mirror of
https://github.com/GTAmodding/re3.git
synced 2024-12-28 23:05:41 +00:00
1431 lines
35 KiB
C++
1431 lines
35 KiB
C++
#pragma warning( push )
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#pragma warning( disable : 4005)
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#pragma warning( pop )
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#include "common.h"
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#include "platform.h"
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#include "Game.h"
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#include "main.h"
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#include "RwHelper.h"
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#include "Accident.h"
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#include "Antennas.h"
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#include "Bridge.h"
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#include "Camera.h"
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#include "CarCtrl.h"
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#include "CarGen.h"
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#include "CdStream.h"
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#include "Clock.h"
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#include "Clouds.h"
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#include "Collision.h"
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#include "Console.h"
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#include "Coronas.h"
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#include "Cranes.h"
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#include "Credits.h"
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#include "CutsceneMgr.h"
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#include "DMAudio.h"
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#include "Darkel.h"
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#include "Debug.h"
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#include "EventList.h"
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#include "FileLoader.h"
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#include "FileMgr.h"
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#include "Fire.h"
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#include "Fluff.h"
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#include "Font.h"
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#include "Frontend.h"
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#include "GameLogic.h"
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#include "Garages.h"
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#include "GenericGameStorage.h"
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#include "Glass.h"
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#include "HandlingMgr.h"
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#include "Heli.h"
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#include "Hud.h"
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#include "IniFile.h"
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#include "Lights.h"
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#include "MBlur.h"
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#include "Messages.h"
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#include "MemoryCard.h"
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#include "Pad.h"
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#include "Particle.h"
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#include "ParticleObject.h"
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#include "PedRoutes.h"
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#include "Phones.h"
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#include "Pickups.h"
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#include "Plane.h"
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#include "PlayerSkin.h"
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#include "Population.h"
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#include "Radar.h"
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#include "Record.h"
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#include "References.h"
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#include "Renderer.h"
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#include "Replay.h"
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#include "Restart.h"
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#include "RoadBlocks.h"
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#include "Rubbish.h"
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#include "SceneEdit.h"
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#include "Script.h"
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#include "Shadows.h"
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#include "Skidmarks.h"
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#include "SpecialFX.h"
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#include "Sprite2d.h"
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#include "Stats.h"
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#include "Streaming.h"
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#include "SurfaceTable.h"
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#include "TempColModels.h"
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#include "Timecycle.h"
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#include "TrafficLights.h"
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#include "Train.h"
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#include "TxdStore.h"
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#include "User.h"
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#include "VisibilityPlugins.h"
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#include "WaterCannon.h"
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#include "WaterLevel.h"
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#include "Weapon.h"
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#include "WeaponEffects.h"
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#include "Weather.h"
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#include "World.h"
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#include "ZoneCull.h"
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#include "Zones.h"
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#include "debugmenu.h"
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#include "postfx.h"
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#include "custompipes.h"
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#include "screendroplets.h"
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#include "crossplatform.h"
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#include "MemoryHeap.h"
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#ifdef USE_TEXTURE_POOL
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#include "TexturePools.h"
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#endif
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eLevelName CGame::currLevel;
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bool CGame::bDemoMode = true;
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bool CGame::nastyGame = true;
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bool CGame::frenchGame;
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bool CGame::germanGame;
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bool CGame::noProstitutes;
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bool CGame::playingIntro;
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char CGame::aDatFile[32];
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#ifdef MORE_LANGUAGES
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bool CGame::russianGame = false;
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bool CGame::japaneseGame = false;
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#endif
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int gameTxdSlot;
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bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
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void DoRWStuffEndOfFrame(void);
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#ifdef PS2_MENU
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void MessageScreen(char *msg)
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{
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CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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CRGBA color(255, 255, 255, 255);
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DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255);
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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DefinedState();
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CSprite2d *splash = LoadSplash(NULL);
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splash->Draw(rect, color, color, color, color);
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#ifdef FIX_BUGS
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splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_WIDTH-SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
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#else
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splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192));
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#endif
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CFont::SetFontStyle(FONT_BANK);
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CFont::SetBackgroundOff();
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CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH-190));
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#ifdef FIX_BUGS
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CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
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#else
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CFont::SetScale(1.0f, 1.0f);
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#endif
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CFont::SetCentreOn();
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CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 190)); // 450.0f
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CFont::SetJustifyOff();
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CFont::SetColor(CRGBA(255, 255, 255, 255));
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CFont::SetDropColor(CRGBA(32, 32, 32, 255));
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CFont::SetDropShadowPosition(3);
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetPropOn();
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#ifdef FIX_BUGS
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CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(130.0f), TheText.Get(msg));
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#else
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CFont::PrintString(SCREEN_WIDTH/2, 130.0f, TheText.Get(msg));
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#endif
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CFont::DrawFonts();
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DoRWStuffEndOfFrame();
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}
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#endif
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bool
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CGame::InitialiseOnceBeforeRW(void)
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{
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CFileMgr::Initialise();
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CdStreamInit(MAX_CDCHANNELS);
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ValidateVersion();
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#ifdef EXTENDED_COLOURFILTER
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CPostFX::InitOnce();
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#endif
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return true;
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}
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#ifndef LIBRW
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#ifdef PS2_MATFX
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void ReplaceMatFxCallback();
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#endif // PS2_MATFX
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#ifdef PS2_ALPHA_TEST
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void ReplaceAtomicPipeCallback();
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#endif // PS2_ALPHA_TEST
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#endif // !LIBRW
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bool
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CGame::InitialiseRenderWare(void)
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{
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#ifdef USE_TEXTURE_POOL
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_TexturePoolsInitialise();
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#endif
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#if GTA_VERSION > GTA3_PS2_160
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CTxdStore::Initialise(); // in GameInit on ps2
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CVisibilityPlugins::Initialise(); // in plugin attach on ps2
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#endif
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//InitialiseScene(Scene); // PS2 only, only clears Scene.camera
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#ifdef GTA_PS2
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RpSkySelectTrueTSClipper(TRUE);
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RpSkySelectTrueTLClipper(TRUE);
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// PS2ManagerApplyDirectionalLightingCB() uploads the GTA lights
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// directly without going through RpWorld and all that
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SetupPS2ManagerDefaultLightingCallback();
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PreAllocateRwObjects();
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#endif
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/* Create camera */
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Scene.camera = CameraCreate(SCREEN_WIDTH, SCREEN_HEIGHT, TRUE);
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ASSERT(Scene.camera != nil);
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if (!Scene.camera)
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{
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return (false);
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}
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RwCameraSetFarClipPlane(Scene.camera, 2000.0f); // 250.0f on PS2 but who cares
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RwCameraSetNearClipPlane(Scene.camera, 0.9f);
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CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
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/* Create a world */
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RwBBox bbox;
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bbox.sup.x = bbox.sup.y = bbox.sup.z = 10000.0f;
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bbox.inf.x = bbox.inf.y = bbox.inf.z = -10000.0f;
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Scene.world = RpWorldCreate(&bbox);
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ASSERT(Scene.world != nil);
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if (!Scene.world)
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{
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CameraDestroy(Scene.camera);
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Scene.camera = nil;
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return (false);
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}
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/* Add the camera to the world */
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RpWorldAddCamera(Scene.world, Scene.camera);
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LightsCreate(Scene.world);
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#if GTA_VERSION > GTA3_PS2_160
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CreateDebugFont(); // in GameInit on PS2
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#else
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RwImageSetPath("textures");
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#endif
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#ifdef LIBRW
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#ifdef PS2_MATFX
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rw::MatFX::modulateEnvMap = true;
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#else
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rw::MatFX::modulateEnvMap = false;
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#endif
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#else
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#ifdef PS2_MATFX
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ReplaceMatFxCallback();
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#endif // PS2_MATFX
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#ifdef PS2_ALPHA_TEST
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ReplaceAtomicPipeCallback();
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#endif // PS2_ALPHA_TEST
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#endif // LIBRW
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#if GTA_VERSION > GTA3_PS2_160
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// in GameInit on PS2
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PUSH_MEMID(MEMID_TEXTURES);
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CFont::Initialise();
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CHud::Initialise();
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POP_MEMID();
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#endif
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// TODO: define
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CPlayerSkin::Initialise();
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return (true);
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}
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// missing altogether on PS2
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void CGame::ShutdownRenderWare(void)
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{
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CMBlur::MotionBlurClose();
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DestroySplashScreen();
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CHud::Shutdown();
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CFont::Shutdown();
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for ( int32 i = 0; i < NUMPLAYERS; i++ )
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CWorld::Players[i].DeletePlayerSkin();
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// TODO: define
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CPlayerSkin::Shutdown();
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DestroyDebugFont();
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/* Destroy world */
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LightsDestroy(Scene.world);
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RpWorldRemoveCamera(Scene.world, Scene.camera);
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RpWorldDestroy(Scene.world);
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/* destroy camera */
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CameraDestroy(Scene.camera);
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Scene.world = nil;
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Scene.camera = nil;
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CVisibilityPlugins::Shutdown();
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#ifdef USE_TEXTURE_POOL
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_TexturePoolsShutdown();
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#endif
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}
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// missing altogether on PS2
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bool CGame::InitialiseOnceAfterRW(void)
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{
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#if GTA_VERSION > GTA3_PS2_160
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TheText.Load();
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DMAudio.Initialise(); // before TheGame() on PS2
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CTimer::Initialise();
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CTempColModels::Initialise();
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mod_HandlingManager.Initialise();
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CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
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CPedStats::Initialise();
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CTimeCycle::Initialise();
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#endif
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if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
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FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
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if ( FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -99 || FrontEndMenuManager.m_nPrefsAudio3DProviderIndex == -2 ) {
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CMenuManager::m_PrefsSpeakers = 0;
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int32 i;
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for (i = 0; i < DMAudio.GetNum3DProvidersAvailable(); i++) {
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wchar buff[64];
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#ifdef AUDIO_OAL
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extern int defaultProvider;
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if (defaultProvider >= 0 && defaultProvider < DMAudio.GetNum3DProvidersAvailable())
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break;
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#endif
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char *name = DMAudio.Get3DProviderName(i);
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AsciiToUnicode(name, buff);
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char *providername = UnicodeToAscii(buff);
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strupr(providername);
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#if defined(AUDIO_MSS)
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if (strcmp(providername, "MILES FAST 2D POSITIONAL AUDIO") == 0)
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break;
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#elif defined(AUDIO_OAL)
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if (strcmp(providername, "OPENAL SOFT") == 0)
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break;
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#endif
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}
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FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = i;
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}
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DMAudio.SetCurrent3DProvider(FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
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DMAudio.SetSpeakerConfig(CMenuManager::m_PrefsSpeakers);
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DMAudio.SetDynamicAcousticModelingStatus(CMenuManager::m_PrefsDMA);
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DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
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DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
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DMAudio.SetEffectsFadeVol(127);
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DMAudio.SetMusicFadeVol(127);
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CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
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return true;
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}
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// missing altogether on PS2
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void
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CGame::FinalShutdown(void)
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{
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CTxdStore::Shutdown();
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CPedStats::Shutdown();
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CdStreamShutdown();
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}
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bool CGame::Initialise(const char* datFile)
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{
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#ifdef GTA_PS2
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// TODO: upload VU0 collision code here
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#endif
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#if GTA_VERSION > GTA3_PS2_160
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ResetLoadingScreenBar();
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strcpy(aDatFile, datFile);
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CPools::Initialise(); // done in CWorld on PS2
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#endif
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#ifndef GTA_PS2
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CIniFile::LoadIniFile();
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#endif
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currLevel = LEVEL_INDUSTRIAL;
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PUSH_MEMID(MEMID_TEXTURES);
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LoadingScreen("Loading the Game", "Loading generic textures", GetRandomSplashScreen());
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gameTxdSlot = CTxdStore::AddTxdSlot("generic");
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CTxdStore::Create(gameTxdSlot);
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CTxdStore::AddRef(gameTxdSlot);
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LoadingScreen("Loading the Game", "Loading particles", nil);
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int particleTxdSlot = CTxdStore::AddTxdSlot("particle");
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CTxdStore::LoadTxd(particleTxdSlot, "MODELS/PARTICLE.TXD");
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CTxdStore::AddRef(particleTxdSlot);
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CTxdStore::SetCurrentTxd(gameTxdSlot);
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LoadingScreen("Loading the Game", "Setup game variables", nil);
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POP_MEMID();
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#ifdef GTA_PS2
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CDma::SyncChannel(0, true);
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#endif
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CGameLogic::InitAtStartOfGame();
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CReferences::Init();
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TheCamera.Init();
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TheCamera.SetRwCamera(Scene.camera);
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CDebug::DebugInitTextBuffer();
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ThePaths.Init();
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ThePaths.AllocatePathFindInfoMem(4500);
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CWeather::Init();
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CCullZones::Init();
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CCollision::Init();
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#ifdef PS2_MENU // TODO: is this the right define?
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TheText.Load();
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#endif
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CTheZones::Init();
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CUserDisplay::Init();
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CMessages::Init();
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#if GTA_VERSION > GTA3_PS2_160
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CMessages::ClearAllMessagesDisplayedByGame();
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#endif
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CRecordDataForGame::Init();
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CRestart::Initialise();
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PUSH_MEMID(MEMID_WORLD);
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CWorld::Initialise();
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POP_MEMID();
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#if GTA_VERSION <= GTA3_PS2_160
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mod_HandlingManager.Initialise();
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CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
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CTempColModels::Initialise();
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#endif
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PUSH_MEMID(MEMID_TEXTURES);
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CParticle::Initialise();
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POP_MEMID();
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#if GTA_VERSION <= GTA3_PS2_160
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gStartX = -180.0f;
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gStartY = 180.0f;
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gStartZ = 14.0f;
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#endif
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PUSH_MEMID(MEMID_ANIMATION);
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CAnimManager::Initialise();
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CCutsceneMgr::Initialise();
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POP_MEMID();
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PUSH_MEMID(MEMID_CARS);
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CCarCtrl::Init();
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POP_MEMID();
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#if GTA_VERSION > GTA3_PS2_160
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InitModelIndices();
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#endif
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PUSH_MEMID(MEMID_DEF_MODELS);
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CModelInfo::Initialise();
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#if GTA_VERSION <= GTA3_PS2_160
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CPedStats::Initialise(); // InitialiseOnceAfterRW
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#else
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// probably moved before LoadLevel for multiplayer maps?
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CPickups::Init();
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CTheCarGenerators::Init();
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#endif
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#ifndef GTA_PS2 // or GTA_VERSION?
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CdStreamAddImage("MODELS\\GTA3.IMG");
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#endif
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#if GTA_VERSION > GTA3_PS2_160
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CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
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CFileLoader::LoadLevel(datFile);
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#else
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CFileLoader::LoadLevel("GTA3.DAT");
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#endif
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#ifdef EXTENDED_PIPELINES
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// for generic fallback
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CustomPipes::SetTxdFindCallback();
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#endif
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CWorld::AddParticles();
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CVehicleModelInfo::LoadVehicleColours();
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CVehicleModelInfo::LoadEnvironmentMaps();
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CTheZones::PostZoneCreation();
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POP_MEMID();
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#if GTA_VERSION <= GTA3_PS2_160
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TestModelIndices();
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#endif
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LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen());
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ThePaths.PreparePathData();
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#if GTA_VERSION > GTA3_PS2_160
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for (int i = 0; i < NUMPLAYERS; i++)
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CWorld::Players[i].Clear();
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CWorld::Players[0].LoadPlayerSkin();
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TestModelIndices();
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#endif
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LoadingScreen("Loading the Game", "Setup water", nil);
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CWaterLevel::Initialise("DATA\\WATER.DAT");
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#if GTA_VERSION <= GTA3_PS2_160
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CTimeCycle::Initialise(); // InitialiseOnceAfterRW
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#else
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TheConsole.Init();
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#endif
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CDraw::SetFOV(120.0f);
|
|
CDraw::ms_fLODDistance = 500.0f;
|
|
|
|
LoadingScreen("Loading the Game", "Setup streaming", nil);
|
|
CStreaming::Init();
|
|
CStreaming::LoadInitialVehicles();
|
|
CStreaming::LoadInitialPeds();
|
|
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
|
|
CStreaming::LoadAllRequestedModels(false);
|
|
printf("Streaming uses %zuK of its memory", CStreaming::ms_memoryUsed / 1024); // original modifier was %d
|
|
|
|
LoadingScreen("Loading the Game", "Load animations", GetRandomSplashScreen());
|
|
PUSH_MEMID(MEMID_ANIMATION);
|
|
CAnimManager::LoadAnimFiles();
|
|
POP_MEMID();
|
|
|
|
CPed::Initialise();
|
|
CRouteNode::Initialise();
|
|
CEventList::Initialise();
|
|
#ifdef SCREEN_DROPLETS
|
|
ScreenDroplets::Initialise();
|
|
#endif
|
|
LoadingScreen("Loading the Game", "Find big buildings", nil);
|
|
CRenderer::Init();
|
|
|
|
LoadingScreen("Loading the Game", "Setup game variables", nil);
|
|
CRadar::Initialise();
|
|
CRadar::LoadTextures();
|
|
CWeapon::InitialiseWeapons();
|
|
|
|
LoadingScreen("Loading the Game", "Setup traffic lights", nil);
|
|
CTrafficLights::ScanForLightsOnMap();
|
|
CRoadBlocks::Init();
|
|
|
|
LoadingScreen("Loading the Game", "Setup game variables", nil);
|
|
CPopulation::Initialise();
|
|
#if GTA_VERSION <= GTA3_PS2_160
|
|
for (int i = 0; i < NUMPLAYERS; i++)
|
|
CWorld::Players[i].Clear();
|
|
// CWorld::Players[0].LoadPlayerSkin(); // TODO: use a define for this
|
|
#endif
|
|
CWorld::PlayerInFocus = 0;
|
|
CCoronas::Init();
|
|
CShadows::Init();
|
|
CWeaponEffects::Init();
|
|
CSkidmarks::Init();
|
|
CAntennas::Init();
|
|
CGlass::Init();
|
|
gPhoneInfo.Initialise();
|
|
#ifdef GTA_SCENE_EDIT
|
|
CSceneEdit::Initialise();
|
|
#endif
|
|
|
|
LoadingScreen("Loading the Game", "Load scripts", nil);
|
|
PUSH_MEMID(MEMID_SCRIPT);
|
|
CTheScripts::Init();
|
|
CGangs::Initialise();
|
|
POP_MEMID();
|
|
|
|
LoadingScreen("Loading the Game", "Setup game variables", nil);
|
|
#if GTA_VERSION <= GTA3_PS2_160
|
|
CTimer::Initialise();
|
|
#endif
|
|
CClock::Initialise(1000);
|
|
#if GTA_VERSION <= GTA3_PS2_160
|
|
CTheCarGenerators::Init();
|
|
#endif
|
|
CHeli::InitHelis();
|
|
CCranes::InitCranes();
|
|
CMovingThings::Init();
|
|
CDarkel::Init();
|
|
CStats::Init();
|
|
#if GTA_VERSION <= GTA3_PS2_160
|
|
CPickups::Init();
|
|
#endif
|
|
CPacManPickups::Init();
|
|
#if GTA_VERSION <= GTA3_PS2_160
|
|
CGarages::Init();
|
|
#endif
|
|
CRubbish::Init();
|
|
CClouds::Init();
|
|
#if GTA_VERSION <= GTA3_PS2_160
|
|
CRemote::Init();
|
|
#endif
|
|
CSpecialFX::Init();
|
|
CWaterCannons::Init();
|
|
CBridge::Init();
|
|
#if GTA_VERSION > GTA3_PS2_160
|
|
CGarages::Init();
|
|
#endif
|
|
|
|
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
|
|
CWorld::RepositionCertainDynamicObjects();
|
|
#if GTA_VERSION <= GTA3_PS2_160
|
|
CCullZones::ResolveVisibilities();
|
|
#endif
|
|
|
|
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
|
|
#if GTA_VERSION > GTA3_PS2_160
|
|
CCullZones::ResolveVisibilities();
|
|
#endif
|
|
CTrain::InitTrains();
|
|
CPlane::InitPlanes();
|
|
CCredits::Init();
|
|
CRecordDataForChase::Init();
|
|
CReplay::Init();
|
|
|
|
#ifdef PS2_MENU
|
|
if ( !TheMemoryCard.m_bWantToLoad )
|
|
#endif
|
|
{
|
|
LoadingScreen("Loading the Game", "Start script", nil);
|
|
CTheScripts::StartTestScript();
|
|
CTheScripts::Process();
|
|
TheCamera.Process();
|
|
}
|
|
|
|
LoadingScreen("Loading the Game", "Load scene", nil);
|
|
CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
|
|
CCollision::ms_collisionInMemory = currLevel;
|
|
for (int i = 0; i < MAX_PADS; i++)
|
|
CPad::GetPad(i)->Clear(true);
|
|
return true;
|
|
}
|
|
|
|
bool CGame::ShutDown(void)
|
|
{
|
|
CReplay::FinishPlayback();
|
|
CPlane::Shutdown();
|
|
CTrain::Shutdown();
|
|
CSpecialFX::Shutdown();
|
|
#if GTA_VERSION > GTA3_PS2_160
|
|
CGarages::Shutdown();
|
|
#endif
|
|
CMovingThings::Shutdown();
|
|
gPhoneInfo.Shutdown();
|
|
CWeapon::ShutdownWeapons();
|
|
CPedType::Shutdown();
|
|
CMBlur::MotionBlurClose();
|
|
|
|
for (int32 i = 0; i < NUMPLAYERS; i++)
|
|
{
|
|
if ( CWorld::Players[i].m_pPed )
|
|
{
|
|
CWorld::Remove(CWorld::Players[i].m_pPed);
|
|
delete CWorld::Players[i].m_pPed;
|
|
CWorld::Players[i].m_pPed = nil;
|
|
}
|
|
|
|
CWorld::Players[i].Clear();
|
|
}
|
|
|
|
CRenderer::Shutdown();
|
|
CWorld::ShutDown();
|
|
DMAudio.DestroyAllGameCreatedEntities();
|
|
CModelInfo::ShutDown();
|
|
CAnimManager::Shutdown();
|
|
CCutsceneMgr::Shutdown();
|
|
CVehicleModelInfo::DeleteVehicleColourTextures();
|
|
CVehicleModelInfo::ShutdownEnvironmentMaps();
|
|
CRadar::Shutdown();
|
|
CStreaming::Shutdown();
|
|
CTxdStore::GameShutdown();
|
|
CCollision::Shutdown();
|
|
CWaterLevel::Shutdown();
|
|
CRubbish::Shutdown();
|
|
CClouds::Shutdown();
|
|
CShadows::Shutdown();
|
|
CCoronas::Shutdown();
|
|
CSkidmarks::Shutdown();
|
|
CWeaponEffects::Shutdown();
|
|
CParticle::Shutdown();
|
|
#if GTA_VERSION > GTA3_PS2_160
|
|
CPools::ShutDown();
|
|
#endif
|
|
CTxdStore::RemoveTxdSlot(gameTxdSlot);
|
|
CdStreamRemoveImages();
|
|
return true;
|
|
}
|
|
|
|
void CGame::ReInitGameObjectVariables(void)
|
|
{
|
|
CGameLogic::InitAtStartOfGame();
|
|
#ifdef PS2_MENU
|
|
if ( !TheMemoryCard.m_bWantToLoad )
|
|
#endif
|
|
{
|
|
TheCamera.Init();
|
|
TheCamera.SetRwCamera(Scene.camera);
|
|
}
|
|
CDebug::DebugInitTextBuffer();
|
|
CWeather::Init();
|
|
CUserDisplay::Init();
|
|
CMessages::Init();
|
|
CRestart::Initialise();
|
|
CWorld::bDoingCarCollisions = false;
|
|
CHud::ReInitialise();
|
|
CRadar::Initialise();
|
|
#if GTA_VERSION <= GTA3_PS2_160
|
|
gStartX = -180.0f;
|
|
gStartY = 180.0f;
|
|
gStartZ = 14.0f;
|
|
#endif
|
|
CCarCtrl::ReInit();
|
|
CTimeCycle::Initialise();
|
|
CDraw::SetFOV(120.0f);
|
|
CDraw::ms_fLODDistance = 500.0f;
|
|
CStreaming::RequestBigBuildings(LEVEL_GENERIC);
|
|
CStreaming::LoadAllRequestedModels(false);
|
|
CPed::Initialise();
|
|
CEventList::Initialise();
|
|
#ifdef SCREEN_DROPLETS
|
|
ScreenDroplets::Initialise();
|
|
#endif
|
|
CWeapon::InitialiseWeapons();
|
|
CPopulation::Initialise();
|
|
|
|
for (int i = 0; i < NUMPLAYERS; i++)
|
|
CWorld::Players[i].Clear();
|
|
|
|
CWorld::PlayerInFocus = 0;
|
|
#if GTA_VERSION <= GTA3_PS2_160
|
|
CWeaponEffects::Init();
|
|
CSkidmarks::Init();
|
|
#endif
|
|
CAntennas::Init();
|
|
CGlass::Init();
|
|
gPhoneInfo.Initialise();
|
|
|
|
PUSH_MEMID(MEMID_SCRIPT);
|
|
CTheScripts::Init();
|
|
CGangs::Initialise();
|
|
POP_MEMID();
|
|
|
|
CTimer::Initialise();
|
|
CClock::Initialise(1000);
|
|
CTheCarGenerators::Init();
|
|
CHeli::InitHelis();
|
|
CMovingThings::Init();
|
|
CDarkel::Init();
|
|
CStats::Init();
|
|
CPickups::Init();
|
|
CPacManPickups::Init();
|
|
CGarages::Init();
|
|
#if GTA_VERSION <= GTA3_PS2_160
|
|
CClouds::Init();
|
|
CRemote::Init();
|
|
#endif
|
|
CSpecialFX::Init();
|
|
CWaterCannons::Init();
|
|
CParticle::ReloadConfig();
|
|
CCullZones::ResolveVisibilities();
|
|
|
|
#ifdef PS2_MENU
|
|
if ( !TheMemoryCard.m_bWantToLoad )
|
|
#else
|
|
if ( !FrontEndMenuManager.m_bWantToLoad )
|
|
#endif
|
|
{
|
|
CCranes::InitCranes();
|
|
CTheScripts::StartTestScript();
|
|
CTheScripts::Process();
|
|
TheCamera.Process();
|
|
CTrain::InitTrains();
|
|
CPlane::InitPlanes();
|
|
}
|
|
|
|
for (int32 i = 0; i < MAX_PADS; i++)
|
|
CPad::GetPad(i)->Clear(true);
|
|
}
|
|
|
|
void CGame::ReloadIPLs(void)
|
|
{
|
|
CTimer::Stop();
|
|
CWorld::RemoveStaticObjects();
|
|
ThePaths.Init();
|
|
CCullZones::Init();
|
|
CFileLoader::ReloadPaths("GTA3.IDE");
|
|
CFileLoader::LoadScene("INDUST.IPL");
|
|
CFileLoader::LoadScene("COMMER.IPL");
|
|
CFileLoader::LoadScene("SUBURBAN.IPL");
|
|
CFileLoader::LoadScene("CULL.IPL");
|
|
ThePaths.PreparePathData();
|
|
CTrafficLights::ScanForLightsOnMap();
|
|
CRoadBlocks::Init();
|
|
CCranes::InitCranes();
|
|
CGarages::Init();
|
|
CWorld::RepositionCertainDynamicObjects();
|
|
CCullZones::ResolveVisibilities();
|
|
CRenderer::SortBIGBuildings();
|
|
CTimer::Update();
|
|
}
|
|
|
|
void CGame::ShutDownForRestart(void)
|
|
{
|
|
CReplay::FinishPlayback();
|
|
CReplay::EmptyReplayBuffer();
|
|
DMAudio.DestroyAllGameCreatedEntities();
|
|
|
|
for (int i = 0; i < NUMPLAYERS; i++)
|
|
CWorld::Players[i].Clear();
|
|
|
|
CGarages::SetAllDoorsBackToOriginalHeight();
|
|
CTheScripts::UndoBuildingSwaps();
|
|
CTheScripts::UndoEntityInvisibilitySettings();
|
|
CWorld::ClearForRestart();
|
|
CTimer::Shutdown();
|
|
CStreaming::FlushRequestList();
|
|
CStreaming::DeleteAllRwObjects();
|
|
CStreaming::RemoveAllUnusedModels();
|
|
CStreaming::ms_disableStreaming = false;
|
|
CRadar::RemoveRadarSections();
|
|
FrontEndMenuManager.UnloadTextures();
|
|
CParticleObject::RemoveAllParticleObjects();
|
|
#if GTA_VERSION >= GTA3_PS2_160
|
|
CPedType::Shutdown();
|
|
CSpecialFX::Shutdown();
|
|
#endif
|
|
TidyUpMemory(true, false);
|
|
}
|
|
|
|
void CGame::InitialiseWhenRestarting(void)
|
|
{
|
|
CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
|
CRGBA color(255, 255, 255, 255);
|
|
|
|
CTimer::Initialise();
|
|
CSprite2d::SetRecipNearClip();
|
|
|
|
#ifdef PS2_MENU
|
|
if ( TheMemoryCard.b_FoundRecentSavedGameWantToLoad == true || TheMemoryCard.m_bWantToLoad == false )
|
|
{
|
|
if ( TheMemoryCard.m_bWantToLoad == true )
|
|
MessageScreen("MCLOAD"); // Loading Data. Please do not remove the Memory Card (PS2) in MEMORY CARD slot 1, reset or switch off the console.
|
|
else
|
|
MessageScreen("RESTART"); // Starting new game
|
|
}
|
|
#endif
|
|
|
|
#ifdef PS2_MENU
|
|
TheMemoryCard.b_FoundRecentSavedGameWantToLoad = false;
|
|
#else
|
|
b_FoundRecentSavedGameWantToLoad = false;
|
|
#endif
|
|
|
|
TheCamera.Init();
|
|
|
|
#ifdef PS2_MENU
|
|
if ( TheMemoryCard.m_bWantToLoad == true )
|
|
{
|
|
TheMemoryCard.RestoreForStartLoad();
|
|
CStreaming::LoadScene(TheCamera.GetPosition());
|
|
}
|
|
#else
|
|
if ( FrontEndMenuManager.m_bWantToLoad == true )
|
|
{
|
|
RestoreForStartLoad();
|
|
CStreaming::LoadScene(TheCamera.GetPosition());
|
|
}
|
|
#endif
|
|
|
|
ReInitGameObjectVariables();
|
|
|
|
#ifdef PS2_MENU
|
|
if ( TheMemoryCard.m_bWantToLoad == true )
|
|
{
|
|
if ( TheMemoryCard.LoadSavedGame() == CMemoryCard::RES_SUCCESS )
|
|
{
|
|
for ( int32 i = 0; i < 35; i++ )
|
|
{
|
|
MessageScreen("FESZ_LS"); // Load Successful.
|
|
}
|
|
|
|
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
|
|
CTrain::InitTrains();
|
|
CPlane::InitPlanes();
|
|
}
|
|
else
|
|
{
|
|
for ( int32 i = 0; i < 50; i++ )
|
|
{
|
|
DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255);
|
|
|
|
CSprite2d::InitPerFrame();
|
|
CFont::InitPerFrame();
|
|
DefinedState();
|
|
|
|
CSprite2d *splash = LoadSplash(NULL);
|
|
splash->Draw(rect, color, color, color, color);
|
|
#ifdef FIX_BUGS
|
|
splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_WIDTH-SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
|
|
#else
|
|
splash->DrawRect(CRect(20.0f, 110.0f, SCREEN_WIDTH-20.0f, 300.0f), CRGBA(50, 50, 50, 192));
|
|
#endif
|
|
|
|
CFont::SetBackgroundOff();
|
|
CFont::SetWrapx(SCREEN_SCALE_X(480.0f));
|
|
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
|
|
CFont::SetCentreOn();
|
|
CFont::SetCentreSize(SCREEN_SCALE_X(480.0f));
|
|
CFont::SetJustifyOff();
|
|
CFont::SetColor(CRGBA(255, 255, 255, 255));
|
|
CFont::SetBackGroundOnlyTextOff();
|
|
CFont::SetDropColor(CRGBA(32, 32, 32, 255));
|
|
CFont::SetDropShadowPosition(3);
|
|
CFont::SetPropOn();
|
|
#ifdef FIX_BUGS
|
|
CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(130.0f), TheText.Get("MC_LDFL")); // Load Failed!
|
|
CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(170.0f), TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
|
|
CFont::PrintString(SCREEN_WIDTH/2, SCREEN_SCALE_Y(240.0f), TheText.Get("MC_NWRE")); // Now Restarting Game.
|
|
#else
|
|
CFont::PrintString(SCREEN_WIDTH/2, 130.0f, TheText.Get("MC_LDFL")); // Load Failed!
|
|
CFont::PrintString(SCREEN_WIDTH/2, 170.0f, TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
|
|
CFont::PrintString(SCREEN_WIDTH/2, 240.0f, TheText.Get("MC_NWRE")); // Now Restarting Game.
|
|
#endif
|
|
CFont::DrawFonts();
|
|
|
|
DoRWStuffEndOfFrame();
|
|
}
|
|
|
|
ShutDownForRestart();
|
|
CTimer::Stop();
|
|
CTimer::Initialise();
|
|
TheMemoryCard.m_bWantToLoad = false;
|
|
ReInitGameObjectVariables();
|
|
currLevel = LEVEL_INDUSTRIAL;
|
|
CCollision::SortOutCollisionAfterLoad();
|
|
|
|
FrontEndMenuManager.SetSoundLevelsForMusicMenu();
|
|
FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame();
|
|
}
|
|
}
|
|
#else
|
|
if ( FrontEndMenuManager.m_bWantToLoad == true )
|
|
{
|
|
if ( GenericLoad() == true )
|
|
{
|
|
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
|
|
CTrain::InitTrains();
|
|
CPlane::InitPlanes();
|
|
}
|
|
else
|
|
{
|
|
for ( int32 i = 0; i < 50; i++ )
|
|
{
|
|
HandleExit();
|
|
FrontEndMenuManager.MessageScreen("FED_LFL"); // Loading save game has failed. The game will restart now.
|
|
}
|
|
|
|
ShutDownForRestart();
|
|
CTimer::Stop();
|
|
CTimer::Initialise();
|
|
FrontEndMenuManager.m_bWantToLoad = false;
|
|
ReInitGameObjectVariables();
|
|
currLevel = LEVEL_INDUSTRIAL;
|
|
CCollision::SortOutCollisionAfterLoad();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
CTimer::Update();
|
|
|
|
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
|
}
|
|
|
|
void CGame::Process(void)
|
|
{
|
|
CPad::UpdatePads();
|
|
#ifdef USE_CUSTOM_ALLOCATOR
|
|
ProcessTidyUpMemory();
|
|
#endif
|
|
TheCamera.SetMotionBlurAlpha(0);
|
|
if (TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_SNIPER || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE)
|
|
TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
|
|
#ifdef DEBUGMENU
|
|
DebugMenuProcess();
|
|
#endif
|
|
CCutsceneMgr::Update();
|
|
|
|
PUSH_MEMID(MEMID_FRONTEND);
|
|
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
|
|
FrontEndMenuManager.Process();
|
|
POP_MEMID();
|
|
|
|
CStreaming::Update();
|
|
if (!CTimer::GetIsPaused())
|
|
{
|
|
CTheZones::Update();
|
|
CSprite2d::SetRecipNearClip();
|
|
CSprite2d::InitPerFrame();
|
|
CFont::InitPerFrame();
|
|
CRecordDataForGame::SaveOrRetrieveDataForThisFrame();
|
|
CRecordDataForChase::SaveOrRetrieveDataForThisFrame();
|
|
CPad::DoCheats();
|
|
CClock::Update();
|
|
CWeather::Update();
|
|
|
|
PUSH_MEMID(MEMID_SCRIPT);
|
|
CTheScripts::Process();
|
|
POP_MEMID();
|
|
|
|
CCollision::Update();
|
|
CTrain::UpdateTrains();
|
|
CPlane::UpdatePlanes();
|
|
CHeli::UpdateHelis();
|
|
CDarkel::Update();
|
|
CSkidmarks::Update();
|
|
CAntennas::Update();
|
|
CGlass::Update();
|
|
#ifdef GTA_SCENE_EDIT
|
|
CSceneEdit::Update();
|
|
#endif
|
|
CEventList::Update();
|
|
CParticle::Update();
|
|
gFireManager.Update();
|
|
CPopulation::Update();
|
|
CWeapon::UpdateWeapons();
|
|
if (!CCutsceneMgr::IsRunning())
|
|
CTheCarGenerators::Process();
|
|
if (!CReplay::IsPlayingBack())
|
|
CCranes::UpdateCranes();
|
|
CClouds::Update();
|
|
CMovingThings::Update();
|
|
CWaterCannons::Update();
|
|
CUserDisplay::Process();
|
|
CReplay::Update();
|
|
|
|
PUSH_MEMID(MEMID_WORLD);
|
|
CWorld::Process();
|
|
POP_MEMID();
|
|
|
|
gAccidentManager.Update();
|
|
CPacManPickups::Update();
|
|
CPickups::Update();
|
|
CGarages::Update();
|
|
CRubbish::Update();
|
|
CSpecialFX::Update();
|
|
CTimeCycle::Update();
|
|
if (CReplay::ShouldStandardCameraBeProcessed())
|
|
TheCamera.Process();
|
|
CCullZones::Update();
|
|
if (!CReplay::IsPlayingBack())
|
|
CGameLogic::Update();
|
|
CBridge::Update();
|
|
CCoronas::DoSunAndMoon();
|
|
CCoronas::Update();
|
|
CShadows::UpdateStaticShadows();
|
|
CShadows::UpdatePermanentShadows();
|
|
gPhoneInfo.Update();
|
|
if (!CReplay::IsPlayingBack())
|
|
{
|
|
PUSH_MEMID(MEMID_CARS);
|
|
CCarCtrl::GenerateRandomCars();
|
|
CRoadBlocks::GenerateRoadBlocks();
|
|
CCarCtrl::RemoveDistantCars();
|
|
POP_MEMID();
|
|
}
|
|
}
|
|
#ifdef GTA_PS2
|
|
CMemCheck::DoTest();
|
|
#endif
|
|
}
|
|
|
|
#ifdef USE_CUSTOM_ALLOCATOR
|
|
|
|
int32 gNumMemMoved;
|
|
|
|
bool
|
|
MoveMem(void **ptr)
|
|
{
|
|
if(*ptr){
|
|
gNumMemMoved++;
|
|
void *newPtr = gMainHeap.MoveMemory(*ptr);
|
|
if(*ptr != newPtr){
|
|
*ptr = newPtr;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Some convenience structs
|
|
struct SkyDataPrefix
|
|
{
|
|
uint32 pktSize1;
|
|
uint32 data; // pointer to data as read from TXD
|
|
uint32 pktSize2;
|
|
uint32 unused;
|
|
};
|
|
|
|
struct DMAGIFUpload
|
|
{
|
|
uint32 tag1_qwc, tag1_addr; // dmaref
|
|
uint32 nop1, vif_direct1;
|
|
|
|
uint32 giftag[4];
|
|
uint32 gs_bitbltbuf[4];
|
|
|
|
uint32 tag2_qwc, tag2_addr; // dmaref
|
|
uint32 nop2, vif_direct2;
|
|
};
|
|
|
|
// This is very scary. it depends on the exact memory layout of the DMA chains and whatnot
|
|
RwTexture *
|
|
MoveTextureMemoryCB(RwTexture *texture, void *pData)
|
|
{
|
|
#ifdef GTA_PS2
|
|
bool *pRet = (bool*)pData;
|
|
RwRaster *raster = RwTextureGetRaster(texture);
|
|
_SkyRasterExt *rasterExt = RASTEREXTFROMRASTER(raster);
|
|
if(raster->originalPixels == nil || // the raw data
|
|
raster->cpPixels == raster->originalPixels || // old format, can't handle it
|
|
rasterExt->dmaRefCount != 0 && rasterExt->dmaClrCount != 0)
|
|
return texture;
|
|
|
|
// this is the allocated pointer we will move
|
|
SkyDataPrefix *prefix = (SkyDataPrefix*)raster->originalPixels;
|
|
DMAGIFUpload *uploads = (DMAGIFUpload*)(prefix+1);
|
|
|
|
// We have 4qw for each upload,
|
|
// i.e. for each buffer width of mip levels,
|
|
// and the palette if there is one.
|
|
// NB: this code does NOT support mipmaps!
|
|
// so we assume two uploads (pixels and palette)
|
|
//
|
|
// each upload looks like this:
|
|
// (DMAcnt; NOP; VIF DIRECT(2))
|
|
// giftag (1, A+D)
|
|
// GS_BITBLTBUF
|
|
// (DMAref->pixel data; NOP; VIF DIRECT(5))
|
|
// the DMArefs are what we have to adjust
|
|
uintptr dataDiff, upload1Diff, upload2Diff, pixelDiff, paletteDiff;
|
|
dataDiff = prefix->data - (uintptr)raster->originalPixels;
|
|
upload1Diff = uploads[0].tag2_addr - (uintptr)raster->originalPixels;
|
|
if(raster->palette)
|
|
upload2Diff = uploads[1].tag2_addr - (uintptr)raster->originalPixels;
|
|
pixelDiff = (uintptr)raster->cpPixels - (uintptr)raster->originalPixels;
|
|
if(raster->palette)
|
|
paletteDiff = (uintptr)raster->palette - (uintptr)raster->originalPixels;
|
|
uint8 *newptr = (uint8*)gMainHeap.MoveMemory(raster->originalPixels);
|
|
if(newptr != raster->originalPixels){
|
|
// adjust everything
|
|
prefix->data = (uintptr)newptr + dataDiff;
|
|
uploads[0].tag2_addr = (uintptr)newptr + upload1Diff;
|
|
if(raster->palette)
|
|
uploads[1].tag2_addr = (uintptr)newptr + upload2Diff;
|
|
raster->originalPixels = newptr;
|
|
raster->cpPixels = newptr + pixelDiff;
|
|
if(raster->palette)
|
|
raster->palette = newptr + paletteDiff;
|
|
|
|
if(pRet){
|
|
*pRet = true;
|
|
return nil;
|
|
}
|
|
}
|
|
#else
|
|
// nothing to do here really, everything should be in videomemory
|
|
#endif
|
|
return texture;
|
|
}
|
|
|
|
bool
|
|
MoveAtomicMemory(RpAtomic *atomic, bool onlyOne)
|
|
{
|
|
RpGeometry *geo = RpAtomicGetGeometry(atomic);
|
|
|
|
#if THIS_IS_COMPATIBLE_WITH_GTA3_RW31
|
|
if(MoveMem((void**)&geo->triangles) && onlyOne)
|
|
return true;
|
|
if(MoveMem((void**)&geo->matList.materials) && onlyOne)
|
|
return true;
|
|
if(MoveMem((void**)&geo->preLitLum) && onlyOne)
|
|
return true;
|
|
if(MoveMem((void**)&geo->texCoords[0]) && onlyOne)
|
|
return true;
|
|
if(MoveMem((void**)&geo->texCoords[1]) && onlyOne)
|
|
return true;
|
|
|
|
// verts and normals of morph target are allocated together
|
|
int vertDiff;
|
|
if(geo->morphTarget->normals)
|
|
vertDiff = geo->morphTarget->normals - geo->morphTarget->verts;
|
|
if(MoveMem((void**)&geo->morphTarget->verts)){
|
|
if(geo->morphTarget->normals)
|
|
geo->morphTarget->normals = geo->morphTarget->verts + vertDiff;
|
|
if(onlyOne)
|
|
return true;
|
|
}
|
|
|
|
RpMeshHeader *oldmesh = geo->mesh;
|
|
if(MoveMem((void**)&geo->mesh)){
|
|
// index pointers are allocated together with meshes,
|
|
// have to relocate those too
|
|
RpMesh *mesh = (RpMesh*)(geo->mesh+1);
|
|
uintptr reloc = (uintptr)geo->mesh - (uintptr)oldmesh;
|
|
for(int i = 0; i < geo->mesh->numMeshes; i++)
|
|
mesh[i].indices = (RxVertexIndex*)((uintptr)mesh[i].indices + reloc);
|
|
if(onlyOne)
|
|
return true;
|
|
}
|
|
#else
|
|
// we could do something in librw here
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
MoveColModelMemory(CColModel &colModel, bool onlyOne)
|
|
{
|
|
#if GTA_VERSION >= GTA3_PS2_160
|
|
// hm...should probably only do this if ownsCollisionVolumes
|
|
// but it doesn't exist on PS2...
|
|
if(!colModel.ownsCollisionVolumes)
|
|
return false;
|
|
#endif
|
|
|
|
if(MoveMem((void**)&colModel.spheres) && onlyOne)
|
|
return true;
|
|
if(MoveMem((void**)&colModel.lines) && onlyOne)
|
|
return true;
|
|
if(MoveMem((void**)&colModel.boxes) && onlyOne)
|
|
return true;
|
|
if(MoveMem((void**)&colModel.vertices) && onlyOne)
|
|
return true;
|
|
if(MoveMem((void**)&colModel.triangles) && onlyOne)
|
|
return true;
|
|
if(MoveMem((void**)&colModel.trianglePlanes) && onlyOne)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
RpAtomic*
|
|
MoveAtomicMemoryCB(RpAtomic *atomic, void *pData)
|
|
{
|
|
bool *pRet = (bool*)pData;
|
|
if(pRet == nil)
|
|
MoveAtomicMemory(atomic, false);
|
|
else if(MoveAtomicMemory(atomic, true)){
|
|
*pRet = true;
|
|
return nil;
|
|
}
|
|
return atomic;
|
|
}
|
|
|
|
bool
|
|
TidyUpModelInfo(CBaseModelInfo *modelInfo, bool onlyone)
|
|
{
|
|
if(modelInfo->GetColModel() && modelInfo->DoesOwnColModel())
|
|
if(MoveColModelMemory(*modelInfo->GetColModel(), onlyone))
|
|
return true;
|
|
|
|
RwObject *rwobj = modelInfo->GetRwObject();
|
|
if(RwObjectGetType(rwobj) == rpATOMIC)
|
|
if(MoveAtomicMemory((RpAtomic*)rwobj, onlyone))
|
|
return true;
|
|
if(RwObjectGetType(rwobj) == rpCLUMP){
|
|
bool ret = false;
|
|
if(onlyone)
|
|
RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, &ret);
|
|
else
|
|
RpClumpForAllAtomics((RpClump*)rwobj, MoveAtomicMemoryCB, nil);
|
|
if(ret)
|
|
return true;
|
|
}
|
|
|
|
if(modelInfo->GetModelType() == MITYPE_PED && ((CPedModelInfo*)modelInfo)->m_hitColModel)
|
|
if(MoveColModelMemory(*((CPedModelInfo*)modelInfo)->m_hitColModel, onlyone))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
void CGame::DrasticTidyUpMemory(bool flushDraw)
|
|
{
|
|
#ifdef USE_CUSTOM_ALLOCATOR
|
|
bool removedCol = false;
|
|
|
|
TidyUpMemory(true, flushDraw);
|
|
|
|
if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
|
|
CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
|
|
CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
|
|
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
|
|
TidyUpMemory(true, flushDraw);
|
|
}
|
|
|
|
if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
|
|
CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
|
|
TidyUpMemory(true, flushDraw);
|
|
removedCol = true;
|
|
}
|
|
|
|
if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
|
|
CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
|
|
CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
|
|
CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
|
|
TidyUpMemory(true, flushDraw);
|
|
}
|
|
|
|
if(removedCol){
|
|
// different on PS2
|
|
CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
|
|
}
|
|
|
|
if(!playingIntro)
|
|
CStreaming::RequestBigBuildings(currLevel);
|
|
|
|
CStreaming::LoadAllRequestedModels(true);
|
|
#endif
|
|
}
|
|
|
|
void CGame::TidyUpMemory(bool moveTextures, bool flushDraw)
|
|
{
|
|
#ifdef USE_CUSTOM_ALLOCATOR
|
|
printf("Largest free block before tidy %d\n", gMainHeap.GetLargestFreeBlock());
|
|
|
|
if(moveTextures){
|
|
if(flushDraw){
|
|
#ifdef GTA_PS2
|
|
for(int i = 0; i < sweMaxFlips+1; i++){
|
|
#else
|
|
for(int i = 0; i < 5; i++){ // probably more than needed
|
|
#endif
|
|
RwCameraBeginUpdate(Scene.camera);
|
|
RwCameraEndUpdate(Scene.camera);
|
|
RwCameraShowRaster(Scene.camera, nil, 0);
|
|
}
|
|
}
|
|
int fontSlot = CTxdStore::FindTxdSlot("fonts");
|
|
|
|
for(int i = 0; i < TXDSTORESIZE; i++){
|
|
if(i == fontSlot ||
|
|
CTxdStore::GetSlot(i) == nil)
|
|
continue;
|
|
RwTexDictionary *txd = CTxdStore::GetSlot(i)->texDict;
|
|
if(txd)
|
|
RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, nil);
|
|
}
|
|
}
|
|
|
|
// animations
|
|
for(int i = 0; i < NUMANIMATIONS; i++){
|
|
CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(i);
|
|
if(anim == nil)
|
|
continue; // cannot happen
|
|
anim->MoveMemory();
|
|
}
|
|
|
|
// model info
|
|
for(int i = 0; i < MODELINFOSIZE; i++){
|
|
CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
|
|
if(mi == nil)
|
|
continue;
|
|
TidyUpModelInfo(mi, false);
|
|
}
|
|
|
|
printf("Largest free block after tidy %d\n", gMainHeap.GetLargestFreeBlock());
|
|
#endif
|
|
}
|
|
|
|
void CGame::ProcessTidyUpMemory(void)
|
|
{
|
|
#ifdef USE_CUSTOM_ALLOCATOR
|
|
static int32 modelIndex = 0;
|
|
static int32 animIndex = 0;
|
|
static int32 txdIndex = 0;
|
|
bool txdReturn = false;
|
|
RwTexDictionary *txd = nil;
|
|
gNumMemMoved = 0;
|
|
|
|
// model infos
|
|
for(int numCleanedUp = 0; numCleanedUp < 10; numCleanedUp++){
|
|
CBaseModelInfo *mi;
|
|
do{
|
|
mi = CModelInfo::GetModelInfo(modelIndex);
|
|
modelIndex++;
|
|
if(modelIndex >= MODELINFOSIZE)
|
|
modelIndex = 0;
|
|
}while(mi == nil);
|
|
|
|
if(TidyUpModelInfo(mi, true))
|
|
return;
|
|
}
|
|
|
|
// tex dicts
|
|
for(int numCleanedUp = 0; numCleanedUp < 3; numCleanedUp++){
|
|
if(gNumMemMoved > 80)
|
|
break;
|
|
|
|
do{
|
|
#ifdef FIX_BUGS
|
|
txd = nil;
|
|
#endif
|
|
if(CTxdStore::GetSlot(txdIndex))
|
|
txd = CTxdStore::GetSlot(txdIndex)->texDict;
|
|
txdIndex++;
|
|
if(txdIndex >= TXDSTORESIZE)
|
|
txdIndex = 0;
|
|
}while(txd == nil);
|
|
|
|
RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, &txdReturn);
|
|
if(txdReturn)
|
|
return;
|
|
}
|
|
|
|
// animations
|
|
CAnimBlendHierarchy *anim;
|
|
do{
|
|
anim = CAnimManager::GetAnimation(animIndex);
|
|
animIndex++;
|
|
if(animIndex >= NUMANIMATIONS)
|
|
animIndex = 0;
|
|
}while(anim == nil); // always != nil
|
|
anim->MoveMemory(true);
|
|
#endif
|
|
}
|