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156 lines
3.5 KiB
C++
156 lines
3.5 KiB
C++
#pragma once
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#include "Transmission.h"
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enum tVehicleType
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{
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HANDLING_LANDSTAL,
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HANDLING_IDAHO,
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HANDLING_STINGER,
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HANDLING_LINERUN,
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HANDLING_PEREN,
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HANDLING_SENTINEL,
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HANDLING_PATRIOT,
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HANDLING_FIRETRUK,
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HANDLING_TRASH,
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HANDLING_STRETCH,
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HANDLING_MANANA,
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HANDLING_INFERNUS,
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HANDLING_BLISTA,
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HANDLING_PONY,
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HANDLING_MULE,
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HANDLING_CHEETAH,
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HANDLING_AMBULAN,
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HANDLING_FBICAR,
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HANDLING_MOONBEAM,
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HANDLING_ESPERANT,
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HANDLING_TAXI,
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HANDLING_KURUMA,
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HANDLING_BOBCAT,
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HANDLING_MRWHOOP,
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HANDLING_BFINJECT,
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HANDLING_POLICE,
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HANDLING_ENFORCER,
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HANDLING_SECURICA,
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HANDLING_BANSHEE,
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HANDLING_PREDATOR,
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HANDLING_BUS,
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HANDLING_RHINO,
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HANDLING_BARRACKS,
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HANDLING_TRAIN,
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HANDLING_HELI,
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HANDLING_DODO,
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HANDLING_COACH,
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HANDLING_CABBIE,
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HANDLING_STALLION,
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HANDLING_RUMPO,
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HANDLING_RCBANDIT,
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HANDLING_BELLYUP,
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HANDLING_MRWONGS,
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HANDLING_MAFIA,
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HANDLING_YARDIE,
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HANDLING_YAKUZA,
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HANDLING_DIABLOS,
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HANDLING_COLUMB,
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HANDLING_HOODS,
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HANDLING_AIRTRAIN,
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HANDLING_DEADDODO,
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HANDLING_SPEEDER,
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HANDLING_REEFER,
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HANDLING_PANLANT,
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HANDLING_FLATBED,
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HANDLING_YANKEE,
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HANDLING_BORGNINE,
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NUMHANDLINGS
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};
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enum tField // most likely a handling field enum, never used so :shrug:
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{
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};
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enum
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{
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HANDLING_1G_BOOST = 1,
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HANDLING_2G_BOOST = 2,
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HANDLING_REV_BONNET = 4,
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HANDLING_HANGING_BOOT = 8,
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HANDLING_NO_DOORS = 0x10,
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HANDLING_IS_VAN = 0x20,
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HANDLING_IS_BUS = 0x40,
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HANDLING_IS_LOW = 0x80,
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HANDLING_DBL_EXHAUST = 0x100,
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HANDLING_TAILGATE_BOOT = 0x200,
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HANDLING_NOSWING_BOOT = 0x400,
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HANDLING_NONPLAYER_STABILISER = 0x800,
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HANDLING_NEUTRALHANDLING = 0x1000,
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HANDLING_HAS_NO_ROOF = 0x2000,
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HANDLING_IS_BIG = 0x4000,
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HANDLING_HALOGEN_LIGHTS = 0x8000,
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};
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struct tHandlingData
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{
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tVehicleType nIdentifier;
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float fMass;
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float fInvMass;
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float fTurnMass;
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CVector Dimension;
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CVector CentreOfMass;
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int8 nPercentSubmerged;
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float fBuoyancy;
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float fTractionMultiplier;
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cTransmission Transmission;
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float fBrakeDeceleration;
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float fBrakeBias;
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int8 bABS;
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float fSteeringLock;
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float fTractionLoss;
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float fTractionBias;
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float fUnused;
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float fSuspensionForceLevel;
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float fSuspensionDampingLevel;
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float fSuspensionUpperLimit;
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float fSuspensionLowerLimit;
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float fSuspensionBias;
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float fCollisionDamageMultiplier;
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uint32 Flags;
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float fSeatOffsetDistance;
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int32 nMonetaryValue;
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int8 FrontLights;
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int8 RearLights;
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};
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VALIDATE_SIZE(tHandlingData, 0xD8);
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class CVehicle;
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class cHandlingDataMgr
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{
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float field_0; // unused it seems
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public:
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float fWheelFriction; // wheel related
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private:
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float field_8; //
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float field_C; // unused it seems
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float field_10; //
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tHandlingData HandlingData[NUMHANDLINGS];
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uint32 field_302C; // unused it seems
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public:
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cHandlingDataMgr(void);
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void Initialise(void);
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void LoadHandlingData(void);
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int FindExactWord(const char *word, const char *words, int wordLen, int numWords);
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void ConvertDataToWorldUnits(tHandlingData *handling);
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void ConvertDataToGameUnits(tHandlingData *handling);
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void RangeCheck(tHandlingData *handling);
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void ModifyHandlingValue(CVehicle *, const tVehicleType &, const tField &, const bool &);
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void DisplayHandlingData(CVehicle *, tHandlingData *, uint8, bool);
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int32 GetHandlingId(const char *name);
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tHandlingData *GetHandlingData(tVehicleType id) { return &HandlingData[id]; }
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bool HasRearWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'F'; }
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bool HasFrontWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'R'; }
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};
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VALIDATE_SIZE(cHandlingDataMgr, 0x3030);
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extern cHandlingDataMgr mod_HandlingManager;
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