animation
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
audio
|
fix #ifdef
|
2020-04-23 11:35:42 +03:00 |
control
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
core
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
entities
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
fakerw
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
math
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
modelinfo
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
objects
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
peds
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
render
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
rw
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
save
|
Crossplatform work continues
|
2020-04-22 05:24:02 +03:00 |
skel
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |
vehicles
|
removed fix that made no sense
|
2020-04-23 16:40:19 +03:00 |
weapons
|
implemented skinned peds, no cutscene hands yet
|
2020-04-24 11:42:38 +02:00 |