No description
Find a file
Nikolay Korolev 1f79fb608a fix
2021-01-09 17:47:55 +03:00
.github/workflows Update readme and workflows 2021-01-08 16:38:27 +02:00
.vscode .vscode/settings: fix include path 2020-10-09 02:01:53 -04:00
cmake Add basic support for cmake on linux 2020-11-02 17:07:04 +01:00
gamefiles Add missing GXT line 2021-01-07 20:57:17 +02:00
src fix 2021-01-09 17:47:55 +03:00
utils/gxt Add missing GXT line 2021-01-07 20:57:17 +02:00
vendor Update mss32.lib 2020-12-30 01:46:05 +01:00
.clang-format Add basic clang format file 2020-12-08 18:38:49 +01:00
.gitattributes Add .gitattributes for better language stats 2020-09-23 16:08:35 +03:00
.gitignore Add sdk to gitignore 2020-12-29 20:24:57 +02:00
.gitmodules Move stuff to vendor 2020-08-14 14:22:50 +03:00
.travis.yml macOS support; thanks to @MrYadro 2020-09-30 15:40:28 -04:00
CMakeLists.txt merge attempt 2020-12-19 03:21:04 +03:00
CODING_STYLE.md Separate Coding Style out into its own Document, and mention it from the Readme. 2020-09-30 06:54:57 -04:00
premake-vs2015.cmd improvements (?) to premakefile 2020-04-29 11:44:26 +02:00
premake-vs2017.cmd improvements (?) to premakefile 2020-04-29 11:44:26 +02:00
premake-vs2019.cmd improvements (?) to premakefile 2020-04-29 11:44:26 +02:00
premake5.exe fixed CParticle crash && RandTable 2019-05-31 00:49:06 +03:00
premake5.lua MemoryManager of base:: 2021-01-08 16:47:41 +02:00
premake5Linux Linux build support 2020-05-11 21:00:55 +03:00
README.md Update readme and workflows 2021-01-08 16:38:27 +02:00

reLCS

Build Status

Intro

The aim of this project is to reverse GTA Liberty City Stories.

How can I try it?

  • reLCS requires game assets to work.
  • Build reLCS or download it from one of the above links (Debug or Release).
  • (Optional) If you want to use optional features, copy the files in /gamefiles folder to your game root folder.
  • Move reLCS.exe to GTA LCS directory and run it.

Preparing the environment for building

You may want to point GTA_LCS_RE_DIR environment variable to GTA LCS root folder if you want executable to be moved there via post-build script.

  • For Linux, proceed: Building on Linux
  • For FreeBSD, proceed: Building on FreeBSD
  • For Windows, assuming you have Visual Studio:
    • Clone the repo using the argument --recursive.
    • Run one of the premake-vsXXXX.cmd variants on root folder.
    • Open the project via Visual Studio

If you use 64-bit D3D9: We don't ship 64-bit Dx9 SDK. You need to download it from Microsoft if you don't have it(although it should come pre-installed after some Windows version)

There are various settings at the very bottom of config.h, you may want to take a look there. i.e. FIX_BUGS define fixes the bugs we've come across.

If you choose OpenAL on Windows You must read Running OpenAL build on Windows.

Did you notice librw? reLCS uses completely homebrew RenderWare-replacement rendering engine; librw. librw comes as submodule of reLCS, but you also can use LIBRW enviorenment variable to specify path to your own librw.

Contributing

Please read the Coding Style Document

Unreversed / incomplete classes (at least the ones we know)

See VC todo list