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https://github.com/GTAmodding/re3.git
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214 lines
3.9 KiB
C++
214 lines
3.9 KiB
C++
#include "channel.h"
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#ifdef AUDIO_OAL
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#include "common.h"
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#include "sampman.h"
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#ifndef _WIN32
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#include <float.h>
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#endif
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extern bool IsFXSupported();
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CChannel::CChannel()
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{
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alSource = AL_NONE;
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alFilter = AL_FILTER_NULL;
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SetDefault();
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}
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void CChannel::SetDefault()
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{
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alBuffer = AL_NONE;
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Pitch = 1.0f;
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Gain = 1.0f;
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Mix = 0.0f;
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Position[0] = 0.0f; Position[1] = 0.0f; Position[2] = 0.0f;
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Distances[0] = 0.0f; Distances[1] = FLT_MAX;
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LoopCount = 1;
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LoopPoints[0] = 0; LoopPoints[1] = -1;
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Frequency = MAX_FREQ;
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}
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void CChannel::Reset()
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{
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ClearBuffer();
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SetDefault();
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}
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void CChannel::Init(bool Is2D)
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{
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ASSERT(!HasSource());
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alGenSources(1, &alSource);
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if ( HasSource() )
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{
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alSourcei(alSource, AL_SOURCE_RELATIVE, AL_TRUE);
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if ( IsFXSupported() )
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alSource3i(alSource, AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL);
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if ( Is2D )
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{
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alSource3f(alSource, AL_POSITION, 0.0f, 0.0f, 0.0f);
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alSourcef (alSource, AL_GAIN, 1.0f);
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}
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else
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{
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if ( IsFXSupported() )
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alGenFilters(1,&alFilter);
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}
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}
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}
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void CChannel::Term()
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{
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Stop();
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if ( HasSource() )
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{
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if ( IsFXSupported() )
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{
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alSource3i(alSource, AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, 0, AL_FILTER_NULL);
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if(alFilter != AL_FILTER_NULL)
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alDeleteFilters(1,&alFilter);
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}
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alDeleteSources(1, &alSource);
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}
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alSource = AL_NONE;
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alFilter = AL_FILTER_NULL;
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}
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void CChannel::Start()
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{
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if ( !HasSource() ) return;
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if ( LoopPoints[0] != 0 && LoopPoints[0] != -1 )
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alBufferiv(alBuffer, AL_LOOP_POINTS_SOFT, LoopPoints);
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alSourcei (alSource, AL_BUFFER, alBuffer);
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alSourcePlay(alSource);
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}
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void CChannel::Stop()
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{
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if ( HasSource() )
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alSourceStop(alSource);
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Reset();
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}
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bool CChannel::HasSource()
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{
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return alSource != AL_NONE;
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}
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bool CChannel::IsUsed()
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{
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if ( HasSource() )
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{
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ALint sourceState;
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alGetSourcei(alSource, AL_SOURCE_STATE, &sourceState);
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return sourceState == AL_PLAYING;
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}
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return false;
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}
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void CChannel::SetPitch(float pitch)
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{
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if ( !HasSource() ) return;
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alSourcef(alSource, AL_PITCH, pitch);
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}
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void CChannel::SetGain(float gain)
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{
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if ( !HasSource() ) return;
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alSourcef(alSource, AL_GAIN, gain);
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}
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void CChannel::SetVolume(int32 vol)
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{
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SetGain(ALfloat(vol) / MAX_VOLUME);
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}
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void CChannel::SetSampleID(uint32 nSfx)
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{
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Sample = nSfx;
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}
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void CChannel::SetFreq(int32 freq)
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{
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Frequency = freq;
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}
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void CChannel::SetCurrentFreq(uint32 freq)
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{
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SetPitch(ALfloat(freq) / Frequency);
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}
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void CChannel::SetLoopCount(int32 loopCount) // fake. TODO:
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{
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if ( !HasSource() ) return;
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alSourcei(alSource, AL_LOOPING, loopCount == 1 ? AL_FALSE : AL_TRUE);
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}
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void CChannel::SetLoopPoints(ALint start, ALint end)
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{
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LoopPoints[0] = start;
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LoopPoints[1] = end;
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}
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void CChannel::SetPosition(float x, float y, float z)
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{
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if ( !HasSource() ) return;
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alSource3f(alSource, AL_POSITION, x, y, z);
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}
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void CChannel::SetDistances(float max, float min)
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{
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if ( !HasSource() ) return;
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alSourcef (alSource, AL_MAX_DISTANCE, max);
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alSourcef (alSource, AL_REFERENCE_DISTANCE, min);
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alSourcef (alSource, AL_MAX_GAIN, 1.0f);
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alSourcef (alSource, AL_ROLLOFF_FACTOR, 1.0f);
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}
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void CChannel::SetPan(uint32 pan)
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{
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SetPosition((pan-63)/64.0f, 0.0f, Sqrt(1.0f-SQR((pan-63)/64.0f)));
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}
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void CChannel::SetBuffer(ALuint buffer)
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{
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alBuffer = buffer;
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}
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void CChannel::ClearBuffer()
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{
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if ( !HasSource() ) return;
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SetBuffer(AL_NONE);
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alSourcei(alSource, AL_BUFFER, AL_NONE);
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}
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void CChannel::SetReverbMix(ALuint slot, float mix)
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{
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if ( !IsFXSupported() ) return;
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if ( !HasSource() ) return;
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if ( alFilter == AL_FILTER_NULL ) return;
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Mix = mix;
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EAX3_SetReverbMix(alFilter, mix);
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alSource3i(alSource, AL_AUXILIARY_SEND_FILTER, slot, 0, alFilter);
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}
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void CChannel::UpdateReverb(ALuint slot)
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{
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if ( !IsFXSupported() ) return;
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if ( !HasSource() ) return;
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if ( alFilter == AL_FILTER_NULL ) return;
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EAX3_SetReverbMix(alFilter, Mix);
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alSource3i(alSource, AL_AUXILIARY_SEND_FILTER, slot, 0, alFilter);
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}
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#endif
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