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39 lines
967 B
C++
39 lines
967 B
C++
#pragma once
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struct GlobalScene
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{
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RpWorld *world;
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RwCamera *camera;
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};
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extern GlobalScene &Scene;
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extern uint8 work_buff[55000];
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//extern char gString[256];
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//extern char gString2[512];
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//extern wchar gUString[256];
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//extern wchar gUString2[256];
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extern char *gString;
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extern char *gString2;
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extern wchar *gUString;
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extern wchar *gUString2;
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extern bool &b_FoundRecentSavedGameWantToLoad;
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extern bool gbPrintShite;
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extern bool &gbModelViewer;
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extern bool &StillToFadeOut;
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extern bool &JustLoadedDontFadeInYet;
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class CSprite2d;
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void InitialiseGame(void);
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void LoadingScreen(const char *str1, const char *str2, const char *splashscreen);
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void LoadingIslandScreen(const char *levelName);
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CSprite2d *LoadSplash(const char *name);
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void DestroySplashScreen(void);
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char *GetLevelSplashScreen(int level);
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char *GetRandomSplashScreen(void);
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void LittleTest(void);
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void ValidateVersion();
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void ResetLoadingScreenBar(void);
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#ifndef MASTER
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void TheModelViewer(void);
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#endif
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