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25a22cc6f2
cMusicManager, cDMAudio, radio position save/load, a few commands imp…
150 lines
5 KiB
C++
150 lines
5 KiB
C++
#pragma once
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#include "PedType.h"
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#include "audio_enums.h"
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class CStats
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{
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public:
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enum {
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TOTAL_FASTEST_TIMES = 23,
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TOTAL_HIGHEST_SCORES = 5,
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TOTAL_BEST_POSITIONS = 1,
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TOTAL_PROPERTIES = 15
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};
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static int32 SeagullsKilled;
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static int32 DaysPassed;
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static int32 HeadsPopped;
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static int32 CommercialPassed;
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static int32 IndustrialPassed;
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static int32 SuburbanPassed;
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static int32 NumberKillFrenziesPassed;
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static int32 PeopleKilledByOthers;
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static int32 HelisDestroyed;
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static int32 PedsKilledOfThisType[ePedType::NUM_PEDTYPES];
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static int32 TimesDied;
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static int32 TimesArrested;
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static int32 KillsSinceLastCheckpoint;
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static float DistanceTravelledByCar;
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static float DistanceTravelledByHelicoptor;
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static float DistanceTravelledByBike;
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static float DistanceTravelledByBoat;
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static float DistanceTravelledByPlane;
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static float DistanceTravelledByGolfCart;
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static float DistanceTravelledOnFoot;
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static int32 FlightTime;
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static int32 TimesDrowned;
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static int32 PhotosTaken;
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static float LoanSharks;
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static float StoresKnockedOff;
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static float MovieStunts;
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static float Assassinations;
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static float PizzasDelivered;
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static float GarbagePickups;
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static float IceCreamSold;
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static float TopShootingRangeScore;
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static float ShootingRank;
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static int32 CarsExploded;
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static int32 BoatsExploded;
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static int32 WantedStarsAttained;
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static int32 WantedStarsEvaded;
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static int32 PeopleKilledByPlayer;
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static int32 ProgressMade;
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static int32 TotalProgressInGame;
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static float MaximumJumpDistance;
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static float MaximumJumpHeight;
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static int32 MaximumJumpFlips;
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static int32 MaximumJumpSpins;
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static int32 BestStuntJump;
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static int32 NumberOfUniqueJumpsFound;
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static int32 TotalNumberOfUniqueJumps;
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static int32 PassengersDroppedOffWithTaxi;
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static int32 MoneyMadeWithTaxi;
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static int32 MissionsGiven;
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static int32 MissionsPassed;
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static char LastMissionPassedName[8];
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static int32 TotalLegitimateKills;
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static int32 LivesSavedWithAmbulance;
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static int32 CriminalsCaught;
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static int32 HighestLevelAmbulanceMission;
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static int32 HighestLevelVigilanteMission;
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static int32 HighestLevelFireMission;
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static int32 FiresExtinguished;
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static int32 TotalNumberKillFrenzies;
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static int32 TotalNumberMissions;
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static int32 RoundsFiredByPlayer;
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static int32 KgsOfExplosivesUsed;
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static int32 BulletsThatHit;
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static int32 BestTimeBombDefusal;
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static int32 FastestTimes[TOTAL_FASTEST_TIMES];
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static int32 HighestScores[TOTAL_HIGHEST_SCORES];
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static int32 BestPositions[TOTAL_BEST_POSITIONS];
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static bool PropertyOwned[TOTAL_PROPERTIES];
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static int32 NumPropertyOwned;
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static int32 PropertyDestroyed;
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static float HighestChaseValue;
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static int32 CheatedCount;
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static int32 ShowChaseStatOnScreen;
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static int32 PamphletMissionPassed;
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static bool abSonyCDs[1];
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static int32 BloodRingKills;
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static int32 BloodRingTime;
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static float FavoriteRadioStationList[NUM_RADIOS];
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static int32 Sprayings;
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static float AutoPaintingBudget;
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static int32 NoMoreHurricanes;
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static float FashionBudget;
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static float PropertyBudget;
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static float WeaponBudget;
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static int32 SafeHouseVisits;
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static int32 TyresPopped;
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static int32 LongestWheelie;
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static int32 LongestStoppie;
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static int32 Longest2Wheel;
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static float LongestWheelieDist;
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static float LongestStoppieDist;
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static float Longest2WheelDist;
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public:
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static void Init(void);
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static void RegisterFastestTime(int32, int32);
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static void RegisterHighestScore(int32, int32);
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static void RegisterBestPosition(int32, int32);
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static void AnotherLifeSavedWithAmbulance();
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static void AnotherCriminalCaught();
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static void RegisterLevelAmbulanceMission(int32);
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static void RegisterLevelVigilanteMission(int32);
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static void RegisterLevelFireMission(int32);
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static void AnotherFireExtinguished();
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static wchar *FindCriminalRatingString();
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static wchar *FindChaseString(float fMediaLevel);
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static void AnotherKillFrenzyPassed();
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static void SetTotalNumberKillFrenzies(int32);
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static void SetTotalNumberMissions(int32);
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static void CheckPointReachedSuccessfully() { TotalLegitimateKills += KillsSinceLastCheckpoint; KillsSinceLastCheckpoint = 0; };
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static void CheckPointReachedUnsuccessfully() { KillsSinceLastCheckpoint = 0; };
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static int32 FindCriminalRatingNumber();
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static void SaveStats(uint8 *buf, uint32 *size);
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static void LoadStats(uint8 *buf, uint32 size);
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static float GetPercentageProgress();
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static void MoneySpentOnWeapons(int32);
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static void MoneySpentOnProperty(int32);
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static void MoneySpentOnAutoPainting(int32);
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static void MoneySpentOnFashion(int32);
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static void NumOfVisitsFromLoanSharks(int32);
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static void NumOfStoresKnockedOff(int32);
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static void NumOfMovieStunts(int32);
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static void NumOfAssassinations(int32);
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static void NumOfPizzasDelivered(int32);
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static void NumOfGarbagePickups(int32);
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static void NumOfIceCreamSold(int32);
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static void AddNumBloodRingKills(int32);
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static void LongestTimeInBloodRing(int32);
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static void AddPropertyAsOwned(int32);
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static void PopulateFavoriteRadioStationList();
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static float GetFavoriteRadioStationList(int32);
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};
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