mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-14 06:49:00 +00:00
5cab196718
* SDL2 for OpenAL not needed anymore * Add re3_platform_target function and use that instead of manually building NRO
99 lines
3.1 KiB
CMake
99 lines
3.1 KiB
CMake
cmake_minimum_required(VERSION 3.14)
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set(EXECUTABLE re3)
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set(PROJECT RE3)
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project(${EXECUTABLE} C CXX)
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set(${PROJECT}_AUTHOR "${PROJECT} Team")
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list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
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include(GetGitRevisionDescription)
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get_git_head_revision(GIT_REFSPEC GIT_SHA1 "ALLOW_LOOKING_ABOVE_CMAKE_SOURCE_DIR")
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message(STATUS "Building ${CMAKE_PROJECT_NAME} GIT SHA1: ${GIT_SHA1}")
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if(NINTENDO_SWITCH)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/nx")
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include(NXFunctions)
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endif()
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if(NOT COMMAND re3_platform_target)
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function(re3_platform_target)
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endfunction()
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endif()
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if(WIN32)
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set(${PROJECT}_AUDIOS "OAL" "MSS")
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else()
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set(${PROJECT}_AUDIOS "OAL")
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endif()
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set(${PROJECT}_AUDIO "OAL" CACHE STRING "Audio")
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option(${PROJECT}_WITH_OPUS "Build ${EXECUTABLE} with opus support" OFF)
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option(${PROJECT}_WITH_LIBSNDFILE "Build ${EXECUTABLE} with libsndfile (instead of internal decoder)" OFF)
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set_property(CACHE ${PROJECT}_AUDIO PROPERTY STRINGS ${${PROJECT}_AUDIOS})
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message(STATUS "${PROJECT}_AUDIO = ${${PROJECT}_AUDIO} (choices=${${PROJECT}_AUDIOS})")
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set("${PROJECT}_AUDIO_${${PROJECT}_AUDIO}" ON)
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if(NOT ${PROJECT}_AUDIO IN_LIST ${PROJECT}_AUDIOS)
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message(FATAL_ERROR "Illegal ${PROJECT}_AUDIO=${${PROJECT}_AUDIO}")
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endif()
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option(${PROJECT}_VENDORED_LIBRW "Use vendored librw" ON)
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if(${PROJECT}_VENDORED_LIBRW)
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add_subdirectory(vendor/librw)
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else()
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find_package(librw REQUIRED)
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endif()
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add_subdirectory(src)
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if(${PROJECT}_INSTALL)
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install(DIRECTORY gamefiles/ DESTINATION ".")
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if(LIBRW_PLATFORM_NULL)
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set(platform "-null")
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elseif(LIBRW_PLATFORM_PS2)
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set(platform "-ps2")
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elseif(LIBRW_PLATFORM_GL3)
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if(LIBRW_GL3_GFXLIB STREQUAL "GLFW")
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set(platform "-gl3-glfw")
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else()
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set(platform "-gl3-sdl2")
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endif()
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elseif(LIBRW_PLATFORM_D3D9)
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set(platform "-d3d9")
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endif()
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if(${PROJECT}_AUDIO_OAL)
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set(audio "-oal")
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elseif(${PROJECT}_AUDIO_MSS)
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set(audio "-mss")
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endif()
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if(${PROJECT}_WITH_OPUS)
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set(audio "${audio}-opus")
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endif()
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if(NOT LIBRW_PLATFORM_PS2)
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if(WIN32)
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set(os "-win")
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elseif(APPLE)
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set(os "-apple")
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elseif(UNIX)
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set(os "-linux")
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elseif(NINTENDO_SWITCH)
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set(os "-switch")
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else()
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set(compiler "-UNK")
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message(WARNING "Unknown os. Created cpack package will be wrong. (override using cpack -P)")
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endif()
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endif()
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set(CPACK_PACKAGE_NAME "${PROJECT_NAME}${platform}${audio}${os}${compiler}")
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set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "GTA III reversed")
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set(CPACK_PACKAGE_VENDOR "GTAModding")
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# FIXME: missing license (https://github.com/GTAmodding/re3/issues/794)
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# set(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/LICENSE")
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# set(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/LICENSE")
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set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
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set(CPACK_SOURCE_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
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set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
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set(CPACK_GENERATOR "ZIP")
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include(CPack)
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endif()
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