re3/src/peds/CivilianPed.cpp
2020-05-05 18:06:38 +02:00

375 lines
13 KiB
C++

#include "common.h"
#include "CivilianPed.h"
#include "Phones.h"
#include "General.h"
#include "PlayerPed.h"
#include "Wanted.h"
#include "DMAudio.h"
#include "World.h"
#include "Vehicle.h"
#include "SurfaceTable.h"
CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
{
SetModelIndex(mi);
for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) {
m_nearPeds[i] = nil;
}
}
void
CCivilianPed::CivilianAI(void)
{
if (CTimer::GetTimeInMilliseconds() <= m_fleeTimer || m_objective != OBJECTIVE_NONE && !bRespondsToThreats
|| !IsPedInControl()) {
if (m_objective == OBJECTIVE_GUARD_SPOT)
return;
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
if (m_pedInObjective && m_pedInObjective->IsPlayer())
return;
}
if (CTimer::GetTimeInMilliseconds() <= m_lookTimer)
return;
uint32 closestThreatFlag = ScanForThreats();
if (closestThreatFlag == PED_FLAG_EXPLOSION) {
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
m_eventOrThreat.x, m_eventOrThreat.y,
GetPosition().x, GetPosition().y);
SetLookFlag(angleToFace, true);
SetLookTimer(500);
} else if (closestThreatFlag == PED_FLAG_GUN) {
SetLookFlag(m_threatEntity, true);
SetLookTimer(500);
}
return;
}
uint32 closestThreatFlag = ScanForThreats();
if (closestThreatFlag == PED_FLAG_GUN) {
if (!m_threatEntity || !m_threatEntity->IsPed())
return;
CPed *threatPed = (CPed*)m_threatEntity;
float threatDistSqr = (m_threatEntity->GetPosition() - GetPosition()).MagnitudeSqr2D();
if (m_pedStats->m_fear <= m_pedStats->m_lawfulness) {
if (m_pedStats->m_temper <= m_pedStats->m_fear) {
if (!threatPed->IsPlayer() || !RunToReportCrime(CRIME_POSSESSION_GUN)) {
if (threatDistSqr < sq(10.0f)) {
Say(SOUND_PED_FLEE_SPRINT);
SetFindPathAndFlee(m_threatEntity, 10000);
} else {
SetFindPathAndFlee(m_threatEntity->GetPosition(), 5000, true);
}
}
} else if (m_objective != OBJECTIVE_NONE || GetWeapon()->IsTypeMelee()) {
SetFindPathAndFlee(m_threatEntity, 5000);
if (threatDistSqr < sq(20.0f)) {
SetMoveState(PEDMOVE_RUN);
Say(SOUND_PED_FLEE_SPRINT);
} else {
SetMoveState(PEDMOVE_WALK);
}
} else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
SetFindPathAndFlee(m_threatEntity, 5000);
if (threatDistSqr < sq(10.0f)) {
SetMoveState(PEDMOVE_RUN);
} else {
SetMoveState(PEDMOVE_WALK);
}
} else {
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
}
} else {
if (threatDistSqr < sq(10.0f)) {
Say(SOUND_PED_FLEE_SPRINT);
SetFindPathAndFlee(m_threatEntity, 10000);
SetMoveState(PEDMOVE_SPRINT);
} else {
Say(SOUND_PED_FLEE_SPRINT);
SetFindPathAndFlee(m_threatEntity, 5000);
SetMoveState(PEDMOVE_RUN);
}
}
SetLookFlag(m_threatEntity, false);
SetLookTimer(500);
} else if (closestThreatFlag == PED_FLAG_DEADPEDS) {
float eventDistSqr = (m_pEventEntity->GetPosition() - GetPosition()).MagnitudeSqr2D();
if (IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) {
if (eventDistSqr < sq(5.0f)) {
SetFindPathAndFlee(m_pEventEntity, 2000);
SetMoveState(PEDMOVE_RUN);
}
} else if (IsGangMember() || eventDistSqr > sq(5.0f)) {
bool investigateDeadPed = true;
CEntity *killerOfDeadPed = ((CPed*)m_pEventEntity)->m_threatEntity;
if (killerOfDeadPed && killerOfDeadPed->IsPed()) {
CVector killerPos = killerOfDeadPed->GetPosition();
CVector deadPedPos = m_pEventEntity->GetPosition();
if (CVector2D(killerPos - deadPedPos).MagnitudeSqr() < sq(10.0f))
investigateDeadPed = false;
}
#ifdef TOGGLEABLE_BETA_FEATURES
eCrimeType crime = (((CPed*)m_pEventEntity)->m_ped_flagI40 ?
(((CPed*)m_pEventEntity)->m_nPedType == PEDTYPE_COP ? CRIME_RUNOVER_COP : CRIME_RUNOVER_PED) :
(((CPed*)m_pEventEntity)->m_nPedType == PEDTYPE_COP ? CRIME_SHOOT_COP : CRIME_SHOOT_PED));
bool eligibleToReport = bMakePedsRunToPhonesToReportCrimes && killerOfDeadPed && killerOfDeadPed->IsPed() && ((CPed*)killerOfDeadPed)->IsPlayer() &&
m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear;
if (IsGangMember() || !eligibleToReport || !RunToReportCrime(crime))
#endif
if (investigateDeadPed)
SetInvestigateEvent(EVENT_DEAD_PED, CVector2D(m_pEventEntity->GetPosition()), 1.0f, 20000, 0.0f);
} else {
#ifdef TOGGLEABLE_BETA_FEATURES
CEntity* killerOfDeadPed = ((CPed*)m_pEventEntity)->m_threatEntity;
eCrimeType crime = (((CPed*)m_pEventEntity)->m_ped_flagI40 ?
(((CPed*)m_pEventEntity)->m_nPedType == PEDTYPE_COP ? CRIME_RUNOVER_COP : CRIME_RUNOVER_PED) :
(((CPed*)m_pEventEntity)->m_nPedType == PEDTYPE_COP ? CRIME_SHOOT_COP : CRIME_SHOOT_PED));
bool eligibleToReport = bMakePedsRunToPhonesToReportCrimes && killerOfDeadPed && killerOfDeadPed->IsPed() && ((CPed*)killerOfDeadPed)->IsPlayer() &&
m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear;
if(!eligibleToReport || !RunToReportCrime(crime))
#endif
{
SetFindPathAndFlee(m_pEventEntity, 5000);
SetMoveState(PEDMOVE_RUN);
}
}
} else if (closestThreatFlag == PED_FLAG_EXPLOSION) {
CVector2D eventDistVec = m_eventOrThreat - GetPosition();
float eventDistSqr = eventDistVec.MagnitudeSqr();
if (eventDistSqr < sq(20.0f)) {
Say(SOUND_PED_FLEE_SPRINT);
SetFlee(m_eventOrThreat, 2000);
float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
m_eventOrThreat.x, m_eventOrThreat.y,
GetPosition().x, GetPosition().y);
SetLookFlag(angleToFace, true);
SetLookTimer(500);
} else if (eventDistSqr < sq(40.0f)) {
if (bGonnaInvestigateEvent) {
if (CharCreatedBy != MISSION_CHAR && !IsGangMember())
SetInvestigateEvent(EVENT_EXPLOSION, m_eventOrThreat, 6.0f, 30000, 0.0f);
} else {
float eventHeading = CGeneral::GetRadianAngleBetweenPoints(eventDistVec.x, eventDistVec.y, 0.0f, 0.0f);
eventHeading = CGeneral::LimitRadianAngle(eventHeading);
if (eventHeading < 0.0f)
eventHeading = eventHeading + TWOPI;
SetWanderPath(eventHeading / 8.0f);
}
}
} else {
if (m_threatEntity && m_threatEntity->IsPed()) {
CPed *threatPed = (CPed*)m_threatEntity;
if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) {
if (threatPed->GetWeapon(m_currentWeapon).IsTypeMelee() || !GetWeapon()->IsTypeMelee()) {
if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
SetFindPathAndFlee(m_threatEntity, 10000);
}
} else {
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
}
}
} else {
SetFindPathAndFlee(m_threatEntity, 10000, true);
}
}
}
}
void
CCivilianPed::ProcessControl(void)
{
CPed::ProcessControl();
if (bWasPostponed)
return;
if (DyingOrDead())
return;
GetWeapon()->Update(m_audioEntityId);
switch (m_nPedState) {
case PED_WANDER_RANGE:
case PED_WANDER_PATH:
if (IsVisible())
ScanForInterestingStuff();
break;
case PED_SEEK_ENTITY:
if (!m_pSeekTarget) {
RestorePreviousState();
break;
}
m_vecSeekPos = m_pSeekTarget->GetPosition();
// fall through
case PED_SEEK_POS:
if (Seek()) {
if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) {
m_pNextPathNode = nil;
#ifdef TOGGLEABLE_BETA_FEATURES
} else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_TILL_SAFE) {
if (!isPhoneAvailable(m_phoneId)) {
RestorePreviousState();
crimeReporters[m_phoneId] = nil;
m_phoneId = -1;
bRunningToPhone = false;
} else {
crimeReporters[m_phoneId] = this;
m_nPedState = PED_FACE_PHONE;
}
#else
} else if (bRunningToPhone) {
if (gPhoneInfo.m_aPhones[m_phoneId].m_nState != PHONE_STATE_FREE) {
RestorePreviousState();
m_phoneId = -1;
} else {
gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME;
m_nPedState = PED_FACE_PHONE;
}
#endif
} else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
if (m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION) {
if (m_moved.Magnitude() == 0.0f) {
if (m_pedInObjective->m_nMoveState == PEDMOVE_STILL)
m_fRotationDest = m_pedInObjective->m_fRotationCur;
}
} else if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT
&& m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) {
SetMoveState(m_pedInObjective->m_nMoveState);
} else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) {
SetIdle();
} else {
RestorePreviousState();
}
}
}
break;
case PED_FACE_PHONE:
if (FacePhone())
m_nPedState = PED_MAKE_CALL;
break;
case PED_MAKE_CALL:
if (MakePhonecall())
SetWanderPath(CGeneral::GetRandomNumber() & 7);
break;
case PED_MUG:
Mug();
break;
case PED_SOLICIT:
Solicit();
break;
case PED_UNKNOWN:
{
int pedsInSameState = 0;
Idle();
for (int i = 0; i < m_numNearPeds; ++i) {
CPed *nearPed = m_nearPeds[i];
if (nearPed->m_nPedType == m_nPedType && nearPed->m_nPedState == PED_UNKNOWN) {
++pedsInSameState;
}
}
if (pedsInSameState < 5) {
for (int j = 0; j < m_numNearPeds; ++j) {
CPed *nearPed = m_nearPeds[j];
if (nearPed->m_nPedType == m_nPedType && nearPed->m_nPedState == PED_WANDER_PATH) {
nearPed->m_nPedState = PED_UNKNOWN;
}
}
}
break;
}
case PED_DRIVING:
if (m_nPedType != PEDTYPE_PROSTITUTE)
break;
if (CWorld::Players[CWorld::PlayerInFocus].m_pHooker != this)
break;
if (CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime) {
if (m_nPedState == PED_DRIVING
&& m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->IsPlayer() && m_pMyVehicle->pDriver->m_nPedState == PED_DRIVING) {
CColPoint foundCol;
CEntity* foundEnt;
CWorld::ProcessVerticalLine(m_pMyVehicle->GetPosition(), -100.0f,
foundCol, foundEnt, true, false, false, false, false, false, nil);
if (m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr() < sq(0.01f)
&& foundCol.surfaceB != SURFACE_DEFAULT && foundCol.surfaceB != SURFACE_TARMAC && foundCol.surfaceB != SURFACE_PAVEMENT) {
if (m_pMyVehicle->CarHasRoof()) {
m_pMyVehicle->ApplyTurnForce(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(-0.8f, -1.2f) * m_fMass,
GetPosition().x - m_pMyVehicle->GetPosition().x, GetPosition().y - m_pMyVehicle->GetPosition().y, 0.0f);
DMAudio.PlayOneShot(m_pMyVehicle->m_audioEntityId, SOUND_CAR_JERK, 0.0f);
int playerSexFrequency = CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency;
if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= 10 && playerSexFrequency > 250) {
CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + playerSexFrequency;
if (playerSexFrequency >= 350) {
CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 30);
} else {
CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 10);
}
m_pMyVehicle->pDriver->m_fHealth = Min(125.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth);
if (CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency == 250)
CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
} else {
bWanderPathAfterExitingCar = true;
CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
}
} else {
bWanderPathAfterExitingCar = true;
CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
m_pMyVehicle->pDriver->m_fHealth = 125.0f;
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
}
} else {
CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
int playerSexFrequency = CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency;
if (playerSexFrequency >= 1000 || playerSexFrequency <= 250)
CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 1200;
else
CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 250;
}
} else {
bWanderPathAfterExitingCar = true;
CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
}
}
if (CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime) {
int playerMoney = CWorld::Players[CWorld::PlayerInFocus].m_nMoney;
if (playerMoney <= 1) {
CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 250;
} else {
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, playerMoney - 1);
}
CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000;
}
break;
default:
break;
}
if (IsPedInControl())
CivilianAI();
if (CTimer::GetTimeInMilliseconds() > m_timerUnused) {
m_stateUnused = 0;
m_timerUnused = 0;
}
if (m_moved.Magnitude() > 0.0f)
Avoid();
}