mirror of
https://github.com/GTAmodding/re3.git
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1505 lines
49 KiB
C++
1505 lines
49 KiB
C++
#include "common.h"
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#include "main.h"
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#include "Camera.h"
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#include "Coronas.h"
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#include "Darkel.h"
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#include "Entity.h"
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#include "Explosion.h"
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#include "Font.h"
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#include "Garages.h"
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#include "General.h"
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#include "ModelIndices.h"
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#include "Object.h"
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#include "Pad.h"
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#include "Pickups.h"
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#include "PlayerPed.h"
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#include "Wanted.h"
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#include "DMAudio.h"
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#include "Fire.h"
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#include "PointLights.h"
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#include "Pools.h"
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#ifdef FIX_BUGS
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#include "Replay.h"
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#endif
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#include "Script.h"
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#include "Shadows.h"
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#include "SpecialFX.h"
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#include "Sprite.h"
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#include "Timer.h"
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#include "WaterLevel.h"
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#include "World.h"
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#include "Hud.h"
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#include "Messages.h"
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CPickup CPickups::aPickUps[NUMPICKUPS];
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int16 CPickups::NumMessages;
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int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];
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int16 CPickups::CollectedPickUpIndex;
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int32 CPickups::PlayerOnWeaponPickup;
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int32 CPickups::CollectPickupBuffer;
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// unused
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bool CPickups::bPickUpcamActivated;
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CVehicle *CPickups::pPlayerVehicle;
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CVector CPickups::StaticCamCoors;
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uint32 CPickups::StaticCamStartTime;
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tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES];
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// TODO(Miami)
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uint16 AmmoForWeapon[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 };
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// --MIAMI: Done
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uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS] = {
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0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 34,
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12, 16, 14, 10, 100, 60, 60, 60, 60, 60, 20, 14,
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4, 150, 100, 500, 1, 400, 36, 0,
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};
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uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 };
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// TODO(Miami): Those are all placeholders!!
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uint8 aWeaponReds[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 128, 0, 255, 0 };
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uint8 aWeaponGreens[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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0, 255, 0, 255, 0 };
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uint8 aWeaponBlues[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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0, 128, 255, 0, 0 };
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void
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ModifyStringLabelForControlSetting(char *str)
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{
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int len = (int)strlen(str);
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if (len <= 2)
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return;
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if (str[len - 2] != '_')
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return;
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switch (CPad::GetPad(0)->Mode) {
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case 0:
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case 1:
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str[len - 1] = 'L';
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break;
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case 2:
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str[len - 1] = 'T';
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break;
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case 3:
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str[len - 1] = 'C';
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break;
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default:
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return;
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}
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}
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void
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CPickup::RemoveKeepType()
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{
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CWorld::Remove(m_pObject);
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delete m_pObject;
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m_bRemoved = true;
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m_pObject = nil;
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}
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void
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CPickup::Remove()
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{
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RemoveKeepType();
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m_eType = PICKUP_NONE;
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}
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CObject *
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CPickup::GiveUsAPickUpObject(int32 handle)
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{
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CObject *object;
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if (handle <= 0) object = new CObject(m_eModelIndex, false);
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else {
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CPools::MakeSureSlotInObjectPoolIsEmpty(handle);
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object = new(handle) CObject(m_eModelIndex, false);
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}
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if (object == nil) return nil;
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object->ObjectCreatedBy = MISSION_OBJECT;
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object->SetPosition(m_vecPos);
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object->SetOrientation(0.0f, 0.0f, -HALFPI);
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object->GetMatrix().UpdateRW();
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object->UpdateRwFrame();
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object->bAffectedByGravity = false;
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object->bExplosionProof = true;
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object->bUsesCollision = false;
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object->bIsPickup = true;
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object->bHasPreRenderEffects = true;
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object->m_nBonusValue = m_eModelIndex == MI_PICKUP_BONUS ? m_nQuantity : 0;
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switch (m_eType)
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{
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case PICKUP_IN_SHOP:
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object->bPickupObjWithMessage = true;
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object->bOutOfStock = false;
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break;
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case PICKUP_ON_STREET:
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case PICKUP_ONCE:
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case PICKUP_ONCE_TIMEOUT:
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case PICKUP_COLLECTABLE1:
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case PICKUP_MONEY:
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case PICKUP_MINE_INACTIVE:
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case PICKUP_MINE_ARMED:
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case PICKUP_NAUTICAL_MINE_INACTIVE:
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case PICKUP_NAUTICAL_MINE_ARMED:
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case PICKUP_FLOATINGPACKAGE:
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case PICKUP_ON_STREET_SLOW:
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object->bPickupObjWithMessage = false;
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object->bOutOfStock = false;
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break;
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case PICKUP_IN_SHOP_OUT_OF_STOCK:
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object->bPickupObjWithMessage = false;
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object->bOutOfStock = true;
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object->bRenderScorched = true;
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break;
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case PICKUP_FLOATINGPACKAGE_FLOATING:
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default:
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break;
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}
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return object;
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}
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bool
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CPickup::CanBePickedUp(CPlayerPed *player, int playerId)
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{
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assert(m_pObject != nil);
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bool cannotBePickedUp =
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(m_pObject->GetModelIndex() == MI_PICKUP_BODYARMOUR && player->m_fArmour > CWorld::Players[playerId].m_nMaxArmour - 0.5f)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_HEALTH && player->m_fHealth > CWorld::Players[playerId].m_nMaxHealth - 0.5f)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE && player->m_pWanted->m_nWantedLevel == 0)
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|| (m_pObject->GetModelIndex() == MI_PICKUP_KILLFRENZY && (CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame));
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return !cannotBePickedUp;
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}
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bool
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CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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{
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float waterLevel;
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if (m_pObject) {
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m_pObject->SetPosition(m_vecPos);
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// TODO(Miami): Extra object
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}
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if (m_eType == PICKUP_ASSET_REVENUE) {
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uint32 oldTimer = m_nTimer;
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m_nTimer = CTimer::GetTimeInMilliseconds();
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float calculatedRevenue;
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if ((FindPlayerCoors() - m_vecPos).Magnitude() > 10.0) {
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uint32 timePassed = CTimer::GetTimeInMilliseconds() - oldTimer;
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calculatedRevenue = m_nRevenue + (timePassed * m_nMoneySpeed) * sq(1.f / 1200.f);
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} else {
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calculatedRevenue = m_nRevenue;
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}
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m_nRevenue = Min(calculatedRevenue, m_nQuantity);
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// TODO(Miami): For pickup glow effect?
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/*
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if (calculatedRevenue < 10.0) {
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m_pObject->m_nCostValue = 0;
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} else {
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m_pObject->m_nCostValue = calculatedRevenue;
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}
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*/
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}
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if (m_bRemoved) {
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if (CTimer::GetTimeInMilliseconds() > m_nTimer) {
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// respawn pickup if we're far enough
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float dist = (FindPlayerCoors().x - m_vecPos.x) * (FindPlayerCoors().x - m_vecPos.x) + (FindPlayerCoors().y - m_vecPos.y) * (FindPlayerCoors().y - m_vecPos.y);
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if (dist > 100.0f || m_eType == PICKUP_IN_SHOP && dist > 2.4f) {
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m_pObject = GiveUsAPickUpObject(-1);
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if (m_pObject) {
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CWorld::Add(m_pObject);
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m_bRemoved = false;
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}
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}
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}
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return false;
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}
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if (!m_pObject) return false;
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if (!IsMine()) {
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// let's check if we touched the pickup
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bool isPickupTouched = false;
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if (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE) {
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if (vehicle != nil) {
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if (vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f))
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isPickupTouched = true;
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}
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else {
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if (Abs(player->GetPosition().z - m_pObject->GetPosition().z) < 2.0f) {
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if ((player->GetPosition().x - m_pObject->GetPosition().x) * (player->GetPosition().x - m_pObject->GetPosition().x) +
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(player->GetPosition().y - m_pObject->GetPosition().y) * (player->GetPosition().y - m_pObject->GetPosition().y) < 1.8f)
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isPickupTouched = true;
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}
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}
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} else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA) {
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if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
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isPickupTouched = true;
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}
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} else if (vehicle == nil) {
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if (Abs(player->GetPosition().z - m_pObject->GetPosition().z) < 2.0f) {
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if ((player->GetPosition().x - m_pObject->GetPosition().x) * (player->GetPosition().x - m_pObject->GetPosition().x) +
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(player->GetPosition().y - m_pObject->GetPosition().y) * (player->GetPosition().y - m_pObject->GetPosition().y) < 1.8f)
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isPickupTouched = true;
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}
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}
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// if we didn't then we've got nothing to do
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if (isPickupTouched && CanBePickedUp(player, playerId)) {
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CPad::GetPad(0)->StartShake(120, 100);
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switch (m_eType)
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{
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case PICKUP_IN_SHOP:
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if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]) {
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CGarages::TriggerMessage("PU_MONY", -1, 6000, -1);
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} else {
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CWorld::Players[playerId].m_nMoney -= CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())];
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if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
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player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
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player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, m_pObject->GetModelIndex() - MI_GRENADE);
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}
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RemoveKeepType();
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m_nTimer = CTimer::GetTimeInMilliseconds() + 5000;
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return true;
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}
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break;
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case PICKUP_ON_STREET:
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case PICKUP_ON_STREET_SLOW:
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if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
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if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
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player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
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if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) {
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player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
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}
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
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} else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA && vehicle != nil) {
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
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CPickups::bPickUpcamActivated = true;
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CPickups::pPlayerVehicle = FindPlayerVehicle();
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CPickups::StaticCamCoors = m_pObject->GetPosition();
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CPickups::StaticCamStartTime = CTimer::GetTimeInMilliseconds();
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}
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}
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if (m_eType == PICKUP_ON_STREET) {
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m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
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} else if (m_eType == PICKUP_ON_STREET_SLOW) {
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if (MI_PICKUP_BRIBE == m_pObject->GetModelIndex())
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m_nTimer = CTimer::GetTimeInMilliseconds() + 300000;
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else
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m_nTimer = CTimer::GetTimeInMilliseconds() + 720000;
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}
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RemoveKeepType();
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return true;
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case PICKUP_ONCE:
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case PICKUP_ONCE_TIMEOUT:
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if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
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if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
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player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_nQuantity != 0 ? m_nQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
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if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
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player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
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}
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
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}
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Remove();
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return true;
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case PICKUP_COLLECTABLE1:
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CWorld::Players[playerId].m_nCollectedPackages++;
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CWorld::Players[playerId].m_nMoney += 100;
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if (CWorld::Players[playerId].m_nCollectedPackages == CWorld::Players[playerId].m_nTotalPackages) {
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printf("All collectables have been picked up\n");
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CGarages::TriggerMessage("CO_ALL", -1, 5000, -1);
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 100000;
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} else
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CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
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Remove();
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0);
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return true;
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case PICKUP_MONEY:
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CWorld::Players[playerId].m_nMoney += m_nQuantity;
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sprintf(gString, "$%d", m_nQuantity);
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#ifdef MONEY_MESSAGES
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CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f);
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#endif
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Remove();
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
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return true;
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case PICKUP_ASSET_REVENUE:
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney += m_nRevenue;
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m_nRevenue = 0;
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
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return false;
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// TODO(Miami): Control flow
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case PICKUP_PROPERTY_FORSALE:
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ModifyStringLabelForControlSetting(m_sTextKey);
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CMessages::InsertNumberInString(TheText.Get(m_sTextKey), m_nQuantity,
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0, 0, 0, 0, 0, gUString);
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if (!CHud::IsHelpMessageBeingDisplayed())
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CHud::SetHelpMessage(gUString, false); // 0, 0, 0);
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if (CPickups::CollectPickupBuffer == 0)
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return false;
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if (CTheScripts::IsPlayerOnAMission()) {
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CHud::SetHelpMessage(TheText.Get("PROP_2"), true); // , false);
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} else {
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if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= m_nQuantity) {
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney -= m_nQuantity;
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CHud::SetHelpMessage(nil, true); //, false);
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Remove();
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return true;
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}
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CHud::SetHelpMessage(TheText.Get("PROP_1"), true); //, false);
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}
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return false;
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default:
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break;
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}
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}
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} else {
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switch (m_eType)
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{
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case PICKUP_MINE_INACTIVE:
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if (vehicle != nil && !vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
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m_eType = PICKUP_MINE_ARMED;
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m_nTimer = CTimer::GetTimeInMilliseconds() + 10000;
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}
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break;
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case PICKUP_NAUTICAL_MINE_INACTIVE:
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{
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if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
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m_pObject->GetMatrix().GetPosition().z = waterLevel + 0.6f;
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m_pObject->GetMatrix().UpdateRW();
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m_pObject->UpdateRwFrame();
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bool touched = false;
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for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
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CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
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if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
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touched = true;
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break; // added break here
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}
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}
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if (!touched) {
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m_eType = PICKUP_NAUTICAL_MINE_ARMED;
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m_nTimer = CTimer::GetTimeInMilliseconds() + 10000;
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}
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break;
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}
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case PICKUP_NAUTICAL_MINE_ARMED:
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if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
|
|
m_pObject->GetMatrix().GetPosition().z = waterLevel + 0.6f;
|
|
|
|
m_pObject->GetMatrix().UpdateRW();
|
|
m_pObject->UpdateRwFrame();
|
|
// no break here
|
|
case PICKUP_MINE_ARMED:
|
|
{
|
|
bool explode = false;
|
|
if (CTimer::GetTimeInMilliseconds() > m_nTimer)
|
|
explode = true;
|
|
else {// added else here since vehicle lookup is useless
|
|
for (int32 i = CPools::GetVehiclePool()->GetSize()-1; i >= 0; i--) {
|
|
CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
|
|
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
|
|
explode = true;
|
|
break; // added break here
|
|
}
|
|
}
|
|
}
|
|
if (explode) {
|
|
CExplosion::AddExplosion(nil, nil, EXPLOSION_MINE, m_pObject->GetPosition(), 0);
|
|
Remove();
|
|
}
|
|
break;
|
|
}
|
|
case PICKUP_FLOATINGPACKAGE:
|
|
m_pObject->m_vecMoveSpeed.z -= 0.01f * CTimer::GetTimeStep();
|
|
m_pObject->GetMatrix().GetPosition() += m_pObject->GetMoveSpeed() * CTimer::GetTimeStep();
|
|
|
|
m_pObject->GetMatrix().UpdateRW();
|
|
m_pObject->UpdateRwFrame();
|
|
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0) && waterLevel >= m_pObject->GetPosition().z)
|
|
m_eType = PICKUP_FLOATINGPACKAGE_FLOATING;
|
|
break;
|
|
case PICKUP_FLOATINGPACKAGE_FLOATING:
|
|
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0))
|
|
m_pObject->GetMatrix().GetPosition().z = waterLevel;
|
|
|
|
m_pObject->GetMatrix().UpdateRW();
|
|
m_pObject->UpdateRwFrame();
|
|
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
|
|
Remove();
|
|
DMAudio.PlayFrontEndSound(SOUND_PICKUP_FLOAT_PACKAGE, 0);
|
|
return true;
|
|
}
|
|
break;
|
|
default: break;
|
|
}
|
|
}
|
|
if (!m_bRemoved && (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_MONEY) && CTimer::GetTimeInMilliseconds() > m_nTimer)
|
|
Remove();
|
|
return false;
|
|
}
|
|
|
|
void
|
|
CPickups::Init(void)
|
|
{
|
|
NumMessages = 0;
|
|
for (int i = 0; i < NUMPICKUPS; i++) {
|
|
aPickUps[i].m_eType = PICKUP_NONE;
|
|
aPickUps[i].m_nIndex = 1;
|
|
aPickUps[i].m_pObject = nil;
|
|
}
|
|
|
|
for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++)
|
|
aPickUpsCollected[i] = 0;
|
|
|
|
CollectedPickUpIndex = 0;
|
|
}
|
|
|
|
// --MIAMI: Done
|
|
bool
|
|
CPickups::TestForPickupsInBubble(CVector pos, float range)
|
|
{
|
|
for (int i = 0; i < NUMPICKUPS; i++) {
|
|
if ((aPickUps[i].m_vecPos - pos).Magnitude() < range)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// --MIAMI: Done
|
|
bool
|
|
CPickups::TryToMerge_WeaponType(CVector pos, eWeaponType weapon, uint8 type, uint32 quantity, bool unused) {
|
|
for (int i = 0; i < NUMPICKUPS; i++) {
|
|
if (aPickUps[i].m_eType == type && aPickUps[i].m_eModelIndex == ModelForWeapon(weapon))
|
|
if ((aPickUps[i].m_vecPos - pos).Magnitude() < 7.5f) {
|
|
aPickUps[i].m_nQuantity += quantity;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
CPickups::IsPickUpPickedUp(int32 pickupId)
|
|
{
|
|
for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++) {
|
|
if (pickupId == aPickUpsCollected[i]) {
|
|
aPickUpsCollected[i] = 0;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void
|
|
CPickups::PassTime(uint32 time)
|
|
{
|
|
for (int i = 0; i < NUMPICKUPS; i++) {
|
|
if (aPickUps[i].m_eType != PICKUP_NONE) {
|
|
if (aPickUps[i].m_nTimer <= time)
|
|
aPickUps[i].m_nTimer = 0;
|
|
else
|
|
aPickUps[i].m_nTimer -= time;
|
|
}
|
|
}
|
|
}
|
|
|
|
int32
|
|
CPickups::GetActualPickupIndex(int32 index)
|
|
{
|
|
if (index == -1) return -1;
|
|
|
|
// doesn't look nice
|
|
if ((uint16)((index & 0xFFFF0000) >> 16) != aPickUps[(uint16)index].m_nIndex) return -1;
|
|
return (uint16)index;
|
|
}
|
|
|
|
bool
|
|
CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
|
|
{
|
|
CPlayerPed *player;
|
|
|
|
if (playerIndex <= 0) player = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
|
|
else player = CWorld::Players[playerIndex].m_pPed;
|
|
|
|
if (modelIndex == MI_PICKUP_ADRENALINE) {
|
|
player->m_bAdrenalineActive = true;
|
|
player->m_nAdrenalineTime = CTimer::GetTimeInMilliseconds() + 20000;
|
|
player->m_fCurrentStamina = player->m_fMaxStamina;
|
|
DMAudio.PlayFrontEndSound(SOUND_PICKUP_ADRENALINE, 0);
|
|
return true;
|
|
} else if (modelIndex == MI_PICKUP_BODYARMOUR) {
|
|
player->m_fArmour = CWorld::Players[playerIndex].m_nMaxArmour;
|
|
DMAudio.PlayFrontEndSound(SOUND_PICKUP_ARMOUR, 0);
|
|
return true;
|
|
} else if (modelIndex == MI_PICKUP_INFO) {
|
|
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
|
|
return true;
|
|
} else if (modelIndex == MI_PICKUP_HEALTH) {
|
|
player->m_fHealth = CWorld::Players[playerIndex].m_nMaxHealth;
|
|
DMAudio.PlayFrontEndSound(SOUND_PICKUP_HEALTH, 0);
|
|
return true;
|
|
} else if (modelIndex == MI_PICKUP_BONUS) {
|
|
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
|
|
return true;
|
|
} else if (modelIndex == MI_PICKUP_BRIBE) {
|
|
int32 level = FindPlayerPed()->m_pWanted->m_nWantedLevel - 1;
|
|
if (level < 0) level = 0;
|
|
player->SetWantedLevel(level);
|
|
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
|
|
return true;
|
|
} else if (modelIndex == MI_PICKUP_KILLFRENZY) {
|
|
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void
|
|
CPickups::RemoveAllFloatingPickups()
|
|
{
|
|
for (int i = 0; i < NUMPICKUPS; i++) {
|
|
if (aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE || aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE_FLOATING) {
|
|
if (aPickUps[i].m_pObject) {
|
|
CWorld::Remove(aPickUps[i].m_pObject);
|
|
delete aPickUps[i].m_pObject;
|
|
aPickUps[i].m_pObject = nil;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CPickups::RemovePickUp(int32 pickupIndex)
|
|
{
|
|
int32 index = CPickups::GetActualPickupIndex(pickupIndex);
|
|
if (index == -1) return;
|
|
|
|
if (aPickUps[index].m_pObject) {
|
|
CWorld::Remove(aPickUps[index].m_pObject);
|
|
delete aPickUps[index].m_pObject;
|
|
aPickUps[index].m_pObject = nil;
|
|
}
|
|
aPickUps[index].m_eType = PICKUP_NONE;
|
|
aPickUps[index].m_bRemoved = true;
|
|
}
|
|
|
|
int32
|
|
CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity, uint32 rate, bool highPriority, char* pText)
|
|
{
|
|
bool bFreeFound = false;
|
|
int32 slot = 0;
|
|
|
|
if (type == PICKUP_FLOATINGPACKAGE || type == PICKUP_NAUTICAL_MINE_INACTIVE || highPriority) {
|
|
for (slot = NUMPICKUPS-1; slot >= 0; slot--) {
|
|
if (aPickUps[slot].m_eType == PICKUP_NONE) {
|
|
bFreeFound = true;
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
|
|
if (aPickUps[slot].m_eType == PICKUP_NONE) {
|
|
bFreeFound = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!bFreeFound) {
|
|
for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
|
|
if (aPickUps[slot].m_eType == PICKUP_MONEY) break;
|
|
}
|
|
|
|
if (slot >= NUMGENERALPICKUPS) {
|
|
for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
|
|
if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT || aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT_SLOW) break;
|
|
}
|
|
|
|
if (slot >= NUMGENERALPICKUPS) return -1;
|
|
}
|
|
}
|
|
|
|
if (slot >= NUMPICKUPS) return -1;
|
|
|
|
aPickUps[slot].m_eType = (ePickupType)type;
|
|
aPickUps[slot].m_bRemoved = false;
|
|
aPickUps[slot].m_nQuantity = quantity;
|
|
aPickUps[slot].m_nMoneySpeed = rate;
|
|
aPickUps[slot].m_nRevenue = 0;
|
|
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds();
|
|
if (type == PICKUP_ONCE_TIMEOUT)
|
|
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000;
|
|
else if (type == PICKUP_ONCE_TIMEOUT_SLOW)
|
|
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 120000;
|
|
else if (type == PICKUP_MONEY)
|
|
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
|
else if (type == PICKUP_MINE_INACTIVE || type == PICKUP_MINE_ARMED) {
|
|
aPickUps[slot].m_eType = PICKUP_MINE_INACTIVE;
|
|
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500;
|
|
} else if (type == PICKUP_NAUTICAL_MINE_INACTIVE || type == PICKUP_NAUTICAL_MINE_ARMED) {
|
|
aPickUps[slot].m_eType = PICKUP_NAUTICAL_MINE_INACTIVE;
|
|
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500;
|
|
}
|
|
aPickUps[slot].m_eModelIndex = modelIndex;
|
|
if (pText)
|
|
strncpy(aPickUps[slot].m_sTextKey, pText, 8);
|
|
else
|
|
aPickUps[slot].m_sTextKey[0] = '\0';
|
|
|
|
aPickUps[slot].m_vecPos = pos;
|
|
aPickUps[slot].m_pObject = aPickUps[slot].GiveUsAPickUpObject(-1);
|
|
if (aPickUps[slot].m_pObject)
|
|
CWorld::Add(aPickUps[slot].m_pObject);
|
|
return GetNewUniquePickupIndex(slot);
|
|
}
|
|
|
|
int32
|
|
CPickups::GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity)
|
|
{
|
|
return GenerateNewOne(pos, ModelForWeapon(weaponType), type, quantity);
|
|
}
|
|
|
|
int32
|
|
CPickups::GetNewUniquePickupIndex(int32 slot)
|
|
{
|
|
if (aPickUps[slot].m_nIndex >= 0xFFFE)
|
|
aPickUps[slot].m_nIndex = 1;
|
|
else
|
|
aPickUps[slot].m_nIndex++;
|
|
return slot | (aPickUps[slot].m_nIndex << 16);
|
|
}
|
|
|
|
// --MIAMI: Done
|
|
int32
|
|
CPickups::ModelForWeapon(eWeaponType weaponType)
|
|
{
|
|
return CWeaponInfo::GetWeaponInfo(weaponType)->m_nModelId;
|
|
}
|
|
|
|
// --MIAMI: Done
|
|
eWeaponType
|
|
CPickups::WeaponForModel(int32 model)
|
|
{
|
|
if (model == MI_PICKUP_BODYARMOUR) return WEAPONTYPE_ARMOUR;
|
|
if (model == MI_PICKUP_HEALTH) return WEAPONTYPE_HEALTH;
|
|
if (model == MI_PICKUP_ADRENALINE) return WEAPONTYPE_ARMOUR;
|
|
if (model == -1) return WEAPONTYPE_UNARMED;
|
|
return (eWeaponType)((CWeaponModelInfo*)CModelInfo::GetModelInfo(model))->GetWeaponInfo();
|
|
}
|
|
|
|
void
|
|
CPickups::AddToCollectedPickupsArray(int32 index)
|
|
{
|
|
aPickUpsCollected[CollectedPickUpIndex++] = index | (aPickUps[index].m_nIndex << 16);
|
|
if (CollectedPickUpIndex >= NUMCOLLECTEDPICKUPS)
|
|
CollectedPickUpIndex = 0;
|
|
}
|
|
|
|
void
|
|
CPickups::Update()
|
|
{
|
|
#ifdef FIX_BUGS // RIP speedrunning (solution from SA)
|
|
if (CReplay::IsPlayingBack())
|
|
return;
|
|
#endif
|
|
#ifdef CAMERA_PICKUP
|
|
if ( bPickUpcamActivated ) // taken from PS2
|
|
{
|
|
float dist = (FindPlayerCoors() - StaticCamCoors).Magnitude2D();
|
|
float mult;
|
|
if ( dist < 10.0f )
|
|
mult = 1.0f - (dist / 10.0f );
|
|
else
|
|
mult = 0.0f;
|
|
|
|
CVector pos = StaticCamCoors;
|
|
pos.z += (pPlayerVehicle->GetColModel()->boundingBox.GetSize().z + 2.0f) * mult;
|
|
|
|
if ( (CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 750 )
|
|
{
|
|
TheCamera.SetCamPositionForFixedMode(pos, CVector(0.0f, 0.0f, 0.0f));
|
|
TheCamera.TakeControl(FindPlayerVehicle(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT);
|
|
}
|
|
|
|
if ( FindPlayerVehicle() != pPlayerVehicle
|
|
|| (FindPlayerCoors() - StaticCamCoors).Magnitude() > 40.0f
|
|
|| ((CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 60000) )
|
|
{
|
|
TheCamera.RestoreWithJumpCut();
|
|
bPickUpcamActivated = false;
|
|
}
|
|
}
|
|
#endif
|
|
if (CPad::GetPad(0)->CollectPickupJustDown()) {
|
|
CollectPickupBuffer = 6;
|
|
} else {
|
|
CollectPickupBuffer = Max(0, CollectPickupBuffer - 1);
|
|
}
|
|
|
|
if (PlayerOnWeaponPickup) {
|
|
PlayerOnWeaponPickup = Max(0, PlayerOnWeaponPickup - 1);
|
|
}
|
|
|
|
#define PICKUPS_FRAME_SPAN (6)
|
|
#ifdef FIX_BUGS
|
|
for (uint32 i = NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN) / PICKUPS_FRAME_SPAN; i < NUMGENERALPICKUPS * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1) / PICKUPS_FRAME_SPAN; i++) {
|
|
#else // BUG: this code can only reach 318 out of 320 pickups
|
|
for (uint32 i = NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < NUMGENERALPICKUPS / PICKUPS_FRAME_SPAN * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) {
|
|
#endif
|
|
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
|
|
AddToCollectedPickupsArray(i);
|
|
}
|
|
}
|
|
#undef PICKUPS_FRAME_SPAN
|
|
for (uint32 i = NUMGENERALPICKUPS; i < NUMPICKUPS; i++) {
|
|
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
|
|
AddToCollectedPickupsArray(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CPickups::DoPickUpEffects(CEntity *entity)
|
|
{
|
|
if (entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
|
|
entity->bDoNotRender = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
|
|
|
|
if (!entity->bDoNotRender) {
|
|
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
|
|
float modifiedSin = 0.3f * (s + 1.0f);
|
|
|
|
|
|
int16 colorId;
|
|
bool doInnerGlow = false;
|
|
bool doOuterGlow = true;
|
|
|
|
if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA) {
|
|
colorId = WEAPONTYPE_TOTALWEAPONS;
|
|
doInnerGlow = true;
|
|
doOuterGlow = false;
|
|
} else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR) {
|
|
colorId = WEAPONTYPE_TOTALWEAPONS + 1;
|
|
} else if (entity->GetModelIndex() == MI_PICKUP_BRIBE) {
|
|
doInnerGlow = true;
|
|
doOuterGlow = false;
|
|
} else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY) {
|
|
colorId = WEAPONTYPE_TOTALWEAPONS + 2;
|
|
doInnerGlow = true;
|
|
doOuterGlow = false;
|
|
} else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS) {
|
|
colorId = WEAPONTYPE_TOTALWEAPONS;
|
|
doInnerGlow = true;
|
|
doOuterGlow = false;
|
|
} else
|
|
colorId = WeaponForModel(entity->GetModelIndex());
|
|
|
|
const CVector& pos = entity->GetPosition();
|
|
if (doOuterGlow) {
|
|
float colorModifier = ((CGeneral::GetRandomNumber() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
|
|
CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0,
|
|
aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier, 4.0f,
|
|
1.0f, 40.0f, false, 0.0f);
|
|
|
|
float radius = (CGeneral::GetRandomNumber() & 0xF) * 0.1f + 3.0f;
|
|
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
|
|
float size = (CGeneral::GetRandomNumber() & 0xF) * 0.0005f + 0.6f;
|
|
CCoronas::RegisterCorona((uintptr)entity,
|
|
aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f,
|
|
255,
|
|
pos,
|
|
size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
|
}
|
|
|
|
CObject *object = (CObject*)entity;
|
|
if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) {
|
|
float dist = (TheCamera.GetPosition() - pos).Magnitude();
|
|
const float MAXDIST = 12.0f;
|
|
|
|
if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) {
|
|
RwV3d vecOut;
|
|
float fDistX, fDistY;
|
|
if (CSprite::CalcScreenCoors(entity->GetPosition() + CVector(0.0f, 0.0f, 0.7f), &vecOut, &fDistX, &fDistY, true)) {
|
|
aMessages[NumMessages].m_pos.x = vecOut.x;
|
|
aMessages[NumMessages].m_pos.y = vecOut.y;
|
|
aMessages[NumMessages].m_dist.x = fDistX;
|
|
aMessages[NumMessages].m_dist.y = fDistY;
|
|
aMessages[NumMessages].m_weaponType = WeaponForModel(entity->GetModelIndex());
|
|
aMessages[NumMessages].m_color.red = aWeaponReds[colorId];
|
|
aMessages[NumMessages].m_color.green = aWeaponGreens[colorId];
|
|
aMessages[NumMessages].m_color.blue = aWeaponBlues[colorId];
|
|
aMessages[NumMessages].m_color.alpha = (1.0f - dist / MAXDIST) * 128.0f;
|
|
aMessages[NumMessages].m_bOutOfStock = object->bOutOfStock;
|
|
aMessages[NumMessages].m_quantity = object->m_nBonusValue;
|
|
NumMessages++;
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 model = entity->GetModelIndex();
|
|
CColModel* colModel = entity->GetColModel();
|
|
CVector colLength = colModel->boundingBox.max - colModel->boundingBox.min;
|
|
|
|
float scale = (Max(1.f, 1.2f / Max(colLength.x, Max(colLength.y, colLength.z))) - 1.0f) * 0.6f + 1.0f;
|
|
if (model == MI_MINIGUN || model == MI_MINIGUN2)
|
|
scale = 1.2f;
|
|
|
|
entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), scale);
|
|
|
|
if (doInnerGlow)
|
|
CCoronas::RegisterCorona((uintptr)entity + 1, 126, 69, 121, 255, entity->GetPosition(), 1.2f, 50.0f,
|
|
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.f, false);
|
|
}
|
|
}
|
|
|
|
void
|
|
CPickups::DoMineEffects(CEntity *entity)
|
|
{
|
|
const CVector &pos = entity->GetPosition();
|
|
float dist = (TheCamera.GetPosition() - pos).Magnitude();
|
|
const float MAXDIST = 20.0f;
|
|
|
|
if (dist < MAXDIST) {
|
|
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x1FF) * DEGTORAD(360.0f / 0x200));
|
|
|
|
int32 red = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 64.0f;
|
|
CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, red, 0, 0, 4.0f, 1.0f, 40.0f,
|
|
false, 0.0f);
|
|
CCoronas::RegisterCorona((uintptr)entity, red, 0, 0, 255, pos, 0.6f, 60.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
|
}
|
|
|
|
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x3FF) * DEGTORAD(360.0f / 0x400));
|
|
}
|
|
|
|
void
|
|
CPickups::DoMoneyEffects(CEntity *entity)
|
|
{
|
|
const CVector &pos = entity->GetPosition();
|
|
float dist = (TheCamera.GetPosition() - pos).Magnitude();
|
|
const float MAXDIST = 20.0f;
|
|
|
|
if (dist < MAXDIST) {
|
|
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x3FF) * DEGTORAD(360.0f / 0x400));
|
|
|
|
int32 green = (MAXDIST - dist) * (0.2f * s + 0.3f) / MAXDIST * 64.0f;
|
|
CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, 0, green, 0, 4.0f, 1.0f,
|
|
40.0f, false, 0.0f);
|
|
CCoronas::RegisterCorona((uintptr)entity, 0, green, 0, 255, pos, 0.4f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
|
}
|
|
|
|
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800));
|
|
}
|
|
|
|
void
|
|
CPickups::DoCollectableEffects(CEntity *entity)
|
|
{
|
|
const CVector &pos = entity->GetPosition();
|
|
float dist = (TheCamera.GetPosition() - pos).Magnitude();
|
|
const float MAXDIST = 14.0f;
|
|
|
|
if (dist < MAXDIST) {
|
|
float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
|
|
|
|
int32 color = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 255.0f;
|
|
CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos, 2.0f, 0.0f, 0.0f, -2.0f, 0, color, color, color, 4.0f,
|
|
1.0f, 40.0f, false, 0.0f);
|
|
CCoronas::RegisterCorona((uintptr)entity, color, color, color, 255, pos, 0.6f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
|
}
|
|
|
|
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0xFFF) * DEGTORAD(360.0f / 0x1000));
|
|
}
|
|
|
|
void
|
|
CPickups::RenderPickUpText()
|
|
{
|
|
wchar *strToPrint;
|
|
for (int32 i = 0; i < NumMessages; i++) {
|
|
if (aMessages[i].m_quantity <= 39) {
|
|
switch (aMessages[i].m_quantity) // could use some enum maybe
|
|
{
|
|
case 0:
|
|
if (aMessages[i].m_weaponType == WEAPONTYPE_TOTALWEAPONS) { // unreachable code?
|
|
// what is this??
|
|
sprintf(gString, "%d/%d", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 2903);
|
|
strToPrint = nil;
|
|
} else {
|
|
if (aMessages[i].m_bOutOfStock)
|
|
strToPrint = TheText.Get("STOCK");
|
|
else {
|
|
sprintf(gString, "$%d", CostOfWeapon[aMessages[i].m_weaponType]);
|
|
AsciiToUnicode(gString, gUString);
|
|
strToPrint = gUString;
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
strToPrint = TheText.Get("SECURI");
|
|
break;
|
|
case 2:
|
|
strToPrint = TheText.Get("MOONBM");
|
|
break;
|
|
case 3:
|
|
strToPrint = TheText.Get("COACH");
|
|
break;
|
|
case 4:
|
|
strToPrint = TheText.Get("FLATBED");
|
|
break;
|
|
case 5:
|
|
strToPrint = TheText.Get("LINERUN");
|
|
break;
|
|
case 6:
|
|
strToPrint = TheText.Get("TRASHM");
|
|
break;
|
|
case 7:
|
|
strToPrint = TheText.Get("PATRIOT");
|
|
break;
|
|
case 8:
|
|
strToPrint = TheText.Get("WHOOPEE");
|
|
break;
|
|
case 9:
|
|
strToPrint = TheText.Get("BLISTA");
|
|
break;
|
|
case 10:
|
|
strToPrint = TheText.Get("MULE");
|
|
break;
|
|
case 11:
|
|
strToPrint = TheText.Get("YANKEE");
|
|
break;
|
|
case 12:
|
|
strToPrint = TheText.Get("BOBCAT");
|
|
break;
|
|
case 13:
|
|
strToPrint = TheText.Get("DODO");
|
|
break;
|
|
case 14:
|
|
strToPrint = TheText.Get("BUS");
|
|
break;
|
|
case 15:
|
|
strToPrint = TheText.Get("RUMPO");
|
|
break;
|
|
case 16:
|
|
strToPrint = TheText.Get("PONY");
|
|
break;
|
|
case 17:
|
|
strToPrint = TheText.Get("SENTINL");
|
|
break;
|
|
case 18:
|
|
strToPrint = TheText.Get("CHEETAH");
|
|
break;
|
|
case 19:
|
|
strToPrint = TheText.Get("BANSHEE");
|
|
break;
|
|
case 20:
|
|
strToPrint = TheText.Get("IDAHO");
|
|
break;
|
|
case 21:
|
|
strToPrint = TheText.Get("INFERNS");
|
|
break;
|
|
case 22:
|
|
strToPrint = TheText.Get("TAXI");
|
|
break;
|
|
case 23:
|
|
strToPrint = TheText.Get("KURUMA");
|
|
break;
|
|
case 24:
|
|
strToPrint = TheText.Get("STRETCH");
|
|
break;
|
|
case 25:
|
|
strToPrint = TheText.Get("PEREN");
|
|
break;
|
|
case 26:
|
|
strToPrint = TheText.Get("STINGER");
|
|
break;
|
|
case 27:
|
|
strToPrint = TheText.Get("MANANA");
|
|
break;
|
|
case 28:
|
|
strToPrint = TheText.Get("LANDSTK");
|
|
break;
|
|
case 29:
|
|
strToPrint = TheText.Get("STALION");
|
|
break;
|
|
case 30:
|
|
strToPrint = TheText.Get("BFINJC");
|
|
break;
|
|
case 31:
|
|
strToPrint = TheText.Get("CABBIE");
|
|
break;
|
|
case 32:
|
|
strToPrint = TheText.Get("ESPERAN");
|
|
break;
|
|
case 33:
|
|
strToPrint = TheText.Get("FIRETRK");
|
|
break;
|
|
case 34:
|
|
strToPrint = TheText.Get("AMBULAN");
|
|
break;
|
|
case 35:
|
|
strToPrint = TheText.Get("ENFORCR");
|
|
break;
|
|
case 36:
|
|
strToPrint = TheText.Get("FBICAR");
|
|
break;
|
|
case 37:
|
|
strToPrint = TheText.Get("RHINO");
|
|
break;
|
|
case 38:
|
|
strToPrint = TheText.Get("BARRCKS");
|
|
break;
|
|
case 39:
|
|
strToPrint = TheText.Get("POLICAR");
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
if (strToPrint == nil)
|
|
continue;
|
|
CFont::SetPropOn();
|
|
CFont::SetBackgroundOff();
|
|
|
|
const float MAX_SCALE = 1.0f;
|
|
|
|
float fScaleY = aMessages[i].m_dist.y / 100.0f;
|
|
if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
|
|
|
|
float fScaleX = aMessages[i].m_dist.x / 100.0f;
|
|
if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
|
|
|
|
CFont::SetScale(fScaleX, fScaleY);
|
|
CFont::SetCentreOn();
|
|
CFont::SetCentreSize(SCREEN_WIDTH);
|
|
CFont::SetJustifyOff();
|
|
|
|
CFont::SetColor(CRGBA(aMessages[i].m_color.red, aMessages[i].m_color.green, aMessages[i].m_color.blue, aMessages[i].m_color.alpha));
|
|
CFont::SetBackGroundOnlyTextOff();
|
|
CFont::SetFontStyle(FONT_STANDARD);
|
|
CFont::PrintString(aMessages[i].m_pos.x, aMessages[i].m_pos.y, strToPrint);
|
|
}
|
|
NumMessages = 0;
|
|
}
|
|
|
|
void
|
|
CPickups::CreateSomeMoney(CVector pos, int money)
|
|
{
|
|
bool found;
|
|
|
|
int pickupCount = Min(money / 20 + 1, 7);
|
|
int moneyPerPickup = money / pickupCount;
|
|
|
|
for (int i = 0; i < pickupCount; i++) {
|
|
// (CGeneral::GetRandomNumber() % 256) * PI / 128 gives a float up to something TWOPI-ish.
|
|
pos.x += 1.5f * Sin((CGeneral::GetRandomNumber() % 256) * PI / 128);
|
|
pos.y += 1.5f * Cos((CGeneral::GetRandomNumber() % 256) * PI / 128);
|
|
pos.z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found) + 0.5f;
|
|
if (found) {
|
|
CPickups::GenerateNewOne(CVector(pos.x, pos.y, pos.z), MI_MONEY, PICKUP_MONEY, moneyPerPickup + (CGeneral::GetRandomNumber() & 3));
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CPickups::Load(uint8 *buf, uint32 size)
|
|
{
|
|
INITSAVEBUF
|
|
|
|
for (int32 i = 0; i < NUMPICKUPS; i++) {
|
|
aPickUps[i] = ReadSaveBuf<CPickup>(buf);
|
|
|
|
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil)
|
|
aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((uintptr)aPickUps[i].m_pObject - 1);
|
|
}
|
|
|
|
CollectedPickUpIndex = ReadSaveBuf<uint16>(buf);
|
|
ReadSaveBuf<uint16>(buf);
|
|
NumMessages = 0;
|
|
|
|
for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
|
|
aPickUpsCollected[i] = ReadSaveBuf<int32>(buf);
|
|
|
|
VALIDATESAVEBUF(size)
|
|
}
|
|
|
|
void
|
|
CPickups::Save(uint8 *buf, uint32 *size)
|
|
{
|
|
*size = sizeof(aPickUps) + sizeof(uint16) + sizeof(uint16) + sizeof(aPickUpsCollected);
|
|
|
|
INITSAVEBUF
|
|
|
|
for (int32 i = 0; i < NUMPICKUPS; i++) {
|
|
CPickup *buf_pickup = WriteSaveBuf(buf, aPickUps[i]);
|
|
if (buf_pickup->m_eType != PICKUP_NONE && buf_pickup->m_pObject != nil)
|
|
buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex(buf_pickup->m_pObject) + 1);
|
|
}
|
|
|
|
WriteSaveBuf(buf, CollectedPickUpIndex);
|
|
WriteSaveBuf(buf, (uint16)0); // possibly was NumMessages
|
|
|
|
for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++)
|
|
WriteSaveBuf(buf, aPickUpsCollected[i]);
|
|
|
|
VALIDATESAVEBUF(*size)
|
|
}
|
|
|
|
void
|
|
CPacManPickup::Update()
|
|
{
|
|
if (FindPlayerVehicle() == nil) return;
|
|
|
|
CVehicle *veh = FindPlayerVehicle();
|
|
|
|
if (DistanceSqr2D(FindPlayerVehicle()->GetPosition(), m_vecPosn.x, m_vecPosn.y) < 100.0f && veh->IsSphereTouchingVehicle(m_vecPosn.x, m_vecPosn.y, m_vecPosn.z, 1.5f)) {
|
|
switch (m_eType)
|
|
{
|
|
case PACMAN_SCRAMBLE:
|
|
{
|
|
veh->m_nPacManPickupsCarried++;
|
|
veh->m_vecMoveSpeed *= 0.65f;
|
|
float massMult = (veh->m_fMass + 250.0f) / veh->m_fMass;
|
|
veh->m_fMass *= massMult;
|
|
veh->m_fTurnMass *= massMult;
|
|
veh->m_fForceMultiplier *= massMult;
|
|
FindPlayerPed()->m_pWanted->m_nChaos += 10;
|
|
FindPlayerPed()->m_pWanted->UpdateWantedLevel();
|
|
DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PACKAGE, 0);
|
|
break;
|
|
}
|
|
case PACMAN_RACE:
|
|
CPacManPickups::PillsEatenInRace++;
|
|
DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PILL, 0);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
m_eType = PACMAN_NONE;
|
|
if (m_pObject != nil) {
|
|
CWorld::Remove(m_pObject);
|
|
delete m_pObject;
|
|
m_pObject = nil;
|
|
}
|
|
}
|
|
}
|
|
|
|
int32 CollectGameState;
|
|
int16 ThingsToCollect;
|
|
|
|
CPacManPickup CPacManPickups::aPMPickUps[NUMPACMANPICKUPS];
|
|
CVector CPacManPickups::LastPickUpCoors;
|
|
int32 CPacManPickups::PillsEatenInRace;
|
|
bool CPacManPickups::bPMActive;
|
|
|
|
void
|
|
CPacManPickups::Init()
|
|
{
|
|
for (int i = 0; i < NUMPACMANPICKUPS; i++)
|
|
aPMPickUps[i].m_eType = PACMAN_NONE;
|
|
bPMActive = false;
|
|
}
|
|
|
|
void
|
|
CPacManPickups::Update()
|
|
{
|
|
if (FindPlayerVehicle()) {
|
|
float dist = Distance(FindPlayerCoors(), CVector(1072.0f, -948.0f, 14.5f));
|
|
switch (CollectGameState) {
|
|
case 1:
|
|
if (dist < 10.0f) {
|
|
ThingsToCollect -= FindPlayerVehicle()->m_nPacManPickupsCarried;
|
|
FindPlayerVehicle()->m_nPacManPickupsCarried = 0;
|
|
FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier;
|
|
FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier;
|
|
FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
|
|
}
|
|
if (ThingsToCollect <= 0) {
|
|
CollectGameState = 2;
|
|
ClearPMPickUps();
|
|
}
|
|
break;
|
|
case 2:
|
|
if (dist > 11.0f)
|
|
CollectGameState = 0;
|
|
break;
|
|
case 20:
|
|
if (Distance(FindPlayerCoors(), LastPickUpCoors) > 30.0f) {
|
|
LastPickUpCoors = FindPlayerCoors();
|
|
printf("%f, %f, %f,\n", LastPickUpCoors.x, LastPickUpCoors.y, LastPickUpCoors.z);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
if (bPMActive) {
|
|
#define PACMANPICKUPS_FRAME_SPAN (4)
|
|
for (uint32 i = (CTimer::GetFrameCounter() % PACMANPICKUPS_FRAME_SPAN) * (NUMPACMANPICKUPS / PACMANPICKUPS_FRAME_SPAN); i < ((CTimer::GetFrameCounter() % PACMANPICKUPS_FRAME_SPAN) + 1) * (NUMPACMANPICKUPS / PACMANPICKUPS_FRAME_SPAN); i++) {
|
|
if (aPMPickUps[i].m_eType != PACMAN_NONE)
|
|
aPMPickUps[i].Update();
|
|
}
|
|
#undef PACMANPICKUPS_FRAME_SPAN
|
|
}
|
|
}
|
|
|
|
void
|
|
CPacManPickups::GeneratePMPickUps(CVector pos, float scrambleMult, int16 count, uint8 type)
|
|
{
|
|
}
|
|
|
|
// diablo porn mission pickups
|
|
static const CVector aRacePoints1[] = {
|
|
CVector(913.62219f, -155.13692f, 4.9699469f),
|
|
CVector(913.92401f, -124.12943f, 4.9692569f),
|
|
CVector(913.27899f, -93.524231f, 7.4325991f),
|
|
CVector(912.60852f, -63.15905f, 7.4533591f),
|
|
CVector(934.22144f, -42.049122f, 7.4511471f),
|
|
CVector(958.88092f, -23.863735f, 7.4652338f),
|
|
CVector(978.50812f, -0.78458798f, 5.13515f),
|
|
CVector(1009.4175f, -2.1041219f, 2.4461579f),
|
|
CVector(1040.6313f, -2.0793829f, 2.293175f),
|
|
CVector(1070.7863f, -2.084095f, 2.2789791f),
|
|
CVector(1100.5773f, -8.468729f, 5.3248072f),
|
|
CVector(1119.9341f, -31.738031f, 7.1913071f),
|
|
CVector(1122.1664f, -62.762737f, 7.4703908f),
|
|
CVector(1122.814f, -93.650566f, 8.5577497f),
|
|
CVector(1125.8253f, -124.26616f, 9.9803305f),
|
|
CVector(1153.8727f, -135.47169f, 14.150617f),
|
|
CVector(1184.0831f, -135.82845f, 14.973998f),
|
|
CVector(1192.0432f, -164.57816f, 19.18627f),
|
|
CVector(1192.7761f, -194.28871f, 24.799675f),
|
|
CVector(1215.1527f, -215.0714f, 25.74975f),
|
|
CVector(1245.79f, -215.39304f, 28.70726f),
|
|
CVector(1276.2477f, -216.39485f, 33.71236f),
|
|
CVector(1306.5535f, -216.71007f, 39.711472f),
|
|
CVector(1335.0244f, -224.59329f, 46.474979f),
|
|
CVector(1355.4879f, -246.27664f, 49.934841f),
|
|
CVector(1362.6003f, -276.47064f, 49.96265f),
|
|
CVector(1363.027f, -307.30847f, 49.969173f),
|
|
CVector(1365.343f, -338.08609f, 49.967789f),
|
|
CVector(1367.5957f, -368.01105f, 50.092304f),
|
|
CVector(1368.2749f, -398.38049f, 50.061268f),
|
|
CVector(1366.9034f, -429.98483f, 50.057545f),
|
|
CVector(1356.8534f, -459.09259f, 50.035545f),
|
|
CVector(1335.5819f, -481.13544f, 47.217903f),
|
|
CVector(1306.7552f, -491.07443f, 40.202629f),
|
|
CVector(1275.5978f, -491.33194f, 33.969223f),
|
|
CVector(1244.702f, -491.46451f, 29.111021f),
|
|
CVector(1213.2222f, -491.8754f, 25.771168f),
|
|
CVector(1182.7729f, -492.19995f, 24.749964f),
|
|
CVector(1152.6874f, -491.42221f, 21.70038f),
|
|
CVector(1121.5352f, -491.94604f, 20.075182f),
|
|
CVector(1090.7056f, -492.63751f, 17.585758f),
|
|
CVector(1059.6008f, -491.65762f, 14.848632f),
|
|
CVector(1029.113f, -489.66031f, 14.918498f),
|
|
CVector(998.20679f, -486.78107f, 14.945688f),
|
|
CVector(968.00555f, -484.91266f, 15.001229f),
|
|
CVector(937.74939f, -492.09015f, 14.958629f),
|
|
CVector(927.17352f, -520.97736f, 14.972308f),
|
|
CVector(929.29749f, -552.08643f, 14.978855f),
|
|
CVector(950.69525f, -574.47778f, 14.972788f),
|
|
CVector(974.02826f, -593.56024f, 14.966445f),
|
|
CVector(989.04779f, -620.12854f, 14.951016f),
|
|
CVector(1014.1639f, -637.3905f, 14.966736f),
|
|
CVector(1017.5961f, -667.3736f, 14.956415f),
|
|
CVector(1041.9735f, -685.94391f, 15.003841f),
|
|
CVector(1043.3064f, -716.11298f, 14.974236f),
|
|
CVector(1043.5337f, -746.63855f, 14.96919f),
|
|
CVector(1044.142f, -776.93823f, 14.965424f),
|
|
CVector(1044.2657f, -807.29395f, 14.97171f),
|
|
CVector(1017.0797f, -820.1076f, 14.975431f),
|
|
CVector(986.23865f, -820.37103f, 14.972883f),
|
|
CVector(956.10065f, -820.23291f, 14.981133f),
|
|
CVector(925.86914f, -820.19049f, 14.976553f),
|
|
CVector(897.69702f, -831.08734f, 14.962709f),
|
|
CVector(868.06586f, -835.99237f, 14.970685f),
|
|
CVector(836.93054f, -836.84387f, 14.965049f),
|
|
CVector(811.63586f, -853.7915f, 15.067576f),
|
|
CVector(811.46344f, -884.27368f, 12.247812f),
|
|
CVector(811.60651f, -914.70959f, 9.2393751f),
|
|
CVector(811.10425f, -945.16272f, 5.817255f),
|
|
CVector(816.54584f, -975.64587f, 4.998558f),
|
|
CVector(828.2951f, -1003.3685f, 5.0471172f),
|
|
CVector(852.28839f, -1021.5963f, 4.9371028f),
|
|
CVector(882.50067f, -1025.4459f, 5.14077f),
|
|
CVector(912.84821f, -1026.7874f, 8.3415451f),
|
|
CVector(943.68274f, -1026.6914f, 11.341879f),
|
|
CVector(974.4129f, -1027.3682f, 14.410345f),
|
|
CVector(1004.1079f, -1036.0778f, 14.92961f),
|
|
CVector(1030.1144f, -1051.1224f, 14.850387f),
|
|
CVector(1058.7585f, -1060.342f, 14.821624f),
|
|
CVector(1087.7797f, -1068.3263f, 14.800561f),
|
|
CVector(1099.8807f, -1095.656f, 11.877907f),
|
|
CVector(1130.0005f, -1101.994f, 11.853914f),
|
|
CVector(1160.3809f, -1101.6355f, 11.854824f),
|
|
CVector(1191.8524f, -1102.1577f, 11.853843f),
|
|
CVector(1223.3307f, -1102.7448f, 11.852233f),
|
|
CVector(1253.564f, -1098.1045f, 11.853944f),
|
|
CVector(1262.0203f, -1069.1785f, 14.8147f),
|
|
CVector(1290.9998f, -1059.1882f, 14.816016f),
|
|
CVector(1316.246f, -1041.0635f, 14.81109f),
|
|
CVector(1331.7539f, -1013.835f, 14.81207f),
|
|
CVector(1334.0579f, -983.55402f, 14.827253f),
|
|
CVector(1323.2429f, -954.23083f, 14.954678f),
|
|
CVector(1302.7495f, -932.21216f, 14.962917f),
|
|
CVector(1317.418f, -905.89325f, 14.967506f),
|
|
CVector(1337.9503f, -883.5025f, 14.969675f),
|
|
CVector(1352.6929f, -855.96954f, 14.967854f),
|
|
CVector(1357.2388f, -826.26971f, 14.97295f),
|
|
CVector(1384.8668f, -812.47693f, 12.907736f),
|
|
CVector(1410.8983f, -795.39056f, 12.052228f),
|
|
CVector(1433.901f, -775.55811f, 11.96265f),
|
|
CVector(1443.8615f, -746.92511f, 11.976114f),
|
|
CVector(1457.7015f, -720.00903f, 11.971177f),
|
|
CVector(1481.5685f, -701.30237f, 11.977908f),
|
|
CVector(1511.4004f, -696.83295f, 11.972709f),
|
|
CVector(1542.1796f, -695.61676f, 11.970441f),
|
|
CVector(1570.3301f, -684.6239f, 11.969202f),
|
|
CVector(0.0f, 0.0f, 0.0f),
|
|
};
|
|
|
|
void
|
|
CPacManPickups::GeneratePMPickUpsForRace(int32 race)
|
|
{
|
|
}
|
|
|
|
void
|
|
CPacManPickups::GenerateOnePMPickUp(CVector pos)
|
|
{
|
|
bPMActive = true;
|
|
aPMPickUps[0].m_eType = PACMAN_RACE;
|
|
aPMPickUps[0].m_vecPosn = pos;
|
|
}
|
|
|
|
void
|
|
CPacManPickups::Render()
|
|
{
|
|
if (!bPMActive) return;
|
|
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[6]));
|
|
|
|
RwV3d pos;
|
|
float w, h;
|
|
|
|
for (int i = 0; i < NUMPACMANPICKUPS; i++) {
|
|
switch (aPMPickUps[i].m_eType)
|
|
{
|
|
case PACMAN_SCRAMBLE:
|
|
case PACMAN_RACE:
|
|
if (CSprite::CalcScreenCoors(aPMPickUps[i].m_vecPosn, &pos, &w, &h, true) && pos.z < 100.0f) {
|
|
if (aPMPickUps[i].m_pObject != nil) {
|
|
aPMPickUps[i].m_pObject->GetMatrix().SetRotateZOnly((CTimer::GetTimeInMilliseconds() % 1024) * TWOPI / 1024.0f);
|
|
aPMPickUps[i].m_pObject->GetMatrix().UpdateRW();
|
|
aPMPickUps[i].m_pObject->UpdateRwFrame();
|
|
}
|
|
float fsin = Sin((CTimer::GetTimeInMilliseconds() % 1024) * 6.28f / 1024.0f); // yes, it is 6.28f when it was TWOPI just now...
|
|
CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z, 0.8f * w * fsin, 0.8f * h, 100, 50, 5, 255, 1.0f / pos.z, 255);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, FALSE);
|
|
}
|
|
|
|
void
|
|
CPacManPickups::ClearPMPickUps()
|
|
{
|
|
bPMActive = false;
|
|
|
|
for (int i = 0; i < NUMPACMANPICKUPS; i++) {
|
|
if (aPMPickUps[i].m_pObject != nil) {
|
|
CWorld::Remove(aPMPickUps[i].m_pObject);
|
|
delete aPMPickUps[i].m_pObject;
|
|
aPMPickUps[i].m_pObject = nil;
|
|
}
|
|
aPMPickUps[i].m_eType = PACMAN_NONE;
|
|
}
|
|
}
|
|
|
|
void
|
|
CPacManPickups::StartPacManRace(int32 race)
|
|
{
|
|
GeneratePMPickUpsForRace(race);
|
|
PillsEatenInRace = 0;
|
|
}
|
|
|
|
void
|
|
CPacManPickups::StartPacManRecord()
|
|
{
|
|
CollectGameState = 20;
|
|
LastPickUpCoors = FindPlayerCoors();
|
|
}
|
|
|
|
uint32
|
|
CPacManPickups::QueryPowerPillsEatenInRace()
|
|
{
|
|
return PillsEatenInRace;
|
|
}
|
|
|
|
void
|
|
CPacManPickups::ResetPowerPillsEatenInRace()
|
|
{
|
|
PillsEatenInRace = 0;
|
|
}
|
|
|
|
void
|
|
CPacManPickups::CleanUpPacManStuff()
|
|
{
|
|
ClearPMPickUps();
|
|
}
|
|
|
|
void
|
|
CPacManPickups::StartPacManScramble(CVector pos, float scrambleMult, int16 count)
|
|
{
|
|
GeneratePMPickUps(pos, scrambleMult, count, PACMAN_SCRAMBLE);
|
|
}
|
|
|
|
uint32
|
|
CPacManPickups::QueryPowerPillsCarriedByPlayer()
|
|
{
|
|
if (FindPlayerVehicle())
|
|
return FindPlayerVehicle()->m_nPacManPickupsCarried;
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
CPacManPickups::ResetPowerPillsCarriedByPlayer()
|
|
{
|
|
if (FindPlayerVehicle() != nil) {
|
|
FindPlayerVehicle()->m_nPacManPickupsCarried = 0;
|
|
FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier;
|
|
FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier;
|
|
FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
|
|
}
|
|
}
|