|
|
m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
|
|
m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
|
|
m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
|
|
m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
|
|
m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
|
|
m_sCollisionManager.m_sQueue.m_vecPosition = pos;
|
|
m_sCollisionManager.m_sQueue.m_fDistance = dist;
|
|
m_sCollisionManager.AddCollisionToRequestedQueue();
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ReportCrime(int32 type, const CVector *pos)
|
|
{
|
|
int32 lastCrime = 10;
|
|
if(m_bIsInitialised && MusicManager.m_nMusicMode != 2 && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 &&
|
|
(type > 0 || type < 17) && m_nTimeOfRecentCrime >= gMinTimeToNextReport[type]) {
|
|
for(int32 i = 0; i < 10; i++) {
|
|
if(crimes[i].type) {
|
|
if(crimes[i].type == type) {
|
|
crimes[i].position = *pos;
|
|
crimes[i].timer = 0;
|
|
return;
|
|
}
|
|
} else {
|
|
lastCrime = i;
|
|
}
|
|
}
|
|
|
|
if(lastCrime < 10) {
|
|
crimes[lastCrime].type = type;
|
|
crimes[lastCrime].position = *pos;
|
|
crimes[lastCrime].timer = 0;
|
|
gMinTimeToNextReport[type] = m_nTimeOfRecentCrime + 500;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ResetAudioLogicTimers(uint32 timer)
|
|
{
|
|
gPornNextTime = timer;
|
|
gNextCryTime = timer;
|
|
gSawMillNextTime = timer;
|
|
gCellNextTime = timer;
|
|
gShopNextTime = timer;
|
|
gHomeNextTime = timer;
|
|
gAirportNextTime = timer;
|
|
gDocksNextTime = timer;
|
|
gCinemaNextTime = timer;
|
|
for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
|
|
if(m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
|
|
CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
|
|
if(ped->IsPed()) {
|
|
ped->m_lastSoundStart = timer;
|
|
ped->m_soundStart = timer + m_anRandomTable[0] % 3000;
|
|
}
|
|
}
|
|
}
|
|
ClearMissionAudio();
|
|
SampleManager.StopChannel(policeChannel);
|
|
}
|
|
|
|
void
|
|
cAudioManager::ResetPoliceRadio()
|
|
{
|
|
if(m_bIsInitialised) {
|
|
if(SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
|
|
InitialisePoliceRadio();
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ResetTimers(uint32 time)
|
|
{
|
|
if(m_bIsInitialised) {
|
|
m_bTimerJustReset = 1;
|
|
m_nTimer = time;
|
|
ClearRequestedQueue();
|
|
if(m_bActiveSampleQueue) {
|
|
m_bActiveSampleQueue = 0;
|
|
ClearRequestedQueue();
|
|
m_bActiveSampleQueue = 1;
|
|
} else {
|
|
m_bActiveSampleQueue = 1;
|
|
ClearRequestedQueue();
|
|
m_bActiveSampleQueue = 0;
|
|
}
|
|
ClearActiveSamples();
|
|
ClearMissionAudio();
|
|
SampleManager.StopChannel(policeChannel);
|
|
SampleManager.SetEffectsFadeVolume(0);
|
|
SampleManager.SetMusicFadeVolume(0);
|
|
MusicManager.ResetMusicAfterReload();
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::Service()
|
|
{
|
|
GenerateIntegerRandomNumberTable();
|
|
if(m_bTimerJustReset) {
|
|
ResetAudioLogicTimers(m_nTimer);
|
|
MusicManager.ResetTimers(m_nTimer);
|
|
m_bTimerJustReset = 0;
|
|
}
|
|
if(m_bIsInitialised) {
|
|
m_bPreviousUserPause = m_bUserPause;
|
|
m_bUserPause = CTimer::GetIsUserPaused();
|
|
UpdateReflections();
|
|
ServiceSoundEffects();
|
|
MusicManager.Service();
|
|
}
|
|
}
|
|
|
|
WRAPPER
|
|
void
|
|
cAudioManager::ServiceCollisions()
|
|
{
|
|
EAXJMP(0x5686D0);
|
|
}
|
|
|
|
void
|
|
cAudioManager::ServicePoliceRadio()
|
|
{
|
|
int32 wantedLevel = 0; // bug?;
|
|
static uint32 nLastSeen = 300;
|
|
|
|
if(m_bIsInitialised) {
|
|
if(!m_bUserPause) {
|
|
bool crimeReport = SetupCrimeReport();
|
|
wantedLevel = FindPlayerPed()->m_pWanted->m_nWantedLevel;
|
|
if(!crimeReport) {
|
|
if(wantedLevel) {
|
|
if(nLastSeen) {
|
|
--nLastSeen;
|
|
} else {
|
|
nLastSeen = m_anRandomTable[1] % 1000 + 2000;
|
|
SetupSuspectLastSeenReport();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
ServicePoliceRadioChannel(wantedLevel);
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
|
|
{
|
|
bool processed = false;
|
|
uint32 sample;
|
|
int32 freq;
|
|
|
|
static int cWait = 0;
|
|
static bool bChannelOpen = 0;
|
|
static uint8 bMissionAudioPhysicalPlayingStatus = 0;
|
|
static int32 PoliceChannelFreq = 5500;
|
|
|
|
if(m_bIsInitialised) {
|
|
if(m_bUserPause) {
|
|
if(SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel);
|
|
if(g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && bMissionAudioPhysicalPlayingStatus == 1 &&
|
|
SampleManager.IsStreamPlaying(1)) {
|
|
SampleManager.PauseStream(1, 1);
|
|
}
|
|
} else {
|
|
if(m_bPreviousUserPause && g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES &&
|
|
bMissionAudioPhysicalPlayingStatus == 1) {
|
|
SampleManager.PauseStream(0, 1);
|
|
}
|
|
if(!policeChannelTimer) bChannelOpen = 0;
|
|
if(cWait) {
|
|
--cWait;
|
|
return;
|
|
}
|
|
if(g_nMissionAudioSfx != TOTAL_AUDIO_SAMPLES && !bChannelOpen) {
|
|
if(g_nMissionAudioPlayingStatus) {
|
|
if(g_nMissionAudioPlayingStatus == 1 && !bMissionAudioPhysicalPlayingStatus &&
|
|
SampleManager.IsStreamPlaying(1)) {
|
|
bMissionAudioPhysicalPlayingStatus = 1;
|
|
}
|
|
if(bMissionAudioPhysicalPlayingStatus == 1) {
|
|
if(SampleManager.IsStreamPlaying(1)) {
|
|
DoPoliceRadioCrackle();
|
|
} else {
|
|
bMissionAudioPhysicalPlayingStatus = 2;
|
|
g_nMissionAudioPlayingStatus = 2;
|
|
g_nMissionAudioSfx = TOTAL_AUDIO_SAMPLES;
|
|
cWait = 30;
|
|
}
|
|
return;
|
|
}
|
|
} else if(!SampleManager.GetChannelUsedFlag(policeChannel)) {
|
|
SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
|
|
SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 1);
|
|
SampleManager.StartPreloadedStreamedFile(1);
|
|
g_nMissionAudioPlayingStatus = 1;
|
|
bMissionAudioPhysicalPlayingStatus = 0;
|
|
return;
|
|
}
|
|
}
|
|
if(bChannelOpen) DoPoliceRadioCrackle();
|
|
if((g_nMissionAudioSfx == TOTAL_AUDIO_SAMPLES || g_nMissionAudioPlayingStatus != 1) &&
|
|
!SampleManager.GetChannelUsedFlag(policeChannel) && policeChannelTimer) {
|
|
if(policeChannelTimer) {
|
|
sample = crimesSamples[policeChannelCounterSeconds];
|
|
--policeChannelTimer;
|
|
policeChannelCounterSeconds = (policeChannelCounterSeconds + 1) % 60;
|
|
} else {
|
|
sample = TOTAL_AUDIO_SAMPLES;
|
|
}
|
|
if(!wantedLevel) {
|
|
if(gSpecialSuspectLastSeenReport) {
|
|
gSpecialSuspectLastSeenReport = 0;
|
|
} else if((unsigned int)(sample - 212) <= 2 || sample == TOTAL_AUDIO_SAMPLES) {
|
|
bChannelOpen = 0;
|
|
processed = 1;
|
|
}
|
|
}
|
|
if(sample == TOTAL_AUDIO_SAMPLES) {
|
|
if(!processed) cWait = 30;
|
|
} else {
|
|
SampleManager.InitialiseChannel(policeChannel, sample, 0);
|
|
switch(sample) {
|
|
case SFX_POLICE_RADIO_MESSAGE_NOISE_1:
|
|
case SFX_POLICE_RADIO_MESSAGE_NOISE_2:
|
|
case SFX_POLICE_RADIO_MESSAGE_NOISE_3:
|
|
freq = m_anRandomTable[4] % 2000 + 10025;
|
|
bChannelOpen = bChannelOpen == 0;
|
|
break;
|
|
default: freq = SampleManager.GetSampleBaseFrequency(sample); break;
|
|
}
|
|
PoliceChannelFreq = freq;
|
|
SampleManager.SetChannelFrequency(policeChannel, freq);
|
|
SampleManager.SetChannelVolume(policeChannel, 100);
|
|
SampleManager.SetChannelPan(policeChannel, 63);
|
|
SampleManager.SetChannelLoopCount(policeChannel, 1);
|
|
SampleManager.SetChannelLoopPoints(policeChannel, 0, -1);
|
|
SampleManager.StartChannel(policeChannel);
|
|
}
|
|
if(processed) ResetPoliceRadio();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::ServiceSoundEffects()
|
|
{
|
|
uint32 timeOfRecentCrime;
|
|
cAudioScriptObject *object;
|
|
|
|
timeOfRecentCrime = m_nTimeOfRecentCrime;
|
|
++m_nTimeOfRecentCrime;
|
|
if(timeOfRecentCrime % 5)
|
|
field_2 = 0;
|
|
else
|
|
field_2 = 1;
|
|
if(m_bUserPause && !m_bPreviousUserPause) {
|
|
for(int32 i = 0; i < allChannels; i++) SampleManager.StopChannel(i);
|
|
|
|
ClearRequestedQueue();
|
|
if(m_bActiveSampleQueue) {
|
|
m_bActiveSampleQueue = 0;
|
|
ClearRequestedQueue();
|
|
m_bActiveSampleQueue = 1;
|
|
} else {
|
|
m_bActiveSampleQueue = 1;
|
|
ClearRequestedQueue();
|
|
m_bActiveSampleQueue = 0;
|
|
}
|
|
ClearActiveSamples();
|
|
}
|
|
m_bActiveSampleQueue = m_bActiveSampleQueue != 1;
|
|
ProcessReverb();
|
|
ProcessSpecial();
|
|
ClearRequestedQueue();
|
|
InterrogateAudioEntities();
|
|
m_sPedComments.Process();
|
|
ServicePoliceRadio();
|
|
ServiceCollisions();
|
|
AddReleasingSounds();
|
|
ProcessMissionAudio();
|
|
AdjustSamplesVolume();
|
|
ProcessActiveQueues();
|
|
for(int32 i = 0; i < m_nScriptObjectEntityTotal; ++i) {
|
|
object = (cAudioScriptObject *)m_asAudioEntities[m_anScriptObjectEntityIndices[i]].m_pEntity;
|
|
delete object;
|
|
m_asAudioEntities[m_anScriptObjectEntityIndices[i]].m_pEntity = nil;
|
|
DestroyEntity(m_anScriptObjectEntityIndices[i]);
|
|
}
|
|
m_nScriptObjectEntityTotal = 0;
|
|
}
|
|
|
|
int8
|
|
cAudioManager::SetCurrent3DProvider(uint8 which)
|
|
{
|
|
if(!m_bIsInitialised) return -1;
|
|
for(uint8 i = 0; i < m_bActiveSamples + 1; ++i) SampleManager.StopChannel(i);
|
|
ClearRequestedQueue();
|
|
if(m_bActiveSampleQueue)
|
|
m_bActiveSampleQueue = 0;
|
|
else
|
|
m_bActiveSampleQueue = 1;
|
|
ClearRequestedQueue();
|
|
ClearActiveSamples();
|
|
int8 current = SampleManager.SetCurrent3DProvider(which);
|
|
if(current > 0) {
|
|
m_bActiveSamples = SampleManager.GetMaximumSupportedChannels();
|
|
if(m_bActiveSamples > 1) --m_bActiveSamples;
|
|
}
|
|
return current;
|
|
}
|
|
|
|
void
|
|
cAudioManager::SetDynamicAcousticModelingStatus(bool status)
|
|
{
|
|
m_bDynamicAcousticModelingStatus = status;
|
|
}
|
|
|
|
void
|
|
cAudioManager::SetEffectsFadeVolume(uint8 volume) const
|
|
{
|
|
SampleManager.SetEffectsFadeVolume(volume);
|
|
}
|
|
|
|
void
|
|
cAudioManager::SetEffectsMasterVolume(uint8 volume) const
|
|
{
|
|
SampleManager.SetEffectsMasterVolume(volume);
|
|
}
|
|
|
|
void
|
|
cAudioManager::SetEntityStatus(int32 id, uint8 status)
|
|
{
|
|
if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) {
|
|
m_asAudioEntities[id].m_bStatus = status;
|
|
}
|
|
}
|
|
|
|
uint32
|
|
cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision)
|
|
{
|
|
uint8 surface1 = audioCollision->m_bSurface1;
|
|
uint8 surface2 = audioCollision->m_bSurface2;
|
|
int32 vol;
|
|
float ratio;
|
|
|
|
if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
|
|
surface2 == SURFACE_HEDGE) {
|
|
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
|
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
|
|
m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
|
|
vol = 50.f * ratio;
|
|
} else {
|
|
if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
|
|
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
|
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
|
|
m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
|
|
vol = 30.f * ratio;
|
|
|
|
} else {
|
|
if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
|
|
surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
|
|
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
|
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
|
|
m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
|
|
vol = 50.f * ratio;
|
|
} else {
|
|
if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; }
|
|
ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
|
m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
|
|
m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
|
|
vol = 40.f * ratio;
|
|
}
|
|
}
|
|
}
|
|
if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2;
|
|
return vol;
|
|
}
|
|
|
|
void
|
|
cAudioManager::SetMissionAudioLocation(float x, float y, float z)
|
|
{
|
|
if(m_bIsInitialised) {
|
|
m_sMissionAudio.field_12 = 0;
|
|
m_sMissionAudio.m_vecPos = {x, y, z};
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) const
|
|
{
|
|
if(m_bIsInitialised) {
|
|
if(g_nMissionAudioPlayingStatus != 1) {
|
|
g_nMissionAudioPlayingStatus = 0;
|
|
g_nMissionAudioSfx = sfx;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::SetMusicFadeVolume(uint8 volume) const
|
|
{
|
|
SampleManager.SetMusicFadeVolume(volume);
|
|
}
|
|
|
|
void
|
|
cAudioManager::SetMusicMasterVolume(uint8 volume) const
|
|
{
|
|
SampleManager.SetMusicMasterVolume(volume);
|
|
}
|
|
|
|
void
|
|
cAudioManager::SetSpeakerConfig(int32 conf) const
|
|
{
|
|
SampleManager.SetSpeakerConfig(conf);
|
|
}
|
|
|
|
void
|
|
cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
|
|
{
|
|
if(col->m_fIntensity2 > 0.0016f) {
|
|
uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
|
|
if(emittingVol) {
|
|
m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
|
|
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 60.f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = counter;
|
|
m_sQueueSample.m_vecPos = col->m_vecPosition;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 7;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart =
|
|
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd =
|
|
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 4.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 60.0f;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 5;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
|
|
{
|
|
static constexpr int32 gOneShotCol[] = {
|
|
SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1,
|
|
SFX_COL_GRAVEL_1, SFX_COL_MUD_1, SFX_COL_TARMAC_1,
|
|
SFX_COL_CAR_1, SFX_COL_GRASS_1, SFX_COL_SCAFFOLD_POLE_1,
|
|
SFX_COL_GARAGE_DOOR_1, SFX_COL_CAR_PANEL_1, SFX_COL_THICK_METAL_PLATE_1,
|
|
SFX_COL_SCAFFOLD_POLE_1, SFX_COL_LAMP_POST_1, SFX_COL_HYDRANT_1,
|
|
SFX_COL_HYDRANT_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_PED_1,
|
|
SFX_COL_SAND_1, SFX_SPLASH_1, SFX_COL_WOOD_CRATES_1,
|
|
SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_SOLID_1, SFX_COL_GRASS_1,
|
|
SFX_COL_GRASS_1, SFX_COL_VEG_1, SFX_COL_TARMAC_1,
|
|
SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_TYRE_BUMP,
|
|
SFX_COL_CARDBOARD_1, SFX_COL_TARMAC_1, SFX_COL_GATE};
|
|
|
|
int16 s1;
|
|
int16 s2;
|
|
|
|
int32 emittingVol;
|
|
float ratio;
|
|
|
|
static uint16 counter = 28;
|
|
|
|
for(int32 i = 0; i < 2; i++) {
|
|
if(i) {
|
|
s1 = col->m_bSurface2;
|
|
s2 = col->m_bSurface1;
|
|
} else {
|
|
s1 = col->m_bSurface1;
|
|
s2 = col->m_bSurface2;
|
|
}
|
|
ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1);
|
|
if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio;
|
|
if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
|
|
s1 = SURFACE_BILLBOARD;
|
|
ratio = min(1.f, 2.f * ratio);
|
|
}
|
|
emittingVol = 40.f * ratio;
|
|
if(emittingVol) {
|
|
m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
|
|
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 60.f, m_sQueueSample.m_fDistance);
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
|
|
switch(m_sQueueSample.m_nSampleIndex) {
|
|
case SFX_COL_TARMAC_1:
|
|
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 5;
|
|
break;
|
|
case SFX_COL_CAR_PANEL_1:
|
|
m_sQueueSample.m_nSampleIndex += m_anRandomTable[0] % 6;
|
|
break;
|
|
case SFX_COL_LAMP_POST_1:
|
|
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] & 1;
|
|
break;
|
|
case SFX_COL_METAL_CHAIN_FENCE_1:
|
|
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] & 3;
|
|
break;
|
|
case SFX_COL_PED_1:
|
|
m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5;
|
|
break;
|
|
case SFX_COL_WOOD_CRATES_1:
|
|
m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] & 3;
|
|
break;
|
|
case SFX_COL_WOOD_BENCH_1:
|
|
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] & 3;
|
|
break;
|
|
case SFX_COL_VEG_1:
|
|
m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 5;
|
|
break;
|
|
case SFX_COL_NEWS_VENDOR_1:
|
|
m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 3;
|
|
break;
|
|
case SFX_COL_CAR_1:
|
|
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 5;
|
|
break;
|
|
case SFX_COL_CARDBOARD_1:
|
|
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] & 1;
|
|
break;
|
|
default: break;
|
|
}
|
|
switch(s1) {
|
|
case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break;
|
|
case SURFACE_METAL15: m_sQueueSample.m_nFrequency = 8819; break;
|
|
case SURFACE_PUDDLE:
|
|
m_sQueueSample.m_nFrequency =
|
|
2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
break;
|
|
case SURFACE_TIRE: m_sQueueSample.m_nFrequency = 6000; break;
|
|
case SURFACE_HARD24: m_sQueueSample.m_nFrequency = 8000; break;
|
|
default:
|
|
m_sQueueSample.m_nFrequency =
|
|
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
|
break;
|
|
}
|
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
|
m_sQueueSample.m_counter = counter++;
|
|
if(counter >= 255) counter = 28;
|
|
m_sQueueSample.m_vecPos = col->m_vecPosition;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 11;
|
|
m_sQueueSample.m_nLoopCount = 1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = 0;
|
|
m_sQueueSample.m_nLoopEnd = -1;
|
|
m_sQueueSample.field_48 = 4.0;
|
|
m_sQueueSample.m_fSoundIntensity = 60.0;
|
|
m_sQueueSample.field_56 = 1;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
cAudioManager::SetupCrimeReport()
|
|
{
|
|
int16 audioZoneId;
|
|
CZone *zone;
|
|
int j;
|
|
float rangeX;
|
|
float rangeY;
|
|
float halfX;
|
|
float halfY;
|
|
float quarterX;
|
|
float quarterY;
|
|
int i;
|
|
int32 sampleIndex;
|
|
bool processed = false;
|
|
|
|
if(MusicManager.m_nMusicMode == 2) return 0;
|
|
|
|
if(60 - policeChannelTimer <= 9) {
|
|
AgeCrimes();
|
|
return 1;
|
|
}
|
|
|
|
for(i = 0; i < 10; i++) {
|
|
if(crimes[i].type) break;
|
|
}
|
|
|
|
if(i == 10) return 0;
|
|
audioZoneId = CTheZones::FindAudioZone(&crimes[i].position);
|
|
if(audioZoneId >= 0 && audioZoneId < 36) {
|
|
j = 0;
|
|
zone = &CTheZones::ZoneArray[CTheZones::AudioZoneArray[audioZoneId]];
|
|
while(strcmp(zone->name, ZoneSfx[j].m_aName) != 0) {
|
|
++j;
|
|
if(j >= 36) {
|
|
crimes[i].type = 0;
|
|
AgeCrimes();
|
|
return 1;
|
|
}
|
|
}
|
|
sampleIndex = ZoneSfx[j].m_nSampleIndex;
|
|
|
|
if(j < 36) {
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
m_anRandomTable[0] % 3 + SFX_WEVE_GOT;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
(m_anRandomTable[1] & 1) + SFX_A_10_1;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
switch(crimes[i].type) {
|
|
case CRIME_PED_BURNED: crimes[i].type = 2; break;
|
|
case CRIME_COP_BURNED: crimes[i].type = 3; break;
|
|
case CRIME_VEHICLE_BURNED: crimes[i].type = 6; break;
|
|
case CRIME_DESTROYED_CESSNA: crimes[i].type = 12; break;
|
|
default: break;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
crimes[i].type + SFX_A_10_2;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] = SFX_IN;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(sampleIndex == SFX_POLICE_RADIO_SHORESIDE_VALE &&
|
|
(strcmp(zone->name, SubZo2Label) == 0 || strcmp(zone->name, SubZo3Label) == 0)) {
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] = SFX_NORTH;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer == 60) {
|
|
crimes[i].type = 0;
|
|
AgeCrimes();
|
|
return 1;
|
|
}
|
|
crimesSamples[policeChannelTimerSeconds] = SFX_EAST;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
rangeX = zone->maxx - zone->minx;
|
|
rangeY = zone->maxy - zone->miny;
|
|
halfX = 0.5f * rangeX + zone->minx;
|
|
halfY = 0.5f * rangeY + zone->miny;
|
|
quarterX = 0.25f * rangeX;
|
|
quarterY = 0.25f * rangeY;
|
|
if(halfY + quarterY < crimes[i].position.y) {
|
|
if(halfY - quarterY > crimes[i].position.y) {
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
SFX_SOUTH;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
processed = 1;
|
|
}
|
|
} else if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] = SFX_NORTH;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
processed = 1;
|
|
}
|
|
|
|
if(halfX + quarterX < crimes[i].position.x) {
|
|
if(halfX - quarterX <= crimes[i].position.x) {
|
|
if(processed || policeChannelTimer == 60) {
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] = sampleIndex;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds =
|
|
(policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
m_anRandomTable[2] % 3 +
|
|
SFX_POLICE_RADIO_MESSAGE_NOISE_1;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds =
|
|
(policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] = TOTAL_AUDIO_SAMPLES;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds =
|
|
(policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
crimes[i].type = 0;
|
|
AgeCrimes();
|
|
return 1;
|
|
}
|
|
crimesSamples[policeChannelTimerSeconds] = SFX_CENTRAL;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] = SFX_WEST;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
} else if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] = SFX_EAST;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] = sampleIndex;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
m_anRandomTable[2] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] = TOTAL_AUDIO_SAMPLES;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
}
|
|
}
|
|
crimes[i].type = 0;
|
|
AgeCrimes();
|
|
return 1;
|
|
}
|
|
|
|
WRAPPER
|
|
bool cAudioManager::SetupJumboEngineSound(uint8, int32) { EAXJMP(0x56F140); }
|
|
|
|
bool
|
|
cAudioManager::SetupJumboFlySound(uint8 emittingVol)
|
|
{
|
|
if(m_sQueueSample.m_fDistance >= 440.0f) return 0;
|
|
|
|
int32 vol = ComputeVolume(emittingVol, 440.0f, m_sQueueSample.m_fDistance);
|
|
m_sQueueSample.m_bVolume = vol;
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY;
|
|
m_sQueueSample.m_counter = 0;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 1;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY);
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_fSoundIntensity = 440.0f;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_48 = 4.0f;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.field_76 = 5;
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
|
|
{
|
|
if(m_sQueueSample.m_fDistance >= 240.f) return 0;
|
|
|
|
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 240.f, m_sQueueSample.m_fDistance);
|
|
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 5;
|
|
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 1;
|
|
m_sQueueSample.field_16 = 1;
|
|
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE);
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 4.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 240.0f;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 12;
|
|
m_sQueueSample.m_bOffset = 0;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
m_sQueueSample.m_counter = 6;
|
|
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
|
|
m_sQueueSample.m_nFrequency += 200;
|
|
m_sQueueSample.m_bOffset = maxVolume;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::SetupJumboTaxiSound(uint8 vol)
|
|
{
|
|
if(m_sQueueSample.m_fDistance >= 180.f) return 0;
|
|
|
|
uint8 emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance / 180);
|
|
|
|
if(m_sQueueSample.m_fDistance / 180 < 0.7f) emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
|
|
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance);
|
|
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 1;
|
|
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 1;
|
|
m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 4.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 180.0f;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 4;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
|
|
{
|
|
if(m_sQueueSample.m_fDistance >= 170.f) return 0;
|
|
|
|
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 170.f, m_sQueueSample.m_fDistance);
|
|
|
|
if(m_sQueueSample.m_bVolume) {
|
|
m_sQueueSample.m_counter = 2;
|
|
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE;
|
|
m_sQueueSample.m_bBankIndex = 0;
|
|
m_sQueueSample.m_bIsDistant = 0;
|
|
m_sQueueSample.field_16 = 1;
|
|
m_sQueueSample.m_nFrequency = freq;
|
|
m_sQueueSample.m_nLoopCount = 0;
|
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
|
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
|
m_sQueueSample.field_48 = 4.0f;
|
|
m_sQueueSample.m_fSoundIntensity = 170.0f;
|
|
m_sQueueSample.field_56 = 0;
|
|
m_sQueueSample.field_76 = 4;
|
|
m_sQueueSample.m_bReverbFlag = 1;
|
|
m_sQueueSample.m_bRequireReflection = 0;
|
|
AddSampleToRequestedQueue();
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
void
|
|
cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
|
|
{
|
|
CPed *ped = params->m_pPed;
|
|
uint8 emittingVol;
|
|
float maxDist;
|
|
float soundIntensity;
|
|
tPedComment pedComment;
|
|
|
|
if(ped) {
|
|
switch(sound) {
|
|
case SOUND_AMMUNATION_WELCOME_1: pedComment.m_nSampleIndex = SFX_AMMU_D; break;
|
|
case SOUND_AMMUNATION_WELCOME_2: pedComment.m_nSampleIndex = SFX_AMMU_E; break;
|
|
case SOUND_AMMUNATION_WELCOME_3: pedComment.m_nSampleIndex = SFX_AMMU_F; break;
|
|
default:
|
|
pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound);
|
|
if(pedComment.m_nSampleIndex == NO_SAMPLE) return;
|
|
break;
|
|
}
|
|
|
|
maxDist = 2500.f;
|
|
soundIntensity = 50.f;
|
|
|
|
if(params->m_fDistance < maxDist) {
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
if(sound != SOUND_PAGER) {
|
|
switch(sound) {
|
|
case SOUND_AMMUNATION_WELCOME_1:
|
|
case SOUND_AMMUNATION_WELCOME_2:
|
|
case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break;
|
|
default:
|
|
if(CWorld::GetIsLineOfSightClear(TheCamera.GetGameCamPosition(),
|
|
m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0,
|
|
0)) {
|
|
emittingVol = maxVolume;
|
|
} else {
|
|
emittingVol = 31;
|
|
}
|
|
break;
|
|
}
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
|
|
pedComment.field_25 = 10;
|
|
if(m_sQueueSample.m_bVolume) {
|
|
pedComment.m_entityIndex = m_sQueueSample.m_nEntityIndex;
|
|
pedComment.m_vecPos = m_sQueueSample.m_vecPos;
|
|
pedComment.m_fDistance = m_sQueueSample.m_fDistance;
|
|
pedComment.m_bVolume = m_sQueueSample.m_bVolume;
|
|
m_sPedComments.Add(&pedComment);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
switch(sound) {
|
|
case SOUND_PED_HELI_PLAYER_FOUND:
|
|
maxDist = 160000.f;
|
|
soundIntensity = 400.f;
|
|
pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 29 +
|
|
SFX_POLICE_HELI_1;
|
|
break;
|
|
case SOUND_PED_BODYCAST_HIT:
|
|
if(CTimer::GetTimeInMilliseconds() <= gNextCryTime) return;
|
|
maxDist = 2500.f;
|
|
soundIntensity = 50.f;
|
|
gNextCryTime = CTimer::GetTimeInMilliseconds() + 500;
|
|
pedComment.m_nSampleIndex =
|
|
(m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) + SFX_PLASTER_BLOKE_1;
|
|
break;
|
|
case SOUND_INJURED_PED_MALE_OUCH:
|
|
case SOUND_8A:
|
|
maxDist = 2500.f;
|
|
soundIntensity = 50.f;
|
|
pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 15 +
|
|
SFX_GENERIC_MALE_GRUNT_1;
|
|
break;
|
|
case SOUND_INJURED_PED_FEMALE:
|
|
maxDist = 2500.f;
|
|
soundIntensity = 50.f;
|
|
pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % 11 +
|
|
SFX_GENERIC_FEMALE_GRUNT_1;
|
|
break;
|
|
default: return;
|
|
}
|
|
|
|
if(params->m_fDistance < maxDist) {
|
|
CalculateDistance((bool *)params, params->m_fDistance);
|
|
if(sound != SOUND_PAGER) {
|
|
switch(sound) {
|
|
case SOUND_AMMUNATION_WELCOME_1:
|
|
case SOUND_AMMUNATION_WELCOME_2:
|
|
case SOUND_AMMUNATION_WELCOME_3: emittingVol = maxVolume; break;
|
|
default:
|
|
if(CWorld::GetIsLineOfSightClear(TheCamera.GetGameCamPosition(),
|
|
m_sQueueSample.m_vecPos, 1, 0, 0, 0, 0, 0,
|
|
0)) {
|
|
emittingVol = maxVolume;
|
|
} else {
|
|
emittingVol = 31;
|
|
}
|
|
break;
|
|
}
|
|
m_sQueueSample.m_bVolume =
|
|
ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance);
|
|
pedComment.field_25 = 10;
|
|
if(m_sQueueSample.m_bVolume) {
|
|
pedComment.m_entityIndex = m_sQueueSample.m_nEntityIndex;
|
|
pedComment.m_vecPos = m_sQueueSample.m_vecPos;
|
|
pedComment.m_fDistance = m_sQueueSample.m_fDistance;
|
|
pedComment.m_bVolume = m_sQueueSample.m_bVolume;
|
|
m_sPedComments.Add(&pedComment);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::SetupSuspectLastSeenReport()
|
|
{
|
|
CVehicle *veh;
|
|
uint8 color1;
|
|
int32 main_color;
|
|
int32 sample;
|
|
|
|
int32 color_pre_modifier;
|
|
int32 color_post_modifier;
|
|
|
|
constexpr int32 gCarColourTable[][3] = {
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLACK, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_WHITE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_RED, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_ORANGE, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_YELLOW, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_GREEN, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_BLUE, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_PURPLE, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
{TOTAL_AUDIO_SAMPLES, SFX_POLICE_RADIO_SILVER, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_LIGHT, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES},
|
|
{SFX_POLICE_RADIO_DARK, TOTAL_AUDIO_SAMPLES, TOTAL_AUDIO_SAMPLES}
|
|
};
|
|
|
|
if(MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE) {
|
|
veh = FindPlayerVehicle();
|
|
if(veh) {
|
|
if(60 - policeChannelTimer > 9) {
|
|
color1 = veh->m_currentColour1;
|
|
if(color1 >= ARRAY_SIZE(gCarColourTable)) {
|
|
debug("\n *** UNKNOWN CAR COLOUR %d *** ", color1);
|
|
} else {
|
|
main_color = gCarColourTable[color1][1];
|
|
color_pre_modifier = gCarColourTable[color1][0];
|
|
color_post_modifier = gCarColourTable[color1][2];
|
|
switch(veh->m_modelIndex) {
|
|
case MI_LANDSTAL:
|
|
case MI_BLISTA: sample = SFX_POLICE_RADIO_CRUISER; break;
|
|
case MI_IDAHO:
|
|
case MI_STALLION: sample = SFX_POLICE_RADIO_CONVERTIBLE; break;
|
|
case MI_STINGER:
|
|
case MI_INFERNUS:
|
|
case MI_CHEETAH:
|
|
case MI_BANSHEE: sample = SFX_POLICE_RADIO_SPORTS_CAR; break;
|
|
case MI_PEREN:
|
|
case MI_SENTINEL:
|
|
case MI_FBICAR: sample = SFX_POLICE_RADIO_SALOON; break;
|
|
case MI_PATRIOT:
|
|
case MI_BOBCAT: sample = SFX_POLICE_RADIO_PICKUP; break;
|
|
case MI_FIRETRUCK: sample = SFX_POLICE_RADIO_FIRE_TRUCK; break;
|
|
case MI_TRASH:
|
|
case MI_BARRACKS: sample = SFX_POLICE_RADIO_TRUCK; break;
|
|
case MI_STRETCH: sample = SFX_POLICE_RADIO_LIMO; break;
|
|
case MI_MANANA:
|
|
case MI_ESPERANT: sample = SFX_POLICE_RADIO_2_DOOR; break;
|
|
case MI_PONY:
|
|
case MI_MULE:
|
|
case MI_MOONBEAM:
|
|
case MI_ENFORCER:
|
|
case MI_SECURICA:
|
|
case MI_RUMPO: sample = SFX_POLICE_RADIO_VAN; break;
|
|
case MI_AMBULAN: sample = SFX_POLICE_RADIO_AMBULANCE; break;
|
|
case MI_TAXI:
|
|
case MI_CABBIE:
|
|
case MI_BORGNINE: sample = SFX_POLICE_RADIO_TAXI; break;
|
|
case MI_MRWHOOP:
|
|
sample = SFX_POLICE_RADIO_ICE_CREAM_VAN;
|
|
break;
|
|
case MI_BFINJECT: sample = SFX_POLICE_RADIO_BUGGY; break;
|
|
case MI_POLICE: sample = SFX_POLICE_RADIO_POLICE_CAR; break;
|
|
case MI_PREDATOR: sample = SFX_POLICE_RADIO_BOAT; break;
|
|
case MI_BUS:
|
|
case MI_COACH: sample = SFX_POLICE_RADIO_BUS; break;
|
|
case MI_RHINO:
|
|
sample = SFX_POLICE_RADIO_TANK;
|
|
main_color = TOTAL_AUDIO_SAMPLES;
|
|
color_post_modifier = TOTAL_AUDIO_SAMPLES;
|
|
break;
|
|
case MI_TRAIN:
|
|
sample = SFX_POLICE_RADIO_SUBWAY_CAR;
|
|
main_color = TOTAL_AUDIO_SAMPLES;
|
|
color_post_modifier = TOTAL_AUDIO_SAMPLES;
|
|
|
|
break;
|
|
default:
|
|
debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ",
|
|
veh->m_modelIndex);
|
|
return;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
m_anRandomTable[4] % 3 +
|
|
SFX_POLICE_RADIO_MESSAGE_NOISE_1;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
SFX_POLICE_RADIO_SUSPECT;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(m_anRandomTable[3] & 1 && policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
SFX_POLICE_RADIO_LAST_SEEN;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(main_color == SFX_POLICE_RADIO_ORANGE) {
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
SFX_POLICE_RADIO_IN_AN;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds =
|
|
(policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
} else if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
SFX_POLICE_RADIO_IN_A;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(color_pre_modifier != TOTAL_AUDIO_SAMPLES && policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] = color_pre_modifier;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(main_color != TOTAL_AUDIO_SAMPLES && policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] = main_color;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(color_post_modifier != TOTAL_AUDIO_SAMPLES && policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] = color_post_modifier;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] = sample;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
m_anRandomTable[0] % 3 +
|
|
SFX_POLICE_RADIO_MESSAGE_NOISE_1;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] = TOTAL_AUDIO_SAMPLES;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
if(60 - policeChannelTimer > 4) {
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
m_anRandomTable[4] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] = SFX_POLICE_RADIO_SUSPECT;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] = SFX_POLICE_RADIO_ON_FOOT;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] =
|
|
m_anRandomTable[0] % 3 + SFX_POLICE_RADIO_MESSAGE_NOISE_1;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
if(policeChannelTimer != 60) {
|
|
crimesSamples[policeChannelTimerSeconds] = TOTAL_AUDIO_SAMPLES;
|
|
++policeChannelTimer;
|
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::Terminate()
|
|
{
|
|
if(m_bIsInitialised) {
|
|
MusicManager.Terminate();
|
|
|
|
for(uint32 i = 0; i < totalAudioEntitiesSlots; i++) {
|
|
m_asAudioEntities[i].m_bIsUsed = 0;
|
|
m_anAudioEntityIndices[i] = 200;
|
|
}
|
|
|
|
m_nAudioEntitiesTotal = 0;
|
|
m_nScriptObjectEntityTotal = 0;
|
|
PreTerminateGameSpecificShutdown();
|
|
|
|
for(uint32 i = 0; i < 2; i++) {
|
|
if(SampleManager.IsSampleBankLoaded(i)) SampleManager.UnloadSampleBank(i);
|
|
}
|
|
|
|
SampleManager.Terminate();
|
|
|
|
m_bIsInitialised = 0;
|
|
PostTerminateGameSpecificShutdown();
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::TranslateEntity(CVector *in, CVector *out) const
|
|
{
|
|
*out = MultiplyInverse(TheCamera.GetMatrix(), *in);
|
|
}
|
|
|
|
void
|
|
cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile)
|
|
{
|
|
float newGasPedalAudio;
|
|
|
|
float gasPedal = Abs(automobile->m_fGasPedal);
|
|
float gasPedalAudio = automobile->m_fGasPedalAudio;
|
|
|
|
if(gasPedalAudio < gasPedal) {
|
|
newGasPedalAudio = gasPedalAudio + 0.09f;
|
|
if(gasPedal <= newGasPedalAudio) newGasPedalAudio = gasPedal;
|
|
} else {
|
|
newGasPedalAudio = gasPedalAudio - 0.07f;
|
|
if(gasPedal >= newGasPedalAudio) newGasPedalAudio = gasPedal;
|
|
}
|
|
automobile->m_fGasPedalAudio = newGasPedalAudio;
|
|
}
|
|
|
|
void
|
|
cAudioManager::UpdateReflections()
|
|
{
|
|
const CVector &camPos = TheCamera.GetPosition();
|
|
CColPoint colpoint;
|
|
CEntity *ent;
|
|
|
|
if(m_nTimeOfRecentCrime & 7) {
|
|
if(((uint8)m_nTimeOfRecentCrime + 1) & 7) {
|
|
if(((uint8)m_nTimeOfRecentCrime + 2) & 7) {
|
|
if(((uint8)m_nTimeOfRecentCrime + 3) & 7) {
|
|
if(!(((uint8)m_nTimeOfRecentCrime + 4) & 7)) {
|
|
m_avecReflectionsPos[4] = camPos;
|
|
m_avecReflectionsPos[4].z += 50.f;
|
|
if(CWorld::ProcessVerticalLine(
|
|
camPos, m_avecReflectionsPos[4].z, colpoint,
|
|
ent, true, false, false, false, true, false,
|
|
false)) {
|
|
m_afReflectionsDistances[4] =
|
|
colpoint.point.z - camPos.z;
|
|
} else {
|
|
m_afReflectionsDistances[4] = 50.0f;
|
|
}
|
|
}
|
|
} else {
|
|
m_avecReflectionsPos[3] = camPos;
|
|
m_avecReflectionsPos[3].x += 50.f;
|
|
if(CWorld::ProcessLineOfSight(
|
|
camPos, m_avecReflectionsPos[3], colpoint, ent, true,
|
|
false, false, true, false, true, true)) {
|
|
m_afReflectionsDistances[3] =
|
|
Distance(camPos, colpoint.point);
|
|
} else {
|
|
m_afReflectionsDistances[3] = 50.0f;
|
|
}
|
|
}
|
|
} else {
|
|
m_avecReflectionsPos[2] = camPos;
|
|
m_avecReflectionsPos[2].x -= 50.f;
|
|
if(CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2],
|
|
colpoint, ent, true, false, false,
|
|
true, false, true, true)) {
|
|
m_afReflectionsDistances[2] =
|
|
Distance(camPos, colpoint.point);
|
|
} else {
|
|
m_afReflectionsDistances[2] = 50.0f;
|
|
}
|
|
}
|
|
} else {
|
|
m_avecReflectionsPos[1] = camPos;
|
|
m_avecReflectionsPos[1].y -= 50.f;
|
|
if(CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint,
|
|
ent, true, false, false, true, false, true,
|
|
true)) {
|
|
m_afReflectionsDistances[1] = Distance(camPos, colpoint.point);
|
|
} else {
|
|
m_afReflectionsDistances[1] = 50.0f;
|
|
}
|
|
}
|
|
} else {
|
|
m_avecReflectionsPos[0] = camPos;
|
|
m_avecReflectionsPos[0].y += 50.f;
|
|
if(CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true,
|
|
false, false, true, false, true, true)) {
|
|
m_afReflectionsDistances[0] = Distance(camPos, colpoint.point);
|
|
} else {
|
|
m_afReflectionsDistances[0] = 50.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool
|
|
cAudioManager::UsesReverseWarning(int32 model) const
|
|
{
|
|
return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH;
|
|
}
|
|
|
|
bool
|
|
cAudioManager::UsesSiren(int32 model) const
|
|
{
|
|
switch(model) {
|
|
case FIRETRUK:
|
|
case AMBULAN:
|
|
case FBICAR:
|
|
case POLICE:
|
|
case ENFORCER:
|
|
case PREDATOR: return true;
|
|
default: return false;
|
|
}
|
|
}
|
|
|
|
bool
|
|
cAudioManager::UsesSirenSwitching(int32 model) const
|
|
{
|
|
switch(model) {
|
|
case AMBULAN:
|
|
case POLICE:
|
|
case ENFORCER:
|
|
case PREDATOR: return true;
|
|
default: return false;
|
|
}
|
|
}
|
|
|
|
void
|
|
cAudioManager::AdjustSamplesVolume()
|
|
{
|
|
for(int i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) {
|
|
tActiveSample* pSample = &m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1];
|
|
|
|
if(!pSample->m_bBankIndex) // all non-speech sounds on PC
|
|
pSample->m_bEmittingVolume = ComputeEmittingVolume(
|
|
pSample->m_bEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance);
|
|
}
|
|
}
|
|
|
|
int32
|
|
cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist)
|
|
{
|
|
float quatIntensity = intensity / 4.0f;
|
|
float diffIntensity = intensity - quatIntensity;
|
|
if(dist > diffIntensity)
|
|
return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / quatIntensity;
|
|
return emittingVolume;
|
|
}
|
|
|
|
STARTPATCHES
|
|
InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP);
|
|
InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP);
|
|
InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP);
|
|
InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP);
|
|
InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP);
|
|
InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP);
|
|
InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP);
|
|
InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP);
|
|
InjectHook(0x57C160, &cAudioManager::ClearActiveSamples, PATCH_JUMP);
|
|
InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP);
|
|
InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP);
|
|
InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP);
|
|
InjectHook(0x57AD20, &cAudioManager::ComputePan, PATCH_JUMP);
|
|
InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP);
|
|
InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP);
|
|
InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP);
|
|
InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP);
|
|
InjectHook(0x57F060, &cAudioManager::DoPoliceRadioCrackle, PATCH_JUMP);
|
|
InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP);
|
|
InjectHook(0x57A8C0, &cAudioManager::Get3DProviderName, PATCH_JUMP);
|
|
InjectHook(0x571110, &cAudioManager::GetArmyTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x573AB0, &cAudioManager::GetBlackBusinessFemaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x572050, &cAudioManager::GetBlackCasualFemaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x574380, &cAudioManager::GetBlackConstructionWorkerTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x571D80, &cAudioManager::GetBlackCriminalTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5735E0, &cAudioManager::GetBlackDockerMaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5724D0, &cAudioManager::GetBlackFatFemaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5726C0, &cAudioManager::GetBlackFatMaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5728B0, &cAudioManager::GetBlackFemaleProstituteTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x572C20, &cAudioManager::GetBlackProjectFemaleOldTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x572D20, &cAudioManager::GetBlackProjectFemaleYoungTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x572AF0, &cAudioManager::GetBlackProjectMaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5739C0, &cAudioManager::GetBlackWorkerMaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x574FF0, &cAudioManager::GetBomberTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5712C0, &cAudioManager::GetBusinessMaleOldTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5713E0, &cAudioManager::GetBusinessMaleYoungTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x572040, &cAudioManager::GetCasualMaleOldTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x574FE0, &cAudioManager::GetCatatalinaTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP);
|
|
InjectHook(0x573010, &cAudioManager::GetChinatownFemaleOldTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5730F0, &cAudioManager::GetChinatownFemaleYoungTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x572E10, &cAudioManager::GetChinatownMaleOldTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x572F10, &cAudioManager::GetChinatownMaleYoungTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x575120, &cAudioManager::GetChunkyTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x571B00, &cAudioManager::GetColumbianTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x570EA0, &cAudioManager::GetCopTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x57A8F0, &cAudioManager::GetCurrent3DProviderIndex, PATCH_JUMP);
|
|
InjectHook(0x569060, &cAudioManager::GetCollisionOneShotRatio, PATCH_JUMP);
|
|
InjectHook(0x5693B0, &cAudioManager::GetCollisionRatio, PATCH_JUMP);
|
|
InjectHook(0x571770, &cAudioManager::GetDiabloTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x569750, &cAudioManager::GetDistanceSquared, PATCH_JUMP);
|
|
InjectHook(0x574DA0, &cAudioManager::GetEightTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x574040, &cAudioManager::GetFanFemaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x573F60, &cAudioManager::GetFanMaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x571040, &cAudioManager::GetFBITalkSfx, PATCH_JUMP);
|
|
InjectHook(0x572280, &cAudioManager::GetFemaleNo3TalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5712B0, &cAudioManager::GetFiremanTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x574E50, &cAudioManager::GetFrankieTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x575460, &cAudioManager::GetGenericMaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x571C30, &cAudioManager::GetHoodTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5741F0, &cAudioManager::GetHospitalFemaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x574120, &cAudioManager::GetHospitalMaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x56F410, &cAudioManager::GetJumboTaxiFreq, PATCH_JUMP);
|
|
InjectHook(0x573310, &cAudioManager::GetLittleItalyFemaleOldTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x573400, &cAudioManager::GetLittleItalyFemaleYoungTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5731E0, &cAudioManager::GetLittleItalyMaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x571510, &cAudioManager::GetMafiaTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x571F40, &cAudioManager::GetMaleNo2TalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5711C0, &cAudioManager::GetMedicTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP);
|
|
InjectHook(0x57F050, &cAudioManager::GetMissionScriptPoliceAudioPlayingStatus, PATCH_JUMP);
|
|
InjectHook(0x574F00, &cAudioManager::GetMistyTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x575340, &cAudioManager::GetNormalMaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP);
|
|
InjectHook(0x574FD0, &cAudioManager::GetOJGTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x570960, &cAudioManager::GetPedCommentSfx, PATCH_JUMP);
|
|
InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP);
|
|
InjectHook(0x56BF80, &cAudioManager::GetVehicleDriveWheelSkidValue, PATCH_JUMP);
|
|
InjectHook(0x56C120, &cAudioManager::GetVehicleNonDriveWheelSkidValue, PATCH_JUMP);
|
|
InjectHook(0x575240, &cAudioManager::GetPimpTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x570E00, &cAudioManager::GetPlayerTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5737E0, &cAudioManager::GetScumFemaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5736D0, &cAudioManager::GetScumMaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x575060, &cAudioManager::GetSecurityGuardTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x574480, &cAudioManager::GetShopperFemaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x574790, &cAudioManager::GetSpecialCharacterTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x573E90, &cAudioManager::GetStewardFemaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x573DC0, &cAudioManager::GetStewardMaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x574690, &cAudioManager::GetStudentFemaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x574590, &cAudioManager::GetStudentMaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x573CD0, &cAudioManager::GetSupermodelFemaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x573BD0, &cAudioManager::GetSupermodelMaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x570F80, &cAudioManager::GetSwatTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x575190, &cAudioManager::GetTaxiDriverTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x571650, &cAudioManager::GetTriadTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5723A0, &cAudioManager::GetWhiteBusinessFemaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x572170, &cAudioManager::GetWhiteCasualFemaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x574290, &cAudioManager::GetWhiteConstructionWorkerTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x571E60, &cAudioManager::GetWhiteCriminalTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5734F0, &cAudioManager::GetWhiteDockerMaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5727B0, &cAudioManager::GetWhiteFatFemaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5725D0, &cAudioManager::GetWhiteFatMaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5729D0, &cAudioManager::GetWhiteFemaleProstituteTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5738D0, &cAudioManager::GetWhiteWorkerMaleTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5718D0, &cAudioManager::GetYakuzaTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP);
|
|
InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP);
|
|
InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP);
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|
InjectHook(0x57EEC0, &cAudioManager::InitialisePoliceRadio, PATCH_JUMP);
|
|
InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP);
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|
InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP);
|
|
InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP);
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|
InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP);
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|
InjectHook(0x57A9C0, &cAudioManager::IsMP3RadioChannelAvailable, PATCH_JUMP);
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|
InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_JUMP);
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|
InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP);
|
|
InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP);
|
|
InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP);
|
|
InjectHook(0x57A500, &cAudioManager::PlayOneShot, PATCH_JUMP);
|
|
InjectHook(0x580500, &cAudioManager::PlaySuspectLastSeen, PATCH_JUMP);
|
|
InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
|
|
InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP);
|
|
InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP);
|
|
InjectHook(0x579550, &cAudioManager::PreloadMissionAudio, PATCH_JUMP);
|
|
InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP);
|
|
// InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP);
|
|
InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP);
|
|
InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP);
|
|
InjectHook(0x56DE80, &cAudioManager::ProcessBoatEngine, PATCH_JUMP);
|
|
InjectHook(0x56E500, &cAudioManager::ProcessBoatMovingOverWater, PATCH_JUMP);
|
|
InjectHook(0x5790D0, &cAudioManager::ProcessBridge, PATCH_JUMP);
|
|
InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP);
|
|
InjectHook(0x579310, &cAudioManager::ProcessBridgeOneShots, PATCH_JUMP);
|
|
InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP);
|
|
InjectHook(0x56CC20, &cAudioManager::ProcessCarBombTick, PATCH_JUMP);
|
|
InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP);
|
|
InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP);
|
|
InjectHook(0x56CAF0, &cAudioManager::ProcessEngineDamage, PATCH_JUMP);
|
|
InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP);
|
|
InjectHook(0x575AC0, &cAudioManager::ProcessExplosions, PATCH_JUMP);
|
|
InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP);
|
|
InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP);
|
|
InjectHook(0x56E6A0, &cAudioManager::ProcessHelicopter, PATCH_JUMP);
|
|
InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP);
|
|
InjectHook(0x56E8F0, &cAudioManager::ProcessJumbo, PATCH_JUMP);
|
|
InjectHook(0x56EA40, &cAudioManager::ProcessJumboAccel, PATCH_JUMP);
|
|
InjectHook(0x56EE40, &cAudioManager::ProcessJumboDecel, PATCH_JUMP);
|
|
InjectHook(0x56ECF0, &cAudioManager::ProcessJumboFlying, PATCH_JUMP);
|
|
InjectHook(0x56ED10, &cAudioManager::ProcessJumboLanding, PATCH_JUMP);
|
|
InjectHook(0x56EC00, &cAudioManager::ProcessJumboTakeOff, PATCH_JUMP);
|
|
InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP);
|
|
InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP);
|
|
InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP);
|
|
InjectHook(0x5796E0, &cAudioManager::ProcessMissionAudio, PATCH_JUMP);
|
|
InjectHook(0x56A050, &cAudioManager::ProcessModelCarEngine, PATCH_JUMP);
|
|
InjectHook(0x5760C0, &cAudioManager::ProcessOneShotScriptObject, PATCH_JUMP);
|
|
InjectHook(0x56F450, &cAudioManager::ProcessPed, PATCH_JUMP);
|
|
InjectHook(0x56F4D0, &cAudioManager::ProcessPedHeadphones, PATCH_JUMP);
|
|
// InjectHook(0x56F650, &cAudioManager::ProcessPedOneShots, PATCH_JUMP);
|
|
InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP);
|
|
InjectHook(0x56E860, &cAudioManager::ProcessPlane, PATCH_JUMP);
|
|
InjectHook(0x56B0D0, &cAudioManager::ProcessPlayersVehicleEngine, PATCH_JUMP);
|
|
InjectHook(0x578190, &cAudioManager::ProcessPoliceCellBeatingScriptObject, PATCH_JUMP);
|
|
InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP);
|
|
InjectHook(0x578A80, &cAudioManager::ProcessProjectiles, PATCH_JUMP);
|
|
InjectHook(0x569CC0, &cAudioManager::ProcessRainOnVehicle, PATCH_JUMP);
|
|
InjectHook(0x569700, &cAudioManager::ProcessReverb, PATCH_JUMP);
|
|
InjectHook(0x569E50, &cAudioManager::ProcessReverseGear, PATCH_JUMP);
|
|
InjectHook(0x577630, &cAudioManager::ProcessSawMillScriptObject, PATCH_JUMP);
|
|
InjectHook(0x576070, &cAudioManager::ProcessScriptObject, PATCH_JUMP);
|
|
InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP);
|
|
InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP);
|
|
InjectHook(0x56DBF0, &cAudioManager::ProcessTrainNoise, PATCH_JUMP);
|
|
InjectHook(0x569A00, &cAudioManager::ProcessVehicle, PATCH_JUMP);
|
|
InjectHook(0x56C770, &cAudioManager::ProcessVehicleDoors, PATCH_JUMP);
|
|
InjectHook(0x56C200, &cAudioManager::ProcessVehicleHorn, PATCH_JUMP);
|
|
InjectHook(0x56C640, &cAudioManager::ProcessVehicleReverseWarning, PATCH_JUMP);
|
|
InjectHook(0x56A230, &cAudioManager::ProcessVehicleRoadNoise, PATCH_JUMP);
|
|
InjectHook(0x56BCB0, &cAudioManager::ProcessVehicleSkidding, PATCH_JUMP);
|
|
InjectHook(0x575F30, &cAudioManager::ProcessWaterCannon, PATCH_JUMP);
|
|
InjectHook(0x578370, &cAudioManager::ProcessWeather, PATCH_JUMP);
|
|
InjectHook(0x56A440, &cAudioManager::ProcessWetRoadNoise, PATCH_JUMP);
|
|
InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP);
|
|
InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP);
|
|
InjectHook(0x57A9F0, &cAudioManager::ReacquireDigitalHandle, PATCH_JUMP);
|
|
InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP);
|
|
InjectHook(0x568410, &cAudioManager::ReportCollision, PATCH_JUMP);
|
|
InjectHook(0x5803D0, &cAudioManager::ReportCrime, PATCH_JUMP);
|
|
InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP);
|
|
InjectHook(0x57EFF0, &cAudioManager::ResetPoliceRadio, PATCH_JUMP);
|
|
InjectHook(0x57A7B0, &cAudioManager::ResetTimers, PATCH_JUMP);
|
|
InjectHook(0x57A2A0, &cAudioManager::Service, PATCH_JUMP);
|
|
InjectHook(0x57F110, &cAudioManager::ServicePoliceRadio, PATCH_JUMP);
|
|
InjectHook(0x57F1B0, &cAudioManager::ServicePoliceRadioChannel, PATCH_JUMP);
|
|
InjectHook(0x57AA60, &cAudioManager::ServiceSoundEffects, PATCH_JUMP);
|
|
InjectHook(0x57A910, &cAudioManager::SetCurrent3DProvider, PATCH_JUMP);
|
|
InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP);
|
|
InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP);
|
|
InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP);
|
|
InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP);
|
|
InjectHook(0x568E20, &cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol, PATCH_JUMP);
|
|
InjectHook(0x5795F0, &cAudioManager::SetMissionAudioLocation, PATCH_JUMP);
|
|
InjectHook(0x57F020, &cAudioManager::SetMissionScriptPoliceAudio, PATCH_JUMP);
|
|
InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP);
|
|
InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP);
|
|
InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP);
|
|
InjectHook(0x568D30, &cAudioManager::SetUpLoopingCollisionSound, PATCH_JUMP);
|
|
InjectHook(0x5689D0, &cAudioManager::SetUpOneShotCollisionSound, PATCH_JUMP);
|
|
InjectHook(0x57F5B0, &cAudioManager::SetupCrimeReport, PATCH_JUMP);
|
|
InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP);
|
|
InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP);
|
|
InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP);
|
|
InjectHook(0x56F070, &cAudioManager::SetupJumboWhineSound, PATCH_JUMP);
|
|
InjectHook(0x570690, &cAudioManager::SetupPedComments, PATCH_JUMP);
|
|
InjectHook(0x57FCC0, &cAudioManager::SetupSuspectLastSeenReport, PATCH_JUMP);
|
|
InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP);
|
|
InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP);
|
|
InjectHook(0x56AC80, &cAudioManager::UpdateGasPedalAudio, PATCH_JUMP);
|
|
InjectHook(0x57B470, &cAudioManager::UpdateReflections, PATCH_JUMP);
|
|
InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP);
|
|
InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP);
|
|
InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP);
|
|
|
|
InjectHook(0x57C2B0, &cAudioManager::AdjustSamplesVolume, PATCH_JUMP);
|
|
InjectHook(0x57C320, &cAudioManager::ComputeEmittingVolume, PATCH_JUMP);
|
|
|
|
InjectHook(0x5755C0, &cPedComments::Add, PATCH_JUMP);
|
|
InjectHook(0x575730, &cPedComments::Process, PATCH_JUMP);
|
|
InjectHook(0x5685E0, &cAudioCollisionManager::AddCollisionToRequestedQueue, PATCH_JUMP);
|
|
InjectHook(0x57C430, &cAudioScriptObject::Reset, PATCH_JUMP);
|
|
ENDPATCHES
|