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https://github.com/GTAmodding/re3.git
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25a22cc6f2
cMusicManager, cDMAudio, radio position save/load, a few commands imp…
771 lines
No EOL
23 KiB
C++
771 lines
No EOL
23 KiB
C++
#include "common.h"
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#include "Stats.h"
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#include "Text.h"
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#include "World.h"
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#include "Pad.h"
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#include "DMAudio.h"
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#include <climits>
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int32 CStats::SeagullsKilled;
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int32 CStats::BoatsExploded;
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int32 CStats::WantedStarsAttained;
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int32 CStats::WantedStarsEvaded;
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int32 CStats::DaysPassed;
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int32 CStats::HeadsPopped;
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int32 CStats::CommercialPassed;
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int32 CStats::IndustrialPassed;
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int32 CStats::SuburbanPassed;
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int32 CStats::NumberKillFrenziesPassed;
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int32 CStats::PeopleKilledByOthers;
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int32 CStats::HelisDestroyed;
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int32 CStats::PedsKilledOfThisType[NUM_PEDTYPES];
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int32 CStats::TimesDied;
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int32 CStats::TimesArrested;
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int32 CStats::KillsSinceLastCheckpoint;
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float CStats::DistanceTravelledByCar;
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float CStats::DistanceTravelledByHelicoptor;
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float CStats::DistanceTravelledByBike;
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float CStats::DistanceTravelledByBoat;
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float CStats::DistanceTravelledByPlane;
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float CStats::DistanceTravelledByGolfCart;
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float CStats::DistanceTravelledOnFoot;
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int32 CStats::FlightTime;
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int32 CStats::TimesDrowned;
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int32 CStats::PhotosTaken;
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float CStats::LoanSharks;
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float CStats::StoresKnockedOff;
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float CStats::MovieStunts;
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float CStats::Assassinations;
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float CStats::PizzasDelivered;
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float CStats::GarbagePickups;
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float CStats::IceCreamSold;
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float CStats::TopShootingRangeScore;
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float CStats::ShootingRank;
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int32 CStats::ProgressMade;
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int32 CStats::TotalProgressInGame;
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int32 CStats::CarsExploded;
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int32 CStats::PeopleKilledByPlayer;
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float CStats::MaximumJumpDistance;
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float CStats::MaximumJumpHeight;
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int32 CStats::MaximumJumpFlips;
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int32 CStats::MaximumJumpSpins;
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int32 CStats::BestStuntJump;
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int32 CStats::NumberOfUniqueJumpsFound;
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int32 CStats::TotalNumberOfUniqueJumps;
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int32 CStats::PassengersDroppedOffWithTaxi;
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int32 CStats::MoneyMadeWithTaxi;
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int32 CStats::MissionsGiven;
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int32 CStats::MissionsPassed;
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char CStats::LastMissionPassedName[8];
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int32 CStats::TotalLegitimateKills;
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int32 CStats::LivesSavedWithAmbulance;
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int32 CStats::CriminalsCaught;
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int32 CStats::HighestLevelAmbulanceMission;
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int32 CStats::HighestLevelVigilanteMission;
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int32 CStats::HighestLevelFireMission;
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int32 CStats::FiresExtinguished;
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int32 CStats::TotalNumberKillFrenzies;
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int32 CStats::TotalNumberMissions;
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int32 CStats::RoundsFiredByPlayer;
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int32 CStats::KgsOfExplosivesUsed;
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int32 CStats::BulletsThatHit;
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int32 CStats::BestTimeBombDefusal;
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int32 CStats::FastestTimes[CStats::TOTAL_FASTEST_TIMES];
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int32 CStats::HighestScores[CStats::TOTAL_HIGHEST_SCORES];
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int32 CStats::BestPositions[CStats::TOTAL_BEST_POSITIONS];
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bool CStats::PropertyOwned[CStats::TOTAL_PROPERTIES];
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int32 CStats::NumPropertyOwned;
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int32 CStats::PropertyDestroyed;
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float CStats::HighestChaseValue;
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int32 CStats::CheatedCount;
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int32 CStats::ShowChaseStatOnScreen;
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int32 CStats::PamphletMissionPassed;
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bool CStats::abSonyCDs[1];
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int32 CStats::BloodRingKills;
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int32 CStats::BloodRingTime;
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float CStats::FavoriteRadioStationList[NUM_RADIOS];
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int32 CStats::Sprayings;
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float CStats::AutoPaintingBudget;
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int32 CStats::NoMoreHurricanes;
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float CStats::FashionBudget;
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float CStats::PropertyBudget;
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float CStats::WeaponBudget;
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int32 CStats::SafeHouseVisits;
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int32 CStats::TyresPopped;
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int32 CStats::LongestWheelie;
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int32 CStats::LongestStoppie;
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int32 CStats::Longest2Wheel;
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float CStats::LongestWheelieDist;
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float CStats::LongestStoppieDist;
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float CStats::Longest2WheelDist;
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// --MIAMI: functions below are done, but there are some to be moved from Frontend
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void CStats::Init()
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{
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PeopleKilledByOthers = 0;
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PeopleKilledByPlayer = 0;
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CarsExploded = 0;
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BoatsExploded = 0;
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RoundsFiredByPlayer = 0;
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for (int i = 0; i < NUM_PEDTYPES; i++)
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PedsKilledOfThisType[i] = 0;
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HelisDestroyed = 0;
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ProgressMade = 0;
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KgsOfExplosivesUsed = 0;
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BulletsThatHit = 0;
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TyresPopped = 0;
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HeadsPopped = 0;
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WantedStarsAttained = 0;
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WantedStarsEvaded = 0;
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TimesArrested = 0;
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TimesDied = 0;
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DaysPassed = 0;
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SafeHouseVisits = 0;
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Sprayings = 0;
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MaximumJumpDistance = 0;
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MaximumJumpHeight = 0;
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MaximumJumpFlips = 0;
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MaximumJumpSpins = 0;
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BestStuntJump = 0;
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NumberOfUniqueJumpsFound = 0;
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TotalNumberOfUniqueJumps = 0;
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MissionsGiven = 0;
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MissionsPassed = 0;
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PassengersDroppedOffWithTaxi = 0;
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MoneyMadeWithTaxi = 0;
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DistanceTravelledOnFoot = 0;
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DistanceTravelledByCar = 0;
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DistanceTravelledByBike = 0;
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DistanceTravelledByBoat = 0;
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DistanceTravelledByGolfCart = 0;
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DistanceTravelledByHelicoptor = 0;
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#ifdef FIX_BUGS
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DistanceTravelledByPlane = 0;
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#endif
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LivesSavedWithAmbulance = 0;
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CriminalsCaught = 0;
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HighestLevelVigilanteMission = 0;
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HighestLevelAmbulanceMission = 0;
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HighestLevelFireMission = 0;
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FiresExtinguished = 0;
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PhotosTaken = 0;
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NumberKillFrenziesPassed = 0;
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TotalNumberKillFrenzies = 0;
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TotalNumberMissions = 0;
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FlightTime = 0;
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TimesDrowned = 0;
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SeagullsKilled = 0;
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WeaponBudget = 0.0f;
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FashionBudget = 0.0f;
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LoanSharks = 0.0f;
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StoresKnockedOff = 0.0f;
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MovieStunts = 0.0f;
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Assassinations = 0.0f;
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PizzasDelivered = 0.0f;
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GarbagePickups = 0.0f;
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IceCreamSold = 0.0f;
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TopShootingRangeScore = 0.0f;
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ShootingRank = 0.0f;
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LongestWheelie = 0;
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LongestStoppie = 0;
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Longest2Wheel = 0;
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LongestWheelieDist = 0.0f;
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LongestStoppieDist = 0.0f;
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Longest2WheelDist = 0.0f;
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PropertyBudget = 0.0f;
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AutoPaintingBudget = 0.0f;
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PropertyDestroyed = 0;
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HighestChaseValue = 0.0f;
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CheatedCount = 0;
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for (int i = 0; i < TOTAL_FASTEST_TIMES; i++)
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FastestTimes[i] = 0;
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for (int i = 0; i < TOTAL_HIGHEST_SCORES; i++)
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HighestScores[i] = 0;
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for (int i = 0; i < TOTAL_BEST_POSITIONS; i++)
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BestPositions[i] = INT_MAX;
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KillsSinceLastCheckpoint = 0;
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TotalLegitimateKills = 0;
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IndustrialPassed = 0;
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CommercialPassed = 0;
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SuburbanPassed = 0;
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PamphletMissionPassed = 0;
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NoMoreHurricanes = 0;
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ShowChaseStatOnScreen = 0;
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abSonyCDs[0] = 0;
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PopulateFavoriteRadioStationList();
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NumPropertyOwned = 0;
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for (int i = 0; i < TOTAL_PROPERTIES; i++)
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PropertyOwned[i] = false;
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BloodRingKills = 0;
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BloodRingTime = 0;
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}
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void CStats::RegisterFastestTime(int32 index, int32 time)
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{
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assert(index >= 0 && index < TOTAL_FASTEST_TIMES);
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if (FastestTimes[index] == 0)
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FastestTimes[index] = time;
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else
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FastestTimes[index] = Min(FastestTimes[index], time);
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}
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void CStats::RegisterHighestScore(int32 index, int32 score)
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{
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assert(index >= 0 && index < TOTAL_HIGHEST_SCORES);
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HighestScores[index] = Max(HighestScores[index], score);
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}
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void CStats::RegisterBestPosition(int32 index, int32 position)
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{
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assert(index >= 0 && index < TOTAL_BEST_POSITIONS);
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BestPositions[index] = Min(BestPositions[index], position);
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}
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void CStats::AnotherLifeSavedWithAmbulance()
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{
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++LivesSavedWithAmbulance;
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}
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void CStats::AnotherCriminalCaught()
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{
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++CriminalsCaught;
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}
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void CStats::RegisterLevelAmbulanceMission(int32 level)
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{
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HighestLevelAmbulanceMission = Max(HighestLevelAmbulanceMission, level);
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}
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void CStats::RegisterLevelVigilanteMission(int32 level)
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{
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HighestLevelVigilanteMission = Max(HighestLevelVigilanteMission, level);
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}
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void CStats::RegisterLevelFireMission(int32 level)
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{
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HighestLevelFireMission = Max(HighestLevelFireMission, level);
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}
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void CStats::AnotherFireExtinguished()
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{
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++FiresExtinguished;
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}
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void CStats::AnotherKillFrenzyPassed()
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{
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++NumberKillFrenziesPassed;
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}
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void CStats::SetTotalNumberKillFrenzies(int32 total)
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{
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TotalNumberKillFrenzies = total;
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}
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void CStats::SetTotalNumberMissions(int32 total)
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{
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TotalNumberMissions = total;
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}
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wchar *CStats::FindCriminalRatingString()
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{
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int rating = FindCriminalRatingNumber();
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if (rating < 0) {
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if (rating > -500) return TheText.Get("RATNG53");
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if (rating > -2000) return TheText.Get("RATNG54");
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if (rating > -4000) return TheText.Get("RATNG55");
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if (rating > -6000) return TheText.Get("RATNG56");
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return TheText.Get("RATNG57");
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}
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if (rating < 20) return TheText.Get("RATNG1");
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if (rating < 50) return TheText.Get("RATNG2");
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if (rating < 75) return TheText.Get("RATNG3");
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if (rating < 100) return TheText.Get("RATNG4");
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if (rating < 120) return TheText.Get("RATNG5");
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if (rating < 150) return TheText.Get("RATNG6");
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if (rating < 200) return TheText.Get("RATNG7");
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if (rating < 240) return TheText.Get("RATNG8");
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if (rating < 270) return TheText.Get("RATNG9");
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if (rating < 300) return TheText.Get("RATNG10");
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if (rating < 335) return TheText.Get("RATNG11");
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if (rating < 370) return TheText.Get("RATNG12");
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if (rating < 400) return TheText.Get("RATNG13");
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if (rating < 450) return TheText.Get("RATNG14");
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if (rating < 500) return TheText.Get("RATNG15");
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if (rating < 550) return TheText.Get("RATNG16");
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if (rating < 600) return TheText.Get("RATNG17");
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if (rating < 610) return TheText.Get("RATNG18");
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if (rating < 650) return TheText.Get("RATNG19");
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if (rating < 700) return TheText.Get("RATNG20");
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if (rating < 850) return TheText.Get("RATNG21");
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if (rating < 1000) return TheText.Get("RATNG22");
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if (rating < 1005) return TheText.Get("RATNG23");
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if (rating < 1150) return TheText.Get("RATNG24");
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if (rating < 1300) return TheText.Get(TimesArrested > 0 ? "RATNG25" : "RATNG24");
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if (rating < 1500) return TheText.Get("RATNG26");
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if (rating < 1700) return TheText.Get("RATNG27");
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if (rating < 2000) return TheText.Get("RATNG28");
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if (rating < 2100) return TheText.Get("RATNG29");
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if (rating < 2300) return TheText.Get("RATNG30");
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if (rating < 2500) return TheText.Get("RATNG31");
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if (rating < 2750) return TheText.Get("RATNG32");
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if (rating < 3000) return TheText.Get("RATNG33");
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if (rating < 3500) return TheText.Get("RATNG34");
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if (rating < 4000) return TheText.Get("RATNG35");
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if (rating < 5000) return TheText.Get("RATNG36");
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if (rating < 7500) return TheText.Get("RATNG37");
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if (rating < 10000) return TheText.Get("RATNG38");
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if (rating < 20000) return TheText.Get("RATNG39");
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if (rating < 30000) return TheText.Get("RATNG40");
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if (rating < 40000) return TheText.Get("RATNG41");
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if (rating < 50000) return TheText.Get("RATNG42");
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if (rating < 65000) return TheText.Get("RATNG43");
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if (rating < 80000) return TheText.Get("RATNG44");
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if (rating < 100000) return TheText.Get("RATNG45");
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if (rating < 150000) return TheText.Get("RATNG46");
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if (rating < 200000) return TheText.Get("RATNG47");
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if (rating < 300000) return TheText.Get("RATNG48");
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if (rating < 375000) return TheText.Get("RATNG49");
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if (rating < 500000) return TheText.Get(FlightTime / 60000 / 60 > 10 ? "RATNG50" : "RATNG49");
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if (rating < 1000000) return TheText.Get("RATNG51");
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return TheText.Get(CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney > 10000000 ? "RATNG52" : "RATNG51");
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}
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wchar *CStats::FindChaseString(float fMediaLevel) {
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if (fMediaLevel < 20.0f) return TheText.Get("MEDIA1");
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if (fMediaLevel < 50.0f) return TheText.Get("MEDIA2");
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if (fMediaLevel < 75.0f) return TheText.Get("MEDIA3");
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if (fMediaLevel < 100.0f) return TheText.Get("MEDIA4");
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if (fMediaLevel < 150.0f) return TheText.Get("MEDIA5");
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if (fMediaLevel < 200.0f) return TheText.Get("MEDIA6");
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if (fMediaLevel < 250.0f) return TheText.Get("MEDIA7");
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if (fMediaLevel < 300.0f) return TheText.Get("MEDIA8");
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if (fMediaLevel < 350.0f) return TheText.Get("MEDIA9");
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if (fMediaLevel < 400.0f) return TheText.Get("MEDIA10");
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if (fMediaLevel < 500.0f) return TheText.Get("MEDIA11");
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if (fMediaLevel < 600.0f) return TheText.Get("MEDIA12");
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if (fMediaLevel < 700.0f) return TheText.Get("MEDIA13");
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if (fMediaLevel < 800.0f) return TheText.Get("MEDIA14");
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if (fMediaLevel < 900.0f) return TheText.Get("MEDIA15");
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if (fMediaLevel < 1000.0f) return TheText.Get("MEDIA16");
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if (fMediaLevel < 1200.0f) return TheText.Get("MEDIA17");
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if (fMediaLevel < 1400.0f) return TheText.Get("MEDIA18");
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if (fMediaLevel < 1600.0f) return TheText.Get("MEDIA19");
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if (fMediaLevel < 1800.0f) return TheText.Get("MEDIA20");
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return TheText.Get("MEDIA21");
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}
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int32 CStats::FindCriminalRatingNumber()
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{
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int32 rating;
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rating = FiresExtinguished + 10 * HighestLevelFireMission + 10 * HighestLevelAmbulanceMission
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+ CriminalsCaught + LivesSavedWithAmbulance
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+ 30 * HelisDestroyed + TotalLegitimateKills - 3 * TimesArrested - 3 * TimesDied
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+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney / 5000;
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if (CPad::bHasPlayerCheated || CheatedCount > 0) {
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rating -= CheatedCount;
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if (rating <= -10000)
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rating = -10000;
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} else if (rating <= 0) {
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rating = 0;
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}
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if (RoundsFiredByPlayer > 100)
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rating += (float)CStats::BulletsThatHit / (float)CStats::RoundsFiredByPlayer * 500.0f;
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if (TotalProgressInGame)
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rating += (float)CStats::ProgressMade / (float)CStats::TotalProgressInGame * 1000.0f;
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return rating;
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}
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float CStats::GetPercentageProgress()
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{
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float percentCompleted = (CStats::TotalProgressInGame == 0 ? 0 :
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CStats::ProgressMade * 100.0f / (CGame::nastyGame ? CStats::TotalProgressInGame : CStats::TotalProgressInGame - 1.0f));
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return Min(percentCompleted, 100.0f);
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}
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void CStats::MoneySpentOnWeapons(int32 money)
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{
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WeaponBudget += money;
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}
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void CStats::MoneySpentOnProperty(int32 money)
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{
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PropertyBudget += money;
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}
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void CStats::MoneySpentOnAutoPainting(int32 money)
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{
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AutoPaintingBudget += money;
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}
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void CStats::MoneySpentOnFashion(int32 money)
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{
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FashionBudget += money;
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}
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void CStats::NumOfVisitsFromLoanSharks(int32 num)
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{
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LoanSharks += num;
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}
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void CStats::NumOfStoresKnockedOff(int32 num)
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{
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StoresKnockedOff += num;
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}
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void CStats::NumOfMovieStunts(int32 num)
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{
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MovieStunts += num;
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}
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void CStats::NumOfAssassinations(int32 num)
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{
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Assassinations += num;
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}
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void CStats::NumOfPizzasDelivered(int32 num)
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{
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PizzasDelivered += num;
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}
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void CStats::NumOfGarbagePickups(int32 num)
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{
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GarbagePickups += num;
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}
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void CStats::NumOfIceCreamSold(int32 num)
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{
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IceCreamSold += num;
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}
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void CStats::AddNumBloodRingKills(int32 num)
|
|
{
|
|
BloodRingKills += num;
|
|
}
|
|
|
|
void CStats::LongestTimeInBloodRing(int32 time)
|
|
{
|
|
if (BloodRingTime < time)
|
|
BloodRingTime = time;
|
|
}
|
|
|
|
void CStats::AddPropertyAsOwned(int32 id)
|
|
{
|
|
if (!PropertyOwned[id]) {
|
|
PropertyOwned[id] = true;
|
|
++NumPropertyOwned;
|
|
}
|
|
}
|
|
|
|
float CStats::GetFavoriteRadioStationList(int32 station)
|
|
{
|
|
return FavoriteRadioStationList[station];
|
|
}
|
|
|
|
void CStats::SaveStats(uint8 *buf, uint32 *size)
|
|
{
|
|
CheckPointReachedSuccessfully();
|
|
uint8 *buf_start = buf;
|
|
*size = sizeof(PeopleKilledByPlayer) +
|
|
sizeof(PeopleKilledByOthers) +
|
|
sizeof(CarsExploded) +
|
|
sizeof(BoatsExploded) +
|
|
sizeof(TyresPopped) +
|
|
sizeof(RoundsFiredByPlayer) +
|
|
sizeof(PedsKilledOfThisType) +
|
|
sizeof(HelisDestroyed) +
|
|
sizeof(ProgressMade) +
|
|
sizeof(TotalProgressInGame) +
|
|
sizeof(KgsOfExplosivesUsed) +
|
|
sizeof(BulletsThatHit) +
|
|
sizeof(HeadsPopped) +
|
|
sizeof(WantedStarsAttained) +
|
|
sizeof(WantedStarsEvaded) +
|
|
sizeof(TimesArrested) +
|
|
sizeof(TimesDied) +
|
|
sizeof(DaysPassed) +
|
|
sizeof(SafeHouseVisits) +
|
|
sizeof(Sprayings) +
|
|
sizeof(MaximumJumpDistance) +
|
|
sizeof(MaximumJumpHeight) +
|
|
sizeof(MaximumJumpFlips) +
|
|
sizeof(MaximumJumpSpins) +
|
|
sizeof(BestStuntJump) +
|
|
sizeof(NumberOfUniqueJumpsFound) +
|
|
sizeof(TotalNumberOfUniqueJumps) +
|
|
sizeof(MissionsGiven) +
|
|
sizeof(PassengersDroppedOffWithTaxi) +
|
|
sizeof(MoneyMadeWithTaxi) +
|
|
sizeof(IndustrialPassed) +
|
|
sizeof(CommercialPassed) +
|
|
sizeof(SuburbanPassed) +
|
|
sizeof(PamphletMissionPassed) +
|
|
sizeof(NoMoreHurricanes) +
|
|
sizeof(DistanceTravelledOnFoot) +
|
|
sizeof(DistanceTravelledByCar) +
|
|
sizeof(DistanceTravelledByBike) +
|
|
sizeof(DistanceTravelledByBoat) +
|
|
sizeof(DistanceTravelledByGolfCart) +
|
|
sizeof(DistanceTravelledByHelicoptor) +
|
|
sizeof(DistanceTravelledByPlane) +
|
|
sizeof(LivesSavedWithAmbulance) +
|
|
sizeof(CriminalsCaught) +
|
|
sizeof(FiresExtinguished) +
|
|
sizeof(HighestLevelVigilanteMission) +
|
|
sizeof(HighestLevelAmbulanceMission) +
|
|
sizeof(HighestLevelFireMission) +
|
|
sizeof(PhotosTaken) +
|
|
sizeof(NumberKillFrenziesPassed) +
|
|
sizeof(TotalNumberKillFrenzies) +
|
|
sizeof(TotalNumberMissions) +
|
|
sizeof(FlightTime) +
|
|
sizeof(TimesDrowned) +
|
|
sizeof(SeagullsKilled) +
|
|
sizeof(WeaponBudget) +
|
|
sizeof(FashionBudget) +
|
|
sizeof(LoanSharks) +
|
|
sizeof(StoresKnockedOff) +
|
|
sizeof(MovieStunts) +
|
|
sizeof(Assassinations) +
|
|
sizeof(PizzasDelivered) +
|
|
sizeof(GarbagePickups) +
|
|
sizeof(IceCreamSold) +
|
|
sizeof(TopShootingRangeScore) +
|
|
sizeof(ShootingRank) +
|
|
sizeof(LongestWheelie) +
|
|
sizeof(LongestStoppie) +
|
|
sizeof(Longest2Wheel) +
|
|
sizeof(LongestWheelieDist) +
|
|
sizeof(LongestStoppieDist) +
|
|
sizeof(Longest2WheelDist) +
|
|
sizeof(PropertyBudget) +
|
|
sizeof(AutoPaintingBudget) +
|
|
sizeof(PropertyDestroyed) +
|
|
sizeof(NumPropertyOwned) +
|
|
sizeof(BloodRingKills) +
|
|
sizeof(BloodRingTime) +
|
|
sizeof(PropertyOwned) +
|
|
sizeof(HighestChaseValue) +
|
|
sizeof(FastestTimes) +
|
|
sizeof(HighestScores) +
|
|
sizeof(BestPositions) +
|
|
sizeof(KillsSinceLastCheckpoint) +
|
|
sizeof(TotalLegitimateKills) +
|
|
sizeof(LastMissionPassedName) +
|
|
sizeof(CheatedCount) +
|
|
sizeof(FavoriteRadioStationList);
|
|
|
|
#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data);
|
|
CopyToBuf(buf, PeopleKilledByPlayer);
|
|
CopyToBuf(buf, PeopleKilledByOthers);
|
|
CopyToBuf(buf, CarsExploded);
|
|
CopyToBuf(buf, BoatsExploded);
|
|
CopyToBuf(buf, TyresPopped);
|
|
CopyToBuf(buf, RoundsFiredByPlayer);
|
|
CopyToBuf(buf, PedsKilledOfThisType);
|
|
CopyToBuf(buf, HelisDestroyed);
|
|
CopyToBuf(buf, ProgressMade);
|
|
CopyToBuf(buf, TotalProgressInGame);
|
|
CopyToBuf(buf, KgsOfExplosivesUsed);
|
|
CopyToBuf(buf, BulletsThatHit);
|
|
CopyToBuf(buf, HeadsPopped);
|
|
CopyToBuf(buf, WantedStarsAttained);
|
|
CopyToBuf(buf, WantedStarsEvaded);
|
|
CopyToBuf(buf, TimesArrested);
|
|
CopyToBuf(buf, TimesDied);
|
|
CopyToBuf(buf, DaysPassed);
|
|
CopyToBuf(buf, SafeHouseVisits);
|
|
CopyToBuf(buf, Sprayings);
|
|
CopyToBuf(buf, MaximumJumpDistance);
|
|
CopyToBuf(buf, MaximumJumpHeight);
|
|
CopyToBuf(buf, MaximumJumpFlips);
|
|
CopyToBuf(buf, MaximumJumpSpins);
|
|
CopyToBuf(buf, BestStuntJump);
|
|
CopyToBuf(buf, NumberOfUniqueJumpsFound);
|
|
CopyToBuf(buf, TotalNumberOfUniqueJumps);
|
|
CopyToBuf(buf, MissionsGiven);
|
|
CopyToBuf(buf, PassengersDroppedOffWithTaxi);
|
|
CopyToBuf(buf, MoneyMadeWithTaxi);
|
|
CopyToBuf(buf, IndustrialPassed);
|
|
CopyToBuf(buf, CommercialPassed);
|
|
CopyToBuf(buf, SuburbanPassed);
|
|
CopyToBuf(buf, PamphletMissionPassed);
|
|
CopyToBuf(buf, NoMoreHurricanes);
|
|
CopyToBuf(buf, DistanceTravelledOnFoot);
|
|
CopyToBuf(buf, DistanceTravelledByCar);
|
|
CopyToBuf(buf, DistanceTravelledByBike);
|
|
CopyToBuf(buf, DistanceTravelledByBoat);
|
|
CopyToBuf(buf, DistanceTravelledByGolfCart);
|
|
CopyToBuf(buf, DistanceTravelledByHelicoptor);
|
|
CopyToBuf(buf, DistanceTravelledByPlane);
|
|
CopyToBuf(buf, LivesSavedWithAmbulance);
|
|
CopyToBuf(buf, CriminalsCaught);
|
|
CopyToBuf(buf, FiresExtinguished);
|
|
CopyToBuf(buf, HighestLevelVigilanteMission);
|
|
CopyToBuf(buf, HighestLevelAmbulanceMission);
|
|
CopyToBuf(buf, HighestLevelFireMission);
|
|
CopyToBuf(buf, PhotosTaken);
|
|
CopyToBuf(buf, NumberKillFrenziesPassed);
|
|
CopyToBuf(buf, TotalNumberKillFrenzies);
|
|
CopyToBuf(buf, TotalNumberMissions);
|
|
CopyToBuf(buf, FlightTime);
|
|
CopyToBuf(buf, TimesDrowned);
|
|
CopyToBuf(buf, SeagullsKilled);
|
|
CopyToBuf(buf, WeaponBudget);
|
|
CopyToBuf(buf, FashionBudget);
|
|
CopyToBuf(buf, LoanSharks);
|
|
CopyToBuf(buf, StoresKnockedOff);
|
|
CopyToBuf(buf, MovieStunts);
|
|
CopyToBuf(buf, Assassinations);
|
|
CopyToBuf(buf, PizzasDelivered);
|
|
CopyToBuf(buf, GarbagePickups);
|
|
CopyToBuf(buf, IceCreamSold);
|
|
CopyToBuf(buf, TopShootingRangeScore);
|
|
CopyToBuf(buf, ShootingRank);
|
|
CopyToBuf(buf, LongestWheelie);
|
|
CopyToBuf(buf, LongestStoppie);
|
|
CopyToBuf(buf, Longest2Wheel);
|
|
CopyToBuf(buf, LongestWheelieDist);
|
|
CopyToBuf(buf, LongestStoppieDist);
|
|
CopyToBuf(buf, Longest2WheelDist);
|
|
CopyToBuf(buf, PropertyBudget);
|
|
CopyToBuf(buf, AutoPaintingBudget);
|
|
CopyToBuf(buf, PropertyDestroyed);
|
|
CopyToBuf(buf, NumPropertyOwned);
|
|
CopyToBuf(buf, BloodRingKills);
|
|
CopyToBuf(buf, BloodRingTime);
|
|
CopyToBuf(buf, PropertyOwned);
|
|
CopyToBuf(buf, HighestChaseValue);
|
|
CopyToBuf(buf, FastestTimes);
|
|
CopyToBuf(buf, HighestScores);
|
|
CopyToBuf(buf, BestPositions);
|
|
CopyToBuf(buf, KillsSinceLastCheckpoint);
|
|
CopyToBuf(buf, TotalLegitimateKills);
|
|
CopyToBuf(buf, LastMissionPassedName);
|
|
CopyToBuf(buf, CheatedCount);
|
|
PopulateFavoriteRadioStationList();
|
|
CopyToBuf(buf, FavoriteRadioStationList);
|
|
|
|
assert(buf - buf_start == *size);
|
|
#undef CopyToBuf
|
|
}
|
|
|
|
void CStats::LoadStats(uint8 *buf, uint32 size)
|
|
{
|
|
uint8* buf_start = buf;
|
|
|
|
#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data);
|
|
|
|
CopyFromBuf(buf, PeopleKilledByPlayer);
|
|
CopyFromBuf(buf, PeopleKilledByOthers);
|
|
CopyFromBuf(buf, CarsExploded);
|
|
CopyFromBuf(buf, BoatsExploded);
|
|
CopyFromBuf(buf, TyresPopped);
|
|
CopyFromBuf(buf, RoundsFiredByPlayer);
|
|
CopyFromBuf(buf, PedsKilledOfThisType);
|
|
CopyFromBuf(buf, HelisDestroyed);
|
|
CopyFromBuf(buf, ProgressMade);
|
|
CopyFromBuf(buf, TotalProgressInGame);
|
|
CopyFromBuf(buf, KgsOfExplosivesUsed);
|
|
CopyFromBuf(buf, BulletsThatHit);
|
|
CopyFromBuf(buf, HeadsPopped);
|
|
CopyFromBuf(buf, WantedStarsAttained);
|
|
CopyFromBuf(buf, WantedStarsEvaded);
|
|
CopyFromBuf(buf, TimesArrested);
|
|
CopyFromBuf(buf, TimesDied);
|
|
CopyFromBuf(buf, DaysPassed);
|
|
CopyFromBuf(buf, SafeHouseVisits);
|
|
CopyFromBuf(buf, Sprayings);
|
|
CopyFromBuf(buf, MaximumJumpDistance);
|
|
CopyFromBuf(buf, MaximumJumpHeight);
|
|
CopyFromBuf(buf, MaximumJumpFlips);
|
|
CopyFromBuf(buf, MaximumJumpSpins);
|
|
CopyFromBuf(buf, BestStuntJump);
|
|
CopyFromBuf(buf, NumberOfUniqueJumpsFound);
|
|
CopyFromBuf(buf, TotalNumberOfUniqueJumps);
|
|
CopyFromBuf(buf, MissionsGiven);
|
|
CopyFromBuf(buf, PassengersDroppedOffWithTaxi);
|
|
CopyFromBuf(buf, MoneyMadeWithTaxi);
|
|
CopyFromBuf(buf, IndustrialPassed);
|
|
CopyFromBuf(buf, CommercialPassed);
|
|
CopyFromBuf(buf, SuburbanPassed);
|
|
CopyFromBuf(buf, PamphletMissionPassed);
|
|
CopyFromBuf(buf, NoMoreHurricanes);
|
|
CopyFromBuf(buf, DistanceTravelledOnFoot);
|
|
CopyFromBuf(buf, DistanceTravelledByCar);
|
|
CopyFromBuf(buf, DistanceTravelledByBike);
|
|
CopyFromBuf(buf, DistanceTravelledByBoat);
|
|
CopyFromBuf(buf, DistanceTravelledByGolfCart);
|
|
CopyFromBuf(buf, DistanceTravelledByHelicoptor);
|
|
CopyFromBuf(buf, DistanceTravelledByPlane);
|
|
CopyFromBuf(buf, LivesSavedWithAmbulance);
|
|
CopyFromBuf(buf, CriminalsCaught);
|
|
CopyFromBuf(buf, FiresExtinguished);
|
|
CopyFromBuf(buf, HighestLevelVigilanteMission);
|
|
CopyFromBuf(buf, HighestLevelAmbulanceMission);
|
|
CopyFromBuf(buf, HighestLevelFireMission);
|
|
CopyFromBuf(buf, PhotosTaken);
|
|
CopyFromBuf(buf, NumberKillFrenziesPassed);
|
|
CopyFromBuf(buf, TotalNumberKillFrenzies);
|
|
CopyFromBuf(buf, TotalNumberMissions);
|
|
CopyFromBuf(buf, FlightTime);
|
|
CopyFromBuf(buf, TimesDrowned);
|
|
CopyFromBuf(buf, SeagullsKilled);
|
|
CopyFromBuf(buf, WeaponBudget);
|
|
CopyFromBuf(buf, FashionBudget);
|
|
CopyFromBuf(buf, LoanSharks);
|
|
CopyFromBuf(buf, StoresKnockedOff);
|
|
CopyFromBuf(buf, MovieStunts);
|
|
CopyFromBuf(buf, Assassinations);
|
|
CopyFromBuf(buf, PizzasDelivered);
|
|
CopyFromBuf(buf, GarbagePickups);
|
|
CopyFromBuf(buf, IceCreamSold);
|
|
CopyFromBuf(buf, TopShootingRangeScore);
|
|
CopyFromBuf(buf, ShootingRank);
|
|
CopyFromBuf(buf, LongestWheelie);
|
|
CopyFromBuf(buf, LongestStoppie);
|
|
CopyFromBuf(buf, Longest2Wheel);
|
|
CopyFromBuf(buf, LongestWheelieDist);
|
|
CopyFromBuf(buf, LongestStoppieDist);
|
|
CopyFromBuf(buf, Longest2WheelDist);
|
|
CopyFromBuf(buf, PropertyBudget);
|
|
CopyFromBuf(buf, AutoPaintingBudget);
|
|
CopyFromBuf(buf, PropertyDestroyed);
|
|
CopyFromBuf(buf, NumPropertyOwned);
|
|
CopyFromBuf(buf, BloodRingKills);
|
|
CopyFromBuf(buf, BloodRingTime);
|
|
CopyFromBuf(buf, PropertyOwned);
|
|
CopyFromBuf(buf, HighestChaseValue);
|
|
CopyFromBuf(buf, FastestTimes);
|
|
CopyFromBuf(buf, HighestScores);
|
|
CopyFromBuf(buf, BestPositions);
|
|
CopyFromBuf(buf, KillsSinceLastCheckpoint);
|
|
CopyFromBuf(buf, TotalLegitimateKills);
|
|
CopyFromBuf(buf, LastMissionPassedName);
|
|
CopyFromBuf(buf, CheatedCount);
|
|
CopyFromBuf(buf, FavoriteRadioStationList);
|
|
|
|
assert(buf - buf_start == size);
|
|
#undef CopyFromBuf
|
|
}
|
|
|
|
void
|
|
CStats::PopulateFavoriteRadioStationList()
|
|
{
|
|
float* pListenTimeArray = DMAudio.GetListenTimeArray();
|
|
for (int i = 0; i < NUM_RADIOS; i++)
|
|
FavoriteRadioStationList[i] = pListenTimeArray[i];
|
|
} |