mirror of
https://github.com/GTAmodding/re3.git
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169 lines
4.8 KiB
C++
169 lines
4.8 KiB
C++
#pragma once
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#define _CRT_SECURE_NO_WARNINGS
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#define _USE_MATH_DEFINES
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#pragma warning(disable: 4244) // int to float
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#pragma warning(disable: 4800) // int to bool
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#pragma warning(disable: 4305) // double to float
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#pragma warning(disable: 4838) // narrowing conversion
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#pragma warning(disable: 4996) // POSIX names
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#include <stdint.h>
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#include <math.h>
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//#include <assert.h>
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#include <new>
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#ifdef WITHD3D
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#include <windows.h>
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#include <d3d8types.h>
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#endif
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#include <rwcore.h>
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#include <rpworld.h>
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#define rwVENDORID_ROCKSTAR 0x0253F2
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// Get rid of bullshit windows definitions, we're not running on an 8086
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#ifdef far
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#undef far
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#endif
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#ifdef near
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#undef near
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#endif
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typedef uint8_t uint8;
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typedef int8_t int8;
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typedef uint16_t uint16;
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typedef int16_t int16;
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typedef uint32_t uint32;
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typedef int32_t int32;
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typedef uintptr_t uintptr;
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typedef uint64_t uint64;
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typedef int64_t int64;
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// hardcode ucs-2
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typedef uint16_t wchar;
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#define nil nullptr
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#include "config.h"
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#define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1))
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// little hack
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extern void **rwengine;
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#define RwEngineInstance (*rwengine)
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#include "skeleton.h"
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#include "Draw.h"
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/*
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{ SCREEN_STRETCH } Done originally by the game for most of the printed stuff.
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Stretches everything to screen avoiding it's aspect ratio.
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Looks good only in 4:3.
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{ SCREEN_SCALE } Alternative to the one above, it's used in this project to scale
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original content to a *DEFINED aspect ratio with the possibility to
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set a multiplier and scale content differently.
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In theory should look good on any screen.
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*/
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#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
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#define SCREENW (RsGlobal.maximumWidth)
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#define SCREENH (RsGlobal.maximumHeight)
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#define DEFAULT_SCREEN_WIDTH (640)
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#define DEFAULT_SCREEN_HEIGHT (448)
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#define SCREEN_WIDTH float(RsGlobal.width)
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#define SCREEN_HEIGHT float(RsGlobal.height)
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#define SCREEN_STRETCH_X(a) float((a) * (SCREEN_WIDTH / float(DEFAULT_SCREEN_WIDTH)))
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#define SCREEN_STRETCH_Y(a) float((a) * (SCREEN_HEIGHT / float(DEFAULT_SCREEN_HEIGHT)))
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#define SCREEN_STRETCH_FROM_RIGHT(a) float(SCREEN_WIDTH - SCREEN_STRETCH_X(a))
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#define SCREEN_STRETCH_FROM_BOTTOM(a) float(SCREEN_HEIGHT - SCREEN_STRETCH_Y(a))
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#define SCREEN_MULTIPLIER (CDraw::GetScreenMult())
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#define SCREEN_SCALE(a) float((a) * (4.0f / 3.0f) / SCREEN_ASPECT_RATIO)
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#define SCREEN_SCALE_X(a) SCREEN_SCALE(SCREEN_STRETCH_X(a) * SCREEN_MULTIPLIER)
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#define SCREEN_SCALE_Y(a) (SCREEN_STRETCH_Y(a) * SCREEN_MULTIPLIER)
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#define SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - SCREEN_SCALE_X(a))
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#define SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_SCALE_Y(a))
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#include "math/Vector.h"
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#include "math/Vector2D.h"
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#include "math/Matrix.h"
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#include "math/Rect.h"
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class CRGBA
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{
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public:
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union
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{
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uint32 color32;
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struct { uint8 r, g, b, a; };
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struct { uint8 red, green, blue, alpha; };
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#ifdef RWCORE_H
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struct { RwRGBA rwRGBA; };
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#endif
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};
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CRGBA(void) { }
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CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
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#ifdef RWCORE_H
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operator RwRGBA &(void) {
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return rwRGBA;
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}
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operator RwRGBA *(void) {
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return &rwRGBA;
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}
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operator RwRGBA (void) const {
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return rwRGBA;
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}
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#endif
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};
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#define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v))
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inline float sq(float x) { return x*x; }
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#define SQR(x) ((x) * (x))
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#define PI M_PI
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#define DEGTORAD(x) ((x) * PI / 180.0f)
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#define RADTODEG(x) ((x) * 180.0f / PI)
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#ifdef USE_PS2_RAND
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#define MYRAND_MAX 65535
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#else
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#define MYRAND_MAX 32767
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#endif
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int myrand(void);
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void mysrand(unsigned int seed);
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void re3_debug(char *format, ...);
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void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...);
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void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func);
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#define DEBUGBREAK() __debugbreak();
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#define debug(f, ...) re3_debug("[DBG]: " f, __VA_ARGS__)
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#define DEV(f, ...) re3_debug("[DEV]: " f, __VA_ARGS__)
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#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, __VA_ARGS__)
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#define Error(f, ...) re3_debug("[ERROR]: " f, __VA_ARGS__)
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#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
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#define ASSERT assert
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#define _TODO(x)
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#define _TODOCONST(x) (x)
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#define VALIDATE_SIZE(struc, size) static_assert(sizeof(struc) == size, "Invalid structure size of " #struc)
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#define VALIDATE_OFFSET(struc, member, offset) static_assert(offsetof(struc, member) == offset, "The offset of " #member " in " #struc " is not " #offset "...")
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#define PERCENT(x, p) ((float(x) * (float(p) / 100.0f)))
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#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0]))
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#define BIT(num) (1<<(num))
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#define max(a, b) (((a) > (b)) ? (a) : (b))
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#define min(a, b) (((a) < (b)) ? (a) : (b))
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