re3/src/render/Particle.h
Nikolay Korolev c1c163d78c game logic
2020-05-31 20:59:01 +03:00

102 lines
3.3 KiB
C++

#pragma once
#include "ParticleMgr.h"
class CEntity;
class CParticle
{
public:
enum
{
RAND_TABLE_SIZE = 20,
SIN_COS_TABLE_SIZE = 1024
};
CVector m_vecPosition;
CVector m_vecVelocity;
uint32 m_nTimeWhenWillBeDestroyed;
uint32 m_nTimeWhenColorWillBeChanged;
float m_fZGround;
CVector m_vecParticleMovementOffset;
int16 m_nCurrentZRotation;
uint16 m_nZRotationTimer;
float m_fCurrentZRadius;
uint16 m_nZRadiusTimer;
uint8 m_nColorIntensity;
uint8 m_nAlpha;
float m_fSize;
float m_fExpansionRate;
int16 m_nFadeToBlackTimer;
int16 m_nFadeAlphaTimer;
int16 m_nAnimationSpeedTimer;
int16 m_nRotationStep;
int16 m_nRotation;
uint8 m_nCurrentFrame;
RwRGBA m_Color;
CParticle *m_pNext;
CParticle()
{
;
}
~CParticle()
{
;
}
static float ms_afRandTable[RAND_TABLE_SIZE];
static CParticle *m_pUnusedListHead;
static float m_SinTable[SIN_COS_TABLE_SIZE];
static float m_CosTable[SIN_COS_TABLE_SIZE];
static float Sin(int32 value) { return m_SinTable[value]; }
static float Cos(int32 value) { return m_CosTable[value]; }
static void ReloadConfig();
static void Initialise();
static void Shutdown();
static void AddParticlesAlongLine(tParticleType type, CVector const &vecStart, CVector const &vecEnd, CVector const &vecDir, float fPower, CEntity *pEntity = nil, float fSize = 0.0f, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0);
static void AddParticlesAlongLine(tParticleType type, CVector const &vecStart, CVector const &vecEnd, CVector const &vecDir, float fPower, CEntity *pEntity, float fSize, RwRGBA const&color, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0);
static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity = nil, float fSize = 0.0f, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0);
static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed = 0, int32 nRotation = 0, int32 nCurFrame = 0, int32 nLifeSpan = 0);
static void Update();
static void Render();
static void RemovePSystem(tParticleType type);
static void RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData);
static void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, bool bRemoveParticle)
{
if ( bRemoveParticle )
{
RemoveParticle(pParticle, pPrevParticle, pPSystemData);
if ( pPrevParticle )
pParticle = pPrevParticle->m_pNext;
else
pParticle = pPSystemData->m_pParticles;
}
else
{
pPrevParticle = pParticle;
pParticle = pParticle->m_pNext;
}
}
static void AddJetExplosion(CVector const &vecPos, float fPower, float fSize);
static void AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix);
static void CalWindDir(CVector *vecDirIn, CVector *vecDirOut);
static void HandleShipsAtHorizonStuff();
static void HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos);
};
extern bool clearWaterDrop;
VALIDATE_SIZE(CParticle, 0x58);