re3/src/core/Accident.h
eray orçunus e14252914e Squeeze performance option, minor fixes
Fixes are already in miami
2020-08-03 16:00:32 +03:00

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643 B
C++

#pragma once
#include "config.h"
class CPed;
class CAccident
{
public:
CPed *m_pVictim;
uint32 m_nMedicsAttending;
uint32 m_nMedicsPerformingCPR;
CAccident() : m_pVictim(nil), m_nMedicsAttending(0), m_nMedicsPerformingCPR(0) {}
};
class CAccidentManager
{
CAccident m_aAccidents[NUM_ACCIDENTS];
enum {
MAX_MEDICS_TO_ATTEND_ACCIDENT = 2
};
public:
CAccident *GetNextFreeAccident();
void ReportAccident(CPed *ped);
void Update();
CAccident *FindNearestAccident(CVector vecPos, float *pDistance);
uint16 CountActiveAccidents();
bool UnattendedAccidents();
bool WorkToDoForMedics();
};
extern CAccidentManager gAccidentManager;