mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-30 06:15:40 +00:00
296 lines
8.7 KiB
C++
296 lines
8.7 KiB
C++
#pragma once
|
|
#include "Automobile.h"
|
|
#include "audio_enums.h"
|
|
#include "Camera.h"
|
|
#include "config.h"
|
|
|
|
class CVehicle;
|
|
class CCamera;
|
|
|
|
enum eGarageState
|
|
{
|
|
GS_FULLYCLOSED,
|
|
GS_OPENED,
|
|
GS_CLOSING,
|
|
GS_OPENING,
|
|
GS_OPENEDCONTAINSCAR,
|
|
GS_CLOSEDCONTAINSCAR,
|
|
GS_AFTERDROPOFF,
|
|
};
|
|
|
|
enum eGarageType
|
|
{
|
|
GARAGE_NONE,
|
|
GARAGE_MISSION,
|
|
GARAGE_BOMBSHOP1,
|
|
GARAGE_BOMBSHOP2,
|
|
GARAGE_BOMBSHOP3,
|
|
GARAGE_RESPRAY,
|
|
GARAGE_COLLECTORSITEMS,
|
|
GARAGE_COLLECTSPECIFICCARS,
|
|
GARAGE_COLLECTCARS_1,
|
|
GARAGE_COLLECTCARS_2,
|
|
GARAGE_COLLECTCARS_3,
|
|
GARAGE_FORCARTOCOMEOUTOF,
|
|
GARAGE_60SECONDS,
|
|
GARAGE_CRUSHER,
|
|
GARAGE_MISSION_KEEPCAR,
|
|
GARAGE_FOR_SCRIPT_TO_OPEN,
|
|
GARAGE_HIDEOUT_ONE,
|
|
GARAGE_HIDEOUT_TWO,
|
|
GARAGE_HIDEOUT_THREE,
|
|
GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE,
|
|
GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR,
|
|
GARAGE_MISSION_KEEPCAR_REMAINCLOSED,
|
|
GARAGE_COLLECTCARS_4,
|
|
GARAGE_FOR_SCRIPT_TO_OPEN_FOR_CAR,
|
|
GARAGE_HIDEOUT_FOUR,
|
|
GARAGE_HIDEOUT_FIVE,
|
|
GARAGE_HIDEOUT_SIX,
|
|
GARAGE_HIDEOUT_SEVEN,
|
|
GARAGE_HIDEOUT_EIGHT,
|
|
GARAGE_HIDEOUT_NINE,
|
|
GARAGE_HIDEOUT_TEN,
|
|
GARAGE_HIDEOUT_ELEVEN,
|
|
GARAGE_HIDEOUT_TWELVE
|
|
};
|
|
|
|
enum
|
|
{
|
|
TOTAL_COLLECTCARS_GARAGES = 4,
|
|
TOTAL_HIDEOUT_GARAGES = 12,
|
|
TOTAL_COLLECTCARS_CARS = 6
|
|
};
|
|
|
|
class CStoredCar
|
|
{
|
|
int32 m_nModelIndex;
|
|
CVector m_vecPos;
|
|
CVector m_vecAngle;
|
|
int32 m_bBulletproof : 1;
|
|
int32 m_bFireproof : 1;
|
|
int32 m_bExplosionproof : 1;
|
|
int32 m_bCollisionproof : 1;
|
|
int32 m_bMeleeproof : 1;
|
|
int8 m_nPrimaryColor;
|
|
int8 m_nSecondaryColor;
|
|
int8 m_nRadioStation;
|
|
int8 m_nVariationA;
|
|
int8 m_nVariationB;
|
|
int8 m_nCarBombType;
|
|
public:
|
|
void Init() { m_nModelIndex = 0; }
|
|
void Clear() { m_nModelIndex = 0; }
|
|
bool HasCar() { return m_nModelIndex != 0; }
|
|
const CStoredCar &operator=(const CStoredCar& other);
|
|
void StoreCar(CVehicle*);
|
|
CVehicle* RestoreCar();
|
|
};
|
|
|
|
VALIDATE_SIZE(CStoredCar, 0x28);
|
|
|
|
#define SWITCH_GARAGE_DISTANCE_CLOSE 40.0f
|
|
|
|
class CGarage
|
|
{
|
|
public:
|
|
uint8 m_eGarageType;
|
|
uint8 m_eGarageState;
|
|
uint8 m_nMaxStoredCars;
|
|
bool field_2; // unused
|
|
bool m_bClosingWithoutTargetCar;
|
|
bool m_bDeactivated;
|
|
bool m_bResprayHappened;
|
|
int m_nTargetModelIndex;
|
|
CEntity *m_pDoor1;
|
|
CEntity *m_pDoor2;
|
|
uint8 m_bDoor1PoolIndex;
|
|
uint8 m_bDoor2PoolIndex;
|
|
bool m_bDoor1IsDummy;
|
|
bool m_bDoor2IsDummy;
|
|
bool m_bRecreateDoorOnNextRefresh;
|
|
bool m_bRotatedDoor;
|
|
bool m_bCameraFollowsPlayer;
|
|
CVector2D m_vecCorner1;
|
|
float m_fInfZ;
|
|
CVector2D m_vDir1;
|
|
CVector2D m_vDir2;
|
|
float m_fSupZ;
|
|
float m_fDir1Len;
|
|
float m_fDir2Len;
|
|
float m_fInfX;
|
|
float m_fSupX;
|
|
float m_fInfY;
|
|
float m_fSupY;
|
|
float m_fDoorPos;
|
|
float m_fDoorHeight;
|
|
float m_fDoor1X;
|
|
float m_fDoor1Y;
|
|
float m_fDoor2X;
|
|
float m_fDoor2Y;
|
|
float m_fDoor1Z;
|
|
float m_fDoor2Z;
|
|
uint32 m_nTimeToStartAction;
|
|
uint8 m_bCollectedCarsState;
|
|
CVehicle *m_pTarget;
|
|
CStoredCar m_sStoredCar; // not needed
|
|
|
|
void OpenThisGarage();
|
|
void CloseThisGarage();
|
|
bool IsOpen() { return m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENEDCONTAINSCAR; }
|
|
bool IsClosed() { return m_eGarageState == GS_FULLYCLOSED; }
|
|
bool IsUsed() { return m_eGarageType != GARAGE_NONE; }
|
|
void Update();
|
|
float GetGarageCenterX() { return (m_fInfX + m_fSupX) / 2; }
|
|
float GetGarageCenterY() { return (m_fInfY + m_fSupY) / 2; }
|
|
bool IsFar()
|
|
{
|
|
#ifdef FIX_BUGS
|
|
return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE ||
|
|
Abs(TheCamera.GetPosition().y - GetGarageCenterY()) > SWITCH_GARAGE_DISTANCE_CLOSE;
|
|
#else
|
|
return Abs(TheCamera.GetPosition().x - m_fInfX) > SWITCH_GARAGE_DISTANCE_CLOSE ||
|
|
Abs(TheCamera.GetPosition().y - m_fInfY) > SWITCH_GARAGE_DISTANCE_CLOSE;
|
|
#endif
|
|
}
|
|
void TidyUpGarageClose();
|
|
void TidyUpGarage();
|
|
void RefreshDoorPointers(bool);
|
|
void UpdateCrusherAngle();
|
|
void UpdateDoorsHeight();
|
|
bool IsEntityEntirelyInside3D(CEntity*, float);
|
|
bool IsEntityEntirelyOutside(CEntity*, float);
|
|
float CalcDistToGarageRectangleSquared(float, float);
|
|
float CalcSmallestDistToGarageDoorSquared(float, float);
|
|
bool IsAnyOtherCarTouchingGarage(CVehicle* pException);
|
|
bool IsStaticPlayerCarEntirelyInside();
|
|
bool IsPlayerOutsideGarage();
|
|
bool IsAnyCarBlockingDoor();
|
|
void CenterCarInGarage(CVehicle*);
|
|
bool DoesCraigNeedThisCar(int32);
|
|
bool MarkThisCarAsCollectedForCraig(int32);
|
|
bool HasCraigCollectedThisCar(int32);
|
|
bool IsGarageEmpty();
|
|
void UpdateCrusherShake(float, float);
|
|
int32 CountCarsWithCenterPointWithinGarage(CEntity* pException);
|
|
void RemoveCarsBlockingDoorNotInside();
|
|
void StoreAndRemoveCarsForThisHideout(CStoredCar*, int32);
|
|
bool RestoreCarsForThisHideout(CStoredCar*);
|
|
bool IsEntityTouching3D(CEntity*);
|
|
bool EntityHasASphereWayOutsideGarage(CEntity*, float);
|
|
bool IsAnyOtherPedTouchingGarage(CPed* pException);
|
|
void BuildRotatedDoorMatrix(CEntity*, float);
|
|
void FindDoorsEntities();
|
|
void FindDoorsEntitiesSectorList(CPtrList&, bool);
|
|
void PlayerArrestedOrDied();
|
|
|
|
bool IsPointInsideGarage(CVector);
|
|
bool IsPointInsideGarage(CVector, float);
|
|
void ThrowCarsNearDoorOutOfGarage(CVehicle*);
|
|
|
|
int32 FindMaxNumStoredCarsForGarage() { return Min(NUM_GARAGE_STORED_CARS, m_nMaxStoredCars); }
|
|
|
|
};
|
|
|
|
class CGarages
|
|
{
|
|
enum {
|
|
MESSAGE_LENGTH = 8,
|
|
};
|
|
public:
|
|
static int32 BankVansCollected;
|
|
static bool BombsAreFree;
|
|
static bool RespraysAreFree;
|
|
static int32 CarsCollected;
|
|
static int32 CarTypesCollected[TOTAL_COLLECTCARS_GARAGES];
|
|
static int32 CrushedCarId;
|
|
static uint32 LastTimeHelpMessage;
|
|
static int32 MessageNumberInString;
|
|
static char MessageIDString[MESSAGE_LENGTH];
|
|
static int32 MessageNumberInString2;
|
|
static uint32 MessageStartTime;
|
|
static uint32 MessageEndTime;
|
|
static uint32 NumGarages;
|
|
static bool PlayerInGarage;
|
|
static int32 PoliceCarsCollected;
|
|
static CGarage aGarages[NUM_GARAGES];
|
|
static CStoredCar aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS];
|
|
static bool bCamShouldBeOutisde;
|
|
|
|
static void Init(void);
|
|
#ifndef PS2
|
|
static void Shutdown(void);
|
|
#endif
|
|
static void Update(void);
|
|
|
|
static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float X3, float Y3, float Z2, uint8 type, int32 targetId);
|
|
static void ChangeGarageType(int16, uint8, int32);
|
|
static void PrintMessages(void);
|
|
static void TriggerMessage(const char* text, int16, uint16 time, int16);
|
|
static void SetTargetCarForMissonGarage(int16, CVehicle*);
|
|
static bool HasCarBeenDroppedOffYet(int16);
|
|
static void DeActivateGarage(int16);
|
|
static void ActivateGarage(int16);
|
|
static int32 QueryCarsCollected(int16);
|
|
static bool HasImportExportGarageCollectedThisCar(int16, int8);
|
|
static bool IsGarageOpen(int16);
|
|
static bool IsGarageClosed(int16);
|
|
static bool HasThisCarBeenCollected(int16, uint8);
|
|
static void OpenGarage(int16 garage) { aGarages[garage].OpenThisGarage(); }
|
|
static void CloseGarage(int16 garage) { aGarages[garage].CloseThisGarage(); }
|
|
static bool HasResprayHappened(int16);
|
|
static void SetGarageDoorToRotate(int16);
|
|
static void SetLeaveCameraForThisGarage(int16);
|
|
static bool IsThisCarWithinGarageArea(int16, CEntity*);
|
|
static bool HasCarBeenCrushed(int32);
|
|
static bool IsPointInAGarageCameraZone(CVector);
|
|
static bool CameraShouldBeOutside(void);
|
|
static void GivePlayerDetonator(void);
|
|
static void PlayerArrestedOrDied(void);
|
|
static bool IsPointWithinHideOutGarage(Const CVector&);
|
|
static bool IsPointWithinAnyGarage(Const CVector&);
|
|
static void SetAllDoorsBackToOriginalHeight(void);
|
|
static void Save(uint8* buf, uint32* size);
|
|
static void Load(uint8* buf, uint32 size);
|
|
static bool IsModelIndexADoor(uint32 id);
|
|
static void SetFreeBombs(bool bValue) { BombsAreFree = bValue; }
|
|
static void SetFreeResprays(bool bValue) { RespraysAreFree = bValue; }
|
|
static void SetMaxNumStoredCarsForGarage(int16 garage, uint8 num) { aGarages[garage].m_nMaxStoredCars = num; }
|
|
|
|
static bool IsCarSprayable(CVehicle*);
|
|
static float FindDoorHeightForMI(int32);
|
|
static void CloseHideOutGaragesBeforeSave(void);
|
|
static int32 CountCarsInHideoutGarage(uint8);
|
|
static int32 GetBombTypeForGarageType(uint8 type) { return type - GARAGE_BOMBSHOP1 + 1; }
|
|
static int32 GetCarsCollectedIndexForGarageType(uint8 type)
|
|
{
|
|
switch (type) {
|
|
case GARAGE_COLLECTCARS_1: return 0;
|
|
case GARAGE_COLLECTCARS_2: return 1;
|
|
case GARAGE_COLLECTCARS_3: return 2;
|
|
case GARAGE_COLLECTCARS_4: return 3;
|
|
default: assert(0);
|
|
}
|
|
return 0;
|
|
}
|
|
static int32 FindSafeHouseIndexForGarageType(uint8 type)
|
|
{
|
|
switch (type) {
|
|
case GARAGE_HIDEOUT_ONE: return 0;
|
|
case GARAGE_HIDEOUT_TWO: return 1;
|
|
case GARAGE_HIDEOUT_THREE: return 2;
|
|
case GARAGE_HIDEOUT_FOUR: return 3;
|
|
case GARAGE_HIDEOUT_FIVE: return 4;
|
|
case GARAGE_HIDEOUT_SIX: return 5;
|
|
case GARAGE_HIDEOUT_SEVEN: return 6;
|
|
case GARAGE_HIDEOUT_EIGHT: return 7;
|
|
case GARAGE_HIDEOUT_NINE: return 8;
|
|
case GARAGE_HIDEOUT_TEN: return 9;
|
|
case GARAGE_HIDEOUT_ELEVEN: return 10;
|
|
case GARAGE_HIDEOUT_TWELVE: return 11;
|
|
}
|
|
return -1;
|
|
}
|
|
static bool IsThisGarageTypeSafehouse(uint8 type) { return FindSafeHouseIndexForGarageType(type) >= 0; }
|
|
|
|
};
|