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https://github.com/GTAmodding/re3.git
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375 lines
13 KiB
C++
375 lines
13 KiB
C++
#include "common.h"
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#include "CivilianPed.h"
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#include "Phones.h"
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#include "General.h"
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#include "PlayerPed.h"
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#include "Wanted.h"
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#include "DMAudio.h"
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#include "World.h"
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#include "Vehicle.h"
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#include "SurfaceTable.h"
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CCivilianPed::CCivilianPed(ePedType pedtype, uint32 mi) : CPed(pedtype)
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{
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SetModelIndex(mi);
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for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) {
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m_nearPeds[i] = nil;
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}
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}
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void
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CCivilianPed::CivilianAI(void)
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{
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if (CTimer::GetTimeInMilliseconds() <= m_fleeTimer || m_objective != OBJECTIVE_NONE && !bRespondsToThreats
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|| !IsPedInControl()) {
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if (m_objective == OBJECTIVE_GUARD_SPOT)
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return;
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if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
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if (m_pedInObjective && m_pedInObjective->IsPlayer())
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return;
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}
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if (CTimer::GetTimeInMilliseconds() <= m_lookTimer)
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return;
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uint32 closestThreatFlag = ScanForThreats();
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if (closestThreatFlag == PED_FLAG_EXPLOSION) {
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float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
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m_eventOrThreat.x, m_eventOrThreat.y,
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GetPosition().x, GetPosition().y);
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SetLookFlag(angleToFace, true);
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SetLookTimer(500);
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} else if (closestThreatFlag == PED_FLAG_GUN) {
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SetLookFlag(m_threatEntity, true);
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SetLookTimer(500);
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}
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return;
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}
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uint32 closestThreatFlag = ScanForThreats();
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if (closestThreatFlag == PED_FLAG_GUN) {
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if (!m_threatEntity || !m_threatEntity->IsPed())
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return;
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CPed *threatPed = (CPed*)m_threatEntity;
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float threatDistSqr = (m_threatEntity->GetPosition() - GetPosition()).MagnitudeSqr2D();
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if (m_pedStats->m_fear <= m_pedStats->m_lawfulness) {
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if (m_pedStats->m_temper <= m_pedStats->m_fear) {
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if (!threatPed->IsPlayer() || !RunToReportCrime(CRIME_POSSESSION_GUN)) {
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if (threatDistSqr < sq(10.0f)) {
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Say(SOUND_PED_FLEE_SPRINT);
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SetFindPathAndFlee(m_threatEntity, 10000);
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} else {
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SetFindPathAndFlee(m_threatEntity->GetPosition(), 5000, true);
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}
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}
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} else if (m_objective != OBJECTIVE_NONE || GetWeapon()->IsTypeMelee()) {
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SetFindPathAndFlee(m_threatEntity, 5000);
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if (threatDistSqr < sq(20.0f)) {
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SetMoveState(PEDMOVE_RUN);
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Say(SOUND_PED_FLEE_SPRINT);
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} else {
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SetMoveState(PEDMOVE_WALK);
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}
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} else if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
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SetFindPathAndFlee(m_threatEntity, 5000);
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if (threatDistSqr < sq(10.0f)) {
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SetMoveState(PEDMOVE_RUN);
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} else {
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SetMoveState(PEDMOVE_WALK);
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}
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} else {
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SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
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}
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} else {
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if (threatDistSqr < sq(10.0f)) {
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Say(SOUND_PED_FLEE_SPRINT);
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SetFindPathAndFlee(m_threatEntity, 10000);
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SetMoveState(PEDMOVE_SPRINT);
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} else {
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Say(SOUND_PED_FLEE_SPRINT);
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SetFindPathAndFlee(m_threatEntity, 5000);
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SetMoveState(PEDMOVE_RUN);
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}
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}
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SetLookFlag(m_threatEntity, false);
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SetLookTimer(500);
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} else if (closestThreatFlag == PED_FLAG_DEADPEDS) {
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float eventDistSqr = (m_pEventEntity->GetPosition() - GetPosition()).MagnitudeSqr2D();
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if (IsGangMember() && m_nPedType == ((CPed*)m_pEventEntity)->m_nPedType) {
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if (eventDistSqr < sq(5.0f)) {
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SetFindPathAndFlee(m_pEventEntity, 2000);
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SetMoveState(PEDMOVE_RUN);
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}
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} else if (IsGangMember() || eventDistSqr > sq(5.0f)) {
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bool investigateDeadPed = true;
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CEntity *killerOfDeadPed = ((CPed*)m_pEventEntity)->m_threatEntity;
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if (killerOfDeadPed && killerOfDeadPed->IsPed()) {
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CVector killerPos = killerOfDeadPed->GetPosition();
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CVector deadPedPos = m_pEventEntity->GetPosition();
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if (CVector2D(killerPos - deadPedPos).MagnitudeSqr() < sq(10.0f))
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investigateDeadPed = false;
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}
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#ifdef TOGGLEABLE_BETA_FEATURES
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eCrimeType crime = (((CPed*)m_pEventEntity)->m_ped_flagI40 ?
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(((CPed*)m_pEventEntity)->m_nPedType == PEDTYPE_COP ? CRIME_RUNOVER_COP : CRIME_RUNOVER_PED) :
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(((CPed*)m_pEventEntity)->m_nPedType == PEDTYPE_COP ? CRIME_SHOOT_COP : CRIME_SHOOT_PED));
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bool eligibleToReport = bMakePedsRunToPhonesToReportCrimes && killerOfDeadPed && killerOfDeadPed->IsPed() && ((CPed*)killerOfDeadPed)->IsPlayer() &&
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m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear;
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if (IsGangMember() || !eligibleToReport || !RunToReportCrime(crime))
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#endif
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if (investigateDeadPed)
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SetInvestigateEvent(EVENT_DEAD_PED, CVector2D(m_pEventEntity->GetPosition()), 1.0f, 20000, 0.0f);
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} else {
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#ifdef TOGGLEABLE_BETA_FEATURES
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CEntity* killerOfDeadPed = ((CPed*)m_pEventEntity)->m_threatEntity;
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eCrimeType crime = (((CPed*)m_pEventEntity)->m_ped_flagI40 ?
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(((CPed*)m_pEventEntity)->m_nPedType == PEDTYPE_COP ? CRIME_RUNOVER_COP : CRIME_RUNOVER_PED) :
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(((CPed*)m_pEventEntity)->m_nPedType == PEDTYPE_COP ? CRIME_SHOOT_COP : CRIME_SHOOT_PED));
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bool eligibleToReport = bMakePedsRunToPhonesToReportCrimes && killerOfDeadPed && killerOfDeadPed->IsPed() && ((CPed*)killerOfDeadPed)->IsPlayer() &&
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m_pedStats->m_fear <= m_pedStats->m_lawfulness && m_pedStats->m_temper <= m_pedStats->m_fear;
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if(!eligibleToReport || !RunToReportCrime(crime))
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#endif
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{
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SetFindPathAndFlee(m_pEventEntity, 5000);
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SetMoveState(PEDMOVE_RUN);
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}
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}
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} else if (closestThreatFlag == PED_FLAG_EXPLOSION) {
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CVector2D eventDistVec = m_eventOrThreat - GetPosition();
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float eventDistSqr = eventDistVec.MagnitudeSqr();
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if (eventDistSqr < sq(20.0f)) {
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Say(SOUND_PED_FLEE_SPRINT);
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SetFlee(m_eventOrThreat, 2000);
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float angleToFace = CGeneral::GetRadianAngleBetweenPoints(
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m_eventOrThreat.x, m_eventOrThreat.y,
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GetPosition().x, GetPosition().y);
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SetLookFlag(angleToFace, true);
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SetLookTimer(500);
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} else if (eventDistSqr < sq(40.0f)) {
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if (bGonnaInvestigateEvent) {
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if (CharCreatedBy != MISSION_CHAR && !IsGangMember())
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SetInvestigateEvent(EVENT_EXPLOSION, m_eventOrThreat, 6.0f, 30000, 0.0f);
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} else {
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float eventHeading = CGeneral::GetRadianAngleBetweenPoints(eventDistVec.x, eventDistVec.y, 0.0f, 0.0f);
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eventHeading = CGeneral::LimitRadianAngle(eventHeading);
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if (eventHeading < 0.0f)
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eventHeading = eventHeading + TWOPI;
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SetWanderPath(eventHeading / 8.0f);
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}
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}
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} else {
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if (m_threatEntity && m_threatEntity->IsPed()) {
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CPed *threatPed = (CPed*)m_threatEntity;
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if (m_pedStats->m_fear <= 100 - threatPed->m_pedStats->m_temper && threatPed->m_nPedType != PEDTYPE_COP) {
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if (threatPed->GetWeapon(m_currentWeapon).IsTypeMelee() || !GetWeapon()->IsTypeMelee()) {
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if (threatPed->IsPlayer() && FindPlayerPed()->m_pWanted->m_CurrentCops != 0) {
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if (m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
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SetFindPathAndFlee(m_threatEntity, 10000);
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}
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} else {
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SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
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}
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}
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} else {
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SetFindPathAndFlee(m_threatEntity, 10000, true);
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}
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}
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}
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}
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void
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CCivilianPed::ProcessControl(void)
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{
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CPed::ProcessControl();
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if (bWasPostponed)
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return;
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if (DyingOrDead())
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return;
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GetWeapon()->Update(m_audioEntityId);
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switch (m_nPedState) {
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case PED_WANDER_RANGE:
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case PED_WANDER_PATH:
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if (IsVisible())
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ScanForInterestingStuff();
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break;
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case PED_SEEK_ENTITY:
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if (!m_pSeekTarget) {
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RestorePreviousState();
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break;
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}
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m_vecSeekPos = m_pSeekTarget->GetPosition();
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// fall through
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case PED_SEEK_POS:
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if (Seek()) {
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if ((m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) && m_pNextPathNode) {
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m_pNextPathNode = nil;
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#ifdef TOGGLEABLE_BETA_FEATURES
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} else if (bRunningToPhone && m_objective < OBJECTIVE_FLEE_TILL_SAFE) {
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if (!isPhoneAvailable(m_phoneId)) {
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RestorePreviousState();
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crimeReporters[m_phoneId] = nil;
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m_phoneId = -1;
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bRunningToPhone = false;
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} else {
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crimeReporters[m_phoneId] = this;
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m_nPedState = PED_FACE_PHONE;
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}
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#else
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} else if (bRunningToPhone) {
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if (gPhoneInfo.m_aPhones[m_phoneId].m_nState != PHONE_STATE_FREE) {
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RestorePreviousState();
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m_phoneId = -1;
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} else {
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gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_REPORTING_CRIME;
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m_nPedState = PED_FACE_PHONE;
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}
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#endif
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} else if (m_objective != OBJECTIVE_KILL_CHAR_ANY_MEANS && m_objective != OBJECTIVE_KILL_CHAR_ON_FOOT) {
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if (m_objective == OBJECTIVE_FOLLOW_PED_IN_FORMATION) {
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if (m_moved.Magnitude() == 0.0f) {
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if (m_pedInObjective->m_nMoveState == PEDMOVE_STILL)
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m_fRotationDest = m_pedInObjective->m_fRotationCur;
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}
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} else if (m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT
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&& m_pedInObjective && m_pedInObjective->m_nMoveState != PEDMOVE_STILL) {
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SetMoveState(m_pedInObjective->m_nMoveState);
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} else if (m_objective == OBJECTIVE_GOTO_AREA_ON_FOOT || m_objective == OBJECTIVE_RUN_TO_AREA) {
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SetIdle();
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} else {
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RestorePreviousState();
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}
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}
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}
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break;
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case PED_FACE_PHONE:
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if (FacePhone())
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m_nPedState = PED_MAKE_CALL;
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break;
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case PED_MAKE_CALL:
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if (MakePhonecall())
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SetWanderPath(CGeneral::GetRandomNumber() & 7);
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break;
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case PED_MUG:
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Mug();
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break;
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case PED_SOLICIT:
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Solicit();
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break;
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case PED_UNKNOWN:
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{
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int pedsInSameState = 0;
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Idle();
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for (int i = 0; i < m_numNearPeds; ++i) {
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CPed *nearPed = m_nearPeds[i];
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if (nearPed->m_nPedType == m_nPedType && nearPed->m_nPedState == PED_UNKNOWN) {
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++pedsInSameState;
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}
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}
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if (pedsInSameState < 5) {
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for (int j = 0; j < m_numNearPeds; ++j) {
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CPed *nearPed = m_nearPeds[j];
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if (nearPed->m_nPedType == m_nPedType && nearPed->m_nPedState == PED_WANDER_PATH) {
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nearPed->m_nPedState = PED_UNKNOWN;
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}
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}
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}
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break;
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}
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case PED_DRIVING:
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if (m_nPedType != PEDTYPE_PROSTITUTE)
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break;
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if (CWorld::Players[CWorld::PlayerInFocus].m_pHooker != this)
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break;
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if (CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime) {
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if (m_nPedState == PED_DRIVING
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&& m_pMyVehicle->pDriver && m_pMyVehicle->pDriver->IsPlayer() && m_pMyVehicle->pDriver->m_nPedState == PED_DRIVING) {
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CColPoint foundCol;
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CEntity* foundEnt;
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CWorld::ProcessVerticalLine(m_pMyVehicle->GetPosition(), -100.0f,
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foundCol, foundEnt, true, false, false, false, false, false, nil);
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if (m_pMyVehicle->m_vecMoveSpeed.MagnitudeSqr() < sq(0.01f)
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&& foundCol.surfaceB != SURFACE_DEFAULT && foundCol.surfaceB != SURFACE_TARMAC && foundCol.surfaceB != SURFACE_PAVEMENT) {
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if (m_pMyVehicle->CarHasRoof()) {
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m_pMyVehicle->ApplyTurnForce(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(-0.8f, -1.2f) * m_fMass,
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GetPosition().x - m_pMyVehicle->GetPosition().x, GetPosition().y - m_pMyVehicle->GetPosition().y, 0.0f);
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DMAudio.PlayOneShot(m_pMyVehicle->m_audioEntityId, SOUND_CAR_JERK, 0.0f);
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int playerSexFrequency = CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency;
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if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= 10 && playerSexFrequency > 250) {
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CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + playerSexFrequency;
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if (playerSexFrequency >= 350) {
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CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 30);
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} else {
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CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = Max(250, playerSexFrequency - 10);
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}
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m_pMyVehicle->pDriver->m_fHealth = Min(125.0f, 1.0f + m_pMyVehicle->pDriver->m_fHealth);
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if (CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency == 250)
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CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
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} else {
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bWanderPathAfterExitingCar = true;
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CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
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SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
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}
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} else {
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bWanderPathAfterExitingCar = true;
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CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
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m_pMyVehicle->pDriver->m_fHealth = 125.0f;
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SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
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}
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} else {
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CWorld::Players[CWorld::PlayerInFocus].m_nNextSexFrequencyUpdateTime = CTimer::GetTimeInMilliseconds() + 3000;
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int playerSexFrequency = CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency;
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if (playerSexFrequency >= 1000 || playerSexFrequency <= 250)
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CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 1200;
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else
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CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 250;
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}
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} else {
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bWanderPathAfterExitingCar = true;
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CWorld::Players[CWorld::PlayerInFocus].m_pHooker = nil;
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SetObjective(OBJECTIVE_LEAVE_VEHICLE, m_pMyVehicle);
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}
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}
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if (CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime) {
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int playerMoney = CWorld::Players[CWorld::PlayerInFocus].m_nMoney;
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if (playerMoney <= 1) {
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CWorld::Players[CWorld::PlayerInFocus].m_nSexFrequency = 250;
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} else {
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, playerMoney - 1);
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}
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CWorld::Players[CWorld::PlayerInFocus].m_nNextSexMoneyUpdateTime = CTimer::GetTimeInMilliseconds() + 1000;
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}
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break;
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default:
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break;
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}
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if (IsPedInControl())
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CivilianAI();
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if (CTimer::GetTimeInMilliseconds() > m_timerUnused) {
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m_stateUnused = 0;
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m_timerUnused = 0;
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}
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if (m_moved.Magnitude() > 0.0f)
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Avoid();
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}
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