mirror of
https://github.com/GTAmodding/re3.git
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221 lines
No EOL
6.7 KiB
C++
221 lines
No EOL
6.7 KiB
C++
#pragma once
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#if defined RW_D3D9 || defined RWLIBS
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#define DIRECTINPUT_VERSION 0x0800
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#include <dinput.h>
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#endif
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// based on x-gtasa
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enum eControllerType
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{
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KEYBOARD = 0,
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OPTIONAL_EXTRA,
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MOUSE,
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JOYSTICK,
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MAX_CONTROLLERTYPES,
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};
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enum e_ControllerAction
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{
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PED_FIREWEAPON = 0,
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PED_CYCLE_WEAPON_RIGHT,
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PED_CYCLE_WEAPON_LEFT,
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GO_FORWARD,
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GO_BACK,
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GO_LEFT,
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GO_RIGHT,
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PED_SNIPER_ZOOM_IN,
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PED_SNIPER_ZOOM_OUT,
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VEHICLE_ENTER_EXIT,
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CAMERA_CHANGE_VIEW_ALL_SITUATIONS,
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PED_JUMPING,
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PED_SPRINT,
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PED_LOOKBEHIND,
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PED_DUCK,
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PED_ANSWER_PHONE,
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#ifdef BIND_VEHICLE_FIREWEAPON
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VEHICLE_FIREWEAPON,
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#endif
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VEHICLE_ACCELERATE,
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VEHICLE_BRAKE,
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VEHICLE_CHANGE_RADIO_STATION,
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VEHICLE_HORN,
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TOGGLE_SUBMISSIONS,
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VEHICLE_HANDBRAKE,
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PED_1RST_PERSON_LOOK_LEFT,
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PED_1RST_PERSON_LOOK_RIGHT,
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VEHICLE_LOOKLEFT,
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VEHICLE_LOOKRIGHT,
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VEHICLE_LOOKBEHIND,
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VEHICLE_TURRETLEFT,
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VEHICLE_TURRETRIGHT,
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VEHICLE_TURRETUP,
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VEHICLE_TURRETDOWN,
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PED_CYCLE_TARGET_LEFT,
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PED_CYCLE_TARGET_RIGHT,
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PED_CENTER_CAMERA_BEHIND_PLAYER,
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PED_LOCK_TARGET,
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NETWORK_TALK,
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PED_1RST_PERSON_LOOK_UP,
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PED_1RST_PERSON_LOOK_DOWN,
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_CONTROLLERACTION_36, // Unused
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TOGGLE_DPAD,
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SWITCH_DEBUG_CAM_ON,
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TAKE_SCREEN_SHOT,
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SHOW_MOUSE_POINTER_TOGGLE,
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UNKNOWN_ACTION,
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MAX_CONTROLLERACTIONS,
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};
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enum e_ControllerActionType
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{
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ACTIONTYPE_1RSTPERSON = 0,
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ACTIONTYPE_3RDPERSON,
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ACTIONTYPE_VEHICLE,
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ACTIONTYPE_VEHICLE_3RDPERSON,
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ACTIONTYPE_COMMON,
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ACTIONTYPE_1RST3RDPERSON,
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ACTIONTYPE_NONE,
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};
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enum eContSetOrder
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{
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SETORDER_NONE = 0,
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SETORDER_1,
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SETORDER_2,
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SETORDER_3,
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SETORDER_4,
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MAX_SETORDERS,
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};
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enum eSimCheckers
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{
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SIM_X1 = 0, SIM_Y1, // DPad
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SIM_X2, SIM_Y2, // LeftStick
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MAX_SIMS
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};
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class CMouseControllerState;
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class CControllerState;
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#define JOY_BUTTONS 16
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#define MAX_BUTTONS (JOY_BUTTONS+1)
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#define ACTIONNAME_LENGTH 40
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#ifdef RW_GL3
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struct GlfwJoyState {
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int8 id;
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bool isGamepad;
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uint8 numButtons;
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uint8* buttons;
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bool mappedButtons[17];
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};
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#endif
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class CControllerConfigManager
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{
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public:
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struct tControllerConfigBind
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{
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int32 m_Key;
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int32 m_ContSetOrder;
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tControllerConfigBind()
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{
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m_Key = 0;
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m_ContSetOrder = 0;
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}
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};
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bool m_bFirstCapture;
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#if defined RW_GL3
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GlfwJoyState m_OldState;
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GlfwJoyState m_NewState;
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#else
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DIJOYSTATE2 m_OldState;
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DIJOYSTATE2 m_NewState;
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#endif
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wchar m_aActionNames[MAX_CONTROLLERACTIONS][ACTIONNAME_LENGTH];
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bool m_aButtonStates[MAX_BUTTONS];
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tControllerConfigBind m_aSettings[MAX_CONTROLLERACTIONS][MAX_CONTROLLERTYPES];
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bool m_aSimCheckers[MAX_SIMS][MAX_CONTROLLERTYPES];
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bool m_bMouseAssociated;
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CControllerConfigManager();
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void MakeControllerActionsBlank();
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int32 GetJoyButtonJustDown();
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void SaveSettings(int32 file);
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void LoadSettings(int32 file);
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void InitDefaultControlConfiguration();
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void InitDefaultControlConfigMouse(CMouseControllerState const &availableButtons);
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void InitDefaultControlConfigJoyPad(uint32 buttons);
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void InitialiseControllerActionNameArray();
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void UpdateJoyInConfigMenus_ButtonDown (int32 button, int32 padnumber);
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void AffectControllerStateOn_ButtonDown (int32 button, eControllerType type);
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void AffectControllerStateOn_ButtonDown_Driving (int32 button, eControllerType type, CControllerState &state);
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void AffectControllerStateOn_ButtonDown_FirstPersonOnly (int32 button, eControllerType type, CControllerState &state);
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void AffectControllerStateOn_ButtonDown_ThirdPersonOnly (int32 button, eControllerType type, CControllerState &state);
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void AffectControllerStateOn_ButtonDown_FirstAndThirdPersonOnly (int32 button, eControllerType type, CControllerState &state);
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void AffectControllerStateOn_ButtonDown_AllStates (int32 button, eControllerType type, CControllerState &state);
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void AffectControllerStateOn_ButtonDown_VehicleAndThirdPersonOnly(int32 button, eControllerType type, CControllerState &state);
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void UpdateJoyInConfigMenus_ButtonUp(int32 button, int32 padnumber);
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void AffectControllerStateOn_ButtonUp(int32 button, eControllerType type);
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void AffectControllerStateOn_ButtonUp_All_Player_States(int32 button, eControllerType type, CControllerState &state);
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void AffectPadFromKeyBoard();
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void AffectPadFromMouse();
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void ClearSimButtonPressCheckers();
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bool GetIsKeyboardKeyDown (RsKeyCodes keycode);
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bool GetIsKeyboardKeyJustDown(RsKeyCodes keycode);
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bool GetIsMouseButtonDown (RsKeyCodes keycode);
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bool GetIsMouseButtonUp (RsKeyCodes keycode);
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void DeleteMatchingCommonControls (e_ControllerAction action, int32 key, eControllerType type);
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void DeleteMatching3rdPersonControls (e_ControllerAction action, int32 key, eControllerType type);
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void DeleteMatching1rst3rdPersonControls (e_ControllerAction action, int32 key, eControllerType type);
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void DeleteMatchingVehicleControls (e_ControllerAction action, int32 key, eControllerType type);
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void DeleteMatchingVehicle_3rdPersonControls(e_ControllerAction action, int32 key, eControllerType type);
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void DeleteMatching1rstPersonControls (e_ControllerAction action, int32 key, eControllerType type);
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void DeleteMatchingActionInitiators (e_ControllerAction action, int32 key, eControllerType type);
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bool GetIsKeyBlank(int32 key, eControllerType type);
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e_ControllerActionType GetActionType(e_ControllerAction action);
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void ClearSettingsAssociatedWithAction (e_ControllerAction action, eControllerType type);
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wchar *GetControllerSettingTextWithOrderNumber(e_ControllerAction action, eContSetOrder setorder);
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wchar *GetControllerSettingTextKeyBoard (e_ControllerAction action, eControllerType type);
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wchar *GetControllerSettingTextMouse (e_ControllerAction action);
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wchar *GetControllerSettingTextJoystick (e_ControllerAction action);
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int32 GetNumOfSettingsForAction(e_ControllerAction action);
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void GetWideStringOfCommandKeys(uint16 action, wchar *text, uint16 leight);
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int32 GetControllerKeyAssociatedWithAction(e_ControllerAction action, eControllerType type);
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void UpdateJoyButtonState(int32 padnumber);
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bool GetIsActionAButtonCombo (e_ControllerAction action);
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wchar *GetButtonComboText (e_ControllerAction action);
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void SetControllerKeyAssociatedWithAction(e_ControllerAction action, int32 key, eControllerType type);
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int32 GetMouseButtonAssociatedWithAction (e_ControllerAction action);
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void SetMouseButtonAssociatedWithAction (e_ControllerAction action, int32 button);
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void ResetSettingOrder (e_ControllerAction action);
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};
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#ifndef RW_GL3
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VALIDATE_SIZE(CControllerConfigManager, 0x143C);
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#endif
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extern CControllerConfigManager ControlsManager; |