mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-27 17:33:45 +00:00
215 lines
6.3 KiB
C++
215 lines
6.3 KiB
C++
#include "common.h"
|
|
|
|
#include "RwHelper.h"
|
|
#include "Camera.h"
|
|
#include "MBlur.h"
|
|
|
|
// Originally taken from RW example 'mblur'
|
|
|
|
RwRaster *CMBlur::pFrontBuffer;
|
|
bool CMBlur::ms_bJustInitialised;
|
|
bool CMBlur::BlurOn;
|
|
|
|
static RwIm2DVertex Vertex[4];
|
|
static RwImVertexIndex Index[6] = { 0, 1, 2, 0, 2, 3 };
|
|
|
|
void
|
|
CMBlur::MotionBlurOpen(RwCamera *cam)
|
|
{
|
|
// TODO. this is simplified
|
|
|
|
RwRect rect = { 0, 0, 0, 0 };
|
|
|
|
if(pFrontBuffer)
|
|
MotionBlurClose();
|
|
|
|
if(BlurOn){
|
|
for(rect.w = 1; rect.w < RwRasterGetWidth(RwCameraGetRaster(cam)); rect.w *= 2);
|
|
for(rect.h = 1; rect.h < RwRasterGetHeight(RwCameraGetRaster(cam)); rect.h *= 2);
|
|
pFrontBuffer = RwRasterCreate(rect.w, rect.h, RwRasterGetDepth(RwCameraGetRaster(cam)), rwRASTERTYPECAMERATEXTURE);
|
|
if(pFrontBuffer)
|
|
ms_bJustInitialised = true;
|
|
else{
|
|
debug("MBlurOpen can't create raster.");
|
|
BlurOn = false;
|
|
rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
|
|
rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
|
|
}
|
|
CreateImmediateModeData(cam, &rect);
|
|
}else{
|
|
rect.w = RwRasterGetWidth(RwCameraGetRaster(cam));
|
|
rect.h = RwRasterGetHeight(RwCameraGetRaster(cam));
|
|
CreateImmediateModeData(cam, &rect);
|
|
}
|
|
}
|
|
|
|
void
|
|
CMBlur::MotionBlurClose(void)
|
|
{
|
|
if(pFrontBuffer){
|
|
RwRasterDestroy(pFrontBuffer);
|
|
pFrontBuffer = nil;
|
|
}
|
|
}
|
|
|
|
void
|
|
CMBlur::CreateImmediateModeData(RwCamera *cam, RwRect *rect)
|
|
{
|
|
float zero, xmax, ymax;
|
|
|
|
if(RwRasterGetDepth(RwCameraGetRaster(cam)) == 16){
|
|
zero = HALFPX;
|
|
xmax = rect->w + HALFPX;
|
|
ymax = rect->h + HALFPX;
|
|
}else{
|
|
zero = -HALFPX;
|
|
xmax = rect->w - HALFPX;
|
|
ymax = rect->h - HALFPX;
|
|
}
|
|
|
|
RwIm2DVertexSetScreenX(&Vertex[0], zero);
|
|
RwIm2DVertexSetScreenY(&Vertex[0], zero);
|
|
RwIm2DVertexSetScreenZ(&Vertex[0], RwIm2DGetNearScreenZ());
|
|
RwIm2DVertexSetCameraZ(&Vertex[0], RwCameraGetNearClipPlane(cam));
|
|
RwIm2DVertexSetRecipCameraZ(&Vertex[0], 1.0f/RwCameraGetNearClipPlane(cam));
|
|
RwIm2DVertexSetU(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
|
|
RwIm2DVertexSetV(&Vertex[0], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
|
|
RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, 255);
|
|
|
|
RwIm2DVertexSetScreenX(&Vertex[1], zero);
|
|
RwIm2DVertexSetScreenY(&Vertex[1], ymax);
|
|
RwIm2DVertexSetScreenZ(&Vertex[1], RwIm2DGetNearScreenZ());
|
|
RwIm2DVertexSetCameraZ(&Vertex[1], RwCameraGetNearClipPlane(cam));
|
|
RwIm2DVertexSetRecipCameraZ(&Vertex[1], 1.0f/RwCameraGetNearClipPlane(cam));
|
|
RwIm2DVertexSetU(&Vertex[1], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
|
|
RwIm2DVertexSetV(&Vertex[1], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
|
|
RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, 255);
|
|
|
|
RwIm2DVertexSetScreenX(&Vertex[2], xmax);
|
|
RwIm2DVertexSetScreenY(&Vertex[2], ymax);
|
|
RwIm2DVertexSetScreenZ(&Vertex[2], RwIm2DGetNearScreenZ());
|
|
RwIm2DVertexSetCameraZ(&Vertex[2], RwCameraGetNearClipPlane(cam));
|
|
RwIm2DVertexSetRecipCameraZ(&Vertex[2], 1.0f/RwCameraGetNearClipPlane(cam));
|
|
RwIm2DVertexSetU(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
|
|
RwIm2DVertexSetV(&Vertex[2], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
|
|
RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, 255);
|
|
|
|
RwIm2DVertexSetScreenX(&Vertex[3], xmax);
|
|
RwIm2DVertexSetScreenY(&Vertex[3], zero);
|
|
RwIm2DVertexSetScreenZ(&Vertex[3], RwIm2DGetNearScreenZ());
|
|
RwIm2DVertexSetCameraZ(&Vertex[3], RwCameraGetNearClipPlane(cam));
|
|
RwIm2DVertexSetRecipCameraZ(&Vertex[3], 1.0f/RwCameraGetNearClipPlane(cam));
|
|
RwIm2DVertexSetU(&Vertex[3], 1.0f, 1.0f/RwCameraGetNearClipPlane(cam));
|
|
RwIm2DVertexSetV(&Vertex[3], 0.0f, 1.0f/RwCameraGetNearClipPlane(cam));
|
|
RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, 255);
|
|
|
|
}
|
|
|
|
void
|
|
CMBlur::MotionBlurRender(RwCamera *cam, uint32 red, uint32 green, uint32 blue, uint32 blur, int32 type, uint32 addalpha)
|
|
{
|
|
RwRGBA color = { (RwUInt8)red, (RwUInt8)green, (RwUInt8)blue, (RwUInt8)blur };
|
|
if(BlurOn){
|
|
if(pFrontBuffer){
|
|
if(ms_bJustInitialised)
|
|
ms_bJustInitialised = false;
|
|
else
|
|
OverlayRender(cam, pFrontBuffer, color, type, addalpha);
|
|
}
|
|
RwRasterPushContext(pFrontBuffer);
|
|
RwRasterRenderFast(RwCameraGetRaster(cam), 0, 0);
|
|
RwRasterPopContext();
|
|
}else{
|
|
OverlayRender(cam, nil, color, type, addalpha);
|
|
}
|
|
}
|
|
|
|
void
|
|
CMBlur::OverlayRender(RwCamera *cam, RwRaster *raster, RwRGBA color, int32 type, uint32 addalpha)
|
|
{
|
|
int r, g, b, a;
|
|
|
|
r = color.red;
|
|
g = color.green;
|
|
b = color.blue;
|
|
a = color.alpha;
|
|
|
|
DefinedState();
|
|
|
|
switch(type){
|
|
case MBLUR_INTRO1:
|
|
r = 0;
|
|
g = 255;
|
|
b = 0;
|
|
a = 128;
|
|
break;
|
|
case MBLUR_INTRO3:
|
|
r = 100;
|
|
g = 220;
|
|
b = 230;
|
|
a = 158;
|
|
break;
|
|
case MBLUR_INTRO4:
|
|
r = 80;
|
|
g = 255;
|
|
b = 230;
|
|
a = 138;
|
|
break;
|
|
case MBLUR_INTRO6:
|
|
r = 255;
|
|
g = 60;
|
|
b = 60;
|
|
a = 200;
|
|
break;
|
|
case MBLUR_UNUSED:
|
|
r = 255;
|
|
g = 180;
|
|
b = 180;
|
|
a = 128;
|
|
break;
|
|
}
|
|
|
|
if(!BlurOn){
|
|
r *= 0.6f;
|
|
g *= 0.6f;
|
|
b *= 0.6f;
|
|
if(type != 1)
|
|
a *= 0.6f;
|
|
// game clamps to 255 here, but why?
|
|
}
|
|
RwIm2DVertexSetIntRGBA(&Vertex[0], r, g, b, a);
|
|
RwIm2DVertexSetIntRGBA(&Vertex[1], r, g, b, a);
|
|
RwIm2DVertexSetIntRGBA(&Vertex[2], r, g, b, a);
|
|
RwIm2DVertexSetIntRGBA(&Vertex[3], r, g, b, a);
|
|
|
|
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
|
|
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
|
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, BlurOn ? raster : nil);
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
|
|
|
|
a = addalpha/2;
|
|
if(a < 30)
|
|
a = 30;
|
|
|
|
if(BlurOn && a != 0){ // the second condition should always be true
|
|
RwIm2DVertexSetIntRGBA(&Vertex[0], 255, 255, 255, a);
|
|
RwIm2DVertexSetIntRGBA(&Vertex[1], 255, 255, 255, a);
|
|
RwIm2DVertexSetIntRGBA(&Vertex[2], 255, 255, 255, a);
|
|
RwIm2DVertexSetIntRGBA(&Vertex[3], 255, 255, 255, a);
|
|
RwIm2DRenderIndexedPrimitive(rwPRIMTYPETRILIST, Vertex, 4, Index, 6);
|
|
}
|
|
|
|
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
}
|