mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-27 08:23:44 +00:00
61 lines
2.4 KiB
C++
61 lines
2.4 KiB
C++
#pragma once
|
|
#include "CutsceneObject.h"
|
|
|
|
#define CUTSCENENAMESIZE 8
|
|
|
|
class CDirectory;
|
|
class CAnimBlendAssocGroup;
|
|
class CCutsceneHead;
|
|
|
|
class CCutsceneMgr
|
|
{
|
|
static bool ms_running;
|
|
static CCutsceneObject *ms_pCutsceneObjects[NUMCUTSCENEOBJECTS];
|
|
|
|
static int32 ms_numCutsceneObjs;
|
|
static bool ms_loaded;
|
|
static bool ms_animLoaded;
|
|
static bool ms_useLodMultiplier;
|
|
|
|
static char ms_cutsceneName[CUTSCENENAMESIZE];
|
|
static CAnimBlendAssocGroup ms_cutsceneAssociations;
|
|
static CVector ms_cutsceneOffset;
|
|
static float ms_cutsceneTimer;
|
|
static bool ms_wasCutsceneSkipped;
|
|
static bool ms_cutsceneProcessing;
|
|
static bool ms_useCutsceneShadows;
|
|
public:
|
|
static CDirectory *ms_pCutsceneDir;
|
|
static uint32 ms_cutsceneLoadStatus;
|
|
|
|
static void StartCutsceneProcessing() { ms_cutsceneProcessing = true; }
|
|
static bool IsRunning(void) { return ms_running; }
|
|
static bool HasLoaded(void) { return ms_loaded; }
|
|
static bool IsCutsceneProcessing(void) { return ms_cutsceneProcessing; }
|
|
static bool WasCutsceneSkipped(void) { return ms_wasCutsceneSkipped; }
|
|
static bool UseLodMultiplier(void) { return ms_useLodMultiplier; }
|
|
static CCutsceneObject* GetCutsceneObject(int id) { return ms_pCutsceneObjects[id]; }
|
|
static int GetCutsceneTimeInMilleseconds(void) { return 1000.0f * ms_cutsceneTimer; }
|
|
static char *GetCutsceneName(void) { return ms_cutsceneName; }
|
|
static void SetCutsceneOffset(const CVector& vec) { ms_cutsceneOffset = vec; }
|
|
static bool HasCutsceneFinished(void);
|
|
|
|
static void Initialise(void);
|
|
static void Shutdown(void);
|
|
static void LoadCutsceneData(const char *szCutsceneName);
|
|
static void FinishCutscene(void);
|
|
static void SetupCutsceneToStart(void);
|
|
static void SetCutsceneAnim(const char *animName, CObject *pObject);
|
|
static void SetCutsceneAnimToLoop(const char *animName);
|
|
static CCutsceneHead *AddCutsceneHead(CObject *pObject, int modelId);
|
|
static CCutsceneObject *CreateCutsceneObject(int modelId);
|
|
static void DeleteCutsceneData(void);
|
|
static void LoadAnimationUncompressed(char const*);
|
|
static void Update(void);
|
|
|
|
static void AttachObjectToParent(CObject *pObject, CEntity *pAttachTo);
|
|
static void AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const char *frame);
|
|
static void AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int frame);
|
|
static void RemoveEverythingFromTheWorldForTheBiggestFuckoffCutsceneEver();
|
|
static void DisableCutsceneShadows() { ms_useCutsceneShadows = false; }
|
|
};
|