mirror of
https://github.com/GTAmodding/re3.git
synced 2024-11-26 18:33:44 +00:00
4631 lines
148 KiB
C++
4631 lines
148 KiB
C++
#include "common.h"
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#include "main.h"
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#include "General.h"
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#include "RwHelper.h"
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#include "Pad.h"
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#include "ModelIndices.h"
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#include "VisibilityPlugins.h"
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#include "DMAudio.h"
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#include "Clock.h"
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#include "Timecycle.h"
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#include "ZoneCull.h"
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#include "Camera.h"
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#include "Darkel.h"
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#include "Rubbish.h"
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#include "Fire.h"
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#include "Explosion.h"
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#include "Particle.h"
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#include "ParticleObject.h"
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#include "Antennas.h"
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#include "Skidmarks.h"
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#include "Shadows.h"
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#include "PointLights.h"
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#include "Coronas.h"
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#include "SpecialFX.h"
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#include "WaterCannon.h"
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#include "WaterLevel.h"
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#include "Floater.h"
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#include "World.h"
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#include "SurfaceTable.h"
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#include "Weather.h"
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#include "HandlingMgr.h"
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#include "Record.h"
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#include "Remote.h"
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#include "Population.h"
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#include "CarCtrl.h"
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#include "CarAI.h"
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#include "Garages.h"
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#include "PathFind.h"
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#include "AnimManager.h"
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#include "RpAnimBlend.h"
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#include "AnimBlendAssociation.h"
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#include "Ped.h"
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#include "PlayerPed.h"
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#include "Object.h"
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#include "Automobile.h"
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bool bAllCarCheat; // unused
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RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data);
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bool CAutomobile::m_sAllTaxiLights;
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const uint32 CAutomobile::nSaveStructSize =
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#ifdef COMPATIBLE_SAVES
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1448;
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#else
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sizeof(CAutomobile);
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#endif
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CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
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: CVehicle(CreatedBy)
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{
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int i;
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m_vehType = VEHICLE_TYPE_CAR;
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CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(id);
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m_fFireBlowUpTimer = 0.0f;
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m_auto_unk1 = 0;
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bTaxiLight = m_sAllTaxiLights;
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bFixedColour = false;
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bBigWheels = false;
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bWaterTight = false;
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SetModelIndex(id);
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pHandling = mod_HandlingManager.GetHandlingData((eHandlingId)mi->m_handlingId);
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m_auto_unused1 = 20.0f;
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m_auto_unused2 = 0;
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mi->ChooseVehicleColour(m_currentColour1, m_currentColour2);
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bIsVan = !!(pHandling->Flags & HANDLING_IS_VAN);
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bIsBig = !!(pHandling->Flags & HANDLING_IS_BIG);
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bIsBus = !!(pHandling->Flags & HANDLING_IS_BUS);
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bLowVehicle = !!(pHandling->Flags & HANDLING_IS_LOW);
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// Doors
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if(bIsBus){
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Doors[DOOR_FRONT_LEFT].Init(-HALFPI, 0.0f, 0, 2);
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Doors[DOOR_FRONT_RIGHT].Init(0.0f, HALFPI, 1, 2);
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}else{
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Doors[DOOR_FRONT_LEFT].Init(-PI*0.4f, 0.0f, 0, 2);
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Doors[DOOR_FRONT_RIGHT].Init(0.0f, PI*0.4f, 1, 2);
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}
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if(bIsVan){
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Doors[DOOR_REAR_LEFT].Init(-HALFPI, 0.0f, 1, 2);
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Doors[DOOR_REAR_RIGHT].Init(0.0f, HALFPI, 0, 2);
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}else{
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Doors[DOOR_REAR_LEFT].Init(-PI*0.4f, 0.0f, 0, 2);
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Doors[DOOR_REAR_RIGHT].Init(0.0f, PI*0.4f, 1, 2);
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}
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if(pHandling->Flags & HANDLING_REV_BONNET)
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Doors[DOOR_BONNET].Init(-PI*0.3f, 0.0f, 1, 0);
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else
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Doors[DOOR_BONNET].Init(0.0f, PI*0.3f, 1, 0);
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if(pHandling->Flags & HANDLING_HANGING_BOOT)
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Doors[DOOR_BOOT].Init(-PI*0.4f, 0.0f, 0, 0);
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else if(pHandling->Flags & HANDLING_TAILGATE_BOOT)
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Doors[DOOR_BOOT].Init(0.0, HALFPI, 1, 0);
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else
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Doors[DOOR_BOOT].Init(-PI*0.3f, 0.0f, 1, 0);
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if(pHandling->Flags & HANDLING_NO_DOORS){
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Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
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Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
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Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
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Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
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}
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for(i = 0; i < 6; i++)
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m_randomValues[i] = CGeneral::GetRandomNumberInRange(-0.15f, 0.15f);
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m_fMass = pHandling->fMass;
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m_fTurnMass = pHandling->fTurnMass;
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m_vecCentreOfMass = pHandling->CentreOfMass;
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m_fAirResistance = pHandling->Dimension.x*pHandling->Dimension.z/m_fMass;
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m_fElasticity = 0.05f;
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m_fBuoyancy = pHandling->fBuoyancy;
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m_nBusDoorTimerEnd = 0;
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m_nBusDoorTimerStart = 0;
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m_fSteerAngle = 0.0f;
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m_fGasPedal = 0.0f;
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m_fBrakePedal = 0.0f;
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m_pSetOnFireEntity = nil;
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m_fGasPedalAudio = 0.0f;
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bNotDamagedUpsideDown = false;
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bMoreResistantToDamage = false;
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m_fVelocityChangeForAudio = 0.0f;
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m_hydraulicState = 0;
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for(i = 0; i < 4; i++){
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m_aGroundPhysical[i] = nil;
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m_aGroundOffset[i] = CVector(0.0f, 0.0f, 0.0f);
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m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i] = 1.0f;
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m_aWheelTimer[i] = 0.0f;
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m_aWheelRotation[i] = 0.0f;
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m_aWheelSpeed[i] = 0.0f;
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m_aWheelState[i] = WHEEL_STATE_NORMAL;
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m_aWheelSkidmarkMuddy[i] = false;
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m_aWheelSkidmarkBloody[i] = false;
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}
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m_nWheelsOnGround = 0;
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m_nDriveWheelsOnGround = 0;
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m_nDriveWheelsOnGroundPrev = 0;
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m_fHeightAboveRoad = 0.0f;
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m_fTraction = 1.0f;
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CColModel *colModel = mi->GetColModel();
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if(colModel->lines == nil){
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colModel->lines = (CColLine*)RwMalloc(4*sizeof(CColLine));
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colModel->numLines = 4;
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}
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SetupSuspensionLines();
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SetStatus(STATUS_SIMPLE);
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bUseCollisionRecords = true;
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m_nNumPassengers = 0;
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m_bombType = CARBOMB_NONE;
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bDriverLastFrame = false;
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m_pBombRigger = nil;
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if(m_nDoorLock == CARLOCK_UNLOCKED &&
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(id == MI_POLICE || id == MI_ENFORCER || id == MI_RHINO))
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m_nDoorLock = CARLOCK_LOCKED_INITIALLY;
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m_fCarGunLR = 0.0f;
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m_fCarGunUD = 0.05f;
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m_fPropellerRotation = 0.0f;
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m_weaponDoorTimerLeft = 0.0f;
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m_weaponDoorTimerRight = m_weaponDoorTimerLeft;
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if(GetModelIndex() == MI_DODO){
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RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
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CMatrix mat1;
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mat1.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
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CMatrix mat2(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
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mat1.GetPosition() += CVector(mat2.GetPosition().x + 0.1f, 0.0f, mat2.GetPosition().z);
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mat1.UpdateRW();
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}else if(GetModelIndex() == MI_MIAMI_SPARROW || GetModelIndex() == MI_MIAMI_RCRAIDER){
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RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]), 0);
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RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]), 0);
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RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]), 0);
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RpAtomicSetFlags((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]), 0);
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}else if(GetModelIndex() == MI_RHINO){
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bExplosionProof = true;
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bBulletProof = true;
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}
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}
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void
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CAutomobile::SetModelIndex(uint32 id)
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{
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CVehicle::SetModelIndex(id);
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SetupModelNodes();
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}
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CVector vecDAMAGE_ENGINE_POS_SMALL(-0.1f, -0.1f, 0.0f);
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CVector vecDAMAGE_ENGINE_POS_BIG(-0.5f, -0.3f, 0.0f);
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void
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CAutomobile::ProcessControl(void)
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{
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int i;
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float wheelRot;
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CColModel *colModel;
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if(bUsingSpecialColModel)
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colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel;
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else
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colModel = GetColModel();
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bWarnedPeds = false;
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// skip if the collision isn't for the current level
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if(colModel->level > LEVEL_GENERIC && colModel->level != CCollision::ms_collisionInMemory)
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return;
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// Improve grip of vehicles in certain cases
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bool strongGrip1 = false;
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bool strongGrip2 = false;
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if(FindPlayerVehicle() && this != FindPlayerVehicle() &&
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(AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE ||
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AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE)){
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if(FindPlayerSpeed().Magnitude() > 0.3f){
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strongGrip1 = true;
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if(FindPlayerSpeed().Magnitude() > 0.4f &&
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m_vecMoveSpeed.Magnitude() < 0.3f)
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strongGrip2 = true;
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else if((GetPosition() - FindPlayerCoors()).Magnitude() > 50.0f)
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strongGrip2 = true;
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}
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}
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if(bIsBus)
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ProcessAutoBusDoors();
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ProcessCarAlarm();
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// Scan if this car sees the player committing any crimes
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if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED &&
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GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PLAYER_DISABLED){
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switch(GetModelIndex())
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case MI_FBICAR:
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case MI_POLICE:
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case MI_ENFORCER:
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case MI_SECURICA:
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case MI_RHINO:
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case MI_BARRACKS:
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ScanForCrimes();
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}
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// Process driver
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if(pDriver){
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if(!bDriverLastFrame && m_bombType == CARBOMB_ONIGNITIONACTIVE){
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// If someone enters the car and there is a bomb, detonate
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m_nBombTimer = 1000;
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m_pBlowUpEntity = m_pBombRigger;
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if(m_pBlowUpEntity)
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m_pBlowUpEntity->RegisterReference((CEntity**)&m_pBlowUpEntity);
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DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TICK, 1.0f);
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}
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bDriverLastFrame = true;
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if(IsUpsideDown() && CanPedEnterCar()){
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if(!pDriver->IsPlayer() &&
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!(pDriver->m_leader && pDriver->m_leader->bInVehicle) &&
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pDriver->CharCreatedBy != MISSION_CHAR)
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pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this);
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}
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}else
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bDriverLastFrame = false;
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// Process passengers
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if(m_nNumPassengers != 0 && IsUpsideDown() && CanPedEnterCar()){
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for(i = 0; i < m_nNumMaxPassengers; i++)
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if(pPassengers[i])
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if(!pPassengers[i]->IsPlayer() &&
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!(pPassengers[i]->m_leader && pPassengers[i]->m_leader->bInVehicle) &&
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pPassengers[i]->CharCreatedBy != MISSION_CHAR)
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pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this);
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}
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CRubbish::StirUp(this);
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// blend in clump
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int clumpAlpha = CVisibilityPlugins::GetClumpAlpha((RpClump*)m_rwObject);
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if(bFadeOut){
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clumpAlpha -= 8;
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if(clumpAlpha < 0)
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clumpAlpha = 0;
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}else if(clumpAlpha < 255){
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clumpAlpha += 16;
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if(clumpAlpha > 255)
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clumpAlpha = 255;
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}
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CVisibilityPlugins::SetClumpAlpha((RpClump*)m_rwObject, clumpAlpha);
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AutoPilot.m_bSlowedDownBecauseOfCars = false;
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AutoPilot.m_bSlowedDownBecauseOfPeds = false;
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// Set Center of Mass to make car more stable
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if(strongGrip1 || bCheat3)
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m_vecCentreOfMass.z = 0.3f*m_aSuspensionSpringLength[0] + -1.0f*m_fHeightAboveRoad;
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else if(pHandling->Flags & HANDLING_NONPLAYER_STABILISER && GetStatus() == STATUS_PHYSICS)
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m_vecCentreOfMass.z = pHandling->CentreOfMass.z - 0.2f*pHandling->Dimension.z;
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else
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m_vecCentreOfMass.z = pHandling->CentreOfMass.z;
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// Process depending on status
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bool playerRemote = false;
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switch(GetStatus()){
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case STATUS_PLAYER_REMOTE:
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if(CPad::GetPad(0)->WeaponJustDown()){
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BlowUpCar(FindPlayerPed());
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CRemote::TakeRemoteControlledCarFromPlayer();
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}
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if(GetModelIndex() == MI_RCBANDIT){
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CVector pos = GetPosition();
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// FindPlayerCoors unused
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if(RcbanditCheckHitWheels() || bIsInWater || CPopulation::IsPointInSafeZone(&pos)){
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if(CPopulation::IsPointInSafeZone(&pos))
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CGarages::TriggerMessage("HM2_5", -1, 5000, -1);
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CRemote::TakeRemoteControlledCarFromPlayer();
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BlowUpCar(FindPlayerPed());
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}
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}
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if(CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == this)
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playerRemote = true;
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// fall through
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case STATUS_PLAYER:
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if(playerRemote ||
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pDriver && pDriver->GetPedState() != PED_EXIT_CAR && pDriver->GetPedState() != PED_DRAG_FROM_CAR){
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// process control input if controlled by player
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if(playerRemote || pDriver->m_nPedType == PEDTYPE_PLAYER1)
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ProcessControlInputs(0);
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PruneReferences();
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if(GetStatus() == STATUS_PLAYER && !CRecordDataForChase::IsRecording())
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DoDriveByShootings();
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}
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break;
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case STATUS_SIMPLE:
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CCarAI::UpdateCarAI(this);
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CPhysical::ProcessControl();
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CCarCtrl::UpdateCarOnRails(this);
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m_nWheelsOnGround = 4;
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m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround;
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m_nDriveWheelsOnGround = 4;
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pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear);
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wheelRot = ProcessWheelRotation(WHEEL_STATE_NORMAL, GetForward(), m_vecMoveSpeed, 0.35f);
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for(i = 0; i < 4; i++)
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m_aWheelRotation[i] += wheelRot;
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PlayHornIfNecessary();
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ReduceHornCounter();
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bVehicleColProcessed = false;
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// that's all we do for simple vehicles
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return;
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case STATUS_PHYSICS:
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CCarAI::UpdateCarAI(this);
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CCarCtrl::SteerAICarWithPhysics(this);
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PlayHornIfNecessary();
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break;
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case STATUS_ABANDONED:
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m_fBrakePedal = 0.2f;
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bIsHandbrakeOn = false;
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m_fSteerAngle = 0.0f;
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m_fGasPedal = 0.0f;
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m_nCarHornTimer = 0;
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break;
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case STATUS_WRECKED:
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m_fBrakePedal = 0.05f;
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bIsHandbrakeOn = true;
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m_fSteerAngle = 0.0f;
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m_fGasPedal = 0.0f;
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m_nCarHornTimer = 0;
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break;
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case STATUS_PLAYER_DISABLED:
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m_fBrakePedal = 1.0f;
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bIsHandbrakeOn = true;
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m_fSteerAngle = 0.0f;
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m_fGasPedal = 0.0f;
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m_nCarHornTimer = 0;
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break;
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default: break;
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}
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// what's going on here?
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if(GetPosition().z < -0.6f &&
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Abs(m_vecMoveSpeed.x) < 0.05f &&
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Abs(m_vecMoveSpeed.y) < 0.05f)
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m_vecTurnSpeed *= Pow(0.95f, CTimer::GetTimeStep());
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// Skip physics if object is found to have been static recently
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bool skipPhysics = false;
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if(!bIsStuck && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED)){
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bool makeStatic = false;
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float moveSpeedLimit, turnSpeedLimit, distanceLimit;
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if(!bVehicleColProcessed &&
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m_vecMoveSpeed.IsZero() &&
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// BUG? m_aSuspensionSpringRatioPrev[3] is checked twice in the game. also, why 3?
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m_aSuspensionSpringRatioPrev[3] != 1.0f)
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makeStatic = true;
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if(GetStatus() == STATUS_WRECKED){
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moveSpeedLimit = 0.006f;
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turnSpeedLimit = 0.0015f;
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distanceLimit = 0.015f;
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}else{
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moveSpeedLimit = 0.003f;
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turnSpeedLimit = 0.0009f;
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distanceLimit = 0.005f;
|
|
}
|
|
|
|
m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f;
|
|
m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f;
|
|
|
|
if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) &&
|
|
m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) &&
|
|
m_fDistanceTravelled < distanceLimit ||
|
|
makeStatic){
|
|
m_nStaticFrames++;
|
|
|
|
if(m_nStaticFrames > 10 || makeStatic)
|
|
if(!CCarCtrl::MapCouldMoveInThisArea(GetPosition().x, GetPosition().y)){
|
|
if(!makeStatic || m_nStaticFrames > 10)
|
|
m_nStaticFrames = 10;
|
|
|
|
skipPhysics = true;
|
|
|
|
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
|
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
|
|
}
|
|
}else
|
|
m_nStaticFrames = 0;
|
|
}
|
|
|
|
// Postpone
|
|
for(i = 0; i < 4; i++)
|
|
if(m_aGroundPhysical[i] && !CWorld::bForceProcessControl && m_aGroundPhysical[i]->bIsInSafePosition){
|
|
bWasPostponed = true;
|
|
return;
|
|
}
|
|
|
|
VehicleDamage(0.0f, 0);
|
|
|
|
// special control
|
|
switch(GetModelIndex()){
|
|
case MI_FIRETRUCK:
|
|
FireTruckControl();
|
|
break;
|
|
case MI_RHINO:
|
|
TankControl();
|
|
BlowUpCarsInPath();
|
|
break;
|
|
case MI_YARDIE:
|
|
// beta also had esperanto here it seems
|
|
HydraulicControl();
|
|
break;
|
|
default:
|
|
if(CVehicle::bCheat3){
|
|
// Make vehicle jump when horn is sounded
|
|
if(GetStatus() == STATUS_PLAYER && m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f) &&
|
|
// BUG: game checks [0] four times, instead of all wheels
|
|
m_aSuspensionSpringRatio[0] < 1.0f &&
|
|
CPad::GetPad(0)->HornJustDown()){
|
|
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f);
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, 1.0f);
|
|
|
|
CParticle::AddParticle(PARTICLE_ENGINE_STEAM,
|
|
m_aWheelColPoints[0].point + 0.5f*GetUp(),
|
|
1.3f*m_vecMoveSpeed, nil, 2.5f);
|
|
CParticle::AddParticle(PARTICLE_ENGINE_SMOKE,
|
|
m_aWheelColPoints[0].point + 0.5f*GetUp(),
|
|
1.2f*m_vecMoveSpeed, nil, 2.0f);
|
|
|
|
CParticle::AddParticle(PARTICLE_ENGINE_STEAM,
|
|
m_aWheelColPoints[2].point + 0.5f*GetUp(),
|
|
1.3f*m_vecMoveSpeed, nil, 2.5f);
|
|
CParticle::AddParticle(PARTICLE_ENGINE_SMOKE,
|
|
m_aWheelColPoints[2].point + 0.5f*GetUp(),
|
|
1.2f*m_vecMoveSpeed, nil, 2.0f);
|
|
|
|
CParticle::AddParticle(PARTICLE_ENGINE_STEAM,
|
|
m_aWheelColPoints[0].point + 0.5f*GetUp() - GetForward(),
|
|
1.3f*m_vecMoveSpeed, nil, 2.5f);
|
|
CParticle::AddParticle(PARTICLE_ENGINE_SMOKE,
|
|
m_aWheelColPoints[0].point + 0.5f*GetUp() - GetForward(),
|
|
1.2f*m_vecMoveSpeed, nil, 2.0f);
|
|
|
|
CParticle::AddParticle(PARTICLE_ENGINE_STEAM,
|
|
m_aWheelColPoints[2].point + 0.5f*GetUp() - GetForward(),
|
|
1.3f*m_vecMoveSpeed, nil, 2.5f);
|
|
CParticle::AddParticle(PARTICLE_ENGINE_SMOKE,
|
|
m_aWheelColPoints[2].point + 0.5f*GetUp() - GetForward(),
|
|
1.2f*m_vecMoveSpeed, nil, 2.0f);
|
|
|
|
ApplyMoveForce(CVector(0.0f, 0.0f, 1.0f)*m_fMass*0.4f);
|
|
ApplyTurnForce(GetUp()*m_fMass*0.035f, GetForward()*1.0f);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
float brake;
|
|
if(skipPhysics){
|
|
bHasContacted = false;
|
|
bIsInSafePosition = false;
|
|
bWasPostponed = false;
|
|
bHasHitWall = false;
|
|
m_nCollisionRecords = 0;
|
|
bHasCollided = false;
|
|
bVehicleColProcessed = false;
|
|
m_nDamagePieceType = 0;
|
|
m_fDamageImpulse = 0.0f;
|
|
m_pDamageEntity = nil;
|
|
m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
|
|
m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
|
|
}else{
|
|
|
|
// This has to be done if ProcessEntityCollision wasn't called
|
|
if(!bVehicleColProcessed){
|
|
CMatrix mat(GetMatrix());
|
|
bIsStuck = false;
|
|
bHasContacted = false;
|
|
bIsInSafePosition = false;
|
|
bWasPostponed = false;
|
|
bHasHitWall = false;
|
|
m_fDistanceTravelled = 0.0f;
|
|
m_bIsVehicleBeingShifted = false;
|
|
bSkipLineCol = false;
|
|
ApplyMoveSpeed();
|
|
ApplyTurnSpeed();
|
|
for(i = 0; CheckCollision() && i < 5; i++){
|
|
GetMatrix() = mat;
|
|
ApplyMoveSpeed();
|
|
ApplyTurnSpeed();
|
|
}
|
|
bIsInSafePosition = true;
|
|
bIsStuck = false;
|
|
}
|
|
|
|
CPhysical::ProcessControl();
|
|
|
|
ProcessBuoyancy();
|
|
|
|
// Rescale spring ratios, i.e. subtract wheel radius
|
|
for(i = 0; i < 4; i++){
|
|
// wheel radius in relation to suspension line
|
|
float wheelRadius = 1.0f - m_aSuspensionSpringLength[i]/m_aSuspensionLineLength[i];
|
|
// rescale such that 0.0 is fully compressed and 1.0 is fully extended
|
|
m_aSuspensionSpringRatio[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius);
|
|
}
|
|
|
|
float fwdSpeed = Abs(DotProduct(m_vecMoveSpeed, GetForward()));
|
|
CVector contactPoints[4]; // relative to model
|
|
CVector contactSpeeds[4]; // speed at contact points
|
|
CVector springDirections[4]; // normalized, in model space
|
|
|
|
for(i = 0; i < 4; i++){
|
|
// Set spring under certain circumstances
|
|
if(Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING)
|
|
m_aSuspensionSpringRatio[i] = 1.0f;
|
|
else if(Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST){
|
|
// wheel more bumpy the faster we are
|
|
if(CGeneral::GetRandomNumberInRange(0, (uint16)(40*fwdSpeed) + 98) < 100){
|
|
m_aSuspensionSpringRatio[i] += 0.3f*(m_aSuspensionLineLength[i]-m_aSuspensionSpringLength[i])/m_aSuspensionSpringLength[i];
|
|
if(m_aSuspensionSpringRatio[i] > 1.0f)
|
|
m_aSuspensionSpringRatio[i] = 1.0f;
|
|
}
|
|
}
|
|
|
|
// get points and directions if spring is compressed
|
|
if(m_aSuspensionSpringRatio[i] < 1.0f){
|
|
contactPoints[i] = m_aWheelColPoints[i].point - GetPosition();
|
|
springDirections[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1 - colModel->lines[i].p0);
|
|
springDirections[i].Normalise();
|
|
}
|
|
}
|
|
|
|
// Make springs push up vehicle
|
|
for(i = 0; i < 4; i++){
|
|
if(m_aSuspensionSpringRatio[i] < 1.0f){
|
|
float bias = pHandling->fSuspensionBias;
|
|
if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
|
|
bias = 1.0f - bias;
|
|
|
|
ApplySpringCollision(pHandling->fSuspensionForceLevel,
|
|
springDirections[i], contactPoints[i],
|
|
m_aSuspensionSpringRatio[i], bias);
|
|
m_aWheelSkidmarkMuddy[i] =
|
|
m_aWheelColPoints[i].surfaceB == SURFACE_GRASS ||
|
|
m_aWheelColPoints[i].surfaceB == SURFACE_MUD_DRY ||
|
|
m_aWheelColPoints[i].surfaceB == SURFACE_SAND;
|
|
}else{
|
|
contactPoints[i] = Multiply3x3(GetMatrix(), colModel->lines[i].p1);
|
|
}
|
|
}
|
|
|
|
// Get speed at contact points
|
|
for(i = 0; i < 4; i++){
|
|
contactSpeeds[i] = GetSpeed(contactPoints[i]);
|
|
if(m_aGroundPhysical[i]){
|
|
// subtract movement of physical we're standing on
|
|
contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]);
|
|
#ifndef FIX_BUGS
|
|
// this shouldn't be reset because we still need it below
|
|
m_aGroundPhysical[i] = nil;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// dampen springs
|
|
for(i = 0; i < 4; i++)
|
|
if(m_aSuspensionSpringRatio[i] < 1.0f)
|
|
ApplySpringDampening(pHandling->fSuspensionDampingLevel,
|
|
springDirections[i], contactPoints[i], contactSpeeds[i]);
|
|
|
|
// Get speed at contact points again
|
|
for(i = 0; i < 4; i++){
|
|
contactSpeeds[i] = GetSpeed(contactPoints[i]);
|
|
if(m_aGroundPhysical[i]){
|
|
// subtract movement of physical we're standing on
|
|
contactSpeeds[i] -= m_aGroundPhysical[i]->GetSpeed(m_aGroundOffset[i]);
|
|
m_aGroundPhysical[i] = nil;
|
|
}
|
|
}
|
|
|
|
|
|
bool gripCheat = true;
|
|
fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
|
|
if(!strongGrip1 && !CVehicle::bCheat3)
|
|
gripCheat = false;
|
|
float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat);
|
|
acceleration /= m_fForceMultiplier;
|
|
|
|
// unused
|
|
if(GetModelIndex() == MI_MIAMI_RCBARON ||
|
|
GetModelIndex() == MI_MIAMI_RCRAIDER ||
|
|
GetModelIndex() == MI_MIAMI_SPARROW)
|
|
acceleration = 0.0f;
|
|
|
|
brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();
|
|
bool neutralHandling = !!(pHandling->Flags & HANDLING_NEUTRALHANDLING);
|
|
float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias;
|
|
float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias);
|
|
float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias;
|
|
float tractionBiasRear = neutralHandling ? 1.0f : 2.0f-tractionBiasFront;
|
|
|
|
// Count how many wheels are touching the ground
|
|
|
|
m_nWheelsOnGround = 0;
|
|
m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround;
|
|
m_nDriveWheelsOnGround = 0;
|
|
|
|
for(i = 0; i < 4; i++){
|
|
if(m_aSuspensionSpringRatio[i] < 1.0f)
|
|
m_aWheelTimer[i] = 4.0f;
|
|
else
|
|
m_aWheelTimer[i] = Max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f);
|
|
|
|
if(m_aWheelTimer[i] > 0.0f){
|
|
m_nWheelsOnGround++;
|
|
switch(pHandling->Transmission.nDriveType){
|
|
case '4':
|
|
m_nDriveWheelsOnGround++;
|
|
break;
|
|
case 'F':
|
|
if(i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
|
|
m_nDriveWheelsOnGround++;
|
|
break;
|
|
case 'R':
|
|
if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
|
|
m_nDriveWheelsOnGround++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
float traction;
|
|
if(GetStatus() == STATUS_PHYSICS)
|
|
traction = 0.004f * m_fTraction;
|
|
else
|
|
traction = 0.004f;
|
|
traction *= pHandling->fTractionMultiplier / 4.0f;
|
|
traction /= m_fForceMultiplier;
|
|
if(CVehicle::bCheat3)
|
|
traction *= 4.0f;
|
|
|
|
if(FindPlayerVehicle() && FindPlayerVehicle() == this){
|
|
if(CPad::GetPad(0)->WeaponJustDown()){
|
|
if(m_bombType == CARBOMB_TIMED){
|
|
m_bombType = CARBOMB_TIMEDACTIVE;
|
|
m_nBombTimer = 7000;
|
|
m_pBlowUpEntity = FindPlayerPed();
|
|
CGarages::TriggerMessage("GA_12", -1, 3000, -1);
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f);
|
|
}else if(m_bombType == CARBOMB_ONIGNITION){
|
|
m_bombType = CARBOMB_ONIGNITIONACTIVE;
|
|
CGarages::TriggerMessage("GA_12", -1, 3000, -1);
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f);
|
|
}
|
|
}
|
|
}else if(strongGrip1 || CVehicle::bCheat3){
|
|
traction *= 1.2f;
|
|
acceleration *= 1.4f;
|
|
if(strongGrip2 || CVehicle::bCheat3){
|
|
traction *= 1.3f;
|
|
acceleration *= 1.4f;
|
|
}
|
|
}
|
|
|
|
static float fThrust;
|
|
static tWheelState WheelState[4];
|
|
|
|
// Process front wheels on ground
|
|
|
|
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
|
|
float s = Sin(m_fSteerAngle);
|
|
float c = Cos(m_fSteerAngle);
|
|
CVector wheelFwd = Multiply3x3(GetMatrix(), CVector(-s, c, 0.0f));
|
|
CVector wheelRight = Multiply3x3(GetMatrix(), CVector(c, s, 0.0f));
|
|
|
|
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){
|
|
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
|
|
fThrust = 0.0f;
|
|
else
|
|
fThrust = acceleration;
|
|
|
|
m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_WHEELBASE;
|
|
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction;
|
|
if(GetStatus() == STATUS_PLAYER)
|
|
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB);
|
|
WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT];
|
|
|
|
if(Damage.GetWheelStatus(VEHWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
|
|
ProcessWheel(wheelFwd, wheelRight,
|
|
contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
|
|
m_nWheelsOnGround, fThrust,
|
|
brake*brakeBiasFront,
|
|
adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect,
|
|
CARWHEEL_FRONT_LEFT,
|
|
&m_aWheelSpeed[CARWHEEL_FRONT_LEFT],
|
|
&WheelState[CARWHEEL_FRONT_LEFT],
|
|
WHEEL_STATUS_BURST);
|
|
else
|
|
ProcessWheel(wheelFwd, wheelRight,
|
|
contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
|
|
m_nWheelsOnGround, fThrust,
|
|
brake*brakeBiasFront,
|
|
adhesion*tractionBiasFront,
|
|
CARWHEEL_FRONT_LEFT,
|
|
&m_aWheelSpeed[CARWHEEL_FRONT_LEFT],
|
|
&WheelState[CARWHEEL_FRONT_LEFT],
|
|
WHEEL_STATUS_OK);
|
|
}
|
|
|
|
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
|
|
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
|
|
fThrust = 0.0f;
|
|
else
|
|
fThrust = acceleration;
|
|
|
|
m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_WHEELBASE;
|
|
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction;
|
|
if(GetStatus() == STATUS_PLAYER)
|
|
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB);
|
|
WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT];
|
|
|
|
if(Damage.GetWheelStatus(VEHWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
|
|
ProcessWheel(wheelFwd, wheelRight,
|
|
contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
|
|
m_nWheelsOnGround, fThrust,
|
|
brake*brakeBiasFront,
|
|
adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect,
|
|
CARWHEEL_FRONT_RIGHT,
|
|
&m_aWheelSpeed[CARWHEEL_FRONT_RIGHT],
|
|
&WheelState[CARWHEEL_FRONT_RIGHT],
|
|
WHEEL_STATUS_BURST);
|
|
else
|
|
ProcessWheel(wheelFwd, wheelRight,
|
|
contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
|
|
m_nWheelsOnGround, fThrust,
|
|
brake*brakeBiasFront,
|
|
adhesion*tractionBiasFront,
|
|
CARWHEEL_FRONT_RIGHT,
|
|
&m_aWheelSpeed[CARWHEEL_FRONT_RIGHT],
|
|
&WheelState[CARWHEEL_FRONT_RIGHT],
|
|
WHEEL_STATUS_OK);
|
|
}
|
|
}
|
|
|
|
// Process front wheels off ground
|
|
|
|
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
|
|
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
|
|
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
|
|
else{
|
|
if(acceleration > 0.0f){
|
|
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f)
|
|
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f;
|
|
}else{
|
|
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f)
|
|
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f;
|
|
}
|
|
}
|
|
m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT];
|
|
}
|
|
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){
|
|
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
|
|
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
|
|
else{
|
|
if(acceleration > 0.0f){
|
|
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f)
|
|
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f;
|
|
}else{
|
|
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f)
|
|
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f;
|
|
}
|
|
}
|
|
m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT];
|
|
}
|
|
|
|
// Process rear wheels
|
|
|
|
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
|
|
CVector wheelFwd = GetForward();
|
|
CVector wheelRight = GetRight();
|
|
|
|
#ifdef FIX_BUGS
|
|
// Not sure if this is needed, but brake usually has timestep as a factor
|
|
if(bIsHandbrakeOn)
|
|
brake = 20000.0f * CTimer::GetTimeStepFix();
|
|
#else
|
|
if(bIsHandbrakeOn)
|
|
brake = 20000.0f;
|
|
#endif
|
|
|
|
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){
|
|
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
|
|
fThrust = 0.0f;
|
|
else
|
|
fThrust = acceleration;
|
|
|
|
m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_WHEELBASE;
|
|
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*traction;
|
|
if(GetStatus() == STATUS_PLAYER)
|
|
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB);
|
|
WheelState[CARWHEEL_REAR_LEFT] = m_aWheelState[CARWHEEL_REAR_LEFT];
|
|
|
|
if(Damage.GetWheelStatus(VEHWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST)
|
|
ProcessWheel(wheelFwd, wheelRight,
|
|
contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT],
|
|
m_nWheelsOnGround, fThrust,
|
|
brake*brakeBiasRear,
|
|
adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect,
|
|
CARWHEEL_REAR_LEFT,
|
|
&m_aWheelSpeed[CARWHEEL_REAR_LEFT],
|
|
&WheelState[CARWHEEL_REAR_LEFT],
|
|
WHEEL_STATUS_BURST);
|
|
else
|
|
ProcessWheel(wheelFwd, wheelRight,
|
|
contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT],
|
|
m_nWheelsOnGround, fThrust,
|
|
brake*brakeBiasRear,
|
|
adhesion*tractionBiasRear,
|
|
CARWHEEL_REAR_LEFT,
|
|
&m_aWheelSpeed[CARWHEEL_REAR_LEFT],
|
|
&WheelState[CARWHEEL_REAR_LEFT],
|
|
WHEEL_STATUS_OK);
|
|
}
|
|
|
|
if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
|
|
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
|
|
fThrust = 0.0f;
|
|
else
|
|
fThrust = acceleration;
|
|
|
|
m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_WHEELBASE;
|
|
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*traction;
|
|
if(GetStatus() == STATUS_PLAYER)
|
|
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB);
|
|
WheelState[CARWHEEL_REAR_RIGHT] = m_aWheelState[CARWHEEL_REAR_RIGHT];
|
|
|
|
if(Damage.GetWheelStatus(VEHWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST)
|
|
ProcessWheel(wheelFwd, wheelRight,
|
|
contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT],
|
|
m_nWheelsOnGround, fThrust,
|
|
brake*brakeBiasRear,
|
|
adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect,
|
|
CARWHEEL_REAR_RIGHT,
|
|
&m_aWheelSpeed[CARWHEEL_REAR_RIGHT],
|
|
&WheelState[CARWHEEL_REAR_RIGHT],
|
|
WHEEL_STATUS_BURST);
|
|
else
|
|
ProcessWheel(wheelFwd, wheelRight,
|
|
contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT],
|
|
m_nWheelsOnGround, fThrust,
|
|
brake*brakeBiasRear,
|
|
adhesion*tractionBiasRear,
|
|
CARWHEEL_REAR_RIGHT,
|
|
&m_aWheelSpeed[CARWHEEL_REAR_RIGHT],
|
|
&WheelState[CARWHEEL_REAR_RIGHT],
|
|
WHEEL_STATUS_OK);
|
|
}
|
|
}
|
|
|
|
// Process rear wheels off ground
|
|
|
|
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){
|
|
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
|
|
m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f;
|
|
else{
|
|
if(acceleration > 0.0f){
|
|
if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f)
|
|
m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f;
|
|
}else{
|
|
if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f)
|
|
m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f;
|
|
}
|
|
}
|
|
m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT];
|
|
}
|
|
if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){
|
|
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
|
|
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f;
|
|
else{
|
|
if(acceleration > 0.0f){
|
|
if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f)
|
|
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f;
|
|
}else{
|
|
if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f)
|
|
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f;
|
|
}
|
|
}
|
|
m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT];
|
|
}
|
|
|
|
for(i = 0; i < 4; i++){
|
|
float wheelPos = colModel->lines[i].p0.z;
|
|
if(m_aSuspensionSpringRatio[i] > 0.0f)
|
|
wheelPos -= m_aSuspensionSpringRatio[i]*m_aSuspensionSpringLength[i];
|
|
m_aWheelPosition[i] += (wheelPos - m_aWheelPosition[i])*0.75f;
|
|
}
|
|
for(i = 0; i < 4; i++)
|
|
m_aWheelState[i] = WheelState[i];
|
|
|
|
// Process horn
|
|
|
|
if(GetStatus() != STATUS_PLAYER){
|
|
ReduceHornCounter();
|
|
}else{
|
|
if(GetModelIndex() == MI_MRWHOOP){
|
|
if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory] &&
|
|
!Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5]){
|
|
m_bSirenOrAlarm = !m_bSirenOrAlarm;
|
|
printf("m_bSirenOrAlarm toggled to %d\n", m_bSirenOrAlarm);
|
|
}
|
|
}else if(UsesSiren(GetModelIndex())){
|
|
if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){
|
|
if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] &&
|
|
Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+3) % 5])
|
|
m_nCarHornTimer = 1;
|
|
else
|
|
m_nCarHornTimer = 0;
|
|
}else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] &&
|
|
!Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % 5]){
|
|
m_nCarHornTimer = 0;
|
|
m_bSirenOrAlarm = !m_bSirenOrAlarm;
|
|
}else
|
|
m_nCarHornTimer = 0;
|
|
}else if(GetModelIndex() != MI_YARDIE && !CVehicle::bCheat3){
|
|
if(Pads[0].GetHorn())
|
|
m_nCarHornTimer = 1;
|
|
else
|
|
m_nCarHornTimer = 0;
|
|
}
|
|
}
|
|
|
|
// Flying
|
|
|
|
if(GetStatus() != STATUS_PLAYER && GetStatus() != STATUS_PLAYER_REMOTE && GetStatus() != STATUS_PHYSICS){
|
|
if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW)
|
|
m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.0005f, 0.0f);
|
|
}else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) &&
|
|
m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
|
|
#ifdef ALT_DODO_CHEAT
|
|
if (bAltDodoCheat)
|
|
FlyingControl(FLIGHT_MODEL_SEAPLANE);
|
|
else
|
|
#endif
|
|
FlyingControl(FLIGHT_MODEL_DODO);
|
|
}else if(GetModelIndex() == MI_MIAMI_RCBARON){
|
|
FlyingControl(FLIGHT_MODEL_RCPLANE);
|
|
}else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){
|
|
#ifdef ALLCARSHELI_CHEAT
|
|
if (bAllCarCheat)
|
|
FlyingControl(FLIGHT_MODEL_HELI);
|
|
else
|
|
#endif
|
|
{
|
|
if (CPad::GetPad(0)->GetCircleJustDown())
|
|
m_aWheelSpeed[0] = Max(m_aWheelSpeed[0] - 0.03f, 0.0f);
|
|
if (m_aWheelSpeed[0] < 0.22f)
|
|
m_aWheelSpeed[0] += 0.0001f;
|
|
if (m_aWheelSpeed[0] > 0.15f)
|
|
FlyingControl(FLIGHT_MODEL_HELI);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// Process car on fire
|
|
// A similar calculation of damagePos is done elsewhere for smoke
|
|
|
|
uint8 engineStatus = Damage.GetEngineStatus();
|
|
CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS];
|
|
|
|
switch(Damage.GetDoorStatus(DOOR_BONNET)){
|
|
case DOOR_STATUS_OK:
|
|
case DOOR_STATUS_SMASHED:
|
|
// Bonnet is still there, smoke comes out at the edge
|
|
damagePos += vecDAMAGE_ENGINE_POS_SMALL;
|
|
break;
|
|
case DOOR_STATUS_SWINGING:
|
|
case DOOR_STATUS_MISSING:
|
|
// Bonnet is gone, smoke comes out at the engine
|
|
damagePos += vecDAMAGE_ENGINE_POS_BIG;
|
|
break;
|
|
}
|
|
|
|
// move fire forward if in first person
|
|
if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson())
|
|
if(m_fHealth < 250.0f && GetStatus() != STATUS_WRECKED){
|
|
if(GetModelIndex() == MI_FIRETRUCK)
|
|
damagePos += CVector(0.0f, 3.0f, -0.2f);
|
|
else
|
|
damagePos += CVector(0.0f, 1.2f, -0.8f);
|
|
}
|
|
|
|
damagePos = GetMatrix()*damagePos;
|
|
damagePos.z += 0.15f;
|
|
|
|
if(m_fHealth < 250.0f && GetStatus() != STATUS_WRECKED){
|
|
// Car is on fire
|
|
|
|
CParticle::AddParticle(PARTICLE_CARFLAME, damagePos,
|
|
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.01125f, 0.09f)),
|
|
nil, 0.9f);
|
|
|
|
CVector coors = damagePos;
|
|
coors.x += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f),
|
|
coors.y += CGeneral::GetRandomNumberInRange(-0.5625f, 0.5625f),
|
|
coors.z += CGeneral::GetRandomNumberInRange(0.5625f, 2.25f);
|
|
CParticle::AddParticle(PARTICLE_CARFLAME_SMOKE, coors, CVector(0.0f, 0.0f, 0.0f));
|
|
|
|
CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, CVector(0.0f, 0.0f, 0.0f), nil, 0.5f);
|
|
|
|
// Blow up car after 5 seconds
|
|
m_fFireBlowUpTimer += CTimer::GetTimeStepInMilliseconds();
|
|
if(m_fFireBlowUpTimer > 5000.0f){
|
|
CWorld::Players[CWorld::PlayerInFocus].AwardMoneyForExplosion(this);
|
|
BlowUpCar(m_pSetOnFireEntity);
|
|
}
|
|
}else
|
|
m_fFireBlowUpTimer = 0.0f;
|
|
|
|
// Decrease car health if engine is damaged badly
|
|
if(engineStatus > ENGINE_STATUS_ON_FIRE && m_fHealth > 250.0f)
|
|
m_fHealth -= 2.0f;
|
|
|
|
ProcessDelayedExplosion();
|
|
|
|
|
|
if(m_bSirenOrAlarm && (CTimer::GetFrameCounter()&7) == 5 &&
|
|
UsesSiren(GetModelIndex()) && GetModelIndex() != MI_MRWHOOP)
|
|
CCarAI::MakeWayForCarWithSiren(this);
|
|
|
|
|
|
// Find out how much to shake the pad depending on suspension and ground surface
|
|
|
|
float suspShake = 0.0f;
|
|
float surfShake = 0.0f;
|
|
for(i = 0; i < 4; i++){
|
|
float suspChange = m_aSuspensionSpringRatioPrev[i] - m_aSuspensionSpringRatio[i];
|
|
if(suspChange > 0.3f){
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_JUMP, suspChange);
|
|
if(suspChange > suspShake)
|
|
suspShake = suspChange;
|
|
}
|
|
|
|
uint8 surf = m_aWheelColPoints[i].surfaceB;
|
|
if(surf == SURFACE_GRAVEL || surf == SURFACE_WATER || surf == SURFACE_HEDGE){
|
|
if(surfShake < 0.2f)
|
|
surfShake = 0.3f;
|
|
}else if(surf == SURFACE_MUD_DRY || surf == SURFACE_SAND){
|
|
if(surfShake < 0.1f)
|
|
surfShake = 0.2f;
|
|
}else if(surf == SURFACE_GRASS){
|
|
if(surfShake < 0.05f)
|
|
surfShake = 0.1f;
|
|
}
|
|
|
|
m_aSuspensionSpringRatioPrev[i] = m_aSuspensionSpringRatio[i];
|
|
m_aSuspensionSpringRatio[i] = 1.0f;
|
|
}
|
|
|
|
// Shake pad
|
|
|
|
if((suspShake > 0.0f || surfShake > 0.0f) && GetStatus() == STATUS_PLAYER){
|
|
float speed = m_vecMoveSpeed.MagnitudeSqr();
|
|
if(speed > sq(0.1f)){
|
|
speed = Sqrt(speed);
|
|
if(suspShake > 0.0f){
|
|
uint8 freq = Min(200.0f*suspShake*speed*2000.0f/m_fMass + 100.0f, 250.0f);
|
|
CPad::GetPad(0)->StartShake(20000.0f*CTimer::GetTimeStep()/freq, freq);
|
|
}else{
|
|
uint8 freq = Min(200.0f*surfShake*speed*2000.0f/m_fMass + 40.0f, 150.0f);
|
|
CPad::GetPad(0)->StartShake(5000.0f*CTimer::GetTimeStep()/freq, freq);
|
|
}
|
|
}
|
|
}
|
|
|
|
bVehicleColProcessed = false;
|
|
|
|
if(!bWarnedPeds)
|
|
CCarCtrl::ScanForPedDanger(this);
|
|
|
|
|
|
// Turn around at the edge of the world
|
|
// TODO: make the numbers defines
|
|
|
|
float heading;
|
|
if(GetPosition().x > 1900.0f){
|
|
if(m_vecMoveSpeed.x > 0.0f)
|
|
m_vecMoveSpeed.x *= -1.0f;
|
|
heading = GetForward().Heading();
|
|
if(heading > 0.0f) // going west
|
|
SetHeading(-heading);
|
|
}else if(GetPosition().x < -1900.0f){
|
|
if(m_vecMoveSpeed.x < 0.0f)
|
|
m_vecMoveSpeed.x *= -1.0f;
|
|
heading = GetForward().Heading();
|
|
if(heading < 0.0f) // going east
|
|
SetHeading(-heading);
|
|
}
|
|
if(GetPosition().y > 1900.0f){
|
|
if(m_vecMoveSpeed.y > 0.0f)
|
|
m_vecMoveSpeed.y *= -1.0f;
|
|
heading = GetForward().Heading();
|
|
if(heading < HALFPI && heading > 0.0f)
|
|
SetHeading(PI-heading);
|
|
else if(heading > -HALFPI && heading < 0.0f)
|
|
SetHeading(-PI-heading);
|
|
}else if(GetPosition().y < -1900.0f){
|
|
if(m_vecMoveSpeed.y < 0.0f)
|
|
m_vecMoveSpeed.y *= -1.0f;
|
|
heading = GetForward().Heading();
|
|
if(heading > HALFPI)
|
|
SetHeading(PI-heading);
|
|
else if(heading < -HALFPI)
|
|
SetHeading(-PI-heading);
|
|
}
|
|
|
|
if(bInfiniteMass){
|
|
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
|
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
|
|
m_vecMoveFriction = CVector(0.0f, 0.0f, 0.0f);
|
|
m_vecTurnFriction = CVector(0.0f, 0.0f, 0.0f);
|
|
}else if(!skipPhysics &&
|
|
(m_fGasPedal == 0.0f && brake == 0.0f || GetStatus() == STATUS_WRECKED)){
|
|
if(Abs(m_vecMoveSpeed.x) < 0.005f &&
|
|
Abs(m_vecMoveSpeed.y) < 0.005f &&
|
|
Abs(m_vecMoveSpeed.z) < 0.005f){
|
|
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
|
m_vecTurnSpeed.z = 0.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CAutomobile::Teleport(CVector pos)
|
|
{
|
|
CWorld::Remove(this);
|
|
|
|
SetPosition(pos);
|
|
SetOrientation(0.0f, 0.0f, 0.0f);
|
|
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
|
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
|
|
|
ResetSuspension();
|
|
|
|
CWorld::Add(this);
|
|
}
|
|
|
|
void
|
|
CAutomobile::PreRender(void)
|
|
{
|
|
int i, j, n;
|
|
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
|
|
|
|
if(GetModelIndex() == MI_RCBANDIT){
|
|
CVector pos = GetMatrix() * CVector(0.218f, -0.444f, 0.391f);
|
|
CAntennas::RegisterOne((uintptr)this, GetUp(), pos, 1.0f);
|
|
}
|
|
|
|
float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward())*180.0f;
|
|
|
|
|
|
// Wheel particles
|
|
|
|
if(GetModelIndex() == MI_DODO){
|
|
; // nothing
|
|
}else if(GetModelIndex() == MI_RCBANDIT){
|
|
for(i = 0; i < 4; i++){
|
|
// Game has same code three times here
|
|
switch(m_aWheelState[i]){
|
|
case WHEEL_STATE_SPINNING:
|
|
case WHEEL_STATE_SKIDDING:
|
|
case WHEEL_STATE_FIXED:
|
|
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
|
|
m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.05f),
|
|
CVector(0.0f, 0.0f, 0.0f), nil, 0.1f);
|
|
break;
|
|
default: break;
|
|
}
|
|
}
|
|
}else{
|
|
if(GetStatus() == STATUS_SIMPLE){
|
|
CMatrix mat;
|
|
CVector pos;
|
|
|
|
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB]));
|
|
pos = mat.GetPosition();
|
|
pos.z = 1.5f*m_aWheelPosition[CARWHEEL_REAR_RIGHT];
|
|
m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point = GetMatrix() * pos;
|
|
m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB = SURFACE_DEFAULT;
|
|
|
|
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB]));
|
|
pos = mat.GetPosition();
|
|
pos.z = 1.5f*m_aWheelPosition[CARWHEEL_REAR_LEFT];
|
|
m_aWheelColPoints[CARWHEEL_REAR_LEFT].point = GetMatrix() * pos;
|
|
m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB = SURFACE_DEFAULT;
|
|
|
|
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
|
|
pos = mat.GetPosition();
|
|
pos.z = 1.5f*m_aWheelPosition[CARWHEEL_FRONT_RIGHT];
|
|
m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].point = GetMatrix() * pos;
|
|
m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB = SURFACE_DEFAULT;
|
|
|
|
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
|
|
pos = mat.GetPosition();
|
|
pos.z = 1.5f*m_aWheelPosition[CARWHEEL_FRONT_LEFT];
|
|
m_aWheelColPoints[CARWHEEL_FRONT_LEFT].point = GetMatrix() * pos;
|
|
m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB = SURFACE_DEFAULT;
|
|
}
|
|
|
|
int drawParticles = Abs(fwdSpeed) < 90.0f;
|
|
if(GetStatus() == STATUS_SIMPLE || GetStatus() == STATUS_PHYSICS ||
|
|
GetStatus() == STATUS_PLAYER || GetStatus() == STATUS_PLAYER_PLAYBACKFROMBUFFER){
|
|
bool rearSkidding = false;
|
|
if(m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SKIDDING ||
|
|
m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SKIDDING)
|
|
rearSkidding = true;
|
|
|
|
for(i = 0; i < 4; i++){
|
|
switch(m_aWheelState[i]){
|
|
case WHEEL_STATE_SPINNING:
|
|
if(AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles)){
|
|
CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE,
|
|
m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f),
|
|
CVector(0.0f, 0.0f, 0.0f));
|
|
|
|
CParticle::AddParticle(PARTICLE_BURNINGRUBBER_SMOKE,
|
|
m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f),
|
|
CVector(0.0f, 0.0f, 0.05f));
|
|
}
|
|
|
|
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
|
|
m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f),
|
|
CVector(0.0f, 0.0f, 0.0f));
|
|
|
|
if(m_aWheelTimer[i] > 0.0f)
|
|
CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point,
|
|
GetForward().x, GetForward().y,
|
|
&m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]);
|
|
break;
|
|
|
|
case WHEEL_STATE_SKIDDING:
|
|
if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT || rearSkidding){
|
|
// same as below
|
|
|
|
AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles);
|
|
|
|
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
|
|
m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f),
|
|
CVector(0.0f, 0.0f, 0.0f));
|
|
|
|
if(m_aWheelTimer[i] > 0.0f)
|
|
CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point,
|
|
GetForward().x, GetForward().y,
|
|
&m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]);
|
|
}
|
|
break;
|
|
|
|
case WHEEL_STATE_FIXED:
|
|
AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles);
|
|
|
|
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
|
|
m_aWheelColPoints[i].point + CVector(0.0f, 0.0f, 0.25f),
|
|
CVector(0.0f, 0.0f, 0.0f));
|
|
|
|
if(m_aWheelTimer[i] > 0.0f)
|
|
CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point,
|
|
GetForward().x, GetForward().y,
|
|
&m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]);
|
|
break;
|
|
|
|
default:
|
|
if(Abs(fwdSpeed) > 0.5f)
|
|
AddWheelDirtAndWater(&m_aWheelColPoints[i], drawParticles);
|
|
if(m_aWheelSkidmarkBloody[i] && m_aWheelTimer[i] > 0.0f)
|
|
CSkidmarks::RegisterOne((uintptr)this + i, m_aWheelColPoints[i].point,
|
|
GetForward().x, GetForward().y,
|
|
&m_aWheelSkidmarkMuddy[i], &m_aWheelSkidmarkBloody[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(m_aCarNodes[CAR_WHEEL_RM]){
|
|
// assume middle wheels are two units before rear ones
|
|
CVector offset = GetForward()*2.0f;
|
|
|
|
switch(m_aWheelState[CARWHEEL_REAR_LEFT]){
|
|
// Game has same code three times here
|
|
case WHEEL_STATE_SPINNING:
|
|
case WHEEL_STATE_SKIDDING:
|
|
case WHEEL_STATE_FIXED:
|
|
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
|
|
m_aWheelColPoints[CARWHEEL_REAR_LEFT].point + CVector(0.0f, 0.0f, 0.25f) + offset,
|
|
CVector(0.0f, 0.0f, 0.0f));
|
|
|
|
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f)
|
|
CSkidmarks::RegisterOne((uintptr)this + CARWHEEL_REAR_LEFT,
|
|
m_aWheelColPoints[CARWHEEL_REAR_LEFT].point + offset,
|
|
GetForward().x, GetForward().y,
|
|
&m_aWheelSkidmarkMuddy[CARWHEEL_REAR_LEFT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_LEFT]);
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
switch(m_aWheelState[CARWHEEL_REAR_RIGHT]){
|
|
// Game has same code three times here
|
|
case WHEEL_STATE_SPINNING:
|
|
case WHEEL_STATE_SKIDDING:
|
|
case WHEEL_STATE_FIXED:
|
|
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
|
|
m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point + CVector(0.0f, 0.0f, 0.25f) + offset,
|
|
CVector(0.0f, 0.0f, 0.0f));
|
|
|
|
if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f)
|
|
CSkidmarks::RegisterOne((uintptr)this + CARWHEEL_REAR_RIGHT,
|
|
m_aWheelColPoints[CARWHEEL_REAR_RIGHT].point + offset,
|
|
GetForward().x, GetForward().y,
|
|
&m_aWheelSkidmarkMuddy[CARWHEEL_REAR_RIGHT], &m_aWheelSkidmarkBloody[CARWHEEL_REAR_RIGHT]);
|
|
break;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
|
|
// Rain on roof
|
|
if(!CCullZones::CamNoRain() && !CCullZones::PlayerNoRain() &&
|
|
Abs(fwdSpeed) < 20.0f && CWeather::Rain > 0.02f){
|
|
CColModel *colModel = GetColModel();
|
|
|
|
for(i = 0; i < colModel->numTriangles; i++){
|
|
CVector p1, p2, p3, c;
|
|
|
|
colModel->GetTrianglePoint(p1, colModel->triangles[i].a);
|
|
p1 = GetMatrix() * p1;
|
|
colModel->GetTrianglePoint(p2, colModel->triangles[i].b);
|
|
p2 = GetMatrix() * p2;
|
|
colModel->GetTrianglePoint(p3, colModel->triangles[i].c);
|
|
p3 = GetMatrix() * p3;
|
|
c = (p1 + p2 + p3)/3.0f;
|
|
|
|
n = 6.0f*CWeather::Rain;
|
|
for(j = 0; j <= n; j++)
|
|
CParticle::AddParticle(PARTICLE_RAIN_SPLASHUP,
|
|
c + CVector(CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), CGeneral::GetRandomNumberInRange(-0.4f, 0.4f), 0.0f),
|
|
CVector(0.0f, 0.0f, 0.0f),
|
|
nil, 0.0f, 0, 0, CGeneral::GetRandomNumber() & 1);
|
|
}
|
|
}
|
|
|
|
AddDamagedVehicleParticles();
|
|
|
|
// Exhaust smoke
|
|
if(bEngineOn && fwdSpeed < 90.0f){
|
|
CVector exhaustPos = mi->m_positions[CAR_POS_EXHAUST];
|
|
CVector pos1, pos2, dir;
|
|
|
|
if(exhaustPos != CVector(0.0f, 0.0f, 0.0f)){
|
|
dir.z = 0.0f;
|
|
if(fwdSpeed < 10.0f){
|
|
CVector steerFwd(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f);
|
|
steerFwd = Multiply3x3(GetMatrix(), steerFwd);
|
|
float r = CGeneral::GetRandomNumberInRange(-0.06f, -0.03f);
|
|
dir.x = steerFwd.x * r;
|
|
dir.y = steerFwd.y * r;
|
|
}else{
|
|
dir.x = m_vecMoveSpeed.x;
|
|
dir.y = m_vecMoveSpeed.y;
|
|
}
|
|
|
|
bool dblExhaust = false;
|
|
pos1 = GetMatrix() * exhaustPos;
|
|
if(pHandling->Flags & HANDLING_DBL_EXHAUST){
|
|
dblExhaust = true;
|
|
pos2 = exhaustPos;
|
|
pos2.x = -pos2.x;
|
|
pos2 = GetMatrix() * pos2;
|
|
}
|
|
|
|
n = 4.0f*m_fGasPedal;
|
|
if(dblExhaust)
|
|
for(i = 0; i <= n; i++){
|
|
CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir);
|
|
CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos2, dir);
|
|
}
|
|
else
|
|
for(i = 0; i <= n; i++)
|
|
CParticle::AddParticle(PARTICLE_EXHAUST_FUMES, pos1, dir);
|
|
}
|
|
}
|
|
|
|
|
|
// Siren and taxi lights
|
|
switch(GetModelIndex()){
|
|
case MI_FIRETRUCK:
|
|
case MI_AMBULAN:
|
|
case MI_POLICE:
|
|
case MI_ENFORCER:
|
|
if(m_bSirenOrAlarm){
|
|
CVector pos1, pos2;
|
|
uint8 r1, g1, b1;
|
|
uint8 r2, g2, b2;
|
|
uint8 r, g, b;
|
|
|
|
switch(GetModelIndex()){
|
|
case MI_FIRETRUCK:
|
|
pos1 = CVector(1.1f, 1.7f, 2.0f);
|
|
pos2 = CVector(-1.1f, 1.7f, 2.0f);
|
|
r1 = 255; g1 = 0; b1 = 0;
|
|
r2 = 255; g2 = 255; b2 = 0;
|
|
break;
|
|
case MI_AMBULAN:
|
|
pos1 = CVector(1.1f, 0.9f, 1.6f);
|
|
pos2 = CVector(-1.1f, 0.9f, 1.6f);
|
|
r1 = 255; g1 = 0; b1 = 0;
|
|
r2 = 255; g2 = 255; b2 = 255;
|
|
break;
|
|
case MI_POLICE:
|
|
pos1 = CVector(0.7f, -0.4f, 1.0f);
|
|
pos2 = CVector(-0.7f, -0.4f, 1.0f);
|
|
r1 = 255; g1 = 0; b1 = 0;
|
|
r2 = 0; g2 = 0; b2 = 255;
|
|
break;
|
|
case MI_ENFORCER:
|
|
pos1 = CVector(1.1f, 0.8f, 1.2f);
|
|
pos2 = CVector(-1.1f, 0.8f, 1.2f);
|
|
r1 = 255; g1 = 0; b1 = 0;
|
|
r2 = 0; g2 = 0; b2 = 255;
|
|
break;
|
|
}
|
|
|
|
uint32 t = CTimer::GetTimeInMilliseconds() & 0x3FF; // 1023
|
|
if(t < 512){
|
|
r = r1/6;
|
|
g = g1/6;
|
|
b = b1/6;
|
|
}else{
|
|
r = r2/6;
|
|
g = g2/6;
|
|
b = b2/6;
|
|
}
|
|
|
|
t = CTimer::GetTimeInMilliseconds() & 0x1FF; // 511
|
|
if(t < 100){
|
|
float f = t/100.0f;
|
|
r *= f;
|
|
g *= f;
|
|
b *= f;
|
|
}else if(t > 412){
|
|
float f = (512-t)/100.0f;
|
|
r *= f;
|
|
g *= f;
|
|
b *= f;
|
|
}
|
|
|
|
CVector pos = GetPosition();
|
|
float angle = (CTimer::GetTimeInMilliseconds() & 0x3FF)*TWOPI/0x3FF;
|
|
float s = 8.0f*Sin(angle);
|
|
float c = 8.0f*Cos(angle);
|
|
CShadows::StoreCarLightShadow(this, (uintptr)this + 21, gpShadowHeadLightsTex,
|
|
&pos, c, s, s, -c, r, g, b, 8.0f);
|
|
|
|
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
|
pos + GetUp()*2.0f, CVector(0.0f, 0.0f, 0.0f), 12.0f,
|
|
r*0.02f, g*0.02f, b*0.02f, CPointLights::FOG_NONE, true);
|
|
|
|
pos1 = GetMatrix() * pos1;
|
|
pos2 = GetMatrix() * pos2;
|
|
|
|
for(i = 0; i < 4; i++){
|
|
uint8 sirenTimer = ((CTimer::GetTimeInMilliseconds() + (i<<6))>>8) & 3;
|
|
pos = (pos1*i + pos2*(3.0f-i))/3.0f;
|
|
|
|
switch(sirenTimer){
|
|
case 0:
|
|
CCoronas::RegisterCorona((uintptr)this + 21 + i,
|
|
r1, g1, b1, 255,
|
|
pos, 0.4f, 50.0f,
|
|
CCoronas::TYPE_STAR,
|
|
i == 1 ? CCoronas::FLARE_HEADLIGHTS : CCoronas::FLARE_NONE,
|
|
CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
|
break;
|
|
case 2:
|
|
CCoronas::RegisterCorona((uintptr)this + 21 + i,
|
|
r2, g2, b2, 255,
|
|
pos, 0.4f, 50.0f,
|
|
CCoronas::TYPE_STAR,
|
|
CCoronas::FLARE_NONE,
|
|
CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
|
break;
|
|
default:
|
|
CCoronas::UpdateCoronaCoors((uintptr)this + 21 + i, pos, 50.0f, 0.0f);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case MI_FBICAR:
|
|
if(m_bSirenOrAlarm){
|
|
CVector pos = GetMatrix() * CVector(0.4f, 0.6f, 0.3f);
|
|
if(CTimer::GetTimeInMilliseconds() & 0x100 &&
|
|
DotProduct(GetForward(), GetPosition() - TheCamera.GetPosition()) < 0.0f)
|
|
CCoronas::RegisterCorona((uintptr)this + 21,
|
|
0, 0, 255, 255,
|
|
pos, 0.4f, 50.0f,
|
|
CCoronas::TYPE_STAR,
|
|
CCoronas::FLARE_NONE,
|
|
CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
|
else
|
|
CCoronas::UpdateCoronaCoors((uintptr)this + 21, pos, 50.0f, 0.0f);
|
|
}
|
|
break;
|
|
|
|
case MI_TAXI:
|
|
case MI_CABBIE:
|
|
case MI_BORGNINE:
|
|
if(bTaxiLight){
|
|
CVector pos = GetPosition() + GetUp()*0.95f;
|
|
CCoronas::RegisterCorona((uintptr)this + 21,
|
|
128, 128, 0, 255,
|
|
pos, 0.8f, 50.0f,
|
|
CCoronas::TYPE_NORMAL,
|
|
CCoronas::FLARE_NONE,
|
|
CCoronas::REFLECTION_ON, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
|
CPointLights::AddLight(CPointLights::LIGHT_POINT,
|
|
pos, CVector(0.0f, 0.0f, 0.0f), 10.0f,
|
|
1.0f, 1.0f, 0.5f, CPointLights::FOG_NONE, true);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if(GetModelIndex() != MI_RCBANDIT && GetModelIndex() != MI_DODO &&
|
|
GetModelIndex() != MI_RHINO) {
|
|
// Process lights
|
|
|
|
// Turn lights on/off
|
|
bool shouldLightsBeOn =
|
|
CClock::GetHours() > 20 ||
|
|
CClock::GetHours() > 19 && CClock::GetMinutes() > (m_randomSeed & 0x3F) ||
|
|
CClock::GetHours() < 7 ||
|
|
CClock::GetHours() < 8 && CClock::GetMinutes() < (m_randomSeed & 0x3F) ||
|
|
m_randomSeed/50000.0f < CWeather::Foggyness ||
|
|
m_randomSeed/50000.0f < CWeather::WetRoads;
|
|
if(shouldLightsBeOn != bLightsOn && GetStatus() != STATUS_WRECKED){
|
|
if(GetStatus() == STATUS_ABANDONED){
|
|
// Turn off lights on abandoned vehicles only when we they're far away
|
|
if(bLightsOn &&
|
|
Abs(TheCamera.GetPosition().x - GetPosition().x) + Abs(TheCamera.GetPosition().y - GetPosition().y) > 100.0f)
|
|
bLightsOn = false;
|
|
}else
|
|
bLightsOn = shouldLightsBeOn;
|
|
}
|
|
|
|
// Actually render the lights
|
|
bool alarmOn = false;
|
|
bool alarmOff = false;
|
|
if(IsAlarmOn()){
|
|
if(CTimer::GetTimeInMilliseconds() & 0x100)
|
|
alarmOn = true;
|
|
else
|
|
alarmOff = true;
|
|
}
|
|
if(bEngineOn && bLightsOn || alarmOn || alarmOff){
|
|
CVector lookVector = GetPosition() - TheCamera.GetPosition();
|
|
float camDist = lookVector.Magnitude();
|
|
if(camDist != 0.0f)
|
|
lookVector *= 1.0f/camDist;
|
|
else
|
|
lookVector = CVector(1.0f, 0.0f, 0.0f);
|
|
|
|
// 1.0 if directly behind car, -1.0 if in front
|
|
// BUG on PC: Abs of DotProduct is taken
|
|
float behindness = DotProduct(lookVector, GetForward());
|
|
behindness = clamp(behindness, -1.0f, 1.0f); // shouldn't be necessary
|
|
// 0.0 if behind car, PI if in front
|
|
// Abs not necessary
|
|
float angle = Abs(Acos(behindness));
|
|
|
|
// Headlights
|
|
|
|
CVector headLightPos = mi->m_positions[CAR_POS_HEADLIGHTS];
|
|
CVector lightR = GetMatrix() * headLightPos;
|
|
CVector lightL = lightR;
|
|
lightL -= GetRight()*2.0f*headLightPos.x;
|
|
|
|
// Headlight coronas
|
|
if(behindness < 0.0f){
|
|
// In front of car
|
|
float intensity = -0.5f*behindness + 0.3f;
|
|
float size = 1.0f - behindness;
|
|
|
|
if(behindness < -0.97f && camDist < 30.0f){
|
|
// Directly in front and not too far away
|
|
if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){
|
|
if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK)
|
|
CCoronas::RegisterCorona((uintptr)this + 6, 150, 150, 195, 255,
|
|
lightL, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
|
|
if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
|
|
CCoronas::RegisterCorona((uintptr)this + 7, 150, 150, 195, 255,
|
|
lightR, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
|
|
}else{
|
|
if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK)
|
|
CCoronas::RegisterCorona((uintptr)this + 6, 160, 160, 140, 255,
|
|
lightL, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
|
|
if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
|
|
CCoronas::RegisterCorona((uintptr)this + 7, 160, 160, 140, 255,
|
|
lightR, 1.2f, 45.0f*TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_HEADLIGHT, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, angle);
|
|
}
|
|
}
|
|
|
|
if(alarmOff){
|
|
if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK)
|
|
CCoronas::RegisterCorona((uintptr)this, 0, 0, 0, 0,
|
|
lightL, size, 0.0f,
|
|
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
|
|
if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
|
|
CCoronas::RegisterCorona((uintptr)this + 1, 0, 0, 0, 0,
|
|
lightR, size, 0.0f,
|
|
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
|
|
}else{
|
|
if(pHandling->Flags & HANDLING_HALOGEN_LIGHTS){
|
|
if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK)
|
|
CCoronas::RegisterCorona((uintptr)this, 190*intensity, 190*intensity, 255*intensity, 255,
|
|
lightL, size, 50.0f*TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
|
|
if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
|
|
CCoronas::RegisterCorona((uintptr)this + 1, 190*intensity, 190*intensity, 255*intensity, 255,
|
|
lightR, size, 50.0f*TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
|
|
}else{
|
|
if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK)
|
|
CCoronas::RegisterCorona((uintptr)this, 210*intensity, 210*intensity, 195*intensity, 255,
|
|
lightL, size, 50.0f*TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
|
|
if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
|
|
CCoronas::RegisterCorona((uintptr)this + 1, 210*intensity, 210*intensity, 195*intensity, 255,
|
|
lightR, size, 50.0f*TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
|
|
}
|
|
}
|
|
}else{
|
|
// Behind car
|
|
if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK)
|
|
CCoronas::UpdateCoronaCoors((uintptr)this, lightL, 50.0f*TheCamera.LODDistMultiplier, angle);
|
|
if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
|
|
CCoronas::UpdateCoronaCoors((uintptr)this + 1, lightR, 50.0f*TheCamera.LODDistMultiplier, angle);
|
|
}
|
|
|
|
// bright lights
|
|
if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK && !bNoBrightHeadLights)
|
|
CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + BRIGHTLIGHT_FRONT);
|
|
if(Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK && !bNoBrightHeadLights)
|
|
CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->FrontLights + BRIGHTLIGHT_FRONT);
|
|
|
|
// Taillights
|
|
|
|
CVector tailLightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
|
|
lightR = GetMatrix() * tailLightPos;
|
|
lightL = lightR;
|
|
lightL -= GetRight()*2.0f*tailLightPos.x;
|
|
|
|
// Taillight coronas
|
|
if(behindness > 0.0f){
|
|
// Behind car
|
|
float intensity = 0.4f*behindness + 0.4f;
|
|
float size = (behindness + 1.0f)/2.0f;
|
|
|
|
if(m_fGasPedal < 0.0f){
|
|
// reversing
|
|
intensity += 0.4f;
|
|
size += 0.3f;
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
|
|
CCoronas::RegisterCorona((uintptr)this + 2, 128*intensity, 128*intensity, 128*intensity, 255,
|
|
lightL, size, 50.0f*TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
|
|
CCoronas::RegisterCorona((uintptr)this + 3, 128*intensity, 128*intensity, 128*intensity, 255,
|
|
lightR, size, 50.0f*TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
|
|
}else{
|
|
if(m_fBrakePedal > 0.0f){
|
|
intensity += 0.4f;
|
|
size += 0.3f;
|
|
}
|
|
|
|
if(alarmOff){
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
|
|
CCoronas::RegisterCorona((uintptr)this + 2, 0, 0, 0, 0,
|
|
lightL, size, 0.0f,
|
|
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
|
|
CCoronas::RegisterCorona((uintptr)this + 3, 0, 0, 0, 0,
|
|
lightR, size, 0.0f,
|
|
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
|
|
}else{
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
|
|
CCoronas::RegisterCorona((uintptr)this + 2, 128*intensity, 0, 0, 255,
|
|
lightL, size, 50.0f*TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
|
|
CCoronas::RegisterCorona((uintptr)this + 3, 128*intensity, 0, 0, 255,
|
|
lightR, size, 50.0f*TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_STREAK, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, angle);
|
|
}
|
|
}
|
|
}else{
|
|
// In front of car
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
|
|
CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, angle);
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
|
|
CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, angle);
|
|
}
|
|
|
|
// bright lights
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
|
|
CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
|
|
CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
|
|
|
|
// Light shadows
|
|
if(!alarmOff){
|
|
CVector pos = GetPosition();
|
|
CVector2D fwd(GetForward());
|
|
fwd.Normalise();
|
|
float f = headLightPos.y + 6.0f;
|
|
pos += CVector(f*fwd.x, f*fwd.y, 2.0f);
|
|
|
|
if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK ||
|
|
Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
|
|
CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowHeadLightsTex, &pos,
|
|
7.0f*fwd.x, 7.0f*fwd.y, 7.0f*fwd.y, -7.0f*fwd.x, 45, 45, 45, 7.0f);
|
|
|
|
f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f);
|
|
pos += CVector(f*fwd.x, f*fwd.y, 0.0f);
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK ||
|
|
Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
|
|
CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos,
|
|
3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f);
|
|
}
|
|
|
|
if(this == FindPlayerVehicle() && !alarmOff){
|
|
if(Damage.GetLightStatus(VEHLIGHT_FRONT_LEFT) == LIGHT_STATUS_OK ||
|
|
Damage.GetLightStatus(VEHLIGHT_FRONT_RIGHT) == LIGHT_STATUS_OK)
|
|
CPointLights::AddLight(CPointLights::LIGHT_DIRECTIONAL, GetPosition(), GetForward(),
|
|
20.0f, 1.0f, 1.0f, 1.0f,
|
|
FindPlayerVehicle()->m_vecMoveSpeed.MagnitudeSqr2D() < sq(0.45f) ? CPointLights::FOG_NORMAL : CPointLights::FOG_NONE,
|
|
false);
|
|
CVector pos = GetPosition() - 4.0f*GetForward();
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK ||
|
|
Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK) {
|
|
if(m_fBrakePedal > 0.0f)
|
|
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
|
|
10.0f, 1.0f, 0.0f, 0.0f,
|
|
CPointLights::FOG_NONE, false);
|
|
else
|
|
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f),
|
|
7.0f, 0.6f, 0.0f, 0.0f,
|
|
CPointLights::FOG_NONE, false);
|
|
}
|
|
}
|
|
}else if(GetStatus() != STATUS_ABANDONED && GetStatus() != STATUS_WRECKED){
|
|
// Lights off
|
|
|
|
CVector lightPos = mi->m_positions[CAR_POS_TAILLIGHTS];
|
|
CVector lightR = GetMatrix() * lightPos;
|
|
CVector lightL = lightR;
|
|
lightL -= GetRight()*2.0f*lightPos.x;
|
|
|
|
if(m_fBrakePedal > 0.0f || m_fGasPedal < 0.0f){
|
|
CVector lookVector = GetPosition() - TheCamera.GetPosition();
|
|
lookVector.Normalise();
|
|
float behindness = DotProduct(lookVector, GetForward());
|
|
if(behindness > 0.0f){
|
|
if(m_fGasPedal < 0.0f){
|
|
// reversing
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
|
|
CCoronas::RegisterCorona((uintptr)this + 2, 120, 120, 120, 255,
|
|
lightL, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
|
|
CCoronas::RegisterCorona((uintptr)this + 3, 120, 120, 120, 255,
|
|
lightR, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
|
|
CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_FRONT);
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
|
|
CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_FRONT);
|
|
}else{
|
|
// braking
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
|
|
CCoronas::RegisterCorona((uintptr)this + 2, 120, 0, 0, 255,
|
|
lightL, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
|
|
CCoronas::RegisterCorona((uintptr)this + 3, 120, 0, 0, 255,
|
|
lightR, 1.2f, 50.0f*TheCamera.LODDistMultiplier,
|
|
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
|
|
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_ON, 0.0f);
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
|
|
CBrightLights::RegisterOne(lightL, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
|
|
CBrightLights::RegisterOne(lightR, GetUp(), GetRight(), GetForward(), pHandling->RearLights + BRIGHTLIGHT_REAR);
|
|
}
|
|
}else{
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
|
|
CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
|
|
CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
|
|
}
|
|
}else{
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_LEFT) == LIGHT_STATUS_OK)
|
|
CCoronas::UpdateCoronaCoors((uintptr)this + 2, lightL, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
|
|
if(Damage.GetLightStatus(VEHLIGHT_REAR_RIGHT) == LIGHT_STATUS_OK)
|
|
CCoronas::UpdateCoronaCoors((uintptr)this + 3, lightR, 50.0f*TheCamera.LODDistMultiplier, 0.0f);
|
|
}
|
|
}
|
|
// end of lights
|
|
}
|
|
|
|
CShadows::StoreShadowForCar(this);
|
|
}
|
|
|
|
void
|
|
CAutomobile::Render(void)
|
|
{
|
|
int i;
|
|
CMatrix mat;
|
|
CVector pos;
|
|
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
|
|
|
|
if(GetModelIndex() == MI_RHINO && m_aCarNodes[CAR_BONNET]){
|
|
// Rotate Rhino turret
|
|
CMatrix m;
|
|
CVector p;
|
|
m.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BONNET]));
|
|
p = m.GetPosition();
|
|
m.SetRotateZ(m_fCarGunLR);
|
|
m.Translate(p);
|
|
m.UpdateRW();
|
|
}
|
|
|
|
CVector contactPoints[4]; // relative to model
|
|
CVector contactSpeeds[4]; // speed at contact points
|
|
CVector frontWheelFwd = Multiply3x3(GetMatrix(), CVector(-Sin(m_fSteerAngle), Cos(m_fSteerAngle), 0.0f));
|
|
CVector rearWheelFwd = GetForward();
|
|
for(i = 0; i < 4; i++){
|
|
if (m_aWheelTimer[i] > 0.0f) {
|
|
contactPoints[i] = m_aWheelColPoints[i].point - GetPosition();
|
|
contactSpeeds[i] = GetSpeed(contactPoints[i]);
|
|
if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
|
|
m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], frontWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale);
|
|
else
|
|
m_aWheelSpeed[i] = ProcessWheelRotation(m_aWheelState[i], rearWheelFwd, contactSpeeds[i], 0.5f*mi->m_wheelScale);
|
|
m_aWheelRotation[i] += m_aWheelSpeed[i];
|
|
}
|
|
}
|
|
|
|
// Rear right wheel
|
|
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB]));
|
|
pos.x = mat.GetPosition().x;
|
|
pos.y = mat.GetPosition().y;
|
|
pos.z = m_aWheelPosition[CARWHEEL_REAR_RIGHT];
|
|
if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST)
|
|
mat.SetRotate(m_aWheelRotation[CARWHEEL_REAR_RIGHT], 0.0f, 0.3f*Sin(m_aWheelRotation[CARWHEEL_REAR_RIGHT]));
|
|
else
|
|
mat.SetRotateX(m_aWheelRotation[CARWHEEL_REAR_RIGHT]);
|
|
mat.Scale(mi->m_wheelScale);
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
if(CVehicle::bWheelsOnlyCheat)
|
|
RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RB]));
|
|
|
|
// Rear left wheel
|
|
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB]));
|
|
pos.x = mat.GetPosition().x;
|
|
pos.y = mat.GetPosition().y;
|
|
pos.z = m_aWheelPosition[CARWHEEL_REAR_LEFT];
|
|
if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST)
|
|
mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI+0.3f*Sin(-m_aWheelRotation[CARWHEEL_REAR_LEFT]));
|
|
else
|
|
mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI);
|
|
mat.Scale(mi->m_wheelScale);
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
if(CVehicle::bWheelsOnlyCheat)
|
|
RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LB]));
|
|
|
|
// Mid right wheel
|
|
if(m_aCarNodes[CAR_WHEEL_RM]){
|
|
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM]));
|
|
pos.x = mat.GetPosition().x;
|
|
pos.y = mat.GetPosition().y;
|
|
pos.z = m_aWheelPosition[CARWHEEL_REAR_RIGHT];
|
|
if(Damage.GetWheelStatus(CARWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST)
|
|
mat.SetRotate(m_aWheelRotation[CARWHEEL_REAR_RIGHT], 0.0f, 0.3f*Sin(m_aWheelRotation[CARWHEEL_REAR_RIGHT]));
|
|
else
|
|
mat.SetRotateX(m_aWheelRotation[CARWHEEL_REAR_RIGHT]);
|
|
mat.Scale(mi->m_wheelScale);
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
if(CVehicle::bWheelsOnlyCheat)
|
|
RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RM]));
|
|
}
|
|
|
|
// Mid left wheel
|
|
if(m_aCarNodes[CAR_WHEEL_LM]){
|
|
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM]));
|
|
pos.x = mat.GetPosition().x;
|
|
pos.y = mat.GetPosition().y;
|
|
pos.z = m_aWheelPosition[CARWHEEL_REAR_LEFT];
|
|
if(Damage.GetWheelStatus(CARWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST)
|
|
mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI+0.3f*Sin(-m_aWheelRotation[CARWHEEL_REAR_LEFT]));
|
|
else
|
|
mat.SetRotate(-m_aWheelRotation[CARWHEEL_REAR_LEFT], 0.0f, PI);
|
|
mat.Scale(mi->m_wheelScale);
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
if(CVehicle::bWheelsOnlyCheat)
|
|
RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LM]));
|
|
}
|
|
|
|
if(GetModelIndex() == MI_DODO){
|
|
// Front wheel
|
|
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
|
|
pos.x = mat.GetPosition().x;
|
|
pos.y = mat.GetPosition().y;
|
|
pos.z = m_aWheelPosition[CARWHEEL_FRONT_RIGHT];
|
|
if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
|
|
mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle+0.3f*Sin(m_aWheelRotation[CARWHEEL_FRONT_RIGHT]));
|
|
else
|
|
mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle);
|
|
mat.Scale(mi->m_wheelScale);
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
if(CVehicle::bWheelsOnlyCheat)
|
|
RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]));
|
|
|
|
// Rotate propeller
|
|
if(m_aCarNodes[CAR_WINDSCREEN]){
|
|
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN]));
|
|
pos = mat.GetPosition();
|
|
mat.SetRotateY(m_fPropellerRotation);
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
|
|
m_fPropellerRotation += m_fGasPedal != 0.0f ? TWOPI/13.0f : TWOPI/26.0f;
|
|
if(m_fPropellerRotation > TWOPI)
|
|
m_fPropellerRotation -= TWOPI;
|
|
}
|
|
|
|
// Rudder
|
|
if(Damage.GetDoorStatus(DOOR_BOOT) != DOOR_STATUS_MISSING && m_aCarNodes[CAR_BOOT]){
|
|
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_BOOT]));
|
|
pos = mat.GetPosition();
|
|
mat.SetRotate(0.0f, 0.0f, -m_fSteerAngle);
|
|
mat.Rotate(0.0f, Sin(m_fSteerAngle)*DEGTORAD(22.0f), 0.0f);
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
}
|
|
|
|
ProcessSwingingDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT);
|
|
ProcessSwingingDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
|
|
}else if(GetModelIndex() == MI_RHINO){
|
|
// Front right wheel
|
|
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
|
|
pos.x = mat.GetPosition().x;
|
|
pos.y = mat.GetPosition().y;
|
|
pos.z = m_aWheelPosition[CARWHEEL_FRONT_RIGHT];
|
|
// no damaged wheels or steering
|
|
mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, 0.0f);
|
|
mat.Scale(mi->m_wheelScale);
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
if(CVehicle::bWheelsOnlyCheat)
|
|
RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]));
|
|
|
|
// Front left wheel
|
|
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
|
|
pos.x = mat.GetPosition().x;
|
|
pos.y = mat.GetPosition().y;
|
|
pos.z = m_aWheelPosition[CARWHEEL_FRONT_LEFT];
|
|
// no damaged wheels or steering
|
|
mat.SetRotate(-m_aWheelRotation[CARWHEEL_FRONT_LEFT], 0.0f, PI);
|
|
mat.Scale(mi->m_wheelScale);
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
if(CVehicle::bWheelsOnlyCheat)
|
|
RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]));
|
|
}else{
|
|
// Front right wheel
|
|
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
|
|
pos.x = mat.GetPosition().x;
|
|
pos.y = mat.GetPosition().y;
|
|
pos.z = m_aWheelPosition[CARWHEEL_FRONT_RIGHT];
|
|
if(Damage.GetWheelStatus(CARWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
|
|
mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle+0.3f*Sin(m_aWheelRotation[CARWHEEL_FRONT_RIGHT]));
|
|
else
|
|
mat.SetRotate(m_aWheelRotation[CARWHEEL_FRONT_RIGHT], 0.0f, m_fSteerAngle);
|
|
mat.Scale(mi->m_wheelScale);
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
if(CVehicle::bWheelsOnlyCheat)
|
|
RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_RF]));
|
|
|
|
// Front left wheel
|
|
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
|
|
pos.x = mat.GetPosition().x;
|
|
pos.y = mat.GetPosition().y;
|
|
pos.z = m_aWheelPosition[CARWHEEL_FRONT_LEFT];
|
|
if(Damage.GetWheelStatus(CARWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
|
|
mat.SetRotate(-m_aWheelRotation[CARWHEEL_FRONT_LEFT], 0.0f, PI+m_fSteerAngle+0.3f*Sin(-m_aWheelRotation[CARWHEEL_FRONT_LEFT]));
|
|
else
|
|
mat.SetRotate(-m_aWheelRotation[CARWHEEL_FRONT_LEFT], 0.0f, PI+m_fSteerAngle);
|
|
mat.Scale(mi->m_wheelScale);
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
if(CVehicle::bWheelsOnlyCheat)
|
|
RpAtomicRender((RpAtomic*)GetFirstObject(m_aCarNodes[CAR_WHEEL_LF]));
|
|
|
|
ProcessSwingingDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT);
|
|
ProcessSwingingDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
|
|
ProcessSwingingDoor(CAR_DOOR_LR, DOOR_REAR_LEFT);
|
|
ProcessSwingingDoor(CAR_DOOR_RR, DOOR_REAR_RIGHT);
|
|
ProcessSwingingDoor(CAR_BONNET, DOOR_BONNET);
|
|
ProcessSwingingDoor(CAR_BOOT, DOOR_BOOT);
|
|
|
|
mi->SetVehicleColour(m_currentColour1, m_currentColour2);
|
|
}
|
|
|
|
if(!CVehicle::bWheelsOnlyCheat)
|
|
CEntity::Render();
|
|
}
|
|
|
|
int32
|
|
CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
|
|
{
|
|
int i;
|
|
CColModel *colModel;
|
|
|
|
if(GetStatus() != STATUS_SIMPLE)
|
|
bVehicleColProcessed = true;
|
|
|
|
if(bUsingSpecialColModel)
|
|
colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel;
|
|
else
|
|
colModel = GetColModel();
|
|
|
|
int numWheelCollisions = 0;
|
|
float prevRatios[4] = { 0.0f, 0.0f, 0.0f, 0.0f};
|
|
for(i = 0; i < 4; i++)
|
|
prevRatios[i] = m_aSuspensionSpringRatio[i];
|
|
|
|
int numCollisions = CCollision::ProcessColModels(GetMatrix(), *colModel,
|
|
ent->GetMatrix(), *ent->GetColModel(),
|
|
colpoints,
|
|
m_aWheelColPoints, m_aSuspensionSpringRatio);
|
|
|
|
// m_aSuspensionSpringRatio are now set to the point where the tyre touches ground.
|
|
// In ProcessControl these will be re-normalized to ignore the tyre radius.
|
|
|
|
if(m_bIsVehicleBeingShifted || bSkipLineCol ||
|
|
GetModelIndex() == MI_DODO && (ent->IsPed() || ent->IsVehicle())){
|
|
// don't do line collision
|
|
for(i = 0; i < 4; i++)
|
|
m_aSuspensionSpringRatio[i] = prevRatios[i];
|
|
}else{
|
|
for(i = 0; i < 4; i++)
|
|
if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){
|
|
numWheelCollisions++;
|
|
|
|
// wheel is touching a physical
|
|
if(ent->IsVehicle() || ent->IsObject()){
|
|
CPhysical *phys = (CPhysical*)ent;
|
|
|
|
m_aGroundPhysical[i] = phys;
|
|
phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]);
|
|
m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition();
|
|
|
|
if(phys->GetModelIndex() == MI_BODYCAST && GetStatus() == STATUS_PLAYER){
|
|
// damage body cast
|
|
float speed = m_vecMoveSpeed.MagnitudeSqr();
|
|
if(speed > 0.1f){
|
|
CObject::nBodyCastHealth -= 0.1f*m_fMass*speed;
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_BODYCAST_HIT, 0.0f);
|
|
}
|
|
|
|
// move body cast
|
|
if(phys->IsStatic()){
|
|
phys->bIsStatic = false;
|
|
phys->m_nStaticFrames = 0;
|
|
phys->ApplyMoveForce(m_vecMoveSpeed / Sqrt(speed));
|
|
phys->AddToMovingList();
|
|
}
|
|
}
|
|
}
|
|
|
|
m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB;
|
|
if(ent->IsBuilding())
|
|
m_pCurGroundEntity = ent;
|
|
}
|
|
}
|
|
|
|
if(numCollisions > 0 || numWheelCollisions > 0){
|
|
AddCollisionRecord(ent);
|
|
if(!ent->IsBuilding())
|
|
((CPhysical*)ent)->AddCollisionRecord(this);
|
|
|
|
if(numCollisions > 0)
|
|
if(ent->IsBuilding() ||
|
|
ent->IsObject() && ((CPhysical*)ent)->bInfiniteMass)
|
|
bHasHitWall = true;
|
|
}
|
|
|
|
return numCollisions;
|
|
}
|
|
|
|
static int16 nLastControlInput;
|
|
static float fMouseCentreRange = 0.35f;
|
|
static float fMouseSteerSens = -0.0035f;
|
|
static float fMouseCentreMult = 0.975f;
|
|
|
|
void
|
|
CAutomobile::ProcessControlInputs(uint8 pad)
|
|
{
|
|
float speed = DotProduct(m_vecMoveSpeed, GetForward());
|
|
|
|
if(CPad::GetPad(pad)->GetExitVehicle())
|
|
bIsHandbrakeOn = true;
|
|
else
|
|
bIsHandbrakeOn = !!CPad::GetPad(pad)->GetHandBrake();
|
|
|
|
// Steer left/right
|
|
if(CCamera::m_bUseMouse3rdPerson && !CVehicle::m_bDisableMouseSteering){
|
|
if(CPad::GetPad(pad)->GetMouseX() != 0.0f){
|
|
m_fSteerInput += fMouseSteerSens*CPad::GetPad(pad)->GetMouseX();
|
|
nLastControlInput = 2;
|
|
if(Abs(m_fSteerInput) < fMouseCentreRange)
|
|
m_fSteerInput *= Pow(fMouseCentreMult, CTimer::GetTimeStep());
|
|
}else if(CPad::GetPad(pad)->GetSteeringLeftRight() || nLastControlInput != 2){
|
|
// mouse hasn't move, steer with pad like below
|
|
m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)*
|
|
0.2f*CTimer::GetTimeStep();
|
|
nLastControlInput = 0;
|
|
}
|
|
}else{
|
|
m_fSteerInput += (-CPad::GetPad(pad)->GetSteeringLeftRight()/128.0f - m_fSteerInput)*
|
|
0.2f*CTimer::GetTimeStep();
|
|
nLastControlInput = 0;
|
|
}
|
|
m_fSteerInput = clamp(m_fSteerInput, -1.0f, 1.0f);
|
|
|
|
// Accelerate/Brake
|
|
float acceleration = (CPad::GetPad(pad)->GetAccelerate() - CPad::GetPad(pad)->GetBrake())/255.0f;
|
|
if(GetModelIndex() == MI_DODO && acceleration < 0.0f)
|
|
acceleration *= 0.3f;
|
|
if(Abs(speed) < 0.01f){
|
|
// standing still, go into direction we want
|
|
m_fGasPedal = acceleration;
|
|
m_fBrakePedal = 0.0f;
|
|
}else{
|
|
#if 1
|
|
// simpler than the code below
|
|
if(speed * acceleration < 0.0f){
|
|
// if opposite directions, have to brake first
|
|
m_fGasPedal = 0.0f;
|
|
m_fBrakePedal = Abs(acceleration);
|
|
}else{
|
|
// accelerating in same direction we were already going
|
|
m_fGasPedal = acceleration;
|
|
m_fBrakePedal = 0.0f;
|
|
}
|
|
#else
|
|
if(speed < 0.0f){
|
|
// moving backwards currently
|
|
if(acceleration < 0.0f){
|
|
// still go backwards
|
|
m_fGasPedal = acceleration;
|
|
m_fBrakePedal = 0.0f;
|
|
}else{
|
|
// want to go forwards, so brake
|
|
m_fGasPedal = 0.0f;
|
|
m_fBrakePedal = acceleration;
|
|
}
|
|
}else{
|
|
// moving forwards currently
|
|
if(acceleration < 0.0f){
|
|
// want to go backwards, so brake
|
|
m_fGasPedal = 0.0f;
|
|
m_fBrakePedal = -acceleration;
|
|
}else{
|
|
// still go forwards
|
|
m_fGasPedal = acceleration;
|
|
m_fBrakePedal = 0.0f;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Actually turn wheels
|
|
static float fValue; // why static?
|
|
if(m_fSteerInput < 0.0f)
|
|
fValue = -sq(m_fSteerInput);
|
|
else
|
|
fValue = sq(m_fSteerInput);
|
|
m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue;
|
|
|
|
if(bComedyControls){
|
|
#if 0 // old comedy controls from PS2 - same as bike's
|
|
if(((CTimer::GetTimeInMilliseconds() >> 10) & 0xF) < 12)
|
|
m_fGasPedal = 1.0f;
|
|
if((((CTimer::GetTimeInMilliseconds() >> 10)+6) & 0xF) < 12)
|
|
m_fBrakePedal = 0.0f;
|
|
bIsHandbrakeOn = false;
|
|
if(CTimer::GetTimeInMilliseconds() & 0x800)
|
|
m_fSteerAngle += 0.08f;
|
|
else
|
|
m_fSteerAngle -= 0.03f;
|
|
#else
|
|
int rnd = CGeneral::GetRandomNumber() % 10;
|
|
switch(m_comedyControlState){
|
|
case 0:
|
|
if(rnd < 2)
|
|
m_comedyControlState = 1;
|
|
else if(rnd < 4)
|
|
m_comedyControlState = 2;
|
|
break;
|
|
case 1:
|
|
m_fSteerAngle += 0.05f;
|
|
if(rnd < 2)
|
|
m_comedyControlState = 0;
|
|
break;
|
|
case 2:
|
|
m_fSteerAngle -= 0.05f;
|
|
if(rnd < 2)
|
|
m_comedyControlState = 0;
|
|
break;
|
|
}
|
|
}else{
|
|
m_comedyControlState = 0;
|
|
#endif
|
|
}
|
|
|
|
// Brake if player isn't in control
|
|
// BUG: game always uses pad 0 here
|
|
if(CPad::GetPad(pad)->ArePlayerControlsDisabled()){
|
|
m_fBrakePedal = 1.0f;
|
|
bIsHandbrakeOn = true;
|
|
m_fGasPedal = 0.0f;
|
|
|
|
FindPlayerPed()->KeepAreaAroundPlayerClear();
|
|
|
|
// slow down car immediately
|
|
speed = m_vecMoveSpeed.Magnitude();
|
|
if(speed > 0.28f)
|
|
m_vecMoveSpeed *= 0.28f/speed;
|
|
}
|
|
}
|
|
|
|
void
|
|
CAutomobile::FireTruckControl(void)
|
|
{
|
|
if(this == FindPlayerVehicle()){
|
|
if(!CPad::GetPad(0)->GetWeapon())
|
|
return;
|
|
#ifdef FREE_CAM
|
|
if (!CCamera::bFreeCam)
|
|
#endif
|
|
{
|
|
m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight() * 0.00025f * CTimer::GetTimeStep();
|
|
m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown() * 0.0001f * CTimer::GetTimeStep();
|
|
}
|
|
m_fCarGunUD = clamp(m_fCarGunUD, 0.05f, 0.3f);
|
|
|
|
|
|
CVector cannonPos(0.0f, 1.5f, 1.9f);
|
|
cannonPos = GetMatrix() * cannonPos;
|
|
CVector cannonDir(
|
|
Sin(m_fCarGunLR) * Cos(m_fCarGunUD),
|
|
Cos(m_fCarGunLR) * Cos(m_fCarGunUD),
|
|
Sin(m_fCarGunUD));
|
|
cannonDir = Multiply3x3(GetMatrix(), cannonDir);
|
|
cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f;
|
|
CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
|
|
}else if(GetStatus() == STATUS_PHYSICS){
|
|
CFire *fire = gFireManager.FindFurthestFire_NeverMindFireMen(GetPosition(), 10.0f, 35.0f);
|
|
if(fire == nil)
|
|
return;
|
|
|
|
// Target cannon onto fire
|
|
float targetAngle = CGeneral::GetATanOfXY(fire->m_vecPos.x-GetPosition().x, fire->m_vecPos.y-GetPosition().y);
|
|
float fwdAngle = CGeneral::GetATanOfXY(GetForward().x, GetForward().y);
|
|
float targetCannonAngle = fwdAngle - targetAngle;
|
|
float angleDelta = CTimer::GetTimeStep()*0.01f;
|
|
float cannonDelta = targetCannonAngle - m_fCarGunLR;
|
|
while(cannonDelta < PI) cannonDelta += TWOPI;
|
|
while(cannonDelta > PI) cannonDelta -= TWOPI;
|
|
if(Abs(cannonDelta) < angleDelta)
|
|
m_fCarGunLR = targetCannonAngle;
|
|
else if(cannonDelta > 0.0f)
|
|
m_fCarGunLR += angleDelta;
|
|
else
|
|
m_fCarGunLR -= angleDelta;
|
|
|
|
// Go up and down a bit
|
|
float upDown = Sin((float)(CTimer::GetTimeInMilliseconds() & 0xFFF)/0x1000 * TWOPI);
|
|
m_fCarGunUD = 0.2f + 0.2f*upDown;
|
|
|
|
// Spray water every once in a while
|
|
if((CTimer::GetTimeInMilliseconds()>>10) & 3){
|
|
CVector cannonPos(0.0f, 0.0f, 2.2f); // different position than player's firetruck!
|
|
cannonPos = GetMatrix() * cannonPos;
|
|
CVector cannonDir(
|
|
Sin(m_fCarGunLR) * Cos(m_fCarGunUD),
|
|
Cos(m_fCarGunLR) * Cos(m_fCarGunUD),
|
|
Sin(m_fCarGunUD));
|
|
cannonDir = Multiply3x3(GetMatrix(), cannonDir);
|
|
cannonDir.z += (CGeneral::GetRandomNumber()&0xF)/1000.0f;
|
|
CWaterCannons::UpdateOne((uintptr)this, &cannonPos, &cannonDir);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CAutomobile::TankControl(void)
|
|
{
|
|
int i;
|
|
|
|
// These coords are 1 unit higher then they should be relative to model center
|
|
CVector turrentBase(0.0f, -1.394f, 2.296f);
|
|
CVector gunEnd(0.0f, 1.813f, 2.979f);
|
|
CVector baseToEnd = gunEnd - turrentBase;
|
|
|
|
if(this != FindPlayerVehicle())
|
|
return;
|
|
if(CWorld::Players[CWorld::PlayerInFocus].m_WBState != WBSTATE_PLAYING)
|
|
return;
|
|
|
|
// Rotate turret
|
|
float prevAngle = m_fCarGunLR;
|
|
#ifdef FREE_CAM
|
|
if(!CCamera::bFreeCam)
|
|
#endif
|
|
m_fCarGunLR -= CPad::GetPad(0)->GetCarGunLeftRight() * 0.00015f * CTimer::GetTimeStep();
|
|
|
|
if(m_fCarGunLR < 0.0f)
|
|
m_fCarGunLR += TWOPI;
|
|
if(m_fCarGunLR > TWOPI)
|
|
m_fCarGunLR -= TWOPI;
|
|
if(m_fCarGunLR != prevAngle)
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_TANK_TURRET_ROTATE, Abs(m_fCarGunLR - prevAngle));
|
|
|
|
// Shoot
|
|
if(CPad::GetPad(0)->CarGunJustDown() &&
|
|
CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeTankShotGun + 800){
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nTimeTankShotGun = CTimer::GetTimeInMilliseconds();
|
|
|
|
// more like -sin(angle), cos(angle), i.e. rotated (0,1,0)
|
|
CVector turretDir = CVector(Sin(-m_fCarGunLR), Cos(-m_fCarGunLR), 0.0f);
|
|
turretDir = Multiply3x3(GetMatrix(), turretDir);
|
|
|
|
float c = Cos(m_fCarGunLR);
|
|
float s = Sin(m_fCarGunLR);
|
|
CVector rotatedEnd(
|
|
c*baseToEnd.x - s*baseToEnd.y,
|
|
s*baseToEnd.x + c*baseToEnd.y,
|
|
baseToEnd.z - 1.0f); // correct offset here
|
|
rotatedEnd += turrentBase;
|
|
|
|
CVector point1 = GetMatrix() * rotatedEnd;
|
|
CVector point2 = point1 + 60.0f*turretDir;
|
|
m_vecMoveSpeed -= 0.06f*turretDir;
|
|
m_vecMoveSpeed.z += 0.05f;
|
|
|
|
CWeapon::DoTankDoomAiming(FindPlayerVehicle(), FindPlayerPed(), &point1, &point2);
|
|
CColPoint colpoint;
|
|
CEntity *entity = nil;
|
|
CWorld::ProcessLineOfSight(point1, point2, colpoint, entity, true, true, true, true, true, true, false);
|
|
if(entity)
|
|
point2 = colpoint.point - 0.04f*(colpoint.point - point1);
|
|
|
|
CExplosion::AddExplosion(nil, FindPlayerPed(), EXPLOSION_TANK_GRENADE, point2, 0);
|
|
|
|
// Add particles on the way to the explosion;
|
|
float shotDist = (point2 - point1).Magnitude();
|
|
int n = shotDist/4.0f;
|
|
RwRGBA black = { 0, 0, 0, 0 };
|
|
for(i = 0; i < n; i++){
|
|
float f = (float)i/n;
|
|
CParticle::AddParticle(PARTICLE_HELI_DUST,
|
|
point1 + f*(point2 - point1),
|
|
CVector(0.0f, 0.0f, 0.0f),
|
|
nil, 0.1f, black);
|
|
}
|
|
|
|
// More particles
|
|
CVector shotDir = point2 - point1;
|
|
shotDir.Normalise();
|
|
for(i = 0; i < 15; i++){
|
|
float f = i/15.0f;
|
|
CParticle::AddParticle(PARTICLE_GUNSMOKE2, point1,
|
|
shotDir*CGeneral::GetRandomNumberInRange(0.3f, 1.0f)*f,
|
|
nil, CGeneral::GetRandomNumberInRange(0.5f, 1.5f)*f, black);
|
|
}
|
|
|
|
// And some gun flashes near the gun
|
|
CVector flashPos = point1;
|
|
CVector nullDir(0.0f, 0.0f, 0.0f);
|
|
int lifeSpan = 250;
|
|
if(m_vecMoveSpeed.Magnitude() > 0.08f){
|
|
lifeSpan = 125;
|
|
flashPos.x += 5.0f*m_vecMoveSpeed.x;
|
|
flashPos.y += 5.0f*m_vecMoveSpeed.y;
|
|
}
|
|
CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.4f, black, 0, 0, 0, lifeSpan);
|
|
flashPos += 0.3f*shotDir;
|
|
CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.2f, black, 0, 0, 0, lifeSpan);
|
|
flashPos += 0.1f*shotDir;
|
|
CParticle::AddParticle(PARTICLE_GUNFLASH, flashPos, nullDir, nil, 0.15f, black, 0, 0, 0, lifeSpan);
|
|
}
|
|
|
|
// Actually update turret node
|
|
if(m_aCarNodes[CAR_WINDSCREEN]){
|
|
CMatrix mat;
|
|
CVector pos;
|
|
|
|
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WINDSCREEN]));
|
|
pos = mat.GetPosition();
|
|
mat.SetRotateZ(m_fCarGunLR);
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
}
|
|
}
|
|
|
|
#define HYDRAULIC_UPPER_EXT (-0.12f)
|
|
#define HYDRAULIC_LOWER_EXT (0.14f)
|
|
|
|
void
|
|
CAutomobile::HydraulicControl(void)
|
|
{
|
|
int i;
|
|
float wheelPositions[4];
|
|
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
|
|
CColModel *normalColModel = mi->GetColModel();
|
|
float wheelRadius = 0.5f*mi->m_wheelScale;
|
|
CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus];
|
|
CColModel *specialColModel = &playerInfo->m_ColModel;
|
|
|
|
if(GetStatus() != STATUS_PLAYER){
|
|
// reset hydraulics for non-player cars
|
|
|
|
if(!bUsingSpecialColModel)
|
|
return;
|
|
if(specialColModel != nil) // this is always true
|
|
for(i = 0; i < 4; i++)
|
|
wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i];
|
|
for(i = 0; i < 4; i++){
|
|
m_aSuspensionSpringLength[i] = pHandling->fSuspensionUpperLimit - pHandling->fSuspensionLowerLimit;
|
|
m_aSuspensionLineLength[i] = normalColModel->lines[i].p0.z - normalColModel->lines[i].p1.z;
|
|
m_aSuspensionSpringRatio[i] = (normalColModel->lines[i].p0.z - wheelPositions[i]) / m_aSuspensionLineLength[i];
|
|
if(m_aSuspensionSpringRatio[i] > 1.0f)
|
|
m_aSuspensionSpringRatio[i] = 1.0f;
|
|
}
|
|
|
|
if(m_hydraulicState == 0)
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f);
|
|
else if(m_hydraulicState >= 100)
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
|
|
|
|
if(playerInfo->m_pVehicleEx == this)
|
|
playerInfo->m_pVehicleEx = nil;
|
|
bUsingSpecialColModel = false;
|
|
m_hydraulicState = 0;
|
|
return;
|
|
}
|
|
|
|
// Player car
|
|
|
|
float normalUpperLimit = pHandling->fSuspensionUpperLimit;
|
|
float normalLowerLimit = pHandling->fSuspensionLowerLimit;
|
|
float normalSpringLength = normalUpperLimit - normalLowerLimit;
|
|
float extendedUpperLimit = normalUpperLimit - 0.2f;
|
|
float extendedLowerLimit = normalLowerLimit - 0.2f;
|
|
float extendedSpringLength = extendedUpperLimit - extendedLowerLimit;
|
|
|
|
if(!bUsingSpecialColModel){
|
|
// Init special col model
|
|
|
|
if(playerInfo->m_pVehicleEx && playerInfo->m_pVehicleEx == this)
|
|
playerInfo->m_pVehicleEx->bUsingSpecialColModel = false;
|
|
playerInfo->m_pVehicleEx = this;
|
|
playerInfo->m_ColModel = *normalColModel;
|
|
bUsingSpecialColModel = true;
|
|
specialColModel = &playerInfo->m_ColModel;
|
|
|
|
if(m_fVelocityChangeForAudio > 0.1f)
|
|
m_hydraulicState = 20;
|
|
else{
|
|
m_hydraulicState = 0;
|
|
normalUpperLimit += HYDRAULIC_UPPER_EXT;
|
|
normalSpringLength = normalUpperLimit - (normalLowerLimit+HYDRAULIC_LOWER_EXT);
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
|
|
}
|
|
|
|
// Setup suspension
|
|
float normalLineLength = normalSpringLength + wheelRadius;
|
|
CVector pos;
|
|
for(i = 0; i < 4; i++){
|
|
wheelPositions[i] = normalColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i];
|
|
mi->GetWheelPosn(i, pos);
|
|
pos.z += normalUpperLimit;
|
|
specialColModel->lines[i].p0 = pos;
|
|
pos.z -= normalLineLength;
|
|
specialColModel->lines[i].p1 = pos;
|
|
m_aSuspensionSpringLength[i] = normalSpringLength;
|
|
m_aSuspensionLineLength[i] = normalLineLength;
|
|
|
|
if(m_aSuspensionSpringRatio[i] < 1.0f){
|
|
m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i];
|
|
if(m_aSuspensionSpringRatio[i] > 1.0f)
|
|
m_aSuspensionSpringRatio[i] = 1.0f;
|
|
}
|
|
}
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
|
|
|
|
// Adjust col model
|
|
mi->GetWheelPosn(0, pos);
|
|
float minz = pos.z + extendedLowerLimit - wheelRadius;
|
|
if(minz < specialColModel->boundingBox.min.z)
|
|
specialColModel->boundingBox.min.z = minz;
|
|
float radius = Max(specialColModel->boundingBox.min.Magnitude(), specialColModel->boundingBox.max.Magnitude());
|
|
if(specialColModel->boundingSphere.radius < radius)
|
|
specialColModel->boundingSphere.radius = radius;
|
|
return;
|
|
}
|
|
|
|
if(playerInfo->m_WBState != WBSTATE_PLAYING)
|
|
return;
|
|
|
|
bool setPrevRatio = false;
|
|
if(m_hydraulicState < 20 && m_fVelocityChangeForAudio > 0.2f){
|
|
if(m_hydraulicState == 0){
|
|
m_hydraulicState = 20;
|
|
for(i = 0; i < 4; i++)
|
|
m_aWheelPosition[i] -= 0.06f;
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f);
|
|
setPrevRatio = true;
|
|
}else{
|
|
m_hydraulicState++;
|
|
}
|
|
}else if(m_hydraulicState != 0){ // must always be true
|
|
if(m_hydraulicState < 21 && m_fVelocityChangeForAudio < 0.1f){
|
|
m_hydraulicState--;
|
|
if(m_hydraulicState == 0)
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
|
|
}
|
|
}
|
|
|
|
if(CPad::GetPad(0)->HornJustDown()){
|
|
// Switch between normal and extended
|
|
|
|
if(m_hydraulicState < 100)
|
|
m_hydraulicState = 100;
|
|
else{
|
|
if(m_fVelocityChangeForAudio > 0.1f)
|
|
m_hydraulicState = 20;
|
|
else
|
|
m_hydraulicState = 0;
|
|
}
|
|
|
|
if(m_hydraulicState < 100){
|
|
if(m_hydraulicState == 0){
|
|
normalUpperLimit += HYDRAULIC_UPPER_EXT;
|
|
normalLowerLimit += HYDRAULIC_LOWER_EXT;
|
|
normalSpringLength = normalUpperLimit - normalLowerLimit;
|
|
}
|
|
|
|
// Reset suspension to normal
|
|
float normalLineLength = normalSpringLength + wheelRadius;
|
|
CVector pos;
|
|
for(i = 0; i < 4; i++){
|
|
wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i];
|
|
mi->GetWheelPosn(i, pos);
|
|
pos.z += normalUpperLimit;
|
|
specialColModel->lines[i].p0 = pos;
|
|
pos.z -= normalLineLength;
|
|
specialColModel->lines[i].p1 = pos;
|
|
m_aSuspensionSpringLength[i] = normalSpringLength;
|
|
m_aSuspensionLineLength[i] = normalLineLength;
|
|
|
|
if(m_aSuspensionSpringRatio[i] < 1.0f){
|
|
m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i];
|
|
if(m_aSuspensionSpringRatio[i] > 1.0f)
|
|
m_aSuspensionSpringRatio[i] = 1.0f;
|
|
}
|
|
}
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
|
|
}else{
|
|
// Reset suspension to extended
|
|
float extendedLineLength = extendedSpringLength + wheelRadius;
|
|
CVector pos;
|
|
for(i = 0; i < 4; i++){
|
|
wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i];
|
|
mi->GetWheelPosn(i, pos);
|
|
pos.z += extendedUpperLimit;
|
|
specialColModel->lines[i].p0 = pos;
|
|
pos.z -= extendedLineLength;
|
|
specialColModel->lines[i].p1 = pos;
|
|
m_aSuspensionSpringLength[i] = extendedSpringLength;
|
|
m_aSuspensionLineLength[i] = extendedLineLength;
|
|
|
|
if(m_aSuspensionSpringRatio[i] < 1.0f){
|
|
m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i];
|
|
if(m_aSuspensionSpringRatio[i] > 1.0f)
|
|
m_aSuspensionSpringRatio[i] = 1.0f;
|
|
}
|
|
|
|
setPrevRatio = true;
|
|
m_aWheelPosition[i] -= 0.05f;
|
|
}
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
|
|
}
|
|
}else{
|
|
float suspChange[4];
|
|
float maxDelta = 0.0f;
|
|
float rear = CPad::GetPad(0)->GetCarGunUpDown()/128.0f;
|
|
float front = -rear;
|
|
float right = CPad::GetPad(0)->GetCarGunLeftRight()/128.0f;
|
|
float left = -right;
|
|
suspChange[CARWHEEL_FRONT_LEFT] = Max(front+left, 0.0f);
|
|
suspChange[CARWHEEL_REAR_LEFT] = Max(rear+left, 0.0f);
|
|
suspChange[CARWHEEL_FRONT_RIGHT] = Max(front+right, 0.0f);
|
|
suspChange[CARWHEEL_REAR_RIGHT] = Max(rear+right, 0.0f);
|
|
|
|
if(m_hydraulicState < 100){
|
|
// Lowered, move wheels up
|
|
|
|
if(m_hydraulicState == 0){
|
|
normalUpperLimit += HYDRAULIC_UPPER_EXT;
|
|
normalLowerLimit += HYDRAULIC_LOWER_EXT;
|
|
normalSpringLength = normalUpperLimit - normalLowerLimit;
|
|
}
|
|
|
|
// Set suspension
|
|
CVector pos;
|
|
for(i = 0; i < 4; i++){
|
|
if(suspChange[i] > 1.0f)
|
|
suspChange[i] = 1.0f;
|
|
|
|
float oldZ = specialColModel->lines[i].p1.z;
|
|
float upperLimit = suspChange[i]*(extendedUpperLimit-normalUpperLimit) + normalUpperLimit;
|
|
float springLength = suspChange[i]*(extendedSpringLength-normalSpringLength) + normalSpringLength;
|
|
float lineLength = springLength + wheelRadius;
|
|
|
|
wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i];
|
|
mi->GetWheelPosn(i, pos);
|
|
pos.z += upperLimit;
|
|
specialColModel->lines[i].p0 = pos;
|
|
pos.z -= lineLength;
|
|
if(Abs(pos.z - specialColModel->lines[i].p1.z) > Abs(maxDelta))
|
|
maxDelta = pos.z - specialColModel->lines[i].p1.z;
|
|
specialColModel->lines[i].p1 = pos;
|
|
m_aSuspensionSpringLength[i] = springLength;
|
|
m_aSuspensionLineLength[i] = lineLength;
|
|
|
|
if(m_aSuspensionSpringRatio[i] < 1.0f){
|
|
m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i];
|
|
if(m_aSuspensionSpringRatio[i] > 1.0f)
|
|
m_aSuspensionSpringRatio[i] = 1.0f;
|
|
m_aWheelPosition[i] -= (oldZ - specialColModel->lines[i].p1.z)*0.3f;
|
|
}
|
|
}
|
|
}else{
|
|
if(m_hydraulicState < 104){
|
|
m_hydraulicState++;
|
|
for(i = 0; i < 4; i++)
|
|
m_aWheelPosition[i] -= 0.1f;
|
|
}
|
|
|
|
if(m_fVelocityChangeForAudio < 0.1f){
|
|
normalUpperLimit += HYDRAULIC_UPPER_EXT;
|
|
normalLowerLimit += HYDRAULIC_LOWER_EXT;
|
|
normalSpringLength = normalUpperLimit - normalLowerLimit;
|
|
}
|
|
|
|
// Set suspension
|
|
CVector pos;
|
|
for(i = 0; i < 4; i++){
|
|
if(suspChange[i] > 1.0f)
|
|
suspChange[i] = 1.0f;
|
|
|
|
float upperLimit = suspChange[i]*(normalUpperLimit-extendedUpperLimit) + extendedUpperLimit;
|
|
float springLength = suspChange[i]*(normalSpringLength-extendedSpringLength) + extendedSpringLength;
|
|
float lineLength = springLength + wheelRadius;
|
|
|
|
wheelPositions[i] = specialColModel->lines[i].p0.z - m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i];
|
|
mi->GetWheelPosn(i, pos);
|
|
pos.z += upperLimit;
|
|
specialColModel->lines[i].p0 = pos;
|
|
pos.z -= lineLength;
|
|
if(Abs(pos.z - specialColModel->lines[i].p1.z) > Abs(maxDelta))
|
|
maxDelta = pos.z - specialColModel->lines[i].p1.z;
|
|
specialColModel->lines[i].p1 = pos;
|
|
m_aSuspensionSpringLength[i] = springLength;
|
|
m_aSuspensionLineLength[i] = lineLength;
|
|
|
|
if(m_aSuspensionSpringRatio[i] < 1.0f){
|
|
m_aSuspensionSpringRatio[i] = (specialColModel->lines[i].p0.z - wheelPositions[i])/m_aSuspensionLineLength[i];
|
|
if(m_aSuspensionSpringRatio[i] > 1.0f)
|
|
m_aSuspensionSpringRatio[i] = 1.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
float limitDiff = extendedLowerLimit - normalLowerLimit;
|
|
if(limitDiff != 0.0f && Abs(maxDelta/limitDiff) > 0.01f){
|
|
float f = (maxDelta + limitDiff)/2.0f/limitDiff;
|
|
f = clamp(f, 0.0f, 1.0f);
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_3, f);
|
|
if(f < 0.4f || f > 0.6f)
|
|
setPrevRatio = true;
|
|
if(f < 0.25f)
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_2, 0.0f);
|
|
else if(f > 0.75f)
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f);
|
|
}
|
|
}
|
|
|
|
if(setPrevRatio)
|
|
for(i = 0; i < 4; i++){
|
|
// wheel radius in relation to suspension line
|
|
float wheelRadius = 1.0f - m_aSuspensionSpringLength[i]/m_aSuspensionLineLength[i];
|
|
m_aSuspensionSpringRatioPrev[i] = (m_aSuspensionSpringRatio[i]-wheelRadius)/(1.0f-wheelRadius);
|
|
}
|
|
}
|
|
|
|
void
|
|
CAutomobile::ProcessBuoyancy(void)
|
|
{
|
|
int i;
|
|
CVector impulse, point;
|
|
|
|
if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){
|
|
bTouchingWater = true;
|
|
ApplyMoveForce(impulse);
|
|
ApplyTurnForce(impulse, point);
|
|
|
|
CVector initialSpeed = m_vecMoveSpeed;
|
|
float timeStep = Max(CTimer::GetTimeStep(), 0.01f);
|
|
float impulseRatio = impulse.z / (GRAVITY * m_fMass * timeStep);
|
|
float waterResistance = Pow(1.0f - 0.05f*impulseRatio, CTimer::GetTimeStep());
|
|
m_vecMoveSpeed *= waterResistance;
|
|
m_vecTurnSpeed *= waterResistance;
|
|
|
|
if(impulseRatio > 0.5f){
|
|
bIsInWater = true;
|
|
if(m_vecMoveSpeed.z < -0.1f)
|
|
m_vecMoveSpeed.z = -0.1f;
|
|
|
|
if(pDriver){
|
|
pDriver->bIsInWater = true;
|
|
if(pDriver->IsPlayer() || !bWaterTight)
|
|
pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
|
|
}
|
|
for(i = 0; i < m_nNumMaxPassengers; i++)
|
|
if(pPassengers[i]){
|
|
pPassengers[i]->bIsInWater = true;
|
|
if(pPassengers[i]->IsPlayer() || !bWaterTight)
|
|
pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
|
|
}
|
|
}else
|
|
bIsInWater = false;
|
|
|
|
static uint32 nGenerateRaindrops = 0;
|
|
static uint32 nGenerateWaterCircles = 0;
|
|
|
|
if(initialSpeed.z < -0.3f && impulse.z > 0.3f){
|
|
#if defined(PC_PARTICLE) || defined (PS2_ALTERNATIVE_CARSPLASH)
|
|
RwRGBA color;
|
|
color.red = (0.5f * CTimeCycle::GetDirectionalRed() + CTimeCycle::GetAmbientRed())*0.45f*255;
|
|
color.green = (0.5f * CTimeCycle::GetDirectionalGreen() + CTimeCycle::GetAmbientGreen())*0.45f*255;
|
|
color.blue = (0.5f * CTimeCycle::GetDirectionalBlue() + CTimeCycle::GetAmbientBlue())*0.45f*255;
|
|
color.alpha = CGeneral::GetRandomNumberInRange(0, 32) + 128;
|
|
CParticleObject::AddObject(POBJECT_CAR_WATER_SPLASH, GetPosition(),
|
|
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.15f, 0.3f)),
|
|
0.0f, 75, color, true);
|
|
#else
|
|
CVector pos = (initialSpeed * 2.0f) + (GetPosition() + point);
|
|
|
|
for ( int32 i = 0; i < 360; i += 4 )
|
|
{
|
|
float fSin = Sin(float(i));
|
|
float fCos = Cos(float(i));
|
|
|
|
CVector dir(fSin*0.01f, fCos*0.01f, CGeneral::GetRandomNumberInRange(0.25f, 0.45f));
|
|
|
|
CParticle::AddParticle(PARTICLE_CAR_SPLASH,
|
|
pos + CVector(fSin*4.5f, fCos*4.5f, 0.0f),
|
|
dir, NULL, 0.0f, CRGBA(225, 225, 255, 180));
|
|
|
|
for ( int32 j = 0; j < 3; j++ )
|
|
{
|
|
float fMul = 1.5f * float(j + 1);
|
|
|
|
CParticle::AddParticle(PARTICLE_CAR_SPLASH,
|
|
pos + CVector(fSin * fMul, fCos * fMul, 0.0f),
|
|
dir, NULL, 0.0f, CRGBA(225, 225, 255, 180));
|
|
}
|
|
}
|
|
#endif
|
|
|
|
nGenerateRaindrops = CTimer::GetTimeInMilliseconds() + 300;
|
|
nGenerateWaterCircles = CTimer::GetTimeInMilliseconds() + 60;
|
|
if(m_vecMoveSpeed.z < -0.2f)
|
|
m_vecMoveSpeed.z = -0.2f;
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_WATER_FALL, 0.0f);
|
|
}
|
|
|
|
if(nGenerateWaterCircles > 0 && nGenerateWaterCircles <= CTimer::GetTimeInMilliseconds()){
|
|
CVector pos = GetPosition();
|
|
float waterLevel = 0.0f;
|
|
if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
|
|
pos.z = waterLevel;
|
|
static RwRGBA black;
|
|
if(pos.z != 0.0f){
|
|
nGenerateWaterCircles = 0;
|
|
pos.z += 1.0f;
|
|
for(i = 0; i < 4; i++){
|
|
CVector p = pos;
|
|
p.x += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f);
|
|
p.y += CGeneral::GetRandomNumberInRange(-2.5f, 2.5f);
|
|
CParticle::AddParticle(PARTICLE_RAIN_SPLASH_BIGGROW,
|
|
p, CVector(0.0f, 0.0f, 0.0f),
|
|
nil, 0.0f, black, 0, 0, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(nGenerateRaindrops > 0 && nGenerateRaindrops <= CTimer::GetTimeInMilliseconds()){
|
|
CVector pos = GetPosition();
|
|
float waterLevel = 0.0f;
|
|
if(CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false))
|
|
pos.z = waterLevel;
|
|
static RwRGBA black;
|
|
if(pos.z >= 0.0f){
|
|
nGenerateRaindrops = 0;
|
|
pos.z += 0.5f;
|
|
CParticleObject::AddObject(POBJECT_SPLASHES_AROUND,
|
|
pos, CVector(0.0f, 0.0f, 0.0f), 6.5f, 2500, black, true);
|
|
}
|
|
}
|
|
}else{
|
|
bIsInWater = false;
|
|
bTouchingWater = false;
|
|
|
|
static RwRGBA splashCol = {155, 155, 185, 196};
|
|
static RwRGBA smokeCol = {255, 255, 255, 255};
|
|
|
|
for(i = 0; i < 4; i++){
|
|
if(m_aSuspensionSpringRatio[i] < 1.0f && m_aWheelColPoints[i].surfaceB == SURFACE_WATER){
|
|
CVector pos = m_aWheelColPoints[i].point + 0.3f*GetUp() - GetPosition();
|
|
CVector vSpeed = GetSpeed(pos);
|
|
vSpeed.z = 0.0f;
|
|
#ifdef GTA_PS2_STUFF
|
|
// ps2 puddle physics
|
|
CVector moveForce = CTimer::GetTimeStep() * (m_fMass * (vSpeed * -0.003f));
|
|
ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
|
|
#endif
|
|
float fSpeed = vSpeed.MagnitudeSqr();
|
|
#ifdef PC_PARTICLE
|
|
if(fSpeed > sq(0.05f)){
|
|
fSpeed = Sqrt(fSpeed);
|
|
|
|
float size = Min((fSpeed < 0.15f ? 0.25f : 0.75f)*fSpeed, 0.6f);
|
|
CVector right = 0.2f*fSpeed*GetRight() + 0.2f*vSpeed;
|
|
|
|
CParticle::AddParticle(PARTICLE_PED_SPLASH,
|
|
pos + GetPosition(), -0.5f*right,
|
|
nil, size, splashCol,
|
|
CGeneral::GetRandomNumberInRange(0.0f, 10.0f),
|
|
CGeneral::GetRandomNumberInRange(0.0f, 90.0f), 1, 0);
|
|
|
|
CParticle::AddParticle(PARTICLE_RUBBER_SMOKE,
|
|
pos + GetPosition(), -0.6f*right,
|
|
nil, size, smokeCol, 0, 0, 0, 0);
|
|
|
|
if((CTimer::GetFrameCounter() & 0xF) == 0)
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed);
|
|
}
|
|
#else
|
|
if ( ( (CTimer::GetFrameCounter() + i) & 3 ) == 0 )
|
|
{
|
|
if(fSpeed > sq(0.05f))
|
|
{
|
|
fSpeed = Sqrt(fSpeed);
|
|
CRGBA color(155, 185, 155, 255);
|
|
float boxY = GetColModel()->boundingBox.max.y;
|
|
CVector right = 0.5f * GetRight();
|
|
|
|
if ( i == 2 )
|
|
{
|
|
CParticle::AddParticle(PARTICLE_PED_SPLASH,
|
|
GetPosition() + (boxY * GetForward()) + right,
|
|
0.75f*m_vecMoveSpeed, NULL, 0.0f, color);
|
|
|
|
}
|
|
else if ( i == 0 )
|
|
{
|
|
CParticle::AddParticle(PARTICLE_PED_SPLASH,
|
|
GetPosition() + (boxY * GetForward()) - right,
|
|
0.75f*m_vecMoveSpeed, NULL, 0.0f, color);
|
|
}
|
|
|
|
if((CTimer::GetFrameCounter() & 0xF) == 0)
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_SPLASH, 2000.0f*fSpeed);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CAutomobile::DoDriveByShootings(void)
|
|
{
|
|
CAnimBlendAssociation *anim;
|
|
CWeapon *weapon = pDriver->GetWeapon();
|
|
if(weapon->m_eWeaponType != WEAPONTYPE_UZI)
|
|
return;
|
|
|
|
weapon->Update(pDriver->m_audioEntityId);
|
|
|
|
bool lookingLeft = false;
|
|
bool lookingRight = false;
|
|
if(TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN){
|
|
if(CPad::GetPad(0)->GetLookLeft())
|
|
lookingLeft = true;
|
|
if(CPad::GetPad(0)->GetLookRight())
|
|
lookingRight = true;
|
|
}else{
|
|
if(TheCamera.Cams[TheCamera.ActiveCam].LookingLeft)
|
|
lookingLeft = true;
|
|
if(TheCamera.Cams[TheCamera.ActiveCam].LookingRight)
|
|
lookingRight = true;
|
|
}
|
|
|
|
if(lookingLeft || lookingRight){
|
|
if(lookingLeft){
|
|
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
|
|
if(anim)
|
|
anim->blendDelta = -1000.0f;
|
|
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
|
|
if(anim == nil || anim->blendDelta < 0.0f)
|
|
CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_L);
|
|
else
|
|
anim->SetRun();
|
|
}else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
|
|
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
|
|
if(anim)
|
|
anim->blendDelta = -1000.0f;
|
|
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
|
|
if(anim == nil || anim->blendDelta < 0.0f)
|
|
CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_R);
|
|
else
|
|
anim->SetRun();
|
|
}
|
|
|
|
if(CPad::GetPad(0)->GetCarGunFired() && CTimer::GetTimeInMilliseconds() > weapon->m_nTimer){
|
|
weapon->FireFromCar(this, lookingLeft);
|
|
weapon->m_nTimer = CTimer::GetTimeInMilliseconds() + 70;
|
|
}
|
|
}else{
|
|
weapon->Reload();
|
|
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
|
|
if(anim)
|
|
anim->blendDelta = -1000.0f;
|
|
anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
|
|
if(anim)
|
|
anim->blendDelta = -1000.0f;
|
|
}
|
|
|
|
// TODO: what is this?
|
|
if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){
|
|
m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f);
|
|
ProcessOpenDoor(CAR_DOOR_LF, NUM_ANIMS, m_weaponDoorTimerLeft);
|
|
}
|
|
if(!lookingRight && m_weaponDoorTimerRight > 0.0f){
|
|
m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f);
|
|
ProcessOpenDoor(CAR_DOOR_RF, NUM_ANIMS, m_weaponDoorTimerRight);
|
|
}
|
|
}
|
|
|
|
int32
|
|
CAutomobile::RcbanditCheckHitWheels(void)
|
|
{
|
|
int x, xmin, xmax;
|
|
int y, ymin, ymax;
|
|
|
|
xmin = CWorld::GetSectorIndexX(GetPosition().x - 2.0f);
|
|
if(xmin < 0) xmin = 0;
|
|
xmax = CWorld::GetSectorIndexX(GetPosition().x + 2.0f);
|
|
if(xmax > NUMSECTORS_X-1) xmax = NUMSECTORS_X-1;
|
|
ymin = CWorld::GetSectorIndexY(GetPosition().y - 2.0f);
|
|
if(ymin < 0) ymin = 0;
|
|
ymax = CWorld::GetSectorIndexY(GetPosition().y + 2.0f);
|
|
if(ymax > NUMSECTORS_Y-1) ymax = NUMSECTORS_X-1;
|
|
|
|
CWorld::AdvanceCurrentScanCode();
|
|
|
|
for(y = ymin; y <= ymax; y++)
|
|
for(x = xmin; x <= xmax; x++){
|
|
CSector *s = CWorld::GetSector(x, y);
|
|
if(RcbanditCheck1CarWheels(s->m_lists[ENTITYLIST_VEHICLES]) ||
|
|
RcbanditCheck1CarWheels(s->m_lists[ENTITYLIST_VEHICLES_OVERLAP]))
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int32
|
|
CAutomobile::RcbanditCheck1CarWheels(CPtrList &list)
|
|
{
|
|
static CMatrix matW2B;
|
|
int i;
|
|
CPtrNode *node;
|
|
CAutomobile *car;
|
|
CColModel *colModel = GetColModel();
|
|
CVehicleModelInfo *mi;
|
|
|
|
for(node = list.first; node; node = node->next){
|
|
car = (CAutomobile*)node->item;
|
|
if(this != car && car->IsCar() && car->m_scanCode != CWorld::GetCurrentScanCode()){
|
|
car->m_scanCode = CWorld::GetCurrentScanCode();
|
|
|
|
if(Abs(this->GetPosition().x - car->GetPosition().x) < 10.0f &&
|
|
Abs(this->GetPosition().y - car->GetPosition().y) < 10.0f){
|
|
mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(car->GetModelIndex());
|
|
|
|
for(i = 0; i < 4; i++){
|
|
if(car->m_aSuspensionSpringRatioPrev[i] < 1.0f || car->GetStatus() == STATUS_SIMPLE){
|
|
CVector wheelPos;
|
|
CColSphere sph;
|
|
mi->GetWheelPosn(i, wheelPos);
|
|
matW2B = Invert(GetMatrix());
|
|
sph.center = matW2B * (car->GetMatrix() * wheelPos);
|
|
sph.radius = mi->m_wheelScale*0.25f;
|
|
if(CCollision::TestSphereBox(sph, colModel->boundingBox))
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
CAutomobile::PlaceOnRoadProperly(void)
|
|
{
|
|
CColPoint point;
|
|
CEntity *entity;
|
|
CColModel *colModel = GetColModel();
|
|
float lenFwd, lenBack;
|
|
float frontZ, rearZ;
|
|
|
|
lenFwd = colModel->boundingBox.max.y;
|
|
lenBack = -colModel->boundingBox.min.y;
|
|
|
|
CVector front(GetPosition().x + GetForward().x*lenFwd,
|
|
GetPosition().y + GetForward().y*lenFwd,
|
|
GetPosition().z + 5.0f);
|
|
if(CWorld::ProcessVerticalLine(front, GetPosition().z - 5.0f, point, entity,
|
|
true, false, false, false, false, false, nil)){
|
|
frontZ = point.point.z;
|
|
m_pCurGroundEntity = entity;
|
|
}else{
|
|
frontZ = m_fMapObjectHeightAhead;
|
|
}
|
|
|
|
CVector rear(GetPosition().x - GetForward().x*lenBack,
|
|
GetPosition().y - GetForward().y*lenBack,
|
|
GetPosition().z + 5.0f);
|
|
if(CWorld::ProcessVerticalLine(rear, GetPosition().z - 5.0f, point, entity,
|
|
true, false, false, false, false, false, nil)){
|
|
rearZ = point.point.z;
|
|
m_pCurGroundEntity = entity;
|
|
}else{
|
|
rearZ = m_fMapObjectHeightBehind;
|
|
}
|
|
|
|
float len = lenFwd + lenBack;
|
|
float angle = Atan((frontZ - rearZ)/len);
|
|
float c = Cos(angle);
|
|
float s = Sin(angle);
|
|
|
|
GetMatrix().GetRight() = CVector((front.y - rear.y) / len, -(front.x - rear.x) / len, 0.0f);
|
|
GetMatrix().GetForward() = CVector(-c * GetRight().y, c * GetRight().x, s);
|
|
GetMatrix().GetUp() = CrossProduct(GetRight(), GetForward());
|
|
GetMatrix().GetPosition() = CVector((front.x + rear.x) / 2.0f, (front.y + rear.y) / 2.0f, (frontZ + rearZ) / 2.0f + GetHeightAboveRoad());
|
|
}
|
|
|
|
void
|
|
CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
|
|
{
|
|
int i;
|
|
float damageMultiplier = 0.2f;
|
|
bool doubleMoney = false;
|
|
|
|
if(impulse == 0.0f){
|
|
impulse = m_fDamageImpulse;
|
|
damagedPiece = m_nDamagePieceType;
|
|
damageMultiplier = 1.0f;
|
|
}
|
|
|
|
CVector pos(0.0f, 0.0f, 0.0f);
|
|
|
|
if(!bCanBeDamaged)
|
|
return;
|
|
|
|
// damage flipped over car
|
|
if(GetUp().z < 0.0f && this != FindPlayerVehicle()){
|
|
if(bNotDamagedUpsideDown || GetStatus() == STATUS_PLAYER_REMOTE || bIsInWater)
|
|
return;
|
|
m_fHealth -= 4.0f*CTimer::GetTimeStep();
|
|
}
|
|
|
|
if(impulse > 25.0f && GetStatus() != STATUS_WRECKED){
|
|
if(bIsLawEnforcer &&
|
|
FindPlayerVehicle() && FindPlayerVehicle() == m_pDamageEntity &&
|
|
GetStatus() != STATUS_ABANDONED &&
|
|
FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() >= m_vecMoveSpeed.Magnitude() &&
|
|
FindPlayerVehicle()->m_vecMoveSpeed.Magnitude() > 0.1f)
|
|
FindPlayerPed()->SetWantedLevelNoDrop(1);
|
|
|
|
if(GetStatus() == STATUS_PLAYER && impulse > 50.0f){
|
|
uint8 freq = Min(0.4f*impulse*2000.0f/m_fMass + 100.0f, 250.0f);
|
|
CPad::GetPad(0)->StartShake(40000/freq, freq);
|
|
}
|
|
|
|
if(bOnlyDamagedByPlayer){
|
|
if(m_pDamageEntity != FindPlayerPed() &&
|
|
m_pDamageEntity != FindPlayerVehicle())
|
|
return;
|
|
}
|
|
|
|
if(bCollisionProof)
|
|
return;
|
|
|
|
if(m_pDamageEntity){
|
|
if(m_pDamageEntity->IsBuilding() &&
|
|
DotProduct(m_vecDamageNormal, GetUp()) > 0.6f)
|
|
return;
|
|
}
|
|
|
|
int oldLightStatus[4];
|
|
for(i = 0; i < 4; i++)
|
|
oldLightStatus[i] = Damage.GetLightStatus((eLights)i);
|
|
|
|
if(GetUp().z > 0.0f || m_vecMoveSpeed.MagnitudeSqr() > 0.1f){
|
|
float impulseMult = bMoreResistantToDamage ? 0.5f : 4.0f;
|
|
|
|
switch(damagedPiece){
|
|
case CAR_PIECE_BUMP_FRONT:
|
|
GetComponentWorldPosition(CAR_BUMP_FRONT, pos);
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
if(Damage.ApplyDamage(COMPONENT_BUMPER_FRONT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
|
|
doubleMoney = true;
|
|
}
|
|
if(m_aCarNodes[CAR_BONNET] && Damage.GetPanelStatus(VEHBUMPER_FRONT) == PANEL_STATUS_MISSING){
|
|
case CAR_PIECE_BONNET:
|
|
GetComponentWorldPosition(CAR_BONNET, pos);
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
if(GetModelIndex() != MI_DODO)
|
|
if(Damage.ApplyDamage(COMPONENT_DOOR_BONNET, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
SetDoorDamage(CAR_BONNET, DOOR_BONNET);
|
|
doubleMoney = true;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CAR_PIECE_BUMP_REAR:
|
|
GetComponentWorldPosition(CAR_BUMP_REAR, pos);
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
if(Damage.ApplyDamage(COMPONENT_BUMPER_REAR, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
|
|
doubleMoney = true;
|
|
}
|
|
if(m_aCarNodes[CAR_BOOT] && Damage.GetPanelStatus(VEHBUMPER_REAR) == PANEL_STATUS_MISSING){
|
|
case CAR_PIECE_BOOT:
|
|
GetComponentWorldPosition(CAR_BOOT, pos);
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
if(Damage.ApplyDamage(COMPONENT_DOOR_BOOT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
SetDoorDamage(CAR_BOOT, DOOR_BOOT);
|
|
doubleMoney = true;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CAR_PIECE_DOOR_LF:
|
|
GetComponentWorldPosition(CAR_DOOR_LF, pos);
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) &&
|
|
Damage.ApplyDamage(COMPONENT_DOOR_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
|
|
doubleMoney = true;
|
|
}
|
|
break;
|
|
case CAR_PIECE_DOOR_RF:
|
|
GetComponentWorldPosition(CAR_DOOR_RF, pos);
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) &&
|
|
Damage.ApplyDamage(COMPONENT_DOOR_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
|
|
doubleMoney = true;
|
|
}
|
|
break;
|
|
case CAR_PIECE_DOOR_LR:
|
|
GetComponentWorldPosition(CAR_DOOR_LR, pos);
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) &&
|
|
Damage.ApplyDamage(COMPONENT_DOOR_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
|
|
doubleMoney = true;
|
|
}
|
|
break;
|
|
case CAR_PIECE_DOOR_RR:
|
|
GetComponentWorldPosition(CAR_DOOR_RR, pos);
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
if((m_nDoorLock == CARLOCK_NOT_USED || m_nDoorLock == CARLOCK_UNLOCKED) &&
|
|
Damage.ApplyDamage(COMPONENT_DOOR_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
|
|
doubleMoney = true;
|
|
}
|
|
break;
|
|
|
|
case CAR_PIECE_WING_LF:
|
|
GetComponentWorldPosition(CAR_WING_LF, pos);
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT);
|
|
doubleMoney = true;
|
|
}
|
|
break;
|
|
case CAR_PIECE_WING_RF:
|
|
GetComponentWorldPosition(CAR_WING_RF, pos);
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
if(Damage.ApplyDamage(COMPONENT_PANEL_FRONT_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT);
|
|
doubleMoney = true;
|
|
}
|
|
break;
|
|
case CAR_PIECE_WING_LR:
|
|
GetComponentWorldPosition(CAR_WING_LR, pos);
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_LEFT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT);
|
|
doubleMoney = true;
|
|
}
|
|
break;
|
|
case CAR_PIECE_WING_RR:
|
|
GetComponentWorldPosition(CAR_WING_RR, pos);
|
|
dmgDrawCarCollidingParticles(pos, impulse);
|
|
if(Damage.ApplyDamage(COMPONENT_PANEL_REAR_RIGHT, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT);
|
|
doubleMoney = true;
|
|
}
|
|
break;
|
|
|
|
case CAR_PIECE_WHEEL_LF:
|
|
case CAR_PIECE_WHEEL_LR:
|
|
case CAR_PIECE_WHEEL_RF:
|
|
case CAR_PIECE_WHEEL_RR:
|
|
break;
|
|
|
|
case CAR_PIECE_WINDSCREEN:
|
|
if(Damage.ApplyDamage(COMPONENT_PANEL_WINDSCREEN, impulse*impulseMult, pHandling->fCollisionDamageMultiplier)){
|
|
uint8 oldStatus = Damage.GetPanelStatus(VEHPANEL_WINDSCREEN);
|
|
SetPanelDamage(CAR_WINDSCREEN, VEHPANEL_WINDSCREEN);
|
|
if(oldStatus != Damage.GetPanelStatus(VEHPANEL_WINDSCREEN)){
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_WINDSHIELD_CRACK, 0.0f);
|
|
doubleMoney = true;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if(m_pDamageEntity && m_pDamageEntity == FindPlayerVehicle() && impulse > 10.0f){
|
|
int money = (doubleMoney ? 2 : 1) * impulse*pHandling->nMonetaryValue/1000000.0f;
|
|
money = Min(money, 40);
|
|
if(money > 2){
|
|
sprintf(gString, "$%d", money);
|
|
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += money;
|
|
}
|
|
}
|
|
}
|
|
|
|
float damage = (impulse-25.0f)*pHandling->fCollisionDamageMultiplier*0.6f*damageMultiplier;
|
|
|
|
if(GetModelIndex() == MI_SECURICA && m_pDamageEntity && m_pDamageEntity->GetStatus() == STATUS_PLAYER)
|
|
damage *= 7.0f;
|
|
|
|
if(damage > 0.0f){
|
|
int oldHealth = m_fHealth;
|
|
if(this == FindPlayerVehicle()){
|
|
m_fHealth -= bTakeLessDamage ? damage/6.0f : damage/2.0f;
|
|
}else{
|
|
if(damage > 35.0f && pDriver)
|
|
pDriver->Say(SOUND_PED_ANNOYED_DRIVER);
|
|
m_fHealth -= bTakeLessDamage ? damage/12.0f : damage/4.0f;
|
|
}
|
|
if(m_fHealth <= 0.0f && oldHealth > 0)
|
|
m_fHealth = 1.0f;
|
|
}
|
|
|
|
// play sound if a light broke
|
|
for(i = 0; i < 4; i++)
|
|
if(oldLightStatus[i] != 1 && Damage.GetLightStatus((eLights)i) == 1){
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_LIGHT_BREAK, i); // BUG? i?
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(m_fHealth < 250.0f){
|
|
// Car is on fire
|
|
if(Damage.GetEngineStatus() < ENGINE_STATUS_ON_FIRE){
|
|
// Set engine on fire and remember who did this
|
|
Damage.SetEngineStatus(ENGINE_STATUS_ON_FIRE);
|
|
m_fFireBlowUpTimer = 0.0f;
|
|
m_pSetOnFireEntity = m_pDamageEntity;
|
|
if(m_pSetOnFireEntity)
|
|
m_pSetOnFireEntity->RegisterReference(&m_pSetOnFireEntity);
|
|
}
|
|
}else{
|
|
if(GetModelIndex() == MI_BFINJECT){
|
|
if(m_fHealth < 400.0f)
|
|
Damage.SetEngineStatus(200);
|
|
else if(m_fHealth < 600.0f)
|
|
Damage.SetEngineStatus(100);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CAutomobile::dmgDrawCarCollidingParticles(const CVector &pos, float amount)
|
|
{
|
|
int i, n;
|
|
|
|
if(!GetIsOnScreen())
|
|
return;
|
|
|
|
// FindPlayerSpeed() unused
|
|
|
|
n = (int)amount/20;
|
|
|
|
for(i = 0; i < ((n+4)&0x1F); i++)
|
|
CParticle::AddParticle(PARTICLE_SPARK_SMALL, pos,
|
|
CVector(CGeneral::GetRandomNumberInRange(-0.1f, 0.1f),
|
|
CGeneral::GetRandomNumberInRange(-0.1f, 0.1f),
|
|
0.006f));
|
|
|
|
for(i = 0; i < n+2; i++)
|
|
CParticle::AddParticle(PARTICLE_CARCOLLISION_DUST,
|
|
CVector(CGeneral::GetRandomNumberInRange(-1.2f, 1.2f) + pos.x,
|
|
CGeneral::GetRandomNumberInRange(-1.2f, 1.2f) + pos.y,
|
|
pos.z),
|
|
CVector(0.0f, 0.0f, 0.0f), nil, 0.5f);
|
|
|
|
n = (int)amount/50 + 1;
|
|
for(i = 0; i < n; i++)
|
|
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, pos,
|
|
CVector(CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
|
|
CGeneral::GetRandomNumberInRange(-0.25f, 0.25f),
|
|
CGeneral::GetRandomNumberInRange(0.1f, 0.25f)),
|
|
nil,
|
|
CGeneral::GetRandomNumberInRange(0.02f, 0.08f),
|
|
CVehicleModelInfo::ms_vehicleColourTable[m_currentColour1],
|
|
CGeneral::GetRandomNumberInRange(-40.0f, 40.0f),
|
|
0,
|
|
CGeneral::GetRandomNumberInRange(0.0f, 4.0f));
|
|
}
|
|
|
|
void
|
|
CAutomobile::AddDamagedVehicleParticles(void)
|
|
{
|
|
if(this == FindPlayerVehicle() && TheCamera.GetLookingForwardFirstPerson())
|
|
return;
|
|
|
|
uint8 engineStatus = Damage.GetEngineStatus();
|
|
if(engineStatus < ENGINE_STATUS_STEAM1)
|
|
return;
|
|
|
|
float fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward()) * 180.0f;
|
|
CVector direction = 0.5f*m_vecMoveSpeed;
|
|
CVector damagePos = ((CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()))->m_positions[CAR_POS_HEADLIGHTS];
|
|
|
|
switch(Damage.GetDoorStatus(DOOR_BONNET)){
|
|
case DOOR_STATUS_OK:
|
|
case DOOR_STATUS_SMASHED:
|
|
// Bonnet is still there, smoke comes out at the edge
|
|
damagePos += vecDAMAGE_ENGINE_POS_SMALL;
|
|
break;
|
|
case DOOR_STATUS_SWINGING:
|
|
case DOOR_STATUS_MISSING:
|
|
// Bonnet is gone, smoke comes out at the engine
|
|
damagePos += vecDAMAGE_ENGINE_POS_BIG;
|
|
break;
|
|
}
|
|
|
|
if(GetModelIndex() == MI_BFINJECT)
|
|
damagePos = CVector(0.3f, -1.5f, -0.1f);
|
|
|
|
damagePos = GetMatrix()*damagePos;
|
|
damagePos.z += 0.15f;
|
|
|
|
if(engineStatus < ENGINE_STATUS_STEAM2){
|
|
if(fwdSpeed < 90.0f){
|
|
direction.z += 0.05f;
|
|
CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.1f);
|
|
}
|
|
}else if(engineStatus < ENGINE_STATUS_SMOKE){
|
|
if(fwdSpeed < 90.0f)
|
|
CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.0f);
|
|
}else if(engineStatus < ENGINE_STATUS_ON_FIRE){
|
|
if(fwdSpeed < 90.0f){
|
|
CParticle::AddParticle(PARTICLE_ENGINE_STEAM, damagePos, direction, nil, 0.0f);
|
|
CParticle::AddParticle(PARTICLE_ENGINE_SMOKE, damagePos, 0.3f*direction, nil, 0.0f);
|
|
}
|
|
}else if(m_fHealth > 250.0f){
|
|
if(fwdSpeed < 90.0f)
|
|
CParticle::AddParticle(PARTICLE_ENGINE_SMOKE2, damagePos, 0.2f*direction, nil, 0.0f);
|
|
}
|
|
}
|
|
|
|
int32
|
|
CAutomobile::AddWheelDirtAndWater(CColPoint *colpoint, uint32 belowEffectSpeed)
|
|
{
|
|
int i;
|
|
CVector dir;
|
|
static RwRGBA grassCol = { 8, 24, 8, 255 };
|
|
static RwRGBA gravelCol = { 64, 64, 64, 255 };
|
|
static RwRGBA mudCol = { 64, 32, 16, 255 };
|
|
static RwRGBA waterCol = { 48, 48, 64, 0 };
|
|
|
|
if(!belowEffectSpeed)
|
|
return 0;
|
|
|
|
switch(colpoint->surfaceB){
|
|
case SURFACE_GRASS:
|
|
dir.x = -0.05f*m_vecMoveSpeed.x;
|
|
dir.y = -0.05f*m_vecMoveSpeed.y;
|
|
for(i = 0; i < 4; i++){
|
|
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
|
|
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
|
|
CGeneral::GetRandomNumberInRange(0.02f, 0.1f), grassCol);
|
|
}
|
|
return 0;
|
|
case SURFACE_GRAVEL:
|
|
dir.x = -0.05f*m_vecMoveSpeed.x;
|
|
dir.y = -0.05f*m_vecMoveSpeed.y;
|
|
for(i = 0; i < 4; i++){
|
|
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
|
|
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
|
|
CGeneral::GetRandomNumberInRange(0.02f, 0.06f), gravelCol);
|
|
}
|
|
return 1;
|
|
case SURFACE_MUD_DRY:
|
|
dir.x = -0.05f*m_vecMoveSpeed.x;
|
|
dir.y = -0.05f*m_vecMoveSpeed.y;
|
|
for(i = 0; i < 4; i++){
|
|
dir.z = CGeneral::GetRandomNumberInRange(0.03f, 0.06f);
|
|
CParticle::AddParticle(PARTICLE_WHEEL_DIRT, colpoint->point, dir, nil,
|
|
CGeneral::GetRandomNumberInRange(0.02f, 0.06f), mudCol);
|
|
}
|
|
return 0;
|
|
default:
|
|
if ( CWeather::WetRoads > 0.01f
|
|
#ifdef PC_PARTICLE
|
|
&& CTimer::GetFrameCounter() & 1
|
|
#endif
|
|
)
|
|
{
|
|
CParticle::AddParticle(
|
|
#if defined(FIX_BUGS) && !defined(PC_PARTICLE) // looks wrong on PC particles
|
|
PARTICLE_WHEEL_WATER,
|
|
#else
|
|
PARTICLE_WATERSPRAY,
|
|
#endif
|
|
colpoint->point + CVector(0.0f, 0.0f, 0.25f+0.25f),
|
|
#ifdef PC_PARTICLE
|
|
CVector(0.0f, 0.0f, 1.0f),
|
|
#else
|
|
CVector(0.0f, 0.0f, CGeneral::GetRandomNumberInRange(0.005f, 0.04f)),
|
|
#endif
|
|
nil,
|
|
CGeneral::GetRandomNumberInRange(0.1f, 0.5f), waterCol);
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
void
|
|
CAutomobile::GetComponentWorldPosition(int32 component, CVector &pos)
|
|
{
|
|
if(m_aCarNodes[component] == nil){
|
|
printf("CarNode missing: %d %d\n", GetModelIndex(), component);
|
|
return;
|
|
}
|
|
RwMatrix *ltm = RwFrameGetLTM(m_aCarNodes[component]);
|
|
pos = *RwMatrixGetPos(ltm);
|
|
}
|
|
|
|
bool
|
|
CAutomobile::IsComponentPresent(int32 comp)
|
|
{
|
|
return m_aCarNodes[comp] != nil;
|
|
}
|
|
|
|
void
|
|
CAutomobile::SetComponentRotation(int32 component, CVector rotation)
|
|
{
|
|
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
|
|
CVector pos = mat.GetPosition();
|
|
// BUG: all these set the whole matrix
|
|
mat.SetRotateX(DEGTORAD(rotation.x));
|
|
mat.SetRotateY(DEGTORAD(rotation.y));
|
|
mat.SetRotateZ(DEGTORAD(rotation.z));
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
}
|
|
|
|
void
|
|
CAutomobile::OpenDoor(int32 component, eDoors door, float openRatio)
|
|
{
|
|
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
|
|
CVector pos = mat.GetPosition();
|
|
float axes[3] = { 0.0f, 0.0f, 0.0f };
|
|
float wasClosed = false;
|
|
|
|
if(Doors[door].IsClosed()){
|
|
// enable angle cull for closed doors
|
|
RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::ClearAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
|
|
wasClosed = true;
|
|
}
|
|
|
|
Doors[door].Open(openRatio);
|
|
|
|
if(wasClosed && Doors[door].RetAngleWhenClosed() != Doors[door].m_fAngle){
|
|
// door opened
|
|
HideAllComps();
|
|
// turn off angle cull for swinging door
|
|
RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_OPEN_BONNET + door, 0.0f);
|
|
}
|
|
|
|
if(!wasClosed && openRatio == 0.0f){
|
|
// door closed
|
|
if(Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING)
|
|
Damage.SetDoorStatus(door, DOOR_STATUS_OK); // huh?
|
|
ShowAllComps();
|
|
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_CLOSE_BONNET + door, 0.0f);
|
|
}
|
|
|
|
axes[Doors[door].m_nAxis] = Doors[door].m_fAngle;
|
|
mat.SetRotate(axes[0], axes[1], axes[2]);
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
}
|
|
|
|
inline void ProcessDoorOpenAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end)
|
|
{
|
|
if(time > start && time < end){
|
|
float ratio = (time - start)/(end - start);
|
|
if(car->Doors[door].GetAngleOpenRatio() < ratio)
|
|
car->OpenDoor(component, door, ratio);
|
|
}else if(time > end){
|
|
car->OpenDoor(component, door, 1.0f);
|
|
}
|
|
}
|
|
|
|
inline void ProcessDoorCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end)
|
|
{
|
|
if(time > start && time < end){
|
|
float ratio = 1.0f - (time - start)/(end - start);
|
|
if(car->Doors[door].GetAngleOpenRatio() > ratio)
|
|
car->OpenDoor(component, door, ratio);
|
|
}else if(time > end){
|
|
car->OpenDoor(component, door, 0.0f);
|
|
}
|
|
}
|
|
|
|
inline void ProcessDoorOpenCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float mid, float end)
|
|
{
|
|
if(time > start && time < mid){
|
|
// open
|
|
float ratio = (time - start)/(mid - start);
|
|
if(car->Doors[door].GetAngleOpenRatio() < ratio)
|
|
car->OpenDoor(component, door, ratio);
|
|
}else if(time > mid && time < end){
|
|
// close
|
|
float ratio = 1.0f - (time - mid)/(end - mid);
|
|
if(car->Doors[door].GetAngleOpenRatio() > ratio)
|
|
car->OpenDoor(component, door, ratio);
|
|
}else if(time > end){
|
|
car->OpenDoor(component, door, 0.0f);
|
|
}
|
|
}
|
|
void
|
|
CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
|
|
{
|
|
eDoors door;
|
|
|
|
switch(component){
|
|
case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
|
|
case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
|
|
case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
|
|
case CAR_DOOR_LR: door = DOOR_REAR_LEFT; break;
|
|
default: assert(0);
|
|
}
|
|
|
|
if(IsDoorMissing(door))
|
|
return;
|
|
|
|
switch(anim){
|
|
case ANIM_CAR_QJACK:
|
|
case ANIM_CAR_OPEN_LHS:
|
|
case ANIM_CAR_OPEN_RHS:
|
|
ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
|
|
break;
|
|
case ANIM_CAR_CLOSEDOOR_LHS:
|
|
case ANIM_CAR_CLOSEDOOR_LOW_LHS:
|
|
case ANIM_CAR_CLOSEDOOR_RHS:
|
|
case ANIM_CAR_CLOSEDOOR_LOW_RHS:
|
|
ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.63f);
|
|
break;
|
|
case ANIM_CAR_ROLLDOOR:
|
|
case ANIM_CAR_ROLLDOOR_LOW:
|
|
ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f);
|
|
break;
|
|
break;
|
|
case ANIM_CAR_GETOUT_LHS:
|
|
case ANIM_CAR_GETOUT_LOW_LHS:
|
|
case ANIM_CAR_GETOUT_RHS:
|
|
case ANIM_CAR_GETOUT_LOW_RHS:
|
|
ProcessDoorOpenAnimation(this, component, door, time, 0.06f, 0.43f);
|
|
break;
|
|
case ANIM_CAR_CLOSE_LHS:
|
|
case ANIM_CAR_CLOSE_RHS:
|
|
ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f);
|
|
break;
|
|
case ANIM_CAR_PULLOUT_RHS:
|
|
case ANIM_CAR_PULLOUT_LOW_RHS:
|
|
OpenDoor(component, door, 1.0f);
|
|
case ANIM_COACH_OPEN_L:
|
|
case ANIM_COACH_OPEN_R:
|
|
ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
|
|
break;
|
|
case ANIM_COACH_OUT_L:
|
|
ProcessDoorOpenAnimation(this, component, door, time, 0.0f, 0.3f);
|
|
break;
|
|
case ANIM_VAN_OPEN_L:
|
|
case ANIM_VAN_OPEN:
|
|
ProcessDoorOpenAnimation(this, component, door, time, 0.37f, 0.55f);
|
|
break;
|
|
case ANIM_VAN_CLOSE_L:
|
|
case ANIM_VAN_CLOSE:
|
|
ProcessDoorCloseAnimation(this, component, door, time, 0.5f, 0.8f);
|
|
break;
|
|
case ANIM_VAN_GETOUT_L:
|
|
case ANIM_VAN_GETOUT:
|
|
ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f);
|
|
break;
|
|
case NUM_ANIMS:
|
|
OpenDoor(component, door, time);
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool
|
|
CAutomobile::IsDoorReady(eDoors door)
|
|
{
|
|
if(Doors[door].IsClosed() || IsDoorMissing(door))
|
|
return true;
|
|
int doorflag = 0;
|
|
switch(door){
|
|
case DOOR_FRONT_LEFT: doorflag = CAR_DOOR_FLAG_LF; break;
|
|
case DOOR_FRONT_RIGHT: doorflag = CAR_DOOR_FLAG_RF; break;
|
|
case DOOR_REAR_LEFT: doorflag = CAR_DOOR_FLAG_LR; break;
|
|
case DOOR_REAR_RIGHT: doorflag = CAR_DOOR_FLAG_RR; break;
|
|
default: break;
|
|
}
|
|
return (doorflag & m_nGettingInFlags) == 0;
|
|
}
|
|
|
|
bool
|
|
CAutomobile::IsDoorFullyOpen(eDoors door)
|
|
{
|
|
return Doors[door].IsFullyOpen() || IsDoorMissing(door);
|
|
}
|
|
|
|
bool
|
|
CAutomobile::IsDoorClosed(eDoors door)
|
|
{
|
|
return !!Doors[door].IsClosed();
|
|
}
|
|
|
|
bool
|
|
CAutomobile::IsDoorMissing(eDoors door)
|
|
{
|
|
return Damage.GetDoorStatus(door) == DOOR_STATUS_MISSING;
|
|
}
|
|
|
|
void
|
|
CAutomobile::RemoveRefsToVehicle(CEntity *ent)
|
|
{
|
|
int i;
|
|
for(i = 0; i < 4; i++)
|
|
if(m_aGroundPhysical[i] == ent)
|
|
m_aGroundPhysical[i] = nil;
|
|
}
|
|
|
|
void
|
|
CAutomobile::BlowUpCar(CEntity *culprit)
|
|
{
|
|
int i;
|
|
RpAtomic *atomic;
|
|
|
|
if(!bCanBeDamaged)
|
|
return;
|
|
|
|
// explosion pushes vehicle up
|
|
m_vecMoveSpeed.z += 0.13f;
|
|
SetStatus(STATUS_WRECKED);
|
|
bRenderScorched = true;
|
|
m_nTimeOfDeath = CTimer::GetTimeInMilliseconds();
|
|
Damage.FuckCarCompletely();
|
|
|
|
if(GetModelIndex() != MI_RCBANDIT){
|
|
SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
|
|
SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
|
|
SetDoorDamage(CAR_BONNET, DOOR_BONNET);
|
|
SetDoorDamage(CAR_BOOT, DOOR_BOOT);
|
|
SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
|
|
SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
|
|
SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
|
|
SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
|
|
SpawnFlyingComponent(CAR_WHEEL_LF, COMPGROUP_WHEEL);
|
|
atomic = nil;
|
|
RwFrameForAllObjects(m_aCarNodes[CAR_WHEEL_LF], GetCurrentAtomicObjectCB, &atomic);
|
|
if(atomic)
|
|
RpAtomicSetFlags(atomic, 0);
|
|
}
|
|
|
|
m_fHealth = 0.0f;
|
|
m_nBombTimer = 0;
|
|
m_bombType = CARBOMB_NONE;
|
|
|
|
TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
|
|
|
|
// kill driver and passengers
|
|
if(pDriver){
|
|
CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION);
|
|
if(pDriver->GetPedState() == PED_DRIVING){
|
|
pDriver->SetDead();
|
|
if(!pDriver->IsPlayer())
|
|
pDriver->FlagToDestroyWhenNextProcessed();
|
|
}else
|
|
pDriver->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
|
|
}
|
|
for(i = 0; i < m_nNumMaxPassengers; i++){
|
|
if(pPassengers[i]){
|
|
CDarkel::RegisterKillByPlayer(pPassengers[i], WEAPONTYPE_EXPLOSION);
|
|
if(pPassengers[i]->GetPedState() == PED_DRIVING){
|
|
pPassengers[i]->SetDead();
|
|
if(!pPassengers[i]->IsPlayer())
|
|
pPassengers[i]->FlagToDestroyWhenNextProcessed();
|
|
}else
|
|
pPassengers[i]->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
|
|
}
|
|
}
|
|
|
|
bEngineOn = false;
|
|
bLightsOn = false;
|
|
m_bSirenOrAlarm = false;
|
|
bTaxiLight = false;
|
|
if(bIsAmbulanceOnDuty){
|
|
bIsAmbulanceOnDuty = false;
|
|
CCarCtrl::NumAmbulancesOnDuty--;
|
|
}
|
|
if(bIsFireTruckOnDuty){
|
|
bIsFireTruckOnDuty = false;
|
|
CCarCtrl::NumFiretrucksOnDuty--;
|
|
}
|
|
ChangeLawEnforcerState(false);
|
|
|
|
gFireManager.StartFire(this, culprit, 0.8f, true);
|
|
CDarkel::RegisterCarBlownUpByPlayer(this);
|
|
if(GetModelIndex() == MI_RCBANDIT)
|
|
CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR_QUICK, GetPosition(), 0);
|
|
else
|
|
CExplosion::AddExplosion(this, culprit, EXPLOSION_CAR, GetPosition(), 0);
|
|
}
|
|
|
|
bool
|
|
CAutomobile::SetUpWheelColModel(CColModel *colModel)
|
|
{
|
|
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
|
|
CColModel *vehColModel = mi->GetColModel();
|
|
|
|
colModel->boundingSphere = vehColModel->boundingSphere;
|
|
colModel->boundingBox = vehColModel->boundingBox;
|
|
|
|
CMatrix mat;
|
|
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LF]));
|
|
colModel->spheres[0].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LF);
|
|
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LB]));
|
|
colModel->spheres[1].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
|
|
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RF]));
|
|
colModel->spheres[2].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RF);
|
|
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RB]));
|
|
colModel->spheres[3].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR);
|
|
|
|
if(m_aCarNodes[CAR_WHEEL_LM] != nil && m_aCarNodes[CAR_WHEEL_RM] != nil){
|
|
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_LM]));
|
|
colModel->spheres[4].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_LR);
|
|
mat.Attach(RwFrameGetMatrix(m_aCarNodes[CAR_WHEEL_RM]));
|
|
colModel->spheres[5].Set(mi->m_wheelScale, mat.GetPosition(), SURFACE_RUBBER, CAR_PIECE_WHEEL_RR);
|
|
colModel->numSpheres = 6;
|
|
}else
|
|
colModel->numSpheres = 4;
|
|
|
|
return true;
|
|
}
|
|
|
|
// this probably isn't used in III yet
|
|
void
|
|
CAutomobile::BurstTyre(uint8 wheel)
|
|
{
|
|
switch(wheel){
|
|
case CAR_PIECE_WHEEL_LF: wheel = VEHWHEEL_FRONT_LEFT; break;
|
|
case CAR_PIECE_WHEEL_LR: wheel = VEHWHEEL_REAR_LEFT; break;
|
|
case CAR_PIECE_WHEEL_RF: wheel = VEHWHEEL_FRONT_RIGHT; break;
|
|
case CAR_PIECE_WHEEL_RR: wheel = VEHWHEEL_REAR_RIGHT; break;
|
|
}
|
|
|
|
int status = Damage.GetWheelStatus(wheel);
|
|
if(status == WHEEL_STATUS_OK){
|
|
Damage.SetWheelStatus(wheel, WHEEL_STATUS_BURST);
|
|
|
|
if(GetStatus() == STATUS_SIMPLE){
|
|
SetStatus(STATUS_PHYSICS);
|
|
CCarCtrl::SwitchVehicleToRealPhysics(this);
|
|
}
|
|
|
|
ApplyMoveForce(GetRight() * m_fMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f));
|
|
ApplyTurnForce(GetRight() * m_fTurnMass * CGeneral::GetRandomNumberInRange(-0.03f, 0.03f), GetForward());
|
|
}
|
|
}
|
|
|
|
bool
|
|
CAutomobile::IsRoomForPedToLeaveCar(uint32 component, CVector *doorOffset)
|
|
{
|
|
CColPoint colpoint;
|
|
CEntity *ent;
|
|
colpoint.point = CVector(0.0f, 0.0f, 0.0f);
|
|
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
|
|
|
|
CVector seatPos;
|
|
switch(component){
|
|
case CAR_DOOR_RF:
|
|
seatPos = mi->GetFrontSeatPosn();
|
|
break;
|
|
case CAR_DOOR_LF:
|
|
seatPos = mi->GetFrontSeatPosn();
|
|
seatPos.x = -seatPos.x;
|
|
break;
|
|
case CAR_DOOR_RR:
|
|
seatPos = mi->m_positions[CAR_POS_BACKSEAT];
|
|
break;
|
|
case CAR_DOOR_LR:
|
|
seatPos = mi->m_positions[CAR_POS_BACKSEAT];
|
|
seatPos.x = -seatPos.x;
|
|
break;
|
|
}
|
|
seatPos = GetMatrix() * seatPos;
|
|
|
|
CVector doorPos = CPed::GetPositionToOpenCarDoor(this, component);
|
|
if(doorOffset){
|
|
CVector off = *doorOffset;
|
|
if(component == CAR_DOOR_RF || component == CAR_DOOR_RR)
|
|
off.x = -off.x;
|
|
doorPos += Multiply3x3(GetMatrix(), off);
|
|
}
|
|
|
|
if(GetUp().z < 0.0f){
|
|
seatPos.z += 0.5f;
|
|
doorPos.z += 0.5f;
|
|
}
|
|
|
|
CVector dist = doorPos - seatPos;
|
|
|
|
// Removing that makes this func. return false for van doors.
|
|
doorPos.z += 0.5f;
|
|
float length = dist.Magnitude();
|
|
CVector pedPos = seatPos + dist*((length+0.6f)/length);
|
|
|
|
if(!CWorld::GetIsLineOfSightClear(seatPos, pedPos, true, false, false, true, false, false))
|
|
return false;
|
|
if(CWorld::TestSphereAgainstWorld(doorPos, 0.6f, this, true, true, false, true, false, false))
|
|
return false;
|
|
if(CWorld::ProcessVerticalLine(doorPos, 1000.0f, colpoint, ent, true, false, false, true, false, false, nil))
|
|
if(colpoint.point.z > doorPos.z && colpoint.point.z < doorPos.z + 0.6f)
|
|
return false;
|
|
float upperZ = colpoint.point.z;
|
|
if(!CWorld::ProcessVerticalLine(doorPos, -1000.0f, colpoint, ent, true, false, false, true, false, false, nil))
|
|
return false;
|
|
if(upperZ != 0.0f && upperZ < colpoint.point.z)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
float
|
|
CAutomobile::GetHeightAboveRoad(void)
|
|
{
|
|
return m_fHeightAboveRoad;
|
|
}
|
|
|
|
void
|
|
CAutomobile::PlayCarHorn(void)
|
|
{
|
|
int r;
|
|
|
|
if(m_nCarHornTimer != 0)
|
|
return;
|
|
|
|
r = CGeneral::GetRandomNumber() & 7;
|
|
if(r < 2){
|
|
m_nCarHornTimer = 45;
|
|
}else if(r < 4){
|
|
if(pDriver)
|
|
pDriver->Say(SOUND_PED_ANNOYED_DRIVER);
|
|
m_nCarHornTimer = 45;
|
|
}else{
|
|
if(pDriver)
|
|
pDriver->Say(SOUND_PED_ANNOYED_DRIVER);
|
|
}
|
|
}
|
|
|
|
void
|
|
CAutomobile::PlayHornIfNecessary(void)
|
|
{
|
|
if(AutoPilot.m_bSlowedDownBecauseOfPeds ||
|
|
AutoPilot.m_bSlowedDownBecauseOfCars)
|
|
if(!HasCarStoppedBecauseOfLight())
|
|
PlayCarHorn();
|
|
}
|
|
|
|
|
|
void
|
|
CAutomobile::ResetSuspension(void)
|
|
{
|
|
int i;
|
|
for(i = 0; i < 4; i++){
|
|
m_aSuspensionSpringRatio[i] = 1.0f;
|
|
m_aWheelTimer[i] = 0.0f;
|
|
m_aWheelRotation[i] = 0.0f;
|
|
m_aWheelState[i] = WHEEL_STATE_NORMAL;
|
|
}
|
|
}
|
|
|
|
void
|
|
CAutomobile::SetupSuspensionLines(void)
|
|
{
|
|
int i;
|
|
CVector posn;
|
|
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
|
|
CColModel *colModel = mi->GetColModel();
|
|
|
|
// Each suspension line starts at the uppermost wheel position
|
|
// and extends down to the lowermost point on the tyre
|
|
for(i = 0; i < 4; i++){
|
|
mi->GetWheelPosn(i, posn);
|
|
m_aWheelPosition[i] = posn.z;
|
|
|
|
// uppermost wheel position
|
|
posn.z += pHandling->fSuspensionUpperLimit;
|
|
colModel->lines[i].p0 = posn;
|
|
|
|
// lowermost wheel position
|
|
posn.z += pHandling->fSuspensionLowerLimit - pHandling->fSuspensionUpperLimit;
|
|
// lowest point on tyre
|
|
posn.z -= mi->m_wheelScale*0.5f;
|
|
colModel->lines[i].p1 = posn;
|
|
|
|
// this is length of the spring at rest
|
|
m_aSuspensionSpringLength[i] = pHandling->fSuspensionUpperLimit - pHandling->fSuspensionLowerLimit;
|
|
m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z;
|
|
}
|
|
|
|
// Compress spring somewhat to get normal height on road
|
|
m_fHeightAboveRoad = -(colModel->lines[0].p0.z + (colModel->lines[0].p1.z - colModel->lines[0].p0.z)*
|
|
(1.0f - 1.0f/(8.0f*pHandling->fSuspensionForceLevel)));
|
|
for(i = 0; i < 4; i++)
|
|
m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad;
|
|
|
|
// adjust col model to include suspension lines
|
|
if(colModel->boundingBox.min.z > colModel->lines[0].p1.z)
|
|
colModel->boundingBox.min.z = colModel->lines[0].p1.z;
|
|
float radius = Max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude());
|
|
if(colModel->boundingSphere.radius < radius)
|
|
colModel->boundingSphere.radius = radius;
|
|
|
|
if(GetModelIndex() == MI_RCBANDIT){
|
|
colModel->boundingSphere.radius = 2.0f;
|
|
for(i = 0; i < colModel->numSpheres; i++)
|
|
colModel->spheres[i].radius = 0.3f;
|
|
}
|
|
}
|
|
|
|
// called on police cars
|
|
void
|
|
CAutomobile::ScanForCrimes(void)
|
|
{
|
|
if(FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
|
|
if(FindPlayerVehicle()->IsAlarmOn())
|
|
// if player's alarm is on, increase wanted level
|
|
if((FindPlayerVehicle()->GetPosition() - GetPosition()).MagnitudeSqr() < sq(20.0f))
|
|
CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetWantedLevelNoDrop(1);
|
|
}
|
|
|
|
void
|
|
CAutomobile::BlowUpCarsInPath(void)
|
|
{
|
|
int i;
|
|
|
|
if(m_vecMoveSpeed.Magnitude() > 0.1f)
|
|
for(i = 0; i < m_nCollisionRecords; i++)
|
|
if(m_aCollisionRecords[i] &&
|
|
m_aCollisionRecords[i]->IsVehicle() &&
|
|
m_aCollisionRecords[i]->GetModelIndex() != MI_RHINO &&
|
|
!m_aCollisionRecords[i]->bRenderScorched)
|
|
((CVehicle*)m_aCollisionRecords[i])->BlowUpCar(this);
|
|
}
|
|
|
|
bool
|
|
CAutomobile::HasCarStoppedBecauseOfLight(void)
|
|
{
|
|
int i;
|
|
|
|
if(GetStatus() != STATUS_SIMPLE && GetStatus() != STATUS_PHYSICS)
|
|
return false;
|
|
|
|
if(AutoPilot.m_nCurrentRouteNode && AutoPilot.m_nNextRouteNode){
|
|
CPathNode *curnode = &ThePaths.m_pathNodes[AutoPilot.m_nCurrentRouteNode];
|
|
for(i = 0; i < curnode->numLinks; i++)
|
|
if(ThePaths.ConnectedNode(curnode->firstLink + i) == AutoPilot.m_nNextRouteNode)
|
|
break;
|
|
if(i < curnode->numLinks &&
|
|
ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3)
|
|
return true;
|
|
}
|
|
|
|
if(AutoPilot.m_nCurrentRouteNode && AutoPilot.m_nPrevRouteNode){
|
|
CPathNode *curnode = &ThePaths.m_pathNodes[AutoPilot.m_nCurrentRouteNode];
|
|
for(i = 0; i < curnode->numLinks; i++)
|
|
if(ThePaths.ConnectedNode(curnode->firstLink + i) == AutoPilot.m_nPrevRouteNode)
|
|
break;
|
|
if(i < curnode->numLinks &&
|
|
ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3)
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void
|
|
CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type)
|
|
{
|
|
if(timer < 1000)
|
|
timer = 1000;
|
|
if(type == 0)
|
|
// open and close
|
|
m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds();
|
|
else
|
|
// only close
|
|
m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds() - 500;
|
|
m_nBusDoorTimerEnd = m_nBusDoorTimerStart + timer;
|
|
}
|
|
|
|
void
|
|
CAutomobile::ProcessAutoBusDoors(void)
|
|
{
|
|
if(CTimer::GetTimeInMilliseconds() < m_nBusDoorTimerEnd){
|
|
if(m_nBusDoorTimerEnd != 0 && CTimer::GetTimeInMilliseconds() > m_nBusDoorTimerEnd-500){
|
|
// close door
|
|
if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & CAR_DOOR_FLAG_LF) == 0){
|
|
if(IsDoorClosed(DOOR_FRONT_LEFT)){
|
|
m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
|
|
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
|
|
}else{
|
|
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT,
|
|
1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f);
|
|
}
|
|
}
|
|
|
|
if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0){
|
|
if(IsDoorClosed(DOOR_FRONT_RIGHT)){
|
|
m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
|
|
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
|
|
}else{
|
|
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT,
|
|
1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f);
|
|
}
|
|
}
|
|
}
|
|
}else{
|
|
// ended
|
|
if(m_nBusDoorTimerStart){
|
|
if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & CAR_DOOR_FLAG_LF) == 0)
|
|
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
|
|
if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0)
|
|
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
|
|
m_nBusDoorTimerStart = 0;
|
|
m_nBusDoorTimerEnd = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CAutomobile::ProcessSwingingDoor(int32 component, eDoors door)
|
|
{
|
|
if(Damage.GetDoorStatus(door) != DOOR_STATUS_SWINGING)
|
|
return;
|
|
|
|
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
|
|
CVector pos = mat.GetPosition();
|
|
float axes[3] = { 0.0f, 0.0f, 0.0f };
|
|
|
|
Doors[door].Process(this);
|
|
axes[Doors[door].m_nAxis] = Doors[door].m_fAngle;
|
|
mat.SetRotate(axes[0], axes[1], axes[2]);
|
|
mat.Translate(pos);
|
|
mat.UpdateRW();
|
|
}
|
|
|
|
void
|
|
CAutomobile::Fix(void)
|
|
{
|
|
int component;
|
|
|
|
Damage.ResetDamageStatus();
|
|
|
|
if(pHandling->Flags & HANDLING_NO_DOORS){
|
|
Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
|
|
Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
|
|
Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
|
|
Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
|
|
}
|
|
|
|
bIsDamaged = false;
|
|
RpClumpForAllAtomics((RpClump*)m_rwObject, CVehicleModelInfo::HideAllComponentsAtomicCB, (void*)ATOMIC_FLAG_DAM);
|
|
|
|
for(component = CAR_BUMP_FRONT; component < NUM_CAR_NODES; component++){
|
|
if(m_aCarNodes[component]){
|
|
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
|
|
mat.SetTranslate(mat.GetPosition());
|
|
mat.UpdateRW();
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
CAutomobile::SetupDamageAfterLoad(void)
|
|
{
|
|
if(m_aCarNodes[CAR_BUMP_FRONT])
|
|
SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
|
|
if(m_aCarNodes[CAR_BONNET])
|
|
SetDoorDamage(CAR_BONNET, DOOR_BONNET);
|
|
if(m_aCarNodes[CAR_BUMP_REAR])
|
|
SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
|
|
if(m_aCarNodes[CAR_BOOT])
|
|
SetDoorDamage(CAR_BOOT, DOOR_BOOT);
|
|
if(m_aCarNodes[CAR_DOOR_LF])
|
|
SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
|
|
if(m_aCarNodes[CAR_DOOR_RF])
|
|
SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
|
|
if(m_aCarNodes[CAR_DOOR_LR])
|
|
SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
|
|
if(m_aCarNodes[CAR_DOOR_RR])
|
|
SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
|
|
if(m_aCarNodes[CAR_WING_LF])
|
|
SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT);
|
|
if(m_aCarNodes[CAR_WING_RF])
|
|
SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT);
|
|
if(m_aCarNodes[CAR_WING_LR])
|
|
SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT);
|
|
if(m_aCarNodes[CAR_WING_RR])
|
|
SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT);
|
|
}
|
|
|
|
RwObject*
|
|
GetCurrentAtomicObjectCB(RwObject *object, void *data)
|
|
{
|
|
RpAtomic *atomic = (RpAtomic*)object;
|
|
assert(RwObjectGetType(object) == rpATOMIC);
|
|
if(RpAtomicGetFlags(atomic) & rpATOMICRENDER)
|
|
*(RpAtomic**)data = atomic;
|
|
return object;
|
|
}
|
|
|
|
static CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
|
|
|
|
CObject*
|
|
CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
|
|
{
|
|
RpAtomic *atomic;
|
|
RwFrame *frame;
|
|
RwMatrix *matrix;
|
|
CObject *obj;
|
|
|
|
if(CObject::nNoTempObjects >= NUMTEMPOBJECTS)
|
|
return nil;
|
|
|
|
atomic = nil;
|
|
RwFrameForAllObjects(m_aCarNodes[component], GetCurrentAtomicObjectCB, &atomic);
|
|
if(atomic == nil)
|
|
return nil;
|
|
|
|
obj = new CObject();
|
|
if(obj == nil)
|
|
return nil;
|
|
|
|
if(component == CAR_WINDSCREEN){
|
|
obj->SetModelIndexNoCreate(MI_CAR_BONNET);
|
|
}else switch(type){
|
|
case COMPGROUP_BUMPER:
|
|
obj->SetModelIndexNoCreate(MI_CAR_BUMPER);
|
|
break;
|
|
case COMPGROUP_WHEEL:
|
|
obj->SetModelIndexNoCreate(MI_CAR_WHEEL);
|
|
break;
|
|
case COMPGROUP_DOOR:
|
|
obj->SetModelIndexNoCreate(MI_CAR_DOOR);
|
|
obj->SetCenterOfMass(0.0f, -0.5f, 0.0f);
|
|
break;
|
|
case COMPGROUP_BONNET:
|
|
obj->SetModelIndexNoCreate(MI_CAR_BONNET);
|
|
obj->SetCenterOfMass(0.0f, 0.4f, 0.0f);
|
|
break;
|
|
case COMPGROUP_BOOT:
|
|
obj->SetModelIndexNoCreate(MI_CAR_BOOT);
|
|
obj->SetCenterOfMass(0.0f, -0.3f, 0.0f);
|
|
break;
|
|
case COMPGROUP_PANEL:
|
|
default:
|
|
obj->SetModelIndexNoCreate(MI_CAR_PANEL);
|
|
break;
|
|
}
|
|
|
|
// object needs base model
|
|
obj->RefModelInfo(GetModelIndex());
|
|
|
|
// create new atomic
|
|
matrix = RwFrameGetLTM(m_aCarNodes[component]);
|
|
frame = RwFrameCreate();
|
|
atomic = RpAtomicClone(atomic);
|
|
*RwFrameGetMatrix(frame) = *matrix;
|
|
RpAtomicSetFrame(atomic, frame);
|
|
CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
|
|
obj->AttachToRwObject((RwObject*)atomic);
|
|
|
|
// init object
|
|
obj->m_fMass = 10.0f;
|
|
obj->m_fTurnMass = 25.0f;
|
|
obj->m_fAirResistance = 0.97f;
|
|
obj->m_fElasticity = 0.1f;
|
|
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
|
|
obj->ObjectCreatedBy = TEMP_OBJECT;
|
|
obj->bIsStatic = false;
|
|
obj->bIsPickup = false;
|
|
obj->bUseVehicleColours = true;
|
|
obj->m_colour1 = m_currentColour1;
|
|
obj->m_colour2 = m_currentColour2;
|
|
|
|
// life time - the more objects the are, the shorter this one will live
|
|
CObject::nNoTempObjects++;
|
|
if(CObject::nNoTempObjects > 20)
|
|
obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/5.0f;
|
|
else if(CObject::nNoTempObjects > 10)
|
|
obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/2.0f;
|
|
else
|
|
obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000;
|
|
|
|
obj->m_vecMoveSpeed = m_vecMoveSpeed;
|
|
if(obj->m_vecMoveSpeed.z > 0.0f){
|
|
obj->m_vecMoveSpeed.z *= 1.5f;
|
|
}else if(GetUp().z > 0.0f &&
|
|
(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN)){
|
|
obj->m_vecMoveSpeed.z *= -1.5f;
|
|
obj->m_vecMoveSpeed.z += 0.04f;
|
|
}else{
|
|
obj->m_vecMoveSpeed.z *= 0.25f;
|
|
}
|
|
obj->m_vecMoveSpeed.x *= 0.75f;
|
|
obj->m_vecMoveSpeed.y *= 0.75f;
|
|
|
|
obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f;
|
|
|
|
// push component away from car
|
|
CVector dist = obj->GetPosition() - GetPosition();
|
|
dist.Normalise();
|
|
if(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN){
|
|
// push these up some
|
|
dist += GetUp();
|
|
if(GetUp().z > 0.0f){
|
|
// simulate fast upward movement if going fast
|
|
float speed = CVector2D(m_vecMoveSpeed).Magnitude();
|
|
obj->GetMatrix().Translate(GetUp()*speed);
|
|
}
|
|
}
|
|
obj->ApplyMoveForce(dist);
|
|
|
|
if(type == COMPGROUP_WHEEL){
|
|
obj->m_fTurnMass = 5.0f;
|
|
obj->m_vecTurnSpeed.x = 0.5f;
|
|
obj->m_fAirResistance = 0.99f;
|
|
}
|
|
|
|
if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
|
|
this->GetMatrix(), *this->GetColModel(),
|
|
aTempPedColPts, nil, nil) > 0)
|
|
obj->m_pCollidingEntity = this;
|
|
|
|
if(bRenderScorched)
|
|
obj->bRenderScorched = true;
|
|
|
|
CWorld::Add(obj);
|
|
|
|
return obj;
|
|
}
|
|
|
|
CObject*
|
|
CAutomobile::RemoveBonnetInPedCollision(void)
|
|
{
|
|
CObject *obj;
|
|
|
|
if(Damage.GetDoorStatus(DOOR_BONNET) == DOOR_STATUS_SWINGING &&
|
|
Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){
|
|
#ifdef FIX_BUGS
|
|
obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_BONNET);
|
|
#else
|
|
obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR);
|
|
#endif
|
|
// make both doors invisible on car
|
|
SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE);
|
|
Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING);
|
|
return obj;
|
|
}
|
|
return nil;
|
|
}
|
|
|
|
void
|
|
CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents)
|
|
{
|
|
int status = Damage.GetPanelStatus(panel);
|
|
if(m_aCarNodes[component] == nil)
|
|
return;
|
|
if(status == PANEL_STATUS_SMASHED1){
|
|
// show damaged part
|
|
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM);
|
|
}else if(status == PANEL_STATUS_MISSING){
|
|
if(!noFlyingComponents)
|
|
SpawnFlyingComponent(component, COMPGROUP_PANEL);
|
|
// hide both
|
|
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE);
|
|
}
|
|
}
|
|
|
|
void
|
|
CAutomobile::SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents)
|
|
{
|
|
int status = Damage.GetPanelStatus(panel);
|
|
if(m_aCarNodes[component] == nil){
|
|
printf("Trying to damage component %d of %s\n",
|
|
component, CModelInfo::GetModelInfo(GetModelIndex())->GetName());
|
|
return;
|
|
}
|
|
if(status == PANEL_STATUS_SMASHED1){
|
|
// show damaged part
|
|
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM);
|
|
}else if(status == PANEL_STATUS_MISSING){
|
|
if(!noFlyingComponents)
|
|
SpawnFlyingComponent(component, COMPGROUP_BUMPER);
|
|
// hide both
|
|
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE);
|
|
}
|
|
}
|
|
|
|
void
|
|
CAutomobile::SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents)
|
|
{
|
|
int status = Damage.GetDoorStatus(door);
|
|
if(m_aCarNodes[component] == nil){
|
|
printf("Trying to damage component %d of %s\n",
|
|
component, CModelInfo::GetModelInfo(GetModelIndex())->GetName());
|
|
return;
|
|
}
|
|
|
|
if(door == DOOR_BOOT && status == DOOR_STATUS_SWINGING && pHandling->Flags & HANDLING_NOSWING_BOOT){
|
|
Damage.SetDoorStatus(DOOR_BOOT, DOOR_STATUS_MISSING);
|
|
status = DOOR_STATUS_MISSING;
|
|
}
|
|
|
|
switch(status){
|
|
case DOOR_STATUS_SMASHED:
|
|
// show damaged part
|
|
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_DAM);
|
|
break;
|
|
case DOOR_STATUS_SWINGING:
|
|
// turn off angle cull for swinging doors
|
|
RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
|
|
break;
|
|
case DOOR_STATUS_MISSING:
|
|
if(!noFlyingComponents){
|
|
if(door == DOOR_BONNET)
|
|
SpawnFlyingComponent(component, COMPGROUP_BONNET);
|
|
else if(door == DOOR_BOOT)
|
|
SpawnFlyingComponent(component, COMPGROUP_BOOT);
|
|
else
|
|
SpawnFlyingComponent(component, COMPGROUP_DOOR);
|
|
}
|
|
// hide both
|
|
SetComponentVisibility(m_aCarNodes[component], ATOMIC_FLAG_NONE);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
static RwObject*
|
|
SetVehicleAtomicVisibilityCB(RwObject *object, void *data)
|
|
{
|
|
uint32 flags = (uint32)(uintptr)data;
|
|
RpAtomic *atomic = (RpAtomic*)object;
|
|
if((CVisibilityPlugins::GetAtomicId(atomic) & (ATOMIC_FLAG_OK|ATOMIC_FLAG_DAM)) == flags)
|
|
RpAtomicSetFlags(atomic, rpATOMICRENDER);
|
|
else
|
|
RpAtomicSetFlags(atomic, 0);
|
|
return object;
|
|
}
|
|
|
|
void
|
|
CAutomobile::SetComponentVisibility(RwFrame *frame, uint32 flags)
|
|
{
|
|
HideAllComps();
|
|
bIsDamaged = true;
|
|
RwFrameForAllObjects(frame, SetVehicleAtomicVisibilityCB, (void*)flags);
|
|
}
|
|
|
|
void
|
|
CAutomobile::SetupModelNodes(void)
|
|
{
|
|
int i;
|
|
for(i = 0; i < NUM_CAR_NODES; i++)
|
|
m_aCarNodes[i] = nil;
|
|
CClumpModelInfo::FillFrameArray(GetClump(), m_aCarNodes);
|
|
}
|
|
|
|
void
|
|
CAutomobile::SetTaxiLight(bool light)
|
|
{
|
|
bTaxiLight = light;
|
|
}
|
|
|
|
bool
|
|
CAutomobile::GetAllWheelsOffGround(void)
|
|
{
|
|
return m_nDriveWheelsOnGround == 0;
|
|
}
|
|
|
|
void
|
|
CAutomobile::HideAllComps(void)
|
|
{
|
|
// empty
|
|
}
|
|
|
|
void
|
|
CAutomobile::ShowAllComps(void)
|
|
{
|
|
// empty
|
|
}
|
|
|
|
void
|
|
CAutomobile::ReduceHornCounter(void)
|
|
{
|
|
if(m_nCarHornTimer != 0)
|
|
m_nCarHornTimer--;
|
|
}
|
|
|
|
void
|
|
CAutomobile::SetAllTaxiLights(bool set)
|
|
{
|
|
m_sAllTaxiLights = set;
|
|
}
|
|
|
|
#ifdef COMPATIBLE_SAVES
|
|
void
|
|
CAutomobile::Save(uint8*& buf)
|
|
{
|
|
CVehicle::Save(buf);
|
|
WriteSaveBuf<CDamageManager>(buf, Damage);
|
|
SkipSaveBuf(buf, 800 - sizeof(CDamageManager));
|
|
}
|
|
|
|
void
|
|
CAutomobile::Load(uint8*& buf)
|
|
{
|
|
CVehicle::Load(buf);
|
|
Damage = ReadSaveBuf<CDamageManager>(buf);
|
|
SkipSaveBuf(buf, 800 - sizeof(CDamageManager));
|
|
SetupDamageAfterLoad();
|
|
}
|
|
#endif
|